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* ''VideoGame/HarryPotterAndThePhilosophersStone'': The UsefulNotes/GameBoyColor version has you collecting chickens for Baby Norbert. Hagrid only needs you to collect five, but you can get as many as you like from defeating certain enemies. You can amass a chicken army.

to:

* ''VideoGame/HarryPotterAndThePhilosophersStone'': The UsefulNotes/GameBoyColor Platform/GameBoyColor version has you collecting chickens for Baby Norbert. Hagrid only needs you to collect five, but you can get as many as you like from defeating certain enemies. You can amass a chicken army.
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None


* ''VideoGame/SonicTheHedgehog'' features the tiny animals, adorable little woodland creatures that are being used as batteries to power [[BigBad Dr. Eggman / Robotnik]]'s robots. Notable for averting the "why don't they just get out on their own?" question, but also for always being much smaller than our 3-4ft tall hero, even animals that would be enormously bigger in real life, such as elephants and gorillas.

to:

* ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' features the tiny animals, adorable little woodland creatures that are being used as batteries to power [[BigBad Dr. Eggman / Robotnik]]'s robots. Notable for averting the "why don't they just get out on their own?" question, but also for always being much smaller than our 3-4ft tall hero, even animals that would be enormously bigger in real life, such as elephants and gorillas.
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* In ''VideoGame/{{Lisa}} the Painful'':
** Right near the building where the Men's Hair Club are hanging out, you can find a hen named Goldie and stash her in your inventory. She can either be returned to her owner Rooster or you can hold her hostage in order to recruit Rooster as a party member.
** You can find a man named Toby in the Devil's Bathhouse, and he will be added to your inventory. Similar to Rooster, you can return him to his boyfriend Crisp or hold him hostage in exchange for Crisp joining the party. ...Or you could TakeAThirdOption and sell him for a hefty chunk of mags.
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* ''VideoGame/SixtySeconds'' and its sequel ''VideoGame/SixtyParsecs'' both start with the player character running around a doomed location gathering as many resources as possible within a time limit. This includes the other members of your family and your fellow crewmates, respectively, who won't lift a finger to help you in your endeavors; leaving them all behind to collect other resources isn't an option, either, since you'll GoMadFromTheIsolation.

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* The ''VideoGame/{{Shantae}}'' series: Heart Squids, whose purpose is to be melted down by the Squidsmith into {{Heart Container}}s. VideoGameCrueltyPotential, found in:
** ''VideoGame/ShantaeAndThePiratesCurse''
** ''VideoGame/ShantaeAndTheSevenSirens''

to:

* The ''VideoGame/{{Shantae}}'' series: series:
** ''VideoGame/ShantaeRiskysRevenge'': Puppy, the second key item, can't leave by itself because it was captured, and then Shantae has to carry it back to it's owner.
**
Heart Squids, whose purpose is to be melted down by the Squidsmith into {{Heart Container}}s. VideoGameCrueltyPotential, found in:
** *** ''VideoGame/ShantaeAndThePiratesCurse''
** *** ''VideoGame/ShantaeAndTheSevenSirens''
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None

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* The ''VideoGame/{{Shantae}}'' series: Heart Squids, whose purpose is to be melted down by the Squidsmith into {{Heart Container}}s. VideoGameCrueltyPotential, found in:
** ''VideoGame/ShantaeAndThePiratesCurse''
** ''VideoGame/ShantaeAndTheSevenSirens''
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None


* ''VideoGame/EarthBound'':
** The Exit Mouse, who functions very much like Ooccoo from the Twilight Princess example above. When you use him, he will [[EscapeRope lead you out of the dungeon instantly]]. ''His own mother'' tells you to treat him like one of your items.
** In this game (and its sequel, ''VideoGame/{{Mother 3}}''), if you carry a Fresh Egg with you for too long, it will hatch into a rather noisy Chick and then become a Chicken. You can actually sell the chicken for a tidy sum, making them good ShopFodder.
** The Rope Snake in ''VideoGame/{{MOTHER 3}}''. He starts out as a little more then an improvised grappling hook, but suddenly starts talking at the end of chapter 5 to point out that he doesn't have the strength to support three humans and a dog for a prolonged time. He later develops into a minor character, demonstrating his lack of self-esteem by repeatedly deprecating himself about his failure to perform his job. He also makes a cameo in ''VideoGame/SuperSmashBros'', where Lucas uses him for grabbing ledges and opponents.

to:

* ''VideoGame/EarthBound'':
''VideoGame/EarthBound1994'':
** The Exit Mouse, who functions very much like Ooccoo from the ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess Princess]]'' example above. When you use him, he will [[EscapeRope lead you out of the dungeon instantly]]. ''His own mother'' tells you to treat him like one of your items.
** In this game (and its sequel, ''VideoGame/{{Mother 3}}''), ''VideoGame/Mother3''), if you carry a Fresh Egg with you for too long, it will hatch into a rather noisy Chick and then become a Chicken. You can actually sell the chicken for a tidy sum, making them good ShopFodder.
** The Rope Snake in ''VideoGame/{{MOTHER 3}}''.''VideoGame/Mother3''. He starts out as a little more then an improvised grappling hook, but suddenly starts talking at the end of chapter 5 to point out that he doesn't have the strength to support three humans and a dog for a prolonged time. He later develops into a minor character, demonstrating his lack of self-esteem by repeatedly deprecating himself about his failure to perform his job. He also makes a cameo in ''VideoGame/SuperSmashBros'', where Lucas uses him for grabbing ledges and opponents.
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[[quoteright:350:[[VideoGame/RaymanLegends https://static.tvtropes.org/pmwiki/pub/images/rayman_catch_lums.png]]]]

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* Turtle Tamers from ''VideoGame/KingdomOfLoathing'' have the power to summon these. Naturally, they are all turtles.

to:

* Turtle ''VideoGame/KingdomOfLoathing''
**Turtle
Tamers from ''VideoGame/KingdomOfLoathing'' have the power to summon these. Naturally, find and "tame" turtles. When they are all turtles.aren't {{Familiar}}s, they're this trope. Some act as "potions" that give buffs for a certain number of Adventures (turns, basically), some can be used in combat, some can even be worn as equipment. For example, the padded tortoise can be worn as a shield, and the soft fake leather and foam padding lets you relax and regenerate HP between fights, while the giraffe-necked turtle boosts your combat initiative for 15 Adventures by acting as a lookout.
**The Repair the Elves' Shield Generator has you equip a "spooky little girl" in order to find an important laboratory. She provides a small boost to item drops, presumably as compensation for basically having to do an EscortMission.
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** The [=FireFlies=], which are green luminiscent insects used to light up dark areas, move around until Fox collects them.
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Crosswicking

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[[folder:Party Games]]
* ''VideoGame/MarioParty3'': Unlike in the second game, Skeleton Keys are sentient. They take pleasure in opening the doors that get in their masters' way, and sorrowfully accept when a player is throwing them away.
[[/folder]]
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** In this game (and its sequel, ''VideoGame/{{Mother 3}}''), if you carry a Fresh Egg with you for too long, it will hatch into a rather noisy Chick and then become a Chicken. You can actually sell the chicken for a tidy sum, making them good VendorTrash.

to:

** In this game (and its sequel, ''VideoGame/{{Mother 3}}''), if you carry a Fresh Egg with you for too long, it will hatch into a rather noisy Chick and then become a Chicken. You can actually sell the chicken for a tidy sum, making them good VendorTrash.ShopFodder.

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And done! Well, I hope


* ''VideoGame/DayOfTheTentacle'' has Weird Ed's hamster. [[spoiler:Twice.]]



* In the first episode of ''VideoGame/FarnhamFables'', one goal is to rescue Gloria, a little girl who got lost in the forest. Fredrick puts her into his inventory after finding her, which actually represents the princes escorting her back to the village.



* The classic ''IBM Adventure'' has the little bird, singing cheerfully, but it has to be put in the cage first.



* The Parrot in ''VideoGame/StarshipTitanic''. You can't take him very far, because he escapes, but you can put him in your inventory briefly.
--> '''[[Creator/TerryJones Parrot]]:''' Oi! Unhand me you, you, [[ShapedLikeItself person]]! Stop it! I shall screech! I shall screech! [[UnsoundEffect SCREEEECH]]! Oh, screeeech! Don't say I didn't warn you! I'll peck you! Screeech!



* ''VideoGame/EarthBound'':
** The Exit Mouse, who functions very much like Ooccoo from the Twilight Princess example above. When you use him, he will [[EscapeRope lead you out of the dungeon instantly]]. ''His own mother'' tells you to treat him like one of your items.
** In this game (and its sequel, ''VideoGame/{{Mother 3}}''), if you carry a Fresh Egg with you for too long, it will hatch into a rather noisy Chick and then become a Chicken. You can actually sell the chicken for a tidy sum, making them good VendorTrash.
** The Rope Snake in ''VideoGame/{{MOTHER 3}}''. He starts out as a little more then an improvised grappling hook, but suddenly starts talking at the end of chapter 5 to point out that he doesn't have the strength to support three humans and a dog for a prolonged time. He later develops into a minor character, demonstrating his lack of self-esteem by repeatedly deprecating himself about his failure to perform his job. He also makes a cameo in ''VideoGame/SuperSmashBros'', where Lucas uses him for grabbing ledges and opponents.



* Turtle Tamers from ''VideoGame/KingdomOfLoathing'' have the power to summon these. Naturally, they are all turtles.



* ''VideoGame/EarthBound'':
** The Exit Mouse, who functions very much like Ooccoo from the Twilight Princess example above. When you use him, he will [[EscapeRope lead you out of the dungeon instantly]]. ''His own mother'' tells you to treat him like one of your items.
** In this game (and its sequel, ''VideoGame/{{Mother 3}}''), if you carry a Fresh Egg with you for too long, it will hatch into a rather noisy Chick and then become a Chicken. You can actually sell the chicken for a tidy sum, making them good VendorTrash.
** The Rope Snake in ''VideoGame/{{MOTHER 3}}''. He starts out as a little more then an improvised grappling hook, but suddenly starts talking at the end of chapter 5 to point out that he doesn't have the strength to support three humans and a dog for a prolonged time. He later develops into a minor character, demonstrating his lack of self-esteem by repeatedly deprecating himself about his failure to perform his job. He also makes a cameo in ''VideoGame/SuperSmashBros'', where Lucas uses him for grabbing ledges and opponents.



[[folder:Turn-Based Strategy]]

to:

[[folder:Turn-Based Strategy]][[folder:Strategy Game]]
* ''VideoGame/AttackOfTheMutantPenguins'' has lots of gremlins running around for the player to collect.



* Turtle Tamers from ''VideoGame/KingdomOfLoathing'' have the power to summon these. Naturally, they are all turtles.

to:

* Turtle Tamers from ''VideoGame/KingdomOfLoathing'' have the power to summon these. Naturally, they are all turtles.[[folder:Wide-Open Sandbox]]



* The Parrot in ''VideoGame/StarshipTitanic''. You can't take him very far, because he escapes, but you can put him in your inventory briefly.
--> '''[[Creator/TerryJones Parrot]]:''' Oi! Unhand me you, you, [[ShapedLikeItself person]]! Stop it! I shall screech! I shall screech! [[UnsoundEffect SCREEEECH]]! Oh, screeeech! Don't say I didn't warn you! I'll peck you! Screeech!
* ''VideoGame/AttackOfTheMutantPenguins'' has lots of gremlins running around for the player to collect.

* The classic ''IBM Adventure'' had the little bird, singing cheerfully, but it had to be put in the cage first.
* ''VideoGame/DayOfTheTentacle'' has Weird Ed's hamster. [[spoiler:Twice.]]

to:

* The Parrot in ''VideoGame/StarshipTitanic''. You can't take him very far, because he escapes, but you can put him in your inventory briefly.
--> '''[[Creator/TerryJones Parrot]]:''' Oi! Unhand me you, you, [[ShapedLikeItself person]]! Stop it! I shall screech! I shall screech! [[UnsoundEffect SCREEEECH]]! Oh, screeeech! Don't say I didn't warn you! I'll peck you! Screeech!
* ''VideoGame/AttackOfTheMutantPenguins'' has lots of gremlins running around for the player to collect.

* The classic ''IBM Adventure'' had the little bird, singing cheerfully, but it had to be put in the cage first.
* ''VideoGame/DayOfTheTentacle'' has Weird Ed's hamster. [[spoiler:Twice.]]
[[/folder]]

[[folder:Webcomics]]



* In the first episode of ''VideoGame/FarnhamFables'', one goal is to rescue Gloria, a little girl who got lost in the forest. Fredrick puts her into his inventory after finding her, which actually represents the princes escorting her back to the village.


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[[/folder]]

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More sorting. Almost done!


[[folder:Adventure]]
* In ''VideoGame/DiscworldII: Mortality Bytes'', Rincewind can keep a mouse in his inventory, among other things like a suffragist, an actress, an undead sheep, the Librarian and a music band made of [[DemBones skeletons]].
* The Babel Fish in ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' text game.
* ''VideoGame/KingsQuestVI'' has a character/item called a Dangling Participle. It's sort of a lizard/rodent combination that's the size of a dog. And yet you can carry it inside your shirt with no visible lumps. There's also the Rotten Tomato, as well as the Hole-in-the-Wall, which has eyes and tiny arms and legs.
* ''VideoGame/MonkeyIsland'':
** ''VideoGame/TheCurseOfMonkeyIsland'':
*** Murray, a talking demon skull, constantly complains about being in your inventory.
*** You can get some lice and worms, as well as a jar of glowworms.
** In ''VideoGame/MonkeyIsland2LeChucksRevenge'', one of the items you need is a dog; not just any dog though, a Bloodhound. When you pick up the dog Guybrush stuff the dog in his pants and grins at the camera. You also get to put a monkey in your inventory at a later point in the game.
** ''VideoGame/EscapeFromMonkeyIsland'' has the duck and the termites on Plunder Island.
** ''VideoGame/TalesOfMonkeyIsland'' has Murray as an item yet again in the third chapter (if you mouse over him, he'll snark at you), and in the fifth chapter Guybrush picks up another dog which he names Franklin.
* Max is treated like an item in ''VideoGame/SamAndMaxHitTheRoad''. He becomes more of a full-fledged support character in the Telltale Games adventures.
[[/folder]]



* ''VideoGame/CaveStory'' has the Ma Pignon (a talking mushroom) and the Little Man. Jenka's dogs are shown [[HeadPet being carried on your head]], but they also show up in your inventory.
* ''VideoGame/HarryPotterAndThePhilosophersStone'': The UsefulNotes/GameBoyColor version has you collecting chickens for Baby Norbert. Hagrid only needs you to collect five, but you can get as many as you like from defeating certain enemies. You can amass a chicken army.



* The Dnyarri from ''VideoGame/StarControlII''. It's one of the most important "items" in the whole game. As with most other creatures in the game, conversations with it are quite hilarious (and often disturbing). Of course, acquiring a Dnyarri is very, very dangerous business.



[[folder:Fighting Game]]
* ''VideoGame/SuperSmashBrosBrawl'' even goes as far as to [[http://www.smashbros.com/wii/en_us/gamemode/various/images/various32/various32_080327g-l.jpg feature them in the Character Roll Call]].
[[/folder]]

[[folder:First-Person Shooter]]
* ''VideoGame/TeamFortress2''
** The Ap-Sap is [[VideoGame/{{Portal2}} Wheatley]] made into a sapper, complete with [[MotorMouth loads of commentary]].
** Several [[AndYourRewardIsClothes cosmetic items]] are pets that even get kills and assists, if you have them equipped in [[{{Cloudcuckooland}} Pyroland]], although this also applies to items that are simply {{Companion Cube}}s.
[[/folder]]



* ''VideoGame/EarthwormJim 2''. As Jim, you have to chase a door on legs. Yes, that's right, the door is running away from you, and will eventually escape. You have to stop it by carrying ''an armoire with one door open and a leg sticking out of it'' (a human leg, and you never find out what it's attached to), setting it in front of the door's path, and tripping it up.
* ''Franchise/MegaMan'':
** ''VideoGame/MegaManX5'', ''[[VideoGame/MegaManX6 6]]'' and ''[[VideoGame/MegaManX7 7]]'' have these in the form of Reploids. You're supposed to be "rescuing" them, but effectively, they're items. You touch them and they teleport away, and you get a 1-up, and in some cases equipment as well. They apparently can't move an inch until you touch them, even if they're in ''mid-air''. It's also possible for them to get killed, causing any equipment they had to be [[PermanentlyMissableContent lost for the rest of the game]]. The implication seems to be that they're injured, so they need your help.
** ''VideoGame/MegaManZero'': The series has the Cyber-Elves. They look like fairies and give you various power-ups -- but they explicitly die when you use them in this way, and the game punishes you for it by docking points from your mission scores. The third game introduced "Satellite" Elves, which are safe to use and work more like [[EquippableAlly Equippable Allies]].
* In ''VideoGame/MichaelJacksonsMoonwalker'', Michael rescues young children.
* The lums from ''VideoGame/{{Rayman}}''.



* ''VideoGame/{{Tomba}}'' has [[BigFriendlyDog Baron]], and with the MadLibsDialogue the use text in the first game reads
--->"Used the Baron"
* In every level of the ''WesternAnimation/ToyStory2'' video game, you have collect five of something to get a Pizza Planet token. These items were typically living things like Bo Peep's sheep, wind-up mice, the green aliens, and the green army men.



* The Djinn in ''VideoGame/GoldenSun'' games, creatures made of elemental energy that the heroes can equip to [[ClassAndLevelSystem increase or transform their powers]], unleash for specific effects, or use for SummonMagic.



* The Mystical Key from ''VideoGame/PaperMario''. It wakes up [[NighInvulnerable Tubba Blubba]] when Mario removes it from its chest, leading to an EscapeSequence.



[[folder:Survival Horror]]
* ''VideoGame/DeadRising'' has Queen wasps.
[[/folder]]



* ''VideoGame/DeadRising'' has Queen wasps.
* In ''VideoGame/MichaelJacksonsMoonwalker'', Michael rescues young children.
* The Mystical Key from ''VideoGame/PaperMario''. It wakes up [[NighInvulnerable Tubba Blubba]] when Mario removes it from its chest, leading to an EscapeSequence.
* ''VideoGame/CaveStory'' has the Ma Pignon (a talking mushroom) and the Little Man. Jenka's dogs are shown [[HeadPet being carried on your head]], but they also show up in your inventory.
* The Babel Fish in ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' text game.
* The Dnyarri from ''VideoGame/StarControlII''. It's one of the most important "items" in the whole game. As with most other creatures in the game, conversations with it are quite hilarious (and often disturbing). Of course, acquiring a Dnyarri is very, very dangerous business.
* ''VideoGame/MonkeyIsland'':
** ''VideoGame/TheCurseOfMonkeyIsland'':
*** Murray, a talking demon skull, constantly complains about being in your inventory.
*** You can get some lice and worms, as well as a jar of glowworms.
** In ''VideoGame/MonkeyIsland2LeChucksRevenge'', one of the items you need is a dog; not just any dog though, a Bloodhound. When you pick up the dog Guybrush stuff the dog in his pants and grins at the camera. You also get to put a monkey in your inventory at a later point in the game.
** ''VideoGame/EscapeFromMonkeyIsland'' has the duck and the termites on Plunder Island.
** ''VideoGame/TalesOfMonkeyIsland'' has Murray as an item yet again in the third chapter (if you mouse over him, he'll snark at you), and in the fifth chapter Guybrush picks up another dog which he names Franklin.
* ''VideoGame/KingsQuestVI'' has a character/item called a Dangling Participle. It's sort of a lizard/rodent combination that's the size of a dog. And yet you can carry it inside your shirt with no visible lumps. There's also the Rotten Tomato, as well as the Hole-in-the-Wall, which has eyes and tiny arms and legs.
* Max is treated like an item in ''VideoGame/SamAndMaxHitTheRoad''. He becomes more of a full-fledged support character in the Telltale Games adventures.
* In ''VideoGame/DiscworldII: Mortality Bytes'', Rincewind can keep a mouse in his inventory, among other things like a suffragist, an actress, an undead sheep, the Librarian and a music band made of [[DemBones skeletons]].
* ''VideoGame/SuperSmashBrosBrawl'' even goes as far as to [[http://www.smashbros.com/wii/en_us/gamemode/various/images/various32/various32_080327g-l.jpg feature them in the Character Roll Call]].
* The UsefulNotes/GameBoyColor version of ''VideoGame/HarryPotterAndThePhilosophersStone'' has you collecting chickens for Baby Norbert. Hagrid only needs you to collect five, but you can get as many as you like from defeating certain enemies. You can amass a chicken army.

to:

* ''VideoGame/DeadRising'' has Queen wasps.
* In ''VideoGame/MichaelJacksonsMoonwalker'', Michael rescues young children.
* The Mystical Key from ''VideoGame/PaperMario''. It wakes up [[NighInvulnerable Tubba Blubba]] when Mario removes it from its chest, leading to an EscapeSequence.
* ''VideoGame/CaveStory'' has the Ma Pignon (a talking mushroom) and the Little Man. Jenka's dogs are shown [[HeadPet being carried on your head]], but they also show up in your inventory.
* The Babel Fish in ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' text game.
* The Dnyarri from ''VideoGame/StarControlII''. It's one of the most important "items" in the whole game. As with most other creatures in the game, conversations with it are quite hilarious (and often disturbing). Of course, acquiring a Dnyarri is very, very dangerous business.
* ''VideoGame/MonkeyIsland'':
** ''VideoGame/TheCurseOfMonkeyIsland'':
*** Murray, a talking demon skull, constantly complains about being in your inventory.
*** You can get some lice and worms, as well as a jar of glowworms.
** In ''VideoGame/MonkeyIsland2LeChucksRevenge'', one of the items you need is a dog; not just any dog though, a Bloodhound. When you pick up the dog Guybrush stuff the dog in his pants and grins at the camera. You also get to put a monkey in your inventory at a later point in the game.
** ''VideoGame/EscapeFromMonkeyIsland'' has the duck and the termites on Plunder Island.
** ''VideoGame/TalesOfMonkeyIsland'' has Murray as an item yet again in the third chapter (if you mouse over him, he'll snark at you), and in the fifth chapter Guybrush picks up another dog which he names Franklin.
* ''VideoGame/KingsQuestVI'' has a character/item called a Dangling Participle. It's sort of a lizard/rodent combination that's the size of a dog. And yet you can carry it inside your shirt with no visible lumps. There's also the Rotten Tomato, as well as the Hole-in-the-Wall, which has eyes and tiny arms and legs.
* Max is treated like an item in ''VideoGame/SamAndMaxHitTheRoad''. He becomes more of a full-fledged support character in the Telltale Games adventures.
* In ''VideoGame/DiscworldII: Mortality Bytes'', Rincewind can keep a mouse in his inventory, among other things like a suffragist, an actress, an undead sheep, the Librarian and a music band made of [[DemBones skeletons]].
* ''VideoGame/SuperSmashBrosBrawl'' even goes as far as to [[http://www.smashbros.com/wii/en_us/gamemode/various/images/various32/various32_080327g-l.jpg feature them in the Character Roll Call]].
* The UsefulNotes/GameBoyColor version of ''VideoGame/HarryPotterAndThePhilosophersStone'' has you collecting chickens for Baby Norbert. Hagrid only needs you to collect five, but you can get as many as you like from defeating certain enemies. You can amass a chicken army.
[[folder:Turn-Based Strategy]]



* The lums from ''VideoGame/{{Rayman}}''.
* ''VideoGame/EarthwormJim 2''. As Jim, you have to chase a door on legs. Yes, that's right, the door is running away from you, and will eventually escape. You have to stop it by carrying ''an armoire with one door open and a leg sticking out of it'' (a human leg, and you never find out what it's attached to), setting it in front of the door's path, and tripping it up.
* ''VideoGame/{{Tomba}}'' has [[BigFriendlyDog Baron]], and with the MadLibsDialogue the use text in the first game reads
--->"Used the Baron"

to:

* The lums from ''VideoGame/{{Rayman}}''.
* ''VideoGame/EarthwormJim 2''. As Jim, you have to chase a door on legs. Yes, that's right, the door is running away from you, and will eventually escape. You have to stop it by carrying ''an armoire with one door open and a leg sticking out of it'' (a human leg, and you never find out what it's attached to), setting it in front of the door's path, and tripping it up.
* ''VideoGame/{{Tomba}}'' has [[BigFriendlyDog Baron]], and with the MadLibsDialogue the use text in the first game reads
--->"Used the Baron"
[[/folder]]



* ''VideoGame/MegaManX5'', ''[[VideoGame/MegaManX6 6]]'' and ''[[VideoGame/MegaManX7 7]]'' have these in the form of Reploids. You're supposed to be "rescuing" them, but effectively, they're items. You touch them and they teleport away, and you get a 1-up, and in some cases equipment as well. They apparently can't move an inch until you touch them, even if they're in ''mid-air''. It's also possible for them to get killed, causing any equipment they had to be [[PermanentlyMissableContent lost for the rest of the game]]. The implication seems to be that they're injured, so they need your help.
* ''VideoGame/MegaManZero'': The series has the Cyber-Elves. They look like fairies and give you various power-ups -- but they explicitly die when you use them in this way, and the game punishes you for it by docking points from your mission scores. The third game introduced "Satellite" Elves, which are safe to use and work more like [[EquippableAlly Equippable Allies]].
* In every level of the ''WesternAnimation/ToyStory2'' video game, you have collect five of something to get a Pizza Planet token. These items were typically living things like Bo Peep's sheep, wind-up mice, the green aliens, and the green army men.



* The Djinn in ''VideoGame/GoldenSun'' games, creatures made of elemental energy that the heroes can equip to [[ClassAndLevelSystem increase or transform their powers]], unleash for specific effects, or use for SummonMagic.
* ''VideoGame/TeamFortress2''
** The Ap-Sap is [[VideoGame/{{Portal2}} Wheatley]] made into a sapper, complete with [[MotorMouth loads of commentary]].
** Several [[AndYourRewardIsClothes cosmetic items]] are pets that even get kills and assists, if you have them equipped in [[{{Cloudcuckooland}} Pyroland]], although this also applies to items that are simply {{Companion Cube}}s.

to:

* The Djinn in ''VideoGame/GoldenSun'' games, creatures made of elemental energy that the heroes can equip to [[ClassAndLevelSystem increase or transform their powers]], unleash for specific effects, or use for SummonMagic.
* ''VideoGame/TeamFortress2''
** The Ap-Sap is [[VideoGame/{{Portal2}} Wheatley]] made into a sapper, complete with [[MotorMouth loads of commentary]].
** Several [[AndYourRewardIsClothes cosmetic items]] are pets that even get kills and assists, if you have them equipped in [[{{Cloudcuckooland}} Pyroland]], although this also applies to items that are simply {{Companion Cube}}s.

Added: 2386

Changed: 661

Removed: 1791

Is there an issue? Send a MessageReason:
The example sorting is incomplete, and for some games it's also incorrect


[[folder:Action-Adventure]]
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/ZeldaIITheAdventureOfLink'': At one point, you have to rescue a child from a cave. The child counts as any other item in the inventory.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Starting from this game, fairies can be kept in empty bottles; you can either use them directly to recover some energy, or wait until your HP is depleted so tbe fairy revives Link automatically. Occasionally, you can find and capture bees too, which are useful to defeat enemies (but unless it's a Golden Bee, it will flee after all enemies are dispatched). Lastly, after you beat Turtle Rock, you can see Zelda in your inventory screen in a crystal.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Starting from this game, it's possible to capture Poes after defeating them; there's a sidequest where you have to deliver ten Big Poes to a ghost collector to earn a new empty bottle. Also, a Pocket Cuccoo and Cojiro the Blue Cuccoo are quest items.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': The game goes as far as squeezing a ''Deku Princess'', and later Zora Eggs and a seahorse, into a bottle.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The game has Ooccoo, which can be used to warp out of certain dungeons. The game even says something to the effect of "You can treat her just like an item!" There's also the Bomblings, which are insect-like things that run forward and [[MadeOfExplodium explode]] when they hit something.
* ''VideoGame/StarFoxAdventures'' has several of these:
** There's a species of blue fungus that sleep at night, but hop around during the day, trying to get away from you if you try to pick them off the ground. To collect them, you have to smack them with Krystal's staff first. It's interesting to note that Creator/{{Rare}} had always wanted to feature "hard-to-collect collectibles" in their games, and the Jinjos originally meant to be like this in ''Banjo-Kazooie'', but the idea didn't see the light of day until this very game.
** There are also the Bafomdads, little four-eared rabbits that are found all over the place and serve the same function as [[Franchise/TheLegendOfZelda Zelda's fairies]] and are found and collected like the fungus. Except they don't run from the player and you don't have to beat them into submission (instead you have to dig most of them out).
[[/folder]]



** Jinjos. They're weird little reptile-bird looking things who live in adorable little houses similar to Franchise/TheSmurfs. In the first game, they're mentioned [[AllThereInTheManual in the manual]] to have been cursed by Gruntilda, and are thus unable to move from their spot until rescued by Banjo. In the sequel, however, they're just "scared", but short of that there's no reason why they can't just fly home.
** This series presents an interesting example, since every item you ever collect sprouts eyes and talks to you at some point. Also: Everything carried using Banjo's Taxi Pack move in ''VideoGame/BanjoTooie''. Even the batteries are live ([[EverythingTryingToKillYou trying to kill you]], of course).
* ''VideoGame/ConkersBadFurDay'' has wads of anthropomorphic money that usually yell at you to collect them to make them easier to detect, insult you when you finally find them, and at one point, hop out of the pocket of their new owner and return to Conker when he whistled for them. The game often plays the ''Banjo-Kazooie'' rule that everything the player can pick up and carry around is alive for BlackComedy.
* ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has Banana Birds, which are either won in a memory game or aquired through a trade. ''VideoGame/DonkeyKong64'' followed up the idea with its photo-shy Banana Fairies.

to:

** The series presents an interesting example, since every item you ever collect sprouts eyes and talks to you at some point. The most literal case is the Jinjos. They're weird little reptile-bird looking things who live in adorable little houses similar to Franchise/TheSmurfs. In the first game, they're mentioned [[AllThereInTheManual in the manual]] to have been cursed by Gruntilda, and are thus unable to move from their spot until rescued by Banjo. In the sequel, however, they're just "scared", but short of that there's no reason why they can't just fly home.
** This series presents an interesting example, since every item you ever collect sprouts eyes and talks to you at some point. Also: ''VideoGame/BanjoTooie'': Everything carried using Banjo's Taxi Pack move in ''VideoGame/BanjoTooie''. move. Even the batteries from Grunty Industries are live ([[EverythingTryingToKillYou trying to kill you]], of course).
* ''VideoGame/ConkersBadFurDay'' has wads of anthropomorphic money that usually yell at you to collect them to make them easier to detect, insult you when you finally find them, and at one point, hop out of the pocket of their new owner and return to Conker when he whistled for them. The game often plays the ''Banjo-Kazooie'' rule that Almost everything else the player can pick up and carry around is alive alive, for the sake of BlackComedy.
* ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has Banana Birds, which are either won in a memory game or aquired acquired through a trade. ''VideoGame/DonkeyKong64'' followed follows up the idea with its photo-shy Banana Fairies.



* In the ''VideoGame/{{Fallout 3}}'' DLC The Pitt, players can steal a baby as part of a quest, and it simply goes into the inventory,
* ''Franchise/TheLegendOfZelda'':
** Fairies. And occasionally bees and Poes.
** In ''VideoGame/ZeldaIITheAdventureOfLink'' at one point you have to rescue a child from a cave. The child counts as any other item in the inventory.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': After you beat Turtle Rock, you can see Zelda in your inventory screen in a crystal.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' goes as far as squeezing a ''Deku Princess'' into a bottle.
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a Pocket Cuccoo and Cojiro the Blue Cuccoo are quest items.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has Ooccoo, which can be used to warp out of certain dungeons. The game even says something to the effect of "You can treat her just like an item!" There's also the Bomblings, which are insect-like things that run forward and [[MadeOfExplodium explode]] when they hit something.

to:

* In the ''VideoGame/{{Fallout 3}}'' DLC The Pitt, players can steal a baby as part of a quest, and it simply goes into the inventory,
* ''Franchise/TheLegendOfZelda'':
** Fairies. And occasionally bees and Poes.
** In ''VideoGame/ZeldaIITheAdventureOfLink'' at one point you have to rescue a child from a cave. The child counts as any other item in the inventory.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': After you beat Turtle Rock, you can see Zelda in your inventory screen in a crystal.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' goes as far as squeezing a ''Deku Princess'' into a bottle.
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a Pocket Cuccoo and Cojiro the Blue Cuccoo are quest items.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has Ooccoo, which can be used to warp out of certain dungeons. The game even says something to the effect of "You can treat her just like an item!" There's also the Bomblings, which are insect-like things that run forward and [[MadeOfExplodium explode]] when they hit something.
inventory.



* ''VideoGame/JetForceGemini'' featured the [[Franchise/StarWars Ewok-like]] Tribals, who fell victim to VideoGameCrueltyPotential just as often as they were rescued.

to:

* ''VideoGame/JetForceGemini'' featured features the [[Franchise/StarWars Ewok-like]] Tribals, who fell fall victim to VideoGameCrueltyPotential just as often as they were rescued.are rescued. It is necessary to rescue the all to receive the last ship part to complete TheGreatRepair and unlock the final level.



* ''VideoGame/StarFoxAdventures'' has several of these:
** There's a species of blue fungus that sleep at night, but hop around during the day, trying to get away from you if you try to pick them off the ground. To collect them, you have to smack them with Krystal's staff first. It's interesting to note that Creator/{{Rare}} had always wanted to feature "hard-to-collect collectibles" in their games, and the Jinjos originally meant to be like this, but the idea didn't see the light of day until ''Star Fox Adventures''.
** There are also the Bafomdads, little four-eared rabbits that are found all over the place and serve the same function as [[Franchise/TheLegendOfZelda Zelda's fairies]] and are found and collected like the fungus. Except they don't run from the player and you don't have to beat them into submission (instead you have to dig most of them out).



** The ''VideoGame/MegaManZero'' series has the Cyber-Elves. They look like fairies and give you various power-ups -- but they explicitly die when you use them in this way, and the game punishes you for it by docking points from your mission scores. The third game introduced "Satellite" Elves, which are safe to use and work more like [[EquippableAlly Equippable Allies]].
* In every level of the ''WesternAnimation/ToyStory2'' video game, you have collect five of something to get a Pizza Planet token. These items were typically living things like Bo Peep's sheep, wind-up mice, the green aliens, and the green army men. This arguably made it disturbing that you were able to collect them like normal items such as coins.

to:

** * ''VideoGame/MegaManZero'': The ''VideoGame/MegaManZero'' series has the Cyber-Elves. They look like fairies and give you various power-ups -- but they explicitly die when you use them in this way, and the game punishes you for it by docking points from your mission scores. The third game introduced "Satellite" Elves, which are safe to use and work more like [[EquippableAlly Equippable Allies]].
* In every level of the ''WesternAnimation/ToyStory2'' video game, you have collect five of something to get a Pizza Planet token. These items were typically living things like Bo Peep's sheep, wind-up mice, the green aliens, and the green army men. This arguably made it disturbing that you were able to collect them like normal items such as coins.



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* ''VideoGame/JetForceGemini'' featured the [[StarWars Ewok-like]] Tribals, who fell victim to VideoGameCrueltyPotential just as often as they were rescued.

to:

* ''VideoGame/JetForceGemini'' featured the [[StarWars [[Franchise/StarWars Ewok-like]] Tribals, who fell victim to VideoGameCrueltyPotential just as often as they were rescued.


* The Babel Fish in ''VideoGame/TheHitchhikersGuideToTheGalaxy'' text game.

to:

* The Babel Fish in ''VideoGame/TheHitchhikersGuideToTheGalaxy'' ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' text game.

Added: 10215

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Started example sorting



to:

[[foldercontrol]]

[[folder:Platformers]]



* ''VideoGame/ConkersBadFurDay'' has wads of anthropomorphic money that usually yell at you to collect them to make them easier to detect, insult you when you finally find them, and at one point, hop out of the pocket of their new owner and return to Conker when he whistled for them. The game often plays the ''Banjo-Kazooie'' rule that everything the player can pick up and carry around is alive for BlackComedy.
* ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has Banana Birds, which are either won in a memory game or aquired through a trade. ''VideoGame/DonkeyKong64'' followed up the idea with its photo-shy Banana Fairies.



* ''VideoGame/JetForceGemini'' featured the [[StarWars Ewok-like]] Tribals, who fell victim to VideoGameCrueltyPotential just as often as they were rescued.
* ''VideoGame/StarFoxAdventures'' has several of these:
** There's a species of blue fungus that sleep at night, but hop around during the day, trying to get away from you if you try to pick them off the ground. To collect them, you have to smack them with Krystal's staff first. It's interesting to note that Creator/{{Rare}} had always wanted to feature "hard-to-collect collectibles" in their games, and the Jinjos originally meant to be like this, but the idea didn't see the light of day until ''Star Fox Adventures''.
** There are also the Bafomdads, little four-eared rabbits that are found all over the place and serve the same function as [[Franchise/TheLegendOfZelda Zelda's fairies]] and are found and collected like the fungus. Except they don't run from the player and you don't have to beat them into submission (instead you have to dig most of them out).
* ''VideoGame/DeadRising'' has Queen wasps.
* ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has Banana Birds, which are either won in a memory game or aquired through a trade. ''VideoGame/DonkeyKong64'' followed up the idea with its photo-shy Banana Fairies.
* In ''VideoGame/MichaelJacksonsMoonwalker'', Michael rescues young children.
* The Mystical Key from ''VideoGame/PaperMario''. It wakes up [[NighInvulnerable Tubba Blubba]] when Mario removes it from its chest, leading to an EscapeSequence.
* ''Franchise/TheLegendOfZelda'':
** Fairies. And occasionally bees and Poes.
** In ''VideoGame/ZeldaIITheAdventureOfLink'' at one point you have to rescue a child from a cave. The child counts as any other item in the inventory.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': After you beat Turtle Rock, you can see Zelda in your inventory screen in a crystal.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' goes as far as squeezing a ''Deku Princess'' into a bottle.
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a Pocket Cuccoo and Cojiro the Blue Cuccoo are quest items.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has Ooccoo, which can be used to warp out of certain dungeons. The game even says something to the effect of "You can treat her just like an item!" There's also the Bomblings, which are insect-like things that run forward and [[MadeOfExplodium explode]] when they hit something.
* ''VideoGame/EarthBound'':
** The Exit Mouse, who functions very much like Ooccoo from the Twilight Princess example above. When you use him, he will [[EscapeRope lead you out of the dungeon instantly]]. ''His own mother'' tells you to treat him like one of your items.
** In this game (and its sequel, ''VideoGame/{{Mother 3}}''), if you carry a Fresh Egg with you for too long, it will hatch into a rather noisy Chick and then become a Chicken. You can actually sell the chicken for a tidy sum, making them good VendorTrash.
** The Rope Snake in ''VideoGame/{{MOTHER 3}}''. He starts out as a little more then an improvised grappling hook, but suddenly starts talking at the end of chapter 5 to point out that he doesn't have the strength to support three humans and a dog for a prolonged time. He later develops into a minor character, demonstrating his lack of self-esteem by repeatedly deprecating himself about his failure to perform his job. He also makes a cameo in ''VideoGame/SuperSmashBros'', where Lucas uses him for grabbing ledges and opponents.



* ''VideoGame/CaveStory'' has the Ma Pignon (a talking mushroom) and the Little Man. Jenka's dogs are shown [[HeadPet being carried on your head]], but they also show up in your inventory.
* ''VideoGame/ConkersBadFurDay'' has wads of anthropomorphic money that usually yell at you to collect them to make them easier to detect, insult you when you finally find them, and at one point, hop out of the pocket of their new owner and return to Conker when he whistled for them. The game often plays the ''Banjo-Kazooie'' rule that everything the player can pick up and carry around is alive for BlackComedy.
* The Babel Fish in ''VideoGame/TheHitchhikersGuideToTheGalaxy'' text game.
* The Dnyarri from ''VideoGame/StarControlII''. It's one of the most important "items" in the whole game. As with most other creatures in the game, conversations with it are quite hilarious (and often disturbing). Of course, acquiring a Dnyarri is very, very dangerous business.
* ''VideoGame/MonkeyIsland'':
** ''VideoGame/TheCurseOfMonkeyIsland'':
*** Murray, a talking demon skull, constantly complains about being in your inventory.
*** You can get some lice and worms, as well as a jar of glowworms.
** In ''VideoGame/MonkeyIsland2LeChucksRevenge'', one of the items you need is a dog; not just any dog though, a Bloodhound. When you pick up the dog Guybrush stuff the dog in his pants and grins at the camera. You also get to put a monkey in your inventory at a later point in the game.
** ''VideoGame/EscapeFromMonkeyIsland'' has the duck and the termites on Plunder Island.
** ''VideoGame/TalesOfMonkeyIsland'' has Murray as an item yet again in the third chapter (if you mouse over him, he'll snark at you), and in the fifth chapter Guybrush picks up another dog which he names Franklin.
* ''VideoGame/{{Nethergate}}'' features "Sylak's Talking Skull," which appears to be a ShoutOut to the above-mentioned Murray. Whenever a certain amount of time passes in-game it'll speak to you, usually to say something useless, often to say something useless and insulting, and every so often to give you a valuable tip.
* ''VideoGame/KingsQuestVI'' has a character/item called a Dangling Participle. It's sort of a lizard/rodent combination that's the size of a dog. And yet you can carry it inside your shirt with no visible lumps. There's also the Rotten Tomato, as well as the Hole-in-the-Wall, which has eyes and tiny arms and legs.
* Max is treated like an item in ''VideoGame/SamAndMaxHitTheRoad''. He becomes more of a full-fledged support character in the Telltale Games adventures.
* In ''VideoGame/DiscworldII: Mortality Bytes'', Rincewind can keep a mouse in his inventory, among other things like a suffragist, an actress, an undead sheep, the Librarian and a music band made of [[DemBones skeletons]].
* ''VideoGame/SuperSmashBrosBrawl'' even goes as far as to [[http://www.smashbros.com/wii/en_us/gamemode/various/images/various32/various32_080327g-l.jpg feature them in the Character Roll Call]].
* The UsefulNotes/GameBoyColor version of ''VideoGame/HarryPotterAndThePhilosophersStone'' has you collecting chickens for Baby Norbert. Hagrid only needs you to collect five, but you can get as many as you like from defeating certain enemies. You can amass a chicken army.
* In ''VideoGame/TacticsOgre'', snapdragon'd characters turn into swords. They're alive, but [[FateWorseThanDeath not in any form you'd want]]. Drakonite magic in ''VideoGame/TacticsOgre'' allows unnatural abilities.
* The lums from ''VideoGame/{{Rayman}}''.
* In the ''VideoGame/{{Fallout 3}}'' DLC The Pitt, players can steal a baby as part of a quest, and it simply goes into the inventory,

to:

* ''VideoGame/CaveStory'' has the Ma Pignon (a talking mushroom) and the Little Man. Jenka's dogs are shown [[HeadPet being carried on your head]], but they also show up in your inventory.
* ''VideoGame/ConkersBadFurDay'' has wads of anthropomorphic money that usually yell at you to collect them to make them easier to detect, insult you when you finally find them, and at one point, hop out of the pocket of their new owner and return to Conker when he whistled for them. The game often plays the ''Banjo-Kazooie'' rule that everything the player can pick up and carry around is alive for BlackComedy.
[[/folder]]

[[folder:[=RPGs=]]]
* The Babel Fish Xian Skull in ''VideoGame/TheHitchhikersGuideToTheGalaxy'' text game.
* The Dnyarri from ''VideoGame/StarControlII''. It's one of the most important "items" in the whole game. As with most other creatures in the game, conversations with it are quite hilarious (and often disturbing). Of course, acquiring a Dnyarri is very, very dangerous business.
* ''VideoGame/MonkeyIsland'':
** ''VideoGame/TheCurseOfMonkeyIsland'':
*** Murray, a talking demon skull, constantly complains about being in your inventory.
*** You can get some lice and worms, as well as a jar of glowworms.
** In ''VideoGame/MonkeyIsland2LeChucksRevenge'', one of the items you need is a dog; not just any dog though, a Bloodhound. When you pick up the dog Guybrush stuff the dog in his pants and grins at the camera. You also get to put a monkey in your inventory at a later point in the game.
** ''VideoGame/EscapeFromMonkeyIsland'' has the duck and the termites on Plunder Island.
** ''VideoGame/TalesOfMonkeyIsland'' has Murray as an item yet again in the third chapter (if you mouse over him, he'll snark at you), and in the fifth chapter Guybrush picks up another dog which he names Franklin.
* ''VideoGame/{{Nethergate}}'' features "Sylak's Talking Skull," which appears to be a ShoutOut to the above-mentioned Murray. Whenever a certain amount of time passes in-game it'll speak to you, usually to say something useless, often to say something useless and insulting, and every so often to give you a valuable tip.
* ''VideoGame/KingsQuestVI'' has a character/item called a Dangling Participle. It's sort of a lizard/rodent combination that's the size of a dog. And yet you can carry it inside your shirt with no visible lumps. There's also the Rotten Tomato, as well as the Hole-in-the-Wall, which has eyes and tiny arms and legs.
* Max is treated like an item in ''VideoGame/SamAndMaxHitTheRoad''. He becomes more of a full-fledged support character in the Telltale Games adventures.
* In ''VideoGame/DiscworldII: Mortality Bytes'', Rincewind can keep a mouse in his inventory, among other things like a suffragist, an actress, an undead sheep, the Librarian and a music band
''VideoGame/{{Avernum}} III'' (previously ''VideoGame/{{Exile}} III'') made of [[DemBones skeletons]].
* ''VideoGame/SuperSmashBrosBrawl'' even goes as far as to [[http://www.smashbros.com/wii/en_us/gamemode/various/images/various32/various32_080327g-l.jpg feature them in the Character Roll Call]].
* The UsefulNotes/GameBoyColor version of ''VideoGame/HarryPotterAndThePhilosophersStone'' has you collecting chickens
by a revered wizard but mad enchanter. No reward for Baby Norbert. Hagrid only needs you to collect five, but you can get as many as you like from defeating certain enemies. You can amass a chicken army.
* In ''VideoGame/TacticsOgre'', snapdragon'd characters turn into swords. They're alive, but [[FateWorseThanDeath not in any form you'd want]]. Drakonite magic in ''VideoGame/TacticsOgre'' allows unnatural abilities.
* The lums from ''VideoGame/{{Rayman}}''.
* In the ''VideoGame/{{Fallout 3}}'' DLC The Pitt, players can steal a baby as part of a quest,
finding or gameplay value for keeping, yet it became an EnsembleDarkHorse for prophetically spouting random red herrings and it simply goes into the inventory, non-sequiturs.



* ''VideoGame/EarthwormJim 2''. As Jim, you have to chase a door on legs. Yes, that's right, the door is running away from you, and will eventually escape. You have to stop it by carrying ''an armoire with one door open and a leg sticking out of it'' (a human leg, and you never find out what it's attached to), setting it in front of the door's path, and tripping it up.
* ''VideoGame/{{Tomba}}'' has [[BigFriendlyDog Baron]], and with the MadLibsDialogue the use text in the first game reads
--->"Used the Baron"
* Turtle Tamers from ''VideoGame/KingdomOfLoathing'' have the power to summon these. Naturally, they are all turtles.
* In ''VideoGame/{{Vangers}}'', your passengers are regular items, and are carried around in your cargo hold. Sucks to be an Eleepod stuck between a pile of rockets and a can of toxic.



* The Parrot in ''VideoGame/StarshipTitanic''. You can't take him very far, because he escapes, but you can put him in your inventory briefly.
--> '''[[Creator/TerryJones Parrot]]:''' Oi! Unhand me you, you, [[ShapedLikeItself person]]! Stop it! I shall screech! I shall screech! [[UnsoundEffect SCREEEECH]]! Oh, screeeech! Don't say I didn't warn you! I'll peck you! Screeech!
* The Xian Skull in ''VideoGame/{{Avernum}} III'' (previously ''VideoGame/{{Exile}} III'') made by a revered wizard but mad enchanter. No reward for finding or gameplay value for keeping, yet it became an EnsembleDarkHorse for prophetically spouting random red herrings and non-sequiturs.
* ''VideoGame/MegaManX5'', ''[[VideoGame/MegaManX6 6]]'' and ''[[VideoGame/MegaManX7 7]]'' have these in the form of Reploids. You're supposed to be "rescuing" them, but effectively, they're items. You touch them and they teleport away, and you get a 1-up, and in some cases equipment as well. They apparently can't move an inch until you touch them, even if they're in ''mid-air''. It's also possible for them to get killed, causing any equipment they had to be [[PermanentlyMissableContent lost for the rest of the game]]. The implication seems to be that they're injured, so they need your help.
** The ''VideoGame/MegaManZero'' series has the Cyber-Elves. They look like fairies and give you various power-ups -- but they explicitly die when you use them in this way, and the game punishes you for it by docking points from your mission scores. The third game introduced "Satellite" Elves, which are safe to use and work more like [[EquippableAlly Equippable Allies]].
* In every level of the ''WesternAnimation/ToyStory2'' video game, you have collect five of something to get a Pizza Planet token. These items were typically living things like Bo Peep's sheep, wind-up mice, the green aliens, and the green army men. This arguably made it disturbing that you were able to collect them like normal items such as coins.
* ''VideoGame/AttackOfTheMutantPenguins'' has lots of gremlins running around for the player to collect.

to:

* In the ''VideoGame/{{Fallout 3}}'' DLC The Parrot Pitt, players can steal a baby as part of a quest, and it simply goes into the inventory,
* ''Franchise/TheLegendOfZelda'':
** Fairies. And occasionally bees and Poes.
** In ''VideoGame/ZeldaIITheAdventureOfLink'' at one point you have to rescue a child from a cave. The child counts as any other item
in ''VideoGame/StarshipTitanic''. You can't take him very far, because he escapes, but the inventory.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': After you beat Turtle Rock,
you can put him see Zelda in your inventory briefly.
--> '''[[Creator/TerryJones Parrot]]:''' Oi! Unhand me you, you, [[ShapedLikeItself person]]! Stop it! I shall screech! I shall screech! [[UnsoundEffect SCREEEECH]]! Oh, screeeech! Don't say I didn't warn you! I'll peck you! Screeech!
* The Xian Skull
screen in ''VideoGame/{{Avernum}} III'' (previously ''VideoGame/{{Exile}} III'') made by a revered wizard but mad enchanter. No reward for finding or gameplay value for keeping, yet it became an EnsembleDarkHorse for prophetically spouting random red herrings crystal.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' goes as far as squeezing a ''Deku Princess'' into a bottle.
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a Pocket Cuccoo
and non-sequiturs.
* ''VideoGame/MegaManX5'', ''[[VideoGame/MegaManX6 6]]'' and ''[[VideoGame/MegaManX7 7]]'' have these in
Cojiro the form of Reploids. You're supposed to be "rescuing" them, but effectively, they're items. You touch them and they teleport away, and you get a 1-up, and in some cases equipment as well. They apparently can't move an inch until you touch them, even if they're in ''mid-air''. It's also possible for them to get killed, causing any equipment they had to be [[PermanentlyMissableContent lost for the rest of the game]]. The implication seems to be that they're injured, so they need your help.
Blue Cuccoo are quest items.
** The ''VideoGame/MegaManZero'' series ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has the Cyber-Elves. They look like fairies and give you various power-ups -- but they explicitly die when you use them in this way, and the game punishes you for it by docking points from your mission scores. The third game introduced "Satellite" Elves, Ooccoo, which are safe can be used to use and work more like [[EquippableAlly Equippable Allies]].
* In every level
warp out of the ''WesternAnimation/ToyStory2'' video game, you have collect five of certain dungeons. The game even says something to get a Pizza Planet token. These items were typically living the effect of "You can treat her just like an item!" There's also the Bomblings, which are insect-like things that run forward and [[MadeOfExplodium explode]] when they hit something.
* ''VideoGame/{{Nethergate}}'' features "Sylak's Talking Skull," which appears to be a ShoutOut to the above-mentioned Murray. Whenever a certain amount of time passes in-game it'll speak to you, usually to say something useless, often to say something useless and insulting, and every so often to give you a valuable tip.
* ''VideoGame/EarthBound'':
** The Exit Mouse, who functions very much
like Bo Peep's sheep, wind-up mice, Ooccoo from the green aliens, Twilight Princess example above. When you use him, he will [[EscapeRope lead you out of the dungeon instantly]]. ''His own mother'' tells you to treat him like one of your items.
** In this game (and its sequel, ''VideoGame/{{Mother 3}}''), if you carry a Fresh Egg with you for too long, it will hatch into a rather noisy Chick
and then become a Chicken. You can actually sell the green army men. This arguably made it disturbing chicken for a tidy sum, making them good VendorTrash.
** The Rope Snake in ''VideoGame/{{MOTHER 3}}''. He starts out as a little more then an improvised grappling hook, but suddenly starts talking at the end of chapter 5 to point out
that he doesn't have the strength to support three humans and a dog for a prolonged time. He later develops into a minor character, demonstrating his lack of self-esteem by repeatedly deprecating himself about his failure to perform his job. He also makes a cameo in ''VideoGame/SuperSmashBros'', where Lucas uses him for grabbing ledges and opponents.
* ''VideoGame/PhantasyStarII'' puts Teim in your inventory after
you were able to collect them like normal items such as coins.
* ''VideoGame/AttackOfTheMutantPenguins'' has lots of gremlins running around for
find her in the player to collect.Tower of Nido. She's removed from it when [[spoiler:her father Darum murders her]].



* The Djinn in ''VideoGame/GoldenSun'' games, creatures made of elemental energy that the heroes can equip to [[ClassAndLevelSystem increase or transform their powers]], unleash for specific effects, or use for SummonMagic.
* ''VideoGame/PhantasyStarII'' puts Teim in your inventory after you find her in the Tower of Nido. She's removed from it when [[spoiler:her father Darum murders her]].
* ''VideoGame/TeamFortress2''
** The Ap-Sap is [[VideoGame/{{Portal2}} Wheatley]] made into a sapper, complete with [[MotorMouth loads of commentary]].
** Several [[AndYourRewardIsClothes cosmetic items]] are pets that even get kills and assists, if you have them equipped in [[{{Cloudcuckooland}} Pyroland]], although this also applies to items that are simply {{Companion Cube}}s.
* The classic ''IBM Adventure'' had the little bird, singing cheerfully, but it had to be put in the cage first.
* ''VideoGame/DayOfTheTentacle'' has Weird Ed's hamster. [[spoiler:Twice.]]
* In ''Webcomic/{{Magience}}'', Shiloh's scarf is alive.
--> '''Rune:''' It's the pissiest fashion accessory I have ever met.


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[[/folder]]

[[folder:Third Person Shooters]]
* ''VideoGame/JetForceGemini'' featured the [[StarWars Ewok-like]] Tribals, who fell victim to VideoGameCrueltyPotential just as often as they were rescued.
[[/folder]]

* ''VideoGame/StarFoxAdventures'' has several of these:
** There's a species of blue fungus that sleep at night, but hop around during the day, trying to get away from you if you try to pick them off the ground. To collect them, you have to smack them with Krystal's staff first. It's interesting to note that Creator/{{Rare}} had always wanted to feature "hard-to-collect collectibles" in their games, and the Jinjos originally meant to be like this, but the idea didn't see the light of day until ''Star Fox Adventures''.
** There are also the Bafomdads, little four-eared rabbits that are found all over the place and serve the same function as [[Franchise/TheLegendOfZelda Zelda's fairies]] and are found and collected like the fungus. Except they don't run from the player and you don't have to beat them into submission (instead you have to dig most of them out).
* ''VideoGame/DeadRising'' has Queen wasps.
* In ''VideoGame/MichaelJacksonsMoonwalker'', Michael rescues young children.
* The Mystical Key from ''VideoGame/PaperMario''. It wakes up [[NighInvulnerable Tubba Blubba]] when Mario removes it from its chest, leading to an EscapeSequence.
* ''VideoGame/CaveStory'' has the Ma Pignon (a talking mushroom) and the Little Man. Jenka's dogs are shown [[HeadPet being carried on your head]], but they also show up in your inventory.
* The Babel Fish in ''VideoGame/TheHitchhikersGuideToTheGalaxy'' text game.
* The Dnyarri from ''VideoGame/StarControlII''. It's one of the most important "items" in the whole game. As with most other creatures in the game, conversations with it are quite hilarious (and often disturbing). Of course, acquiring a Dnyarri is very, very dangerous business.
* ''VideoGame/MonkeyIsland'':
** ''VideoGame/TheCurseOfMonkeyIsland'':
*** Murray, a talking demon skull, constantly complains about being in your inventory.
*** You can get some lice and worms, as well as a jar of glowworms.
** In ''VideoGame/MonkeyIsland2LeChucksRevenge'', one of the items you need is a dog; not just any dog though, a Bloodhound. When you pick up the dog Guybrush stuff the dog in his pants and grins at the camera. You also get to put a monkey in your inventory at a later point in the game.
** ''VideoGame/EscapeFromMonkeyIsland'' has the duck and the termites on Plunder Island.
** ''VideoGame/TalesOfMonkeyIsland'' has Murray as an item yet again in the third chapter (if you mouse over him, he'll snark at you), and in the fifth chapter Guybrush picks up another dog which he names Franklin.
* ''VideoGame/KingsQuestVI'' has a character/item called a Dangling Participle. It's sort of a lizard/rodent combination that's the size of a dog. And yet you can carry it inside your shirt with no visible lumps. There's also the Rotten Tomato, as well as the Hole-in-the-Wall, which has eyes and tiny arms and legs.
* Max is treated like an item in ''VideoGame/SamAndMaxHitTheRoad''. He becomes more of a full-fledged support character in the Telltale Games adventures.
* In ''VideoGame/DiscworldII: Mortality Bytes'', Rincewind can keep a mouse in his inventory, among other things like a suffragist, an actress, an undead sheep, the Librarian and a music band made of [[DemBones skeletons]].
* ''VideoGame/SuperSmashBrosBrawl'' even goes as far as to [[http://www.smashbros.com/wii/en_us/gamemode/various/images/various32/various32_080327g-l.jpg feature them in the Character Roll Call]].
* The UsefulNotes/GameBoyColor version of ''VideoGame/HarryPotterAndThePhilosophersStone'' has you collecting chickens for Baby Norbert. Hagrid only needs you to collect five, but you can get as many as you like from defeating certain enemies. You can amass a chicken army.
* In ''VideoGame/TacticsOgre'', snapdragon'd characters turn into swords. They're alive, but [[FateWorseThanDeath not in any form you'd want]]. Drakonite magic in ''VideoGame/TacticsOgre'' allows unnatural abilities.
* The lums from ''VideoGame/{{Rayman}}''.
* ''VideoGame/EarthwormJim 2''. As Jim, you have to chase a door on legs. Yes, that's right, the door is running away from you, and will eventually escape. You have to stop it by carrying ''an armoire with one door open and a leg sticking out of it'' (a human leg, and you never find out what it's attached to), setting it in front of the door's path, and tripping it up.
* ''VideoGame/{{Tomba}}'' has [[BigFriendlyDog Baron]], and with the MadLibsDialogue the use text in the first game reads
--->"Used the Baron"
* Turtle Tamers from ''VideoGame/KingdomOfLoathing'' have the power to summon these. Naturally, they are all turtles.
* In ''VideoGame/{{Vangers}}'', your passengers are regular items, and are carried around in your cargo hold. Sucks to be an Eleepod stuck between a pile of rockets and a can of toxic.
* The Parrot in ''VideoGame/StarshipTitanic''. You can't take him very far, because he escapes, but you can put him in your inventory briefly.
--> '''[[Creator/TerryJones Parrot]]:''' Oi! Unhand me you, you, [[ShapedLikeItself person]]! Stop it! I shall screech! I shall screech! [[UnsoundEffect SCREEEECH]]! Oh, screeeech! Don't say I didn't warn you! I'll peck you! Screeech!
* ''VideoGame/MegaManX5'', ''[[VideoGame/MegaManX6 6]]'' and ''[[VideoGame/MegaManX7 7]]'' have these in the form of Reploids. You're supposed to be "rescuing" them, but effectively, they're items. You touch them and they teleport away, and you get a 1-up, and in some cases equipment as well. They apparently can't move an inch until you touch them, even if they're in ''mid-air''. It's also possible for them to get killed, causing any equipment they had to be [[PermanentlyMissableContent lost for the rest of the game]]. The implication seems to be that they're injured, so they need your help.
** The ''VideoGame/MegaManZero'' series has the Cyber-Elves. They look like fairies and give you various power-ups -- but they explicitly die when you use them in this way, and the game punishes you for it by docking points from your mission scores. The third game introduced "Satellite" Elves, which are safe to use and work more like [[EquippableAlly Equippable Allies]].
* In every level of the ''WesternAnimation/ToyStory2'' video game, you have collect five of something to get a Pizza Planet token. These items were typically living things like Bo Peep's sheep, wind-up mice, the green aliens, and the green army men. This arguably made it disturbing that you were able to collect them like normal items such as coins.
* ''VideoGame/AttackOfTheMutantPenguins'' has lots of gremlins running around for the player to collect.
* The Djinn in ''VideoGame/GoldenSun'' games, creatures made of elemental energy that the heroes can equip to [[ClassAndLevelSystem increase or transform their powers]], unleash for specific effects, or use for SummonMagic.

* ''VideoGame/TeamFortress2''
** The Ap-Sap is [[VideoGame/{{Portal2}} Wheatley]] made into a sapper, complete with [[MotorMouth loads of commentary]].
** Several [[AndYourRewardIsClothes cosmetic items]] are pets that even get kills and assists, if you have them equipped in [[{{Cloudcuckooland}} Pyroland]], although this also applies to items that are simply {{Companion Cube}}s.
* The classic ''IBM Adventure'' had the little bird, singing cheerfully, but it had to be put in the cage first.
* ''VideoGame/DayOfTheTentacle'' has Weird Ed's hamster. [[spoiler:Twice.]]
* In ''Webcomic/{{Magience}}'', Shiloh's scarf is alive.
--> '''Rune:''' It's the pissiest fashion accessory I have ever met.
Is there an issue? Send a MessageReason:
None


* The UsefulNotes/GameBoyColor video game based on the first ''VideoGame/HarryPotter'' book has you collecting chickens for Baby Norbert. Hagrid only needs you to collect 5, but you can get as many as you like from defeating certain enemies. You can amass a chicken army.

to:

* The UsefulNotes/GameBoyColor video game based on the first ''VideoGame/HarryPotter'' book version of ''VideoGame/HarryPotterAndThePhilosophersStone'' has you collecting chickens for Baby Norbert. Hagrid only needs you to collect 5, five, but you can get as many as you like from defeating certain enemies. You can amass a chicken army.
Is there an issue? Send a MessageReason:
None


** Jinjos. They're weird little reptile-bird looking things who live in adorable little houses similar to TheSmurfs. In the first game, they're mentioned [[AllThereInTheManual in the manual]] to have been cursed by Gruntilda, and are thus unable to move from their spot until rescued by Banjo. In the sequel, however, they're just "scared", but short of that there's no reason why they can't just fly home.

to:

** Jinjos. They're weird little reptile-bird looking things who live in adorable little houses similar to TheSmurfs.Franchise/TheSmurfs. In the first game, they're mentioned [[AllThereInTheManual in the manual]] to have been cursed by Gruntilda, and are thus unable to move from their spot until rescued by Banjo. In the sequel, however, they're just "scared", but short of that there's no reason why they can't just fly home.
Is there an issue? Send a MessageReason:
None


A LiveItem is a collectible in a video game that's also its own character. More often than not they're just standing around waiting for the player character to find them, raising the question of why they don't move around on their own or get ''themselves'' out of danger without having to rely on the player (the answer is, of course, "because otherwise there'd be no game", but no-one likes a smartass).

to:

A LiveItem Live Item is a collectible in a video game that's also its own character. More often than not they're just standing around waiting for the player character to find them, raising the question of why they don't move around on their own or get ''themselves'' out of danger without having to rely on the player (the answer is, of course, "because otherwise there'd be no game", but no-one likes a smartass).
Is there an issue? Send a MessageReason:
None

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* ''Webcomic/AwfulHospital'': The Baby Kidney Stone and Evil Colorectal Polyp are happy to rest in Fern's HyperspaceArsenal but are characters in their own right, with the Polyp chatting to Fern from her inventory and even stepping out to flirt with people. "Live" is a broader and more nuanced category in the [[TheMultiverse Perception Range]] than Fern [[https://bogleech.com/awfulhospital/617.html quite understands:]]
-->'''Fern:''' You, uh, need to ride in my tote bag?\\
'''Willis:''' Huh!? I'm a ''person'', Fern, not a ''thing!''\\
'''Polyp:''' ''[from the tote bag]'' Yeah, FERN, jeez, ain'tcha know the difference!?!

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