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** To say nothing of the Ambulance and Firefighting sub-missions, which can be controller-breakingly frustrating, especially when on level 12 of the Firefighter missions you lose because you couldn't douse a man on fire inside a pizza restaurant.
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** Speaking of Pokémon: let's say two friends set out to max out Generation I. One gets Red, the other Blue. They trade at the beginning to have all 3 starters, and after that they pick different rewards when opted (the fossils and the dojo Pokémon). They trade every 'mon the other couldn't have on his/her own, and even take advantage of a glitch to get the ordinarily unobtainable Mew. How many would they end up with? That's right, 150 out of 151, the Last Lousy 'Mon being the third form of Eevee.

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** Speaking of Pokémon: let's say two friends set out to max out Generation I. One gets Red, the other Blue. They trade at the beginning to have all 3 starters, and after that they pick different rewards when opted (the fossils and the dojo Pokémon). They trade every 'mon the other couldn't have on his/her own, and even take advantage of a glitch to get the ordinarily unobtainable Mew. How many would they end up with? That's right, 150 149 out of 151, the Last Lousy 'Mon 'Mons being the third form of Eevee.Eevee and the third starter.
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** ''VideoGame/FinalFantasyIX'' is kind enough to not keep track of completion percentage, but it STILL manages to drive the player insane by having an obscure "treasure hunter ranking" that tracks how many treasures you collect. This includes many "key items" that can be lost forever, one of which is because the guy who gives it to you needs three very easily missable key items and he DIES in the fourth disk -- and no, you can't just steal it from his house. Many of the missable items are chests that, for some reason, get refilled (so you miss the chance to gain their previous contents), during periods when you have no reason to be anywhere near their locations.

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** * ''VideoGame/FinalFantasyIX'' is kind enough to not keep track of completion percentage, but it STILL manages to drive the player insane by having an obscure "treasure hunter ranking" that tracks how many treasures you collect. This includes many "key items" that can be lost forever, one of which is because the guy who gives it to you needs three very easily missable key items and he DIES in the fourth disk -- and no, you can't just steal it from his house. Many of the missable items are chests that, for some reason, get refilled (so you miss the chance to gain their previous contents), during periods when you have no reason to be anywhere near their locations.

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Tidied up a bit, and removed duplicated information.


** ''VideoGame/FinalFantasyIX'' is kind enough to not keep track of completion percentage, but it STILL manages to drive the player insane by having a more obscure "treasure hunter ranking" and equipment that boosts stats, but only stat GROWTH, meaning that you would have to wear the armor starting at level 1 to get the maximum benefit out of it. Plus, Quina, a valuable party member can have a couple different "builds" depending if you want him/her to be a magic user, a melee user, or both and only one of them gives you the best stats. More realistically, however, is Steiner's Excalibur II which can only be found in the last dungeon of the game (the game is four disks long) and you have to get there before the twelve hour mark to get it (else you have to keep the game on for SEVEN YEARS to get another chance at it). Worse still is that a metric ton of items are "key items" that can be lost forever which all go towards your treasure hunter ranking and one of the coolest key items can be lost forever because the guy who gives it to you needs three very easily missable key items AND he DIES in the fourth disk (what we can't just steal it from his house?) Many of the missable items are chests that, for someone reason gets refilled, during periods when obstacles can prevent you from reaching them in places that you should have no reasonable right going to at that point of the game in the first place. It's the same thing with many events. Also, several of the best items that will help your party-with stats and by giving you abilities you otherwise couldn't get-have to made from weaker items that you probably already sold that can be bought in stores that have already been destroyed or locked away in a town that was enveloped by giant tree roots. Finally, if you want the aforementioned items that boost stat growth, you need to run away from every battle, kill special boss monsters to receive "necessary experience", use death on everything, and hope to God you can make it to the last dungeon while keeping the majority of your units at level one while getting all the missable items AND WITHIN TWELVE HOURS which you probably spent FIVE or more on trying to steal missable items from bosses which you can't get anywhere else. There's a guide online that perfected this run. It'll take you hours to read it. It's so bad, it ruins the game for the biggest fans and the most OCD ones. Also, God help you if you missed a piece of pumice (needed to make a pumice which gives you the best summon in the game) or didn't realize (even after years of replaying the game) that the more special gems you have, the better your summons are which you easily could have sold off for a gil each because you wanted your backpack to look organized.

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** ''VideoGame/FinalFantasyIX'' is kind enough to not keep track of completion percentage, but it STILL manages to drive the player insane by having a more an obscure "treasure hunter ranking" that tracks how many treasures you collect. This includes many "key items" that can be lost forever, one of which is because the guy who gives it to you needs three very easily missable key items and equipment he DIES in the fourth disk -- and no, you can't just steal it from his house. Many of the missable items are chests that, for some reason, get refilled (so you miss the chance to gain their previous contents), during periods when you have no reason to be anywhere near their locations.
** Several of the best items that will help your party -- with stats and by giving you abilities you otherwise couldn't get -- have to be synthesised from weaker items that you probably already sold, or can be bought in stores that have already been destroyed, or are locked away in a town that was enveloped by giant tree roots.
** Equipment
that boosts stats, but only stats also boosts stat GROWTH, meaning that you would have to wear the armor it starting at level 1 to get the maximum benefit out of it. Plus, Quina, a valuable party member can have a couple different "builds" depending if you want him/her to be a magic user, a melee user, or both and only one Some of them gives you the best stats. More realistically, stat-boosting equipment is only available on disc four, and to get that far still at level 1 you need to run from every battle, find special "friendly monsters" to gain ability points, and use obscure strategies for many bosses.
** The best example,
however, is Steiner's Excalibur II II, which can only be found in the last dungeon of the game (the game is four disks long) and you have to get there before the twelve hour twelve-hour mark to get it (else you have to keep the game on for SEVEN TWO YEARS to get another chance at it). Worse still is that a metric ton of items are "key items" that can be lost forever which all go towards your treasure hunter ranking and one of the coolest key items can be lost forever because the guy who gives it to you needs three very easily missable key items AND he DIES in the fourth disk (what we can't just steal it from his house?) Many of the missable items are chests that, for someone reason gets refilled, during periods when obstacles can prevent you from reaching them in places that you should have no reasonable right going to at that point of the game in the first place. It's the same thing with many events. Also, several of the best items that will help your party-with stats and by giving you abilities you otherwise couldn't get-have to made from weaker items that you probably already sold that can be bought in stores that have already been destroyed or locked away in a town that was enveloped by giant tree roots. Finally, if you want the aforementioned items that boost stat growth, you need to run away from every battle, kill special boss monsters to receive "necessary experience", use death on everything, and hope to God you can make it to the last dungeon while keeping the majority of your units at level one while getting all the missable items AND WITHIN TWELVE HOURS which you probably spent FIVE or more on trying to steal missable items from bosses which you can't get anywhere else. There's a guide online that perfected this run.challenge, showing that it's possible to get the Excalibur II '''and''' all missable items and remain at level 1 for stat gains. It'll take you hours to read it. It's so bad, it ruins the game for the biggest fans and the most OCD ones. Also, God help you if you missed a piece of pumice (needed to make a pumice which gives you the best summon in the game) or didn't realize (even after years of replaying the game) that the more special gems you have, the better your summons are which you easily could have sold off for a gil each because you wanted your backpack to look organized.

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Yeah... this happened to me. That game is kinda evil for this.



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* You could probably just put the entirety of JustCause2 in here...
** Though a particularly infamous example to mention would be the fact that some of the cities as so MASSIVE and filled to the brim with things to collect and destroy you'll end up with 100% completion but no official fanfare to signify it. The reason for that is due to the actual calculation of a single percentage in the area is SO miniscule it's not actually the real 100%! Have fun finding those last few water-towers and that statue you didn't know you missed...
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** There's also the trophies that you have to beat every mode in the game (except Subspace Emissary) on the highest difficulty setting to get (which you can't just use a Golden Hammer to forcibly gain,) as well as the Meta Ridley trophy, which requires you to get close to beating Meta Ridley in Subspace Emissary, then wait for a trophy stand to spawn (keep in mind the fight is on a timer,) then throw the trophy stand at him, and then jump off the Falcon Flyer that you've been riding the whole fight that's your only platform and ''grab the Meta Ridley trophy out of the air'' before it disappears off the bottom of the screen.

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** There's also the trophies that you have to beat every mode in the game (except Subspace Emissary) on the highest difficulty setting to get (which you can't just use a Golden Hammer to forcibly gain,) as well as the Meta Ridley trophy, which requires you to get close to beating Meta Ridley in Subspace Emissary, then wait for a trophy stand to spawn (keep in mind the fight is on a timer,) then throw the trophy stand at him, and then jump off the Falcon Flyer that you've been riding the whole fight that's your only platform and ''grab the Meta Ridley trophy out of the air'' before it disappears off the bottom of the screen.
screen. Not to mention the Stickers trophy, which you only get after obtaining at least one of every sticker in the game, of which there are over six hundred.




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* In ''VideoGame/StreetpassMiiPlaza'''s ''Mii Force/Streetpass Squad'', the very last Treasure a player is most likely to find will be one awarded upon defeating two specific enemies simultaneously. There are three of these in the game, and all of the enemies involved are DamageSponge types, you get no health bar to make sure you can nail those last hits at the same time, and the enemies move around the screen. As it's a Streetpass game, it's not a matter of trying again and again--after you've screwed up three times, you'll have to gather up some more Miis and try again.

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*** Yoshi and the cape feather combined makes approaching the secret exit in Cheese Bridge even easier; glide to the bottomless pit with Yoshi in tow and then leap off him as soon as you go under the gate. This is assuming the person even knows about the exit to begin with.



** ''VideoGame/FinalFantasyIX'' is kind enough to not keep track of completion percentage, but it STILL manages to drive the player insane by having a more obscure "treasure hunter ranking" and equipment that boosts stats, but only stat GROWTH, meaning that you would have to wear the armor starting at level 1 to get the maximum benefit out of it. Plus, Quina, a valuable party member can have a couple different "builds" depending if you want him/her to be a magic user, a melee user, or both and only one of them gives you the best stats. More realistically, however, is Steiner's Excalibur II which can only be found in the last dungeon of the game (the game is four disks long) and you have to get there before the twelve hour mark to get it (else you have to keep the game on for SEVEN YEARS to get another chance at it). Worse still is that a metric ton of items are "key items" that can be lost forever which all go towards your teasure hunter ranking and one of the coolest key items can be lost forever because the guy who gives it to you needs three very easily missable key items AND he DIES in the fourth disk (what we can't just steal it from his house?) Many of the missable items are chests that, for someone reason gets refilled, during periods when obstactles can prevent you from reaching them in places that you should have no reasonable right going to at that point of the game in the first place. It's the same thing with many events. Also, several of the best items that will help your party-with stats and by giving you abilities you otherwise couldn't get-have to made from weaker items that you probably already sold that can be bought in stores that have already been destroyed or locked away in a town that was enveloped by giant tree roots. Finally, if you want the afformentioned items that boost stat growth, you need to run away from every battle, kill special boss monsters to receive "necessary experience", use death on everything, and hope to God you can make it to the last dungeon while keeping the majority of your units at level one while getting all the missable items AND WITHIN TWELVE HOURS which you probably spent FIVE or more on trying to steal missable items from bosses which you can't get any where else. There's a guide online that perfected this run. It'll take you hours to read it. It's so bad, it ruins the game for the biggest fans and the most OCD ones. Also, God help you if you missed a piece of pumice (needed to make a pumice which gives you the best summon in the game) or didn't realize (even after years of replaying the game) that the more special gems you have, the better your summons are which you easily could have sold off for a gil each because you wanted your backpack to look organized.

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** ''VideoGame/FinalFantasyIX'' is kind enough to not keep track of completion percentage, but it STILL manages to drive the player insane by having a more obscure "treasure hunter ranking" and equipment that boosts stats, but only stat GROWTH, meaning that you would have to wear the armor starting at level 1 to get the maximum benefit out of it. Plus, Quina, a valuable party member can have a couple different "builds" depending if you want him/her to be a magic user, a melee user, or both and only one of them gives you the best stats. More realistically, however, is Steiner's Excalibur II which can only be found in the last dungeon of the game (the game is four disks long) and you have to get there before the twelve hour mark to get it (else you have to keep the game on for SEVEN YEARS to get another chance at it). Worse still is that a metric ton of items are "key items" that can be lost forever which all go towards your teasure treasure hunter ranking and one of the coolest key items can be lost forever because the guy who gives it to you needs three very easily missable key items AND he DIES in the fourth disk (what we can't just steal it from his house?) Many of the missable items are chests that, for someone reason gets refilled, during periods when obstactles obstacles can prevent you from reaching them in places that you should have no reasonable right going to at that point of the game in the first place. It's the same thing with many events. Also, several of the best items that will help your party-with stats and by giving you abilities you otherwise couldn't get-have to made from weaker items that you probably already sold that can be bought in stores that have already been destroyed or locked away in a town that was enveloped by giant tree roots. Finally, if you want the afformentioned aforementioned items that boost stat growth, you need to run away from every battle, kill special boss monsters to receive "necessary experience", use death on everything, and hope to God you can make it to the last dungeon while keeping the majority of your units at level one while getting all the missable items AND WITHIN TWELVE HOURS which you probably spent FIVE or more on trying to steal missable items from bosses which you can't get any where anywhere else. There's a guide online that perfected this run. It'll take you hours to read it. It's so bad, it ruins the game for the biggest fans and the most OCD ones. Also, God help you if you missed a piece of pumice (needed to make a pumice which gives you the best summon in the game) or didn't realize (even after years of replaying the game) that the more special gems you have, the better your summons are which you easily could have sold off for a gil each because you wanted your backpack to look organized.organized.
** The nearly sole reason why many treasures, items, and events are a GuideDangIt was due to Square releasing an online system alongside the game that told you where everything was, but to actually use the system proper, you needed a strategy guide published by Square which wasn't an actual strategy guide at all. Instead, the "guide" contained codes you used on Square's website to obtain the information.

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* ''VideoGame/LaMulana'' has several ROM cartridges that are particularly brutal to find. A1 Spirit is a nasty one; it's found by standing on the arm of one of the Goddess statues in the Tower of the Goddess...except the goddess statue disappears after you solve one of the puzzles. It's not LostForever, though, you just have to destroy the block that hides it, which takes a full box of Pistol ammo. Pistol ammo costs at least 400 coins per box.
** The final Life Jewel in the Dimensional Corridor. You have to ride up to a platform on a miniboss' back, climb up to the screen above, stop a block at a very specific point with the Lamp of Time, and then pull off several tricky jumps through a spike-lined room to get it. You can't warp out of the Dimensional Corridor, you can't leave the room without killing the miniboss, and the Lamp of Time takes three minutes real-time to recharge after every attempt. Also, killing the miniboss will make it much, much harder to reach the upper screen where the Life Jewel is.
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* FZeroGX has everything related to its arcade counterpart, F-Zero AX. There are a set of racers, a whole set of tracks, and a set of parts that can be unlocked by taking your Gamecube memory card to an AX machine. Sounds easy enough...except that if you live anywhere outside Japan, you can count yourself very lucky to live anywhere near one, rendering everything but the racers nigh-impossible to get outside of cheat devices. And even then, the alternate method for unlocking the AX racers still requires you to clear the already brutally NintendoHard Story Mode missions on Very Hard mode (one level for each racer.)

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* FZeroGX [[FZero F-Zero GX]] has everything related to its arcade counterpart, F-Zero AX. There are a set of racers, a whole set of tracks, and a set of parts that can be unlocked by taking your Gamecube memory card to an AX machine. Sounds easy enough...except that if you live anywhere outside Japan, you can count yourself very lucky to live anywhere near one, rendering everything but the racers nigh-impossible to get outside of cheat devices. And even then, the alternate method for unlocking the AX racers still requires you to clear the already brutally NintendoHard Story Mode missions on Very Hard mode (one level for each racer.)
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[[AC:RacingGame]]
* FZeroGX has everything related to its arcade counterpart, F-Zero AX. There are a set of racers, a whole set of tracks, and a set of parts that can be unlocked by taking your Gamecube memory card to an AX machine. Sounds easy enough...except that if you live anywhere outside Japan, you can count yourself very lucky to live anywhere near one, rendering everything but the racers nigh-impossible to get outside of cheat devices. And even then, the alternate method for unlocking the AX racers still requires you to clear the already brutally NintendoHard Story Mode missions on Very Hard mode (one level for each racer.)
** Each racer also has a special movie that unlocked when you win a cup with them on Master Class difficulty. There are 41 characters, meaning you have to beat the hardest difficulty 41 times. And that's not even getting into the interview questions at the end of the cup, of which there are three per character. ''Per difficulty level.'' And you can only ask one per cup victory. Go ahead and do the math. We'll wait.
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* Any game with a CollectionSidequest that rank low on the SlidingScaleOfCollectibleTracking run into this trope by default. You'll stumble on your first 50 MacGuffin Tokens without even trying, the next 30 with a little light searching, the 15 after that by thoroughly re-checking areas you've checked before, the next 4 through hours of meticulous tedium, and [[GuideDangIt WHERE THE]] [[SymbolSwearing !@#$]] [[GuideDangIt IS THAT 100TH !@#$ING MACGUFFIN TOKEN?!]]

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* Any game with a CollectionSidequest that rank ranks low on the SlidingScaleOfCollectibleTracking run runs into this trope by default. You'll stumble on your first 50 MacGuffin Tokens without even trying, the next 30 with a little light searching, the 15 after that by thoroughly re-checking areas you've checked before, the next 4 through hours of meticulous tedium, and [[GuideDangIt WHERE THE]] [[SymbolSwearing !@#$]] [[GuideDangIt IS THAT 100TH !@#$ING MACGUFFIN TOKEN?!]]
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[[AC:General]]
* Any game with a CollectionSidequest that rank low on the SlidingScaleOfCollectibleTracking run into this trope by default. You'll stumble on your first 50 MacGuffin Tokens without even trying, the next 30 with a little light searching, the 15 after that by thoroughly re-checking areas you've checked before, the next 4 through hours of meticulous tedium, and [[GuideDangIt WHERE THE]] [[SymbolSwearing !@#$]] [[GuideDangIt IS THAT 100TH !@#$ING MACGUFFIN TOKEN?!]]
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* The legendary Pokemon in ''[[PokemonRumble Pokemon Rumble Blast]]'' are the bane of anyone seeking to collect every Pokemon. For starters, you only have a 5% of running into one instead the usual boss at the end of a level. On top of this, most of the levels have multiple potential legendary Pokemon who can appear, meaning that even if one does decide to show up, it won't necessarily be the one you need. This made even worse by the fact that the game counts each form of a Pokemon as an individual entry in the collection, as Arceus has a whopping 17 different forms it needs to be obtained in.

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* The legendary Pokemon Pokémon in ''[[PokemonRumble Pokemon Pokémon Rumble Blast]]'' are the bane of anyone seeking to collect every Pokemon.Pokémon. For starters, you only have a 5% of running into one instead the usual boss at the end of a level. On top of this, most of the levels have multiple potential legendary Pokemon Pokémon who can appear, meaning that even if one does decide to show up, it won't necessarily be the one you need. This made even worse by the fact that the game counts each form of a Pokemon Pokémon as an individual entry in the collection, as Arceus has a whopping 17 different forms it needs to be obtained in.
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** Two other contenders would be the 'Mr Vile' Jiggy, in which the player has to beat a big red crocodile in an [[NintendoHard infamously hard]] mini-game. The other Last Lousy jiggy is easily missed, since it's up the top of the giant tree in the level Click Clock Wood, at an altitude that is only reachable while the player is transformed into a bee and that you never normally have to go to.
** There's also the whole note issue. Click Clock World has four variations of the level, and you have to survive all 4 to get the hundred notes with the clincher being you have to start from 0 if you die.

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** Two other contenders would be the 'Mr 'Mr. Vile' Jiggy, in which the player has to beat a big red crocodile in an [[NintendoHard infamously hard]] mini-game. The other Last Lousy jiggy Jiggy is easily missed, since it's up the top of the giant tree in the level Click Clock Wood, at an altitude that is only reachable while the player is transformed into a bee and that you never normally have to go to.
** There's also the whole note issue. Click Clock World Wood has four variations of the level, and you have to survive all 4 to get the hundred notes with the clincher being you have to start from 0 if you die.



*** If you didn't appreciate collecting all of the magnus the first time, don't fret! You can do it all over again, by feeding all 150+ quest magnus to your friendly Pacman in order to get the last one. Hope you wrote down which you did or didn't feed it so far. Yay!

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*** If you didn't appreciate collecting all of the magnus the first time, don't fret! You can do it all over again, by feeding all 150+ quest magnus to your friendly Pacman Pac-Man in order to get the last one. Hope you wrote down which you did or didn't feed it so far. Yay!
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** Many Pokemon are exclusive only to one half of the OneGameForThePriceOfTwo, and you can only get them via trading. Some will at least appear used by NPC trainers to allow completion of the Pokedex, but others, like Braviary in Gen V, don't. There's also usually only one of the two legendary mascots of each gen available in one game unless you're playing the "third game", where both are usually available, or getting lucky with a Wi-Fi event.

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** Many Pokemon Pokémon are exclusive only to one half of the OneGameForThePriceOfTwo, and you can only get them via trading. Some will at least appear used by NPC trainers to allow completion of the Pokedex, but others, like Braviary in Gen V, don't. There's also usually only one of the two legendary mascots of each gen available in one game unless you're playing the "third game", where both are usually available, or getting lucky with a Wi-Fi event.



* The Last Lousy Viviosaurs in ''FossilFighters'' are a quintet of baby birds, one for each element (minus [[InfinityPlusOneElement Legendary]]). Their abilities aren't generally ''that'' special, but the only way to get them? To get ''every other viviosaur in the game and '''max out their levels.''''' ''That'll'' keep you busy for a while... [[spoiler: However, it is possible to play with the Neutral-type one, Squirk, early if you get lucky using Aoptryx's Ancient Power "Transformation" ability.]]

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* The Last Lousy Viviosaurs Vivosaurs in ''FossilFighters'' are a quintet of baby birds, one for each element (minus [[InfinityPlusOneElement Legendary]]). Their abilities aren't generally ''that'' special, but the only way to get them? To get ''every other viviosaur in the game and '''max out their levels.''''' ''That'll'' keep you busy for a while... [[spoiler: However, it is possible to play with the Neutral-type one, Squirk, early if you get lucky using Aoptryx's Ancient Power "Transformation" ability.]]



* The Frequent Friend trophy in ''VideoGame/KingdomHearts3D'' is a huge pain to get, thanks to it requiring the use of the game's Streetpass functions, which are rather unreliable when it comes to exchanging data with other players. If you don't have any friends with the game, it basically becomes a LuckBasedMission, due to the ability to streetpass {{Non Player Character}}s being seemingly broken in the English version, meaning you'll just have travel everywhere hoping you pass someone ''and'' get the streetpass to go through properly.

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* The Frequent Friend trophy in ''VideoGame/KingdomHearts3D'' is a huge pain to get, thanks to it requiring the use of the game's Streetpass StreetPass functions, which are rather unreliable when it comes to exchanging data with other players. If you don't have any friends with the game, it basically becomes a LuckBasedMission, due to the ability to streetpass StreetPass {{Non Player Character}}s being seemingly broken in the English version, meaning you'll just have travel everywhere hoping you pass someone ''and'' get the streetpass StreetPass to go through properly.
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**** There's a trick to Lucky Coin, but it's a hell of a GuideDangIt. If you lock the gate to Serendipity and then play the slots, you get a bonus called 'Beginner's Luck'. Not only is this mentioned nowhere in the game, ''most guides don't even have it!''
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* The Diskun Trophy in ''VideoGame/SuperSmashBros Melee'' is not worth the effort, nothing that doesn't pay you by the hour is worth it. Ignore that trophy, you'll thank TV Tropes. It requires you to get every single point bonus in the game. [[http://www.gamefaqs.com/console/gamecube/file/516492/15051 Click here for the list of point bonuses]]. It's worse than it looks, since many will never occur in a normal match and are difficult to get even when it's all you're trying to do. It's obscene.

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* The Diskun Trophy in ''VideoGame/SuperSmashBros Melee'' is not worth the effort, nothing that doesn't pay and wouldn't be, even if the game payed you by the hour is worth to complete it. Ignore that trophy, you'll thank TV Tropes. It requires you to get every single point bonus in the game. [[http://www.gamefaqs.com/console/gamecube/file/516492/15051 Click here for the list of point bonuses]]. It's worse than it looks, since many will never occur in a normal match and are difficult to get even when it's all you're trying to do. It's obscene.
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* In ''{{Pokemon}}''--that is to say, every single main series Pokémon game--there are one or two special Legendary Pokémon which are not available normally. These are usually obtained by storyline events, and with the OneGameForThePriceOfTwo mechanic, you usually have to trade for the last one. That's not the Last Lousy Point. The Last Lousy Point for Pokémon games are the Ultimate Legendaries - those Pokémon you cannot get without outside help, usually obtained via a special Nintendo event (or, for the more opportunistic, using a cheat device). They may show up on the GTS (barring the ribbon holding mons that can't be traded) but they go FAST when it isn't someone just looking to store it there by asking for something like a Level 9 Reshiram that they can't ever get. As of the fifth generation, there are now thirteen of them.

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* In ''{{Pokemon}}''--that is to say, every single main series Pokémon game--there are one or two special Legendary Pokémon which are not available normally. These are usually obtained by storyline events, and with the OneGameForThePriceOfTwo mechanic, you usually have to trade for the last one. That's not the Last Lousy Point. The Last Lousy Point for Pokémon games are the Ultimate Legendaries - Mythical Pokémon- those Pokémon you cannot get without outside help, usually obtained via a special Nintendo event (or, for the more opportunistic, using a cheat device). They may show up on the GTS (barring the ribbon holding mons that can't be traded) but they go FAST when it isn't someone just looking to store it there by asking for something like a Level 9 Reshiram that they can't ever get. As of the fifth generation, there are now thirteen of them.



** All this just makes many a player glad they're not tasked to find the 1 in 8,000+ odds of seeing the shiny form of each Pokémon. It's already nigh impossible without access to every game since at least Generation III in which all legendaries and Ultimate Legendaries have been caught.

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** All this just makes many a player glad they're not tasked to find the 1 in 8,000+ odds of seeing the shiny form of each Pokémon. It's already nigh impossible without access to every game since at least Generation III in which all legendaries and Ultimate Legendaries mythicals have been caught.
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*** FFXIII-2 is full of these. A particularly sadistic fragment is Lucky Coin, which requires you to win 7,777 coins at the slots in Serendipity. Except the slot machine behaves ''very'' realistically.
*** The Travel Guide: Academia fragment. It requires you to get 100% exploration on all Academia maps. Academia 400 AF is ThatOneLevel, Academia 4XX AF is a massive sprawling city with ''dozens'' of obscure little nooks and crannies, and Academia 500 AF is a ''platformer'' level with many out of the way platforms that are insanely hard to reach. Even worse, getting all the Travel Guide fragments unlocks the Battlemania Fragment Skill, which you practically need to get Monster Collector.

to:

*** FFXIII-2 is full of these. A particularly sadistic fragment is Lucky Coin, which requires you to win 7,777 coins at the slots in Serendipity. Except the slot machine behaves Against a ''very'' realistically.
realistic slot machine, where there's no way to game the reels, rig the machine, or really do anything unless you have superhuman reflexes and a photographic memory. And if you do what some guides recommend and put a rubber band on the 'autoplay' button, then it cuts your chances of winning anything by ''33%''.
*** The Travel Guide: Academia fragment. It requires you to get 100% exploration on all Academia maps. Academia 400 AF is ThatOneLevel, Academia 4XX AF is a massive sprawling city with ''dozens'' of obscure little nooks and crannies, and Academia 500 AF is a ''platformer'' level with many out of the way platforms that are insanely hard to reach. Even worse, getting all the Travel Guide fragments unlocks the Battlemania Fragment Skill, which you practically need increases the chance of rare monsters spawning, and is something you'll definitely want to get Monster Collector.get.
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* The Monster Condo level in ''VideoGame/{{Doom}} II'' has a secret area that [[LostForever permanently closes up]] 30 seconds after the level starts. GuideDangIt...

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* The Monster Condo level in ''VideoGame/{{Doom}} II'' has a secret area that [[LostForever permanently closes up]] 30 seconds after the level starts. GuideDangIt... And of course it will take you at least 25 seconds to get there, assuming that you start the instant the level starts, know ''exactly'' where the secret is, and ''run'' all the way.
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** Many Pokemon are exclusive only to one half of the OneGameForThePriceOfTwo, and you can only get them via trading. Some will at least appear used by NPC trainers to allow completion of the Pokedex, but others, like Braviary in Gen V, don't. There's also usually only one of the two legendary mascots of each gen available in one game unless you're playing the "third game", where both are usually available, or getting lucky with a Wifi event.

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** Many Pokemon are exclusive only to one half of the OneGameForThePriceOfTwo, and you can only get them via trading. Some will at least appear used by NPC trainers to allow completion of the Pokedex, but others, like Braviary in Gen V, don't. There's also usually only one of the two legendary mascots of each gen available in one game unless you're playing the "third game", where both are usually available, or getting lucky with a Wifi Wi-Fi event.

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*** The game is made of this. Several quest items are hidden in places you'd never think to look (the upper corner of a room, near the bottom of a pit, etc), one fragment requires hours of playing slots, there's the quizzes with no answers provided in-game...

to:

*** The game FFXIII-2 is made full of this. Several quest items are hidden in places you'd never think to look (the upper corner of a room, near the bottom of a pit, etc), one these. A particularly sadistic fragment is Lucky Coin, which requires hours of playing slots, there's you to win 7,777 coins at the quizzes slots in Serendipity. Except the slot machine behaves ''very'' realistically.
*** The Travel Guide: Academia fragment. It requires you to get 100% exploration on all Academia maps. Academia 400 AF is ThatOneLevel, Academia 4XX AF is a massive sprawling city
with no answers provided in-game...''dozens'' of obscure little nooks and crannies, and Academia 500 AF is a ''platformer'' level with many out of the way platforms that are insanely hard to reach. Even worse, getting all the Travel Guide fragments unlocks the Battlemania Fragment Skill, which you practically need to get Monster Collector.
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** ''VideoGame/FinalFantasyIX'' is kind enough to not keep track of completion percentage, but it STILL manages to drive the player insane by having a more obscure "treasure hunter ranking" and equipment that boosts stats, but only stat GROWTH, meaning that you would have to wear the armor starting at level 1 to get the maximum benefit out of it. Plus, Quina, a valuable party member can have a couple different "builds" depending if you want him/her to be a magic user, a melee user, or both and only one of them gives you the best stats. More realistically, however, is Steiner's Excalibur II which can only be found in the last dungeon of the game (the game is four disks long) and you have to get there before the twenty hour mark to get it (else you have to keep the game on for SEVEN YEARS to get another chance at it). Worse still is that a metric ton of items are "key items" that can be lost forever which all go towards your teasure hunter ranking and one of the coolest key items can be lost forever because the guy who gives it to you needs three very easily missable key items AND he DIES in the fourth disk (what we can't just steal it from his house?) Many of the missable items are chests that, for someone reason gets refilled, during periods when obstactles can prevent you from reaching them in places that you should have no reasonable right going to at that point of the game in the first place. It's the same thing with many events. Also, several of the best items that will help your party-with stats and by giving you abilities you otherwise couldn't get-have to made from weaker items that you probably already sold that can be bought in stores that have already been destroyed or locked away in a town that was enveloped by giant tree roots. Finally, if you want the afformentioned items that boost stat growth, you need to run away from every battle, kill special boss monsters to receive "necessary experience", use death on everything, and hope to God you can make it to the last dungeon while keeping the majority of your units at level one while getting all the missable items AND WITHIN TWENTY HOURS which you probably spent FIVE or more on trying to steal missable items from bosses which you can't get any where else. There's a guide online that perfected this run. It'll take you hours to read it. It's so bad, it ruins the game for the biggest fans and the most OCD ones. Also, God help you if you missed a piece of pumice (needed to make a pumice which gives you the best summon in the game) or didn't realize (even after years of replaying the game) that the more special gems you have, the better your summons are which you easily could have sold off for a gil each because you wanted your backpack to look organized.

to:

** ''VideoGame/FinalFantasyIX'' is kind enough to not keep track of completion percentage, but it STILL manages to drive the player insane by having a more obscure "treasure hunter ranking" and equipment that boosts stats, but only stat GROWTH, meaning that you would have to wear the armor starting at level 1 to get the maximum benefit out of it. Plus, Quina, a valuable party member can have a couple different "builds" depending if you want him/her to be a magic user, a melee user, or both and only one of them gives you the best stats. More realistically, however, is Steiner's Excalibur II which can only be found in the last dungeon of the game (the game is four disks long) and you have to get there before the twenty twelve hour mark to get it (else you have to keep the game on for SEVEN YEARS to get another chance at it). Worse still is that a metric ton of items are "key items" that can be lost forever which all go towards your teasure hunter ranking and one of the coolest key items can be lost forever because the guy who gives it to you needs three very easily missable key items AND he DIES in the fourth disk (what we can't just steal it from his house?) Many of the missable items are chests that, for someone reason gets refilled, during periods when obstactles can prevent you from reaching them in places that you should have no reasonable right going to at that point of the game in the first place. It's the same thing with many events. Also, several of the best items that will help your party-with stats and by giving you abilities you otherwise couldn't get-have to made from weaker items that you probably already sold that can be bought in stores that have already been destroyed or locked away in a town that was enveloped by giant tree roots. Finally, if you want the afformentioned items that boost stat growth, you need to run away from every battle, kill special boss monsters to receive "necessary experience", use death on everything, and hope to God you can make it to the last dungeon while keeping the majority of your units at level one while getting all the missable items AND WITHIN TWENTY TWELVE HOURS which you probably spent FIVE or more on trying to steal missable items from bosses which you can't get any where else. There's a guide online that perfected this run. It'll take you hours to read it. It's so bad, it ruins the game for the biggest fans and the most OCD ones. Also, God help you if you missed a piece of pumice (needed to make a pumice which gives you the best summon in the game) or didn't realize (even after years of replaying the game) that the more special gems you have, the better your summons are which you easily could have sold off for a gil each because you wanted your backpack to look organized.
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* In ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'', If you miss talking to the Moogle-Suit person([[spoiler: Who turns out to be the real Yuna in disguise]]) towards the beginning, while pursuing [[spoiler: the fake Yuna]], you'll lose 100% completion.

to:

* In ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'', If you miss talking to the Moogle-Suit person([[spoiler: Who person ([[spoiler:Who turns out to be the real Yuna in disguise]]) towards the beginning, while pursuing [[spoiler: the fake Yuna]], you'll lose 100% completion.
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** ''DonkeyKong64'' took this to another level. Each stage has one hundred bananas, five golden bananas, and a blueprint for each of the five playable characters. The HubLevel itself has five golden bananas for each character, as well as an extra one if you caught both banana fairies in every level. If searching for everything isn't hard enough, some of the bonus rounds you have to go through will [[NintendoHard make you wanna bite something]].
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* The legendary Pokemon in ''[[PokemonRumble Pokemon Rumble Blast]]'' are the bane of anyone seeking to collect every Pokemon. For starters, you only have a 5% of running into one instead the usual boss at the end of a level. On top of this, most of the levels have multiple potential legendary Pokemon who can appear, meaning that even if one does decide to show up, it won't necessarily be the one you need. This made even worse by the fact that the game counts each form of a Pokemon as an individual entry in the collection, as Arceus has a whopping 17 different forms it needs to be obtained in.



* The legendary Pokemon in ''[[PokemonRumble Pokemon Rumble Blast]]'' are the bane of anyone seeking to collect every Pokemon. For starters, you only have a 5% of running into one instead the usual boss at the end of a level. On top of this, most of the levels have multiple potential legendary Pokemon who can appear, meaning that even if one does decide to show up, it won't necessarily be the one you need. This made even worse by the fact that the game counts each form of a Pokemon as an individual entry in the collection, as Arceus has a whopping 17 different forms it needs to be obtained in.

to:

* The legendary Pokemon in ''[[PokemonRumble Pokemon Rumble Blast]]'' are the bane of anyone seeking to collect every Pokemon. For starters, you only have a 5% of running into one instead the usual boss at the end of a level. On top of this, most of the levels have multiple potential legendary Pokemon who can appear, meaning that even if one does decide to show up, it won't necessarily be the one you need. This made even worse by the fact that the game counts each form of a Pokemon as an individual entry in the collection, as Arceus has a whopping 17 different forms it needs to be obtained in.
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to:

* The legendary Pokemon in ''[[PokemonRumble Pokemon Rumble Blast]]'' are the bane of anyone seeking to collect every Pokemon. For starters, you only have a 5% of running into one instead the usual boss at the end of a level. On top of this, most of the levels have multiple potential legendary Pokemon who can appear, meaning that even if one does decide to show up, it won't necessarily be the one you need. This made even worse by the fact that the game counts each form of a Pokemon as an individual entry in the collection, as Arceus has a whopping 17 different forms it needs to be obtained in.

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* Trying to get the Monster Collection fragment in ''VideoGame/{{Final Fantasy XIII-2}}'' is particularly painful, as it requires you to defeat every enemy in the game, some of which are {{Bonus Boss}}es capable of stomping you and many rare monsters that [[GuideDangIt pretty much require a guide to even find]].
** The game is made of this. Several quest items are hidden in places you'd never think to look (the upper corner of a room, near the bottom of a pit, etc), one fragment requires hours of playing slots, there's the quizzes with no answers provided in-game...

to:

* ** Trying to get the Monster Collection fragment in ''VideoGame/{{Final Fantasy XIII-2}}'' is particularly painful, as it requires you to defeat every enemy in the game, some of which are {{Bonus Boss}}es capable of stomping you and many rare monsters that [[GuideDangIt pretty much require a guide to even find]].
** *** The game is made of this. Several quest items are hidden in places you'd never think to look (the upper corner of a room, near the bottom of a pit, etc), one fragment requires hours of playing slots, there's the quizzes with no answers provided in-game...in-game...
** ''VideoGame/FinalFantasyIX'' is kind enough to not keep track of completion percentage, but it STILL manages to drive the player insane by having a more obscure "treasure hunter ranking" and equipment that boosts stats, but only stat GROWTH, meaning that you would have to wear the armor starting at level 1 to get the maximum benefit out of it. Plus, Quina, a valuable party member can have a couple different "builds" depending if you want him/her to be a magic user, a melee user, or both and only one of them gives you the best stats. More realistically, however, is Steiner's Excalibur II which can only be found in the last dungeon of the game (the game is four disks long) and you have to get there before the twenty hour mark to get it (else you have to keep the game on for SEVEN YEARS to get another chance at it). Worse still is that a metric ton of items are "key items" that can be lost forever which all go towards your teasure hunter ranking and one of the coolest key items can be lost forever because the guy who gives it to you needs three very easily missable key items AND he DIES in the fourth disk (what we can't just steal it from his house?) Many of the missable items are chests that, for someone reason gets refilled, during periods when obstactles can prevent you from reaching them in places that you should have no reasonable right going to at that point of the game in the first place. It's the same thing with many events. Also, several of the best items that will help your party-with stats and by giving you abilities you otherwise couldn't get-have to made from weaker items that you probably already sold that can be bought in stores that have already been destroyed or locked away in a town that was enveloped by giant tree roots. Finally, if you want the afformentioned items that boost stat growth, you need to run away from every battle, kill special boss monsters to receive "necessary experience", use death on everything, and hope to God you can make it to the last dungeon while keeping the majority of your units at level one while getting all the missable items AND WITHIN TWENTY HOURS which you probably spent FIVE or more on trying to steal missable items from bosses which you can't get any where else. There's a guide online that perfected this run. It'll take you hours to read it. It's so bad, it ruins the game for the biggest fans and the most OCD ones. Also, God help you if you missed a piece of pumice (needed to make a pumice which gives you the best summon in the game) or didn't realize (even after years of replaying the game) that the more special gems you have, the better your summons are which you easily could have sold off for a gil each because you wanted your backpack to look organized.

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* This goes all the way back to ''ColossalCave'', in which the LastLousyPoint is obtained by [[spoiler:dropping a magazine in a certain room]]. People actually used to step through the game with a machine-level debugger to try and figure this one out.
** Hearing gamers' screams, later editions of the game (e.g. the MS-DOS edition) added an address label telling you where to put it.

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* This goes all the way back to ''ColossalCave'', in which the LastLousyPoint is obtained by [[spoiler:dropping a magazine in a certain room]]. People actually used to step through the game with a machine-level debugger to try and figure this one out.
** Hearing
out[[note]]Hearing gamers' screams, later editions of the game (e.g. the MS-DOS edition) added an address label telling you where to put it.[[/note]].

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This is the bane of all players seeking HundredPercentCompletion and GottaCatchThemAll.

While most, if not all, of the other points that count toward completion are relatively straightforward or easy to get, there always seems to be one or more that just, well, ''isn't.'' This could be because the SolveTheSoupCans or StockLateralThinkingPuzzle is just far harder than the other puzzles in the game (and possibly harder than the developers intended). Or it could be because it's extremely difficult, time-consuming, frustrating, or all three to do. Or it may be [[GuideDangIt really well hidden or very easily missed]] and possibly LostForever if one fails to get to it in time. Or it could be some combination of all of those.

to:

This is the bane of all players seeking HundredPercentCompletion and GottaCatchThemAll.

HundredPercentCompletion.

While most, if not all, of the other points that count toward completion are relatively straightforward or easy to get, there always seems to be one or more that just, well, ''isn't.'' This could be because the SolveTheSoupCans or StockLateralThinkingPuzzle puzzle is just far harder than the other puzzles in the game (and possibly harder than the developers intended). Or it could be because it's extremely difficult, time-consuming, frustrating, or all three to do. Or it may be [[GuideDangIt really well hidden or very easily missed]] and possibly LostForever if one fails to get to it in time. Or it could be some combination of all of those.



See also MissingSecret, which is when players are inadvertently given the impression there's a Last Lousy Point that doesn't actually exist; CompletionMeter, what's telling you that something is missing; ReplayValue, which is what this is (trying to) give; and GuideDangIt, which is what a player may have to resort to to get that last point. When the reward for the point is an achievement, this becomes ThatOneAchievement.

to:

See also MissingSecret, which is when players are inadvertently given the impression there's a Last Lousy Point that doesn't actually exist; CompletionMeter, what's telling you that something is missing; ReplayValue, which is what this is (trying to) give; and GuideDangIt, which is what a player may have to resort to to get that last point. When the reward for the point is an achievement, this becomes Brother to ThatOneAchievement.



* All hundred [[CollectionSidequest Stray Beads]] from ''{{Okami}}''. Not only do the first 99 take considerable multitasking (including an infamous, massive BossRush; Blockhead Grande, and [[ThatOneSidequest some incredibly annoying racing minigames]]), the hundredth is given to the player upon completion. Meaning the player doesn't get to enjoy the reward of collecting all hundred beads until during a replay.
** Beating Blockhead is nigh impossible without cheating: it can be sorted out by recording with a camera all eight flashing dots, pausing the game and then slowly replaying the video so you can accurately pinpoint each location with the Celestial Brush.
** There's also feeding every animal (one of which can be LostForever), catching every fish, growing every clover, unearthing every treasure and acquiring every Celestial Brush Technique. Clovers and treasures aren't recorded, though.
* After you grabbed all of the Heart Pieces in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', along with locating every treasure chart and the treasure it leads to, there are still things you might want to dig up. Namely, more treasure. Spread across the Great Sea are uncharted treasures identified only by a small ring of light on the surface and none worth more than 50 Rupees. If you really want that HundredPercentCompletion, you just have to scan the entire ocean; not to mention the chests hidden on land. Don't forget that some of the light rings only appear at night. The Great Sea lives up to its name.
** Poe Souls in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' are much the same: getting all the Heart Pieces isn't that difficult because you can ask the fortuneteller for hints, but Poes are much more numerous (there are 60 of them) and in much more obscure places. And the ones above ground outdoors can only be caught at night, so if you're in the right location at the wrong time...
*** On the other hand, knowing what you need to do to get a Piece of Heart is one thing; actually pulling it off can be quite another.
** Averted in ''LinksAwakening'': there are 26 Secret Seashells, some of which are only temporarily available, but there's only any point in getting 20. After that, you can't even get any; they'll just turn into Rupees.
* ''CastlevaniaAriaOfSorrow'' has several, depending on which aspect of the game you're trying to get 100% in. For getting 100% of all monster souls, there's Sky Fish. This monster only appears in one obscure and optional room, and appears so briefly that you'll have to stop time to kill it. By the way, to get the ability to stop time, you have to get the one thing that makes you immune to being frozen in time and then get the soul of the one Chronomage in the game in a corner of the castle.

to:

* All hundred [[CollectionSidequest Stray Beads]] from ''{{Okami}}''. Not only do the first 99 take considerable multitasking (including an infamous, massive BossRush; Blockhead Grande, and [[ThatOneSidequest some incredibly annoying racing minigames]]), the hundredth is given to the player upon completion. Meaning the player doesn't get to enjoy the reward of collecting all hundred beads until during a replay.
** Beating Blockhead is nigh impossible without cheating: it can be sorted out by recording with a camera all eight flashing dots, pausing the game and then slowly replaying the video so you can accurately pinpoint each location with the Celestial Brush.
** There's also feeding every animal (one of which can be LostForever), catching every fish, growing every clover, unearthing every treasure and acquiring every Celestial Brush Technique. Clovers and treasures aren't recorded, though.
* After you grabbed all of the Heart Pieces in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', along with locating every treasure chart and the treasure it leads to, there are still things you might want to dig up. Namely, more treasure. Spread across the Great Sea are uncharted treasures identified only by a small ring of light on the surface and none worth more than 50 Rupees. If you really want that HundredPercentCompletion, you just have to scan the entire ocean; not to mention the chests hidden on land. Don't forget that some of the light rings only appear at night. The Great Sea lives up to its name.
** Poe Souls in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' are much the same: getting all the Heart Pieces isn't that difficult because you can ask the fortuneteller for hints, but Poes are much more numerous (there are 60 of them) and in much more obscure places. And the ones above ground outdoors can only be caught at night, so if you're in the right location at the wrong time...
*** On the other hand, knowing what you need to do to get a Piece of Heart is one thing; actually pulling it off can be quite another.
** Averted in ''LinksAwakening'': there are 26 Secret Seashells, some of which are only temporarily available, but there's only any point in getting 20. After that, you can't even get any; they'll just turn into Rupees.
* ''CastlevaniaAriaOfSorrow'' has several, depending on which aspect of the game you're trying to get 100% in. For getting 100% of all monster souls, there's Sky Fish. This monster only appears in one obscure and optional room, and appears so briefly that you'll have to stop time to kill it. By the way, to To get the ability to stop time, you have to get the one thing that makes you immune to being frozen in time and then get the soul of the one Chronomage in the game in a corner of the castle.



* Trying to get all the figurines for the Nintendo Gallery in ''VideoGame/TheLegendOfZeldaTheWindWaker''? Well, aside from all the figurines that you only have one shot at getting, some that you can only get in a NewGamePlus, and the fact that there are ''three'' Darknut figurines (one with a shield, one without, and one with a cape,) there's also Knuckle, Tingle's brother, who only appears if you use the Tingle Tuner (which requires having a Game Boy Advance and a link cable.) Also, if you get all the other figurines before you get his, his figurine is LostForever.

to:

* Trying to get all the figurines for the Nintendo Gallery in ''VideoGame/TheLegendOfZeldaTheWindWaker''? Well, aside from all the figurines that you only have one shot at getting, some that you can only get in a NewGamePlus, and the fact that there are ''three'' Darknut figurines (one with a shield, one without, and one with a cape,) there's also Knuckle, Tingle's brother, who only appears if you use the Tingle Tuner (which requires having a Game Boy Advance and a link cable.) Also, if you get all the other figurines before you get his, his figurine is LostForever.



* ''{{Burnout}} Paradise'' gives you all the fun of trying to find 400 gates to smash through, 120 Billboards to hit and 50 super jumps to land. The Big Surf Island DLC isn't really fairer because if you want the best car in the game, you have to complete a staggering 500 online challenges. Bear in mind that half the server will be full of whiny 8 year olds who will NOT cooperate, and good luck getting the Jansen P12 Diamond.



** That pales in comparison to viewing all the bonus messages, which requires completing 1,000,000 VS matches.



** Let's not forget the stickers, where if you miss one, you'll be playing a LOT of random vs matches, single player and coin launcher to try and randomly get it. Plus, there's no indication what achievements are needed to make certain stickers even available...
*** Better yet, stickers are ''expendable items''. Seriously.



* The "Get Some Grub" achievement in ''{{Half-Life}} 2: Episode Two'' requires the player to kill all 333 Antlion grubs in the game. There are two grubs in particular that people tend to miss: One is inside a locker before entering the Antlion nest, and one is behind a wooden barricade after [[spoiler:reviving Alyx.]] Other grubs are sometimes found on the ceiling or places the player can only pass through once with no way to get back.
** And then there's the garden gnome you have to carry from start to finish in Half-Life 2, Episode Two.



** ''FarCry3'' has one relic which is in a secret area in the cave with the boat, [[GuideDangIt which you can only access the FIRST time you have access to that cave]], that area will be inaccesible if you try to go there any other time.

to:

** * ''FarCry3'' has one relic which is in a secret area in the cave with the boat, [[GuideDangIt which you can only access the FIRST time you have access to that cave]], that area will be inaccesible if you try to go there any other time.



* ''VideoGame/CityOfHeroes'' used to play this trope straight, but now [[AvertedTrope averts]] it. Many missions revolve around locating and interacting with several objects on the map. These "[[FanNickname find the glowie]]" missions can grind to a halt if they have no time limit and the last one is hidden in an odd place. Eventually, to mitigate this frustration, the devs included a patch which causes the last glowie to show up on the map.
* While ''VideoGame/GuildWars'' doesn't have a true 100% Completion, it does have several infamous titles.
** Each of the cartographer titles (one for each of three campaigns) requires you to explore every inch of terrain in the campaign. At first this doesn't sound so bad, since the local area map shows which sections you have not yet explored. But then you realize that there are some places, such as the edges of a zone, in which the visual cues on the map don't change once they've been explored. Many hours have been spent by completionists "scraping" the edges of every single zone in the game to get these titles.
** Each campaign also contains the vanquisher title, which requires "vanquishing" (killing every enemy in an area while playing on hard mode) every zone in the campaign. Most enemies are either stationary or follow small, predictable paths, but the ones that don't can result in huge amounts of wasted time trying to find that Last Lousy Enemy in a zone with 200-300 enemies.
** And then there is the Eye of the North expansion, which adds the Master of the North title. This combines the cartographer and vanquisher titles, along with doing quests and dungeons, into one title. This title is measured in generic "points" with no easy way of telling how far along you are on the already annoying cartographer titles unless you crack out a calculator and guidebook.

to:

* ''VideoGame/CityOfHeroes'' used to play this trope straight, but now [[AvertedTrope averts]] it. Many missions revolve around locating and interacting with several objects on the map. These "[[FanNickname find the glowie]]" missions can grind to a halt if they have no time limit and the last one is hidden in an odd place. Eventually, to mitigate this frustration, the devs included a patch which causes the last glowie to show up on the map.
* While ''VideoGame/GuildWars'' doesn't have a true 100% Completion, it does have several infamous titles.
** Each of the cartographer titles (one for each of three campaigns) requires you to explore every inch of terrain in the campaign. At first this doesn't sound so bad, since the local area map shows which sections you have not yet explored. But then you realize that there are some places, such as the edges of a zone, in which the visual cues on the map don't change once they've been explored. Many hours have been spent by completionists "scraping" the edges of every single zone in the game to get these titles.
** Each campaign also contains the vanquisher title, which requires "vanquishing" (killing every enemy in an area while playing on hard mode) every zone in the campaign. Most enemies are either stationary or follow small, predictable paths, but the ones that don't can result in huge amounts of wasted time trying to find that Last Lousy Enemy in a zone with 200-300 enemies.
** And then there is the Eye of the North expansion, which adds the Master of the North title. This combines the cartographer and vanquisher titles, along with doing quests and dungeons, into one title. This title is measured in generic "points" with no easy way of telling how far along you are on the already annoying cartographer titles unless you crack out a calculator and guidebook.



* Getting OneHundredPercentCompletion in the'' SpyroTheDragon'' games can run into this. You'll inevitably spend hours searching a level for that one lousy jewel that you missed on the first playthrough.
** And if you're going after the skill points in ''3''... Well, the Impossible Tower is called that for a good reason.
** Luckily the second game adds in a feature that lets Sparx point out remaining gems for you...but the third game doesn't point this out until you beat a bonus level (he can do it before with the same button input, but a player unaware of this mechanic wouldn't know to try it before then.)
** In Year of the Dragon area 'Dino Mines' there is an egg titled 'Leap of Faith'. [[ExactlyWhatItSaysOnTheTin You have to do just that]] to get the egg and gem that is with it. The problem? The problem with an egg like that is it'd be pretty easy to get to, so they put it behind a building. To get to it, you have to jump off of a cliff and fly around the rear of the building and land on the tiny area they give you. Good luck finding where you're supposed to jump though.



* ''VideoGame/{{Psychonauts}}'': In addition to the Psi-Cards and Scavenger Hunt items in the overworld, you also have Brains in one specific area, Mental Cobwebs in the brains, and 1000+ Figments scattered throughout the 10 Mental Worlds--one of which [[PointOfNoReturn you can never return to the overworld from.]]



** Before getting that one, you'll need to break the world record in the 100m dash.
** And defeat the main bosses without getting hit once.
* In ''VideoGame/{{Kirby}}: Canvas Curse'', each stage hides three gold medals, and each time trial offers three more for getting the three best times. There are three more medals, awarded for completing the hardest difficulty of each of the boss minigames. The boss minigames in the story were actually easier than the easy setting, and the hardest setting is damn near impossible.
* ''ShadowTheHedgehog'', Lost Impact, Hero mission. Defeat all 35 Artificial Chaos. Artificial Chaos are annoying enemies to begin with, but you'll almost invariably end up giving up and going to the finish line after about 10-20 minutes of being stuck on 34.



* The Gold Secrets in ''VideoGame/TombRaiderLegend''. Also, there's many secret rooms in the original series that hold nothing significant, but nevertheless count towards your score.
* Oh so many Last Lousy Monkeys in ''VideoGame/ApeEscape''. Three that absolutely take the biscuit come from ''Ape Escape 3''. In one level, you board an automatic platform. As you travel on it, monkeys swim in the anti-gravity tunnel it's moving through. You have to jump and swing at just the right second to catch them, you only get one shot per four-minute trip, and ''the little bastards move''.
* A phrase "Veni, Vidi, Vici" reminds a lot of players of the extremely difficult Shiny Trinket to get in ''VideoGame/{{VVVVVV}}''. "Edge Games" and "Prize for the Reckless" are also major offenders.

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* The Gold Secrets in ''VideoGame/TombRaiderLegend''. Also, there's many secret rooms in the original series that hold nothing significant, but nevertheless count towards your score.
* Oh so many Last Lousy Monkeys in ''VideoGame/ApeEscape''. Three that absolutely take the biscuit come from ''Ape Escape 3''. In one level, you board an automatic platform. As you travel on it, monkeys swim in the anti-gravity tunnel it's moving through. You have to jump and swing at just the right second to catch them, you only get one shot per four-minute trip, and ''the little bastards move''.
* A phrase "Veni, Vidi, Vici" reminds a lot of players of the extremely difficult to get Shiny Trinket to get in ''VideoGame/{{VVVVVV}}''. "Edge Games" and "Prize for Not only is it an order of magnitude more difficult to reach than any other trinket in the Reckless" are also major offenders.game, but your goal is separated from your start location only by one waist-high block, which any sane videogame protagonist would step over.



** ''VideoGame/SuperMarioWorld'' has 96 exits all up. Most levels after the GreenHillZone have two possible exits. The hardest to find is almost certainly the exit that leads to Soda Lake in Cheese Bridge Area: you have to fly ''under'' the exit gate (without going off the bottom of the screen, of course)--going above it will end the level--and come to a landing on a platform ''behind'' it. It's not that hard for a skilled flyer, but you have to somehow figure it out or have a remarkably happy accident before you even know that's where it is. A Yoshi can make this particular jump easier, as it's only necessary to get behind the first goal, but you'll have to get him through the gauntlet first.
*** It's vaguely hinted at by the three arrow signs pointing forward right after the first gate.
*** A second goal-behind-the-exit example is in Chocolate Island 3, made more suspicious by the higher level exit (it requires climbing a vine to reach). This time, you can't use a non-blue Yoshi to reach it, you have to fly quite a ways past the level goal to reach the secret gate. This time, the normal exit doesn't even lead anywhere.
** ''VideoGame/SuperMarioSunshine'' to a ridiculous extent, thanks to the blue coins. Ten blue coins gets you one Shine Sprite, and there are 240 of the damn things you have to find if you want 100% completion. A few are in plain sight, but the majority of them are hidden in extremely non-intuitive locations. Enjoy spraying every object in each of the multiple variations of the many huge levels of the game unless you have a stretegy guide.
** ''VideoGame/SuperMarioGalaxy2'' does it literally. The absolute final star, only available after collecting all 241 previous stars, amassing 9999 star bits, and beating the final boss twice; is [[NintendoHard without question the hardest level since]] ''VideoGame/SuperMarioBrosTheLostLevels'' (and arguably harder than even ''that''). It's an even harder version of Grandmaster Galaxy (the hardest level in the game) with daredevil comet in effect (meaning Mario has only one hitpoint) and no checkpoints. Six sections, [[DemonicSpiders three miserable Boomerang Bros]], and [[PlatformHell zero mercy.]]

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** ''VideoGame/SuperMarioWorld'' has 96 exits all up. Most levels after the GreenHillZone first world have two possible exits. The hardest to find is almost certainly the exit that leads to Soda Lake in Cheese Bridge Area: you have to fly ''under'' the exit gate (without going off the bottom of the screen, of course)--going above it will end the level--and come to a landing on a platform ''behind'' it. It's not that hard for a skilled flyer, but you have to somehow figure it out or have a remarkably happy accident before you even know that's where it is. A Yoshi can make this particular jump easier, as it's only necessary to get behind is.
** In ''VideoGame/SuperMarioGalaxy2'',
the first goal, but you'll have to get him through the gauntlet first.
*** It's vaguely hinted at by the three arrow signs pointing forward right after the first gate.
*** A second goal-behind-the-exit example is in Chocolate Island 3, made more suspicious by the higher level exit (it requires climbing a vine to reach). This time, you can't use a non-blue Yoshi to reach it, you have to fly quite a ways past the level goal to reach the secret gate. This time, the normal exit doesn't even lead anywhere.
** ''VideoGame/SuperMarioSunshine'' to a ridiculous extent, thanks to the blue coins. Ten blue coins gets you one Shine Sprite, and there are 240 of the damn things you have to find if you want 100% completion. A few are in plain sight, but the majority of them are hidden in extremely non-intuitive locations. Enjoy spraying every object in each of the multiple variations of the many huge levels of the game unless you have a stretegy guide.
** ''VideoGame/SuperMarioGalaxy2'' does it literally. The
absolute final star, only available after collecting all 241 previous stars, amassing 9999 star bits, and beating the final boss twice; twice is [[NintendoHard without question the hardest level since]] ''VideoGame/SuperMarioBrosTheLostLevels'' (and arguably harder than even ''that''). It's an even harder version of Grandmaster Galaxy (the hardest level in the game) with daredevil comet in effect (meaning Mario has only one hitpoint) and no checkpoints. Six sections, [[DemonicSpiders three miserable Boomerang Bros]], and [[PlatformHell zero mercy.]]



* In ''VideoGame/{{Portal}}'', finding each and EVERY one of those stupid cameras for an achievement takes forever.
** And with the update that introduces the radios and the interference as a teaser for ''Portal 2'', finding each and EVERY one of those stupid radios AND figuring out where you have to take each to get their respective interferences, all for another achievement.



* The last lousy achievement in ''[[RockBand Lego Rock Band]]'' counts. Most of them are attainable at easier skill levels; finish the game, play the 30-song endless setlist, even 100% with a full band isn't bad because you can play any difficulty. Then there's one where you need to get 100% on the solo in The Final Countdown on Expert. Even then, veterans still might be confident until they actually see said solo. Cue [[http://www.youtube.com/watch?v=juUEL255z0M zig-zags]].
** There is exactly ONE (and only one) way to make it easier, and that's to abuse the hell out of the shredboard solo pull-off rules added in Rock Band 2 ([[GuideDangIt which NEVER get mentioned in the tutorials or manual]]). When using the shredboard in a solo, you are actually allowed (in Rock Band 2, games using its engine, and Rock Band 3) to pull off from a lower fret to a higher fret.



* In later ''{{Wild ARMs}}'' games, there's a BonusBoss you can only fight if you've opened every single treasure chest in the game. Heaven help you if you've missed one, and now have to painstakingly search every single spot you've ever been.
** Filling out 100% of the world map in 3 and Alter Code F is mostly just a little tedious busywork, but once the majority of the map is filled out and the remaining blank spots blend in with the rest of the map or are hidden by the edges of continents...



* ''VideoGame/AvalonCode'' has one of these for most ''individual maps''. To unlock the full point value of a non-dungeon map area, and sometimes unlock bonuses, you need to examine every search point. Some of them are obvious, but some are absurdly well-hidden. To top it off, if you try guessing in an area where you can fight, you'll try to initiate a Judgment Link if you're wrong about where they are, wasting time and making the whole process of combing the map take even longer.



* ''{{Xenoblade}}'' has the Last Lousy Collectible for each area. Made worse by the fact collectibles are scattered everywhere and respawn, but you don't know what one is until you pick it up, making it an exercise in luck and frustration. This goes double if you miss one from an area you can't return to - you can trade for them or find them by luck at a certain area, but this takes either a guide (for the former) or plain old orders of magnitude more time and luck (for the latter).
* In ''StarOceanTillTheEndOfTime'', good luck trying to find the one spot you missed while trying to explore 100% of any given map for the bonus.



[[AC:ThirdPersonShooter]]
* In ''VideoGame/BulletWitch'', there are five different difficulty levels: Easy, Normal, Hard, Chaos and Hell. You can earn Chaos mode by beating Hard, and you get Hell by beating Chaos. Beating the game 5 times for all the achievements is bad enough, but it gets even worse once you realize that while beating Chaos mode is worth 250 points, beating Hell mode is only worth [[spoiler: ONE LOUSY POINT.]]

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[[AC:ThirdPersonShooter]]
* In ''VideoGame/BulletWitch'', there are five different difficulty levels: Easy, Normal, Hard, Chaos and Hell. You can earn Chaos mode by beating Hard, and you get Hell by beating Chaos. Beating the game 5 times for all the achievements is bad enough, but it gets even worse once you realize that while beating Chaos mode is worth 250 points, beating Hell mode is only worth [[spoiler: ONE LOUSY POINT.]]
%%[[AC:ThirdPersonShooter]]



* The last yearbook photo in ''VideoGame/{{Bully}}'', which you can't see until you've taken the photo, so you don't know who you're looking for.
** And even if you do know, you're not sure which person they are, and so you still have to take photos of EVERYONE to get it.
** Thanks to the internet, it is relatively easy to figure out at least to what faction the last one belongs, making it a bit easier.
* ''[[VideoGame/RyuGaGotoku Yakuza 2]]'' has a big Completion list that keeps track of just about everything you can possibly do in the game. If you want to fill it, you have to get perfect scores on every golf, baseball, and bowling mini-game, plus earn a ridiculously large number of chips, medals, and tokens in the various casinos and pachinko parlors, etc. etc. etc. As above, there's no real reason to do any of this, but it's [[SarcasmMode so comforting to know you have the option]].
* ''[[VideoGame/JustCause Just Cause 2]]'', not because of a particularly infuriating collectible or mission, but because there are so many damn missions, locations, and collectibles in the game that it's practically impossible to complete the game 100% without resorting to guides or 3rd party mod tools (in the case of the PC version). Gamers can spend dozens of hours (after having already spent 100+ hours getting everything else) looking for that last collectible hidden in a completely nondescript nook in the game's enormous world.
** It says something about a game if, instead of "Last Lousy Percent" it has "Last Lousy Hundredth of a Percent"
** That's why the completion achievement only requires 75% completion.
* ''VideoGame/RedDeadRedemption'' can be this, both the main game and ''RedDeadRedemptionUndeadNightmare''. Capturing wanted criminals counts toward HundredPercentCompletion (in the main-game) and saving missing people in the expansion. The problem? You have to get all of the criminals for each city (that put up Wanted-posters), and all of the missing people for the towns in Undead Nightmare (Thankfully, there are about two to three that do so). They also repeat, so you can capture one guy, but if that guy is the "final one", it repeats. And if you don't know this... Well.
* [[GrandTheftAutoChinatownWars GTA: Chinatown Wars]] nicely averts this (mostly) for members of the Rockstar Games Social Club who register their copy with Rockstar ([[NintendoDS Friend Code]] / [[PlayStationPortable PSN Username]] / [[IOSGames Etc...]]) by supplying up-to-the-minute maps that reveal the location of collectables. The only exceptions are the Lions of Fo, [[TrialAndErrorGameplay the locations of which are randomly chosen from a set of points indicated by swirling winds.]]



* ''VideoGame/EndlessOcean'' is a very hard game to get the LastLousyPoint in. Many creatures appear only in certain areas and some only appear in certain times of day. The seasonal species take longer, making the player wait for the correct season to trigger their appearance. But by far the most annoying are those that only appear under glows, twinkling lights that appear on rocks,coral or the seabed, like frogfish and sea slugs. And then there are the treasures that appear under glows. Some that double as PlotCoupons appear in specific places, but others are random and can appear anywhere on the map. There are areas where there's a higher likelyhood of treasures appearing, like Hidden Lake, but it's still frustrating trying to get every last one. Oh, and there are repeats; you can find one you've already got. The sequel, ''Endless Ocean Blue World'' makes things even worse due to it having several dive locations around the world and a lot more ground to cover. The findable coins will appear in specific places, but the treasures and salvage are again random and repeats happen quite often. Certain legenday animals require tasks to be completed, and when photography is involved, it's quite difficult to produce photos the game will return A's on...even seemingly good ones often return C or B grades instead.

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* ''VideoGame/EndlessOcean'' is a very hard game to get the LastLousyPoint in. Many creatures appear only in certain areas and some only appear in certain times of day. The seasonal species take longer, making the player wait for the correct season to trigger their appearance. But by far the most annoying are those that only appear under glows, twinkling lights that appear on rocks,coral or the seabed, like frogfish and sea slugs. And then there are the treasures that appear under glows. Some that double as PlotCoupons appear in specific places, but others are random and can appear anywhere on the map. There are areas where there's a higher likelyhood of treasures appearing, like Hidden Lake, but it's still frustrating trying to get every last one. Oh, and there are repeats; you can find one you've already got. The sequel, ''Endless Ocean Blue World'' makes things even worse due to it having several dive locations around the world and a lot more ground to cover. The findable coins will appear in specific places, but the treasures and salvage are again random and repeats happen quite often. Certain legenday animals require tasks to be completed, and when photography is involved, it's quite difficult to produce photos the game will return A's on...even seemingly good ones often return C or B grades instead.

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