Follow TV Tropes

Following

History Main / LevelInBossClothing

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/SyphonFilter'': In the third level, you chase Mara Aramov through a a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun dodging trains]]. You can either snipe her while she's running, or you can chase her to the end and take her down there. The second game has the Ancient China Exhibit, where the boss, Morgan, is equipped with a DeadManSwitch, so you must escort Teresa while she disarms his bombs, only after which you can kill him.

to:

* ''VideoGame/SyphonFilter'': In the third level, you chase Mara Aramov through a a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun dodging trains]]. You can either snipe her while she's running, or you can chase her to the end and take her down there. The second game has the C-130 Crash Site, in which Logan fights through a gauntlet of EliteMooks to stop Steven Archer from escaping with the data discs, and the Ancient China Exhibit, where the boss, Dillon Morgan, is equipped with a DeadManSwitch, so you must escort Teresa while she disarms his bombs, only after which you can kill him.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SyphonFilter'': In the third level, you chase Mara Aramov through a a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun dodging trains]]. You can either snipe her while she's running, or you can chase her to the end and take her down there.

to:

* ''VideoGame/SyphonFilter'': In the third level, you chase Mara Aramov through a a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun dodging trains]]. You can either snipe her while she's running, or you can chase her to the end and take her down there. The second game has the Ancient China Exhibit, where the boss, Morgan, is equipped with a DeadManSwitch, so you must escort Teresa while she disarms his bombs, only after which you can kill him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MarsupilamiHoobadventure'': The game's boss levels involve you [[GetBackHereBoss chasing the boss]] through various [[AutoscrollingLevel autoscrolling]] platforming gauntlets while he does nothing but [[IShallTauntYou point and laugh]] at you when you take damage. The closest thing to fighting the boss happens at the end of those levels, in which he stops to catch a breath, and you give him a NoHoldsBarredBeatdown by ButtonMashing the attack button.
Is there an issue? Send a MessageReason:
None


* The final boss of the Octo Expansion of ''VideoGame/Splatoon2'' is like this. [[spoiler: You have to splat an entire statue in ink, before the time runs out. The statue doesn't attack you, and no enemies spawn, so your only threat is the incredibly tight time limit.]]
* In ''VideoGame/SyphonFilter'''s third level, you chase Mara Aramov through a a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun dodging trains]]. You can either snipe her while she's running, or you can chase her to the end and take her down there.

to:

* ''VideoGame/Splatoon2'': The final boss of the Octo Expansion of ''VideoGame/Splatoon2'' ''Octo Expansion'' is like this. [[spoiler: You [[spoiler:You have to splat an entire statue in ink, before the time runs out. The statue doesn't attack you, and no enemies spawn, so your only threat is the incredibly tight time limit.]]
]]
* ''VideoGame/SyphonFilter'': In ''VideoGame/SyphonFilter'''s the third level, you chase Mara Aramov through a a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun dodging trains]]. You can either snipe her while she's running, or you can chase her to the end and take her down there.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

[[folder:Party Game]]
* ''VideoGame/MarioParty10'': After the first boss fight in Airship Central, Team Mario flies into a giant storm cloud, where they are attacked by Bowser's airship. The airship follows them throughout the storm, taking aim at specific spaces on the board. After each player rolls their Dice Block, the ship will fire Bullet Bills at the spaces they aimed at, and if Team Mario gets hit, the current Captain loses half of their Mini-Stars. Once Team Mario gets out of the storm, they get a chance to turn the tables by landing on Cannon spaces to fire cannonballs at the ship. The player that fires the winning shot gets ten Mini-Stars, but there are still Unlucky spaces that cause players that land on them to get shot at.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* The boss levels in the first ''VideoGame/SpyroTheDragon'' are more-or-less normal levels that happen to have a weak GetBackHereBoss in them that only takes a few hits to defeat. None of them are required to beat the game, they only exist for extra collectables. The only reason to defeat the bosses themselves is because they drop gems. This changed in later games, which made bosses a lot stronger and gave them each a BossOnlyLevel.

to:

* ''VideoGame/SpyroTheDragon1998'': The boss levels in the first ''VideoGame/SpyroTheDragon'' are more-or-less normal levels that happen to have a weak GetBackHereBoss in them that only takes a few hits to defeat. None of them are required to beat the game, they only exist for extra collectables. The only reason to defeat the bosses themselves is because they drop gems. This changed in later games, which made bosses a lot stronger and gave them each a BossOnlyLevel.

Added: 356

Changed: 429

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/BatmanArkhamCity'', some side character battles can play like this. Folks like ComicBook/TheRiddler, ComicBook/{{Deadshot}}, or Zsasz can't stand to go toe-to-toe with the Bat, but have advantages like hostages or powerful guns, so their battles consist of getting close enough to them to perform an instant takedown without alerting them to your approach.
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the "battle" against Divine Beast Vah Rudaniah is actually more of a [[StealthBasedMission Stealth-Based]] EscortMission. Link must guide Yunobo to the various cannons dotted around Death Mountain, using them to launch Yunobo at Rudania. All while avoiding (or destroying) the search drones that it deployed.

to:

* In ''VideoGame/BatmanArkhamCity'', some ''VideoGame/BatmanArkhamCity'': Some side character battles can play like this. Folks like ComicBook/TheRiddler, ComicBook/{{Deadshot}}, or Zsasz can't stand to go toe-to-toe with the Bat, but have advantages like hostages or powerful guns, so their battles consist of getting close enough to them to perform an instant takedown without alerting them to your approach.
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': The Destroyer's "boss fight" is more of a level than an actual fight, as you climb around its mountain-sized body and search for dark crystals to destroy in order to damage it.
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The
"battle" against Divine Beast Vah Rudaniah Rudania is actually more of a [[StealthBasedMission Stealth-Based]] EscortMission. Link must guide Yunobo to the various cannons dotted around Death Mountain, using them to launch Yunobo at Rudania. All while avoiding (or destroying) the search drones that it deployed.



* The first boss of [[BonusDungeon Archdragon Peak]] in ''VideoGame/DarkSouls3'' is a giant wyvern with a health bar that each of your attacks [[DamageSpongeBoss chips away a few pixels from at most]], if you engage it directly. You're instead supposed to dash past it and fight through a gauntlet full of mooks, while avoiding its fire breath attacks, and then [[spoiler:OneHitKill it with a plunging attack onto its head from above]].
* In ''VideoGame/MarvelUltimateAlliance,'' Galactus is less of an enemy and more of an incentive to move ''really fast'' as you fight your way through the rest of the stage he's encountered in.

to:

* ''VideoGame/DarkSouls3'': The first boss of [[BonusDungeon Archdragon Peak]] in ''VideoGame/DarkSouls3'' is a giant wyvern with a health bar that each of your attacks [[DamageSpongeBoss chips away a few pixels from at most]], if you engage it directly. You're instead supposed to dash past it and fight through a gauntlet full of mooks, while avoiding its fire breath attacks, and then [[spoiler:OneHitKill it with a plunging attack onto its head from above]].
* In ''VideoGame/MarvelUltimateAlliance,'' ''VideoGame/MarvelUltimateAlliance'': Galactus is less of an enemy and more of an incentive to move ''really fast'' as you fight your way through the rest of the stage he's encountered in.

Added: 641

Changed: 245

Is there an issue? Send a MessageReason:
None


* The fight against Death in ''VideoGame/HouseOfTheDead 3'' takes place across two full stages, with the boss itself only making sporadic appearances to attack and let you whittle down its health before you return to blasting other zomb- err, [[NotUsingTheZWord mutants]].

to:

* ''VideoGame/TheHouseOfTheDead'':
**
The fight against Death in ''VideoGame/HouseOfTheDead 3'' ''3'' takes place across two full stages, stages[[note]]the Entrance and the Information Systems Wing[[/note]], with the boss itself only making sporadic appearances to attack and let you whittle down its health before you return to blasting other zomb- err, [[NotUsingTheZWord mutants]].mutants]].
** The fourth chapter in ''4'' has you fighting a very fat, building-sized zombie called Temperance that cannot be damaged at all. At best, Lisa and James can halt the monster's current attack cycle by draining its cancel meter. It chases you through the whole level and the level ends when the pair drop a giant clock on its head.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/{{Sonic Rush|Series}}'' Adventure, we have the Ghost Whale which you must enter, then work your way through an obstacle course.

to:

** In ''VideoGame/{{Sonic Rush|Series}}'' Adventure, ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'', we have the Ghost Whale Whale, which you must enter, then work your way through an obstacle course.course to reach its core.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CloudCutter'' have at least three of them; the Hovercraft Amphibious base, the TG-660 Prototype Jet and the FinalBoss, a SPiderTank larger than skyscrapers. The whole stage have you fighting them and some occasional mooks until they go down.

to:

* ''VideoGame/CloudCutter'' have at least three of them; the Hovercraft Amphibious base, the TG-660 Prototype Jet and the FinalBoss, a SPiderTank SpiderTank larger than skyscrapers. The whole stage have you fighting them and some occasional mooks until they go down.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/CloudCutter'' have at least three of them; the Hovercraft Amphibious base, the TG-660 Prototype Jet and the FinalBoss, a SPiderTank larger than skyscrapers. The whole stage have you fighting them and some occasional mooks until they go down.
Is there an issue? Send a MessageReason:
None


* Dr. Zomboss from ''VideoGame/PlantsVsZombies'' plays almost entirely like a conveyor-belt ''Plants vs Zombies'' level, only occasionally attacking and becoming vulnerable.

to:

* Dr. Zomboss from ''VideoGame/PlantsVsZombies'' plays almost entirely exactly like a normal conveyor-belt ''Plants vs Zombies'' level, only with a few differences marked by Zomboss' presence; he'll occasionally attacking lean down to fire a projectile at your plants, and becoming vulnerable.the level will not end until he's defeated by lowering his health during these periods.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Ghostrunner}}'' has Tom as the first proper boss, a stationary robot shooting [[BeamSpam laser beams]] all over the place. It only takes four hits to beat it, the real challenge being to climb all the way to its weak point, making it more of a platforming challenge than a fight.
** [[spoiler:The FinalBoss could also qualify though the game doesn't really treat him as a boss]].

Added: 436

Changed: 387

Is there an issue? Send a MessageReason:
None


A BossBattle that doesn't play like a BossBattle. There's a boss health bar, and the level finishes when it reaches 0, but the boss isn't the focus of the level, instead acting as a timer for the level, HoldTheLine-style. The hazards of the level instead consist of mooks and terrain hazards.

to:

A BossBattle that doesn't play like In many games, the normal levels have you navigating a BossBattle. There's a boss health bar, large area, evading obstacles and the level finishes when it reaches 0, but the boss isn't fighting {{Mook}}s, while {{Boss Battle}}s take place in a much smaller arena where the focus of is entirely on fighting a singular enemy.

Some bosses don't follow this rule, and refuse to limit themselves to a tiny arena. They still have a health bar that you need to deplete to move on, but
the level, instead acting as fight takes place over the course of a full-size level. This means that during the fight and between boss phases, you'll have to contend with the usual enemies and environmental hazards of other levels. The boss therefore acts more like a timer for the level, HoldTheLine-style. The hazards of the level instead consist of mooks and terrain hazards.
HoldTheLine-style.
Is there an issue? Send a MessageReason:
None


* The fourth boss of ''[[VideoGame/SuperMonkeyBall Super Monkey Ball Banana Blitz]]'' is an absolutely massive robot dinosaur. The fight is unique from the other boss battles in the game, since instead of fassing the boss in an arena and hitting its weak spot to bring down their health, this boss has you move across the boss's back, fighting through enemies and obstacles to reach its head and shut it off.

to:

* The fourth boss of ''[[VideoGame/SuperMonkeyBall Super Monkey Ball Banana Blitz]]'' is an absolutely massive robot dinosaur. The fight is unique from the other boss battles in the game, since instead of fassing facing the boss in an arena and hitting its weak spot to bring down their health, the health bar, this boss has you move across the boss's back, fighting through enemies and obstacles to reach its head and shut it off.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ''VideoGame/DevilMayCry4'': [[spoiler:The Savior]] in Mission 18. You really spend more time jumping around on floating platforms to avoid its attacks or waiting for opportune moments to [[AttackItsWeakPoint destroy its weak spots]] than actually fighting it directly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The fourth boss of ''[[VideoGame/SuperMonkeyBall Super Monkey Ball Banana Blitz]]'' is an absolutely massive robot dinosaur. The fight is unique from the other boss battles in the game, since instead of fassing the boss in an arena and hitting its weak spot to bring down their health, this boss has you move across the boss's back, fighting through enemies and obstacles to reach its head and shut it off.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Puzzle Game]]
* ''VideoGame/MazeBurrow'' has boss levels where you face the moles who took over your burrow, but they play very similarly to regular levels. The only difference, aside from the boss music, is the presence of mole enemies, who have to be tricked into [[HoistByHisOwnPetard shooting each other]] with rocks or otherwise helping you clear the level.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* The FinalBoss in ''VideoGame/AeroTheAcrobat'': A good half of the battle is spent chasing him upwards and upwards through the floors, tiers, and rafters of his laboratory.

to:

* The FinalBoss in ''VideoGame/AeroTheAcrobat'': ''VideoGame/AeroTheAcroBat'': A good half of the battle is spent chasing him upwards and upwards through the floors, tiers, and rafters of his laboratory.



[[folder:Shoot 'Em Up]]

to:

[[folder:Shoot 'Em 'em Up]]
Tabs MOD

Changed: 18

Is there an issue? Send a MessageReason:
YMMV


* ''VideoGame/StarFox64'' has [[FanNickname the Forever Train]], which causes trouble for you all throughout the Macbeth stage. Near the end it will deploy its secret weapon, the Mechbeth, for a traditional boss battle, but you can avoid having to deal with Mechbeth by simply switching the track to send the train crashing into the weapons factory.

to:

* ''VideoGame/StarFox64'' has [[FanNickname the "the Forever Train]], Train", which causes trouble for you all throughout the Macbeth stage. Near the end it will deploy its secret weapon, the Mechbeth, for a traditional boss battle, but you can avoid having to deal with Mechbeth by simply switching the track to send the train crashing into the weapons factory.
Is there an issue? Send a MessageReason:
None


Related to BattleshipRaid, ColossusClimb, and FlunkyBoss, but is distinct from each - a BattleshipRaid or ColossusClimb keeps the focus on the boss, and the things you have to destroy and the parts of the level you have to traverse are generally part of or ejected from the boss, a FlunkyBoss generally keeps to one room. There are also the AdvancingBossOfDoom and GetBackHereBoss tropes, where a boss may be chasing you or you may be chasing the boss, respectively, but in those cases, the boss is often a clear goal (most often in the case of the latter) that must either be avoided or found.

to:

Related to BattleshipRaid, ColossusClimb, and FlunkyBoss, but is distinct from each - -- a BattleshipRaid or ColossusClimb keeps the focus on the boss, and the things you have to destroy and the parts of the level you have to traverse are generally part of or ejected from the boss, while a FlunkyBoss generally keeps to one room. There are also the AdvancingBossOfDoom and GetBackHereBoss tropes, where a boss may be chasing you or you may be chasing the boss, respectively, but in those cases, the boss is often a clear goal (most often in the case of the latter) that must either be avoided or found.



Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The various E.M.M.I.s from ''VideoGame/MetroidDread''. Entering their chambers forces you into a StealthBasedMission. Once you defeat the Central Unit and obtain the temporary power-up needed to destroy the robot, when you return to the main chamber the E.M.M.I. will be in permanent Pursuit Mode, and you have to choose a good spot on the map to wail on the E.M.M.I. as it approaches you.
Is there an issue? Send a MessageReason:
Inappropiate


** ''VideoGame/StarFox64'' has [[FanNickname the Forever Train]], which causes trouble for you all throughout the Macbeth stage. Near the end it will deploy its secret weapon, the Mechbeth, for a traditional boss battle, but you can avoid having to deal with Mechbeth by simply switching the track to send the train crashing into the weapons factory.

to:

** * ''VideoGame/StarFox64'' has [[FanNickname the Forever Train]], which causes trouble for you all throughout the Macbeth stage. Near the end it will deploy its secret weapon, the Mechbeth, for a traditional boss battle, but you can avoid having to deal with Mechbeth by simply switching the track to send the train crashing into the weapons factory.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Most of ''VideoGame/RadiantSilvergun'' Stage 5 is a boss fight against SBS-133. However, unlike other boss fights, you also have to deal with an onslaught of {{Mook}}s, and color-coded ones no less so you have to chain enemies for score during the already difficult boss fight (that is, if you care about having reasonably-powered weapons).
Is there an issue? Send a MessageReason:
grammar


* Boss stages in ''VideoGame/{{Jumper}}'' games are generally normal levels with additional danger in form an enemy who is usually defeated as result of progressing through the stage. The Boss in ''Jumper Two'', however, gives a genuine boss fight in which he is defeated by [[TennisBoss reflecting energy orbs back at him]].

to:

* Boss stages in ''VideoGame/{{Jumper}}'' games are generally normal levels with additional danger in the form of an enemy who is usually defeated as a result of progressing through the stage. The Boss in ''Jumper Two'', however, gives a genuine boss fight in which he is defeated by [[TennisBoss reflecting energy orbs back at him]].
Is there an issue? Send a MessageReason:
grammar


* In ''VideoGame/BatmanArkhamCity'', some side character battles can play like this. Folks like ComicBook/TheRiddler, ComicBook/{{Deadshot}}, or Zsasz can't stand go toe-to-toe with the Bat, but have advantages like hostages or powerful guns, so their battles consist of getting close enough to them to perform an instant takedown without alerting them to your approach.

to:

* In ''VideoGame/BatmanArkhamCity'', some side character battles can play like this. Folks like ComicBook/TheRiddler, ComicBook/{{Deadshot}}, or Zsasz can't stand to go toe-to-toe with the Bat, but have advantages like hostages or powerful guns, so their battles consist of getting close enough to them to perform an instant takedown without alerting them to your approach.

Added: 10491

Changed: 4815

Removed: 6319

Is there an issue? Send a MessageReason:
Sorted examples


* The level Aerial Combat from ''VideoGame/{{Bugdom}}'' is completed by destroying the beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and the threats in the level consist of flying bees and various terrain hazards on the ground.
* The final boss of the Octo Expansion of ''VideoGame/Splatoon2'' is like this. [[spoiler: You have to splat an entire statue in ink, before the time runs out. The statue doesn't attack you, and no enemies spawn, so your only threat is the incredibly tight time limit.]]
* Dr. Zomboss from ''VideoGame/PlantsVsZombies'' plays almost entirely like a conveyor-belt ''Plants vs Zombies'' level, only occasionally attacking and becoming vulnerable.
* The fight with Ironhead in ''VideoGame/CaveStory'' takes up the entire level "Main Artery". However, Ironhead itself merely swims back and forth through the screen, occasionally shooting three puny shots at you. The level is mostly about fighting the swarms of Pufferfish that flood the screen, and dodging the blocks flying across the screen that deal CollisionDamage.

to:

[[foldercontrol]]

[[folder:Action Adventure]]
* The level Aerial Combat from ''VideoGame/{{Bugdom}}'' is completed by destroying ''VideoGame/BatmanArkhamAsylum'':
** All three encounters with ComicBook/TheScarecrow are this. After a few minutes of horror, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At
the beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and end, shining a spotlight on him will dispel the threats illusion.
** Killer Croc
in the level same game. His "fight" consists of sneaking around his lair trying to collect plant samples without alerting him to your presence, and knocking him back into the water if he finds you.
* In ''VideoGame/BatmanArkhamCity'', some side character battles can play like this. Folks like ComicBook/TheRiddler, ComicBook/{{Deadshot}}, or Zsasz can't stand go toe-to-toe with the Bat, but have advantages like hostages or powerful guns, so their battles
consist of flying bees and getting close enough to them to perform an instant takedown without alerting them to your approach.
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the "battle" against Divine Beast Vah Rudaniah is actually more of a [[StealthBasedMission Stealth-Based]] EscortMission. Link must guide Yunobo to the
various terrain hazards on cannons dotted around Death Mountain, using them to launch Yunobo at Rudania. All while avoiding (or destroying) the ground.
* The final boss of the Octo Expansion of ''VideoGame/Splatoon2'' is like this. [[spoiler: You have to splat an entire statue in ink, before the time runs out. The statue doesn't attack you, and no enemies spawn, so your only threat is the incredibly tight time limit.]]
* Dr. Zomboss from ''VideoGame/PlantsVsZombies'' plays almost entirely like a conveyor-belt ''Plants vs Zombies'' level, only occasionally attacking and becoming vulnerable.
* The fight with Ironhead in ''VideoGame/CaveStory'' takes up the entire level "Main Artery". However, Ironhead itself merely swims back and forth through the screen, occasionally shooting three puny shots at you. The level is mostly about fighting the swarms of Pufferfish
search drones that flood the screen, and dodging the blocks flying across the screen that deal CollisionDamage.it deployed.
[[/folder]]

[[folder:Action RPG]]



* The FinalBoss in ''VideoGame/AeroTheAcrobat'': A good half of the battle is spent chasing him upwards and upwards through the floors, tiers, and rafters of his laboratory.
* ''VideoGame/SonicTheHedgehog'':
** ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', Lava Reef Zone, Act 2. The fight with Robotnik begins with a forced-scrolling segment, then the meat of the fight involves dodging mines while leaping between moving platforms in lava. You don't directly damage Robotnik; you just survive until Robotnik destroys the machine with his own mines.
** ''VideoGame/SonicTheHedgehogCD'' has the Collision Chaos boss, a [[PinballZone pinball machine]]
** ''VideoGame/SonicTheHedgehog1'' has the Labyrinth Zone boss. While you can hit Robotnik the pre-requisite eight times, it's entirely unnecessary, and the level ends once you reach the top of a vertical shaft filled with obstacles that is slowly flooding with water.
** In ''VideoGame/{{Sonic Rush|Series}}'' Adventure, we have the Ghost Whale which you must enter, then work your way through an obstacle course.
** The first part of the Dark Gaia fight in ''VideoGame/SonicUnleashed'' is half [[spoiler:piloting a HumongousMecha made out of temples]] and half this, with Sonic running down [[spoiler:the aforementioned mecha's arms]] to hit Dark Gaia's weak spots.
** The fights with Captain Jelly and Admiral Jelly in ''VideoGame/SonicColors'', though you do still have to hit the boss in between the level-like segments (which can be done in one hit with a yellow Wisp in tow and some good aim).
** In ''VideoGame/SonicGenerations'', Perfect Chaos plays out this way. Mind you, this is fairly similar to how Perfect Chaos worked in the original ''VideoGame/SonicAdventure''; despite the fact that [[TookALevelInBadass you don't have Super Sonic for the fight]], the ''Generations'' boost mechanic works in almost the same way, so the only real differences are the addition of 2D sections and the method of scoring the final hit.
** Any of the bosses of the ''VideoGame/SonicRiders'' games, purely by virtue of the fact that it's a racing game. [[Administrivia/TropesAreTools This works out]], however, as it doesn't take any wild changes of the mechanics to get the fights to work in the context of the game.
* Similar to the above, the boss races in ''VideoGame/CrashTeamRacing'' are simply one-on-one races on a normal track, the only real gameplay addition being the opponent having unlimited items.
* The boss levels in the first ''VideoGame/SpyroTheDragon'' are more-or-less normal levels that happen to have a weak GetBackHereBoss in them that only takes a few hits to defeat. None of them are required to beat the game, they only exist for extra collectables. The only reason to defeat the bosses themselves is because they drop gems. This changed in later games, which made bosses a lot stronger and gave them each a BossOnlyLevel.
* The boss levels for the video game version of ''WesternAnimation/ABugsLife'' are like this, as you have to collect 50 grain, find all the FLIK letters, and kill all the enemies with a gold berry in order to fully complete them, just like any other level. The fights against the Bird and Hopper are particularly good examples, as they take place in level-sized maze/canyon areas that involve a lot of climbing.
* Speed Buster in ''VideoGame/NoMoreHeroes'' plays like this. What makes her different from the other bosses is that she is at the end of the level, and that Travis has to make his way while avoiding her dreaded laser cannon. [[spoiler:To win, Travis has to knock down a telephone pole to destroy her {{BFG}}, then make his way to Speed Buster herself to win.]] This break from the normal boss structure apparently causes her to not be included in the game's score attack mode, a BossRush mode that allows players to fight a ranking fight of their choosing.
* The fourth level of ''VideoGame/XenaWarriorPrincess'', the Isle of Kronos, where right at the beginning of the level Xena will get assaulted by a huge cyclops who hurl rocks at her from a distance. After dodging the flung rocks and making her way inland, Xena will have to climb up a small hill, surviving a landslide started by the Cyclops and make her way to the top of the hill where she confronts the Cyclops one-on-one. The level ends when Xena made the cyclops fall to its death.
* ''VideoGame/BatmanArkhamAsylum'':
** All three encounters with ComicBook/TheScarecrow are this. After a few minutes of horror, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At the end, shining a spotlight on him will dispel the illusion.
** Killer Croc in the same game. His "fight" consists of sneaking around his lair trying to collect plant samples without alerting him to your presence, and knocking him back into the water if he finds you.
* In ''VideoGame/BatmanArkhamCity'', some side character battles can play like this. Folks like ComicBook/TheRiddler, ComicBook/{{Deadshot}}, or Zsasz can't stand go toe-to-toe with the Bat, but have advantages like hostages or powerful guns, so their battles consist of getting close enough to them to perform an instant takedown without alerting them to your approach.
* The third Bowser battle in ''VideoGame/SuperMario3DWorld'' as he transforms into Meowser, and then Double Meowser, running around you and attacking at multiple points. However, getting to the end is really all that's needed.
* There are quite a few ''VideoGame/GodOfWar'' examples, all full of [[VideoGameSetpiece Setpieces]], such as the giant living statue at the start of [[VideoGame/GodOfWarII the second game]].



[[/folder]]

[[folder:First-Person Shooter]]
* Unlike in the main ''VideoGame/DeusExHumanRevolution'', the only boss in ''The Missing Link'', [[spoiler:Burke]], has no ContractualBossImmunity or any abilities that make him fundamentally different than a normal enemy. Your confrontation with him is really about getting through the gauntlet of soldiers to the room he's holed up in.



** The Scarab Walker from ''VideoGame/{{Halo 2}}'', which was more of a platform or level segment than an actual boss. They became legitimate bosses in ''VideoGame/{{Halo 3}}''.

to:

** The Scarab Walker from ''VideoGame/{{Halo 2}}'', ''VideoGame/Halo2'', which was more of a platform or level segment than an actual boss. They became legitimate bosses in ''VideoGame/{{Halo 3}}''.''VideoGame/Halo3''.



* The Cydonia alien base on Mars in ''VideoGame/XCOMUFODefense'' has a big alien brain that needs to be destroyed in order to beat the game, but it doesn't do anything and thus the level is really more like a standard alien base assault mission.
* ''VideoGame/StarFox1'' has its alternate FinalBoss, [[spoiler: the Slot Machine]].
** ''VideoGame/StarFox64'' has [[FanNickname the Forever Train]], which causes trouble for you all throughout the Macbeth stage. Near the end it will deploy its secret weapon, the Mechbeth, for a traditional boss battle, but you can avoid having to deal with Mechbeth by simply switching the track to send the train crashing into the weapons factory.
* In ''VideoGame/SyphonFilter'''s third level, you chase Mara Aramov through a a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun dodging trains]]. You can either snipe her while she's running, or you can chase her to the end and take her down there.
* Boss stages in ''VideoGame/{{Jumper}}'' games are generally normal levels with additional danger in form an enemy who is usually defeated as result of progressing through the stage. The Boss in ''Jumper Two'', however, gives a genuine boss fight in which he is defeated by [[TennisBoss reflecting energy orbs back at him]].
* The first, third and final bosses in ''[[VideoGame/MeatBoy Super Meat Boy]]'' play out like normal levels with a few extra hazards.
* Unlike in the main ''VideoGame/DeusExHumanRevolution'', the only boss in ''The Missing Link'', [[spoiler:Burke]], has no ContractualBossImmunity or any abilities that make him fundamentally different than a normal enemy. Your confrontation with him is really about getting through the gauntlet of soldiers to the room he's holed up in.
* Balrog's stage in ''VideoGame/StreetFighterXMegaMan'' has Balrog at the far left side of the screen, occasionally jumping forward to attack. Mega Man can't damage him; he just needs to make his way past all the obstacles until Balrog steps on a shaky bridge and falls.
* The Xel'naga Temple in the ''Videogame/StarcraftII'' mission "The Dig" is presented in this way, with its own nifty health bar frame. Your objective is solely to [[ExactlyWhatItSaysOnTheTin dig]] your way through the temple's door with a giant mining laser. Because it's a temple, it can't move or fight you in any way, and the difficulty of the stage lies in its fanatical guardians. Note that in this case, you are encouraged to use [[DeathRay the mining laser]] to help defend your base as well as unlock secondary objectives, which does make tunneling through the door take longer; therefore the mission is slightly shorter if you're confident enough in your base defenses not to need it.

to:

[[/folder]]

[[folder:Hack and Slash]]
%%* There are quite a few ''VideoGame/GodOfWar'' examples, all full of [[VideoGameSetpiece Setpieces]], such as the giant living statue at the start of [[VideoGame/GodOfWarII the second game]].
* The Cydonia alien base on Mars in ''VideoGame/XCOMUFODefense'' has a big alien brain that needs to be destroyed in order to beat fourth level of ''VideoGame/XenaWarriorPrincess'', the game, but it doesn't do anything and thus Isle of Kronos, where right at the beginning of the level is really more like a standard alien base assault mission.
* ''VideoGame/StarFox1'' has its alternate FinalBoss, [[spoiler: the Slot Machine]].
** ''VideoGame/StarFox64'' has [[FanNickname the Forever Train]], which causes trouble for you all throughout the Macbeth stage. Near the end it
Xena will deploy its secret weapon, the Mechbeth, for a traditional boss battle, but you can avoid having to deal with Mechbeth get assaulted by simply switching the track to send the train crashing into the weapons factory.
* In ''VideoGame/SyphonFilter'''s third level, you chase Mara Aramov through
a huge cyclops who hurl rocks at her from a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun distance. After dodging trains]]. You can either snipe the flung rocks and making her while she's running, or you can chase way inland, Xena will have to climb up a small hill, surviving a landslide started by the Cyclops and make her way to the end and take her down there.
* Boss stages in ''VideoGame/{{Jumper}}'' games are generally normal levels with additional danger in form an enemy who is usually defeated as result of progressing through the stage. The Boss in ''Jumper Two'', however, gives a genuine boss fight in which he is defeated by [[TennisBoss reflecting energy orbs back at him]].
* The first, third and final bosses in ''[[VideoGame/MeatBoy Super Meat Boy]]'' play out like normal levels with a few extra hazards.
* Unlike in the main ''VideoGame/DeusExHumanRevolution'', the only boss in ''The Missing Link'', [[spoiler:Burke]], has no ContractualBossImmunity or any abilities that make him fundamentally different than a normal enemy. Your confrontation with him is really about getting through the gauntlet of soldiers to the room he's holed up in.
* Balrog's stage in ''VideoGame/StreetFighterXMegaMan'' has Balrog at the far left side
top of the screen, occasionally jumping forward to attack. Mega Man can't damage him; he just needs to make his way past all hill where she confronts the obstacles until Balrog steps on a shaky bridge and falls.
*
Cyclops one-on-one. The Xel'naga Temple in level ends when Xena made the ''Videogame/StarcraftII'' mission "The Dig" is presented in this way, with cyclops fall to its own nifty health bar frame. Your objective is solely to [[ExactlyWhatItSaysOnTheTin dig]] your way through the temple's door with a giant mining laser. Because it's a temple, it can't move or fight you in any way, and the difficulty of the stage lies in its fanatical guardians. Note that in this case, you are encouraged to use [[DeathRay the mining laser]] to help defend your base as well as unlock secondary objectives, which does make tunneling through the door take longer; therefore the mission is slightly shorter if you're confident enough in your base defenses not to need it.death.
[[/folder]]

[[folder:Light Gun Game]]



* ''VideoGame/{{Eschatos}}''[='=]s third stage (Areas 12 through 15) is spent fighting against a space station, and you deplete its health over the course of the stage, occasionally pulling away to fight waves of {{Mook}}s. The boss music doesn't play until the final area, when the station's been severely damaged leaving only the core and is down to the last of its three health bars.
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the "battle" against Divine Beast Vah Rudaniah is actually more of a [[StealthBasedMission Stealth-Based]] EscortMission. Link must guide Yunobo to the various cannons dotted around Death Mountain, using them to launch Yunobo at Rudania. All while avoiding (or destroying) the search drones that it deployed.
* The FinalBoss of ''VideoGame/ResidentEvil3Nemesis'' is about trying to bring power to a railgun by inserting three batteries dotted around the area into their sockets then lure the Nemesis into the weapon's line of fire, while avoiding contact with Nemesis itself. Its [[VideoGame/ResidentEvil3Remake remake]] changes Nemesis' final form into a [[AttackOfTheFiftyFootWhatever gigantic]] StationaryBoss and the railgun into something relatively smaller but three of the batteries dotted around the arena still need be manually inserted in order to give it power.

to:

[[/folder]]

[[folder:Metroidvania]]
* ''VideoGame/{{Eschatos}}''[='=]s third stage (Areas 12 The fight with Ironhead in ''VideoGame/CaveStory'' takes up the entire level "Main Artery". However, Ironhead itself merely swims back and forth through 15) is spent fighting against a space station, and you deplete its health over the course of the stage, screen, occasionally pulling away to fight waves of {{Mook}}s. The boss music doesn't play until the final area, when the station's been severely damaged leaving only the core and is down to the last of its shooting three health bars.
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'',
puny shots at you. The level is mostly about fighting the "battle" against Divine Beast Vah Rudaniah is actually more swarms of a [[StealthBasedMission Stealth-Based]] EscortMission. Link must guide Yunobo to the various cannons dotted around Death Mountain, using them to launch Yunobo at Rudania. All while avoiding (or destroying) the search drones Pufferfish that it deployed.
flood the screen, and dodging the blocks flying across the screen that deal CollisionDamage.
[[/folder]]

[[folder:Platformer]]
* The FinalBoss in ''VideoGame/AeroTheAcrobat'': A good half of ''VideoGame/ResidentEvil3Nemesis'' is about trying to bring power to a railgun by inserting three batteries dotted around the area into their sockets then lure battle is spent chasing him upwards and upwards through the Nemesis into floors, tiers, and rafters of his laboratory.
* The level Aerial Combat from ''VideoGame/{{Bugdom}}'' is completed by destroying
the weapon's line of fire, while avoiding contact with Nemesis itself. Its [[VideoGame/ResidentEvil3Remake remake]] changes Nemesis' final form into a [[AttackOfTheFiftyFootWhatever gigantic]] StationaryBoss beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and the railgun into something relatively smaller but three of threats in the batteries dotted around level consist of flying bees and various terrain hazards on the arena still need be manually inserted ground.
* The boss levels for the video game version of ''WesternAnimation/ABugsLife'' are like this, as you have to collect 50 grain, find all the FLIK letters, and kill all the enemies with a gold berry
in order to give fully complete them, just like any other level. The fights against the Bird and Hopper are particularly good examples, as they take place in level-sized maze/canyon areas that involve a lot of climbing.
* Boss stages in ''VideoGame/{{Jumper}}'' games are generally normal levels with additional danger in form an enemy who is usually defeated as result of progressing through the stage. The Boss in ''Jumper Two'', however, gives a genuine boss fight in which he is defeated by [[TennisBoss reflecting energy orbs back at him]].
* ''VideoGame/SonicTheHedgehog'':
** ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', Lava Reef Zone, Act 2. The fight with Robotnik begins with a forced-scrolling segment, then the meat of the fight involves dodging mines while leaping between moving platforms in lava. You don't directly damage Robotnik; you just survive until Robotnik destroys the machine with his own mines.
** ''VideoGame/SonicTheHedgehogCD'' has the Collision Chaos boss, a [[PinballZone pinball machine]]
** ''VideoGame/SonicTheHedgehog1'' has the Labyrinth Zone boss. While you can hit Robotnik the pre-requisite eight times, it's entirely unnecessary, and the level ends once you reach the top of a vertical shaft filled with obstacles that is slowly flooding with water.
** In ''VideoGame/{{Sonic Rush|Series}}'' Adventure, we have the Ghost Whale which you must enter, then work your way through an obstacle course.
** The first part of the Dark Gaia fight in ''VideoGame/SonicUnleashed'' is half [[spoiler:piloting a HumongousMecha made out of temples]] and half this, with Sonic running down [[spoiler:the aforementioned mecha's arms]] to hit Dark Gaia's weak spots.
** The fights with Captain Jelly and Admiral Jelly in ''VideoGame/SonicColors'', though you do still have to hit the boss in between the level-like segments (which can be done in one hit with a yellow Wisp in tow and some good aim).
** In ''VideoGame/SonicGenerations'', Perfect Chaos plays out this way. Mind you, this is fairly similar to how Perfect Chaos worked in the original ''VideoGame/SonicAdventure''; despite the fact that [[TookALevelInBadass you don't have Super Sonic for the fight]], the ''Generations'' boost mechanic works in almost the same way, so the only real differences are the addition of 2D sections and the method of scoring the final hit.
* The boss levels in the first ''VideoGame/SpyroTheDragon'' are more-or-less normal levels that happen to have a weak GetBackHereBoss in them that only takes a few hits to defeat. None of them are required to beat the game, they only exist for extra collectables. The only reason to defeat the bosses themselves is because they drop gems. This changed in later games, which made bosses a lot stronger and gave them each a BossOnlyLevel.
* The third Bowser battle in ''VideoGame/SuperMario3DWorld'' as he transforms into Meowser, and then Double Meowser, running around you and attacking at multiple points. However, getting to the end is really all that's needed.
* The first, third and final bosses in ''[[VideoGame/MeatBoy Super Meat Boy]]'' play out like normal levels with a few extra hazards.
[[/folder]]

[[folder:Racing Game]]
* Similar to the above, the boss races in ''VideoGame/CrashTeamRacing'' are simply one-on-one races on a normal track, the only real gameplay addition being the opponent having unlimited items.
* Any of the bosses of the ''VideoGame/SonicRiders'' games, purely by virtue of the fact that it's a racing game. [[Administrivia/TropesAreTools This works out]], however, as
it power.doesn't take any wild changes of the mechanics to get the fights to work in the context of the game.
[[/folder]]

[[folder:Role-Playing Game]]


Added DiffLines:

[[/folder]]

[[folder:Run-and-Gun]]
* Balrog's stage in ''VideoGame/StreetFighterXMegaMan'' has Balrog at the far left side of the screen, occasionally jumping forward to attack. Mega Man can't damage him; he just needs to make his way past all the obstacles until Balrog steps on a shaky bridge and falls.
[[/folder]]

[[folder:Shoot 'Em Up]]
* ''VideoGame/{{Eschatos}}'''s third stage (Areas 12 through 15) is spent fighting against a space station, and you deplete its health over the course of the stage, occasionally pulling away to fight waves of {{Mook}}s. The boss music doesn't play until the final area, when the station's been severely damaged leaving only the core and is down to the last of its three health bars.
* ''VideoGame/StarFox1'' has its alternate FinalBoss, [[spoiler: the Slot Machine]].
** ''VideoGame/StarFox64'' has [[FanNickname the Forever Train]], which causes trouble for you all throughout the Macbeth stage. Near the end it will deploy its secret weapon, the Mechbeth, for a traditional boss battle, but you can avoid having to deal with Mechbeth by simply switching the track to send the train crashing into the weapons factory.
[[/folder]]

[[folder:Strategy Game]]
* The Xel'naga Temple in the ''Videogame/StarcraftII'' mission "The Dig" is presented in this way, with its own nifty health bar frame. Your objective is solely to [[ExactlyWhatItSaysOnTheTin dig]] your way through the temple's door with a giant mining laser. Because it's a temple, it can't move or fight you in any way, and the difficulty of the stage lies in its fanatical guardians. Note that in this case, you are encouraged to use [[DeathRay the mining laser]] to help defend your base as well as unlock secondary objectives, which does make tunneling through the door take longer; therefore the mission is slightly shorter if you're confident enough in your base defenses not to need it.
* The Cydonia alien base on Mars in ''VideoGame/XCOMUFODefense'' has a big alien brain that needs to be destroyed in order to beat the game, but it doesn't do anything and thus the level is really more like a standard alien base assault mission.
[[/folder]]

[[folder:Survival Horror]]
* The FinalBoss of ''VideoGame/ResidentEvil3Nemesis'' is about trying to bring power to a railgun by inserting three batteries dotted around the area into their sockets then lure the Nemesis into the weapon's line of fire, while avoiding contact with Nemesis itself. Its [[VideoGame/ResidentEvil3Remake remake]] changes Nemesis' final form into a [[AttackOfTheFiftyFootWhatever gigantic]] StationaryBoss and the railgun into something relatively smaller but three of the batteries dotted around the arena still need be manually inserted in order to give it power.
[[/folder]]

[[folder:Third-Person Shooter]]
* The final boss of the Octo Expansion of ''VideoGame/Splatoon2'' is like this. [[spoiler: You have to splat an entire statue in ink, before the time runs out. The statue doesn't attack you, and no enemies spawn, so your only threat is the incredibly tight time limit.]]
* In ''VideoGame/SyphonFilter'''s third level, you chase Mara Aramov through a a DC Metro [[SinisterSubway subway tunnel]] while [[CorridorCubbyholeRun dodging trains]]. You can either snipe her while she's running, or you can chase her to the end and take her down there.
[[/folder]]

[[folder:Tower Defense]]
* Dr. Zomboss from ''VideoGame/PlantsVsZombies'' plays almost entirely like a conveyor-belt ''Plants vs Zombies'' level, only occasionally attacking and becoming vulnerable.
[[/folder]]

[[folder:Wide Open Sandbox]]
* Speed Buster in ''VideoGame/NoMoreHeroes'' plays like this. What makes her different from the other bosses is that she is at the end of the level, and that Travis has to make his way while avoiding her dreaded laser cannon. [[spoiler:To win, Travis has to knock down a telephone pole to destroy her {{BFG}}, then make his way to Speed Buster herself to win.]] This break from the normal boss structure apparently causes her to not be included in the game's score attack mode, a BossRush mode that allows players to fight a ranking fight of their choosing.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The fourth level of ''VideoGame/XenaWarriorPrincess'', the Isle of Kronos, where right at the beginning of the level Xena will get assaulted by a huge cyclops who hurl rocks at her from a distance. After dodging the flung rocks and making her way inland, Xena will have to climb up a small hill, surviving a landslide started by the Cyclops and make her way to the top of the hill where she confronts the Cyclops one-on-one. The level ends when Xena made the cyclops fall to its death.
Is there an issue? Send a MessageReason:
None


Compare BossInMookClothing.

to:

Compare BossInMookClothing.
BossInMookClothing. Do not confuse with BossOnlyLevel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheElderScrollsVSkyrim'' has Hag's End, the third and last part of the Deepwood Redoubt dungeon. While the game tends to blur the line between regular enemies and bosses, the [[HarpingOnAboutHarpies Hagraven]] is the strongest enemy in Hag's End. She teleports deeper into the ruins each time you take out a quarter of her health, leaving you to fight your way through the witches that inhabit the place and otherwise make your way through the dungeon. You even get a new word of power before the last part of the battle, which takes you back outside where she [[FlunkyBoss summons a pair of ice wraiths to back her up]] and spams destruction magic until you can get to her and shave off the last of her health.

Top