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* ''VideoGame/FinalFantasyXVI'': Not necessarily the first stage, but the first major boss theme, [[https://www.youtube.com/watch?v=5ggD0-FN8o8 "Away"]] -- the theme of the battle between Ifrit and Phoenix -- has become as iconic to the game as "One-Winged Angel" has to ''VideoGame/FinalFantasyVII''.
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* The ''VideoGame/BionicCommando'' theme appears to be a straight example, being the Zone 1 music from the [[Platform/NintendoEntertainmentSystem NES]] game, but in the original arcade game, the music is used on the second level.

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* The ''VideoGame/BionicCommando'' ''VideoGame/BionicCommando1988'' theme appears to be a straight example, being the Zone 1 music from the [[Platform/NintendoEntertainmentSystem NES]] game, but in the original arcade game, the music is used on the second level.
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** Averted and subverted in ''VideoGame/MegaMan2'', where the title theme is used to represent Mega Man in ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' and ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and the other iconic theme is the first level... of the final fortress, which also represents Mega Man in ''Smash Bros.'' as a ''[=MM2=]'' medley with the title theme.

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** Averted and subverted in ''VideoGame/MegaMan2'', where the its title theme is used to represent Mega Man in ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' and ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and the other iconic theme is the first level... of the final fortress, which also represents Mega Man in ''Smash Bros.'' as a ''[=MM2=]'' medley with the title theme.



* In ''VideoGame/SeriousSamTheFirstEncounter'': Dunes - Medium, music appearing about halfway into the game is more remixed and representative of the series than temple of Hatshepsut music.

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* In ''VideoGame/SeriousSamTheFirstEncounter'': Dunes - Medium, music appearing about halfway into the game is more The song most commonly remixed and treated as representative of the series is the action track from the sixth level, Dunes, rather than temple any of Hatshepsut music.the music from the first level, Temple of Hatshepsut.
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Wick swap


* ''VideoGame/KidIcarus'': [[https://www.youtube.com/watch?v=kUBsXUt5RQE Underworld]] is basically the theme of [[TheHero Pit]] and synonymous with his [[TheBusCameBack return]] in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' (with a riff of it becoming his and [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU later]] Palutena's victory theme), and is referenced a decent amount as a {{Leitmotif}} for the side of light in ''VideoGame/KidIcarusUprising''. This may seem ironic for a theme called ''Underworld'' in a series starring a heroic angel where LightIsGood, and possibly like a simple decision of recognizability, but the context of its original early-game use in the Underworld area was for Pit's escape and comeback from the prison Medusa sent him to after seizing Skyworld - fittingly, the Overworld now under the villainous gorgon's control has [[https://www.youtube.com/watch?v=i6jUb5RSofo a more treacherous and less upbeat theme]]. It's clear listening to the original title's soundtrack that Underworld being a significant heroic theme was the intention from the first game, as it shares an intro with [[https://www.youtube.com/watch?v=dOg2NWQgltI the peaceful title screen music]] (though the two themes differ from there), and [[https://www.youtube.com/watch?v=xjYvGiMiEbk Sky Palace]], the theme that plays [[ThemeMusicPowerUp as Pit soars to the final boss with the Three Sacred Treasures in hand]], heavily incorporates the same progression recognizable from both themes, with [[https://www.youtube.com/watch?v=v8MBiOIZ1gY the credits theme]] harking back to both Underworld and the title theme. Though, it probably doesn't help that [[NintendoHard very few people]] [[EarlyGameHell actually got past the Underworld stages]].

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* ''VideoGame/KidIcarus'': ''VideoGame/KidIcarus1986'': [[https://www.youtube.com/watch?v=kUBsXUt5RQE Underworld]] is basically the theme of [[TheHero Pit]] and synonymous with his [[TheBusCameBack return]] in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' (with a riff of it becoming his and [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU later]] Palutena's victory theme), and is referenced a decent amount as a {{Leitmotif}} for the side of light in ''VideoGame/KidIcarusUprising''. This may seem ironic for a theme called ''Underworld'' in a series starring a heroic angel where LightIsGood, and possibly like a simple decision of recognizability, but the context of its original early-game use in the Underworld area was for Pit's escape and comeback from the prison Medusa sent him to after seizing Skyworld - fittingly, the Overworld now under the villainous gorgon's control has [[https://www.youtube.com/watch?v=i6jUb5RSofo a more treacherous and less upbeat theme]]. It's clear listening to the original title's soundtrack that Underworld being a significant heroic theme was the intention from the first game, as it shares an intro with [[https://www.youtube.com/watch?v=dOg2NWQgltI the peaceful title screen music]] (though the two themes differ from there), and [[https://www.youtube.com/watch?v=xjYvGiMiEbk Sky Palace]], the theme that plays [[ThemeMusicPowerUp as Pit soars to the final boss with the Three Sacred Treasures in hand]], heavily incorporates the same progression recognizable from both themes, with [[https://www.youtube.com/watch?v=v8MBiOIZ1gY the credits theme]] harking back to both Underworld and the title theme. Though, it probably doesn't help that [[NintendoHard very few people]] people [[EarlyGameHell actually got past the Underworld stages]].
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* ''VideoGame/{{Contra}}'' has [[https://www.youtube.com/watch?v=O04bPRzqEEk "Battle in the Jungle,"]] which is remixed in ''Contra: Shattered Soldier'' and ''Contra 4''. Unless you grew up with the ''UsefulNotes/AmstradCPC'' port, whose ''only'' music was the second level theme.

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* ''VideoGame/{{Contra}}'' has [[https://www.youtube.com/watch?v=O04bPRzqEEk "Battle in the Jungle,"]] which is remixed in ''Contra: Shattered Soldier'' and ''Contra 4''. Unless you grew up with the ''UsefulNotes/AmstradCPC'' ''Platform/AmstradCPC'' port, whose ''only'' music was the second level theme.



* The ''VideoGame/BionicCommando'' theme appears to be a straight example, being the Zone 1 music from the [[UsefulNotes/NintendoEntertainmentSystem NES]] game, but in the original arcade game, the music is used on the second level.

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* The ''VideoGame/BionicCommando'' theme appears to be a straight example, being the Zone 1 music from the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] game, but in the original arcade game, the music is used on the second level.
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* In ''VideoGame/SeriousSamTheFirstEncounter'': Dunes - Medium, music appearing about halfway into the game is more remixed and representative of the series than temple of Hatshepsut music.
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* ''VideoGame/RType'': [[https://www.youtube.com/watch?v=tXrxov_0oj0 "R9, To the Front!"]]

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* ''VideoGame/RType'': [[https://www.youtube.com/watch?v=tXrxov_0oj0 "R9, To the Front!"]]Front!"]][[note]]Europeans tend to disagree, as the [[https://www.youtube.com/watch?v=hlvd0nJJPI8 C64]] and [[https://www.youtube.com/watch?v=2fdrA9wv3Qg Amiga]] ports got new themes by Chris Hülsbeck.[[/note]]
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* The NES ''VideoGame/{{Batman|Sunsoft}}'' game's first stage theme, [[https://www.youtube.com/watch?v=OIAk6SQjXQY "Streets of Desolation,"]] is closely associated with the title and there are plenty of covers and remixes of the song, both because of its sheer coolness and because the NintendoHard nature of the game made it the most frequently heard tune for players.

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* The NES ''VideoGame/{{Batman|Sunsoft}}'' game's first stage theme, [[https://www.youtube.com/watch?v=OIAk6SQjXQY com/watch?v=MlGDKfgz4fA "Streets of Desolation,"]] is closely associated with the title and there are plenty of covers and remixes of the song, both because of its sheer coolness and because the NintendoHard nature of the game made it the most frequently heard tune for players.
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Weblinks Are Not Examples, and this link in particular leads to an unavailable video, which is exactly why we have this policy in the first place.


* ''Franchise/{{Kirby}}'': [[https://www.youtube.com/watch?v=OCH6nQYflwY Green Greens.]]

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* ''Franchise/{{Kirby}}'': [[https://www.youtube.com/watch?v=OCH6nQYflwY Green Greens.]]Greens is constantly reused and remixed throughout the series, and tends to get used from ''VideoGame/KirbysReturnToDreamLand'' onward for even the FinalBoss themes.
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That's Mach Rider. Square (Enix) didn't get Smash Bros. rep until SSB 4, and I'm unsure if Mach Rider still counts because it's basically the only song that plays during that game


* ''VideoGame/RadRacer'': [[https://www.youtube.com/watch?v=UBu92QFScvA BGM 1m,]] AKA Sunset Coastline. Those unfamiliar with the game will likely recognize it as the alternative stage music for [[VideoGame/FZero Big Blue]] in ''VideoGame/SuperSmashBrosMelee'', simply titled "Rad Racer" in the Sound Test.

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* ''VideoGame/RadRacer'': [[https://www.youtube.com/watch?v=UBu92QFScvA BGM 1m,]] AKA Sunset Coastline. Those unfamiliar with the game will likely recognize it as the alternative stage music for [[VideoGame/FZero Big Blue]] in ''VideoGame/SuperSmashBrosMelee'', simply titled "Rad Racer" in the Sound Test.

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