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* ''LostOdyssey'' has this. In this case it's probably for the best since some of the characters are [[Immortality immortal]] and will always automatically revive after a while, so it would be ''impossible to lose the game'' otherwise.

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* ''LostOdyssey'' has this. In this case it's probably for the best since some of the characters are [[Immortality [[{{Immortality}} immortal]] and will always automatically revive after a while, so it would be ''impossible to lose the game'' otherwise.

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In {{RPG}}s with an ArbitraryHeadcountLimit, your traveling party may sometimes be too large for the game. However, when you fight with your arbitrarily reduced team size, and then you lose, you still get a game over even though the rest of the characters are still up. Sometimes the characters you ''do'' put in your party are LazyBackup as well; in this case you lose if the main character (the player's avatar in-game) is killed, even when the rest of the party is still alive ''and possesses means of resurrection.''

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In {{RPG}}s with an ArbitraryHeadcountLimit, your traveling party may sometimes be too large for the game. However, when you fight with your arbitrarily reduced team size, and then you lose, you still get a game over even though the rest of the characters are still up. Sometimes the characters you ''do'' put in your party are LazyBackup as well; in this case you lose if the main character (the player's avatar in-game) PlayerCharacter is killed, even when the rest of the party is still alive ''and ''[[OnlyMostlyDead and possesses means of resurrection.''
resurrection]]''.




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* ''LostOdyssey'' has this. In this case it's probably for the best since some of the characters are [[Immortality immortal]] and will always automatically revive after a while, so it would be ''impossible to lose the game'' otherwise.
* In ''EnchantedArms'', this trope makes the [[{{Mons}} Golems]] largely useless after getting all the human party members. Since you can't switch in battle, you might as well fill the party with the humans so they get more ExperiencePoints, instead of wasting it on a golem that will probably get replaced by another one soon.
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MassEffect is wouldn\'t be an example anyway since the other characters are not with the main party to provide backup in the first place


* Justified in ''MassEffect'' series, because Commander Shepard is a mandatory party member and his/her death ''does'' [[OneRiotOneRanger mean the ultimate doom of the Galaxy]], regardless how many squadmates remain on the ''Normandy''.
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* Less obviously justified in ''DragonAge: Origins'', where the Warden is likewise a mandatory party member: at least one Gray Warden is ''required'' to stop the Blight by the rules of the universe, and [[TheLancer Alistair]] (the only other Warden among the Companions [[spoiler:unless you replace him with Loghain]]) just doesn't have what it takes, as the ''Darkspawn Chronicles'' {{DLC}} shows. ''Origins'' has [[NonLethaKO another problem]], though...

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* Less obviously justified in ''DragonAge: Origins'', where the Warden is likewise a mandatory party member: at least one Gray Warden is ''required'' to stop the Blight by the rules of the universe, and [[TheLancer Alistair]] (the only other Warden among the Companions [[spoiler:unless you replace him with Loghain]]) just doesn't have what it takes, as the ''Darkspawn Chronicles'' {{DLC}} shows. ''Origins'' has [[NonLethaKO [[NonLethalKO another problem]], though...

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As I said, need more coffee.


* Justified in ''MassEffect'' series, because Commander Shepard is a mandatory party member and his/her death ''does'' [[OneRiotOneRanger mean the ultimate doom of the Galaxy]], regardless how many Companions stay at the camp.
* Less obviously justified in ''DragonAge: Origins'', where the Warden is likewise a mandatory party member: at least one Gray Warden is ''required'' to stop the Blight by the rules of the universe, and [[TheLancer Alistair]] just doesn't have what it takes, as the ''Darkspawn Chronicles'' {{DLC}} shows. ''Origins'' has [[NonLethaKO another problem]], though...

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* Justified in ''MassEffect'' series, because Commander Shepard is a mandatory party member and his/her death ''does'' [[OneRiotOneRanger mean the ultimate doom of the Galaxy]], regardless how many Companions stay at squadmates remain on the camp.
''Normandy''.
* Less obviously justified in ''DragonAge: Origins'', where the Warden is likewise a mandatory party member: at least one Gray Warden is ''required'' to stop the Blight by the rules of the universe, and [[TheLancer Alistair]] (the only other Warden among the Companions [[spoiler:unless you replace him with Loghain]]) just doesn't have what it takes, as the ''Darkspawn Chronicles'' {{DLC}} shows. ''Origins'' has [[NonLethaKO another problem]], though...



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Oh, don\'t mind me, confusing the examples. Need more coffee.

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* Justified in ''MassEffect'' series, because Commander Shepard is a mandatory party member and his/her death ''does'' [[OneRiotOneRanger mean the ultimate doom of the Galaxy]], regardless how many Companions stay at the camp.
* Less obviously justified in ''DragonAge: Origins'', where the Warden is likewise a mandatory party member: at least one Gray Warden is ''required'' to stop the Blight by the rules of the universe, and [[TheLancer Alistair]] just doesn't have what it takes, as the ''Darkspawn Chronicles'' {{DLC}} shows. ''Origins'' has [[NonLethaKO another problem]], though...
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** Though this is more likely to be played straight the ''stronger'' you are. And in some arcs, the combatants won't fight until they can be paired up with an enemy, so that ''no one'' has backup. ...Or strategy...
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* In ''GuildWars'', a wipe is triggered if all PC members of your party are dead and no NPC members have a resurrection skill they can use. While this is normally alright because those NPCs aren't going to last long on their own anyway, it can be annoying in situations where finishing off the enemies you were fighting ? which may not be beyond their capability ? would trigger a cutscene and/or recharge their Resurrection Signets.

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* In ''GuildWars'', a wipe is triggered if all PC members of your party are dead and no NPC members have a resurrection skill they can use. While this is normally alright because those NPCs [=NPCs=] aren't going to last long on their own anyway, it can be annoying in situations where finishing off the enemies you were fighting ? which may not be beyond their capability ? would trigger a cutscene and/or recharge their Resurrection Signets.
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* One of the ''BoboboboBobobo'' RPG for the GBA averts this, by letting you change party members during battle. It's still GameOver if the 3 front characters die. The previous one plays it straight.
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** Though this is generally because the guys not fighting don't have a prayer of going up against the BigBad and are essentially risking their lives just to be moral support. And when the guys doing the fighting can casually destroy planets, you'd want to stay clear of either of them inadvertently hitting you when aiming for somebody else. Jumping in [[Understatement isn't a very good idea]].

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** Though this is generally because the guys not fighting don't have a prayer of going up against the BigBad and are essentially risking their lives just to be moral support. And when the guys doing the fighting can casually destroy planets, you'd want to stay clear of either of them inadvertently hitting you when aiming for somebody else. Jumping in [[Understatement [[{{Understatement}} isn't a very good idea]].

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* Not only are most of your LoadsAndLoadsOfCharacters in ''InfiniteUndiscovery'' stuck off-screen during the action, but if the PlayerCharacter dies and the party members' ArtificialStupidity [[LuckBasedMission doesn't feel like using the resurrect item/spell]] in just a few seconds (you can't order it) it's GameOver even if all the other guys were still going strong.

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* Not only are most of your LoadsAndLoadsOfCharacters in ''InfiniteUndiscovery'' stuck off-screen during the action, but if the PlayerCharacter dies and the party members' ArtificialStupidity [[LuckBasedMission doesn't feel like using the resurrect item/spell]] in just a few seconds (you can't order it) it's GameOver even if all the other ''on-screen'' guys were still going strong.






** Though this is generally because the guys not fighting don't have a prayer of going up against the BigBad and are essentially risking their lives just to be moral support.
*** Not only that but when your allies and enemies can destroy planets, you'd want to stay clear of either of them inadvertently hitting you when aiming for somebody else. Jumping in [[Understatement isn't a very good idea]].

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** Though this is generally because the guys not fighting don't have a prayer of going up against the BigBad and are essentially risking their lives just to be moral support.
*** Not only that but
support. And when your allies and enemies the guys doing the fighting can casually destroy planets, you'd want to stay clear of either of them inadvertently hitting you when aiming for somebody else. Jumping in [[Understatement isn't a very good idea]].

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** Though this is generally because the guys not fighting don't have a prayer of going up against the BigBad and are essentially risking their lives just to be moral support.

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** Though this is generally because the guys not fighting don't have a prayer of going up against the BigBad and are essentially risking their lives just to be moral support. support.
*** Not only that but when your allies and enemies can destroy planets, you'd want to stay clear of either of them inadvertently hitting you when aiming for somebody else. Jumping in [[Understatement isn't a very good idea]].
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* ''EtrianOdyssey''. You have a guild of 30, but you can only bring five people at one time. If that party dies, it's game over. Even if it's a party of fresh recruits, and the rest of your guild is max level.
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fixed red link


* Averted in the mech battles of ''Xenosaga'' 3. If one mech gets knocked out a backup mech will automatically jump in and replace it. Unfortunately there's only one backup mech so any other KOs are down for the rest of the battle.

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* Averted in the mech battles of ''Xenosaga'' 3. If one mech gets knocked out a backup mech will automatically jump in and replace it. Unfortunately there's only one backup mech so any other KOs [=KOs=] are down for the rest of the battle.
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* Possibly justified in the doujin game ''[[TouhouProject Labyrinth of Touhou]]'', both because (as usual for the setting) nobody is really in mortal danger, and in that your party members are leaving all the time ''anyway'', as they get progressively more bored wandering around the dungeon. ("Motivation to not abandon you" is an individual and trainable attribute.) If you lose your current frontliners, everyone else simply wanders off at once. You ''can'' switch out teammates in combat, and it's assumed you'll be doing so.
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** If the 3 front line units are defeated, you get a game over despite that the others are still up and well.
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* Weird example from [[{{Lufia}} Lufia 3: Legend Returns]], every characters enter a battlefield at once, but only 3 characters are allowed to attack per turn at max, and if the 3 front line characters are knocked out, it's game over despite that the others are still up and well.
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* Weird example from [[{{Lufia}} Lufia 3: Legend Returns]], every characters enter a battlefield at once, but only 3 characters are allowed to attack per turn at max, and if the 3 front line characters are knocked out, it's game over despite that the others are still up and well.
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* ''FinalFantasyVI'': Mostly averted. Your extra party members are left behind in Narshe or the airship, and you can't switch unless you go back there; no instant switch zones.

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* ''FinalFantasyVI'': Mostly averted. Your extra party members are left behind in Narshe or the airship, and you can't switch unless you go back there; no instant switch zones. Until you get control of the airship, switching inevitably involves a very long march most of the way across a continent.
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The description SPECIFICLY SAYS that leaving people behind somewhere isn't this trope. FF 6 has you leave people behind at Narshe or the Airship except at the end.


* ''FinalFantasyVI'': Generally played straight, e.g. if you take a party of one member off of the airship and they are [=KOed=] two squares later, it is GameOver.

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* ''FinalFantasyVI'': Generally played straight, e.g. if you take a Mostly averted. Your extra party of one member off of members are left behind in Narshe or the airship airship, and they are [=KOed=] two squares later, it is GameOver.you can't switch unless you go back there; no instant switch zones.
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** There's one fight where all the characters were actually close to the BigBad in power (Piccolo and Androids 16, 17 and 18 vs. Cell) and had they all dogpiled on him, he would've been dead... whatever Cell is. Of course, they were idiots and attacked one by one. Even Android 16, who knew how strong was Cell, waited until he could fight alone to attack.
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* Not only are most of your LotsAndLotsOfCharacters in ''InfiniteUndiscovery'' stuck off-screen during the action, but if the PlayerCharacter dies and the party members' ArtificialStupidity [[LuckBasedMission doesn't feel like using the resurrect item/spell]] in just a few seconds (you can't order it) it's GameOver even if all the other guys were still going strong.

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* Not only are most of your LotsAndLotsOfCharacters LoadsAndLoadsOfCharacters in ''InfiniteUndiscovery'' stuck off-screen during the action, but if the PlayerCharacter dies and the party members' ArtificialStupidity [[LuckBasedMission doesn't feel like using the resurrect item/spell]] in just a few seconds (you can't order it) it's GameOver even if all the other guys were still going strong.
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* Not only are most of your LotsAndLotsOfCharacters in ''InfiniteUndiscovery'' stuck off-screen during the action, but if the PlayerCharacter dies and the party members' ArtificialStupidity [[LuckBasedMission doesn't feel like using the resurrect item/spell]] in just a few seconds (you can't order it) it's GameOver even if all the other guys were still going strong.
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* Happens in ''MS Saga'', a ''{{Gundam}}'' {{RPG}}. You have three front-line fighters at a time but up to six characters in your party total (and, toward the end, you can have seven or eight allies at once!). It's game over if all three of your front-liners die, even if your three in the back are fine (to say nothing of anyone not actually in your party at all).

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* Happens in ''MS Saga'', ''MSSaga'', a ''{{Gundam}}'' {{RPG}}. You have three front-line fighters at a time but up to six characters in your party total (and, toward the end, you can have seven or eight allies at once!). It's game over if all three of your front-liners die, even if your three in the back are fine (to say nothing of anyone not actually in your party at all).
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In {{RPG}}s with an ArbitraryHeadcountLimit, your traveling party may sometimes be too large for the game. However, when you fight with your arbitrarily reduced team size, and then you lose, you still get a game over even though the rest of the characters are still up. Sometimes you lose if the main character (the player's avatar in-game) is killed, even if the other characters are still alive ''and possess means of resurrection!''

to:

In {{RPG}}s with an ArbitraryHeadcountLimit, your traveling party may sometimes be too large for the game. However, when you fight with your arbitrarily reduced team size, and then you lose, you still get a game over even though the rest of the characters are still up. Sometimes the characters you ''do'' put in your party are LazyBackup as well; in this case you lose if the main character (the player's avatar in-game) is killed, even if when the other characters are rest of the party is still alive ''and possess possesses means of resurrection!''
resurrection.''
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In {{RPG}}s with an ArbitraryHeadcountLimit, your traveling party may sometimes be too large for the game. However, when you fight with your arbitrarily reduced team size, and then you lose, you still get a game over even though the rest of the characters are still up.

to:

In {{RPG}}s with an ArbitraryHeadcountLimit, your traveling party may sometimes be too large for the game. However, when you fight with your arbitrarily reduced team size, and then you lose, you still get a game over even though the rest of the characters are still up.
up. Sometimes you lose if the main character (the player's avatar in-game) is killed, even if the other characters are still alive ''and possess means of resurrection!''
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** The final boss fight has a mechanic to avoid this by bringing in reserve party members as others fall.

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** The plot of ''FinalFantasyXIII'' stresses teamwork and the power of {{Nakama}}, but you can only have three guys in your party at once in each battle. Paradigms make up for this discrepancy, however.

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** * The plot of ''FinalFantasyXIII'' stresses teamwork and the power of {{Nakama}}, but you can only have three guys in your party at once in each battle. Paradigms make up for this discrepancy, however.however.
** What makes this game a particularly annoying example of this trope, however, is the fact that the game's over if ONE particular character - whoever is the leader at the time - goes down. The other two can be standing and perfectly healthy, but it doesn't matter. Apparently only the leader has the phoenix downs.
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* In ''{{Lufia}}: The Leyend Returns'', you have a total of twelve playable characters ([[OptionalPartyMember well, actually, 13 PCs]], but who's counting), of which number you take nine to make you company during battles. Yep, ''NINE'', which means that every time the enemy uses a multi-target spell, you will have most of your buddies right beside you to suck it up with you. And you can only make three moves during your turn. Don't worry about the healing though. [[StaffChick Melphis]] and [[TheMedic Yurick]] have [[HealingHands everithing you need]] to put your party back on track in just one spell.

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