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* The final floor of ''VideoGame/LuigisMansion3'' features several rooms with laser security that will damage and knock Luigi back if he comes in contact with them, while instantly destroying Gooigi if it comes in contact with them, and the hallways also have lasers skimming across the floors during a ghost brawl. Bizarrely, one of the most heavily guarded rooms in the building is Hellen Gravely's bathroom, which has multiple moving lasers down its paths.



* In ''VideoGame/OriAndTheBlindForest'', [[VideoGame/MegaMan2 Quickman]]-style insta-death lasers are a common trap. Some flash on and off, creating a CorridorCubbyholeRun situation, others are constantly on and need to be blocked with an object, and others oscillate or rotate.

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* In ''VideoGame/OriAndTheBlindForest'', [[VideoGame/MegaMan2 Quickman]]-style Quick Man]]-style insta-death lasers are a common trap. Some flash on and off, creating a CorridorCubbyholeRun situation, others are constantly on and need to be blocked with an object, and others oscillate or rotate.
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* Played for laughs in ''Film/AntManAndTheWasp'' in a scene where Scott Lang is playing a ridiculously intricate game of "Thief" with his young daughter Cassie. At one point, the two find themselves in a "tech facility" which has one of these -- or rather, a mock-up of one of these courtesy of a light with a red filter and some carefully hung twine.


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** The first episode of the reboot has Scrooge and Dewey encounter a bridge containing one of these, with Donald Duck below them on a lower level. Interestingly, Scrooge -- who is more interested in the smart approach than the thrilling one -- recommends they just find another way around, but Dewey, in this continuity an action junkie, insists on unnecessarily crossing through the lasers. And for further face-palming value, he seems to think that the point of such a bridge is to activate every single laser, meaning he would have been fried to a crisp had Donald not been underneath preventing this with a metal shield.
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[[caption-width-right:350: Limbo lower now! How low can you go?]]

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[[caption-width-right:350: Limbo [[caption-width-right:350:Limbo lower now! How low can you go?]]



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[[folder:Films -- Live-Action]]

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!!!'''Series:'''
* In one of the funniest moments in ''Series/AgentsOfSHIELD'', May and Coulson encounter one. Just as Coulson stretches and limbers up to dodge his way around them to the control panel on the other side, [[CuttingTheKnot May rolls her eyes and just walks right through, setting off the alarm]].
-->'''May:''' They already know we're here.\\
'''Coulson:''' Oh. Right.



* An episode of ''Series/SpacePrecinct'' had a laser trap inside a bomb. The laser was shown by firing a fire extinguisher not-directly-at the bomb in question.
* The ''Series/MythBusters'' thoroughly debunked this trope, first by discovering that visible laser security systems such as these simply don't exist (invisible infrared laser systems are sold instead), and secondly by demonstrating that even with a crude homemade mockup of the typical laser hallway most of the usual "circumvention methods" used on TV and the movies won't work, and can in fact trigger it. Specifically, they found that blowing smoke/powder at red lasers (jury-rigged from laser pointers) does make them visible, but not long or well enough to be very helpful without setting them off. Night-vision goggles plus powder make even IR beams visible, but with the same problem. Deflecting a beam with a mirror or hitting the detector with another beam worked, but was impractical. And most of their attempts assume beams placed so you could squeeze past them if only you knew where they were. Ironically, the ultrasonic motion sensors can be beaten with the ludicrous methods (tried almost on a whim by the producers) of holding up a bedsheet or simply walking at a snail's pace.
* Done rather well and "realistic" in a two-part episode of ''Series/TheSaint'', "The Fiction Makers", which first aired in December 1968 and was later released as a theatrical film. Instead of a hallway, it was a corridor between two fences.
* In the third season ''Series/{{CSINY}}'' episode "Snow Day", the lab is infiltrated by drug dealers. After capturing one of them, Mac rigs up a makeshift claymore mine to keep him in place, using a web of laser beams to bar the hallway. [[spoiler:At the end of the episode, the leader of the drug leaders dives for the machine gun that slid under the web. Mac takes cover, but the criminals ([[TrashTheSet and a sizable portion of the lab]]) go up in a massive fireball.]]



* An episode of the short-lived 80's TV show ''Series/TheMaster'' had John and Max have to navigate one of these.
* ''Series/DoctorWho'':
** A laser hallway was used as a security measure in "[[Recap/DoctorWhoS30E6TheDoctorsDaughter The Doctor's Daughter]]". [[spoiler:The Doctor got through it by sonic screwdriver hacking; his force-grown cloned daughter, arriving late, had to resort to SheFu gymnastics.]]
** "[[Recap/DoctorWhoS17E2CityOfDeath City of Death]]" features a variation; as Count Scarlioni demonstrates how he plans to steal the [[MonaLisaSmile Mona Lisa]], he shows a holographic recreation of the famed painting in the Louvre. He shows a laser grid in front of the painting which will trigger "every alarm in Paris" if tripped. Using a device that will [[TechnoBabble "alter the refractive index of the air itself,"]] he bends the laser beams so the Mona Lisa can be removed safely.

to:

* An Variant in the ''Series/BabylonFive'' episode of "A Voice In the short-lived 80's TV show ''Series/TheMaster'' had John and Max have to navigate one of these.
* ''Series/DoctorWho'':
** A laser hallway was used
Wilderness, Part 1", perhaps counting as a security measure in "[[Recap/DoctorWhoS30E6TheDoctorsDaughter The Doctor's Daughter]]". [[spoiler:The Doctor got through it by sonic screwdriver hacking; his force-grown cloned daughter, arriving late, had to resort to SheFu gymnastics.]]
** "[[Recap/DoctorWhoS17E2CityOfDeath City of Death]]" features a variation; as Count Scarlioni demonstrates how he plans to steal
an inversion; the [[MonaLisaSmile Mona Lisa]], he shows a holographic recreation of the famed painting in the Louvre. He shows a laser grid in front of the painting which will trigger "every lasers don't set off an alarm or a trap; rather, an unseen sensor of some kind sets off a series of death lasers (or some other form of visible {{Death Ray}}s) in Paris" if tripped. Using a device that will [[TechnoBabble "alter the refractive index of the air itself,"]] he bends the laser beams so the Mona Lisa can be removed safely.hallway.
--> '''Ivanova:''' [[DeadpanSnarker Well, that'll cut back on tourism]].



* The ''Series/BionicWoman'' remake had them visible despite the fact that Jaime's bionic eye [[JustifiedTrope could have given her a plausible way]] of seeing infra-red beams. Subverted when instead of trying to slip through the beams, her partner deliberately steps into them so they can get captured as a TrojanPrisoner.
* ''Series/Charmed1998'': Phoebe and Piper had to steal a chalice from a museum. The chalice was in a room with moving lasers. So, Piper froze the lasers and Phoebe maneuvered through the openings.
* ''Series/{{Chuck}}'':
** In the second episode of the third season.
** They encounter another one later in the season, when Team Bartowski is sent to test a CIA security system. After Chuck demonstrates how ineffective it is, the technician replaces it with an invisible wall.



* In the third season ''Series/{{CSINY}}'' episode "Snow Day", the lab is infiltrated by drug dealers. After capturing one of them, Mac rigs up a makeshift claymore mine to keep him in place, using a web of laser beams to bar the hallway. [[spoiler:At the end of the episode, the leader of the drug leaders dives for the machine gun that slid under the web. Mac takes cover, but the criminals ([[TrashTheSet and a sizable portion of the lab]]) go up in a massive fireball.]]
* ''Series/DoctorWho'':
** "[[Recap/DoctorWhoS17E2CityOfDeath City of Death]]" features a variation; as Count Scarlioni demonstrates how he plans to steal the ''[[MonaLisaSmile Mona Lisa]]'', he shows a holographic recreation of the famed painting in the Louvre. He shows a laser grid in front of the painting which will trigger "every alarm in Paris" if tripped. Using a device that will [[{{Technobabble}} "alter the refractive index of the air itself"]], he bends the laser beams so the Mona Lisa can be removed safely.
** [[Recap/DoctorWhoS30E6TheDoctorsDaughter "The Doctor's Daughter"]] has one of these, pictured above, used as a security measure. [[spoiler:The Doctor gets through it by sonic screwdriver hacking; his force-grown cloned daughter, arriving late, has to resort to SheFu gymnastics.]]
* ''Series/FightScience'' employed a non-moving visible laser hallway to demonstrate a female ninja's flexibility and kinesthetic sense. [[https://www.youtube.com/watch?v=qovry1ySCVY She clears the room in 56 seconds and does a back walkover out of the room just to show off.]]
* In a second season episode of ''Series/TheFlash2014'', Captain Cold has to pass one of these to pull off a [[TheCaper diamond heist]]. Not only are the lasers 100% visible, but he is able to use his [[AnIcePerson cold gun]] to ''[[ArtisticLicensePhysics freeze them solid and shatter them]]''.



* An ITV kids' game show, ''[[http://www.ukgameshows.com/page/index.php?title=Swap_Team Swap Team,]]'' featured a similar game.
* Done in the third series ''Series/RobinHood''. [[spoiler:Protecting a fake crown. With ''strings'' tripping arrows.]]
* Lex's secret lab in the ''Series/{{Smallville}}'' episode "Mortal" is guarded by the deadly version. Since Clark has been BroughtDownToNormal, this is more of a problem than usual. A laser-guarded room full of priceless artifacts also makes an appearance in the season 6 episode "Arrow" - Green Arrow circumvents the (green) lasers with a crystal-tipped arrow.
* ''Series/{{Psych}}'': Shawn and Gus encountered one of these. The more limber Gus wove his way through the laser hallway and Shawn [[spoiler:just walked through, because he had already turned off the alarms]].
* ''Series/{{Chuck}}'':
** In the second episode of the third season.
** They encounter another one later in the season, when Team Bartowski is sent to test a CIA security system. After Chuck demonstrates how ineffective it is, the technician replaces it with an invisible wall.

to:

* An ITV kids' game show, ''[[http://www.ukgameshows.com/page/index.php?title=Swap_Team Swap Team,]]'' featured a similar game.
* Done in
In ''Series/KickinIt'', there's one outside the third series ''Series/RobinHood''. [[spoiler:Protecting a fake crown. With ''strings'' tripping arrows.]]
* Lex's secret lab in the ''Series/{{Smallville}}'' episode "Mortal" is guarded by the deadly version. Since Clark has been BroughtDownToNormal, this is more of a problem than usual. A laser-guarded room full of priceless artifacts also makes an appearance in the season 6 episode "Arrow" - Green Arrow circumvents the (green) lasers with a crystal-tipped arrow.
* ''Series/{{Psych}}'': Shawn and Gus encountered one of these. The more limber Gus wove his way through the laser hallway and Shawn [[spoiler:just walked through, because he had already turned off the alarms]].
* ''Series/{{Chuck}}'':
** In the second episode of the third season.
** They encounter another one later in the season, when Team Bartowski is sent to test a CIA
mall security system. After Chuck demonstrates how ineffective it is, office(!). Then the technician replaces it with door itself is unlocked and the safe has an invisible wall.easily guessed 3-digit code.



* ''Series/{{MacGyver|1985}}'': Mac had to negotiate his was past the deadly version in "Pilot"; and the detector version in "The Heist".
* An episode of the short-lived 80's TV show ''Series/TheMaster'' had John and Max have to navigate one of these.
* The ''Series/MythBusters'' thoroughly debunked this trope, first by discovering that visible laser security systems such as these simply don't exist (invisible infrared laser systems are sold instead), and secondly by demonstrating that even with a crude homemade mockup of the typical laser hallway most of the usual "circumvention methods" used on TV and the movies won't work, and can in fact trigger it. Specifically, they found that blowing smoke/powder at red lasers (jury-rigged from laser pointers) does make them visible, but not long or well enough to be very helpful without setting them off. Night-vision goggles plus powder make even IR beams visible, but with the same problem. Deflecting a beam with a mirror or hitting the detector with another beam worked, but was impractical. And most of their attempts assume beams placed so you could squeeze past them if only you knew where they were. Ironically, the ultrasonic motion sensors can be beaten with the ludicrous methods (tried almost on a whim by the producers) of holding up a bedsheet or simply walking at a snail's pace.
* In the ''Series/NCISLosAngeles'' episode "Deliverance", [[ActionGirl Kensi]] is kidnapped and held in a room full of lasers; breaking one of the beams will set off a bomb. Fortunately, [[CrouchingMoronHiddenBadass Deeks]] has a laser of his own which he uses to fool the laser sensors so Kensi can escape.
* ''Series/{{NTSFSDSUV}}'': Parodied when the team has to break into the NTSF database mainframe, which is protected by a single laser beam. Piper changes into a SpyCatsuit and does a full minute of gyrations and stripper poses around the laser before she gets past it (clearly parodying ''Film/{{Entrapment}}'' in particular). Her two colleagues just casually hop over it with one step.
* ''Series/{{Psych}}'': Shawn and Gus encountered one of these. The more limber Gus wove his way through the laser hallway and Shawn [[spoiler:just walked through, because he had already turned off the alarms]].
* Done in the third series of ''Series/RobinHood''. [[spoiler:Protecting a fake crown. With ''strings'' tripping arrows.]]
* Done rather well and "realistic" in a two-part episode of ''Series/TheSaint'', "The Fiction Makers", which first aired in December 1968 and was later released as a theatrical film. Instead of a hallway, it was a corridor between two fences.
* Lex's secret lab in the ''Series/{{Smallville}}'' episode "Mortal" is guarded by the deadly version. Since Clark has been BroughtDownToNormal, this is more of a problem than usual. A laser-guarded room full of priceless artifacts also makes an appearance in the season 6 episode "Arrow" - Green Arrow circumvents the (green) lasers with a crystal-tipped arrow.
* An episode of ''Series/SpacePrecinct'' had a laser trap inside a bomb. The laser was shown by firing a fire extinguisher not-directly-at the bomb in question.
%%* ''Series/{{Supernatural}}'': In [[Recap/SupernaturalS02E19FolsomPrisonBlues "Folsom Prison Blues"]], the Winchesters trigger a motion detector in the museum. ...So how does this fit the trap again?
%%* An ITV kids' game show, ''[[http://www.ukgameshows.com/page/index.php?title=Swap_Team Swap Team]]'', featured a similar game.
* ''Series/WonderWoman1975'': Perhaps due to airing during the era of [[Film/ANewHope the first]] ''Franchise/StarWars'' movie, Wonder Woman started facing various laser weapons, including a hallway in "I.R.A.C. Is Missing".
!!!'''TV Movies:'''



* ''Series/Charmed1998'': Phoebe and Piper had to steal a chalice from a museum. The chalice was in a room with moving lasers. So, Piper froze the lasers and Phoebe maneuvered through the openings.
* ''Series/FightScience'' employed a non-moving visible laser hallway to demonstrate a female ninja's flexibility and kinesthetic sense. [[https://www.youtube.com/watch?v=qovry1ySCVY She clears the room in 56 seconds and does a back walkover out of the room just to show off]].
* The ''Series/BionicWoman'' remake had them visible despite the fact that Jaime's bionic eye [[JustifiedTrope could have given her a plausible way]] of seeing infra-red beams. Subverted when instead of trying to slip through the beams, her partner deliberately steps into them so they can get captured as a TrojanPrisoner.
* In ''Series/KickinIt'', there's one outside the mall security office(!). Then the door itself is unlocked and the safe has an easily guessed 3-digit code.
* Variant in the ''Series/BabylonFive'' episode "A Voice In the Wilderness, Part 1", perhaps counting as an inversion; the lasers don't set off an alarm or a trap; rather, an unseen sensor of some kind sets off a series of death lasers (or some other form of visible {{Death Ray}}s) in a hallway.
--> '''Ivanova:''' [[DeadpanSnarker Well, that'll cut back on tourism]].
* In the episode [[Recap/SupernaturalS02E19FolsomPrisonBlues "Folsom Prison Blues" (S02, Ep19)]] of ''Series/{{Supernatural}}'', the Winchesters trigger a motion detector in the museum.
* In one of the funniest moments in ''Series/AgentsOfSHIELD'', May and Coulson encounter one. Just as Coulson stretches and limbers up to dodge his way around them to the control panel on the other side, [[CuttingTheKnot May rolls her eyes and just walks right through, setting off the alarm]].
-->'''May:''' They already know we're here.\\
'''Coulson:''' Oh. Right.
* In the ''Series/NCISLosAngeles'' episode "Deliverance," [[ActionGirl Kensi]] is kidnapped and held in a room full of lasers; breaking one of the beams will set off a bomb. Fortunately, [[CrouchingMoronHiddenBadass Deeks]] has a laser of his own which he uses to fool the laser sensors so Kensi can escape.
* In a second season episode of ''Series/TheFlash2014'', Captain Cold has to pass one of these to pull off a [[TheCaper diamond heist]]. Not only are the lasers 100% visible, but he is able to use his [[AnIcePerson cold gun]] to ''[[ArtisticLicensePhysics freeze them solid and shatter them]]''.
* ''Series/{{NTSFSDSUV}}'': Parodied when the team has to break into the NTSF database mainframe, which is protected by a single laser beam. Piper changes into a SpyCatsuit and does a full minute of gyrations and stripper poses around the laser before she gets past it (clearly parodying ''Film/{{Entrapment}}'' in particular). Her two colleagues just casually hop over it with one step.
* ''Series/MacGyver1985'': Mac had to negotiate his was past the deadly version in "Pilot"; and the detector version in "The Heist".
* ''Series/WonderWoman1975'': Perhaps due to airing during the era of [[Film/ANewHope the first]] Franchise/StarWars movie, Wonder Woman started facing various laser weapons, including a hallway in "I.R.A.C. Is Missing".



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]

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* As a potential {{shoutout}} to [[VideoGame/MegaMan2 Quick Man's stage]], ''VideoGame/TheAngryVideoGameNerdAdventures'' has timed instant-death rays in the "Future Fuckballs 2010" and "Laughin' Jokin' Numbnuts" stages.
* ''VideoGame/{{Antichamber}}'' has lasers that trigger various things, usually doors. Normally they are beneficial, but a few puzzles involve blocking them by putting blocks in the way. At least one makes a grid that covers the entire corridor.
* ''VideoGame/TheArtOfTheft'' makes a gameplay mechanic of these lasers.



* The ''VideoGame/CityOfHeroes'' "Casino Heist" Summer Event mission, being based on the tropes of TheCaper, has one of these.
* The inexplicably [[MadeOfExplodium explosive]] lasers in ''VideoGame/ConkersBadFurDay''.
* In ''VideoGame/TheCouncilOfHanwell'', the science facility has several. [[spoiler:They are used to kill escaped anomalies as much as to kill intruders.]]



* ''VideoGame/MetalGearSolid2SonsOfLiberty'' has laser hallways rigged to explosives. They actually are invisible unless you use the IR goggles or plain old cigarette smoke. Only one can be crawled through. The rest require you to find and shoot their control systems.
* Lasers also appear in the original ''VideoGame/MetalGearSolid'' and the Gameboy version as well. They trigger an alert when broken (or in one case in MGS, [[GasChamber flood the area with poison gas]]).
* ''VideoGame/{{Psychonauts}}'' has a laser tunnel in the Lungfishopolis level.
* ''VideoGame/{{Quake}}'':
** ''VideoGame/QuakeII'' has ''many'' such traps, and in one instance as the Marine attempts the jumping puzzle, guards hidden in alcoves in the walls appear to take shots at him. One in the start of the third hub can be circumvented via an alternate route.
** In ''VideoGame/QuakeIV'' there is a mid-game level in which Kane comes across a few space marines near a laser hallway. The marines point out that the lasers are deadly, as discovered by one of them who foolishly thought he could dance his way through. Subverted for the player in that the tech among them points out that the lasers seem to be scanning for Strogg DNA, and Kane, having been stroggified and having the adequate physiology, can pass through unharmed. Later on, he disables the lasers and rejoins with the squad.
* In ''VideoGame/ResidentEvil4'', Leon has to dodge through a laser hallway about halfway through the game -- which is actually a nod to the movie. This happens again in ''VideoGame/ResidentEvilTheUmbrellaChronicles'' when Chris and Jill infiltrate an Umbrella base at the end of the game. Another one in ''VideoGame/ResidentEvil5'' incorporates a LightAndMirrorsPuzzle.
* ''VideoGame/{{Persona 2}}'': If you mention the Laser Trap in [[spoiler:Xibalba]] first, that's what you'll encounter. You will encounter it later anyway even if you didn't choose it.
* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' had tons of these scattered throughout. Initially sensory, they would switch over to weapons-grade lasers if they detected intrusion. They were, in all cases, visible from any angle without any need to apply phlebotinum. A Making Of video in the third game showed beta footage of Sly using a spray can of some sort to use in order to see invisible lasers within a maze.
* ''VideoGame/{{Oni}}'' is chock full of moving laser bars. Two end bosses are massive cybernetic brains who use a rotating pattern of laser beams against the player. The bosses are inert until the beams are crossed, then they unleash some impressive firepower at the player (who they don't seem to otherwise even ''see''). At several places, there are large obstacles behind which the player can hide to avoid being intercepted by the lasers... and which also hold the terminals to disable the boss. They are situated ''inside the boss chamber''.
* In the adventure game ''Koala Lumpur: Journey to the Edge'', one puzzle involves navigating three laser-beamed hallways. Each one has a distinct pattern (a clue at the entrance of each reveals it). The FridgeLogic nature of this setup is somewhat mitigated by the fact that it's on board a space station in an alternate universe, and that the station is owned by a child genius who might have just been going with the RuleOfCool rather than the best possible security system.
* ''VideoGame/UnrealIITheAwakening'' has a hallway with blue killer laser complete with audio cues.
* ''VideoGame/{{Robotrek}}'' has lasers in an enemy base which activate/deactivate in a pattern. They're invisible unless you're wearing a pair of special goggles. Tripping a beam activates an alarm that brings enemy troops running into the room.
* ''VideoGame/MegaMan2'' has Quick Man's...pretty much the entire level. Here, though, the laser beams are huge and kill you if you so much as touch them. You will also see them in ''VideoGame/MegaManX5'' as a shout out.
* ''VideoGame/IWannaBeTheGuy'' has a room that pays homage to the ''Mega Man'' level.
* Ring Man's level in ''VideoGame/Rockman4MinusInfinity'' has 2 sections filled with laser beams. Fortunately, they are not {{one hit kill}}s.
* ''VideoGame/SonicTheHedgehog'':
** ''VideoGame/SonicAdventure2'' had a bunch of these, mostly in vertical passages of shooting levels, but also notably in Security Hall.
** ''VideoGame/ShadowTheHedgehog'' had some also, though these were usually just beams and could be defeated by pulling a block out of the wall with the vacuum gun to block the laser. In one case, you have to pull two blocks out, one on each side of the passage you're trying to get through.
** Also appears in a number of levels in ''VideoGame/SonicHeroes''. The most notable level is [[BigBoosHaunt Mystic Mansion]], where Team Chaotix have to destroy a ring-stealing robot and then hit a switch ([[NintendoHard which has several lasers touching it, and it's very small]]) in order to reach the rest of the level. Oddly, the other teams don't have to deal with this room and the one before it, and one of the characters on that team (Espio the Chameleon) can turn invisible...and when he does, most lasers don't hurt him. The only ones that do are in Final Fortress, and they're huge and very different from the small red ones you usually see (they're even different colors, and they fire at you instead of being the classic grid!).

to:

* ''VideoGame/MetalGearSolid2SonsOfLiberty'' ''VideoGame/DukeNukem3D'' has laser hallways rigged to explosives. They actually are invisible unless you use the IR goggles or plain old cigarette smoke. Only one can be crawled through. The rest require you to find and shoot their control systems.
* Lasers also appear in the original ''VideoGame/MetalGearSolid'' and the Gameboy version as well. They trigger an alert when broken (or in one case in MGS, [[GasChamber flood the area with poison gas]]).
* ''VideoGame/{{Psychonauts}}'' has a laser tunnel in the Lungfishopolis level.
* ''VideoGame/{{Quake}}'':
** ''VideoGame/QuakeII'' has ''many'' such traps, and in one instance as the Marine attempts the jumping puzzle, guards hidden in alcoves in the walls appear to take shots at him. One in the start of the third hub can be circumvented via an alternate route.
** In ''VideoGame/QuakeIV'' there is a mid-game level in which Kane comes across a few space marines near a laser hallway. The marines point out that the lasers are deadly, as discovered by one of them who foolishly thought he could dance his way through. Subverted for the player in that the tech among them points out that the lasers seem to be scanning for Strogg DNA, and Kane, having been stroggified and having the adequate physiology, can pass through unharmed. Later on, he disables the lasers and rejoins with the squad.
* In ''VideoGame/ResidentEvil4'', Leon has to dodge through a laser hallway about halfway through the game -- which is actually a nod to the movie. This happens again in ''VideoGame/ResidentEvilTheUmbrellaChronicles'' when Chris and Jill infiltrate an Umbrella base at the end of the game. Another one in ''VideoGame/ResidentEvil5'' incorporates a LightAndMirrorsPuzzle.
* ''VideoGame/{{Persona 2}}'': If you mention
the Laser Trap in [[spoiler:Xibalba]] first, that's what you'll encounter. You will encounter it later anyway even if you didn't choose it.
* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' had tons of these scattered throughout. Initially sensory, they would switch over to weapons-grade lasers if they detected intrusion. They were, in all cases, visible from any angle without any need to apply phlebotinum. A Making Of video in the third game showed beta footage of Sly using a spray can of some sort to use in order to see invisible lasers within a maze.
* ''VideoGame/{{Oni}}'' is chock full of moving laser bars. Two end bosses are massive cybernetic brains who use a rotating pattern of laser beams against the player. The bosses are inert until the beams are crossed, then they unleash some impressive firepower at the player (who they don't seem to otherwise even ''see''). At several places, there are large obstacles behind which the player can hide to avoid being intercepted by the lasers... and which also hold the terminals to disable the boss. They are situated ''inside the boss chamber''.
* In the adventure game ''Koala Lumpur: Journey to the Edge'', one puzzle involves navigating three laser-beamed hallways. Each one has a distinct pattern (a clue at the entrance of each reveals it). The FridgeLogic nature of this setup is somewhat mitigated by the fact that it's on board a space station in an alternate universe, and that the station is owned by a child genius who might have just been going with the RuleOfCool rather than the best possible security system.
* ''VideoGame/UnrealIITheAwakening'' has a hallway with blue killer laser complete with audio cues.
* ''VideoGame/{{Robotrek}}'' has lasers in an enemy base which activate/deactivate in a pattern. They're invisible unless you're wearing a pair of special goggles. Tripping a beam activates an alarm that brings enemy troops running into the room.
* ''VideoGame/MegaMan2'' has Quick Man's...pretty much the entire level. Here, though, the laser beams are huge and kill you if you so much as touch them. You will also see them in ''VideoGame/MegaManX5'' as a shout out.
* ''VideoGame/IWannaBeTheGuy'' has a room that pays homage to the ''Mega Man'' level.
* Ring Man's level in ''VideoGame/Rockman4MinusInfinity'' has 2 sections filled with laser beams. Fortunately, they are not {{one hit kill}}s.
* ''VideoGame/SonicTheHedgehog'':
** ''VideoGame/SonicAdventure2'' had a bunch of these, mostly in vertical passages of shooting levels, but also notably in Security Hall.
** ''VideoGame/ShadowTheHedgehog'' had some also, though these were usually just beams and could be defeated by pulling a block out of the wall with the vacuum gun to block the laser. In one case, you have to pull two blocks out, one on each side of the passage you're trying to get through.
** Also appears in a number of levels in ''VideoGame/SonicHeroes''. The most notable level is [[BigBoosHaunt Mystic Mansion]], where Team Chaotix have to destroy a ring-stealing robot and then hit a switch ([[NintendoHard which has several lasers touching it, and it's very small]]) in order to reach the rest of the level. Oddly, the other teams don't have to deal with this room and the one before it, and one of the characters on that team (Espio the Chameleon) can turn invisible...and when he does, most lasers don't hurt him. The only ones that do are in Final Fortress, and they're huge and very different from the small red ones you usually see (they're even different colors, and they fire at you instead of being the classic grid!).
Trip Mine.



* ''VideoGame/WinBack'' for the N64 has all sorts of horrible death lasers set up everywhere...including among the a.c. vents on the top of the main building. Not really explained how or why they were put there...but funny when the enemy freaks out and runs straight into one. Thankfully they move slowly enough Jean-Luc (yes, really) can somersault past. The blue variants don't kill immediately, but alert enemies or activate other traps.

to:

* ''VideoGame/WinBack'' for the N64 The remake of ''VideoGame/{{Flashback}}'' has all sorts laser gates that instantly vaporize Conrad if touched while active. One hallway on Earth requires you to pass through a series of horrible death blinking lasers set up everywhere...including among the a.c. vents on the top of the main building. Not really explained how or why they were put there...but funny when the enemy freaks out and runs straight into one. Thankfully they move slowly enough Jean-Luc (yes, really) can somersault past. The blue variants don't kill immediately, but alert enemies or activate other traps.while a moving laser is [[AdvancingWallOfDoom advancing behind you]].



* ''VideoGame/NoOneLivesForever'' includes a serious of laser hallways, leading up to a completely impassable one...where Cate simply [[AirVentPassageway yanks open a floorboard and goes under it.]]
* The ''VideoGame/MetroidPrimeTrilogy'' features some Morph Ball tunnels with lasers, hallways with [[EyeBeams eye-like structures that shoot lasers]] in the [[VideoGame/MetroidPrime first game]], and in ''VideoGame/MetroidPrime2Echoes'', a regular laser hallway (though with not many lasers). ''VideoGame/MetroidPrime3Corruption'' has a single corridor wired with invisible lasers, designed to teach the player to use their shiny new X-ray visor to look for traps like this.



** There's also an examine in ''Episode 1'' where your AirVentEscape collapses beneath you, trapping you in a room full of tripmines, hopper mines, and exploding barrels. The developer commentary lampshades the fact that the room makes no sense whatsoever, but [[RuleOfFun it's fun]].
* There is actually a laser hallway in ''VideoGame/{{Zork}} III,'' yet another of the series' numerous anachronisms.
* ''VideoGame/SpaceQuest IV'' has one of these; you have to use cigarette smoke to see the lasers so you can adjust them to let you pass safely.
** The first game had a laser fence that you had to disable by reflecting the beams with a piece of glass.
* Lampshaded in ''VideoGame/TheSims2'', if the Sim works in the criminal career and steals a diamond protected by a laser field with convenient gaps. The Sim in question is even said to wonder aloud why no one simply uses a solid laser wall.
* The inexplicably [[MadeOfExplodium explosive]] lasers in ''VideoGame/ConkersBadFurDay''.
* ''VideoGame/TheArtOfTheft'' makes a gameplay mechanic of these lasers.
* Permutations of this pop up in the ''Franchise/RatchetAndClank'' series.
** By ''Tools of Destruction'', the titular duo starts mocking their inclusion.
** In ''VideoGame/SecretAgentClank'', the first UnexpectedGameplayChange to RhythmGame is in a particularly mean laser hallway.
* The alarm type appears in ''VideoGame/VampireTheMasqueradeBloodlines'' at the end of one level. The visibility can be justified by the player being a vampire with super senses, the fact that they are arranged so that they can be crouched under or jumped over can't.
** The deadly type appears later on. Justified in their impracticality as being specifically designed to test the survival skills of vampires.
* ''VideoGame/DukeNukem3D'' has the Laser Trip Mine.
* Some hallways in ''VideoGame/SecondSight'' are blocked by a laser grid. In order to get past it, you have to use the astral projection power, as your "ghost" can move through these barriers but not through physical objects.
* ''VideoGame/PerfectDark'' had a laser hallway in an early level that could only be circumvented by waiting for a maintenance robot to pass though and temporarily deactivate it. A later level has a huge laser grid surrounding Air Force One that required you to find a way around it.

to:

** There's also an examine example in ''Episode 1'' where your AirVentEscape collapses beneath you, trapping you in a room full of tripmines, hopper mines, and exploding barrels. The developer commentary lampshades the fact that the room makes no sense whatsoever, but [[RuleOfFun it's fun]].
* There is actually a laser hallway in ''VideoGame/{{Zork}} III,'' yet another of the series' numerous anachronisms.
* ''VideoGame/SpaceQuest IV'' has one of these; you have to use cigarette smoke to see the lasers so you can adjust them to let you pass safely.
** The first game had a laser fence that you had to disable by reflecting the beams with a piece of glass.
* Lampshaded in ''VideoGame/TheSims2'', if the Sim works in the criminal career and steals a diamond protected by a laser field with convenient gaps. The Sim in question is even said to wonder aloud why no one simply uses a solid laser wall.
* The inexplicably [[MadeOfExplodium explosive]] lasers in ''VideoGame/ConkersBadFurDay''.
* ''VideoGame/TheArtOfTheft'' makes a gameplay mechanic of these lasers.
* Permutations of this pop up in the ''Franchise/RatchetAndClank'' series.
** By ''Tools of Destruction'', the titular duo starts mocking their inclusion.
** In ''VideoGame/SecretAgentClank'', the first UnexpectedGameplayChange to RhythmGame is in a particularly mean laser hallway.
* The alarm type appears in ''VideoGame/VampireTheMasqueradeBloodlines'' at the end of one level. The visibility can be justified by the player being a vampire with super senses, the fact that they are arranged so that they can be crouched under or jumped over can't.
** The deadly type appears later on. Justified in their impracticality as being specifically designed to test the survival skills of vampires.
* ''VideoGame/DukeNukem3D'' has the Laser Trip Mine.
* Some hallways in ''VideoGame/SecondSight'' are blocked by a laser grid. In order to get past it, you have to use the astral projection power, as your "ghost" can move through these barriers but not through physical objects.
* ''VideoGame/PerfectDark'' had a laser hallway in an early level that could only be circumvented by waiting for a maintenance robot to pass though and temporarily deactivate it. A later level has a huge laser grid surrounding Air Force One that required you to find a way around it.
fun]].



* ''VideoGame/MissionImpossible1997'' has you descend through a laser grid to reach a computer terminal, just like in the [[Film/MissionImpossible1996 first movie]].
* ''VideoGame/{{PN 03}}'' has a number of standard laser hallways, as well as WaveMotionGun-caliber [[OneHitKill death beams]].
* The ''VideoGame/CityOfHeroes'' "Casino Heist" Summer Event mission, being based on the tropes of TheCaper, has one of these.

to:

* In ''VideoGame/HollowKnight'', Crystal Peak has several laser gauntlets, projected by either static crystal growths or the [[InvincibleMinorMinion invincible platform-circling Crystal Crawlers]].
* ''VideoGame/IWannaBeTheGuy'' has a room that pays homage to the ''Mega Man'' level.
* In the adventure game ''Koala Lumpur: Journey to the Edge'', one puzzle involves navigating three laser-beamed hallways. Each one has a distinct pattern (a clue at the entrance of each reveals it). The FridgeLogic nature of this setup is somewhat mitigated by the fact that it's on board a space station in an alternate universe, and that the station is owned by a child genius who might have just been going with the RuleOfCool rather than the best possible security system.
* ''VideoGame/MegaMan2'' has Quick Man's...pretty much the entire level. Here, though, the laser beams are huge and kill you if you so much as touch them. You will also see them in ''VideoGame/MegaManX5'' as a shout out.
* ''VideoGame/MetalGear'':
** Lasers appear in the original ''VideoGame/MetalGearSolid'' and the Gameboy version as well. They trigger an alert when broken (or in one case in MGS, [[GasChamber flood the area with poison gas]]).
** ''VideoGame/MetalGearSolid2SonsOfLiberty'' has laser hallways rigged to explosives. They actually are invisible unless you use the IR goggles or plain old cigarette smoke. Only one can be crawled through. The rest require you to find and shoot their control systems.
* The ''VideoGame/MetroidPrimeTrilogy'' features some Morph Ball tunnels with lasers, hallways with [[EyeBeams eye-like structures that shoot lasers]] in the [[VideoGame/MetroidPrime first game]], and in ''VideoGame/MetroidPrime2Echoes'', a regular laser hallway (though with not many lasers). ''VideoGame/MetroidPrime3Corruption'' has a single corridor wired with invisible lasers, designed to teach the player to use their shiny new X-ray visor to look for traps like this.
* ''VideoGame/MissionImpossible1997'' has you descend through a laser grid to reach a computer terminal, just like in the [[Film/MissionImpossible1996 first movie]].
movie]].
* ''VideoGame/{{PN 03}}'' has Common in ''VideoGame/MrShifty''.
* ''VideoGame/NoOneLivesForever'' includes
a number serious of standard laser hallways, as well as WaveMotionGun-caliber [[OneHitKill death beams]].
leading up to a completely impassable one...where Cate simply [[AirVentPassageway yanks open a floorboard and goes under it.]]
* ''VideoGame/{{Oni}}'' is chock full of moving laser bars. Two end bosses are massive cybernetic brains who use a rotating pattern of laser beams against the player. The ''VideoGame/CityOfHeroes'' "Casino Heist" Summer Event mission, bosses are inert until the beams are crossed, then they unleash some impressive firepower at the player (who they don't seem to otherwise even ''see''). At several places, there are large obstacles behind which the player can hide to avoid being based on intercepted by the tropes of TheCaper, has one of these.lasers... and which also hold the terminals to disable the boss. They are situated ''inside the boss chamber''.
* In ''VideoGame/OriAndTheBlindForest'', [[VideoGame/MegaMan2 Quickman]]-style insta-death lasers are a common trap. Some flash on and off, creating a CorridorCubbyholeRun situation, others are constantly on and need to be blocked with an object, and others oscillate or rotate.



* As a potential {{shoutout}} to [[VideoGame/MegaMan2 Quick Man's stage]], ''VideoGame/TheAngryVideoGameNerdAdventures'' has timed instant-death rays in the "Future Fuckballs 2010" and "Laughin' Jokin' Numbnuts" stages.
* Orokin towers in ''VideoGame/{{Warframe}}'' have the weaponized variety in ''spades'', ranging from stationary to rotating to vertically/horizontally sliding. These energy beams ''will'' murder anything that stands in them for more than half a second or so. Fortunately, the emitters can generally be destroyed from a distance. The towers often contain challenge rooms that combine lasers with timed doors and motion-slowing patches on the floor; {{Parkour}} skills are required to reach the end in time and collect the rare equipment contained within.
* ''Videogame/SyphonFilter: Dark Mirror'' has laser trip mines whose beams are invisible except with the infrared or EDSU goggles.
* ''VideoGame/{{Antichamber}}'' has lasers that trigger various things, usually doors. Normally they are beneficial, but a few puzzles involve blocking them by putting blocks in the way. At least one makes a grid that covers the entire corridor.
* In ''VideoGame/OriAndTheBlindForest'', [[VideoGame/MegaMan2 Quickman]]-style insta-death lasers are a common trap. Some flash on and off, creating a CorridorCubbyholeRun situation, others are constantly on and need to be blocked with an object, and others oscillate or rotate.
* ''VideoGame/TombRaiderTheAngelOfDarkness'' has one in the Louvre. Mind you, the game was released before ''Film/OceansTwelve''.

to:

* As ''VideoGame/PerfectDark'' had a potential {{shoutout}} to [[VideoGame/MegaMan2 Quick Man's stage]], ''VideoGame/TheAngryVideoGameNerdAdventures'' has timed instant-death rays laser hallway in the "Future Fuckballs 2010" and "Laughin' Jokin' Numbnuts" stages.
* Orokin towers in ''VideoGame/{{Warframe}}'' have the weaponized variety in ''spades'', ranging from stationary to rotating to vertically/horizontally sliding. These energy beams ''will'' murder anything
an early level that stands in them could only be circumvented by waiting for more than half a second or so. Fortunately, the emitters can generally be destroyed from maintenance robot to pass though and temporarily deactivate it. A later level has a distance. The towers often contain challenge rooms huge laser grid surrounding Air Force One that combine lasers with timed doors and motion-slowing patches on the floor; {{Parkour}} skills are required you to reach find a way around it.
* ''VideoGame/{{Persona 2}}'': If you mention
the end Laser Trap in time and collect the rare equipment contained within.
[[spoiler:Xibalba]] first, that's what you'll encounter. You will encounter it later anyway even if you didn't choose it.
* ''Videogame/SyphonFilter: Dark Mirror'' ''VideoGame/{{PN 03}}'' has a number of standard laser trip mines whose beams are invisible except with the infrared or EDSU goggles.
hallways, as well as WaveMotionGun-caliber [[OneHitKill death beams]].
* ''VideoGame/{{Antichamber}}'' ''VideoGame/{{Psychonauts}}'' has lasers that trigger various things, usually doors. Normally they are beneficial, but a few puzzles involve blocking them by putting blocks laser tunnel in the way. At least Lungfishopolis level.
* ''VideoGame/{{Quake}}'':
** ''VideoGame/QuakeII'' has ''many'' such traps, and in
one makes instance as the Marine attempts the jumping puzzle, guards hidden in alcoves in the walls appear to take shots at him. One in the start of the third hub can be circumvented via an alternate route.
** In ''VideoGame/QuakeIV'' there is
a grid mid-game level in which Kane comes across a few space marines near a laser hallway. The marines point out that covers the entire corridor.
* In ''VideoGame/OriAndTheBlindForest'', [[VideoGame/MegaMan2 Quickman]]-style insta-death
lasers are a common trap. Some flash on and off, creating a CorridorCubbyholeRun situation, others are constantly on and need deadly, as discovered by one of them who foolishly thought he could dance his way through. Subverted for the player in that the tech among them points out that the lasers seem to be blocked scanning for Strogg DNA, and Kane, having been stroggified and having the adequate physiology, can pass through unharmed. Later on, he disables the lasers and rejoins with an object, and others oscillate or rotate.
the squad.
* ''VideoGame/TombRaiderTheAngelOfDarkness'' has one Permutations of this pop up in the Louvre. Mind you, ''Franchise/RatchetAndClank'' series.
** By ''Tools of Destruction'', the titular duo starts mocking their inclusion.
** In ''VideoGame/SecretAgentClank'', the first UnexpectedGameplayChange to RhythmGame is in a particularly mean laser hallway.
* In ''VideoGame/ResidentEvil4'', Leon has to dodge through a laser hallway about halfway through
the game was released before ''Film/OceansTwelve''.-- which is actually a nod to the movie. This happens again in ''VideoGame/ResidentEvilTheUmbrellaChronicles'' when Chris and Jill infiltrate an Umbrella base at the end of the game. Another one in ''VideoGame/ResidentEvil5'' incorporates a LightAndMirrorsPuzzle.



* The remake of ''VideoGame/{{Flashback}}'' has laser gates that instantly vaporize Conrad if touched while active. One hallway on Earth requires you to pass through a series of blinking lasers while a moving laser is [[AdvancingWallOfDoom advancing behind you]].

to:

* The remake of ''VideoGame/{{Flashback}}'' ''VideoGame/{{Robotrek}}'' has laser gates that instantly vaporize Conrad if touched while active. One hallway on Earth requires you to pass through a series of blinking lasers while in an enemy base which activate/deactivate in a moving laser is [[AdvancingWallOfDoom advancing behind you]].pattern. They're invisible unless you're wearing a pair of special goggles. Tripping a beam activates an alarm that brings enemy troops running into the room.



'''The Boss:''' You have fun with that, I'm taking the [[AirVentPassageway air vent.]]

to:

'''The Boss:''' You have fun with that, I'm taking the [[AirVentPassageway air vent.]]]] * Ring Man's level in ''VideoGame/Rockman4MinusInfinity'' has 2 sections filled with laser beams. Fortunately, they are not {{one hit kill}}s.
* Some hallways in ''VideoGame/SecondSight'' are blocked by a laser grid. In order to get past it, you have to use the astral projection power, as your "ghost" can move through these barriers but not through physical objects.
* Lampshaded in ''VideoGame/TheSims2'', if the Sim works in the criminal career and steals a diamond protected by a laser field with convenient gaps. The Sim in question is even said to wonder aloud why no one simply uses a solid laser wall.
* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' had tons of these scattered throughout. Initially sensory, they would switch over to weapons-grade lasers if they detected intrusion. They were, in all cases, visible from any angle without any need to apply phlebotinum. A Making Of video in the third game showed beta footage of Sly using a spray can of some sort to use in order to see invisible lasers within a maze.
* ''Franchise/SonicTheHedgehog'':
** ''VideoGame/SonicAdventure2'' had a bunch of these, mostly in vertical passages of shooting levels, but also notably in Security Hall.
** ''VideoGame/ShadowTheHedgehog'' had some also, though these were usually just beams and could be defeated by pulling a block out of the wall with the vacuum gun to block the laser. In one case, you have to pull two blocks out, one on each side of the passage you're trying to get through.
** Also appears in a number of levels in ''VideoGame/SonicHeroes''. The most notable level is [[BigBoosHaunt Mystic Mansion]], where Team Chaotix have to destroy a ring-stealing robot and then hit a switch ([[NintendoHard which has several lasers touching it, and it's very small]]) in order to reach the rest of the level. Oddly, the other teams don't have to deal with this room and the one before it, and one of the characters on that team (Espio the Chameleon) can turn invisible...and when he does, most lasers don't hurt him. The only ones that do are in Final Fortress, and they're huge and very different from the small red ones you usually see (they're even different colors, and they fire at you instead of being the classic grid!).
* ''VideoGame/SpaceQuest IV'' has one of these; you have to use cigarette smoke to see the lasers so you can adjust them to let you pass safely.
** The first game had a laser fence that you had to disable by reflecting the beams with a piece of glass.



* In ''VideoGame/HollowKnight'', Crystal Peak has several laser gauntlets, projected by either static crystal growths or the [[InvincibleMinorMinion invincible platform-circling Crystal Crawlers]].
* In VideoGame/TheCouncilOfHanwell, the science facility has several. [[spoiler:They are used to kill escaped anomalies as much as to kill intruders.]]
* Common in ''VideoGame/MrShifty''.
[[/folder]]

to:

* In ''VideoGame/HollowKnight'', Crystal Peak ''Videogame/SyphonFilter: Dark Mirror'' has several laser gauntlets, projected by either static crystal growths or trip mines whose beams are invisible except with the [[InvincibleMinorMinion invincible platform-circling Crystal Crawlers]].
infrared or EDSU goggles.
* In VideoGame/TheCouncilOfHanwell, ''VideoGame/TombRaiderTheAngelOfDarkness'' has one in the science facility Louvre. Mind you, the game was released before ''Film/OceansTwelve''.
* ''VideoGame/UnrealIITheAwakening''
has several. [[spoiler:They a hallway with blue killer laser complete with audio cues.
* The alarm type appears in ''VideoGame/VampireTheMasqueradeBloodlines'' at the end of one level. The visibility can be justified by the player being a vampire with super senses, the fact that they
are used arranged so that they can be crouched under or jumped over can't.
** The deadly type appears later on. Justified in their impracticality as being specifically designed
to test the survival skills of vampires.
* Orokin towers in ''VideoGame/{{Warframe}}'' have the weaponized variety in ''spades'', ranging from stationary to rotating to vertically/horizontally sliding. These energy beams ''will'' murder anything that stands in them for more than half a second or so. Fortunately, the emitters can generally be destroyed from a distance. The towers often contain challenge rooms that combine lasers with timed doors and motion-slowing patches on the floor; {{Parkour}} skills are required to reach the end in time and collect the rare equipment contained within.
* ''VideoGame/WinBack'' for the N64 has all sorts of horrible death lasers set up everywhere...including among the a.c. vents on the top of the main building. Not really explained how or why they were put there...but funny when the enemy freaks out and runs straight into one. Thankfully they move slowly enough Jean-Luc (yes, really) can somersault past. The blue variants don't
kill escaped anomalies as much as to kill intruders.]]
immediately, but alert enemies or activate other traps.
* Common There is actually a laser hallway in ''VideoGame/MrShifty''.
''VideoGame/{{Zork}} III,'' yet another of the series' numerous anachronisms.
[[/folder]]


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* When WesternAnimation/TheOblongs infiltrate [[EvilInc Globocide]] to rescue Scottie, they find a laser hallway. Beth walks under the first few lasers but finds the last one is slightly lower. She spots an area of the laser shaped just right to accommodate the wart on her head and disables the system.
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* ''Franchise/SonicTheHedgehog'':

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* ''Franchise/SonicTheHedgehog'':''VideoGame/SonicTheHedgehog'':
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[[folder:Theme Parks]]
* A part of the Minion course in ''Ride/DespicableMeMinionMayhem'' at Ride/UniversalStudios. When a Minion accidentally touches a laser, they get electrocuted.
[[/folder]]
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* Spyscape in UsefulNotes/NewYork has one of these, where you have to press as many buttons as possible in a minute, while avoiding the lasers (touching a laser results in a time penalty). This is used to assess how skilled you are at special operations, and is used to determine what sort of spy you would be at the end of your visit.

to:

* Spyscape in UsefulNotes/NewYork UsefulNotes/NewYorkCity has one of these, where you have to press as many buttons as possible in a minute, while avoiding the lasers (touching a laser results in a time penalty). This is used to assess how skilled you are at special operations, and is used to determine what sort of spy you would be at the end of your visit.
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Forgot to remove old quote.


->''"There is one neat effect when characters unwisely venture into a corridor and the door slams shut on them. Then a laser beam passes at head level, decapitating one. Another beam whizzes past at waist level, cutting the second in two while the others duck. A third laser pretends to be high but then switches to low, but the third character outsmarts it by jumping at the last minute. Then the fourth laser turns into a grid that dices its victim into pieces the size of a Big Mac. Since the grid is inescapable, what were the earlier lasers about? Does the corridor have a sense of humor?"''
-->-- '''Creator/RogerEbert''', in his review of the first ''Film/ResidentEvil'' movie
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->''"Your intruder detection system is tripped by laser beams that can be seen by the naked eye and evaded by a sensual contortionist in a skintight leotard."''
-->-- '''Annika-709''', ''Plan 7 of 9 from Outer Space''

%% Quote changed per this (https://tvtropes.org/pmwiki/posts.php?discussion=1327331003042025100&page=218#comment-5437) thread.
Willbyr MOD

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[[caption-width-right:350: Limbo lower now! How low can you go?]]
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* Creator/PaulWSAnderson is clearly fond of this trope, as ''Film/TheThreeMusketeers2011'' sees Creator/MillaJovovich leaping through one - only without actual lasers. Not having electricity, it uses invisible razor wire instead.

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[[folder:Films -- Animation]]
* In the ''WesternAnimation/WallaceAndGromit'' short ''WesternAnimation/TheWrongTrousers'', Feather [=McGraw's=] plan for bypassing the lasers protecting a diamond is by having a sleeping Wallace, strapped to remote-controlled Techno-Trousers, walk on the ''ceiling'', then using a retractable arm on Wallace's helmet to snatch the gem. It almost works, until the arm swings over and the diamond hits one of the lasers, activating the alarm.
[[/folder]]



* Appeared in a ''WebVideo/{{lonelygirl15}}'' video, of all places; in "Mission Possible", Danielbeast has to navigate one of these.

to:

* Appeared in a ''WebVideo/{{lonelygirl15}}'' ''WebVideo/Lonelygirl15'' video, of all places; in "Mission Possible", Danielbeast has to navigate one of these.



* In the ''WesternAnimation/WallaceAndGromit'' short ''WesternAnimation/TheWrongTrousers'', Feather [=McGraw's=] plan for bypassing the lasers protecting a diamond is by having a sleeping Wallace, strapped to remote-controlled Techno-Trousers, walk on the ''ceiling'', then using a retractable arm on Wallace's helmet to snatch the gem. It almost works, until the arm swings over and the diamond hits one of the lasers, activating the alarm.
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[[quoteright:350:[[VideoGame/ResidentEvil4 https://static.tvtropes.org/pmwiki/pub/images/rsz_re4laser.jpg]]]]
[[caption-width-right:350: Limbo lower now! How low can you go?]]

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[[quoteright:350:[[VideoGame/ResidentEvil4 %% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1558300213002666800
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:[[Series/DoctorWho
https://static.tvtropes.org/pmwiki/pub/images/rsz_re4laser.jpg]]]]
[[caption-width-right:350: Limbo lower now! How low can you go?]]
org/pmwiki/pub/images/screenshot_107.png]]]]



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!!Examples

to:

!!Examples
!!Examples:



[[folder:Films]]

to:

[[folder:Films]][[folder:Films -- Live-Action]]



[[folder: Toys]]

to:

[[folder: Toys]][[folder:Toys]]



[[folder:Web Animation]]
* The ''WebAnimation/StrongBadEmail'' "[[http://www.homestarrunner.com/sbemail178.html Bike Thief]]" features a laser hallway that's more of a Laser Couch.
* Lampshaded in ''Machinima/FreemansMind'' while trying to navigate a room with tripmines placed on possibly every available surface, right near a couple of missiles already stored in the room. He also is confused as to why all lasers are visible in Black Mesa.
[[/folder]]



[[folder:Web Original]]
* The WebAnimation/StrongBadEmail ''[[http://www.homestarrunner.com/sbemail178.html Bike Thief]]'' features a laser hallway that's more of a Laser Couch.

to:

[[folder:Web Original]]
* The WebAnimation/StrongBadEmail ''[[http://www.homestarrunner.com/sbemail178.html Bike Thief]]'' features a laser hallway that's more of a Laser Couch.
Videos]]



* Lampshaded in ''Machinima/FreemansMind'' while trying to navigate a room with tripmines placed on possibly every available surface, right near a couple of missiles already stored in the room. He also is confused as to why all lasers are visible in Black Mesa.



** In her first appearance, Catwoman uses a clever way of getting past such a hallway (actually, a room) to steal a diamond necklace; she uses her housecat Isis - who can ''see'' the infrared beams and, thus, can steer around them with her sleek body - to get the jewelry for her.

to:

** In her first appearance, Catwoman uses a clever way of getting past such a hallway (actually, a room) to steal a diamond necklace; she uses her housecat Isis - -- who can ''see'' the infrared beams and, thus, can steer around them with her sleek body - -- to get the jewelry for her.



* The closing credits of ''[[WesternAnimation/{{COPS}} C.O.P.S.]]'' had Nightshade navigating one wearing special goggles in order to see the lasers.

to:

* The closing credits of ''[[WesternAnimation/{{COPS}} C.O.P.S.]]'' ''WesternAnimation/{{COPS}}'' had Nightshade navigating one wearing special goggles in order to see the lasers.



* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "Mmmystery On The Friendship Express", while trying to figure out who vandalized the cake, [[{{Cloudcuckoolander}} Pinkie Pie]] imagines that [[Franchise/JamesBond Con Mane]] infiltrated the place, revealed the laser beams with a spray, then used a mirror to bounce them onto the cake. Annoyed, Twilight Sparkle points out, "Pinkie! There is no laser beam security system!"

to:

* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
**
In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "Mmmystery On The Friendship Express", while trying to figure out who vandalized the cake, [[{{Cloudcuckoolander}} Pinkie Pie]] imagines that [[Franchise/JamesBond Con Mane]] infiltrated the place, revealed the laser beams with a spray, then used a mirror to bounce them onto the cake. Annoyed, Twilight Sparkle points out, "Pinkie! There is no laser beam security system!"system!"
** Another ImagineSpot in "[[Recap/MyLittlePonyFriendshipIsMagicS9E4SparklesSeven Sparkle's Seven]]". Planning for TheCaper, Spike imagine himself and Fluttershy doing an AirVentPassageway intrusion to Canterlot's throne room, finding it protected by a laser grid. Fluttershy waltz her way between the beams, throwing the Sibling Supreme crown to Spike, who use its reflective surface to reflect the lasers one by one and disable all the emitters.
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* One features in ''ComicBook/{{Cavewoman}}: Markham's Mansion'', and Meriem has to spend several pages squirming her way through it: contorting her body into all kinds of... [[{{Fanservice}} interesting]] positions in the process.
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=[[quoteright:350:[[VideoGame/ResidentEvil4 https://static.tvtropes.org/pmwiki/pub/images/rsz_re4laser.jpg]]]]

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* ''Under Ten Flags'' (1960) had a British spy breaking the German naval codes out of a safe guarded by invisible beams (he put on infra-red goggles). Rather ironic when you realise the codes were actually obtained by the [[BoringButPractical less glamorous but methodical method]] of Ultra cryptography ([[DatedHistory still classified at the time the movie was made]]). Quite possibly the TropeMaker, since the first real-life laser was built the same year.

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* ''Under Ten Flags'' (1960) had a British spy breaking the German naval codes out of a safe guarded by invisible beams (he put on infra-red goggles). Rather ironic when you realise the codes were actually obtained by the [[BoringButPractical less glamorous but methodical method]] of Ultra cryptography ([[DatedHistory still classified at the time the movie was made]]). Quite possibly the TropeMaker, {{Trope Maker|s}}, since the first real-life laser was built the same year.



* ''Series/Charmed1998'': Phoebe and Piper of had to steal a chalice from a museum. The chalice was in a room with moving lasers. So, Piper froze the lasers and Phoebe maneuvered through the openings.
* ''Series/FightScience'' employed a non-moving visible laser hallway to demonstrate a female ninja's flexibility and kinesthetic sense. [[http://channel.nationalgeographic.com/series/fight-science#tab-Videos/07741_00 She clears the room in 56 seconds and does a back walkover out of the room just to show off]].

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* ''Series/Charmed1998'': Phoebe and Piper of had to steal a chalice from a museum. The chalice was in a room with moving lasers. So, Piper froze the lasers and Phoebe maneuvered through the openings.
* ''Series/FightScience'' employed a non-moving visible laser hallway to demonstrate a female ninja's flexibility and kinesthetic sense. [[http://channel.nationalgeographic.com/series/fight-science#tab-Videos/07741_00 [[https://www.youtube.com/watch?v=qovry1ySCVY She clears the room in 56 seconds and does a back walkover out of the room just to show off]].



* ''VideoGame/MissionImpossible1997'' has you descend through a laser grid to reach a computer terminal, just like in the [[Film/MissionImpossible first movie]].

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* ''VideoGame/MissionImpossible1997'' has you descend through a laser grid to reach a computer terminal, just like in the [[Film/MissionImpossible [[Film/MissionImpossible1996 first movie]].



* Common in ''VideoGame/MrShifty''

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* Common in ''VideoGame/MrShifty''''VideoGame/MrShifty''.



* Used in the second ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles]]'' toon, where April, Casey and Splinter are forced to traverse one of these in order to rescue the turtles in an early season 3 episode. While it proves easy enough for Splinter and April (who in this episode reveals that she has [[TookALevelInBadass taken a level in badass]]) it proves quite difficult to the graceless Casey.

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* Used in the second ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 Teenage ''WesternAnimation/{{Teenage Mutant Ninja Turtles]]'' Turtles|2003}}'' toon, where April, Casey and Splinter are forced to traverse one of these in order to rescue the turtles in an early season 3 episode. While it proves easy enough for Splinter and April (who in this episode reveals that she has [[TookALevelInBadass taken a level in badass]]) it proves quite difficult to the graceless Casey.
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* Common in ''VideoGame/MrShifty''
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* One of the upgrades available to Brute squads in 4th Edition ''TabletopGame/Warhammer40000'' version of ''TabletopGame/Warhammer40000KillTeam'' is the Las-Trap, sophisticated alarms, represented by red string markers in the game itself, that made it more likely for the Kill-team to be discovered if they tough them.
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* In VideoGame/TheCouncilOfHanwell, the science facility has several. [[spoiler:They are used to kill escaped anomalies as much as to kill intruders.]]
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* In ''VideoGame/HollowKnight'', Crystal Peak has several laser gauntlets, projected by either static crystal growths or the [[InvincibleMinorMinion invincible platform-circling Crystal Crawlers]].
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* In ''Film/ItsAVeryMerryMuppetChristmasMovie'', Fozzie Bear, while trying to deliver a bag of money to the bank, is nearly prevented by doing so by the evil owner of the bank by one of these. Instead of actually triggering an alarm, these lasers are military-esque grade weaponry, which '''burn''' anything they come into contact with. In a true CrowningMomentOfAwesome for any Muppet film, Fozzie Bear ''runs through the burning lasers'', just to realize he forgot the bag. [[BlackComedy Painful]] HilarityEnsues, as he manages to run through them again and back.
* Phoebe and Piper of ''Series/{{Charmed}}'' had to steal a chalice from a museum. The chalice was in a room with moving lasers. So, Piper froze the lasers and Phoebe maneuvered through the openings.

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* In ''Film/ItsAVeryMerryMuppetChristmasMovie'', Fozzie Bear, while trying to deliver a bag of money to the bank, is nearly prevented by doing so by the evil owner of the bank by one of these. Instead of actually triggering an alarm, these lasers are military-esque grade weaponry, which '''burn''' anything they come into contact with. In a true CrowningMomentOfAwesome for any Muppet film, Fozzie Bear ''runs through the burning lasers'', just to realize he forgot the bag. [[BlackComedy Painful]] HilarityEnsues, as he manages to run through them again and back.
* ''Series/Charmed1998'': Phoebe and Piper of ''Series/{{Charmed}}'' had to steal a chalice from a museum. The chalice was in a room with moving lasers. So, Piper froze the lasers and Phoebe maneuvered through the openings.



* In the ''Franchise/WallaceAndGromit'' short ''WesternAnimation/TheWrongTrousers'', Feather [=McGraw's=] plan for bypassing the lasers protecting a diamond is by having a sleeping Wallace, strapped to remote-controlled Techno-Trousers, walk on the ''ceiling'', then using a retractable arm on Wallace's helmet to snatch the gem. It almost works, until the arm swings over and the diamond hits one of the lasers, activating the alarm.

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* In the ''Franchise/WallaceAndGromit'' ''WesternAnimation/WallaceAndGromit'' short ''WesternAnimation/TheWrongTrousers'', Feather [=McGraw's=] plan for bypassing the lasers protecting a diamond is by having a sleeping Wallace, strapped to remote-controlled Techno-Trousers, walk on the ''ceiling'', then using a retractable arm on Wallace's helmet to snatch the gem. It almost works, until the arm swings over and the diamond hits one of the lasers, activating the alarm.
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* In ''Film/MuppetsMostWanted'', Dominic Badguy reacts to the Tower of London defence system with "Oh, come on, not a laser web! Right, get the [[BuffySpeak suspendy rope thing]] and my really cool skintight outfit." After doing some acrobatics through the revolving lasers, he is able to shut them off with Thomas Blood's medallion, implying either that the laser web is 400 years old, or that the people who installed it thought it was a good idea to tie it directly to the ''last'' person who came close to stealing the Crown Jewels.

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* ''Under Ten Flags'' (1960) had a British spy breaking the German naval codes out of a safe guarded by invisible beams (he put on infra-red goggles). Rather ironic when you realise the codes were actually obtained by the [[BoringButPractical less glamorous but methodical method]] of Ultra cryptography ([[DatedHistory still classified at the time the movie was made]]). Quite possibly the TropeMaker, since the first real-life laser was built the same year.



* ''Under Ten Flags'' (1960) had a British spy breaking the German naval codes out of a safe guarded by invisible beams (he put on infra-red goggles). Rather ironic when you realise the codes were actually obtained by the [[BoringButPractical less glamorous but methodical method]] of Ultra cryptography ([[DatedHistory still classified at the time the movie was made]]).

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* Creator/JackBlack's cxharacter navigates his way through a laser hallway in order to reach the Pick of Destiny in ''Film/TenaciousDInThePickOfDestiny''. The lasers themselves are fairly standard; however, this is probably the only example on this page that involves [[ChekhovsSkill deactivating them with the genitals]].

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* Creator/JackBlack's cxharacter character navigates his way through a laser hallway in order to reach the Pick of Destiny in ''Film/TenaciousDInThePickOfDestiny''. The lasers themselves are fairly standard; however, this is probably the only example on this page that involves [[ChekhovsSkill deactivating them with the genitals]].






* ''Series/DoctorWho''

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* ''Series/DoctorWho''''Series/DoctorWho'':



* Done in the third series ''Series/RobinHood''. [[spoiler:Protecting a fake crown. With ''strings'' tripping arrows]].

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* Done in the third series ''Series/RobinHood''. [[spoiler:Protecting a fake crown. With ''strings'' tripping arrows]].arrows.]]



* ''Series/{{Chuck}}''

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* ''Series/{{Chuck}}''''Series/{{Chuck}}'':



* ''Series/{{Leverage}}''

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* ''Series/{{Leverage}}''''Series/{{Leverage}}'':



* In ''Series/KickinIt'', there's one outside the mall security office(!), Then the door itself is unlocked and the safe has an easily guessed 3-digit code.

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* In ''Series/KickinIt'', there's one outside the mall security office(!), office(!). Then the door itself is unlocked and the safe has an easily guessed 3-digit code.



* ''Series/WonderWoman'': Perhaps due to airing during the era of the first Franchise/StarWars movie, Wonder Woman started facing various laser weapons, including a hallway in "I.R.A.C. Is Missing".

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* ''Series/WonderWoman'': ''Series/WonderWoman1975'': Perhaps due to airing during the era of [[Film/ANewHope the first first]] Franchise/StarWars movie, Wonder Woman started facing various laser weapons, including a hallway in "I.R.A.C. Is Missing".



* In the music video for Britney Spears' "Toxic", stealing the vial of Mysterious Green Stuff sets off one final trap to get through: a hallway of rotating laser beams that she must dance through.

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* In the music video for Britney Spears' Music/BritneySpears' "Toxic", stealing the vial of Mysterious Green Stuff sets off one final trap to get through: a hallway of rotating laser beams that she must dance through.



* ''VideoGame/QuakeII'' has ''many'' such traps, and in one instance as the Marine attempts the jumping puzzle, guards hidden in alcoves in the walls appear to take shots at him. One in the start of the third hub can be circumvented via an alternate route.
* In ''VideoGame/QuakeIV'' there is a mid-game level in which Kane comes across a few space marines near a laser hallway. The marines point out that the lasers are deadly, as discovered by one of them who foolishly thought he could dance his way through. Subverted for the player in that the tech among them points out that the lasers seem to be scanning for Strogg DNA, and Kane, having been stroggified and having the adequate physiology, can pass through unharmed. Later on, he disables the lasers and rejoins with the squad.

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* ''VideoGame/{{Quake}}'':
**
''VideoGame/QuakeII'' has ''many'' such traps, and in one instance as the Marine attempts the jumping puzzle, guards hidden in alcoves in the walls appear to take shots at him. One in the start of the third hub can be circumvented via an alternate route.
* ** In ''VideoGame/QuakeIV'' there is a mid-game level in which Kane comes across a few space marines near a laser hallway. The marines point out that the lasers are deadly, as discovered by one of them who foolishly thought he could dance his way through. Subverted for the player in that the tech among them points out that the lasers seem to be scanning for Strogg DNA, and Kane, having been stroggified and having the adequate physiology, can pass through unharmed. Later on, he disables the lasers and rejoins with the squad.



* Amusingly subverted in ''VideoGame/{{Fallout 3}}''. The Enclave fortress doesn't have the traditional laser beam corridors, but it does have anti-vermin laser traps under the various passageways. If the player crosses them, a weak flamethrower is ignited. They are utterly ineffective against the player at that point, and not only can they be avoided by simply going fast -- the player needn't even bother with them to exit the level.

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* ''VideoGame/{{Fallout}}'':
**
Amusingly subverted in ''VideoGame/{{Fallout 3}}''. The Enclave fortress doesn't have the traditional laser beam corridors, but it does have anti-vermin laser traps under the various passageways. If the player crosses them, a weak flamethrower is ignited. They are utterly ineffective against the player at that point, and not only can they be avoided by simply going fast -- the player needn't even bother with them to exit the level.



* The ''VideoGame/MetroidPrimeTrilogy'' features some Morph Ball tunnels with lasers, hallways with [[EyeBeam eye-like structures that shoot lasers]] in the [[VideoGame/MetroidPrime first game]], and in ''VideoGame/MetroidPrime2Echoes'', a regular laser hallway (though with not many lasers). ''VideoGame/MetroidPrime3Corruption'' has a single corridor wired with invisible lasers, designed to teach the player to use their shiny new X-ray visor to look for traps like this.

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* The ''VideoGame/MetroidPrimeTrilogy'' features some Morph Ball tunnels with lasers, hallways with [[EyeBeam [[EyeBeams eye-like structures that shoot lasers]] in the [[VideoGame/MetroidPrime first game]], and in ''VideoGame/MetroidPrime2Echoes'', a regular laser hallway (though with not many lasers). ''VideoGame/MetroidPrime3Corruption'' has a single corridor wired with invisible lasers, designed to teach the player to use their shiny new X-ray visor to look for traps like this.



* Appeared in a ''WebVideo/{{lonelygirl15}}'' video, of all places; in "Mission Possible", Danielbeast has to navigate one of these.\\

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* Appeared in a ''WebVideo/{{lonelygirl15}}'' video, of all places; in "Mission Possible", Danielbeast has to navigate one of these.\\



* In the ''WesternAnimation/DuckTales1987'' episode "Dime Enough for Luck", Magica De Spell tricks Gladstone Gander into stealing Scrooge's Number One Dime. The dime is guarded by an impressive set of moving lasers that he bypasses because he has unusually good luck.

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* ''Franchise/DuckTales'':
**
In the ''WesternAnimation/DuckTales1987'' episode "Dime Enough for Luck", Magica De Spell tricks Gladstone Gander into stealing Scrooge's Number One Dime. The dime is guarded by an impressive set of moving lasers that he bypasses because he has unusually good luck.



* ''WesternAnimation/JusticeLeague Unlimited''
** The episode "Double Date" sees Huntress use an aerosol spray to reveal lasers in Mandragora's home. She simply vaults and flips through them.

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* ''WesternAnimation/JusticeLeague Unlimited''
Unlimited'':
** The episode "Double Date" sees Huntress ComicBook/{{Huntress}} use an aerosol spray to reveal lasers in Mandragora's home. She simply vaults and flips through them.



* In the ''WesternAnimation/SWATKats'' episode "The Dark Side of the SWAT Kats", our heroes (and their [[EvilCounterpart Evil Counterparts]]) have to jump through one of these to break into Pumadyne Weapons Lab.

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* In the ''WesternAnimation/SWATKats'' episode "The Dark Side of the SWAT Kats", our heroes (and their [[EvilCounterpart Evil Counterparts]]) {{Evil Counterpart}}s) have to jump through one of these to break into Pumadyne Weapons Lab.
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* ''Film/WhatsTheWorstThatCouldHappen'': Kevin and Berger get trapped in a laser hallway when Max turns on the security system, not realising anyone is in his home.
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** A laser hallway was used as a security measure in one episode of New Who. [[spoiler:The Doctor got through it by sonic screwdriver hacking; his force-grown cloned daughter, arriving late, had to resort to SheFu gymnastics.]]
** The Creator/TomBaker arc "City of Death" features a variation; as Count Scarlioni demonstrates how he plans to steal the [[MonaLisaSmile Mona Lisa]], he shows a holographic recreation of the famed painting in the Louvre. He shows a laser grid in front of the painting which will trigger "every alarm in Paris" if tripped. Using a device that will [[TechnoBabble "alter the refractive index of the air itself,"]] he bends the laser beams so the Mona Lisa can be removed safely.

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** A laser hallway was used as a security measure in one episode of New Who."[[Recap/DoctorWhoS30E6TheDoctorsDaughter The Doctor's Daughter]]". [[spoiler:The Doctor got through it by sonic screwdriver hacking; his force-grown cloned daughter, arriving late, had to resort to SheFu gymnastics.]]
** The Creator/TomBaker arc "City "[[Recap/DoctorWhoS17E2CityOfDeath City of Death" Death]]" features a variation; as Count Scarlioni demonstrates how he plans to steal the [[MonaLisaSmile Mona Lisa]], he shows a holographic recreation of the famed painting in the Louvre. He shows a laser grid in front of the painting which will trigger "every alarm in Paris" if tripped. Using a device that will [[TechnoBabble "alter the refractive index of the air itself,"]] he bends the laser beams so the Mona Lisa can be removed safely.
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*Spyscape in UsefulNotes/NewYork has one of these, where you have to press as many buttons as possible in a minute, while avoiding the lasers (touching a laser results in a time penalty). This is used to assess how skilled you are at special operations, and is used to determine what sort of spy you would be at the end of your visit.
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*''VideoGame/Splatoon2'': One portion of the ''Octo Expansion'' DLC has a series of hallways crossed by inkrails of enemy ink that will splat you if you touch them, forcing you to maneuver through the gaps. The overall effect is clearly inspired by this trope.

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