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* ''Videogame/WarThunder'': Certain vehicles are introduced after more performant competition was already established in the gameplay, sometimes even months and months after. For example, the Tornado was deemed dead on arrival by the fanbase, as it came together with the F-16 and the Mig-29 which are much more superior (despite the three being equally the promotional vehicles of the patch), while the meta was already filled by the F-14, but even the F-4J and the Mig-23MLD. Given it's battle rating, the Tornado should have been introduced basically when the F-4E and the Mirage III were top tier, for balance reasons. This left Britain without a viable top jet until the gimmick of adding a South African J-39 in the line-up.
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* In ''VideoGame/XCOMEnemyUnknown'', late in the game you unlock the ability to test soldiers for [[PsychicPowers psi potential]]. Unless the RandomNumberGod smiles on you by revealing that your existing veterans are psychic, you're likely to be babysitting at least one psychic newbie while a more-experienced but non-psychic vet sits on the sidelines. But once you [[MagikarpPower spend the time to do so]], they will become more powerful and ''far'' more versatile than any of your non-psi troops.

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* In ''VideoGame/XCOMEnemyUnknown'', late in the game you unlock the ability to test soldiers for [[PsychicPowers psi potential]]. Unless the RandomNumberGod smiles on you by revealing that your existing veterans are psychic, you're likely to be babysitting at least one psychic newbie while a more-experienced but non-psychic vet sits on the sidelines. But once you [[MagikarpPower spend the time to do so]], they will become more powerful and ''far'' more versatile than any of your non-psi troops. The dlcs add the opportunity to recruit a powerful psychic, Annette, roughly during mid-game, and three more (termed "the Furies") later on. While Annette can start with an initial rank that makes her immediately a viable member of the squad, the other three might be terribly underleveled by the time they join.

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* ''Videogame/BaldursGateI'':

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* ''Videogame/BaldursGateI'':''Videogame/BaldursGate'':



** The real offenders are Tiax, Quayle, Alora and Skye who are in the titular city, which you can only enter once you start chapter 5. Even worse, only Tiax and Quayle can be recruited without other conditions: Alora is only available at night in a building in the western side of the city, Skye will join you only if you have Eldoth in your party. The redundance of thieves also means that Alora and the scrappy Skye quickly fall out of consideration regardless.

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** The real offenders are Tiax, Quayle, Alora and Skye who are in the titular city, which you can only enter once you start chapter 5. Even worse, only Tiax and Quayle can be recruited without other conditions: Alora is only available at night in a building the Hall of Wonders in the western side of the city, the scrappy Skye will join you only if you have Eldoth in your party. The redundance of thieves also means that Alora and the scrappy Skye two quickly fall out of consideration regardless.


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** There are mods such as the Bg1 Npc Project that allow you to choose if you want to move late game characters to more convenient locations early on. Quayle can be moved to the Nashkel Carnival, Tiax and Eldoth to Beregost, Alora to Gullykin. Skye stays in Baldur's Gate because of her lore, though. You can also decide if you want to unlock the starting areas of the Cloackwood from chapter 1, with Faldorn and Coran. Certain characters that are available form chapter 1 but are in non-immediate regions (Shar-Teel, Safana, Viconia) can be tweaked too to appear nearby Beregost.

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* ''Franchise/BaldursGate'':

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* ''Franchise/BaldursGate'':''Videogame/BaldursGateI'':
** The first game has five characters (Imoen, Xzar and Montaron, Khalid and Jaheira) provided right after you leave Candlekeep or soon afterwards. Then there are a large number of others that you can easily meet along the road while pursuing the story towards the Nashkel mines (Garrick, Kagain in Beregost; Edwin, Minsc and Dynaheir in Nashkel; plus Xan at the end of chapter 2) or within moderate reach if you decide to wander out of the main road (Kivan, Ajantis, Safana, Viconia, Branwen, a bit afar Shar-Teel). But then there are several others that are only recruitable once you're well into the story. Predictably, at that point you're likely already set up with a well-balanced and leveled up team and don't want to mess it up. Originally, the developers presumed that players would often cycle and replace their characters as they died, but they underestimated how long they would make them survive and grow attached to them.
** Specifically, Faldorn, Eldoth, Coran, Yeslick can only be recruited once you hit chapter 4, when the Cloakwood becomes available. For the first three the trope can be downplayed, as it is possible for you to directly follow the main quest until the woods while ignoring many sidequests. But Yeslick is only available in the final part of mines at the end of the sequence of maps, much more time after the others, with all the xp gained meanwhile.
** The real offenders are Tiax, Quayle, Alora and Skye who are in the titular city, which you can only enter once you start chapter 5. Even worse, only Tiax and Quayle can be recruited without other conditions: Alora is only available at night in a building in the western side of the city, Skye will join you only if you have Eldoth in your party. The redundance of thieves also means that Alora and the scrappy Skye quickly fall out of consideration regardless.
** The ''Enhanced Edition'' added Dorn, Neera, Rasaad whom you basically cannot miss in chapter 1 unless you deliberately avoid them through metagaming, thus reducing even more the usefulness of the late game characters. Baeloth is a secret character that you will probably miss, but technically he is still available right from the beginning.
* ''VideoGame/BaldursGateIIShadowsOfAmn'':
** This has been a common complaint within the fanbase about the popular [[spoiler:Imoen]], if you progressed the main story after doing all the available sidequests before starting chapter 4, and if you've gotten used to a character with a similar party function by the time you get her back. She would be underleveled compared to your party, while occupying a role that could be already filled by someone else, with almost no dialogues after that point (only some minors tied to the main story, none related to sidequests, and until the expansion no party banters at all). This is because during the development she wasn't supposed to return in the party, but after testers complained, she became once again a recruitable character. [[spoiler:This is also one reason why the game pushes Yoshimo into your party so heavily, because he'll automatically leave you at the point she joins you, and why Nalia who joins you early on is very similar in class and appearance to Imoen.]]. Some players tried to rush her, but they found themselves severely underleveled and underequipped while doing chapter 5.
*** Partially averted in the ''Enhanced Edition'', since she will get a large sum of free xp upon recruitment to compensate for the mismatch in level with your protagonist. Still, she doesn't get much dialogue.
** Possibly the case in part with Mazzy. While you can still recruit her in chapter 2, you first need to meet Delon in the government disctrict to accept his quest, go to the Umar Hills, find the clues that lead to the woods, then enter within the temple itself and clear the initial rooms of the dungeon before freeing her. Chances are that you might have already completed most of the available quests and filled your ideal party before that, since they are faster to accept and solve. Some are even enforced by dialogue to you by the game as you walk around the city districts. Even other characters that you can recruit outside of Athkatla, namely Cernd and Valygar, can be met BEFORE clearing the dungeon of their associated quests, not in-between.
** Rumors on the old Bioware board back in 2000 were that Solaufein was originally intended to be recruitable, but the idea was discarded because of this trope, as he would have been available only either during chapter 5, or at the transition between chapter 5 and 6, depending on the early drafts.



** Possibly Imoen in ''VideoGame/BaldursGateIIShadowsOfAmn'' if you've gotten used to using a character with a similar party function by the time you get her back. [[spoiler:This is also one reason why the game pushes Yoshimo into your party so heavily, because he'll automatically leave you at the point she joins you.]]
** The first game has five characters (Imoen, Xzar and Montaron, Khalid and Jaheira) provided nearly right after you leave Candlekeep, a number of others within moderate reach, and several that are only recruitable once you're well into the story. Predictably, at that point you're likely already set up with a well-balanced team and don't want to mess it up.

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** Possibly Imoen in ''VideoGame/BaldursGateIIShadowsOfAmn'' if you've gotten used to using a character with a similar party function The popular semi-official mod ''Ascension'', made by David Gaider, introduces the time you get her back. [[spoiler:This is also one reason why possibility to recruit [[spoiler:Balthazar]] and brilliantly averts the game pushes Yoshimo into party-limit by allowing him to be controllable during the final battle even if your party so heavily, because he'll automatically leave you at the point she joins you.]]
** The first game has five characters (Imoen, Xzar and Montaron, Khalid and Jaheira) provided nearly right after you leave Candlekeep, a number of others within moderate reach, and several that are only recruitable once you're well into the story. Predictably, at that point you're likely
is already set up with a well-balanced team and don't want to mess it up.full.
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* ''VideoGame/MidnightSuns'' has a couple characters join fairly late in the story, to the point where it's difficult to find a reasonable use for them:
** Scarlet Witch, on top of joining roughly 75% through the game, is an awkward blend of damage and support with an unwieldy skillset that makes her difficult to use effectively (such as having multiple area of effect skills that only affect the area around her, in a game where mobility is extremely limited), so it's easier to stick with better damage dealers like Blade, Iron Man or Spider-Man who all have more concise skillsets.
** The Hulk doesn't join the party until right before the final mission of the game, and will lack upgrades unless you go out of your way to grind him up beforehand, so he likely won't see much use in a typical playthrough. In addition, his tanking abilities aren't particularly sought-after, as Captain America and Captain Marvel can both do the job just as well and you've likely got at least one of them maxed out by the time he joins. While Hulk's more useful in NewGamePlus - where all party members are available from the start - he still has to compete with the two captains for the tank spot.

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* Averted and then later played straight with the same character in ''VideoGame/Conception2ChildrenOfTheSevenStars''. Feene is the last character you get and is the only character who has the shadow element, which is strong against everything but non-elemental and light, making her good for earlier dungeons. However, later in the game, ''every'' enemy is either non-elemental or light, leaving her weak to everything, as opposed to the fire/water/earth/wind elements the other six have. Since non-elemental is weak to the basic four elements, Feene is the only one that's weak to everything you encounter.



* ''VideoGame/TheLegendOfDragoon'' has Sacred Sister Miranda, who doesn't join the party until Disc 3. Gameplay-wise, she's no different from Shana, so a bulked up Shana transfers to Miranda just fine, but Miranda doesn't have much character development, and the party has already been with Shana since the beginning of the game.



* Combat gameplay in ''VideoGame/LegendOfTheGhostLion'' relies on you finding objects that hold summon spirits. There's ten of them, but the later one is obtained, the likelier they'll only ever serve as HumanShield in combat. See, for summon spirits to become competent combatants, they need to level up. And they only level up when Maria, the summoner, levels up. And she can only reach level 26 at most because leveling is done not by fighting or questing, but by finding fragments of hope, of which there are 25. Any fragment found before a given summon spirit means that summon spirit permanently misses out on a level. And no, delaying picking up fragments is not an option because the second half of the game in particular is tough. The amount of fragments as is already is barely sufficient to survive.



* In ''VideoGame/SagaFrontier'', most characters can be recruited very early, and it's always to your advantage to do so as quickly as possible. Characters that join late are usually very weak in comparison to characters you've fought with from the start of the game.



* At the climax of Judy's story in ''VideoGame/UnlimitedSaga'', you're forced to gut your party by one member for the final quest. This is so [[spoiler: Josef can join you once he's freed from his crystal prison]]. You've spent the game improving the skills and stats of your members, but Josef only joins you when you're unable to do that for him. So, you have a walking liability with two "okay" spells that the {{Final Boss}}es will pulverize if you try to use in place of someone more capable because the plot demands it.



* In ''VideoGame/SagaFrontier'', most characters can be recruited very early, and it's always to your advantage to do so as quickly as possible. Characters that join late are usually very weak in comparison to characters you've fought with from the start of the game.



* ''VideoGame/TheLegendOfDragoon'' has Sacred Sister Miranda, who doesn't join the party until Disc 3. Gameplay-wise, she's no different from Shana, so a bulked up Shana transfers to Miranda just fine, but Miranda doesn't have much character development, and the party has already been with Shana since the beginning of the game.
* Averted and then later played straight with the same character in ''VideoGame/Conception2ChildrenOfTheSevenStars''. Feene is the last character you get and is the only character who has the shadow element, which is strong against everything but non-elemental and light, making her good for earlier dungeons. However, later in the game, ''every'' enemy is either non-elemental or light, leaving her weak to everything, as opposed to the fire/water/earth/wind elements the other six have. Since non-elemental is weak to the basic four elements, Feene is the only one that's weak to everything you encounter.
* Combat gameplay in ''VideoGame/LegendOfTheGhostLion'' relies on you finding objects that hold summon spirits. There's ten of them, but the later one is obtained, the likelier they'll only ever serve as HumanShield in combat. See, for summon spirits to become competent combatists, they need to level up. And they only level up when Maria, the summoner, levels up. And she can only reach level 26 at most because leveling is done not by fighting or questing, but by finding fragments of hope, of which there are 25. Any fragment found before a given summon spirit means that summon spirit permanently misses out on a level. And no, delaying picking up fragments is not an option because the second half of the game in particular is tough. The amount of fragments as is already is barely sufficient to survive.

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