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* ''VideoGame/GrandTheftAutoII'' had save points in churches, but [[ContinuingIsPainful you had to pay]] [[AustinPowers one million dollars]] to save your game. The preacher would declare "HALLELUJAH! Another soul saved!" if you had the money, or "DAMNATION! No ''donation'', no ''salvation''!" if you didn't.

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* ''VideoGame/GrandTheftAutoII'' had save points in churches, but [[ContinuingIsPainful you had to pay]] [[AustinPowers one million dollars]] 50000 dollars to save your game. The preacher would declare "HALLELUJAH! Another soul saved!" if you had the money, or "DAMNATION! No ''donation'', no ''salvation''!" if you didn't.

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* In ''ChronoCross'', the save points are "Records of Fate", and in one town, several [=NPCs=] can be seen using one. [[spoiler:They are later revealed to be the objects that FATE uses to tabs on and control humanity. As ''Chrono Cross'' had the same core team as ''Xenogears'', you can see they like this one. And then again in Final Fantasy IV: The After Years.]]

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* In ''ChronoCross'', the save points are "Records of Fate", and in one town, several [=NPCs=] can be seen using one. [[spoiler:They are later revealed to be the objects that FATE uses to tabs on and control humanity. As ''Chrono Cross'' had the same core team as ''Xenogears'', you can see they like this one. ]]
**
And then again in Final Fantasy IV: The After Years.]]''FinalFantasyIVTheAfterYears''.
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* Tuurngait artifacts in ''{{Penumbra}}'', which only vaguely hint themselves as save points when touched. ''I feel like I left a part of me inside.'' They also serve the purpose of [[spoiler: spreading the Tuurngait infection]] in the game storyline.

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* Tuurngait artifacts in ''{{Penumbra}}'', ''VideoGame/{{Penumbra}}'', which only vaguely hint themselves as save points when touched. ''I feel like I left a part of me inside.'' They also serve the purpose of [[spoiler: spreading the Tuurngait infection]] in the game storyline.
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* Celestial mirrors in ''{{Okami}}''.

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* Celestial mirrors in ''{{Okami}}''.''VideoGame/{{Okami}}''.



* In ''{{Xenogears}}'', the "Memory Cube" is largely [[HandWave handwaved]], until you get to Solaris and find out [[spoiler: that they're mind control devices]]

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* In ''{{Xenogears}}'', ''VideoGame/{{Xenogears}}'', the "Memory Cube" is largely [[HandWave handwaved]], until you get to Solaris and find out [[spoiler: that they're mind control devices]]
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* Tuurngait artifacts in ''{{Penumbra}}'', which only vaguely hint themselves as save points when touched. ''I feel like I left a part of me inside.'' This troper didn't even know they were save points until consulting a ''[[GuideDangIt walkthrough]]''. They also serve the purpose of [[spoiler: spreading the Tuurngait infection]] in the game storyline.

to:

* Tuurngait artifacts in ''{{Penumbra}}'', which only vaguely hint themselves as save points when touched. ''I feel like I left a part of me inside.'' This troper didn't even know they were save points until consulting a ''[[GuideDangIt walkthrough]]''. They also serve the purpose of [[spoiler: spreading the Tuurngait infection]] in the game storyline.
Is there an issue? Send a MessageReason:
None


* ''GrandTheftAutoII'' had save points in churches, but [[ContinuingIsPainful you had to pay]] [[AustinPowers one million dollars]] to save your game. The preacher would declare "HALLELUJAH! Another soul saved!" if you had the money, or "DAMNATION! No ''donation'', no ''salvation''!" if you didn't.
** ''[[GrandTheftAutoIII GTA 3]]'' had a more sensible way: you walked the [[NoNameGiven nameless character]][[hottip:* : [[GrandTheftAutoSanAndreas later]] dubbed "Claude"]] into the hideout-crashpad where you could see a bed, a fridge and a microwave oven and the door closed behind him. You saved the game, and when he came out it was six hours later. In later games, you could buy more well-appointed property, so your save-points were more luxurious and more befitting a man who probably owned half the city.

to:

* ''GrandTheftAutoII'' ''VideoGame/GrandTheftAutoII'' had save points in churches, but [[ContinuingIsPainful you had to pay]] [[AustinPowers one million dollars]] to save your game. The preacher would declare "HALLELUJAH! Another soul saved!" if you had the money, or "DAMNATION! No ''donation'', no ''salvation''!" if you didn't.
** ''[[GrandTheftAutoIII ''[[VideoGame/GrandTheftAutoIII GTA 3]]'' had a more sensible way: you walked the [[NoNameGiven nameless character]][[hottip:* : [[GrandTheftAutoSanAndreas [[VideoGame/GrandTheftAutoSanAndreas later]] dubbed "Claude"]] into the hideout-crashpad where you could see a bed, a fridge and a microwave oven and the door closed behind him. You saved the game, and when he came out it was six hours later. In later games, you could buy more well-appointed property, so your save-points were more luxurious and more befitting a man who probably owned half the city.
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* SilentHill1 justifies its save points as Harry's notes of the bizarre goings on around him. This gets a nice ContinuityNod in SilentHill3 when Heather comes across one of said notes. (The other games save points are less justified, but the playable characters still do note that being near one does strange things to their heads.)
** SilentHill4 has the best example, in that there is only one save point, a journal Henry keeps in his living room. You have to go back there every time you want to save.

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* SilentHill1 justifies its save points as Harry's notes of the bizarre goings on around him.him (said save points are even designed as note pads). This gets a nice ContinuityNod in SilentHill3 when Heather comes across one of said notes. (The other games games' save points are less justified, but the playable characters still do note that being near one does strange things to their heads.)
** SilentHill4 has the best example, in that there is literally only one save point, a journal Henry keeps in his living room. You have to go back there every time you want to save.
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* In ''ChronoCross'', the save points are "Records of Fate", and in one town, several [=NPCs=] can be seen using one. [[spoiler:They are later revealed to be the objects that FATE uses to tabs on and control humanity. As ''Chrono Cross'' had the same core team as ''Xenogears'', you can see they like this one.]]

to:

* In ''ChronoCross'', the save points are "Records of Fate", and in one town, several [=NPCs=] can be seen using one. [[spoiler:They are later revealed to be the objects that FATE uses to tabs on and control humanity. As ''Chrono Cross'' had the same core team as ''Xenogears'', you can see they like this one. And then again in Final Fantasy IV: The After Years.]]
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** SilentHill4 has the best example, in that there is only one save point, a journal Henry keeps in his living room. You have to go back there every time you want to save.
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** Meanwhile, in {{Pokemon Diamond and Pearl}}, progress is saved by the protagonist writing down their journey in a journal.

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** Meanwhile, in {{Pokemon Diamond and Pearl}}, the main series, progress is saved by the protagonist writing down their journey in a journal.journal. This is even called 'Report' in the Japanese versions.
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* Modern {{Castlevania}}s usually have their save points in front of a statue of an angel or the Virgin Mary. [[JustifiedTrope Justified]] since [[FridgeLogic it'd have to be sanctified ground]] and thus [[GoodHurtsEvil repel the monsters away.]]

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* Modern {{Castlevania}}s usually have their save points in front of a statue of an angel or the Virgin Mary. [[JustifiedTrope Justified]] since [[FridgeLogic it'd have to be sanctified ground]] ground and thus [[GoodHurtsEvil repel the monsters away.]]]] What sanctified ground is doing in Dracula's castle, on the other hand, is anyone's guess.
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* In ''FinalFantasyX'' the save points were recording spheres; theoretically someone recounted what happened since the last save.

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* ''ParasiteEve'': Being a Police officer, Aya often calls into her superiors back at the station to report on what's happened. [[spoiler: Who she's calling when the station is under attack and everyone's dead or unconscious, is left unexplained.]]

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* ''ParasiteEve'': Being a Police officer, Aya often calls into her superiors back at the station to report on what's happened. [[spoiler: Who she's calling when the station is under attack and everyone's dead or unconscious, is left unexplained.]] ]]
** Oddly, one of the most used save points is [[FridgeLogic in the station itself, right outside her boss's door]].
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* ''GrandTheftAuto 2'' had save points in churches, but [[ContinuingIsPainful you had to pay]] [[AustinPowers one million dollars]] to save your game. The preacher would declare "HALLELUJAH! Another soul saved!" if you had the money, or "DAMNATION! No ''donation'', no ''salvation''!" if you didn't. Alternatively, you could just do the normal extra-diagetic
** ''[[GrandTheftAuto GTA 3]]'' had a more sensible way: you walked the [[NoNameGiven nameless character]][[hottip:* : Later dubbed "Claude", apparently.]] into the hideout-crashpad where you could see a bed, a fridge and a microwave oven and the door closed behind him. You saved the game, and when he came out it was eight hours later. In later games, you could buy more well-appointed property, so your save-points were more luxurious and more befitting a man who probably owned half the city.

to:

* ''GrandTheftAuto 2'' ''GrandTheftAutoII'' had save points in churches, but [[ContinuingIsPainful you had to pay]] [[AustinPowers one million dollars]] to save your game. The preacher would declare "HALLELUJAH! Another soul saved!" if you had the money, or "DAMNATION! No ''donation'', no ''salvation''!" if you didn't. Alternatively, you could just do the normal extra-diagetic
didn't.
** ''[[GrandTheftAuto ''[[GrandTheftAutoIII GTA 3]]'' had a more sensible way: you walked the [[NoNameGiven nameless character]][[hottip:* : Later [[GrandTheftAutoSanAndreas later]] dubbed "Claude", apparently.]] "Claude"]] into the hideout-crashpad where you could see a bed, a fridge and a microwave oven and the door closed behind him. You saved the game, and when he came out it was eight six hours later. In later games, you could buy more well-appointed property, so your save-points were more luxurious and more befitting a man who probably owned half the city.
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* {{Pokemon Colosseum}} has the protagonist save their progress on PC's found around Orre.

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* {{Pokemon Colosseum}} has the protagonist save their progress on PC's [=PCs=] found around Orre.
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* {{Pokemon Colosseum}} has the protagonist save their progress on PCs found around Orre.

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* {{Pokemon Colosseum}} has the protagonist save their progress on PCs PC's found around Orre.
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* {{Pokemon Colosseum}} has the protagonist save their progress on PCs found around Orre.
** Meanwhile, in {{Pokemon Diamond and Pearl}}, progress is saved by the protagonist writing down their journey in a journal.
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* CostumeQuest's DLC, Grubbins On Ice, has spots where you can speak into a speaker to alert the "Trowbog Historical Society" that history has been made. Your character will occasionally [[LampshadeHanging lampshade]] the saving by remarking "We just walked around some more. You'll probably want to write that down."
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*Modern {{Castlevania}}s usually have their save points in front of a statue of an angel or the Virgin Mary. [[JustifiedTrope Justified]] since [[FridgeLogic it'd have to be sanctified ground]] and thus [[GoodHurtsEvil repel the monsters away.]]
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* Tuurngait artifacts in ''{{Penumbra}}'', which only vaguely hint themselves as save points. This troper didn't even know they were save points until consulting a ''[[GuideDangIt walkthrough]]''. They also serve the purpose of [[spoiler: spreading the Tuurngait infection.]]

to:

* Tuurngait artifacts in ''{{Penumbra}}'', which only vaguely hint themselves as save points. points when touched. ''I feel like I left a part of me inside.'' This troper didn't even know they were save points until consulting a ''[[GuideDangIt walkthrough]]''. They also serve the purpose of [[spoiler: spreading the Tuurngait infection.]]infection]] in the game storyline.
Is there an issue? Send a MessageReason:
None


* Tuurngait artifacts in ''{{Penumbra}}'', which only vaguely hint themselves as save points. This troper didn't even know how to save until consulting a ''[[GuideDangIt walkthrough]]''. They also serve the purpose of [[spoiler: spreading the Tuurngait infection.]]

to:

* Tuurngait artifacts in ''{{Penumbra}}'', which only vaguely hint themselves as save points. This troper didn't even know how to they were save points until consulting a ''[[GuideDangIt walkthrough]]''. They also serve the purpose of [[spoiler: spreading the Tuurngait infection.]]
Is there an issue? Send a MessageReason:
None


* Tuurngait artifacts in ''[[Penumbra]]'', which only vaguely hint themselves as save points. This troper didn't even know how to save until consulting a ''[[GuideDangIt walkthrough]]''. They also serve the purpose of [[spoiler: spreading the Tuurngait infection.]]

to:

* Tuurngait artifacts in ''[[Penumbra]]'', ''{{Penumbra}}'', which only vaguely hint themselves as save points. This troper didn't even know how to save until consulting a ''[[GuideDangIt walkthrough]]''. They also serve the purpose of [[spoiler: spreading the Tuurngait infection.]]
Is there an issue? Send a MessageReason:
None


* Tuurngait artifacts in ''Penumbra'', which only vaguely hint themselves as save points. This troper didn't even know how to save until consulting a ''[[GuideDangIt walkthrough]]''. They also serve the purpose of [[spoiler: spreading the Tuurngait infection.]]

to:

* Tuurngait artifacts in ''Penumbra'', ''[[Penumbra]]'', which only vaguely hint themselves as save points. This troper didn't even know how to save until consulting a ''[[GuideDangIt walkthrough]]''. They also serve the purpose of [[spoiler: spreading the Tuurngait infection.]]
Is there an issue? Send a MessageReason:
None


* Tuurngait artifacts in [[Penumbra]], which only vaguely hint themselves as save points. This troper didn't even know how to save until consulting a [[GuideDangIt walkthrough]]. They also serve the purpose of [[spoiler spreading the Tuurngait infection.]]

to:

* Tuurngait artifacts in [[Penumbra]], ''Penumbra'', which only vaguely hint themselves as save points. This troper didn't even know how to save until consulting a [[GuideDangIt walkthrough]]. ''[[GuideDangIt walkthrough]]''. They also serve the purpose of [[spoiler [[spoiler: spreading the Tuurngait infection.]]
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* Tuurngait artifacts in [[Penumbra]], which only vaguely hint themselves as save points. This troper didn't even know how to save until consulting a [[GuideDangIt walkthrough]]. They also serve the purpose of [[spoiler spreading the Tuurngait infection.]]
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* In the interactive fiction game SlouchingTowardsBedlam, the player character is infected by some sort of metaphysical [[TheVirus virus]] which is naturally capable of manipulating reality to the extent of "saving" and "loading".

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* In the interactive fiction InteractiveFiction game SlouchingTowardsBedlam, ''SlouchingTowardsBedlam'', the player character is infected by some sort of metaphysical [[TheVirus virus]] which is naturally capable of manipulating reality to the extent of "saving" and "loading".
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Added DiffLines:

* In the interactive fiction game SlouchingTowardsBedlam, the player character is infected by some sort of metaphysical [[TheVirus virus]] which is naturally capable of manipulating reality to the extent of "saving" and "loading".
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The new Harvest Moon game needed a mention since it was a significant break from earlier mechanics (and in many more ways).

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** The latest DS title, Harvest Moon: Grand Bazaar does away with diaries OR Save Anywhere, only letting you save when you go to sleep. It also doesn't mention writing in your diary when you pick it - it's just 'Save your game and go to sleep' [[AvertedTrope thus averting justification.]]
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It isn't always the Goddess. Sometimes its Zenus, sometimes its God, sometimes its the Zenithean Dragon...


* Throughout the ''DragonQuest'' series, you save your game by having records made of your journey. The king served this purpose in the first three games, and in later games, this was done by the priests at churches of the Goddess. This even applies in spin-offs.

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* Throughout the ''DragonQuest'' series, you save your game by having records made of your journey. The king served this purpose in the first three games, and in later games, this was done by the priests at churches of whomever the Goddess.Supreme Deity Of The Week is. This even applies in spin-offs.
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* In ''{{Xenogears}}'', the "Memory Cube" is largely handwaved, until you get to Solaris and find out [[spoiler: that they're mind control devices]]

to:

* In ''{{Xenogears}}'', the "Memory Cube" is largely handwaved, [[HandWave handwaved]], until you get to Solaris and find out [[spoiler: that they're mind control devices]]

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