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* The best-ever usage of this trope occurs in ''VideoGame/OperationFlashpoint'', in which, true to its realistic nature, you not only have to lead the target, but if you're using a sniper rifle, you even have to take into account elements like elevation and even ''wind resistance''. Needless to say, the game makes NintendoHard look like a walk in the park.

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* The best-ever usage of this trope occurs in ''VideoGame/OperationFlashpoint'', in which, true ''VideoGame/OperationFlashpoint'': True to its realistic nature, you not only have to lead the target, but if you're using a sniper rifle, you even have to take into account elements like elevation and even ''wind resistance''. Needless to say, the game makes NintendoHard look like a walk in the park.resistance''.
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* Page quote: Wayne Gretzky was considered too small and too slow to play at the highest levels of hockey, but by anticipating the play ahead of him, he put himself in the position to score. He's now generally considered the greatest professional hockey player in history.

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* Page quote: Wayne Gretzky was considered too small and too slow to play at the highest levels of hockey, but by anticipating the play ahead of him, he put himself in the position to score. He's now generally considered the greatest professional hockey player in history.
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* Though the Mancubus in ''VideoGame/{{Doom}}'' doesn't actually have the capability to predict the player's location, it nonetheless does a very good impression of this in its attack pattern. Specifically, a Mancubus fires a pattern of three volleys of two shots: the first two volleys will always have one shot aimed directly at the player while the other is aimed to the side of the player, and the third volley has both shots aimed closely to either side of the player. Because of this, simply trying to strafe a Mancubus will often result in one of its shots still hitting you.
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* In ''ComicBook/SonicTheHedgehogArchieComics'', Mecha manages to hit Sonic with her laser eyes by aiming where he will be, not where he is.
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* The siege engine in ''VideoGame/TheElderScrollsIVOblivion'' will fire projectiles aimed ahead of you from a disance and will hit you if you run at the same speed.
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** [[RecycledInSpace Done in space]] when communicating with spacecraft at great distances with narrow radio or laser beams; and also when setting up a flyby or rendezvous trajectory. To get from Earth to Mars in the shortest possible amount of time, you launch on a trajectory that leads where Mars is by a large fraction of its orbit - because that's where Mars is going to be when your spacecraft gets there.
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* [[EliteMooks Archer Lords]] in ''VideoGame/{{Hexen}} II'' do this by principle, and can only be thrown off by [[ConfusionFu moving very erratically, jumping and crouching at random]]. The hub that they appear the most in, Septimus, is a noticeable DifficultySpike mostly because of their uncanny accuracy.

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* [[EliteMooks Archer Lords]] in ''VideoGame/{{Hexen}} II'' do this by principle, and can only be thrown off by [[ConfusionFu moving very erratically, jumping and crouching at random]]. The hub that they appear the most in, Septimus, is a noticeable DifficultySpike mostly because of their uncanny accuracy.
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* In ''Anime/PrincessMononoke'', Irontown's riflemen consistently do this while fending off San's [[StormingTheCastle assault]]. [[ImprobableAimingSkills They only miss]] because San is more agile than a superball on speed, but every last shot is millimeters off (and the last one [[spoiler:successfully blows her off her feet and stuns her]]). Additionally, Lady Eboshi specifically instructs the riflewomen flanking her to hold their fire while San [[IHaveTheHighGround is on the roof]], and aim for her landing spot instead.

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* In ''Anime/PrincessMononoke'', Irontown's riflemen consistently do this while fending off San's [[StormingTheCastle assault]]. [[ImprobableAimingSkills They only miss]] because San is more agile than a superball on speed, but every last shot is millimeters off (and the last one [[spoiler:successfully blows her off her feet and stuns her]]). Additionally, Lady Eboshi specifically instructs the riflewomen flanking her to hold their fire while San [[IHaveTheHighGround [[DramaticHighPerching is on the roof]], and aim for her landing spot instead.

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** ''VideoGame/EliteDangerous'' requires you to lead when aiming anything besides lasers and railguns. Fixed weapons have the hardest time since they have barely any ability to flex on their mounts, but have the highest damage output, whilst gimballed weapons can flex a bit and thus lead more easily but deal less damage, and then turrets can aim in a very wide field but are the weakest of the three types. It also gives pilots the choice of "leading" or "trailing" gunsight modes.



* ''VideoGame/{{STALKER}}'' Shadow of Chernobyl and its sequels have a realistic ballistics model almost similar to Operation Flashpoint and you have to account for gravity and lead your target.

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* ''VideoGame/{{STALKER}}'' Shadow of Chernobyl and its sequels have a realistic ballistics model almost similar to Operation Flashpoint and you have to account for gravity and lead your target. This is especially the case when using something like the [=AS VAL=] given its special subsonic ammo.
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[[folder:Live Action TV]]
* A Starfury can be seen doing this in the TitleSequence of ''Series/BabylonFive'', firing a couple of shots into space and starting to turn away as the enemy fighter flies right into them.
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They're called "Shotzos."


* In ''VideoGame/Kirby64TheCrystalShards'', one room in the third level of Shiver Star has three large cannons in the background of a cyclical room. Not only do they shoot much more often than other cannons in the game but they predict where Kirby is likely to be going and shoot there instead. Since they're the only cannon enemies in the entire game, if not ''the entire series'', to behave like this it's practically guaranteed to catch you off-guard the first time, but thankfully you can take refuge behind some objects to keep out of their line of fire.

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* In ''VideoGame/Kirby64TheCrystalShards'', one room in the third level stage of Shiver Star has three large cannons Shotzos in the background of a cyclical room. Not only do they shoot much more often than other cannons Shotzos in the game but they predict where Kirby is likely to be going and shoot there instead. Since they're the only cannon enemies Shotzos in the entire game, if not ''the entire series'', to behave like this it's practically guaranteed to catch you off-guard the first time, but thankfully you can take refuge behind some objects to keep out of their line of fire.

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