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--> '''Tutorial voice:''' To look around, [[CaptainObvious look around]].
** ''VideoGame/FarCryEvolution'', a sequel, has an interesting handwave. Apparently sitting in a bar for three months knocking back drinks doesn't do so well for your ancient-predator skills. So you need to go to some island and knock some fools around. Or something. After the hand-wave it makes little sense.

to:

--> '''Tutorial --->'''Tutorial voice:''' To look around, [[CaptainObvious look around]].
** ''VideoGame/FarCryEvolution'', a sequel, ''VideoGame/FarCryEvolution'' has an interesting handwave. Apparently sitting in a bar for three months knocking back drinks doesn't do so well for your ancient-predator skills. So you need to go to some island and knock some fools around. Or something. After the hand-wave it makes little sense.
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** ''VideoGame/{{Fallout 3}}'' handles this in an unusual fashion. Your character's formative years are used as the framing device for both the tutorial and character creation. The character's gender, name, and appearance are determined during your character's birth, the last by the protagonist's father looking at a computer simulation of his child's growth. The movement tutorial and stat assignment portion involves you sneaking out of your crib as a toddler and reading a children's book called "You're SPECIAL" (SPECIAL being the game's stats system). The menu, dialogue, and combat tutorials involve you getting a BB gun and a Pip-Boy 3000 wrist computer at your tenth birthday party. At the age of sixteen, you take [[IneptAptitudeTest an aptitude test]] to help determine your three tag skills. Finally, stealth, hacking and lockpicking are learned when [[spoiler:you have to sneak out of the vault at age 19.]] Or, if that's still too much for you (or if you've made a bunch of [[AltItis alternate characters]] and are tired of the tutorial), you can make a save file [[spoiler: just before you exit the vault]], at which point you can remake your whole character from top to bottom in about five minutes. There are a few decisions regarding hostile characters that may require you to replay from the beginning, but nothing major.
** ''VideoGame/FalloutNewVegas'' has your character just recently recovered from being shot in the head twice, prompting Doc Mitchell to make sure your faculties are in check, asking you some questions about your personality that determine your initial skills. Afterwards, he directs you to Sunny Smiles to set you up to be able to actually survive the Mojave. It's pretty useful to go through the tutorial for a few free items, but it's not necessary to actually do.

to:

** ''VideoGame/{{Fallout 3}}'' handles this in an unusual fashion. Your character's formative years are used as the framing device for both the tutorial and character creation. The character's gender, name, and appearance are determined during your character's birth, the last by the protagonist's father looking at a computer simulation of his child's growth. The movement tutorial and stat assignment portion involves you sneaking out of your crib as a toddler and reading a children's book called "You're SPECIAL" (SPECIAL being the game's stats system). The menu, dialogue, and combat tutorials involve your tenth birthday, where you getting deal with a BB gun and bully demanding your sweet roll, get a Pip-Boy 3000 wrist computer at your tenth birthday party. and a BB gun as presents, and then use that BB gun to shoot a radroach. At the age of sixteen, you take [[IneptAptitudeTest an aptitude test]] test]], and then optionally talk to the teacher to have him adjust your results, to help determine your three tag skills. Finally, stealth, hacking and lockpicking are learned when [[spoiler:you have to sneak out of the vault at age 19.]] Or, if that's still too much for you (or if you've made a bunch of [[AltItis alternate characters]] and are tired of the tutorial), you can make a save file [[spoiler: just [[spoiler:just before you exit the vault]], at which point you can remake your whole character from top to bottom in about five minutes. There are a few decisions regarding hostile characters that may require you to replay from the beginning, but nothing major.
major. There's a similar sort of extended tutorial beyond that once you reach the town of Megaton, as shopkeeper Moira Brown turns out to be working on a "Wasteland Survival Guide"; you can help her by going out and doing things for the guide that in turn help you learn more about how to play (like navigating an abandoned town that's since been littered with landmines, teaching you how to deal with them) and and testing what you've already learned (like planting a tracking device among a clutch of mirelurk eggs, testing how well you understand stealth).
** ''VideoGame/FalloutNewVegas'' has your character just recently recovered from being shot in the head twice, prompting Doc Mitchell to make sure your faculties are in check, asking you some questions about your personality that determine your initial skills. Afterwards, he directs you to Sunny Smiles to set you up to be able to actually survive the Mojave. It's pretty useful to go through the tutorial for a few free items, but it's not necessary to actually do.do; the player is free to opt out after any major point in the tutorial and leave town to get on with the main story.
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See also AutoPilotTutorial, when the game demonstrates the tutorial for you, blocking any other interaction.

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* ''Videogame/AvencastRiseOfTheMage'': Given that the protagonist begins by taking final exams in WizardingSchool, the tutorial fits perfectly.

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* ''Videogame/AvencastRiseOfTheMage'': ''VideoGame/ANNOMutationem'': The tutorial segment starts off with Ann entering a virtual combat simulator to test out the latest update to the [[EverythingSensor Grom System]] that was implemented into her [[StylishProtectionGear combat suit]].
* ''VideoGame/AvencastRiseOfTheMage'':
Given that the protagonist begins by taking final exams in WizardingSchool, the tutorial fits perfectly.



* In ''VideoGame/LegacyOfKain: Soul Reaver'', Raziel gets toasted by the bossman Kain and thrown into hell. When he is revived, he is still a bit torn up (wings shredded, lower jaw missing, etc.), and many of his abilities have changed. His new benefactor is kind enough to walk him through the use of his new abilities.

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* In ''VideoGame/LegacyOfKain: Soul Reaver'', ''VideoGame/LegacyOfKainSoulReaver'', Raziel gets toasted by the bossman Kain and thrown into hell. When he is revived, he is still a bit torn up (wings shredded, lower jaw missing, etc.), and many of his abilities have changed. His new benefactor is kind enough to walk him through the use of his new abilities.



* ''VideoGame/BuffyTheVampireSlayer'' used this in the form of a training run set up by Giles.

to:

* ''VideoGame/BuffyTheVampireSlayer'' ''VideoGame/BuffyTheVampireSlayer2002'' used this in the form of a training run set up by Giles.



* The various ''Creator/TelltaleGames'' all tend to start you out in a safe environment, such as a police car in ''VideoGame/TheWalkingDead'' or a party in ''VideoGame/BatmanTheTellTaleSeries'', where your conversation and action choices will only have minor, if any, impact on the story and no true risk of game over or consequences, to let you play with the game's controls before hurling a life or death [[MortonsFork SAVE CATWOMAN OR SAVE HARVEY DENT]] type of choice in your face.

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* The various ''Creator/TelltaleGames'' all tend to start you out in a safe environment, such as a police car in ''VideoGame/TheWalkingDead'' ''VideoGame/{{The Walking Dead|telltale}}'' or a party in ''VideoGame/BatmanTheTellTaleSeries'', where your conversation and action choices will only have minor, if any, impact on the story and no true risk of game over or consequences, to let you play with the game's controls before hurling a life or death [[MortonsFork SAVE CATWOMAN OR SAVE HARVEY DENT]] type of choice in your face.



* In the ''Anime/DragonBallZ'' game ''Burst Limit'', the tutorial is justified in that you play as kid Gohan being trained in combat by Piccolo; this fits in perfectly to the {{canon}}.

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* In the ''Anime/DragonBallZ'' game ''Burst Limit'', ''[[VideoGame/DragonBallZBudokai Dragon Ball Z: Burst Limit]]'', the tutorial is justified in that you play as kid Gohan being trained in combat by Piccolo; this fits in perfectly to the {{canon}}.



** ''VideoGame/ModernWarfare'':
*** ''VideoGame/CallOfDuty4ModernWarfare'' has your character as a new SAS member; after passing Selection, it's his first day in the Regiment. As such, he has to go through some weapons familiarization (aka target practice) and a timed close quarters battle (CQB) drill... in a plywood mock-up of the beginning area of the first mission. This is not as useful as the real thing, since you're doing this solo instead of as a fire team in the real mission, where the AI teammates tend to beat you to the front of the line and thus block your fire while killing the tangos themselves... thus negating the point of that CQB drill.
*** ''VideoGame/CallOfDutyModernWarfare2'' includes a similar tutorial, justified as a demonstration for recruits in Afghanistan, with a similar drill as a test of your character's skill in preparation for a special mission.



* ''VideoGame/FarCry3BloodDragon'' has the protagonist's friend Spider hacking Rex's interface and forcing him through an incredibly annoying and tedious tutorial as a prank.

to:

* ''Franchise/FarCry'':
**
''VideoGame/FarCry3BloodDragon'' has the protagonist's friend Spider hacking Rex's interface and forcing him through an incredibly annoying and tedious tutorial as a prank.



* ''VideoGame/FarCryEvolution'', a sequel, has an interesting handwave. Apparently sitting in a bar for three months knocking back drinks doesn't do so well for your ancient-predator skills. So you need to go to some island and knock some fools around. Or something. After the hand-wave it makes little sense.

to:

* ** ''VideoGame/FarCryEvolution'', a sequel, has an interesting handwave. Apparently sitting in a bar for three months knocking back drinks doesn't do so well for your ancient-predator skills. So you need to go to some island and knock some fools around. Or something. After the hand-wave it makes little sense.



* ''[[VideoGame/KillSwitch kill.switch]]'' has a bog-standard tutorial level even though the main character is supposed to be a super soldier. It's justified in-game as being a test of the new neural interface technology rather than of his basic combat skills.
* ''VideoGame/MedalOfHonor''

to:

* ''[[VideoGame/KillSwitch kill.switch]]'' ''VideoGame/KillSwitch'' has a bog-standard tutorial level even though the main character is supposed to be a super soldier. It's justified in-game as being a test of the new neural interface technology rather than of his basic combat skills.
* ''VideoGame/MedalOfHonor''''VideoGame/MedalOfHonor'':



* ''VideoGame/ModernWarfare'':
* ''VideoGame/CallOfDuty4ModernWarfare'' has your character as a new SAS member; after passing Selection, it's his first day in the Regiment. As such, he has to go through some weapons familiarization (aka target practice) and a timed close quarters battle (CQB) drill... in a plywood mock-up of the beginning area of the first mission. This is not as useful as the real thing, since you're doing this solo instead of as a fire team in the real mission, where the AI teammates tend to beat you to the front of the line and thus block your fire while killing the tangos themselves... thus negating the point of that CQB drill.
** ''VideoGame/CallOfDutyModernWarfare2'' includes a similar tutorial, justified as a demonstration for recruits in Afghanistan, with a similar drill as a test of your character's skill in preparation for a special mission.



* ''Franchise/SlyCooper'': The prologue of each title starts off with the gang in the midst of pulling a heist and getting a warm-up on basic controls for the tutorial.



* Arguably the entire first half of ''VideoGame/{{Portal}}'' is a Justified Tutorial, since you're a new test subject and they do have to explain the concepts to you. The basic commands involved appear as pop-up instructions just as they did in ''VideoGame/HalfLife2''. ''VideoGame/{{Portal 2}}'' features a more standard tutorial in the form of a routine check-up of test subjects in hypersleep; the ridiculousness of the commands you are given ("look up at the ceiling", "look down at the floor", "go stare at the painting") is integrated into the series' characteristic humor. It then parodies the trope in the next scene, where Wheatley asks [[HeroicMime Chell]] to say "Hello" and then "Apple", and the player is prompted to do both by pressing space, which actually just makes you jump. Wheatley concludes Chell has brain damage.

to:

* Arguably the ''VideoGame/{{Portal}}'':
** The
entire first half of ''VideoGame/{{Portal}}'' ''VideoGame/Portal1'' is a Justified Tutorial, since you're a new test subject and they do have to explain the concepts to you. The basic commands involved appear as pop-up instructions just as they did in ''VideoGame/HalfLife2''. ''VideoGame/{{Portal 2}}'' ''VideoGame/HalfLife2''.
** ''VideoGame/Portal2''
features a more standard tutorial in the form of a routine check-up of test subjects in hypersleep; the ridiculousness of the commands you are given ("look up at the ceiling", "look down at the floor", "go stare at the painting") is integrated into the series' characteristic humor. It then parodies the trope in the next scene, where Wheatley asks [[HeroicMime Chell]] to say "Hello" and then "Apple", and the player is prompted to do both by pressing space, which actually just makes you jump. Wheatley concludes Chell has brain damage.



* ''VideoGame/StarCraftI'':
** A marine says, "Permission to speak freely, sir? I don't really think you know what you're doing." and proceeds to explain the two basic modes of movement. As one is new to the job of being the local magistrate, it's understandable. In addition, one can skip this mission. They integrate further minor tutorials into the first missions of the Zerg and Protoss campaigns as well (chiefly to explain the quirks of each faction).
** In "Brood Wars" missions that introduce new units would start with either a short in-engine cut-scene or a combat encounter designed to show-off that unit's abilities and advantages.

to:

* ''Franchise/StarCraft'':
**
''VideoGame/StarCraftI'':
** *** A marine says, "Permission to speak freely, sir? I don't really think you know what you're doing." and proceeds to explain the two basic modes of movement. As one is new to the job of being the local magistrate, it's understandable. In addition, one can skip this mission. They integrate further minor tutorials into the first missions of the Zerg and Protoss campaigns as well (chiefly to explain the quirks of each faction).
** *** In "Brood Wars" missions that introduce new units would start with either a short in-engine cut-scene or a combat encounter designed to show-off that unit's abilities and advantages.



* Both of the first games of the ''[[VideoGame/DotHackGUGames .hack]]'' series (''Infection'' and ''Rebirth'') feature the main character first starting to play The World and being taught to play by other characters. Also subverted in Rebirth when, after Haseo gets changed from level 133 to 1, a group of characters try to give him a tutorial ''again'', causing an annoyed Haseo to explain that he knows everything already.

to:

* Both of the first games of the ''[[VideoGame/DotHackGUGames .hack]]'' ''Franchise/DotHack'' series (''Infection'' and ''Rebirth'') feature the main character first starting to play The World and being taught to play by other characters. Also subverted in Rebirth when, after Haseo gets changed from level 133 to 1, a group of characters try to give him a tutorial ''again'', causing an annoyed Haseo to explain that he knows everything already.



* The tutorial in ''VideoGame/{{Fable|I}}'' is made up to present the Hero being trained from childhood to young adulthood in a warrior's academy.
* ''VideoGame/{{Fallout 3}}'' handles this in an unusual fashion. Your character's formative years are used as the framing device for both the tutorial and character creation. The character's gender, name, and appearance are determined during your character's birth, the last by the protagonist's father looking at a computer simulation of his child's growth. The movement tutorial and stat assignment portion involves you sneaking out of your crib as a toddler and reading a children's book called "You're SPECIAL" (SPECIAL being the game's stats system). The menu, dialogue, and combat tutorials involve you getting a BB gun and a Pip-Boy 3000 wrist computer at your tenth birthday party. At the age of sixteen, you take [[IneptAptitudeTest an aptitude test]] to help determine your three tag skills. Finally, stealth, hacking and lockpicking are learned when [[spoiler:you have to sneak out of the vault at age 19.]] Or, if that's still too much for you (or if you've made a bunch of [[AltItis alternate characters]] and are tired of the tutorial), you can make a save file [[spoiler: just before you exit the vault]], at which point you can remake your whole character from top to bottom in about five minutes. There are a few decisions regarding hostile characters that may require you to replay from the beginning, but nothing major.
* ''VideoGame/FalloutNewVegas'' has your character just recently recovered from being shot in the head twice, prompting Doc Mitchell to make sure your faculties are in check, asking you some questions about your personality that determine your initial skills. Afterwards, he directs you to Sunny Smiles to set you up to be able to actually survive the Mojave. It's pretty useful to go through the tutorial for a few free items, but it's not necessary to actually do.

to:

* The tutorial in ''VideoGame/{{Fable|I}}'' ''VideoGame/FableI'' is made up to present the Hero being trained from childhood to young adulthood in a warrior's academy.
* ''Franchise/{{Fallout}}'':
**
''VideoGame/{{Fallout 3}}'' handles this in an unusual fashion. Your character's formative years are used as the framing device for both the tutorial and character creation. The character's gender, name, and appearance are determined during your character's birth, the last by the protagonist's father looking at a computer simulation of his child's growth. The movement tutorial and stat assignment portion involves you sneaking out of your crib as a toddler and reading a children's book called "You're SPECIAL" (SPECIAL being the game's stats system). The menu, dialogue, and combat tutorials involve you getting a BB gun and a Pip-Boy 3000 wrist computer at your tenth birthday party. At the age of sixteen, you take [[IneptAptitudeTest an aptitude test]] to help determine your three tag skills. Finally, stealth, hacking and lockpicking are learned when [[spoiler:you have to sneak out of the vault at age 19.]] Or, if that's still too much for you (or if you've made a bunch of [[AltItis alternate characters]] and are tired of the tutorial), you can make a save file [[spoiler: just before you exit the vault]], at which point you can remake your whole character from top to bottom in about five minutes. There are a few decisions regarding hostile characters that may require you to replay from the beginning, but nothing major.
* ** ''VideoGame/FalloutNewVegas'' has your character just recently recovered from being shot in the head twice, prompting Doc Mitchell to make sure your faculties are in check, asking you some questions about your personality that determine your initial skills. Afterwards, he directs you to Sunny Smiles to set you up to be able to actually survive the Mojave. It's pretty useful to go through the tutorial for a few free items, but it's not necessary to actually do.



* ''VideoGame/LufiaCurseOfTheSinistrals'' gives tutorials for characters' special abilities by having the characters themselves explain how their abilities can be used to overcome whatever obstacle the heroes have come across.
* ''VideoGame/LufiaIIRiseOfTheSinistrals'' and ''VideoGame/LufiaTheLegendReturns'' have characters who bring the hero to a simple dungeon to teach them about dungeon obstacles and solving puzzles.
* ''VideoGame/MassEffect2'' starts off with Commander Shepard [[spoiler:being brought back from the dead and]] awakening in an unfamiliar space station. [[VoiceWithAnInternetConnection Miranda]], Jacob, and Wilson merely guide the way for Commander Shepard through the station, as they're perfectly aware that Shepard knows how to handle combat. The first mission on Freedom's Progress also includes a brief tutorial for ordering squadmates to position in preparation to fight a heavy mech.
* ''VideoGame/MassEffect3'' likewise begins with Commander Shepard escaping [[spoiler:the Reaper invasion of Earth]] with Anderson, who orders Shepard to follow him and take out any hostiles in their way. The game's expanded melee combat system is introduced once Shepard runs out of thermal clips. The mission on Mars also introduces the player on moving between cover when Shepard has to run past an automated turret.
* A couple of the ''VideoGame/MegaManBattleNetwork'' games half-justify their tutorials by framing them as lessons or homework from Lan's school. ''VideoGame/MegaManStarForce'' has something similar, but since Geo really is new to all this, it's not the same thing. There's still the pulsing in tutorial (justified, as usual, by it being repair work), but the tedious battling tutorial is skippable. The tutorial in ''Mega Man Star Force 2'' is skippable, but you still have to do the three virus fights.

to:

* ''[[VideoGame/TrailsSeries The Legend of Heroes - Trails]]'': The start of each game for a StoryArc has the tutorial explaining combat and orbments usage beginning with the protagonists going into battle for the following reasons; they're conducting an test to earn provisional licenses, performing a rescue mission, and conducting an exercise.
* ''VideoGame/{{Lufia}}'':
**
''VideoGame/LufiaCurseOfTheSinistrals'' gives tutorials for characters' special abilities by having the characters themselves explain how their abilities can be used to overcome whatever obstacle the heroes have come across.
* ** ''VideoGame/LufiaIIRiseOfTheSinistrals'' and ''VideoGame/LufiaTheLegendReturns'' have characters who bring the hero to a simple dungeon to teach them about dungeon obstacles and solving puzzles.
* ''Franchise/MassEffect'':
**
''VideoGame/MassEffect2'' starts off with Commander Shepard [[spoiler:being brought back from the dead and]] awakening in an unfamiliar space station. [[VoiceWithAnInternetConnection Miranda]], Jacob, and Wilson merely guide the way for Commander Shepard through the station, as they're perfectly aware that Shepard knows how to handle combat. The first mission on Freedom's Progress also includes a brief tutorial for ordering squadmates to position in preparation to fight a heavy mech.
* ** ''VideoGame/MassEffect3'' likewise begins with Commander Shepard escaping [[spoiler:the Reaper invasion of Earth]] with Anderson, who orders Shepard to follow him and take out any hostiles in their way. The game's expanded melee combat system is introduced once Shepard runs out of thermal clips. The mission on Mars also introduces the player on moving between cover when Shepard has to run past an automated turret.
* ''Franchise/MegaMan'':
**
A couple of the ''VideoGame/MegaManBattleNetwork'' games half-justify their tutorials by framing them as lessons or homework from Lan's school. school.
**
''VideoGame/MegaManStarForce'' has something similar, but since Geo really is new to all this, it's not the same thing. There's still the pulsing in tutorial (justified, as usual, by it being repair work), but the tedious battling tutorial is skippable. The tutorial in ''Mega Man Star ''Star Force 2'' is skippable, but you still have to do the three virus fights.



* ''VideoGame/NeverwinterNights'' starts you out in the AcademyOfAdventure, which is [[DoomedHometown promptly attacked]] after completing the tutorial.
* In ''VideoGame/NeverwinterNights2'', there is a tutorial adventure where you have to win games at the harvest fair in your starting village. Unusual in that you can opt to do this level without the tutorial.
* Inverted for humorous effect and realism in ''[[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]]''. When you first sign up for the Glitz Pit, Jolene the secretary goes through a lengthy explanation of the facilities and instructs you how to sign up for matches and the rule system under which you fight. After you've progressed almost halfway through the league, a new combatant signs up and Jolene gives him ''the exact same speech'', forcing you to sit through a tutorial you've already heard and learned.

to:

* ''VideoGame/NeverwinterNights'' ''VideoGame/NeverwinterNights'':
** The first game
starts you out in the AcademyOfAdventure, which is [[DoomedHometown promptly attacked]] after completing the tutorial.
* ** In ''VideoGame/NeverwinterNights2'', there is a tutorial adventure where you have to win games at the harvest fair in your starting village. Unusual in that you can opt to do this level without the tutorial.
* Inverted for humorous effect and realism in ''[[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]]''.''VideoGame/PaperMarioTheThousandYearDoor''. When you first sign up for the Glitz Pit, Jolene the secretary goes through a lengthy explanation of the facilities and instructs you how to sign up for matches and the rule system under which you fight. After you've progressed almost halfway through the league, a new combatant signs up and Jolene gives him ''the exact same speech'', forcing you to sit through a tutorial you've already heard and learned.



* The game pictured is a part of the ''VideoGame/{{Pokemon}}'' series. Each game features a different set of characters, including the playable character(s), and all of the playable characters must learn how to catch Pokémon, which can be HarderThanItLooks even for players who are very familiar with the series. ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'' came with a comprehensive easy-access manual so integrated into the game that you could access it while you were saving your game progress.

to:

* The game pictured is a part of the ''VideoGame/{{Pokemon}}'' ''Franchise/{{Pokemon}}'' series. Each game features a different set of characters, including the playable character(s), and all of the playable characters must learn how to catch Pokémon, which can be HarderThanItLooks even for players who are very familiar with the series. ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'' came with a comprehensive easy-access manual so integrated into the game that you could access it while you were saving your game progress.



* ''VideoGame/MetalGearSolid'': Has an optional VR Training session and a special line from Snake during the main game if the player completes it. Implying he did the virtual tutorial in the submarine on the way to the enemy base. Notably the training missions were eventually expanded into a full game.
* ''VideoGame/MetalGearSolidPeaceWalker'' begins with Snake joining in on an ongoing training session with members of his mercenary team. The drill sergeant proceeds to explain the nuances of the controls ([[LampshadeHanging with particular emphasis on things that have changed,]] such as the inability to crawl in this game) after which the [=player/Snake=] 'demonstrates'.
* ''VideoGame/MetalGearSolidV'' opens with Snake waking up from a 9-year coma, so he's understandably disorientated. The Prequel ''Ground Zeroes'' doesn't have any tutorial, as Snake is a seasoned soldier by that point.

to:

* ''VideoGame/MetalGear'':
**
''VideoGame/MetalGearSolid'': Has an optional VR Training session and a special line from Snake during the main game if the player completes it. Implying he did the virtual tutorial in the submarine on the way to the enemy base. Notably the training missions were eventually expanded into a full game.
* ** ''VideoGame/MetalGearSolidPeaceWalker'' begins with Snake joining in on an ongoing training session with members of his mercenary team. The drill sergeant proceeds to explain the nuances of the controls ([[LampshadeHanging with particular emphasis on things that have changed,]] such as the inability to crawl in this game) after which the [=player/Snake=] 'demonstrates'.
* ** ''VideoGame/MetalGearSolidV'' opens with Snake waking up from a 9-year coma, so he's understandably disorientated. The Prequel ''Ground Zeroes'' prequel ''[[VideoGame/MetalGearSolidVGroundZeroes Ground Zeroes]]'' doesn't have any tutorial, as Snake is a seasoned soldier by that point.



* In ''VideoGame/DeadSpace'', the enemies don't bat an eye at head shots or even outright decapitations like in most shooters; they're vulnerable to "strategic dismemberment" instead. In the opening phase of the game, expect no less than five direct messages, from blood-scrawled advice on the walls left by victims who learned it too late, to [[HeKnowsAboutTimedHits your own suit's holographic info display,]] to audiologs left by the crew, telling you in no uncertain terms to ''cut off their limbs.''
* ''VideoGame/DeadSpace2'' has a video log telling you you can rip the blades off dead necromorphs and shoot them at living ones. The same video turns up in ''VideoGame/DeadSpace3,'' this time being sent to your colleges to help if they run out of ammo.

to:

* ''Franchise/DeadSpace'':
**
In ''VideoGame/DeadSpace'', ''VideoGame/DeadSpace1'', the enemies don't bat an eye at head shots or even outright decapitations like in most shooters; they're vulnerable to "strategic dismemberment" instead. In the opening phase of the game, expect no less than five direct messages, from blood-scrawled advice on the walls left by victims who learned it too late, to [[HeKnowsAboutTimedHits your own suit's holographic info display,]] to audiologs left by the crew, telling you in no uncertain terms to ''cut off their limbs.''
* ** ''VideoGame/DeadSpace2'' has a video log telling you you can rip the blades off dead necromorphs and shoot them at living ones. The same video turns up in ''VideoGame/DeadSpace3,'' this time being sent to your colleges to help if they run out of ammo.



** ''VideoGame/DisgaeaHourOfDarkness'' has Laharl waking up after oversleeping for two years, so his mind and body need a bit of a workout.
** ''VideoGame/Disgaea2CursedMemories'' has Rozalin, who is a princess and obviously has no battle training at all, being given a crash course in fighting by Adell.
** ''VideoGame/Disgaea3AbsenceOfJustice'' has Mao's butler Geoffery handling the tutorial like he does [[CrazyPrepared all the time for his master]] along with plenty of {{Lampshading}} and overly polite snark.
** ''VideoGame/Disgaea5AllianceOfVengeance'' has Seraphina learning from Killia as [a] Seraphina has no idea how to fight, [b] her Prinnies all got annihilated and [c] Killia threatens to abandon her if she refuses. The Geo Symbols tutorial later on has Red Magnus join in on the fun.

to:

** ''Franchise/{{Disgaea}}'':
***
''VideoGame/DisgaeaHourOfDarkness'' has Laharl waking up after oversleeping for two years, so his mind and body need a bit of a workout.
** *** ''VideoGame/Disgaea2CursedMemories'' has Rozalin, who is a princess and obviously has no battle training at all, being given a crash course in fighting by Adell.
** *** ''VideoGame/Disgaea3AbsenceOfJustice'' has Mao's butler Geoffery handling the tutorial like he does [[CrazyPrepared all the time for his master]] along with plenty of {{Lampshading}} and overly polite snark.
** *** ''VideoGame/Disgaea5AllianceOfVengeance'' has Seraphina learning from Killia as [a] Seraphina has no idea how to fight, [b] her Prinnies all got annihilated and [c] Killia threatens to abandon her if she refuses. The Geo Symbols tutorial later on has Red Magnus join in on the fun.



* Every ''VisualNovel/AceAttorney'' game does this with its first case.

to:

* Every ''VisualNovel/AceAttorney'' ''Franchise/AceAttorney'' game does this with its first case.
Is there an issue? Send a MessageReason:
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* ''VideoGame/MasterDetectiveArchivesRainCode'': [[spoiler:Chapter 0]] serves as an introduction to the main gameplay elements by [[spoiler:introducing the player to Solution Keys and the Mystery Labyrinth. The first murder case revolves around the deaths of multiple Master Detectives, and Yuma has to find the culprit alongside Shinigami, while being introduced to the mechanics of the Mystery Labyrinth along the way.]]

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* ''VideoGame/MasterDetectiveArchivesRainCode'': [[spoiler:Chapter 0]] serves as an introduction to the main gameplay elements by [[spoiler:introducing introducing the player to Solution Keys and the Mystery Labyrinth. The [[spoiler:The first murder case revolves around the deaths of multiple Master Detectives, and Yuma has to find the culprit alongside Shinigami, while being introduced to the mechanics of the Mystery Labyrinth along the way.]]
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* ''VideoGame/MasterDetectiveArchivesRainCode'': [[spoiler:Chapter 0]] serves as an introduction to the main gameplay elements by [[spoiler:introducing the player to Solution Keys and the Mystery Labyrinth. The first murder case revolves around the deaths of multiple Master Detectives, and Yuma has to find the culprit alongside Shinigami, while being introduced to the mechanics of the Mystery Labyrinth along the way.]]
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* ''VideoGame/Persona5'' has Morgana, your then-Navigator, showing Joker the ropes of being a Phantom Thief. This only extends to Metaverse-side tutorials though. Igor may explain confidants to you, but the rest use normal tutorial boxes.
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added example(s)

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* ''VideoGame/TheSimpsonsHitAndRun'': The tutorial level, the Cola Caper, introduces the game's mechanics by having the player simply drive a short distance to the Kwik-E-Mart. The mission's story is that Homer is buying snacks after he ate all the dessert at home, and since nothing would be an obstacle for that, the mission has no time limit or any other fail state.
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* In the first dungeon of ''VideoGame/LennasInception'', Lenna explains the basic game mechanics to Lance.
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* In ''VideoGame/NoUmbrellasAllowed'', Darcy and HUE give you the tutorial on how to run the former's secondhand shop as his newest employee.

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* In ''VideoGame/NoUmbrellasAllowed'', Darcy and HUE give you the tutorial on how to run the former's secondhand shop as his newest employee. They'll offer you to skip it after giving it to you once, believing that you don't need their help.
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* ''VideoGame/SleepingDogs'' teaches the player the ropes of the game's shooting mechanic via a forensic re-enactment of a crime scene.

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* ''VideoGame/SleepingDogs'' ''VideoGame/SleepingDogs2012'' teaches the player the ropes of the game's shooting mechanic via a forensic re-enactment of a crime scene.
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* ''VideoGame/PAYDAY3'', meanwhile, justifies the tutorial by having them be plywood mock-ups which Chains runs through after exiting retirement.
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I know it doesn't have a page yet, but still

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* In ''VideoGame/NoUmbrellasAllowed'', Darcy and HUE give you the tutorial on how to run the former's secondhand shop as his newest employee.
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** In ''VideoGame/StarCraftIIHeartOfTheSwarm'' the newly dezergified Kerrigan has to undergo various tests, including the one intended to assess the extent of her remaining control over the zerg. It starts harmless enough, with building construction, making of working units, and resource gathering, but then Kerrigan, who doesn't enjoy being a guinea pig at all, decides to show her overseers why this is a ''really'' bad idea and dessuade them from any further experiments. So she makes some combat units and thrashes their entire testing facility.

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** In ''VideoGame/StarCraftIIHeartOfTheSwarm'' the newly dezergified Kerrigan has to undergo various tests, including the one intended to assess the extent of her remaining control over the zerg. It starts harmless enough, with building construction, making of working units, and resource gathering, but then Kerrigan, who doesn't enjoy being a guinea pig at all, decides to show her overseers why this is a ''really'' bad idea and dessuade dissuade them from any further experiments. So she makes some combat units and thrashes their entire testing facility. For bonus points, you can finish the entire mission with _just drones_ (worker units) to hammer the point home, and the characters will react to this ("Is this a game to you?").
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* ''VideoGame/GhostTrick'' seems to be unique in that it has the tutorial first (Ray explaining to Sissel how to use his Ghost Tricks to save Lynne), but the actual justification doesn't come until later. [[spoiler: Ray is manipulating Sissel into protecting Lynne, so the tutorial was actually a disguised way to make sure he saves her from the hitman.]]

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* ''VideoGame/GhostTrick'' seems to be unique in that it has the tutorial first (Ray explaining to Sissel how to use his Ghost Tricks to save Lynne), but the actual justification doesn't come until later. [[spoiler: Ray is As in, ''the literal end of the game'' later. [[spoiler:Ray was manipulating Sissel into protecting Lynne, so participating in the tutorial was actually main plot, because in [[BadFuture a disguised way to make sure previous timeline]], he saves her from refused, and [[TheBadGuysWin the hitman.]]bad guys won]] as a result]].

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