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* ''Literature/TalesFromNetheredge'': A transference orb, used to move or teleport smallish objects, has only a set amount of magical energy sealed inside it.
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Not this trope - the spells returned to the book after use (though the book was lost soon afterwards).


* The Octavo in the first ''Literature/{{Discworld}}'' novels is a tome that was used to create the world; it has eight spells left in it (one of which escaped and inhabited an unwilling wizard), which have to be spoken at the correct time in order for [[spoiler: the Discworld to spawn a litter of baby Discworlds]]. After this is done, the spells disappear.
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* Scrolls and pretty much every item in the fantasy board game ''VideoGame/{{Culdcept}}'' are single-use because they're cards. It's actually a special feature if an item doesn't disappear from your hand after use.
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* The fantasy games in the ''VideoGame/WonderBoy'' franchise have magic as one-use devices, though boomerang magic mitigates this by not disappearing from your inventory if you manage to catch it.
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** In early versions of the game, most magical books (librams, manuals, tomes and so on) could only be read once. Once they had been read and taken effect, they vanished and were never seen again.
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* ''Literature/TheDresdenFiles'': In ''Literature/SummerKnight'', [[TheFairFolk Mother Winter]] gives Harry an Unraveling, which can [[DispelMagic utterly destroy]] any one enchantment, without restriction. He assumes [[ItMayHelpYouOnYourQuest he'll need it somehow]] for the ongoing crisis in the Fae Courts, but it's PlayedForDrama when he realizes he could cure his ex-girlfriend of vampirism instead. [[spoiler:He ultimately uses it to de-[[TakenForGranite petrify]] the kidnapped Summer Lady.]]
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* ''Literature/{{Warbreaker}}'': The Returned are a living version. Each [[CameBackStrong Comes Back Strong]] from death with supernatural powers and potential to gain more, but the core ability of the Divine Breath animating them is to [[HeroicSacricice sacrifice their life]] to heal any illness or injury in another. Lightsong reflects on the paradox that the same people who worship them as {{Physical God}}s are constantly petitioning them for their glorious death.

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* ''Literature/{{Warbreaker}}'': The Returned are a living version. Each [[CameBackStrong Comes Back Strong]] from death with supernatural powers and potential to gain more, but the core ability of the Divine Breath animating them is to [[HeroicSacricice [[HeroicSacrifice sacrifice their life]] to heal any illness or injury in another. Lightsong reflects on the paradox that the same people who worship them as {{Physical God}}s are constantly petitioning them for their glorious death.

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Removing pothole from page quote, per What To Put At The Top Of A Page.


->'''Blinky:''' Ah! Powers of this device are limited to [[RuleOfThree three rules]]. According to the inscription, if my Salickacious is correct, the first is that only one person can step outside of time.\\

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->'''Blinky:''' Ah! Powers of this device are limited to [[RuleOfThree three rules]].rules. According to the inscription, if my Salickacious is correct, the first is that only one person can step outside of time.\\


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* ''Literature/{{Warbreaker}}'': The Returned are a living version. Each [[CameBackStrong Comes Back Strong]] from death with supernatural powers and potential to gain more, but the core ability of the Divine Breath animating them is to [[HeroicSacricice sacrifice their life]] to heal any illness or injury in another. Lightsong reflects on the paradox that the same people who worship them as {{Physical God}}s are constantly petitioning them for their glorious death.
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* ''Literature/{{Uprooted}}'': The UltimateBlacksmith Alosha spent a century forging an AbsurdlySharpBlade that can kill whatever it strikes, then shatter. [[spoiler:The BigBad's spirit flees her MeatPuppet before the sword can finish devouring her life, so the heroes have to pursue other options.]]
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** There are also the magic Box items which can be used to cast a spell 3-5 times before breaking.
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* ''ComicBook/XMen'': A minor character is a mutant whose power is related to the tattoos he has on his body. He can "activate" the tattoo to use its power, but afterwards it'll disappear. He has multiple kinds of tattoos, from one shaped like lightning bolt (allowing him to wield lightning and move super fast for a while) to even the logo of the Phoenix (allowing access to Phoenix Force's godlike power). [[spoiler:It's revealed that that guy is not a mutant - rather, his tattoo artist is the real mutant who never knew his own ability.]]

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* ''ComicBook/XMen'': A minor character is a mutant whose power is related to the tattoos he has on his body. He can "activate" Each one grants a power that the tattoo to use its power, but afterwards it'll disappear. He has multiple kinds of tattoos, symbolically represents, such as flight from one shaped like wings or telepathy from lightning bolt (allowing him to wield lightning and move super fast for a while) to even bolts on his head (referencing the logo silver age depiction of the Phoenix (allowing access to Phoenix Force's godlike power). [[spoiler:It's Xavier's telepathy). It's revealed that that guy is not a mutant - rather, his tattoo artist is the real mutant who never knew and each tattoo he makes saps his own ability.]]willpower until he ends up in a coma attempting to emulate the Phoenix Force.
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Compare and contrast SpellBook, which is usually non-consumable and permanently teaches the reader one or more spells. Compare BreakableWeapons for melee weapons with this trait.

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Compare and contrast SpellBook, which is usually non-consumable and permanently teaches the reader one or more spells. Compare BreakableWeapons for melee physical weapons with this trait.
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* In most installments of the ''VideoGame/FireEmblem'' series prior to ''VideoGame/FireEmblemFates'', most spellbooks can only be used for a set amount of times before breaking.

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* In most installments of the ''VideoGame/FireEmblem'' series prior to ''VideoGame/FireEmblemFates'', most spellbooks function like [[BreakableWeapons any other weapon]] in that can only be used for a set amount of times before breaking.
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[[folder:Fanfic]]
* ''Fanfic/DungeonKeeperAmi'': A few:
** Mixed with SingleUseShield, the shield charms introduced in "Nero's Spell (Part 1)":
---> magical trinkets and consumables- that reminds me..." [...] a ceramic disc with three embossed runes.\\
"Here, that's for you. I acquired an extra." Cathy looked at the ceramic amulet resting on her open palm and traced the golden lines with one finger. "Magical? What does it do?"\\
"One-use shield charm. Crack it to release the spell. It's meant as an emergency defence.
** A wand introduced in "Abandon Ship, Part 2":
--> "Here, Empress. The simplest of the tools granted to you." [[spoiler:Olon]] produced an unadorned white wand from his bag and offered it to Ami.\\
[...]\\
"That's a weapon," [[spoiler:Olon]] clarified. "Three shots. Use on dark angels. Wasted on anything stronger. Flashy."
[[/folder]]
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* ''VideoGame/BlackAndWhite'': AGodIsYou, and you can cast miracles through the power of your villagers' [[GodsNeedPrayerBadly dedicated prayer]]. Alternatively, you can store and cast single-use miracles scattered across the land in bubble form: some are unique, some are generated at regular intervals from magical pedestals, and some spontaneously congeal out of fireflies. They have the advantage of not requiring prayer and not needing to be a miracle that you already know how to cast.
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->'''Blinky:''' Ah! Powers of this device are limited to [[RuleOfThree three rules]]. According to the inscription, if my Salickacious is correct, the first is that only one person can step outside of time.\\
'''Toby:''' Oh.\\
'''Blinky:''' Secondly, the time-stopping effect lasts for precisely 43 minutes and 9 seconds. \\
'''Claire:''' And the third? \\
'''Blinky:''' You can only use it, uh… three times. Well! Now, we know the rules!\\
'''Toby:''' Wait! You just used that thing, like, twice!\\
'''Blinky:''' Well the first was to test its ability and the second, to demonstrate it to all of you.\\
'''Jim:''' Blink, you wasted our shots!
-->-- ''WesternAnimation/{{Trollhunters}}'', "[[Recap/TrollhuntersS1E22ItsAboutTime It's About Time]]"


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[[folder:WesternAnimation]]
* The Kairosect from ''WesternAnimation/{{Trollhunters}}'' was a magical device kept within Gatto's keep that gives the user [[TimeStandsStill the ability to freeze time around them]]. Unfortunately, it only lasts less than an hour at a time and can only be used three times before becoming completely useless.

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** The spell scrolls are a textbook example, allowing a single free casting of the contained spell even if the caster would not normally have enough [[{{Mana}} Magicka]] or a high enough skill level to do so. Incidentally, the eponymous Elder Scrolls themselves are an {{aversion}}, being ridiculously powerful [[TomeOfEldritchLore cosmic artifacts]] that, when they can be read at all (it takes either years of training or special LostTechnology), do not disappear.
** Magical items other than scrolls come in three types: constant effect (e.g. an article of clothing that increases magicka), cast on use (e.g. a stave that shoots fireballs), or cast on hit (for weapons such as {{Flaming Sword}}s). The latter two have a limited number of charges and become inert when they're expended, but may be refilled with soul gems and the Soul Trap spell.

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** The spell scrolls ubiquitous throughout the series are a textbook example, allowing example. They allow for a single single, free casting of the contained spell even if the caster would not normally have enough [[{{Mana}} Magicka]] or a high enough skill level to do so. Incidentally, the eponymous Elder Scrolls themselves are an {{aversion}}, being ridiculously powerful [[TomeOfEldritchLore cosmic artifacts]] that, when they can be read at all (it takes either years of training or special LostTechnology), do not disappear.
cast it.
** Magical "enchanted" items other than scrolls come in three types: constant effect (e.g. an article of clothing that increases magicka), maximum magicka when worn), cast on use (e.g. a stave staff that shoots fireballs), or cast on hit (for weapons such as {{Flaming Sword}}s). The latter two have a limited number of charges and become inert when they're expended, but may be refilled with [[YourSoulIsMine soul gems and the Soul Trap spell.Trap]] spell.
** The eponymous Elder Scrolls themselves are an {{aversion}}, being ridiculously powerful [[TomeOfEldritchLore cosmic artifacts]] that, when they can be (meaningfully) read at all (it takes either years of training or special LostTechnology), do not disappear.

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This probably fits more in Spell Book.


* ''VideoGame/SkiesOfArcadia'' has single use crystals that can be used to cast spells the characters don't know yet.
* ''VideoGame/CryptOfTheNecrodancer'' has a few of these, including a Freeze Enemies scroll and a Scroll of Need, which gives you an item that you need.

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* ''VideoGame/SkiesOfArcadia'' has single use crystals that can be used to cast spells the characters don't know yet.yet, and to save on magic afterwards.
* ''VideoGame/CryptOfTheNecrodancer'' has a few of these, consumable scrolls, including a Freeze Enemies scroll and a Scroll of Need, which gives you an item that you need.



* ''VideoGame/KirbySqueakSquad'': You can find some "Copy Ability Scrolls" from certain treasure boxes in the game; each of them enhances one of your copy ability, usually in the form of giving you one extra move.
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* ''VideoGame/PathOfExile'' follows the ''VideoGame/DiabloII'' model and has only two types of scrolls, Scroll of Wisdom (Identify) and Portal Scroll, but with a few twists. First, both types serve as PracticalCurrency, since in-game vendors don't accept gold as payment. Secondly, early game enemies rarely drop whole Scrolls of Wisdom, so you'll have to put them together from five Scroll Fragments. Lastly, you can skip Portal Scrolls entirely if you find the colorless Portal
* ''VideoGame/SkiesOfArcadia'' has single use crystals that can be used to cast spells the characters don't know yet. gem, which takes up one active skill slot but frees up some inventory space.

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* ''VideoGame/PathOfExile'' follows the ''VideoGame/DiabloII'' model and has only two types of scrolls, Scroll of Wisdom (Identify) and Portal Scroll, but with a few twists. First, both types serve as PracticalCurrency, since in-game vendors don't accept gold as payment. Secondly, early game enemies rarely drop whole Scrolls of Wisdom, so you'll have to put them together from five Scroll Fragments. Lastly, you can skip Portal Scrolls entirely if you find the colorless Portal
Portal gem, which takes up one active skill slot but frees up some inventory space.
* ''VideoGame/SkiesOfArcadia'' has single use crystals that can be used to cast spells the characters don't know yet. gem, which takes up one active skill slot but frees up some inventory space.
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** The scrolls are a textbook example, allowing a single free casting of the contained spell even if the caster would not normally have enough [[{{Mana}} Magicka]] or a high enough skill level to do so. Incidentally, the eponymous Elder Scrolls themselves are an {{aversion}}, being ridiculously powerful [[TomeOfEldritchLore cosmic artifacts]] that, when they can be read at all (it takes either years of training or special LostTechnology), do not disappear.

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** The spell scrolls are a textbook example, allowing a single free casting of the contained spell even if the caster would not normally have enough [[{{Mana}} Magicka]] or a high enough skill level to do so. Incidentally, the eponymous Elder Scrolls themselves are an {{aversion}}, being ridiculously powerful [[TomeOfEldritchLore cosmic artifacts]] that, when they can be read at all (it takes either years of training or special LostTechnology), do not disappear.
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* ''Webcomic/{{Erfworld}}'': It's scrolls appears to be single use. It's [[https://wiki.erfworld.com/TBFGK_17 here]] in the caster's hands, then [[https://wiki.erfworld.com/TBFGK_18 it's gone]].

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* ''Webcomic/{{Erfworld}}'': It's Its scrolls appears to be single use. It's [[https://wiki.erfworld.com/TBFGK_17 here]] in the caster's hands, then [[https://wiki.erfworld.com/TBFGK_18 it's gone]].
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* ''TabletopGame/{{Numenera}}'' has the eponymous artifacts left behind by the precursor civilizations. The most common type of numenera, the cyphers, are one-shot items the game encourages you to expend as an AntiHoarding measure. Artifacts, on the other hand, are much more durable, although most have the "Depletion" stat, given in standard UsefulNotes/{{dice}} notation, which means that every time you use an artifact, you have to roll those dice and if the result is below the given threshold, the items goes inert and useless.
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They work just like that in the other TES games since, at least up to Skyrim since I haven't played Online.


** ''VideoGame/TheElderScrollsIIIMorrowind'': Magical items other than scrolls come in three types: constant effect, cast on use (e.g. a ring that shoots fireballs), or cast on hit (for weapons such as {{Flaming Sword}}s). The latter two have a limited number of charges and become inert when they're expended, but may be refilled with soul gems and the Soul Trap spell.

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** ''VideoGame/TheElderScrollsIIIMorrowind'': Magical items other than scrolls come in three types: constant effect, cast on use effect (e.g. an article of clothing that increases magicka), cast on use (e.g. a ring stave that shoots fireballs), or cast on hit (for weapons such as {{Flaming Sword}}s). The latter two have a limited number of charges and become inert when they're expended, but may be refilled with soul gems and the Soul Trap spell.
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** ''VideoGame/TheElderScrollsIIIMorrowind'': Magical items other than scrolls come in three types: constant effect, cast on use, or cast on hit (for weapons such as {{Flaming Sword}}s). The latter two have a limited number of charges and become inert when they're expended, but may be refilled with soul gems and the Soul Trap spell.

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** ''VideoGame/TheElderScrollsIIIMorrowind'': Magical items other than scrolls come in three types: constant effect, cast on use, use (e.g. a ring that shoots fireballs), or cast on hit (for weapons such as {{Flaming Sword}}s). The latter two have a limited number of charges and become inert when they're expended, but may be refilled with soul gems and the Soul Trap spell.
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That applies only to Morrowind, not the whole series.


** Magical items other than scrolls come in three types: constant effect, cast on use, or cast on hit (for weapons such as {{Flaming Sword}}s). The latter two have a limited number of charges and become inert when they're expended, but may be refilled with soul gems and the Soul Trap spell.

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** ''VideoGame/TheElderScrollsIIIMorrowind'': Magical items other than scrolls come in three types: constant effect, cast on use, or cast on hit (for weapons such as {{Flaming Sword}}s). The latter two have a limited number of charges and become inert when they're expended, but may be refilled with soul gems and the Soul Trap spell.
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[[folder: Literature]][[folder:Literature]]



[[folder: Tabletop Games]]

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* ''VideoGame/{{Ragnarok Online}}'':

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* ''VideoGame/{{Ragnarok Online}}'':''VideoGame/RagnarokOnline'':



[[folder: Webcomics]]

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* ''VideoGame/{{Dragonstomper}}'' had magic items you could gather from RandomEncounters, and more you could buy from shops. Each item cast one spell and then disappeared.
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I think that was supposed to be indented to be under D&D. Also, added a note about UMD.


** D&D is the TropeCodifier; its scrolls allow spellcasters to cast the contained spell once without using a spell slot, after which the writing on the scroll is erased and the scroll becomes magically inert. Unlike many later examples, the caster must still be able to cast spells of the proper type ([[MutuallyExclusiveMagic arcane or divine]]); a MagicallyIneptFighter can't use a scroll to cast fireballs. Also, many scrolls contain more than one spell (even the weakest can hold up to three).

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** D&D is the TropeCodifier; its scrolls allow spellcasters to cast the contained spell once without using a spell slot, after which the writing on the scroll is erased and the scroll becomes magically inert. Unlike many later examples, the caster must still be able to cast spells of the proper type ([[MutuallyExclusiveMagic arcane or divine]]); a MagicallyIneptFighter can't use a scroll to cast fireballs.fireballs[[note]]Some editions have the Use Magic Device skill, which anyone can use, that can allow faking spellcasting ability long enough to use a scroll, wand, etc.[[/note]]. Also, many scrolls contain more than one spell (even the weakest can hold up to three).



* Many magical items such as wands or rings have a limited number of "charges", some of which are consumed every time the spell within the item is cast. Once the charges are consumed the item becomes useless.

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* ** Many magical items such as wands or rings have a limited number of "charges", some of which are consumed every time the spell within the item is cast. Once the charges are consumed the item becomes useless.
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Created from YKTTW

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The limited-serving, FunSize version of a SpellBook, a Limited Use Magical Device generally contains a [[VancianMagic single spell]] or a handful of spells or "uses" of a single spell, that is cast instantly on being activated, after which the item either becomes inert or is [[NoOntologicalInertia destroyed]]. They most often take the form of a scroll, but are not necessarily limited to them.

This is most often seen in VideoGames and TabletopGames using VancianMagic systems; such an item often bypasses the usual spellcasting requirements such as [[EyeOfNewt material components]], [[LimitedMoveArsenal spell slots]], and/or {{Mana}} costs, and sometimes even allows [[MagicallyIneptFighter non-spellcasters]] to cast the contained spell.

Compare and contrast SpellBook, which is usually non-consumable and permanently teaches the reader one or more spells. Compare BreakableWeapons for melee weapons with this trait.

This is not necessarily the same as a magical object that can only be used for one purpose, but there can be some overlap.

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!!Examples

[[foldercontrol]]

[[folder:Anime and Manga]]

* In the world of ''Franchise/{{Naruto}}'', people are capable of using single-use Ninja Scrolls to inscribe elemental jutsus onto them for various reasons. This ranges from [[MakingASplash Water Style]], to even [[SummonMagic Summoning Jutsus]]. Due to this, a ninja can use a element they normally do not have, provided they have a moment to open and use it.
[[/folder]]

[[folder:Comic Books]]

* ''ComicBook/XMen'': A minor character is a mutant whose power is related to the tattoos he has on his body. He can "activate" the tattoo to use its power, but afterwards it'll disappear. He has multiple kinds of tattoos, from one shaped like lightning bolt (allowing him to wield lightning and move super fast for a while) to even the logo of the Phoenix (allowing access to Phoenix Force's godlike power). [[spoiler:It's revealed that that guy is not a mutant - rather, his tattoo artist is the real mutant who never knew his own ability.]]
[[/folder]]

[[folder: Literature]]
* The Octavo in the first ''Literature/{{Discworld}}'' novels is a tome that was used to create the world; it has eight spells left in it (one of which escaped and inhabited an unwilling wizard), which have to be spoken at the correct time in order for [[spoiler: the Discworld to spawn a litter of baby Discworlds]]. After this is done, the spells disappear.
* ''Literature/JillKismet'': Among Jill's weapons is a "sunsword" that is very good for killing creatures on the nightside, but has to be charged in the sun during the daytime. At the climax of the first book she manages to drain so much energy out of it killing a hellbreed prince that it's rendered inert for the rest of the series, and she frequently wishes it still worked.
[[/folder]]

[[folder: Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'':
** D&D is the TropeCodifier; its scrolls allow spellcasters to cast the contained spell once without using a spell slot, after which the writing on the scroll is erased and the scroll becomes magically inert. Unlike many later examples, the caster must still be able to cast spells of the proper type ([[MutuallyExclusiveMagic arcane or divine]]); a MagicallyIneptFighter can't use a scroll to cast fireballs. Also, many scrolls contain more than one spell (even the weakest can hold up to three).
** In early editions of AD&D magic-users/wizards can only cast spells that they have prepared beforehand by expending a spell slot, not by reading them directly from their spellbooks. However, in the AD&D 1st Edition ''Unearthed Arcana'' supplement Gary Gygax changed the official rules to allow magic-users to read spells from their spellbooks as if they were scrolls in an emergency situation. Doing so destroys the spell in the spellbook (essentially "unlearning" the spell), has a 1% chance per spell level of destroying the two adjacent spells in the spellbook, and a 1% chance of destroying the whole spellbook.
* Many magical items such as wands or rings have a limited number of "charges", some of which are consumed every time the spell within the item is cast. Once the charges are consumed the item becomes useless.
[[/folder]]

[[folder: Video Games]]
* ''Franchise/TheElderScrolls'':
** The scrolls are a textbook example, allowing a single free casting of the contained spell even if the caster would not normally have enough [[{{Mana}} Magicka]] or a high enough skill level to do so. Incidentally, the eponymous Elder Scrolls themselves are an {{aversion}}, being ridiculously powerful [[TomeOfEldritchLore cosmic artifacts]] that, when they can be read at all (it takes either years of training or special LostTechnology), do not disappear.
** Magical items other than scrolls come in three types: constant effect, cast on use, or cast on hit (for weapons such as {{Flaming Sword}}s). The latter two have a limited number of charges and become inert when they're expended, but may be refilled with soul gems and the Soul Trap spell.
* In ''VideoGame/FinalFantasyV'' and ''VideoGame/FinalFantasyVI'', scrolls can be used exclusively by ninja to cast elemental spells.
* ''VideoGame/{{Diablo}}'' series:
** In the original ''VideoGame/{{Diablo}}'' all spells are available in one-use scroll form as well as in SpellBook form, which teaches the spell to the reader permanently. The scrolls have lower requirements, making them more usable for the non-mage classes.
** In ''VideoGame/DiabloII'', each class has a unique repertoire of skills, and only the universal utility spells of Identify and Town Portal are available as single-use, no-requirement scrolls. They can no longer be learned as spells. Up to twenty such scrolls can be bound into a book to take up less inventory space.
** {{Averted}} in ''VideoGame/DiabloIII''; as an AntiFrustrationFeature both spells are free to cast, and scrolls are obsolete. The game {{lampshade}}s this by having them fall out of bookcases in the early part of the game and lie unheeded on the floor.
* ''VideoGame/BaldursGate'', ''VideoGame/IcewindDale'', ''VideoGame/NeverwinterNights'', and pretty much every other ''D&D'' video game adaptation in existence replicates the tabletop prototype faithfully, with an added option to copy the spell to a mage character's own spell book instead of casting it (which likewise uses up the scroll).
* In ''VideoGame/PillarsOfEternity'', anyone with a high Lore skill can cast spells from scrolls, which is usually a good option if you need an additional caster or want to spam a particular spell without expending the caster's spell slots (since scrolls can be [[ItemCrafting crafted]] in ridiculous quantities by the endgame). There are also Rites--a special non-craftable, non-purchaseable kind of scrolls that boost the entire party's skills for a long period of time.
* ''VideoGame/WarcraftIII'': Scrolls of various types (healing, armor, town portal...) can be bought in shops (higher-level spells or multiple buffs can be found as high-level loot) and are one-use, though it's relatively easy to make a stacking system in custom maps.
* ''VideoGame/PathOfExile'' follows the ''VideoGame/DiabloII'' model and has only two types of scrolls, Scroll of Wisdom (Identify) and Portal Scroll, but with a few twists. First, both types serve as PracticalCurrency, since in-game vendors don't accept gold as payment. Secondly, early game enemies rarely drop whole Scrolls of Wisdom, so you'll have to put them together from five Scroll Fragments. Lastly, you can skip Portal Scrolls entirely if you find the colorless Portal
* ''VideoGame/SkiesOfArcadia'' has single use crystals that can be used to cast spells the characters don't know yet. gem, which takes up one active skill slot but frees up some inventory space.
* ''VideoGame/CryptOfTheNecrodancer'' has a few of these, including a Freeze Enemies scroll and a Scroll of Need, which gives you an item that you need.
* ''VideoGame/DivinityOriginalSin'' features one-use scrolls that can be used to cast spells not learned yet.
* ''VideoGame/KirbySqueakSquad'': You can find some "Copy Ability Scrolls" from certain treasure boxes in the game; each of them enhances one of your copy ability, usually in the form of giving you one extra move.
*In the text adventure trilogy ''VideoGame/{{Enchanter}}'', spells are learned from scrolls that are copied into one's Spellbook: Copying that spell causes it to vanish.
* In ''Website/{{Neopets}}'', you can purchase scrolls for your Neopet that have a magical effect on them or can be used in the Battledome. They are one-use only.
* ''VideoGame/{{Ragnarok Online}}'':
**The Sage/Professor class can make scrolls to do elemental works. This is used to mess with a target's element if the Sage/Professor or the party is focused in an element the odd mob isn't.
**Several monsters drop scrolls which allow anyone to use skills as long as the scrolls last. This has led to priests casting Lightning Bolt or Fire Wall in the fields just to mess with some people.
** The Rune Knight class (advanced form of Lord Knight) are able to make runestones, which they can then use to cast some unique spells, and they expire afterward.
* Thematic (i.e not exactly literal) example: in ''Videogame/ElSword'', Aisha's special gameplay mechanic "Memorize" lets her save up to 3 spells in her "memory slot" so she can instantly use them later. Every time she memorizes a spell, a scroll icon appears above her.
* In most installments of the ''VideoGame/FireEmblem'' series prior to ''VideoGame/FireEmblemFates'', most spellbooks can only be used for a set amount of times before breaking.
* ''VideoGame/{{Gothic}}'' has single-use scrolls that can be used with minimal cost in mana and with no training, in contrast to the runes which can be used indefinitely, but use up mana and require having learned the appropriate level in magic. Most scrolls are just a single-use version of runes, but there is a handful of spells (like shapeshifting) that are only available on scrolls.
* ''VideoGame/PixelDungeon'' (and its mods) contain scrolls which allow you to cast a special non-wand spell once per scroll, allowing you to do everything from damaging your enemies to escaping from them.
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[[folder: Webcomics]]
* Referenced in ''Webcomic/EightBitTheater'', which is based on a mix of Final Fantasy and D&D. The "Light Warriors" come across Chancellor Usurper while he's monologuing and he attempts to defend his actions by claiming he was reading from a letter that disappeared like a scroll. To which Black Mage states that scrolls don't disappear, just the writing on them.
* ''Webcomic/{{Erfworld}}'': It's scrolls appears to be single use. It's [[https://wiki.erfworld.com/TBFGK_17 here]] in the caster's hands, then [[https://wiki.erfworld.com/TBFGK_18 it's gone]].
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