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* ''Videogame/{{Lancer}}:'' The HORUS Kobold's Seismic Ripper system Exploits the trope, in that the violent remodeling of the area ''is'' how it attacks: It sends a massive pulse of seismic energy forwards, one that only knocks enemies prone but does severe damage to fixed objects and terrain features - and if they're destroyed by this damage, they straight-up ''explode'', which does heavy damage to anyone right next to said objects/terrain. Cover is ''never'' safe when you're facing a Kobold, which is especially dangerous given most of its abilities also let it create slag cubes ''for'' cover which explode just as violently as anything else.
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* ''Videogame/{{Lancer}}:'' ''TabletopGame/{{Lancer}}:'' The HORUS Kobold's Seismic Ripper system Exploits the trope, in that the violent remodeling of the area ''is'' how it attacks: It sends a massive pulse of seismic energy forwards, one that only knocks enemies prone but does severe damage to fixed objects and terrain features - and if they're destroyed by this damage, they straight-up ''explode'', which does heavy damage to anyone right next to said objects/terrain. Cover is ''never'' safe when you're facing a Kobold, which is especially dangerous given most of its abilities also let it create slag cubes ''for'' cover which explode just as violently as anything else.
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* ''Videogame/{{Lancer}}:'' The HORUS Kobold's Seismic Ripper system Exploits the trope, in that the violent remodeling of the area ''is'' how it attacks: It sends a massive pulse of seismic energy forwards, one that only knocks enemies prone but does severe damage to fixed objects and terrain features - and if they're destroyed by this damage, they straight-up ''explode'', which does heavy damage to anyone right next to said objects/terrain. Cover is ''never'' safe when you're facing a Kobold, which is especially dangerous given most of its abilities also let it create slag cubes ''for'' cover which explode just as violently as anything else.