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added Henry Hatsworth example

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* On your first playthrough of ''VideoGame/HenryHatsworthInThePuzzlingAdventure'', you can only complete the game 98%. To earn 100% completion, you must complete the story and all 10 bonus levels ''again on [[HarderThanHard New Game Plus]]''.
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* After completing the quest "Wonders of the World" in ''{{VideoGame/Solatorobo}}'', you can get a special library book that is filled with lots of background lore and details about the series' mythos... but you have to work for it by doing a lot of menial tasks such as breaking stuff or going fishing for a long time. What makes it worse is that you are only given a vague progress bar to indicate how much work you need to put in, and doing one playthrough isn't even enough to fill ''one'' of the four category bars.

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** Steiner's Excalibur II can only be found in the last dungeon of the game (the game is four disks long) and you have to get there before the twelve-hour mark to get it (else you have to keep the game on for TWO YEARS to [[OverflowError overflow the game clock]]). There's a guide online that perfected this challenge, showing that it's possible to get the Excalibur II '''and''' all missable items and remain at level 1 for stat gains. It'll take you hours to read it.



** Equipment that boosts stats also boosts stat GROWTH, meaning that you have to wear it starting at level 1 to get the maximum benefit out of it. Some of the best stat-boosting equipment is only available on disc four, and to get that far still at level 1 you need to run from every battle, find special "friendly monsters" to gain ability points, and use obscure strategies for many bosses. And to make matters worse, you have to get [[GuestStarPartyMember Marcus]] during the short period he is in your party to level 99, because Eiko later inherits his stat bonuses, but not his level (contrary to Amarant, who inherits Blank's level). Of course this also means you can't get perfect stats and Excalibur II in the same game.
** Steiner's Excalibur II can only be found in the last dungeon of the game (the game is four disks long) and you have to get there before the twelve-hour mark to get it (else you have to keep the game on for TWO YEARS to [[{{Cap}} overflow the game clock]]). There's a guide online that perfected this challenge, showing that it's possible to get the Excalibur II '''and''' all missable items and remain at level 1 for stat gains. It'll take you hours to read it.

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** Equipment that boosts stats also boosts stat GROWTH, meaning that you have to wear it starting at level 1 to get the maximum benefit out of it. Some of the best stat-boosting equipment is only available on disc four, and to get that far still at level 1 you need to run from every battle, find special "friendly monsters" to gain ability points, and use obscure strategies for many bosses. And to make matters worse, you have to get [[GuestStarPartyMember Marcus]] during the short period he is in your party to level 99, because Eiko later inherits his stat bonuses, but not his level (contrary to Amarant, who inherits Blank's level). Of course this also means you can't get perfect stats and Excalibur II in the same game.
** Steiner's Excalibur II can only be found in the last dungeon of the
game (the game is four disks long) and you have to get there before barring the twelve-hour mark to get it (else you have to keep the game on for TWO YEARS to [[{{Cap}} overflow the game clock]]). There's a guide online that perfected this challenge, showing that it's possible to get the Excalibur II '''and''' all missable items and remain at level 1 for stat gains. It'll take you hours to read it.clock rollover glitch.



** Similar to Final Fantasy IV, collecting all the bestiary entries and opening the treasure chests for the[[ThatOneAchievement "Filling Up The Grotesquerie" and "I, My, Me, Mine" achievements]]. The majority of dungeons contain encounters so rare that you may never know they exist, and towns and dungeons are filled with secret passageways, making chests easily missable. Moreover, certain dungeons can only be entered once, making [[PermanentlyMissableContent one mistake]] game-ending for completionists. And if that wasn't enough, the only way to review your bestiary and treasure hunting progress until the end of the game is by talking to an NPC located in an optional town in the [[GuideDangIt secret passageway of an inn.]]

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** Similar to Final ''Final Fantasy IV, IV'', collecting all the bestiary entries and opening the treasure chests for the[[ThatOneAchievement "Filling Up The Grotesquerie" and "I, My, Me, Mine" achievements]]. The majority of dungeons contain encounters so rare that you may never know they exist, and towns and dungeons are filled with secret passageways, making chests easily missable. Moreover, certain dungeons can only be entered once, making [[PermanentlyMissableContent one mistake]] game-ending for completionists. And if that wasn't enough, the only way to review your bestiary and treasure hunting progress until the end of the game is by talking to an NPC located in an optional town in the [[GuideDangIt secret passageway of an inn.]]
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* When going for a 10-star ranking in the ''Franchise/SilentHill'' games, you will find that it's not a pure test of skill, but rather a checklist of many cryptic benchmarks that would take ages to figure out in the absence of a walkthrough. And you won't know if you've failed to meet one of those benchmarks until after finishing the game.

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* When going for a 10-star ranking in the ''Franchise/SilentHill'' games, you will find that it's not a pure test of skill, but rather a checklist of many cryptic benchmarks that would take ages to figure out in the absence of a walkthrough. And you won't know if you've failed to meet one of those benchmarks until after finishing the game. ''VideoGame/SilentHill4'' eases up a little bit by giving you an extra .2 stars as a freebie - meaning a score of 10.2 is possible.
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** ''VideoGame/Dishonored2'' also has a similar one. The good news is you just need to find 60% of the gold. The bad news is you have to do this for ''every level''.

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** ''VideoGame/Dishonored2'' also has a similar one. The good news is an achievement for gold collection. Fortunately, you just "only" need to find 60% of the gold. The bad news is you have to do this loot. Unfortunately, it's 60% for ''every level''.''the entire playthrough''.
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Up To Eleven is a defunct trope


** The "Everybody Dance Now" Skill Point from ''Tools of Destruction'' is this UpToEleven. It involves getting tossing a Groovitron at every Enemy and NPC in the game to make them dance. Yes, ''[[GottaCatchEmAll all]]'' of them. The problem is, some enemies only appear in very specific places, and several are {{Permanently Missable|Content}} until [[NewGamePlus Challenge Mode]], making them Last Lousy Points within a Last Lousy Point. Of particular note are your NPC allies [[ThoseTwoGuys Cronk, Zephyr]] and [[ActionGirl Talwyn]] (only available during exactly three [[TheWarSequence War Sequences]]), the [[UndergroundMonkey MANY variants of Pirates]], the [[EliteMook Obsidian Enforcers]] on Planet Reepor (of which there are only two, and who count as separate enemies from normal Enforcers), morphed Penguins (which also have many variations), and Rusty Pete (who only appears in person during and after the battle with Captain Slag).

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** The "Everybody Dance Now" Skill Point from ''Tools of Destruction'' is this UpToEleven.Destruction''. It involves getting tossing a Groovitron at every Enemy and NPC in the game to make them dance. Yes, ''[[GottaCatchEmAll all]]'' of them. The problem is, some enemies only appear in very specific places, and several are {{Permanently Missable|Content}} until [[NewGamePlus Challenge Mode]], making them Last Lousy Points within a Last Lousy Point. Of particular note are your NPC allies [[ThoseTwoGuys Cronk, Zephyr]] and [[ActionGirl Talwyn]] (only available during exactly three [[TheWarSequence War Sequences]]), the [[UndergroundMonkey MANY variants of Pirates]], the [[EliteMook Obsidian Enforcers]] on Planet Reepor (of which there are only two, and who count as separate enemies from normal Enforcers), morphed Penguins (which also have many variations), and Rusty Pete (who only appears in person during and after the battle with Captain Slag).
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*** Each stage has one hundred bananas, five golden bananas, and a blueprint for each of the five playable characters. The HubLevel itself has five golden bananas for each character, as well as an extra one earned after you've caught all Banana Fairies in the gane. If searching for everything isn't hard enough, some of the bonus rounds you have to go through will [[NintendoHard make you wanna bite something]].

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*** Each stage has one hundred bananas, five golden bananas, and a blueprint for each of the five playable characters. The HubLevel itself has five golden bananas for each character, as well as an extra one earned after you've caught all Banana Fairies in the gane.game. If searching for everything isn't hard enough, some of the bonus rounds you have to go through will [[NintendoHard make you wanna bite something]].
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[[folder:Turn Based Strategy]]
* ''VideoGame/NintendoWars'':
** In the first ''Advance Wars'', unlocking [=COs=] is much more troublesome than it is in the sequels. Several of them require you to play through the game multiple times while meeting very specific requirements, such as only using a certain CO for the entirety of a certain series of missions. This can be especially hard to figure out since [[ComplacentGamingSyndrome Max is so overwhelmingly good compared to the other two.]]
** In the same game, the bane of perfectionists is the advanced campaign and its ranking system. Speed is the only thing that matters, but the S-rank requirements are so strict that they can only be achieved through intense AI and luck manipulation, making one wonder if the time limits were designed solely from a theoretical point of view. Even after a perfect play, the speed rating might still fall below 100% when it's literally impossible to be any faster.
[[/folder]]
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[[folder:Survival Horror]]
* When going for a 10-star ranking in the ''Franchise/SilentHill'' games, you will find that it's not a pure test of skill, but rather a checklist of many cryptic benchmarks that would take ages to figure out in the absence of a walkthrough. And you won't know if you've failed to meet one of those benchmarks until after finishing the game.
[[/folder]]
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* In ''VideoGame/RiskOfRain2'', unlocking an item entry on the Codex simply requires you to acquire it once. All of them can be acquired by playing the game enough times in anyway, except for two items. The Defensive Microbots is a GuideDangIt that requires a specific setup using Artifacts to get. The Irradiant Pearl is the most time-consuming: you need to buy as many Lunar items as possible using rare Lunar Coin currency, find a Cleansing Pool in a stage, which only spawns in 5 of 10 regular biomes with no guaranteed way to spawn them, and trade one Lunar item and hope on a 4% chance it gives you an Irradiant Pearl instead of a regular Pearl.

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* In ''VideoGame/RiskOfRain2'', unlocking an item entry on the Codex simply requires you to acquire it once. All of them can be acquired by playing the game enough times in anyway, except for two items. The Defensive Microbots is a GuideDangIt that requires a specific setup using Artifacts to get. The Irradiant Pearl is the most time-consuming: you need to buy as many Lunar items as possible using rare Lunar Coin currency, find a Cleansing Pool in a stage, which only spawns in 5 of 10 regular biomes with no guaranteed way to spawn them, and trade one Lunar item and hope on a 4% chance it gives you an Irradiant Pearl instead of a regular Pearl.Pearl (a patch buffed the drop rate to 20%, but it's still pretty hard to get).
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The hidden gem is not required for the N. Sanely Perfect relic, and the dying no more than three times is covered by the single run bit


** ''VideoGame/CrashBandicoot4ItsAboutTime'' manages to top ''Warped'' not just in terms of how many boxes there are but also with how many collectables there are, with six Gems per level across 38 levels, each filled with hundreds of boxes, with an [[LevelInReverse N. Verted Mode]] totaling to ''456 Gems'', coupled with an N. Sanely Perfect Relic for each level that requires you to fulfill all Gem requirements [[note]] At least 80% of the Wumpa Fruit in a level, smashing all the boxes, completing the level in three deaths or less, and finding the hidden Gem[[/note]] '''''on a single run.''''' And that's not even getting into the Colored Gems, Flashback Tapes, and Platinum Time Trial Relics. Suffice to say, combing through each level for all of its collectables will leave you [[JustForPun N. Sane]].

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** ''VideoGame/CrashBandicoot4ItsAboutTime'' manages to top ''Warped'' not just in terms of how many boxes there are but also with how many collectables there are, with six Gems per level across 38 levels, each filled with hundreds of boxes, with an [[LevelInReverse N. Verted Mode]] totaling to ''456 Gems'', coupled with an N. Sanely Perfect Relic for each level that requires you to fulfill all Gem requirements [[note]] At break every crate and get at least 80% of the Wumpa Fruit in a level, smashing all the boxes, completing the level in three deaths or less, and finding the hidden Gem[[/note]] level's wumpa fruit '''''on a single run.''''' And that's not even getting into the Colored Gems, Flashback Tapes, and Platinum Time Trial Relics. Suffice to say, combing through each level for all of its collectables will leave you [[JustForPun N. Sane]].Sane.
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** The "Everybody Dance Now" Skill Point from ''Tools of Destruction'' is this UpToEleven. It involves getting tossing a Groovitron at every Enemy and NPC in the game to make them dance. Yes, ''[[GottaCatchEmAll all]]'' of them. The problem is, some enemies only appear in very specific places, and several are {{Permanently Missable|Content}}, making them Last Lousy Points within a Last Lousy Point. Of particular note are your NPC allies [[ThoseTwoGuys Cronk, Zephyr]] and [[ActionGirl Talwyn]] (only available during exactly three [[TheWarSequence War Sequences]]), the [[UndergroundMonkey MANY variants of Pirates]], the [[EliteMook Obsidian Enforcers]] on Planet Reepor (of which there are only two, and who count as separate enemies from normal Enforcers), morphed Penguins (which also have many variations), and Rusty Pete (who you need to throw a Groovitron at during [[spoiler:the battle with Captain Slag]], lest you [[PermanentlyMissableContent miss him]] until [[NewGamePlus Challenge Mode]]).

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** The "Everybody Dance Now" Skill Point from ''Tools of Destruction'' is this UpToEleven. It involves getting tossing a Groovitron at every Enemy and NPC in the game to make them dance. Yes, ''[[GottaCatchEmAll all]]'' of them. The problem is, some enemies only appear in very specific places, and several are {{Permanently Missable|Content}}, Missable|Content}} until [[NewGamePlus Challenge Mode]], making them Last Lousy Points within a Last Lousy Point. Of particular note are your NPC allies [[ThoseTwoGuys Cronk, Zephyr]] and [[ActionGirl Talwyn]] (only available during exactly three [[TheWarSequence War Sequences]]), the [[UndergroundMonkey MANY variants of Pirates]], the [[EliteMook Obsidian Enforcers]] on Planet Reepor (of which there are only two, and who count as separate enemies from normal Enforcers), morphed Penguins (which also have many variations), and Rusty Pete (who you need to throw a Groovitron at only appears in person during [[spoiler:the and after the battle with Captain Slag]], lest you [[PermanentlyMissableContent miss him]] until [[NewGamePlus Challenge Mode]]).Slag).
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** ''VideoGame/Dishonored2'' also has a similar one. The good news is you just need to find 60% of the gold. The bad news is you have to do this for ''every level''.
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** ''[[VideoGame/PokemonLegendsArceus Legends: Arceus]]'' also has plenty that will leave you pulling your hair out. From the Unown to the Spiritomb wisps to certain Pokémon that evolve through some utterly convoluted means, there will be a few instances when you'll want to look up a guide. Justified; you are completing the very first Pokédex of the Sinnoh region, so of course you're going to do a lot of stuff ForScience.

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** ''[[VideoGame/PokemonLegendsArceus Legends: Arceus]]'' also has plenty that will leave you pulling your hair out. From the Unown to the Spiritomb wisps to certain Pokémon that evolve through some utterly convoluted means, there will be a few instances when you'll want to look up a guide. Justified; you are completing the very first Pokédex of the Sinnoh region, so of course you're going to do a lot of stuff ForScience.ForScience
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** ''[[VideoGame/PokemonLegendsArceus Legends: Arceus]]'' also has plenty that will leave you pulling your hair out. From the Unown to the Spiritomb wisps to certain Pokémon that evolve through some utterly convoluted means, there will be a few instances when you'll want to look up a guide. Justified; you are completing the very first Pokédex of the Sinnoh region, so of course you're going to do a lot of stuff ForScience.

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* HundredPercentCompletion in the ''Franchise/ShinMegamiTensei'' series commonly involves recording all demons (or Personas) in the game in your Compendium. There's always a few stray demons which are inaccessible without fulfilling several requirements, and then there are some that are only available through [[LuckBasedMission fusion accidents]].

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* HundredPercentCompletion in the ''Franchise/ShinMegamiTensei'' series commonly involves recording all demons (or Personas) in the game in your Compendium. There's always a few stray demons which are inaccessible without fulfilling several requirements, and then there are some that are only available through [[LuckBasedMission fusion accidents]]. There's also the different AlignmentBasedEndings if you're playing a game that has them, with some being harder to unlock than others.


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** ''VideoGame/ShinMegamiTenseiIV'' might be the most JustForFun/{{egregious}} example of this trope with how hard it is to do a Neutral run. Long story short, [[https://gamefaqs.gamespot.com/boards/672441-shin-megami-tensei-iv/68499903 it's frustratingly hard]].
** ''VideoGame/ShinMegamiTenseiV'' has the usual route-exclusive demons as well as the traditional Law, Neutral, and Chaos endings, but there's also a hidden fourth ending that involves [[spoiler:completing some series of quests from some [=NPCs=] you have to scour the map for, one of which you can easily screw yourself out of, siding with the last group of people you would expect to be Neutral, and '''''beating the resident superboss''''']]. [[AntiFrustrationFeatures Mercifully]], you only have to do these steps once, as their completion carries over to subsequent runs.

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** ''VideoGame/CrashBandicoot3Warped'' has it worse with two levels that are accessed from within other levels - one of which is ''itself'' a hidden level. Fortunately, neither of these levels are necessary for HundredPercentCompletion, but only for ''10'''5'''% Completion'' which requires adecquate timing in ALL levels to achieve.

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** ''VideoGame/CrashBandicoot3Warped'' has it worse with two levels that are accessed from within other levels - one of which is ''itself'' a hidden level. Fortunately, neither of these levels are necessary for HundredPercentCompletion, but only for ''10'''5'''% Completion'' which requires adecquate adequate timing in ALL levels to achieve.achieve.
** ''VideoGame/CrashBandicoot4ItsAboutTime'' manages to top ''Warped'' not just in terms of how many boxes there are but also with how many collectables there are, with six Gems per level across 38 levels, each filled with hundreds of boxes, with an [[LevelInReverse N. Verted Mode]] totaling to ''456 Gems'', coupled with an N. Sanely Perfect Relic for each level that requires you to fulfill all Gem requirements [[note]] At least 80% of the Wumpa Fruit in a level, smashing all the boxes, completing the level in three deaths or less, and finding the hidden Gem[[/note]] '''''on a single run.''''' And that's not even getting into the Colored Gems, Flashback Tapes, and Platinum Time Trial Relics. Suffice to say, combing through each level for all of its collectables will leave you [[JustForPun N. Sane]].

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* ''VideoGame/DanceDanceRevolution Extreme US'' had the Last Lousy Song "Memories", which was only accessible via a code released two years after the game's release. ''DDRMAX US'' has "Drop The Bomb (System SF Mix)", which has to be unlocked either by playing 500 songs or completing the [[MarathonLevel long and hard]] Hardcore Oni Course.

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* ''VideoGame/DanceDanceRevolution ''VideoGame/DanceDanceRevolution'':
** ''DDR
Extreme US'' had the Last Lousy Song "Memories", which was only accessible via a code released two years after the game's release. release.
**
''DDRMAX US'' has "Drop The Bomb (System SF Mix)", which has to be unlocked either by playing 500 songs or completing the [[MarathonLevel long and hard]] Hardcore Oni Course.Course.
** ''DDR Hottest Party'' has 24 unlockable songs, which require playing through Groove Circuit Mode (basically mission mode). The game has a total of 50 missions, which slowly ramp up in difficulty. Unlocking the first 23 songs requires clearing only the first 25 missions, with the hardest only reaching difficulty 6 out of 10. The very last unlock suddenly requires clearing all 50 missions. Too bad there's a massive DifficultySpike after the 48th mission. (This was back in 2007 when DDR still had a massive gap between 9s and 10s on the difficulty scale; it was pretty common that a player who could full combo a 9 would struggle to barely pass a 10.) The 49th mission's requirement is "Clear [this difficulty 10 song], [[InterfaceScrew single-spaced]], without missing any steps", while the 50th mission's requirement is "Clear [this other difficulty 10 song] with no misses, an accuracy of ~95%, and no using [[SocializationBonus Friendship Mode]] to help you". The high accuracy requirement means you can easily full combo the song and still fail because you didn't get enough Perfects. Oh, and the last song's steps ''change each time it's played''. There are ''zero'' documented legit clears of either mission; everyone's used [[CheeseStrategy a controller]] (and even then it's still quite hard). Five years later the songs would show up in the arcades with their high-quality hard pads and no more single-spaced Interface Screw, and several perfect scores have happened, but no one with access to an arcade cabinet would spend hundreds on a custom hard pad just to plug it into an old Wii game that otherwise isn't catered to hardcore players at all.
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** ''VideoGame/MetroidDread'' has the Missile+ Tank hidden by the Ferenia side of the Ferenia-Ghavoran tram, which requires you to use the Speed Booster to slide over a set of crumbling Pitfall Blocks so that you can perform a Shinespark to break a set of Boost Blocks beyond them. The trouble is that this requires you to do a {{wall jump}} and a slide while boosting, and you're only [[InstructiveLevelDesign directly]] told you can do actions like that while boosting [[GuideDangIt in easily-missable loading screen messages]], so many people try to instead preserve the spark ''before'' the crumble blocks and use Cross Bombs to get across them - which ''is'' possible to do, it just has a much tighter window than the intended way.


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** ''Going Commando'' has the [[HeartContainer Nanotech boost]] tucked high up in a corner at the start of Dobbo's Glider segment. Because the Glider deploy sequence has Ratchet fall for a bit before opening it, grabbing this Nanotech requires you to ''turn around'' mid-glide and go back to the start in order to have enough altitude to grab it.
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* The first ''VideoGame/KatamariDamacy'' has a gallery of every object you've rolled up in the game, from thumbtacks to mountains. Players who decide to complete the gallery are in for a session of combing over every mission in the game, taking into account large objects (which necessitate maxing out your katamari's size within a strict time limit) and small objects (which vanish if your katamari grows too big, forcing you to explore at minimum size to ensure you didn't overlook anything). And then there are the horse-jumping steps. There are ten wooden steps, each hidden in a different mission, and each with their own comically complicated backstory in the gallery. Without using a guide, finding the infamous 4th step is effectively impossible. It's hidden in Make A Star 7 - ''underwater''. There are a couple of landmarks nearby to help you approximately locate it - a Russian doll on the docks and a nearby landslide, but even if you know to search there, you still might not find it because it ''moves'' in an irregular figure-eight pattern, meaning standing still and waiting in the correct position is actually more effective than trying to grab it on the move. [[https://l2db.info/th/game-video-and-live-streams/highlight/v332505814 This was only discovered by hacking,]] as the water is completely opaque. And of course, making your katamari bigger will make it easier to catch, but make it too big and you've lost it. This object was so unfair that one of the few changes in the Switch remaster was moving it to a more reasonable location.
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'''Mario:''' Okay, here we go! Oh, there's one over here... Hmm, one over here.. Oh, and there's one right here, wahoo! At this rate I'll find all those Moons in no time!\\

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'''Mario:''' Okay, here we go! Oh, there's one over here... Hmm, one over here.. here... Oh, and there's one right here, wahoo! woohoo! At this rate I'll find all those Moons in no time!\\
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->'''Cappy:''' Okay Mario, you gotta find all the Power Moons and power up the ship!\\
'''Mario:''' Okay, here we go! Oh, there's one over here... Hmm, one over here.. Oh, and there's one right here, wahoo! At this rate I'll find all those Moons in no time!\\
(''five hours later'')\\
'''Mario:''' Where the ''f*ck'' is the last Moon? Where is it? Where is it? ''Where is the goddamn Moon?!''
-->-- '''Creator/ProZD,''' [[https://www.youtube.com/watch?v=bAxyxlkD_g0 "super mario odyssey"]]
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** In the ''VideoGame/PokemonMysteryDungeon'' series, you have Kecleon. In ''Red/Blue Rescue Team'' you need to be level 90 or higher and have the Friend Bow, while in ''Explorers'' you have to be Level 99 or 10, have the rare Golden Mask ''and'' use a Pokémon that can learn the Fast Friend IQ skill. With that done, you need to find a Kecleon Shop and steal from it to have Kecleon [[EasilyAngeredShopkeeper call some friends to attack you]]. All of this adds up to a one in thousand chance against a very powerful opponent (and in ''Red/Blue Rescue Team'', you have to actually make it to the end of a dungeon with the recruit still alive). Escape Orbs won't work until you actually go to next floor, by the way.

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** In the ''VideoGame/PokemonMysteryDungeon'' series, you have Kecleon. In ''Red/Blue Rescue Team'' you need to be level 90 or higher and have the Friend Bow, while in ''Explorers'' you have to be Level 99 or 10, 100, have the rare Golden Mask ''and'' use a Pokémon that can learn the Fast Friend IQ skill. With that done, you need to find a Kecleon Shop and steal from it to have Kecleon [[EasilyAngeredShopkeeper call some friends to attack you]]. All of this adds up to a one in thousand chance against a very powerful opponent (and in ''Red/Blue Rescue Team'', you have to actually make it to the end of a dungeon with the recruit still alive). Escape Orbs won't work until you actually go to next floor, by the way.

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** The Diskun Trophy in ''Melee'' is not worth the effort, and wouldn't be, even if the game paid you by the hour to complete it. Ignore that trophy, you'll thank TV Tropes. It requires you to get [[https://strategywiki.org/wiki/Super_Smash_Bros._Melee/Bonuses every single point bonus in the game]]. It's worse than you'd think, since many will never occur in a normal match and are difficult to get even when it's all you're trying to do. It's obscene.
** Young Link's Target Challenge is notably more difficult than the other ones; most of the targets are spread out very far and behind obstacles. But that's not the worst part: there's a massive GuideDangIt at the beginning when you have to WallJump out of a pit. Nothing in the game even mentions wall jumping, it's a rather difficult maneuver to pull off, ''and'' this is the only challenge of any kind in ''Melee'' where wall jumping is even useful, let alone required.
** The [[MarathonLevel Subspace Bomb Factory (lower)]] in the adventure mode of ''Brawl''. There are two specific treasures which are difficult to get. One requires using a character who can wall jump in an inconspicuous hallway next to a switch which clearly shows that you're supposed to turn around. The other involves going through a moving door in a dangerous scrolling section, bouncing on a trampoline off the top of the screen (which would normally kill you), using your double jump to get even higher, then attacking to break open the box. Both boxes randomly generate a trophy, which you probably already have, so they don't really do anything other than letting you have a 100% completion score.
** There's also the trophies that you have to beat every mode in the game (except Subspace Emissary) on the highest difficulty setting to get (which you can't just use a Golden Hammer to forcibly gain), as well as the Meta Ridley trophy, which requires you to get close to beating Meta Ridley in Subspace Emissary, then wait for a trophy stand to spawn (keep in mind the fight is on a timer,) then throw the trophy stand at him, and then jump off the Falcon Flyer that you've been riding the whole fight that's your only platform and ''grab the Meta Ridley trophy out of the air'' before it disappears off the bottom of the screen. Not to mention the Stickers trophy, which you only get after obtaining at least one of every sticker in the game, of which there are over six hundred and are all allocated by RNG.
** One of the challenges in ''Smash 4'' is to get 300,000G. It's quite easy to get G by playing Classic, All-Star, or Smash Tour modes, as well as completing certain Event Matches and getting some of the other challenges... but by the time you find out about the challenge, you've probably spent most of the money you can earn on trophies, and to get the achievement, it's not enough to simply have earned 300,000G over the course of the game, you need to have that much available to spend at once.

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** ''VideoGame/SuperSmashBrosMelee'':
***
The Diskun Trophy in ''Melee'' is not worth the effort, and wouldn't be, even if the game paid you by the hour to complete it. Ignore that trophy, you'll thank TV Tropes. It requires you to get [[https://strategywiki.org/wiki/Super_Smash_Bros._Melee/Bonuses [[https://www.ssbwiki.com/List_of_bonuses every single point bonus in the game]]. It's worse than you'd think, since many will never occur in a normal match and are difficult to get even when it's all you're trying to do. It's obscene.
** *** Young Link's Target Challenge is notably more difficult than the other ones; most of the targets are spread out very far and behind obstacles. But that's not the worst part: there's a massive GuideDangIt at the beginning when you have to WallJump out of a pit. Nothing in the game even mentions wall jumping, it's a rather difficult maneuver to pull off, ''and'' this is pit, the only challenge of any kind time in ''Melee'' the ''game'' where wall jumping this move is even useful, let alone required.
required. One of the only things that indicates this technique exists at all is Samus's 1-player mode completion video, which of course doesn't explain how to do it.
** The ''VideoGame/SuperSmashBrosBrawl'':
***
[[MarathonLevel The Subspace Bomb Factory (lower)]] (Part II)]] in the adventure mode of ''Brawl''. There are The Subspace Emissary has two specific treasures boxes which are difficult to get. get, but if you want the flag denoting you've done everything in the level, you'll have to get them. One has you enter a moving door in an autoscrolling section, bounce on a trampoline to leap off the top of the screen, use your double jump to get even higher, then attack to break open a box [[BehindTheBlack hidden out of view of the camera entirely]]. The other requires using a character who can wall jump in an inconspicuous hallway next to scale a switch which clearly shows vertical shaft (on your initial visit, this means Captain Falcon and/or Diddy Kong) to reach a door that you're supposed to turn around. The other involves going through a moving door in a dangerous scrolling section, bouncing on a trampoline off contains the top of the screen (which would normally kill you), using your double jump to get even higher, then attacking to break open the box. Both boxes randomly generate a trophy, which you probably already have, so they don't really do anything other than letting you have a 100% completion score.
**
box beyond it.
***
There's also the trophies that you have to beat for beating every mode in the game (except except The Subspace Emissary) Emissary on the highest difficulty setting to get (which you can't just use a Golden Hammer to forcibly gain), as well as the gain).
*** The
Meta Ridley trophy, which trophy requires you to get close to beating Meta Ridley in The Subspace Emissary, then wait for a trophy stand to spawn (keep in mind the fight is on a timer,) timer), then throw the trophy stand at him, and then jump off the Falcon Flyer that you've been riding the whole fight that's your only platform and ''grab the Meta Ridley trophy out of the air'' before it disappears off the bottom of the screen. Not to mention screen.
*** To get
the Stickers trophy, which you only get after obtaining have to obtain at least one of every sticker in the game, of which there game. There are over six hundred of them and are all allocated by RNG.
no way to influence which one you get.
** One of the challenges in ''Smash 4'' ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash 4]]'' is to get 300,000G. It's quite easy to get G by playing Classic, All-Star, or Smash Tour modes, as well as completing certain Event Matches and getting some of the other challenges... but by the time you find out about the challenge, you've probably spent most of the money you can earn on trophies, and to get the achievement, it's not enough to simply have earned 300,000G over the course of the game, you need to have that much available to spend at once.



** The "Everybody Dance Now" Skill Point from Tools of Destruction is this UpToEleven. It involves getting tossing a Groovitron at every Enemy and NPC in the game to make them dance. Yes, [[GottaCatchEmAll ALL of them.]] The problem is, some enemies only appear in very specific places, and several are {{Permanently Missable|Content}}, making them Last Lousy Points within a LastLousyPoint. Of particular note are your NPC allies [[ThoseTwoGuys Cronk, Zephyr]] and [[ActionGirl Talwyn]], only available during [[spoiler: exactly three [[TheWarSequence War Sequences]]]], the [[UndergroundMonkey MANY variants of Pirates]], the [[EliteMook Obsidian Enforcers]] on Planet Reepor (of which there are only 2) counting as separate enemies from normal Enforcers, remembering morphed Penguins also count and, by far the worst, [[spoiler:Rusty Pete]], who you need to throw a Groovitron at immediately after [[spoiler:defeating Captain Slag]] and [[PermanentlyMissableContent ONLY then!]]
** "Vandal" in ''Into the Nexus''. You have to break all of the windows on Planet Silox, which is hard because certain areas get blocked off after you complete the planet, and the windows you need to break are only different from the unbreakable ones due to being brighter blue, requiring you to always be looking everywhere in case one of these windows is not like the others.

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** The "Everybody Dance Now" Skill Point from Tools ''Tools of Destruction Destruction'' is this UpToEleven. It involves getting tossing a Groovitron at every Enemy and NPC in the game to make them dance. Yes, [[GottaCatchEmAll ALL ''[[GottaCatchEmAll all]]'' of them.]] them. The problem is, some enemies only appear in very specific places, and several are {{Permanently Missable|Content}}, making them Last Lousy Points within a LastLousyPoint. Last Lousy Point. Of particular note are your NPC allies [[ThoseTwoGuys Cronk, Zephyr]] and [[ActionGirl Talwyn]], only Talwyn]] (only available during [[spoiler: exactly three [[TheWarSequence War Sequences]]]], Sequences]]), the [[UndergroundMonkey MANY variants of Pirates]], the [[EliteMook Obsidian Enforcers]] on Planet Reepor (of which there are only 2) counting two, and who count as separate enemies from normal Enforcers, remembering Enforcers), morphed Penguins (which also count and, by far the worst, [[spoiler:Rusty Pete]], who have many variations), and Rusty Pete (who you need to throw a Groovitron at immediately after [[spoiler:defeating during [[spoiler:the battle with Captain Slag]] and Slag]], lest you [[PermanentlyMissableContent ONLY then!]]
miss him]] until [[NewGamePlus Challenge Mode]]).
** "Vandal" in ''Into the Nexus''. You have to break all of the windows on Planet Silox, which is hard because certain areas get blocked off after you complete Silox - but by "all", the planet, and the Skill Point specifically refers to tall, sky-blue ones. These are regularly spread among other windows you need to break are that have an identical shape but aren't breakable, with the only different from the unbreakable ones due to difference being brighter blue, requiring you to always be looking everywhere in case one of these windows is not like their duller shade versus the others.ones you're searching for.

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*** Each main game in the ''VideoGame/MetroidPrimeTrilogy'' has at least one obscure enemy that seems to exist for the sole purpose of [[PermanentlyMissableContent preventing the player from getting 100% of the]] [[EnemyScan Logbook scans]], and in the first game this spot belongs to the Ice Shriekbat. Like all Shriekbats, these are difficult to spot, and divebomb Samus and explode as soon as soon as she gets near them. Unlike all other Shriekbats, they never respawn ([[http://www.metroid2002.com/version_differences_ice_shriekbats.php but only in the NTSC, or USA, version]]; [[RegionalBonus other regions are luckier]]). They also only appear in one room and are [[GuideDangIt gone so quickly that you probably won't even know they were a unique creature.]] As some sort of cruel joke, their Logbook description suggests using the Thermal Visor to spot them, an item which you won't get for at least another hour after you encounter them. In the Wii's ''Trilogy'' compilation, the Ice Shriekbats at least have the courtesy to respawn.

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*** Each main game in the ''VideoGame/MetroidPrimeTrilogy'' has at least one obscure enemy that seems to exist for the sole purpose of [[PermanentlyMissableContent preventing the player from getting 100% of the]] [[EnemyScan Logbook scans]], and in the first game this spot belongs to the Ice Shriekbat. Like all other Shriekbats, these are difficult to spot, and divebomb Samus and explode as soon as soon as she gets near them. Unlike all other Shriekbats, they never respawn ([[http://www.metroid2002.com/version_differences_ice_shriekbats.php but only in the NTSC, or USA, version]]; [[RegionalBonus other regions are luckier]]). They also only appear in one room (Ice Ruins West) and are [[GuideDangIt gone so quickly that you probably won't even know they were a unique creature.]] As some sort of cruel joke, their the Ice Shriekbat's Logbook description suggests using the Thermal Visor to spot them, an item which which, assuming you aren't SequenceBreaking, won't get for at least another show up until about an hour after you encounter them.the enemies. In the Wii's ''Trilogy'' compilation, the Ice Shriekbats at least have the courtesy to respawn.



*** There's a specific type of Space Pirate (of which there are many almost indistinguishable variants) which only appears during a particularly difficult timed mission in which you fight a large number of Space Pirates while also having to deal with annoying ships that shoot at you from the distance. Thus, if you want to scan it, you'll likely have to let them attack the vessel where you are.
*** Of the 26 Friend Vouchers that can be collected, one requires doing a NoDamageRun through the Morph Ball segment on Norion where Meta Ridley is attacking you. Even just CollisionDamage from him will ruin this achievement, and it's back to your last save to try again.

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*** There's a specific type of Space Pirate (of which there are [[UndergroundMonkey many almost indistinguishable variants) variants]]) which only appears during a particularly difficult timed mission in which you fight a large number of Space Pirates while also having to deal with annoying ships that shoot at you from the distance. Thus, if you want to scan it, you'll likely have to let them attack the vessel where you are.
*** Of the 26 Friend Vouchers that can be collected, one requires doing a NoDamageRun through the Morph Ball segment on Norion where Meta Ridley is attacking you. Even just CollisionDamage from him will ruin this achievement, and it's back to your last save (minimum six rooms ago) to try again.again.
*** For those who want to get every possible credit in the game, the Gold Credit for completing the Federation demolition trooper EscortMission on the Pirate Homeworld without any member of the team dying. Keeping the required four of twelve alive just to progress the story is difficult enough in its own right. Keeping all twelve alive is an exercise in persistence and many, many save-loads.

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** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Cucco Ranch minigame, where the player must dodge swarms of angry Cuccos who are attacking Link in a small, enclosed space. You lose instantly if any of the Cuccos touch you. To get the Piece of Heart you need to last for 30 seconds on the hardest difficulty, which is a decent challenge but nothing too ridiculous. However, completing this also unlocks Endless Mode, and some sadistic developer decided to put ''another'' reward for lasting 999 seconds (~17 minutes) on Endless. It's mostly a BraggingRightsReward, not needed to max out Link's stats (all you get is a giant Cucco that sits on the world map and gives you hearts when you talk to it), however, it all but ensures only the most insanely dedicated players will be able to truly [[HundredPercentCompletion 100% the game]].

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** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Cucco Ranch minigame, where the player must dodge swarms of angry Cuccos who are attacking Link in a small, enclosed space. You lose instantly if any of the Cuccos touch you. To get the Piece of Heart you need to last for 30 seconds on the hardest difficulty, which is a decent challenge but nothing too ridiculous. However, completing this also unlocks Endless Mode, and some sadistic developer decided to put ''another'' reward for lasting 999 seconds (~17 minutes) on Endless. It's mostly a BraggingRightsReward, not needed to max out Link's stats (all you get is a giant Cucco that sits on the world map and gives you hearts when you talk to it), however, it all but it ensures only the most insanely dedicated players will be able to truly [[HundredPercentCompletion 100% the game]].



* ''Franchise/{{Metroid}}'':
** In the original NES ''VideoGame/Metroid1'', one Missile Tank in Ridley's Hideout requires either an insanely precise jump or a double bomb jump to reach. If you fail, you fall down an insanely long shaft and have to go all the way back around the Hideout to try again.
** ''VideoGame/MetroidPrime'':
*** There's a Last Lousy Missile Expansion in the Chozo Ruins, hidden in a Morph Ball tunnel off the Training Chamber Access Hall, whose entrance is nearly impossible to spot due to being obscured by shrubbery.
*** Each main game in the ''VideoGame/MetroidPrimeTrilogy'' has at least one obscure enemy that seems to exist for the sole purpose of [[PermanentlyMissableContent preventing the player from getting 100% of the]] [[EnemyScan Logbook scans]], and in the first game this spot belongs to the Ice Shriekbat. Like all Shriekbats, these are difficult to spot, and divebomb Samus and explode as soon as soon as she gets near them. Unlike all other Shriekbats, they never respawn ([[http://www.metroid2002.com/version_differences_ice_shriekbats.php but only in the NTSC, or USA, version]]; [[RegionalBonus other regions are luckier]]). They also only appear in one room and are [[GuideDangIt gone so quickly that you probably won't even know they were a unique creature.]] As some sort of cruel joke, their Logbook description suggests using the Thermal Visor to spot them, an item which you won't get for at least another hour after you encounter them. In the Wii's ''Trilogy'' compilation, the Ice Shriekbats at least have the courtesy to respawn.
** ''VideoGame/MetroidPrime2Echoes''' infamous scan is the Ing Webtrap, an obstacle that blocks the doors during the battle for Dark Agon Key 3 in Dark Agon Wastes' Battleground - and ''only'' appears during that battle. Make sure to scan it before dealing with the enemy Ing that appear.
** ''VideoGame/MetroidPrime3Corruption'':
*** There's a specific type of Space Pirate (of which there are many almost indistinguishable variants) which only appears during a particularly difficult timed mission in which you fight a large number of Space Pirates while also having to deal with annoying ships that shoot at you from the distance. Thus, if you want to scan it, you'll likely have to let them attack the vessel where you are.
*** Of the 26 Friend Vouchers that can be collected, one requires doing a NoDamageRun through the Morph Ball segment on Norion where Meta Ridley is attacking you. Even just CollisionDamage from him will ruin this achievement, and it's back to your last save to try again.



* In the original NES ''VideoGame/{{Metroid}}'', one Missile Tank in Ridley's Hideout requires either an insanely precise jump or a double bomb jump to reach. If you fail, you fall down an insanely long shaft and either have to go all the way back around the Hideout to try again.
* ''VideoGame/MetroidPrimeTrilogy'':
** It seems to be a tradition in the series to have at least one obscure enemy that seems to exist for the sole purpose of preventing the player from getting 100% of the [[EnemyScan Logbook scans]]. The Ice Shriekbat from [[VideoGame/MetroidPrime the first game]] is an infamous example. Like all Shriekbats, these are difficult to spot and dive bomb Samus and explode as soon as soon as Samus gets near them. Unlike all other Shriekbats, they never respawn (except in the [[RegionalBonus PAL version]], supposedly). They also only appear in one room and are [[GuideDangIt gone so quickly that you probably won't even know they were a unique creature.]] As some sort of cruel joke, their Logbook description suggests using the Thermal Visor to spot them, an item which you don't even have at that point in the game. In the rereleased version in the ''Metroid Prime Trilogy'' compilation on the Wii, the Ice Shriekbats respawn. Both a nice surprise to people who missed them the first time around and a nasty shock to the people who never expected to see them again.
** ''VideoGame/MetroidPrime 1'' also has a Last Lousy Missile Expansion in the Chozo Ruins, hidden in a Morph Ball tunnel off the Training Chamber Access Hall, whose entrance is nearly impossible to spot due to being obscured by shrubbery.
** ''VideoGame/MetroidPrime2Echoes'' has the Ing Webtrap, a specific type of door that only appears ''once'' during a battle in Dark Agon Wastes and never shows up again for the rest of the game. Your only shot is to scan it before dealing with the enemy Ing that appear.
** ''VideoGame/MetroidPrime3Corruption'' has two examples:
*** There's a specific type of Space Pirate (of which there are many almost indistinguishable variants) which only appears during a particularly difficult timed mission in which you fight a large number of Space Pirates while also having to deal with annoying ships that shoot at you from the distance. Thus, if you want to scan it, you'll likely have to let them attack the vessel where you are.
*** Of the 26 vouchers that can be collected, one requires a NoDamageRun through a Morph Ball segment in which Ridley is attacking you. Even a mere damage by contact with him will ruin this achievement.

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* In the original NES ''VideoGame/{{Metroid}}'', one Missile Tank in Ridley's Hideout requires either an insanely precise jump or a double bomb jump to reach. If you fail, you fall down an insanely long shaft and either have to go all the way back around the Hideout to try again.



* In ''VideoGame/{{Metroid}}'', one Missile Tank in Ridley's Hideout requires either an insanely precise jump or a double bomb jump to reach. If you fail, you have to go all the way back around the Hideout to try again.
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[[folder:Party Game]]
* ''[[VideoGame/MarioParty Super Mario Party]]'' has a Last Lousy Minigame. The Team minigame "Half the Battle", unlike every other Team minigame in the game, will only spawn in Party mode if each of the four players has at least one ally. It's already fairly rare to meet this condition, and even if you do, there's only a 1-in-6 chance of the roulette actually landing on the game. This is especially galling because you ''need'' to unlock every single minigame to access the Challenge Road mode, and two of the playable characters are in turn locked behind this mode. [[DownplayedTrope Downplayed]] in that you can also unlock Half the Battle through Partner Party mode, where the "one ally per player" rule doesn't apply.
[[/folder]]
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* ''VideoGame/SniperGhostWarrior3:'' Finding the last one or two "Points of Interest" on a map can be annoying. Points of Interest appear on the map when you are near enough, and disappear after you have cleared them. Now, is that area blank because there's a Point that you haven't activated, because there was a Point there but you cleared it, or because there's nothing there to begin with? Only way to find out is to go and have a look.

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