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Removing the Sonic Adventure 2 example because it breaks the formatting.


** After defeating Porky in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', one of the legs will fall with enough force to hurt you. Similarly, the Porky Bots don't vanish when he's defeated, hence you can get blown up by them after the boss has already been defeated if you're too close to him. Not too dangerous, since you can't get KO'd if the boss is defeated, but devastating in Boss Battles when you don't want to take much damage or waste healing items.
** Knocking a foe at an extremely high percentage upwards results in [[ATwinkleInTheSky blasting away]], and the animation goes on for a while before they actually die. In Sudden Death, there's still plenty of time for a bomb to spawn on top of you and send you flying off the side, killing you instantly, while this is happening, so if you've knocked your foes up, don't let your guard down. ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash for 3DS/Wii U]]'' changed this so that both animations play at roughly the same speed, and matches that are near ending (all players down to 1 stock, or the time is less than 30 seconds) stops all special animations and just counts an instant K.O. at the top of the screen.

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** After defeating Porky in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', one of the legs will fall with enough force to hurt you. Similarly, the Porky Bots don't vanish when he's defeated, hence you can get blown up by them after the boss has already been defeated if you're too close to him. Not too dangerous, dangerous in the main game, since you can't get KO'd if the boss is defeated, but devastating in Boss Battles when you don't want to take much damage or waste healing items.
** Knocking a foe at an extremely high percentage upwards off of the top of the screen results in them either [[ATwinkleInTheSky blasting away]], and away]] or [[CameraAbuse flying into the camera]], with the animation goes going on for a while before they actually die. get KO'd. In Sudden Death, there's still plenty of time for a bomb to spawn on top of you and send you flying off the side, killing you instantly, side while this is happening, likely resulting in you getting KO'd ''before your opponent's KO animation finishes'' and thusly awarding them the match win, so if you've knocked your foes up, don't let your guard down. ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash for 3DS/Wii U]]'' changed this so that both animations play at roughly the same speed, and as well as preventing either from happening during matches that are in Sudden Death or near ending (all players down to 1 stock, or the time is less than 30 seconds) stops all special animations and just counts an instant K.O. at the top of the screen.



%% ** Very nearly happens in ''VideoGame/SonicAdventure2'' at Metal Harbor. Possibly on purpose by the designers. You're going so fast that when Sonic goes into the Goal Ring, he'll nearly fall off the edge; luckily, the screen fades to white for the results screen before this can happen.
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Deleting snark


* In the SoBadItsGood game ''VideoGame/HopkinsFBI'', the "final boss battle" is a sword-duel between Hopkins and the terrorist mastermind, Bernie Berckson, [[CutsceneBoss which all takes place in a completely non-interactive cutscene in which Hopkins wins handily]]. However, [[MakesJustAsMuchSenseInContext if Hopkins' dead clone doesn't disable Berckson's immortality machine in Heaven first]], Berckson comes back to life, gloats about how he's immortal, and shoots you.

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* In the SoBadItsGood game ''VideoGame/HopkinsFBI'', the "final boss battle" is a sword-duel between Hopkins and the terrorist mastermind, Bernie Berckson, [[CutsceneBoss which all takes place in a completely non-interactive cutscene in which Hopkins wins handily]]. However, [[MakesJustAsMuchSenseInContext if Hopkins' dead clone doesn't disable Berckson's immortality machine in Heaven first]], Berckson comes back to life, gloats about how he's immortal, and shoots you.
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Fixing indentation


*** An achievement in ''VideoGame/SonicMania'' has this issue. "Professional Hedgehog" is earned by completing Titanic Monarch Act 1, including the boss, without taking damage. If you reach the boss and activate Super Sonic, you ''can't'' take damage any more, so that should be a free win... but winning the boss fight automatically ends Super form, and you ''can'' still be hit if the boss has any projectiles on-screen.

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*** ** An achievement in ''VideoGame/SonicMania'' has this issue. "Professional Hedgehog" is earned by completing Titanic Monarch Act 1, including the boss, without taking damage. If you reach the boss and activate Super Sonic, you ''can't'' take damage any more, so that should be a free win... but winning the boss fight automatically ends Super form, and you ''can'' still be hit if the boss has any projectiles on-screen.
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** In the UsefulNotes/WiiWare [[VideoGameRemake remake]], two of the bosses do this. During Baphomet's death animation, massive pillars of flame will erupt from the ground, covering most of the screen, and you'll very likely get hit and possibly die if you don't hide out on the very edge of the boss room. Palenque, during his death animation, will leap out of the cockpit of his ancient war machine and explode, '''killing you instantly''' if you don't attack him with your main weapon before he detonates himself.

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** In the UsefulNotes/WiiWare Platform/WiiWare [[VideoGameRemake remake]], two of the bosses do this. During Baphomet's death animation, massive pillars of flame will erupt from the ground, covering most of the screen, and you'll very likely get hit and possibly die if you don't hide out on the very edge of the boss room. Palenque, during his death animation, will leap out of the cockpit of his ancient war machine and explode, '''killing you instantly''' if you don't attack him with your main weapon before he detonates himself.



** In the original Saturn version, it was possible to make this {{unwinnable}} if you had transferred the ocarina into someone else's inventory (since Alex is all alone when he goes up there). This was fixed in the [=PS1=] version where it's impossible to take it out of Alex's inventory. This "trap" is derived from the actual "original" release of the game on the UsefulNotes/SegaCD[=/=]UsefulNotes/MegaDrive, though Alex played a harp rather than an ocarina. The player does get a bit of a warning by way of non-lethal (but still HP damaging) zaps, but failure to play the harp before reaching Luna always results in a final fatal strike.

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** In the original Saturn version, it was possible to make this {{unwinnable}} if you had transferred the ocarina into someone else's inventory (since Alex is all alone when he goes up there). This was fixed in the [=PS1=] version where it's impossible to take it out of Alex's inventory. This "trap" is derived from the actual "original" release of the game on the UsefulNotes/SegaCD[=/=]UsefulNotes/MegaDrive, Platform/SegaCD[=/=]Platform/MegaDrive, though Alex played a harp rather than an ocarina. The player does get a bit of a warning by way of non-lethal (but still HP damaging) zaps, but failure to play the harp before reaching Luna always results in a final fatal strike.
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** In ''VideoGame/SuperMarioBros1'', whenever Mario touches the flagpole, Mario is invulnerable to every enemy except by the hammers thrown by the Hammer Bros and Bowser or the fire bars which can hurt Super Mario and kill small Mario. If Mario falls a hole while finishing the level, the level scroll slowly for a while before the level scrolling fast and the level became unwinnable.

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** In ''VideoGame/SuperMarioBros1'', whenever Mario touches the flagpole, Mario is invulnerable to every enemy except by the hammers thrown by the Hammer Bros and Bowser or the fire bars which can hurt Super Mario and kill small Mario. If Mario falls a hole while finishing the level, the level scroll scrolls slowly for a while before the level starts scrolling fast and the level became becomes unwinnable.



** In "VideoGame/KirbyReturnToDreamland", several stages end with a segment where you use the Super Abilities to destroy a bunch of things. After this, you normally complete a course in another dimension, defeat a miniboss Sphere Doomer, and finish the level. However, one level in the final world has a team of ninjas ambush you after you've defeated the sphere doomer right as the exit is within sight. If you don't have a copy ability and are on low health, this could take you by suprise.

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** In "VideoGame/KirbyReturnToDreamland", ''VideoGame/KirbysReturnToDreamland'', several stages end with a segment where you use the Super Abilities to destroy a bunch of things. After this, you normally complete a course in another dimension, defeat a miniboss Sphere Doomer, and finish the level. However, one level in the final world has a team of ninjas ambush you after you've defeated the sphere doomer Sphere Doomer right as the exit is within sight. If you don't have a copy ability and are on low health, this could take you by suprise.surprise.



** Custom stepchart maker FamilyFarce bred his own Kaizo trap in the Tsu...mush series from Hopscotch Mix. Both Tsutsugamush and Tsupseudogamush end with three notes in quick succession, usually charted as a left/right, up/down, left/right. For the third in the series, Tsuhsuixamush, the last jump is replaced with a massive stream of mines, which, through a glitch involving negative BPM, appear instantly and instead of the last jump. If you know it's there, it's trivial to avoid, but if not, have fun trying again!

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** Custom stepchart maker FamilyFarce [=FamilyFarce=] bred his own Kaizo trap in the Tsu...mush series from Hopscotch Mix. Both Tsutsugamush and Tsupseudogamush end with three notes in quick succession, usually charted as a left/right, up/down, left/right. For the third in the series, Tsuhsuixamush, the last jump is replaced with a massive stream of mines, which, through a glitch involving negative BPM, appear instantly and instead of the last jump. If you know it's there, it's trivial to avoid, but if not, have fun trying again!
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* ''VideoGame/LethalCompany'': It is still possible to die from being attacked by Circuit Bees, Blind Dogs or masks after pulling the lever to take the ship back to orbit. If you are the last person alive and die after pulling the lever, you still lose everything.

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* ''VideoGame/LethalCompany'': It is still possible to die from being attacked by Circuit Bees, Blind Eyeless Dogs or masks after pulling the lever to take the ship back to orbit. If you are the last person alive and die after pulling the lever, you still lose everything.
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* ''VideoGame/Lethal Company'': It is still possible to die from being attacked by Circuit Bees, Blind Dogs or masks after pulling the lever to take the ship back to orbit. If you are the last person alive and die after pulling the lever, you still lose everything.

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* ''VideoGame/Lethal Company'': ''VideoGame/LethalCompany'': It is still possible to die from being attacked by Circuit Bees, Blind Dogs or masks after pulling the lever to take the ship back to orbit. If you are the last person alive and die after pulling the lever, you still lose everything.
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* ''VideoGame/Lethal Company'': It is still possible to die from being attacked by Circuit Bees, Blind Dogs or masks after pulling the lever to take the ship back to orbit. If you are the last person alive and die after pulling the lever, you still lose everything.
Is there an issue? Send a MessageReason:
None

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** In "VideoGame/KirbyReturnToDreamland", several stages end with a segment where you use the Super Abilities to destroy a bunch of things. After this, you normally complete a course in another dimension, defeat a miniboss Sphere Doomer, and finish the level. However, one level in the final world has a team of ninjas ambush you after you've defeated the sphere doomer right as the exit is within sight. If you don't have a copy ability and are on low health, this could take you by suprise.

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The pit is infamous, but it's not a Kaizo Trap.


*** Mystic Cave Zone Act 2 has the infamous spike pit. To cross, you must pull a handle and lower a drawbridge. Jump off too soon or miss the handle entirely, down you go. Have invincibility or trigger Super Sonic, becomes a matter of when you die, not if. Lock on the S&K cartridge and play as Knuckles and he could escape, provided the bridge hasn't been lowered. Averted in the 2013 remake and ''Sonic Origins'', where the pit is turned into a portal to the original Hidden Palace Zone.
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* In ''{{VideoGame/Bombuzal}}'', the clear conditions for any stage include not only detonating all of the bombs, but keeping your character alive as well. Even if you manage to clear all the bombs, if your character doesn't survive the final explosion or remain on a safe tile, you will lose anyway and have to try again.
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** ''VideoGame/GrandPooWorld3'' has this in the Blast Brigade level, requiring the player to blow up a block or else they'll fall in acid.
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* In ''VideoGame/BluesJourney'', you can get the Curse debuff, which freezes you when it hits, and will freeze you again if you hold still for too long. [[spoiler:If you beat the game with it, you get a bad ending]].


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* In ''VideoGame/{{Postknight}}'', specifically in the sequel, you are invulnerable to any form of damage once the last foe is down. Except the bomb of the Monyeets, which can still hurt you for magic damage, because it detonates a little after it hits you. The damage it does when not blocked is significant and can kill you if you are low on health.
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* ''VideoGame/{{Bug}}'' and its sequel ''Bug Too!'' have bosses where it's possible to die at even during their death animation.

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* ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' and its sequel ''Bug Too!'' ''VideoGame/BugToo'' have bosses where it's possible to die at even during their death animation.
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** ''Literature/{{Magehunter}}'': The evil sorceror Mencius has taken you and Prince Reinhardt to another world, and killing him will undo the spell. However, to get the best ending, you have to [[spoiler:undo the body switch that took place between the three of you: put Reinhardt back in his own body, confront Mencius in his own, then switch ''just as Mencius unleashes his final attack''.]] Failure to do these steps at the right points gives some form of BittersweetEnding.
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I thought of more examples.

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* ''VideoGame/Wizard101'':
** Close to the end of the world Karamelle, there is a fight against some minions that resemble living snot. If you defeat one of them, the game is set to take away about 1/4 of your health. In a game where there are 4 enemy spots and there are 4 minions, if you defeat all of them in 1 turn (as most people will attempt to do), you will be hit for that 1/4 4 times, [[TotalPartyKill guaranteeing that you and your group die]].
** Also can happen in any fight where a damage over time spell can be placed on the player. If the enemy is defeated but the player still has not had all damage over time effects activate on them, and those would kill the player as a result, the game will treat it as a loss for the player, even though they technically won the fight.
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* It should come as no surprise that this is in the web animation ''WebAnimation/KaizoTrap'', where the Girl finally seems to rescue her husband, but it turns out to be a boss which resets her progress. She's forced to decide whether or not to keep going. [[spoiler: The end of the first animation also counts, at least before YouTube disabled redirecting annotations. The ending has the two back home, but in a dilapidated house with broken windows and furniture. By paying very close attention, though, and going through a maze of redirects and a bunch of NightmareFuel, the viewer/player can find themselves at the ''actual'' ending.]]

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* It should come as no surprise that this is in the web animation ''WebAnimation/KaizoTrap'', where the Girl finally seems to rescue her husband, but it turns out to be a boss which resets her progress. She's forced to decide whether or not to keep going. [[spoiler: The end of the first animation also counts, at least before YouTube Website/YouTube disabled redirecting annotations. The ending has the two back home, but in a dilapidated house with broken windows and furniture. By paying very close attention, though, and going through a maze of redirects and a bunch of NightmareFuel, the viewer/player can find themselves at the ''actual'' ending.]]

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* ''VideoGame/LaMulana'': In the UsefulNotes/WiiWare [[VideoGameRemake remake]], two of the bosses do this. During Baphomet's death animation, massive pillars of flame will erupt from the ground, covering most of the screen, and you'll very likely get hit and possibly die if you don't hide out on the very edge of the boss room. Palenque, during his death animation, will leap out of the cockpit of his ancient war machine and explode, '''killing you instantly''' if you don't attack him with your main weapon before he detonates himself.
** The miniboss in the Gate of Illusion also does this, where after defeating him, a chest spawns in the middle of the room. Ghosts pour into it (the women who were sacrificed to said boss), right before the ceiling drops upon your head for a one-hit kill (and you [[AchievementMockery get an achievement]], because it's that kind of game.)

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* ''VideoGame/LaMulana'': ''VideoGame/LaMulana'':
**
In the UsefulNotes/WiiWare [[VideoGameRemake remake]], two of the bosses do this. During Baphomet's death animation, massive pillars of flame will erupt from the ground, covering most of the screen, and you'll very likely get hit and possibly die if you don't hide out on the very edge of the boss room. Palenque, during his death animation, will leap out of the cockpit of his ancient war machine and explode, '''killing you instantly''' if you don't attack him with your main weapon before he detonates himself.
** The After the miniboss in the Gate of Illusion also does this, where after defeating him, is defeated, a chest spawns in the middle of the room. Ghosts pour into it (the women who were sacrificed to said boss), right before the ceiling drops upon your head for a one-hit kill (and you [[AchievementMockery get an achievement]], because it's that kind of game.)
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None

Added DiffLines:

** The miniboss in the Gate of Illusion also does this, where after defeating him, a chest spawns in the middle of the room. Ghosts pour into it (the women who were sacrificed to said boss), right before the ceiling drops upon your head for a one-hit kill (and you [[AchievementMockery get an achievement]], because it's that kind of game.)
Is there an issue? Send a MessageReason:
None


* It should come as no surprise that this is in the web animation [[WebAnimation/KaizoTrap]], where the Girl finally seems to rescue her husband, but it turns out to be a boss which resets her progress. She's forced to decide whether or not to keep going. [[spoiler: The end of the first animation also counts, at least before YouTube disabled redirecting annotations. The ending has the two back home, but in a dilapidated house with broken windows and furniture. By paying very close attention, though, and going through a maze of redirects and a bunch of NightmareFuel, the viewer/player can find themselves at the ''actual'' ending.]]

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* It should come as no surprise that this is in the web animation [[WebAnimation/KaizoTrap]], ''WebAnimation/KaizoTrap'', where the Girl finally seems to rescue her husband, but it turns out to be a boss which resets her progress. She's forced to decide whether or not to keep going. [[spoiler: The end of the first animation also counts, at least before YouTube disabled redirecting annotations. The ending has the two back home, but in a dilapidated house with broken windows and furniture. By paying very close attention, though, and going through a maze of redirects and a bunch of NightmareFuel, the viewer/player can find themselves at the ''actual'' ending.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* It should come as no surprise that this is in the web animation [[WebAnimation/KaizoTrap]], where the Girl finally seems to rescue her husband, but it turns out to be a boss which resets her progress. She's forced to decide whether or not to keep going. [[spoiler: The end of the first animation also counts, at least before YouTube disabled redirecting annotations. The ending has the two back home, but in a dilapidated house with broken windows and furniture. By paying very close attention, though, and going through a maze of redirects and a bunch of NightmareFuel, the viewer/player can find themselves at the ''actual'' ending.]]
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/TriangleStrategy'' has one in Chapter VII if you chose to defend Roland. House Wolffort is vastly outnumbered by the Aesfrosti army, so Benedict suggests using the town's secret weapon: hawk statues that light large portions of the town on fire in exchange for severely damaging the enemy. It does make the battle significantly easier, but most characters are against using the hawk traps, and using them also [[spoiler:locks you out of getting the GoldenEnding]]. The catch is that if one of your mages or archers has multiple targets in range, the cursor ''defaults to pointing at the hawk statues'', making them very easy to set off by accident if you aren't paying attention.
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* ''VideoGame/TheRiddleOfMasterLu'': In-universe rather than in gameplay: Master Lu's elaborate riddle is meant to act as a test of OnlyTheWorthyMayPass for anyone trying to get their hands on the Emerald Seal. Once you finally solve the riddle and retrieve the Seal, you're faced with a CollapsingLair situation, which the main character explains on the basis that there must have been ''some'' unexplained final piece of the riddle he missed that would have avoided it.

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* In ''Franchise/{{Pokemon}}'', there is a move called Destiny Bond. If the Pokémon using it gets [=KOed=] in the next attack, then both Pokemon will faint.

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* In ''Franchise/{{Pokemon}}'', there ''Franchise/{{Pokemon}}'':
** There
is a move called Destiny Bond. If the Pokémon using it gets [=KOed=] in the next attack, then both Pokemon will faint.faint.
** An unintentional one happens in ''VideoGame/PokemonScarletAndViolet'' as a result of the game's programming. Usually, when you're battling or in the menu, wild Pokémon will temporarily vanish to avoid triggering a battle, but sometimes, this isn't the case. If you just finished a battle against a wild mon, another mon is overlapping with your model, and the game didn't give it the instruction to disappear, you're battling them, want it or not. Hope your own Pokémon aren't tired when that happens!
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Known in Japanese as "Kōmei no wana" ("Kōmei's trap," Kōmei being the Japanese reading of Kongming, the [[https://en.wikipedia.org/wiki/Courtesy_name courtesy name]] for Zhuge Liang, a famous strategist from ''Literature/RomanceOfTheThreeKingdoms'').

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Known in Japanese as "Kōmei no wana" ("Kōmei's trap," Kōmei being the Japanese reading of Kongming, the [[https://en.wikipedia.org/wiki/Courtesy_name courtesy name]] for Zhuge Liang, UsefulNotes/ZhugeLiang, a famous strategist from ''Literature/RomanceOfTheThreeKingdoms'').
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** In ''Mario Forever'', in the secret goomba party level (a level where it's literally raining Goombas), after finishing the level, a Goomba can fall on you during the victory animation and kill you.

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** In ''Mario Forever'', in the secret goomba Goomba party level (a level where it's literally raining Goombas), after finishing the level, a Goomba can fall on you during the victory animation and kill you.



** ''VideoGame/BanjoTooie'' inverts this with the Mingy Jongo battle, as it's possible to die ''before'' the fight begins if Banjo approaches Mingy with only 1 HP left. This is because, despite the surprise attack occuring during a cutscene, it ''does'' inflict damage, meaning that the battle is destined to start with the duo having one HP less than before.

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** ''VideoGame/BanjoTooie'' inverts this with the Mingy Jongo battle, as it's possible to die ''before'' the fight begins if Banjo approaches Mingy with only 1 HP left. This is because, despite the surprise attack occuring occurring during a cutscene, it ''does'' inflict damage, meaning that the battle is destined to start with the duo having one HP less than before.



* In ''Franchise/{{Pokemon}}'', there is a move called Destiny Bond. If the pokemon using it gets [=KOed=] in the next attack, then both Pokemon will faint.

to:

* In ''Franchise/{{Pokemon}}'', there is a move called Destiny Bond. If the pokemon Pokémon using it gets [=KOed=] in the next attack, then both Pokemon will faint.

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