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* All three encounters with Scarecrow in ''BatmanArkhamAsylum'' are this. After a few minutes of HighOctaneNightmareFuel, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At the end, shining a spotlight on him will dispel the illusion.

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* All three encounters with Scarecrow in ''BatmanArkhamAsylum'' are this. After a few minutes of HighOctaneNightmareFuel, NightmareFuel, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At the end, shining a spotlight on him will dispel the illusion.

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Italicised stuff and removed a zero-content example.


* [[DoesNotLikeMen Speed Buster]] in ''{{No More Heroes}}'' plays like this. What makes her different from the other bosses is that she is at the end of the level, and that Travis has to make his way while avoiding her dreaded laser cannon. [[spoiler:To win, Travis has to knock down a telephone pole to destroy her {{BFG}}, then make his way to Speed Buster herself to win.]] This break from the normal boss structure apparently causes her to not be included in the game's score attack mode, a {{Boss Rush}} mode that allows players to fight a ranking fight of their choosing.
* The Riftworm in GearsOfWar 2 is basically this.
* All three encounters with Scarecrow in BatmanArkhamAsylum are this. After a few minutes of HighOctaneNightmareFuel, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At the end, shining a spotlight on him will dispel the illusion.

to:

* [[DoesNotLikeMen Speed Buster]] in ''{{No More Heroes}}'' ''NoMoreHeroes'' plays like this. What makes her different from the other bosses is that she is at the end of the level, and that Travis has to make his way while avoiding her dreaded laser cannon. [[spoiler:To win, Travis has to knock down a telephone pole to destroy her {{BFG}}, then make his way to Speed Buster herself to win.]] This break from the normal boss structure apparently causes her to not be included in the game's score attack mode, a {{Boss Rush}} BossRush mode that allows players to fight a ranking fight of their choosing.
* The Riftworm in GearsOfWar 2 is basically this.
*
All three encounters with Scarecrow in BatmanArkhamAsylum ''BatmanArkhamAsylum'' are this. After a few minutes of HighOctaneNightmareFuel, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At the end, shining a spotlight on him will dispel the illusion.
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* There are quite a few ''GodOfWar'' examples, all full of [[VideoGameSetpiece Setpieces]], such as the giant living statue at the start of the second game.

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* There are quite a few ''GodOfWar'' examples, all full of [[VideoGameSetpiece Setpieces]], such as the giant living statue at the start of the second game.game.
*In ''MarvelUltimateAlliance,'' Galactus is less of an enemy and more of an incentive to move ''really fast'' as you fight your way through the rest of the stage he's encountered in.

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* ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'', Lava Reef Zone, Act 2. The fight with Robotnik begins with a forced-scrolling segment, then the meat of the fight involves dodging mines while leaping between moving platforms in lava. You don't directly damage Robotnik; you just survive until Robotnik destroys the machine with his own mines.
** ''SonicTheHedgehog 1'' has the Labyrinth Zone boss. While you can hit Robotnik the pre-requisite eight times, it's entirely unneccessary, and the level ends once you reach the tope of a vertical shaft filled with obstacles that is slowly flooding with water.
** In ''VideoGame/{{Sonic Rush|Series}}'' Adventure, we have the Ghost Whale which you must enter, then work your way through an Obstacle Course.
** The first part of the Dark Gaia fight in ''SonicUnleashed'' is half piloting a HumongousMecha [[CrazyAwesome made out of temples]] and half this, with Sonic running down the aforementioned mecha's arms to hit Dark Gaia's weak spots.
** In ''SonicGenerations'', Perfect Chaos plays out this way.
*** Which is fairly similar to how Perfect Chaos worked in the original ''SonicAdventure''; despite the fact that you don't have Super Sonic for the fight, the ''Generations'' boost mechanic works in almost the same way, so the only real differences are the addition of 2D sections and the method of scoring the final hit.

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* SonicTheHedgehog:
**
''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'', Lava Reef Zone, Act 2. The fight with Robotnik begins with a forced-scrolling segment, then the meat of the fight involves dodging mines while leaping between moving platforms in lava. You don't directly damage Robotnik; you just survive until Robotnik destroys the machine with his own mines.
** ''SonicTheHedgehog ''VideoGame/SonicTheHedgehog 1'' has the Labyrinth Zone boss. While you can hit Robotnik the pre-requisite eight times, it's entirely unneccessary, unnecessary, and the level ends once you reach the tope top of a vertical shaft filled with obstacles that is slowly flooding with water.
** In ''VideoGame/{{Sonic Rush|Series}}'' Adventure, we have the Ghost Whale which you must enter, then work your way through an Obstacle Course.
obstacle course.
** The first part of the Dark Gaia fight in ''SonicUnleashed'' ''VideoGame/SonicUnleashed'' is half piloting [[spoiler:piloting a HumongousMecha [[CrazyAwesome made out of temples]] and half this, with Sonic running down the [[spoiler:the aforementioned mecha's arms arms]] to hit Dark Gaia's weak spots.
** In ''SonicGenerations'', ''VideoGame/SonicGenerations'', Perfect Chaos plays out this way.
*** Which is fairly similar to how Perfect Chaos worked in the original ''SonicAdventure''; ''VideoGame/SonicAdventure''; despite the fact that [[TookALevelInBadass you don't have Super Sonic for the fight, fight]], the ''Generations'' boost mechanic works in almost the same way, so the only real differences are the addition of 2D sections and the method of scoring the final hit.
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** In ''SonicRush'' Adventure, we have the Ghost Whale which you must enter, then work your way through an Obstacle Course.

to:

** In ''SonicRush'' ''VideoGame/{{Sonic Rush|Series}}'' Adventure, we have the Ghost Whale which you must enter, then work your way through an Obstacle Course.
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None


** The first part of the Dark Gaia fight in ''SonicUnleashed'' is half piloting a HumongousMecha [[WhatDoYouMeanItsNotAwesome made out of temples]] and half this, with Sonic running down the aforementioned mecha's arms to hit Dark Gaia's weak spots.

to:

** The first part of the Dark Gaia fight in ''SonicUnleashed'' is half piloting a HumongousMecha [[WhatDoYouMeanItsNotAwesome [[CrazyAwesome made out of temples]] and half this, with Sonic running down the aforementioned mecha's arms to hit Dark Gaia's weak spots.
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Added DiffLines:

** The first part of the Dark Gaia fight in ''SonicUnleashed'' is half piloting a HumongousMecha [[WhatDoYouMeanItsNotAwesome made out of temples]] and half this, with Sonic running down the aforementioned mecha's arms to hit Dark Gaia's weak spots.


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*** Which is fairly similar to how Perfect Chaos worked in the original ''SonicAdventure''; despite the fact that you don't have Super Sonic for the fight, the ''Generations'' boost mechanic works in almost the same way, so the only real differences are the addition of 2D sections and the method of scoring the final hit.
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None

Added DiffLines:

** Killer Croc in the same game. His "fight" consists of sneaking around his lair trying to collect plant samples without alerting him to your presence, and knocking him back into the water if he finds you.
** In [[BatmanArkhamCity Arkham City]], some side character battles can play like this. Folks like Riddler, Deadshot, or Zsasz can't stand go toe-to-toe with the Bat, but have advantages like hostages or powerful guns, so their battles consist of getting close enough to them to perform an instant takedown without alerting them to your approach.
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* There are quite a few ''God Of War'' examples, all full of [[VideoGameSetpiece Setpieces]], such as the giant living statue at the start of the second game.

to:

* There are quite a few ''God Of War'' ''GodOfWar'' examples, all full of [[VideoGameSetpiece Setpieces]], such as the giant living statue at the start of the second game.
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** Also every fourth stage in the original ''SuperMarioBros''.

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** Also every fourth stage in the original ''SuperMarioBros''.''SuperMarioBros''.
* There are quite a few ''God Of War'' examples, all full of [[VideoGameSetpiece Setpieces]], such as the giant living statue at the start of the second game.

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** The boss levels for the video game version of ''ABugsLife'' are like this, as you have to collect 50 grain, find all the FLIK letters, and kill all the enemies with a gold berry in order to fully complete them, just like any other level. The fights against the Bird and Hopper are particularily good examples, as they take place in level-sized maze/canyon areas that involve a lot of climbing.

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** In ''SonicGenerations'', Perfect Chaos plays out this way.
*
The boss levels for the video game version of ''ABugsLife'' are like this, as you have to collect 50 grain, find all the FLIK letters, and kill all the enemies with a gold berry in order to fully complete them, just like any other level. The fights against the Bird and Hopper are particularily good examples, as they take place in level-sized maze/canyon areas that involve a lot of climbing.
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* The [[BigBad Bowser]] battles from ''SuperMario3DLand''.

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* The [[BigBad Bowser]] battles from ''SuperMario3DLand''.''SuperMario3DLand''.
** Also every fourth stage in the original ''SuperMarioBros''.
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* ''SonicAndKnuckles'', Lava Reef Zone, Act 2. The fight with Robotnik begins with a forced-scrolling segment, then the meat of the fight involves dodging mines while leaping between moving platforms in lava. You don't directly damage Robotnik; you just survive until Robotnik destroys the machine with his own mines.

to:

* ''SonicAndKnuckles'', ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'', Lava Reef Zone, Act 2. The fight with Robotnik begins with a forced-scrolling segment, then the meat of the fight involves dodging mines while leaping between moving platforms in lava. You don't directly damage Robotnik; you just survive until Robotnik destroys the machine with his own mines.
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None


* Dr. Zomboss from ''PlantsVsZombies''. He plays almost entirely like a conveyor-belt ''Plants vs Zombies'' level, only occasionally attacking and becoming vulnerable.

to:

* Dr. Zomboss from ''PlantsVsZombies''.''VideoGame/PlantsVsZombies''. He plays almost entirely like a conveyor-belt ''Plants vs Zombies'' level, only occasionally attacking and becoming vulnerable.
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None


* All three encounters with Scarecrow in BatmanArkhamAsylum are this. After a few minutes of HighOctaneNightmareFuel, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At the end, shining a spotlight on him will dispel the illusion.

to:

* All three encounters with Scarecrow in BatmanArkhamAsylum are this. After a few minutes of HighOctaneNightmareFuel, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At the end, shining a spotlight on him will dispel the illusion.illusion.
* [[ColossusClimb Megaleg]] from ''SuperMarioGalaxy''.
* The [[BigBad Bowser]] battles from ''SuperMario3DLand''.
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* Ironhead from ''CaveStory''. The fight with Ironhead takes up the entire level "Main Artery". However, Ironhead itself merely swims back and forth through the screen, occasionally shooting three puny shots at you. The level is mostly about fighting the swarms of Pufferfish that flood the screen, and dodging the blocks flying across the screen that deal CollisionDamage.

to:

* Ironhead from ''CaveStory''.''VideoGame/CaveStory''. The fight with Ironhead takes up the entire level "Main Artery". However, Ironhead itself merely swims back and forth through the screen, occasionally shooting three puny shots at you. The level is mostly about fighting the swarms of Pufferfish that flood the screen, and dodging the blocks flying across the screen that deal CollisionDamage.
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None


* The Riftworm in GearsOfWar 2 is basically this.

to:

* The Riftworm in GearsOfWar 2 is basically this.this.
* All three encounters with Scarecrow in BatmanArkhamAsylum are this. After a few minutes of HighOctaneNightmareFuel, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At the end, shining a spotlight on him will dispel the illusion.
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None


* The Riftworm in GearsOfWar2 is basically this.

to:

* The Riftworm in GearsOfWar2 GearsOfWar 2 is basically this.
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* [[DoesNotLikeMen Speed Buster]] in ''{{No More Heroes}}'' plays like this. What makes her different from the other bosses is that she is at the end of the level, and that Travis has to make his way while avoiding her dreaded laser cannon. [[spoiler:To win, Travis has to knock down a telephone pole to destroy her {{BFG}}, then make his way to Speed Buster herself to win.]] This break from the normal boss structure apparently causes her to not be included in the game's score attack mode, a {{Boss Rush}} mode that allows players to fight a ranking fight of their choosing.

to:

* [[DoesNotLikeMen Speed Buster]] in ''{{No More Heroes}}'' plays like this. What makes her different from the other bosses is that she is at the end of the level, and that Travis has to make his way while avoiding her dreaded laser cannon. [[spoiler:To win, Travis has to knock down a telephone pole to destroy her {{BFG}}, then make his way to Speed Buster herself to win.]] This break from the normal boss structure apparently causes her to not be included in the game's score attack mode, a {{Boss Rush}} mode that allows players to fight a ranking fight of their choosing.choosing.
* The Riftworm in GearsOfWar2 is basically this.
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None
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None


** The boss levels for the video game version of ''ABugsLife'' are like this, as you have to collect 50 grain, find all the FLIK letters, and kill all the enemies with a gold berry in order to fully complete them, just like any other level. The fights against the Bird and Hopper are particularily good examples, as they take place in level-sized maze/canyon areas that involve a lot of climbing.

to:

** The boss levels for the video game version of ''ABugsLife'' are like this, as you have to collect 50 grain, find all the FLIK letters, and kill all the enemies with a gold berry in order to fully complete them, just like any other level. The fights against the Bird and Hopper are particularily good examples, as they take place in level-sized maze/canyon areas that involve a lot of climbing.climbing.
* [[DoesNotLikeMen Speed Buster]] in ''{{No More Heroes}}'' plays like this. What makes her different from the other bosses is that she is at the end of the level, and that Travis has to make his way while avoiding her dreaded laser cannon. [[spoiler:To win, Travis has to knock down a telephone pole to destroy her {{BFG}}, then make his way to Speed Buster herself to win.]] This break from the normal boss structure apparently causes her to not be included in the game's score attack mode, a {{Boss Rush}} mode that allows players to fight a ranking fight of their choosing.
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None


** The boss levels for the video game version of ''ABug'sLife'' are like this, as you have to collect 50 grain, find all the FLIK letters, and kill all the enemies with a gold berry in order to fully complete them, just like any other level. The fights against the Bird and Hopper are particularily good examples, as they take place in level-sized maze/canyon areas that involve a lot of climbing.

to:

** The boss levels for the video game version of ''ABug'sLife'' ''ABugsLife'' are like this, as you have to collect 50 grain, find all the FLIK letters, and kill all the enemies with a gold berry in order to fully complete them, just like any other level. The fights against the Bird and Hopper are particularily good examples, as they take place in level-sized maze/canyon areas that involve a lot of climbing.
Is there an issue? Send a MessageReason:
None


** In ''SonicRush'' Adventure, we have the Ghost Whale which you must enter, then work your way through an Obstacle Course.

to:

** In ''SonicRush'' Adventure, we have the Ghost Whale which you must enter, then work your way through an Obstacle Course.Course.
** The boss levels for the video game version of ''ABug'sLife'' are like this, as you have to collect 50 grain, find all the FLIK letters, and kill all the enemies with a gold berry in order to fully complete them, just like any other level. The fights against the Bird and Hopper are particularily good examples, as they take place in level-sized maze/canyon areas that involve a lot of climbing.
Is there an issue? Send a MessageReason:
None


* The level Aerial Combat from ''Bugdom''. The level is completed by destroying the beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and the threats in the level consist of flying bees and various terrain hazards on the ground.

to:

* The level Aerial Combat from ''Bugdom''.''{{Bugdom}}''. The level is completed by destroying the beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and the threats in the level consist of flying bees and various terrain hazards on the ground.
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** ''SonicTheHedgehog 1'' has the Labyrinth Zone boss. While you can hit Robotnik the pre-requisite eight times, it's entirely unneccessary, and the level ends once you reach the tope of a vertical chat filled with obstacles that is slowly flooding with water.

to:

** ''SonicTheHedgehog 1'' has the Labyrinth Zone boss. While you can hit Robotnik the pre-requisite eight times, it's entirely unneccessary, and the level ends once you reach the tope of a vertical chat shaft filled with obstacles that is slowly flooding with water.

Added: 123

Changed: 4

Is there an issue? Send a MessageReason:
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** ''SonicTheHedgehog 1'' has the Labyrinth Zone boss. While you can hit Robotnik the pre-requisite eight times, it's entirely unneccessary, and the level ends once you reach the tope of a vertical chat filled with obsticals that is slowly flooding with water.

to:

** ''SonicTheHedgehog 1'' has the Labyrinth Zone boss. While you can hit Robotnik the pre-requisite eight times, it's entirely unneccessary, and the level ends once you reach the tope of a vertical chat filled with obsticals obstacles that is slowly flooding with water.water.
** In ''SonicRush'' Adventure, we have the Ghost Whale which you must enter, then work your way through an Obstacle Course.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''SonicTheHedgehog 1'' has the Labyrinth Zone boss. While you can hit Robotnik the pre-requisite eight times, it's entirely unneccessary, and the level ends once you reach the tope of a vertical chat filled with obsticals that is slowly flooding with water.

Added: 27

Changed: 30

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Related to BattleshipRaid, FlunkyBoss, and AnticlimaxBoss, but is distinct from each - a BattleshipRaid keeps the focus on the boss, and the things you have to destroy are generally part of the boss or ejected from the boss, a FlunkyBoss generally keeps to one room, and an AnticlimaxBoss doesn't take up the whole level. Contrast BossInMookClothing.

to:

Related to BattleshipRaid, FlunkyBoss, and AnticlimaxBoss, but is distinct from each - a BattleshipRaid keeps the focus on the boss, and the things you have to destroy are generally part of the boss or ejected from the boss, a FlunkyBoss generally keeps to one room, and an AnticlimaxBoss doesn't take up the whole level. Contrast BossInMookClothing.
level.

Compare BossInMookClothing.



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* Dr. Zomboss from ''PlantsVsZombies''. He plays almost entirely like a conveyor-belt PvZ level, only occasionally attacking and becoming vulnerable.

to:

* Dr. Zomboss from ''PlantsVsZombies''. He plays almost entirely like a conveyor-belt PvZ ''Plants vs Zombies'' level, only occasionally attacking and becoming vulnerable. vulnerable.

Added: 317

Changed: 16

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None


* The level Aerial Combat from Bugdom. The level is completed by destroying the beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and the threats in the level consist of flying bees and various terrain hazards on the ground.
* Dr. Zomboss from PlantsVsZombies. He plays almost entirely like a conveyor-belt PvZ level, only occasionally attacking and becoming vulnerable.
* Ironhead from CaveStory. The fight with Ironhead takes up the entire level "Main Artery". However, Ironhead itself merely swims back and forth through the screen, occasionally shooting three puny shots at you. The level is mostly about fighting the swarms of Pufferfish that flood the screen, and dodging the blocks flying across the screen that deal CollisionDamage.
* The FinalBoss in AeroTheAcrobat: A good half of the battle is spent chasing him upwards and upwards through the floors, tiers, and rafters of his laboratory.

to:

* The level Aerial Combat from Bugdom.''Bugdom''. The level is completed by destroying the beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and the threats in the level consist of flying bees and various terrain hazards on the ground.
* Dr. Zomboss from PlantsVsZombies.''PlantsVsZombies''. He plays almost entirely like a conveyor-belt PvZ level, only occasionally attacking and becoming vulnerable.
* Ironhead from CaveStory.''CaveStory''. The fight with Ironhead takes up the entire level "Main Artery". However, Ironhead itself merely swims back and forth through the screen, occasionally shooting three puny shots at you. The level is mostly about fighting the swarms of Pufferfish that flood the screen, and dodging the blocks flying across the screen that deal CollisionDamage.
* The FinalBoss in AeroTheAcrobat: ''AeroTheAcrobat'': A good half of the battle is spent chasing him upwards and upwards through the floors, tiers, and rafters of his laboratory.laboratory.
* ''SonicAndKnuckles'', Lava Reef Zone, Act 2. The fight with Robotnik begins with a forced-scrolling segment, then the meat of the fight involves dodging mines while leaping between moving platforms in lava. You don't directly damage Robotnik; you just survive until Robotnik destroys the machine with his own mines.

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