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Moved as there are two games called Earthbound on this wiki.


* In ''VideoGame/EarthBound'', you save by calling Ness's dad and telling him about your journey. This gets a bit awkward when you're not controlling Ness.
** And in ''VideoGame/{{Mother 3}}'', you have the Save Frogs, who describe themselves as recording your memories. Then they subvert it:

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* ''VideoGame/{{Mother}}'':
**
In ''VideoGame/EarthBound'', ''VideoGame/EarthBound1994'', you save by calling Ness's dad and telling him about your journey. This gets a bit awkward when you're not controlling Ness.
** And in ''VideoGame/{{Mother 3}}'', ''VideoGame/Mother3'', you have the Save Frogs, who describe themselves as recording your memories. Then they subvert it:
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* VideoGame/TheEvilWithin's Mirror Room, a strange and out-of-place pocket dimension, acts as a breather episode between waves of fighting obsessed undead from the pits of hell. You can save, talk to the receptionist, upgrade your abilities, the good stuff. The nurse who attends the room lampshades how such a merciful place exists in a world where everything and their mother wants to kill you, which alternate dimension is the 'real' one, and whether or not the save room will one day get infected/betray the residents and become just another hellhole in this alternate dimension (yes, it eventually does).

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* VideoGame/TheEvilWithin's ''VideoGame/TheEvilWithin'''s Mirror Room, a strange and out-of-place pocket dimension, acts as a breather episode between waves of fighting obsessed undead from the pits of hell. You can save, talk to the receptionist, upgrade your abilities, the good stuff. The nurse who attends the room lampshades how such a merciful place exists in a world where everything and their mother wants to kill you, which alternate dimension is the 'real' one, and whether or not the save room will one day get infected/betray the residents and become just another hellhole in this alternate dimension (yes, it eventually does).
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* In ''The Mummy Demastered'', you play a faceless soldier. Upon reaching a save point, your boss records all the gear that you've found so that if you die, the next soldier can use all the same gear and map data you unlocked before death.

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* In ''The Mummy Demastered'', ''VideoGame/TheMummyDemastered'', you play a faceless soldier. Upon reaching a save point, your boss records all the gear that you've found so that if you die, the next soldier can use all the same gear and map data you unlocked before death.
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* The ''Franchise/{{Metroid}}'' series generally doesn't even attempt to explain away its save points. Better justified in ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidOtherM'', where the game takes place on space stations that probably would have locations to perform a, as voice recordings in the latter game refer to them, "data recording and shield restoration sequence."

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* The ''Franchise/{{Metroid}}'' series generally doesn't even attempt to explain away its save points. Better justified in ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidOtherM'', where the game takes place on space stations that probably would have locations to perform a, as voice recordings in the latter game refer to them, "data recording and shield restoration sequence."" ''VideoGame/MetroidDread'' does something similar, as some save rooms also serve as communications rooms between Samus and ADAM, helping them stay connected while she's trying to return to her ship and he provides updates and warnings of what lies ahead.

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** ''VideoGame/{{Pokemon Colosseum}}'' has the protagonist save their progress on [=PCs=] found around Orre, while the [[VideoGame/PokemonXD sequel]] used the journal method.

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** ''VideoGame/{{Pokemon Colosseum}}'' ''VideoGame/PokemonColosseum'' has the protagonist save their progress on [=PCs=] found around Orre, while the [[VideoGame/PokemonXD sequel]] used the journal method.



* In ''VideoGame/IMissTheSunrise'', the Typelog database that functions as a save system is a key element of the setting; it's part of what allows immortal society to function properly.
* ''VideoGame/{{Meritous}}'': Save tiles:
--> These tiles use their own supply of PSI to record your current state, allowing you to come back to the dome if you decide to leave for a while. They do this upon activation with the Enter key.



** In the original ''VideoGame/{{Persona 1}}'', the save points are the Agastya Trees which appear to be sentient and ask if the protagonist would like to record their journey so far on them. An earlier comment from an NPC encourages you to talk to the new tree she put in the school hospital, stating that it [[LampshadeHanging is good for you]]. Considering that [[spoiler:there is an entire forest of them in Maki's Dream World, they're implied to be products of Maki's mind]].

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** In the original ''VideoGame/{{Persona 1}}'', ''VideoGame/Persona1'', the save points are the Agastya Trees which appear to be sentient and ask if the protagonist would like to record their journey so far on them. An earlier comment from an NPC encourages you to talk to the new tree she put in the school hospital, stating that it [[LampshadeHanging is good for you]]. Considering that [[spoiler:there is an entire forest of them in Maki's Dream World, they're implied to be products of Maki's mind]].



* In ''VideoGame/IMissTheSunrise'', the Typelog database that functions as a save system is a key element of the setting; it's part of what allows immortal society to function properly.
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* ''VideoGame/SomaSpirits'': Heart and Soul are accompanied by Hickory and Dockery, a pair of clocks who write in journals as a way to record the party's progress.
* ''VideoGame/SomaUnion'': Dockington serves the same purpose as Hickory and Dockery in saving the player's game by asking Zero about the events that transpired. Unlike his predecessors, he only appears in specific maps, meaning the player can't just save anywhere.

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* In ''The Mummy Demastered'', you play a faceless soldier. Upon reaching a save point, your boss records all the gear that you've found so that if you die, the next soldier can use all the same gear and map data you unlocked before death.



** In the original ''VideoGame/{{Persona 1}}'', the save points are the Agastya Trees which appear to be sentient and ask if the protagonist would like to record their journey so far on them. An earlier comment from an NPC encourages you to talk to the new tree she put in the school hospital, stating that it is [[LampshadeHanging is good for you]]. Considering that [[spoiler:there is an entire forest of them in Maki's Dream World, they're implied to be products of Maki's mind]].

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** In the original ''VideoGame/{{Persona 1}}'', the save points are the Agastya Trees which appear to be sentient and ask if the protagonist would like to record their journey so far on them. An earlier comment from an NPC encourages you to talk to the new tree she put in the school hospital, stating that it is [[LampshadeHanging is good for you]]. Considering that [[spoiler:there is an entire forest of them in Maki's Dream World, they're implied to be products of Maki's mind]].

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* In ''VideoGame/AxiomVerge'', the save pods [[spoiler:are revealed to be cloning chambers]].

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* In ''VideoGame/AxiomVerge'', the save pods [[spoiler:are revealed to be double as cloning chambers]].chambers, though they also do regular regeneration considering one of them fixed the BigBad's initial injuries]].



* Indie title ''VideoGame/TheUnderside'' has big red spinning Spiral Notebooks for keeping notes of the main character's journey.

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* Indie title ''VideoGame/TheUnderside'' ''TheUnderside'' has big red spinning Spiral Notebooks for keeping notes of the main character's journey.


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* ''VideoGame/RobotWants'': Robot encodes his robot pattern at every Transmatter Computron he walks by, where he'll be reassembled if he takes critical damage.
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* In ''VideoGame/FinalFantasyX'' the save points were recording spheres; theoretically someone recounted what happened since the last save.

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* In ''VideoGame/FinalFantasyX'' the save points were recording spheres; theoretically someone recounted what happened since the last save. This even shows up in the main plot multiple times including [[spoiler:the sphere where Seymour's father reveals his true nature]].
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** The original Japanese versions of the first two ''Dragon Quest'' games used password saves, dubbed as "Spells of Restoration", given to you by the king. Accepting the Dragon Lord's offer to rule alongside him at the end of the first ''Dragon Quest'' has him give you a unique Spell of Restoration that puts you back at level 1 with no equipment.
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May overlap with the SaveToken, an in-game inventory item that allows the player to save the game.
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* Save Points in ''VideoGame/DeadSpace'' are public computer terminals where characters update their status in the ship/colony's computer, logging their health (also measured digetically, the [[TronLines glowing, segmented tube on the spine of their suits]] are for the benefit of everyone else), their location, and what they have on them (it's not called "Resource Intergration Gear" for nothing, and this feature is used to check for stolen goods and contraband). Industrial areas often have notices reminding people to "Remember to synch your RIG," which comes accross as telling the player to "SaveEarlySaveOften."

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* Save Points in ''VideoGame/DeadSpace'' are public computer terminals where characters update their status in the ship/colony's computer, logging their health (also measured digetically, the [[TronLines glowing, segmented tube on the spine of their suits]] are for the benefit of everyone else), their location, and what they have on them (it's not called "Resource Intergration Gear" for nothing, and this feature is used to check for stolen goods and contraband). Industrial areas often have notices reminding people to "Remember to synch your RIG," which comes accross as telling the player to "SaveEarlySaveOften."Save early, save often."
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* Save Points in ''VideoGame/DeadSpace'' are public computer terminals where characters update their status in the ship/colony's computer, logging their health (also measured digetically, the [[TronLines glowing, segmented tube on the spine of their suits]] are for the benefit of everyone else), their location, and what they have on them (it's not called "Resource Intergration Gear" for nothing, and this feature is used to check for stolen goods and contraband).

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* Save Points in ''VideoGame/DeadSpace'' are public computer terminals where characters update their status in the ship/colony's computer, logging their health (also measured digetically, the [[TronLines glowing, segmented tube on the spine of their suits]] are for the benefit of everyone else), their location, and what they have on them (it's not called "Resource Intergration Gear" for nothing, and this feature is used to check for stolen goods and contraband). Industrial areas often have notices reminding people to "Remember to synch your RIG," which comes accross as telling the player to "SaveEarlySaveOften."
Is there an issue? Send a MessageReason:
None


* Save Points in ''VideoGame/DeadSpace'' are public computer terminals where characters update their status in the ship/colony's computer, logging their health, their location, and what they have on them.

to:

* Save Points in ''VideoGame/DeadSpace'' are public computer terminals where characters update their status in the ship/colony's computer, logging their health, health (also measured digetically, the [[TronLines glowing, segmented tube on the spine of their suits]] are for the benefit of everyone else), their location, and what they have on them.them (it's not called "Resource Intergration Gear" for nothing, and this feature is used to check for stolen goods and contraband).
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None

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* Save Points in ''VideoGame/DeadSpace'' are public computer terminals where characters update their status in the ship/colony's computer, logging their health, their location, and what they have on them.
Is there an issue? Send a MessageReason:
None


** In the original ''VideoGame/{{Persona}}'', the save points are the Agastya Trees which appear to be sentient and ask if the protagonist would like to record their journey so far on them. An earlier comment from an NPC encourages you to talk to the new tree she put in the school hospital, stating that it is [[LampshadeHanging is good for you]]. Considering that [[spoiler:there is an entire forest of them in Maki's Dream World, they're implied to be products of Maki's mind]].

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** In the original ''VideoGame/{{Persona}}'', ''VideoGame/{{Persona 1}}'', the save points are the Agastya Trees which appear to be sentient and ask if the protagonist would like to record their journey so far on them. An earlier comment from an NPC encourages you to talk to the new tree she put in the school hospital, stating that it is [[LampshadeHanging is good for you]]. Considering that [[spoiler:there is an entire forest of them in Maki's Dream World, they're implied to be products of Maki's mind]].
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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':''Franchise/{{Persona}}'':
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Where's the "justified" part?


* Every 50 rooms of ''VideoGame/SpookysHouseOfJumpScares'', you reach an elevator that includes a cross that lets you save your game. With 1000 rooms, that's very helpful.
Tabs MOD

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* Parodied in ''VideoGame/NoMoreHeroes'' where there's NoFourthWall. Travis saves by ''going to toilet [[IncrediblyLamePun to drop a save]]''.

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* Parodied in ''VideoGame/NoMoreHeroes'' where there's NoFourthWall. Travis saves by ''going to toilet [[IncrediblyLamePun to drop a save]]''.save''.
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Igor is more of the Big Good.


[[folder:First Person Shooter]]

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[[folder:First Person [[folder:First-Person Shooter]]



[[folder:Puzzle Games]]

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[[folder:Puzzle Games]]Game]]



[[folder:RPG]]

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[[folder:RPG]][[folder:Role-Playing Game]]



* You could save almost anywhere in the ''VideoGame/MegaManBattleNetwork'' series, except in the area where you fought the BigBad. Usually, some sort of justification would be given. In ''2'', a random program will tell you that the radiation levels will overwhelm your [=PET=], and prevent you from saving.

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* You could save almost anywhere in the ''VideoGame/MegaManBattleNetwork'' series, except in the area where you fought the BigBad. Usually, some sort of justification would be given. In ''2'', a random program will tell you that the radiation levels will overwhelm your [=PET=], PET, and prevent you from saving.



* Mirrors serve a similar purpose, with a similar justification, in ''Videogame/{{Onimusha}}'' games.

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* Mirrors serve a similar purpose, with a similar justification, in ''Videogame/{{Onimusha}}'' ''VideoGame/{{Onimusha}}'' games.



** And in ''VideoGame/{{MOTHER 3}}'', you have the Save Frogs, who describe themselves as recording your memories. Then they subvert it:

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** And in ''VideoGame/{{MOTHER ''VideoGame/{{Mother 3}}'', you have the Save Frogs, who describe themselves as recording your memories. Then they subvert it:



* In ''VideoGame/PhantasyStar 2'', you save your game by having your memories backed up in a computer. On the same token, dead party members are resurrected at a cloning facility.

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* In ''VideoGame/PhantasyStar 2'', ''VideoGame/PhantasyStarII'', you save your game by having your memories backed up in a computer. On the same token, dead party members are resurrected at a cloning facility.



** ''VideoGame/Persona4'' has the Blue Butterflies, which are representations of series-wide BigGood Philemon, who was explicitly shown to have the power to pull a CosmicRetcon in ''VideoGame/Persona2: Innocent Sin''.

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** ''VideoGame/Persona4'' has the Blue Butterflies, which are representations of series-wide BigGood GreaterScopeParagon Philemon, who was explicitly shown to have the power to pull a CosmicRetcon in ''VideoGame/Persona2: Innocent Sin''.
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* Mirrors serve a similar purpose, with a similar justification, in ''Onimusa/{{Onimusha}}'' games.

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* Mirrors serve a similar purpose, with a similar justification, in ''Onimusa/{{Onimusha}}'' ''Videogame/{{Onimusha}}'' games.
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* In ''VideoGame/AxiomVerge'', the save pods are revealed to be cloning chambers.

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* In ''VideoGame/AxiomVerge'', the save pods are [[spoiler:are revealed to be cloning chambers.chambers]].
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Updating crosswicking due to Trials Of Mana's international release


* In most ''VideoGame/WorldOfMana'', saving is handled as a function of innkeepers, Neko the travelling salesman, or statues of the Mana Goddess; in ''VideoGame/SeikenDensetsu3'', these statues are made of gold and usually placed in the vicinity of Mana Stones to ward off outsiders. There are one or two statues in the final villain's lair, but they're made of stone and headless, placed there in direct mockery of the Goddess. They also don't refill your energy.

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* In most ''VideoGame/WorldOfMana'', saving is handled as a function of innkeepers, Neko the travelling salesman, or statues of the Mana Goddess; in ''VideoGame/SeikenDensetsu3'', ''VideoGame/TrialsOfMana'', these statues are made of gold and usually placed in the vicinity of Mana Stones to ward off outsiders. There are one or two statues in the final villain's lair, but they're made of stone and headless, placed there in direct mockery of the Goddess. They also don't refill your energy.
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Cut trope. Can't tell if it's replacement trope or any others are applicable.


* It's never stated outright, but since The Cat from ''VideoGame/TheWitchsHouse'' is [[spoiler:a [[BiggerBad powerful demon]], working in favour of [[GrandTheftMe 'Viola']]]], it makes sense he could return the player character from the grave.

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* It's never stated outright, but since The Cat from ''VideoGame/TheWitchsHouse'' is [[spoiler:a [[BiggerBad powerful demon]], demon, working in favour of [[GrandTheftMe 'Viola']]]], it makes sense he could return the player character from the grave.
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examples go in the example section (indeed, it is in the example section already)


The Resident Evil series typewriter save points are a well know example of this. The early games further create additional difficulty by requiring the use of ink ribbons to limit aaving.
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The Resident Evil series typewriter save points are a well know example of this. The early games further create additional difficulty by requiring the use of ink ribbons to limit aaving.
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* The ''Franchise/MetalGear'' series, having NoFourthWall, gives control of saving the game to the VoiceWithAnInternetConnection. HilarityEnsues in ''VideoGame/MetalGearSolid2'' if you piss off Rose enough--she doesn't allow you to save the game until you apologize to her.

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* The ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, having NoFourthWall, gives control of saving the game to the VoiceWithAnInternetConnection. HilarityEnsues in ''VideoGame/MetalGearSolid2'' if you piss off Rose enough--she doesn't allow you to save the game until you apologize to her.
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example add

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[[folder:Puzzle Games]]
* ''VideoGame/BendyAndTheInkMachine'' occurs in [[PlayerCharacter Henry's]] old workplace. It still has punch clocks around, usually with a sign next to them that reads: "DON'T FORGET TO PUNCH IN! IT COULD SAVE YOUR JOB."
[[/folder]]
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* Mirrors serve a similar purpose, with a similar justification, in ''VideoGame/{{Onimusha}}''.

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* Mirrors serve a similar purpose, with a similar justification, in ''VideoGame/{{Onimusha}}''.''Onimusa/{{Onimusha}}'' games.

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