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Compare InventoryManagementPuzzle, when organizing GridInventory-Systems can get incredibly tedious. See also ''VideoGame/{{Tetris}}''.

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Compare InventoryManagementPuzzle, when organizing GridInventory-Systems can get incredibly tedious. See also ''VideoGame/{{Tetris}}''.''VideoGame/{{Tetris}}'' and ''VideoGame/{{Sokoban}}'', video games based on the idea of sliding blocks around.
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* ''ComicBook/ArchieComics Website'': There's a Java puzzle called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other vehicles in the parking lot. A physical version of this has been sold under the name "Rush Hour".

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* ''ComicBook/ArchieComics ''Franchise/ArchieComics Website'': There's a Java puzzle called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other vehicles in the parking lot. A physical version of this has been sold under the name "Rush Hour".

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* Microsoft Entertainment Pack 3: One of the games included is ''Klotski''; three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27×27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2,000-plus moves to get the 5×5 block to its home, takes not so much ingenuity as patience: With only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.

to:

* UsefulNotes/MicrosoftWindows:
**
Microsoft Entertainment Pack 3: One of the games included is ''Klotski''; three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27×27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2,000-plus moves to get the 5×5 block to its home, takes not so much ingenuity as patience: With only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.top.
** In conjunction with UsefulNotes/DOSBox, a NintendoHard Klotski clone called ''VideoGame/{{Bricks}}'' was created. It includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.



* Windows/DOS: ''VideoGame/{{Bricks}}'' is a NintendoHard Klotski clone that includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.

to:

* Windows/DOS: ''VideoGame/{{Bricks}}'' is a NintendoHard Klotski clone that includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.
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* ''Anime/PhiBrainPuzzleOfGod'': The second season features this as the puzzle of the week.

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* ''Anime/PhiBrainPuzzleOfGod'': The One of the second season season's episodes features this as the puzzle of the week.
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** ''VideoGame/ProfessorLaytonAndTheCuriousVillage'': "The Princess in the Box" is one of the puzzles found while climbing the tower.

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** ''VideoGame/ProfessorLaytonAndTheCuriousVillage'': "The Princess in the Box" is one of the puzzles last puzzle found while climbing the tower.tower. It requires eighty-three moves to be completed.

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Compare InventoryManagementPuzzle, when organizing GridInventory-Systems can get incredibly tedious. See also ''VideoGame/{{Tetris}}''.




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* ''Anime/PhiBrainPuzzleOfGod'': The second season features this as the puzzle of the week.


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* ''VideoGame/BeyondTheBeyond'': While hiding in the church to escape a hot pursuit, you encounter a sliding tile puzzle that you [[SolveTheSoupCans must solve]] in order to not be killed by the BigBad.
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* Creator/ElephantGames: Klotski puzzles are a recurrent feature of their {{Hidden Object Game}}s.
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[[AC:Web Videos]]
* ''WebVideo/JonTron'': In "Plug-and-Play Consoles", Jon is eager to get ''Huarongdao'', a game he thinks it's about Ancient Chinese warfare. In reality, its "another shitty [Klotski] puzzle game" that requires matching creepy pictures of Chinese generals.

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* ''VideoGame/AdventureEscape'':
** ''Hidden Ruins'': Used to get a plug-in.
** ''Dark Ruins'': It's an image of the Storm Goddess that needs to be moved to the top.



* ''VideoGame/ClubhouseGames'': "Escape" is a Klotski clone.



* Windows/DOS: ''Bricks'' is a Klotski clone that includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.

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* Windows/DOS: ''Bricks'' ''VideoGame/{{Bricks}}'' is a NintendoHard Klotski clone that includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.
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* ''VideoGame/DarkTales'': One of the locks in the Davies estate takes the form of this kind of puzzle.
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* ''VideoGame/HoshiSaga'': In the 48th stage, a deceptively difficult Klotski puzzle appears. It just requires a [[EasyLevelTrick click-and-drag]] to be solved.

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* ''VideoGame/ThreeOutOfTen'': A stock puzzle to retrieve an intern from the supply closet, with stars awarded for the fewest moves.
* ''[[VideoGame.TheEleventhHour The 11th Hour]]'': The furniture puzzle.
* ''VideoGame/TheCabinetsOfDoctorArcana'': The Cabinet in the Gallery with the Myth/{{Classical|Mythology}} aesthetic is a very simplified version of this.



* ''VideoGame/ProfessorLayton'': Obscenely difficult versions are typically the final puzzles in each game.

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* ''VideoGame/ProfessorLayton'': ''VideoGame/ProfessorLayton'':
**
Obscenely difficult versions are typically the final puzzles in each game.game.
** ''VideoGame/ProfessorLaytonAndTheCuriousVillage'': "The Princess in the Box" is one of the puzzles found while climbing the tower.



* ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'': One of the late-game safes.
* ''VideoGame/TheSeventhGuest'': The furniture puzzle in ''The 11th Hour''.

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* ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'': One of the late-game safes.
* ''VideoGame/TheSeventhGuest'': The furniture puzzle
last puzzles in ''The 11th Hour''.the game uses a magnet to move blocks around under a pane of glass. One of them contains a key that has to be slid out from behind the glass.
* ''VideoGame/SeasonOfMysteryTheCherryBlossomMurders'': When rescuing the daughter, you need to solve a small Klotsi puzzle. It's on the easy size, due to the lack of vertical pieces.

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* ''VideoGame/{{Bricks}}'': If you thought this kind of puzzle was hard enough, don't even look at this game. It's a Windows/DOS Klotski clone that includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.




to:

* Windows/DOS: ''Bricks'' is a Klotski clone that includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.

Added: 386

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Alphabetizing


* The video for the ''Anime/MegaManNTWarrior'' ending theme, ''Hikari Todoku Basho'', has a short animation of the puzzle being solved in the background near the start of the video.

to:

* ''Anime/MegaManNTWarrior'': The video for the ''Anime/MegaManNTWarrior'' ending theme, ''Hikari Todoku Basho'', has a short animation of the puzzle being solved in the background near the start of the video.



* A regularly used challenge component throughout the history of ''Series/{{Survivor}}'' but known by the more generic term 'slide puzzle'. Typically an ax or other blade is embedded in the 2x2 piece; after freeing the piece, the blade is used to cut a rope, which often unfurls a victory banner. In more recent years, an eight piece/4x4 variant is more often used, occasionally with crate-size pieces so large that they require several people to move.

to:

* ''Series/{{Survivor}}'': A regularly used challenge component throughout the history of ''Series/{{Survivor}}'' the series but known by the more generic term 'slide puzzle'. Typically an ax or other blade is embedded in the 2x2 piece; after freeing the piece, the blade is used to cut a rope, which often unfurls a victory banner. In more recent years, an eight piece/4x4 eight-piece/4x4 variant is more often used, occasionally with crate-size pieces so large that they require several people to move.



* The "World's Most Difficult Trick" in ''VideoGame/LufiaIIRiseOfTheSinistrals''.
* The furniture puzzle in ''[[VideoGame/TheSeventhGuest The 11th Hour]]''.
* The "Last Pedestal of Buddha" in ''VideoGame/QuestForKarma''.
* The ComicBook/ArchieComics Web site has a Java puzzle called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other vehicles in the parking lot. A physical version of this has been sold under the name "Rush Hour".
* One of the games included with ''Microsoft Entertainment Pack 3'' is ''Klotski'': three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27×27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2,000-plus moves to get the 5×5 block to its home, takes not so much ingenuity as patience: With only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.
* One of the late-game safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure''.
* The [=GNOME=] desktop environment includes a straightforward Klotski game in the ''[=GNOME=] Games'' package.
* And if you thought this kind of puzzle was hard enough, don't even look at ''Bricks'', a Windows/DOS Klotski clone that includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.
* This type of puzzle appears in the ''VideoGame/ProfessorLayton'' games, naturally. Obscenely difficult versions are typically the final puzzles in each game.
* The AdventureGame ''Companions of Literature/{{Xanth}}'' includes an optional Klotski puzzle.
* A few puzzles in the PC version of ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom''.

to:

* ''VideoGame/{{Bricks}}'': If you thought this kind of puzzle was hard enough, don't even look at this game. It's a Windows/DOS Klotski clone that includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.
* ''Companions of Literature/{{Xanth}}'': It includes an optional Klotski puzzle.
* ''VideoGame/LufiaIIRiseOfTheSinistrals'':
The "World's Most Difficult Trick" Trick".
* ''VideoGame/ProfessorLayton'': Obscenely difficult versions are typically the final puzzles
in ''VideoGame/LufiaIIRiseOfTheSinistrals''.
each game.
* ''VideoGame/QuestForKarma'': "Last Pedestal of Buddha".
* ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'': One of the late-game safes.
* ''VideoGame/TheSeventhGuest'':
The furniture puzzle in ''[[VideoGame/TheSeventhGuest The ''The 11th Hour]]''.
Hour''.
* The "Last Pedestal of Buddha" in ''VideoGame/QuestForKarma''.
* The ComicBook/ArchieComics Web site has a Java puzzle called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other vehicles
''VideoGame/SpongebobSquarepantsBattleForBikiniBottom'': A few puzzles in the parking lot. A physical version of this has been sold under PC version.
* ''VideoGame/{{Trace}}'': The lock on
the name "Rush Hour".
inside of the bathroom door is a modified version.

[[AC:Video Games -- Operative Systems]]
* Microsoft Entertainment Pack 3: One of the games included with ''Microsoft Entertainment Pack 3'' is ''Klotski'': ''Klotski''; three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27×27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2,000-plus moves to get the 5×5 block to its home, takes not so much ingenuity as patience: With only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.
* One of the late-game safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure''.
* The [=GNOME=]
[=GNOME=]: Its desktop environment includes a straightforward Klotski game in the ''[=GNOME=] Games'' package.
package.

[[AC:Websites]]
* And if you thought this kind of ''ComicBook/ArchieComics Website'': There's a Java puzzle was hard enough, don't even look at ''Bricks'', a Windows/DOS Klotski clone that includes, among called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just vehicles in the first installment.
* This type of puzzle appears in the ''VideoGame/ProfessorLayton'' games, naturally. Obscenely difficult versions are typically the final puzzles in each game.
* The AdventureGame ''Companions of Literature/{{Xanth}}'' includes an optional Klotski puzzle.
*
parking lot. A few puzzles in the PC physical version of ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom''.
this has been sold under the name "Rush Hour".

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There are not enough examples to justify folderization.


There are variations of this puzzle based on differences in the initial position, or in the number of blocks of various sizes. It is sometimes known as the Dad's Puzzle, where the theme is a father trying to move around pieces of furniture, or the Pennant Puzzle.

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There are variations of this puzzle based on differences in the initial position, position or in the number of blocks of various sizes. It is sometimes known as the Dad's Puzzle, where the theme is a father trying to move around pieces of furniture, furniture or the Pennant Puzzle.



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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]

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* The ComicBook/ArchieComics Web site has a Java puzzle called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other vehicles in the parking lot.
** A physical version of this has been sold under the name "Rush Hour".

to:

* The ComicBook/ArchieComics Web site has a Java puzzle called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other vehicles in the parking lot.
**
lot. A physical version of this has been sold under the name "Rush Hour".



* The [[http://www0.us.ioccc.org/ International Obfuscated C Code Contest]] had a winning entry one year that solved this puzzle. Here's the catch: When presenting its moves and the current state of the board, it would print out valid C code (obfuscated to look like the blocks)... which compiled into a program that did the ''same thing but faster''.

to:

* The [[http://www0.us.ioccc.org/ International Obfuscated C Code Contest]] Contest had a winning entry one year that solved this puzzle. Here's the catch: When presenting its moves and the current state of the board, it would print out valid C code (obfuscated to look like the blocks)... which compiled into a program that did the ''same thing but faster''.

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[[folder:Television]]

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\n[[folder:Television]][[folder:Live-Action TV]]



* This type of puzzle appears in the ''VideoGame/ProfessorLayton'' games, naturally. Obscenely difficult versions are also the final puzzles in each game.

to:

* This type of puzzle appears in the ''VideoGame/ProfessorLayton'' games, naturally. Obscenely difficult versions are also typically the final puzzles in each game.



* The [[http://www0.us.ioccc.org/ International Obfuscated C Code Contest]] had a winning entry one year that solved this puzzle. Here's the catch: When presenting its moves and the current state of the board, it would print out valid C code (obfuscated to look like the blocks)... which ''actually compiled'' into a program that did the ''same thing'' but ''faster''.

to:

* The [[http://www0.us.ioccc.org/ International Obfuscated C Code Contest]] had a winning entry one year that solved this puzzle. Here's the catch: When presenting its moves and the current state of the board, it would print out valid C code (obfuscated to look like the blocks)... which ''actually compiled'' compiled into a program that did the ''same thing'' thing but ''faster''.faster''.
Is there an issue? Send a MessageReason:
None


* The Franchise/ArchieComics Web site has a Java puzzle called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other vehicles in the parking lot.

to:

* The Franchise/ArchieComics ComicBook/ArchieComics Web site has a Java puzzle called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other vehicles in the parking lot.

Changed: 1305

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None


[[folder: Television ]]

* A regularly used challenge component through out the history of ''Series/Survivor'' but known by the more generic term 'slide puzzle'. Typically an ax or other blade is embedded in the 2x2 piece; after freeing the piece, the blade is used to cut a rope, which often unfurls a victory banner. In more recent years, an eight piece/4x4 variant is more often used, occasionally with crate-size pieces so large that they require several people to move.
[[/folder]

[[folder: Video Games ]]

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[[folder: Television ]]

[[folder:Television]]
* A regularly used challenge component through out throughout the history of ''Series/Survivor'' ''Series/{{Survivor}}'' but known by the more generic term 'slide puzzle'. Typically an ax or other blade is embedded in the 2x2 piece; after freeing the piece, the blade is used to cut a rope, which often unfurls a victory banner. In more recent years, an eight piece/4x4 variant is more often used, occasionally with crate-size pieces so large that they require several people to move.
[[/folder]

[[folder: Video Games ]]
[[/folder]]

[[folder:Video Games]]



* One of the games included with ''Microsoft Entertainment Pack 3'' is ''Klotski'': three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27×27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2000-plus moves to get the 5×5 block to its home, takes not so much ingenuity as patience: With only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.

to:

* One of the games included with ''Microsoft Entertainment Pack 3'' is ''Klotski'': three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27×27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2000-plus 2,000-plus moves to get the 5×5 block to its home, takes not so much ingenuity as patience: With only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.



[[folder: Real Life ]]

* The [[http://www0.us.ioccc.org/ International Obfuscated C Code Contest]] had a winning entry one year that solved this puzzle. Here's the catch: When presenting its moves and the current state of the board, it would print out valid C code (obfuscated to look like the blocks)... which ''actually compiled'', into a program that did the ''same thing'', but ''faster''.

to:

[[folder: Real Life ]]

[[folder:Real Life]]
* The [[http://www0.us.ioccc.org/ International Obfuscated C Code Contest]] had a winning entry one year that solved this puzzle. Here's the catch: When presenting its moves and the current state of the board, it would print out valid C code (obfuscated to look like the blocks)... which ''actually compiled'', compiled'' into a program that did the ''same thing'', thing'' but ''faster''.



Is there an issue? Send a MessageReason:
Survivor



[[folder: Television ]]

* A regularly used challenge component through out the history of ''Series/Survivor'' but known by the more generic term 'slide puzzle'. Typically an ax or other blade is embedded in the 2x2 piece; after freeing the piece, the blade is used to cut a rope, which often unfurls a victory banner. In more recent years, an eight piece/4x4 variant is more often used, occasionally with crate-size pieces so large that they require several people to move.
[[/folder]



Is there an issue? Send a MessageReason:
None


* The old Windows game pack came with ''Klotski'': three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27×27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2000-plus moves to get the 5×5 block to its home, takes not so much ingenuity as patience: With only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.

to:

* The old Windows game pack came One of the games included with ''Microsoft Entertainment Pack 3'' is ''Klotski'': three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27×27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2000-plus moves to get the 5×5 block to its home, takes not so much ingenuity as patience: With only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* One of the late-game safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure''.

Added: 275

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This StockPuzzle consists of a 4×5 board with sliding blocks. One block is 2×2; the other blocks are 2×1, 1×2 and 1×1. The goal of the puzzle is to get the 2×2 block into the bottom position.

to:

This StockPuzzle consists of a 4×5 board with sliding blocks. One block is 2×2; the other blocks are 2×1, 1×2 and 1×1. The goal of the puzzle is to get the 2×2 block into the bottom position.



[[AC:{{Video Games}}]]

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[[AC:{{Video Games}}]][[foldercontrol]]

[[folder:Anime and Manga]]
* The video for the ''Anime/MegaManNTWarrior'' ending theme, ''Hikari Todoku Basho'', has a short animation of the puzzle being solved in the background near the start of the video.
[[/folder]]

[[folder: Video Games ]]



* The old Windows game pack came with ''Klotski'': three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27×27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2000-plus moves to get the 5×5 block to its home, takes not so much ingenuity as patience: With only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.
* The [=GNOME=] desktop environment includes a straightforward Klotski game in the ''[=GNOME=] Games'' package.

to:

* The old Windows game pack came with ''Klotski'': three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27×27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2000-plus moves to get the 5×5 block to its home, takes not so much ingenuity as patience: With only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.
* The [=GNOME=] desktop environment includes a straightforward Klotski game in the ''[=GNOME=] Games'' package.



* This type of puzzle appears in the ''Franchise/ProfessorLayton'' games, naturally. Obscenely difficult versions are also the final puzzles in each game.

to:

* This type of puzzle appears in the ''Franchise/ProfessorLayton'' ''VideoGame/ProfessorLayton'' games, naturally. Obscenely difficult versions are also the final puzzles in each game.



* The video for [[VideoGame/MegaManNTWarrior Rockman.EXE Axess]]' ending theme, ''Hikari Todoku Basho'', has a short animation of the puzzle being solved in the background near the start of the video.



[[AC:{{Real Life}}]]

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[[/folder]]
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* The [[http://www0.us.ioccc.org/ International Obfuscated C Code Contest]] had a winning entry one year that solved this puzzle. Here's the catch: When presenting its moves and the current state of the board, it would print out valid C code (obfuscated to look like the blocks)... which ''actually compiled'', into a program that did the ''same thing'', but ''faster''. CrowningMomentOfAwesome for the entire study of computer science.

to:

* The [[http://www0.us.ioccc.org/ International Obfuscated C Code Contest]] had a winning entry one year that solved this puzzle. Here's the catch: When presenting its moves and the current state of the board, it would print out valid C code (obfuscated to look like the blocks)... which ''actually compiled'', into a program that did the ''same thing'', but ''faster''. CrowningMomentOfAwesome for the entire study of computer science.
Is there an issue? Send a MessageReason:
None



to:

* A few puzzles in the PC version of ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom''.
Is there an issue? Send a MessageReason:
None


This StockPuzzle consists of a 4x5 board with sliding blocks. One block is 2x2; the other blocks are 2x1, 1x2 and 1x1. The goal of the puzzle is to get the 2x2 block into the bottom position.

to:

This StockPuzzle consists of a 4x5 4×5 board with sliding blocks. One block is 2x2; 2×2; the other blocks are 2x1, 1x2 2×1, 1×2 and 1x1. 1×1. The goal of the puzzle is to get the 2x2 2×2 block into the bottom position.



* The "Last Pedestal of Buddha" in ''QuestForKarma''.
* The ArchieComics Web site has a Java puzzle called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other vehicles in the parking lot.

to:

* The "Last Pedestal of Buddha" in ''QuestForKarma''.
''VideoGame/QuestForKarma''.
* The ArchieComics Franchise/ArchieComics Web site has a Java puzzle called "Traffic Jam", in which the player must move Archie's red car to the exit by rearranging other vehicles in the parking lot.



* The old Windows game pack came with ''Klotski'': three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27x27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2000-plus moves to get the five-by-five block to its home, takes not so much ingenuity as patience: with only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.

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* The old Windows game pack came with ''Klotski'': three levels of eight puzzles each, starting with several variants of the puzzle described above, then moving through more complex puzzles and culminating in a 27x27-square 27×27-square puzzle titled ''Sunshine''. This final puzzle, requiring some 2000-plus moves to get the five-by-five 5×5 block to its home, takes not so much ingenuity as patience: with With only five squares' leeway, each square required for a single move of the red piece, work the red piece down to the door, then tediously work it around the edge of the puzzle and back up to the top.



* And if you thought this kind of puzzle was hard enough, don't even look at Bricks, a Windows/DOS Klotski clone that includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.
* This type of puzzle appears in the ''ProfessorLayton'' games, naturally. Obscenely difficult versions are also the final puzzles in each game.

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* And if you thought this kind of puzzle was hard enough, don't even look at Bricks, ''Bricks'', a Windows/DOS Klotski clone that includes, among other things, magnetic pieces, walls that pop up if you slide something over them, pieces that can't move until a certain "key" piece is brought to a certain position, and unconnected groups of pieces that move as one unit. And that's just in the first installment.
* This type of puzzle appears in the ''ProfessorLayton'' ''Franchise/ProfessorLayton'' games, naturally. Obscenely difficult versions are also the final puzzles in each game.



* The video for [[MegaManNTWarrior Rockman.EXE Axess]]'s ending theme, Hikari Todoku Basho, has a short animation of the puzzle being solved in the background near the start of the video.

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* The video for [[MegaManNTWarrior [[VideoGame/MegaManNTWarrior Rockman.EXE Axess]]'s Axess]]' ending theme, Hikari ''Hikari Todoku Basho, Basho'', has a short animation of the puzzle being solved in the background near the start of the video.



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