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** ''VideoGame/FinalFantasyX'' has two BossFights (or Boss Fight Rush in one case) that takes place on Fahrenheit's hull. Giving orders to pull back with ship or close to the boss is one of gimmicks in those fights.

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** ''VideoGame/FinalFantasyX'' has two BossFights Boss Fights (or Boss Fight Rush in one case) that takes place on Fahrenheit's hull. Giving orders to pull back with ship or close to the boss is one of gimmicks in those fights.
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** Encountering Deathgaze in ''Franchise/FinalFantasyVI'' will engage fight with it on top of your airship.

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** Encountering Deathgaze in ''Franchise/FinalFantasyVI'' ''VIdeoGame/FinalFantasyVI'' will engage fight with it on top of your airship.
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* ''Franchise/FinalFantasy'' likes to pit you against bosses while you're flying your GlobalAirship:

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* ''Franchise/FinalFantasy'' ''VideoGame/FinalFantasy'' likes to pit you against bosses while you're flying your GlobalAirship:



** ''Franchise/FinalFantasyX'' has two BossFights (or Boss Fight Rush in one case) that takes place on Fahrenheit's hull. Giving orders to pull back with ship or close to the boss is one of gimmicks in those fights.
** ''Franchise/FinalFantasyXII'' has one mark that has to be fought during travel via an airship as well.

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** ''Franchise/FinalFantasyX'' ''VideoGame/FinalFantasyX'' has two BossFights (or Boss Fight Rush in one case) that takes place on Fahrenheit's hull. Giving orders to pull back with ship or close to the boss is one of gimmicks in those fights.
** ''Franchise/FinalFantasyXII'' ''VideoGame/FinalFantasyXII'' has one mark that has to be fought during travel via an airship as well.
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* ''Franchise/FinalFantasy'' likes to pit you against bosses while you're flying your GlobalAirship:
** Encountering Deathgaze in ''Franchise/FinalFantasyVI'' will engage fight with it on top of your airship.
** ''Franchise/FinalFantasyX'' has two BossFights (or Boss Fight Rush in one case) that takes place on Fahrenheit's hull. Giving orders to pull back with ship or close to the boss is one of gimmicks in those fights.
** ''Franchise/FinalFantasyXII'' has one mark that has to be fought during travel via an airship as well.
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* Sky Balls in ''VideoGame/CrashBash'', which is a football-esque minigame where you score points by kicking balls in enemy goals in a squared arena, where each goal takes one side, and in this case the whole thing takes place on a floating platform high above ground.

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* Sky Balls in ''VideoGame/CrashBash'', which is a football-esque minigame where you score points by kicking balls in enemy goals in a squared arena, where each goal takes one side, and in this case the whole thing takes place on a floating platform high above ground.flying around and powered by jet engines (that fail from time to time, tilting it).
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* Sky Balls in ''VideoGame/CrashBash'', which is a football-esque minigame where you score points by kicking balls in enemy goals in a squared arena, where each goal takes one side, and in this case the whole thing takes place on a floating platform high above ground.
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* ''VideoGame/GarfieldsFunFest'': The levels preceding the final two are flying stages, which control similarly to the Odie-riding stages. Garfield and Odie use a triangle-shaped paraglider to travel across an alpine forest in one level, and across the upper part of their home city in the other.
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* ''VideoGame/{{Contra}}'': ''Contra III: The Alien Wars'' has the player traversing a level by hitching a ride on a [[MacrossMissileMassacre series of missiles]] flying toward the BigBad's airship, all the while shooting down enemies and attacking the airship's force field so the missiles can do their job. [[RefugeInAudacity It is exactly as badass as it sounds]].

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* ''VideoGame/{{Contra}}'': ''Contra III: The Alien Wars'' ''VideoGame/ContraIIITheAlienWars'' has the player traversing a level by hitching a ride on a [[MacrossMissileMassacre series of missiles]] flying toward the BigBad's airship, all the while shooting down enemies and attacking the airship's force field so the missiles can do their job. [[RefugeInAudacity It is exactly as badass as it sounds]].

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** ''VideoGame/SonicRushSeries'': Both games have levels like this for their sixth stage: the first game's [[AirborneAircraftCarrier Altitude Limit]], and the second game's [[FloatingContinent Sky Babylon]].

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** ''VideoGame/SonicRushSeries'': Both games have levels like this for their sixth stage: the first game's [[AirborneAircraftCarrier ''VideoGame/SonicRush'': Altitude Limit]], Limit is set high above the sky, where Sonic and Blaze can use hang gliders as it transitions into a 3D rail shooter section.
** ''VideoGame/SonicRushAdventure'': Sky Babylon is an ancient ruin in
the second game's [[FloatingContinent sky, which is likely Blaze's world's counterpart to Sky Babylon]].Sanctuary Zone from ''Sonic 3 & Knuckles''.
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* ''VideoGame/MidnightFightExpress'': One of the levels takes place on a plane headed towards a military base.
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* ''VideoGame/ModernWarfare3'': The 4th level of the campaign is set on the Russian equivalent of Air Force One, with the player as part of the Russian Presidential security detail.

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* ''VideoGame/ModernWarfare3'': ''VideoGame/CallOfDutyModernWarfare3'': The 4th level of the campaign is set on the Russian equivalent of Air Force One, with the player as part of the Russian Presidential security detail.

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** ''VideoGame/Sonic3AndKnuckles'': The Flying Battery Zone features a few segments where the player must navigate the outside portions of Eggman's ship. Sky Chase Zone (in a slightly modified form) also reappears in both ''VideoGame/SonicAdventure'' and ''Sonic Pocket Adventure''. The latter is closer to the original stage, but the former also allows Tails to actually fire upon incoming enemies with his Tornado.

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** ''VideoGame/Sonic3AndKnuckles'': The Flying Battery Zone features a few segments where the player must navigate the outside portions of Eggman's ship. ship.
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Sky Chase Zone (in a slightly modified form) also reappears in both ''VideoGame/SonicAdventure'' and ''Sonic Pocket Adventure''.''VideoGame/SonicPocketAdventure''. The latter is closer to the original stage, but the former also allows Tails to actually fire upon incoming enemies with his Tornado.
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* ''VideoGame/SonicTheHedgehog'' has many examples.

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* ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' has many examples.



** ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'' allow you to choose the Airship theme for any course you'd like. The staff created Airship themes for games that didn't have them, like ''VideoGame/SuperMarioBros'' and ''VideoGame/SuperMarioWorld'', though selecting ''VideoGame/SuperMario3DWorld'' yields a CircusOfFear theme instead. In ''Maker 2'', when these levels are played in night mode, all enemies and items behave as if they were underwater (for example, Goombas and Cheep Cheeps swim in the air), but Mario and his friends move normally.

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** ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'' allow you to choose the Airship theme for any course you'd like. The staff created Airship themes for games that didn't have them, like ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' and ''VideoGame/SuperMarioWorld'', though selecting ''VideoGame/SuperMario3DWorld'' yields a CircusOfFear theme instead. In ''Maker 2'', when these levels are played in night mode, all enemies and items behave as if they were underwater (for example, Goombas and Cheep Cheeps swim in the air), but Mario and his friends move normally.
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* The final world of ''VideoGame/DonkeyKongLand'' has some stages that are located inside a large blimp floating in the skies above Big Ape City.
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** ''VideoGame/FreedomPlanet2'' features a similar level, "Airship Sigwada", taking place in Corazon Tea's titular ship and the player having to face off against a bird-like robot on both segments of the ship and eventually Corazon herself (which is skipped if the player is Carol).

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** ''VideoGame/FreedomPlanet2'' features a similar level, "Airship Sigwada", taking place in Corazon Tea's titular ship and the player having to face off against a bird-like robot on both segments of the ship and eventually Corazon herself (which is skipped if the player is Carol). The later level "Bakunawa Chase" features the heroines using Zao's airship to chase after Merga's superweapon as she deploys countless flying robots to fight back against them.
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** The fourth, "Sky Battalion," requires the player to take out three different airships before facing the level's boss. It's one of only two levels in the game to have BottomlessPits, since the ships are thousands of feet in the air.
** The UnexpectedShumpLevel at the start of Battle Glacier has Lilac ride on the Holodragon's head as it flies through the skies, blasting fire at incoming hordes of flying attack drones.

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** The fourth, fourth level, "Sky Battalion," requires the player to take out three different airships before facing the level's boss. It's one of only two levels in the game to have BottomlessPits, since the ships are thousands of feet in the air.
** The UnexpectedShumpLevel UnexpectedShmupLevel at the start of Battle Glacier has Lilac ride on the Holodragon's head as it flies through the skies, blasting fire at incoming hordes of flying attack drones.
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On large transport aircraft, the backdoor will often open midair and cargo will slide out (whether intentionally or as an EmergencyCargoDump), presenting a hazard for players to avoid. Another thing to worry about is keeping said flying object in the air, as things as pressure drops, weather, etc. threaten it, its occupants, and cargo.

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On large transport aircraft, the backdoor will may often open midair and cargo will slide out (whether intentionally accidentally, intentionally, or as an EmergencyCargoDump), presenting a hazard for players to avoid. Another thing to worry about is keeping said flying object in the air, as things as pressure drops, weather, etc. threaten it, its occupants, and cargo.

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