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* FusionFall: TheGrimReaper is on your side, so he just revives all casualties at the last checkpoint.
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* Little who knows this, but the way how ''Alien Shooter'' describes extralives is... the sceintits have finally found the method to dodge death, so [[ChekhovsGun they proudly will give them to you in the beginning]] and several additional lives during your mission, after you pay them LOADS of money.
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* DonkeyKongCountryReturns uses balloons as extra lives like the original trilogy, except this time the game shows your Kong being carried back into the stage by the balloon if he dies.
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* EclipsePhase allows anyone to make digital backups of their consciousness that can be "resleeved" in a new body (though you need to pay for it or you could end up in whatever cheap morph Firewall found for you). There are also cortical stack implants that can save a character's memories up until death.
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* The Amiga game Walker justifies this by each of your three lives being a different mech. They are even referred to as Walker One, Two and Three.
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[[AC:{{Western Animation}}]]
* ''SouthPark'' does this with Kenny, who was killed off every episode for about six seasons before getting around to explaining how he kept coming back.
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* ''SuperMeatBoy'' seems to not justify this...[[spoiler: until you get to Hell and see the hundreds of dead Meat Boys that you've gone through to get this far form into an angry boss.]]
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Naw. You\'re the first human to witness these strange lands. Who put the trophies there?


** Still justified. Isn't that considered proving your effectiveness?

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** Still justified. Isn't that considered proving your effectiveness?
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* Bottled fairies (no, not [[BottleFairy that kind]]) can heal you in ''TheLegendOfZelda''. If you die, they automatically come out and restore your health to the best of their ability.

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* Bottled fairies (no, not [[BottleFairy that kind]]) can heal you in ''TheLegendOfZelda''. If you die, they automatically come out and restore your health to the best of their ability.

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Awkward phrasing with two consecutive \"this is particularly true\"s.


It should be noted that [[TropesAreNotGood this isn't necessarily a good thing]]; players are so used to having extra lives or continues that the attempted explanation only serves to emphasise an artificial scenario they'd otherwise have been perfectly happy ignoring; this is particularly true when the explanation is TechnoBabble that, on closer inspection, wouldn't actually work anyway. This is particularly true if the game imagines bringing a clone online would somehow result in it inheriting the consciousness of one that died and hence still be the same person.

to:

It should be noted that [[TropesAreNotGood this isn't necessarily a good thing]]; players are so used to having extra lives or continues that the attempted explanation only serves to emphasise an artificial scenario they'd otherwise have been perfectly happy ignoring; this is particularly true when the explanation is TechnoBabble that, on closer inspection, wouldn't actually work anyway. This is particularly true if (e.g. If the game imagines bringing a clone online would somehow result in it inheriting the consciousness of one that died and hence still be the same person.
person.)
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** ''{{Chakan}}'''s immortality works similarly. He can be killed, but it just brings him to his inter-dimensional hub where he can go right back to where he was.

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** ''{{Chakan}}'''s [[ChakanTheForeverMan Chakan]]'s immortality works similarly. He can be killed, but it just brings him to his inter-dimensional hub where he can go right back to where he was.
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** ''{{Chakan}}'''s immortality works similarly. He can be killed, but it just brings him to his inter-dimensional hub where he can go right back to where he was.
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* Every time your mech is destroyed in a free Java game called ''Mechquest'', you're told that you managed to eject.

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* Every time your mech is destroyed in a ArtixEntertainment's free Java Flash game called ''Mechquest'', ''MechQuest'', you're told that you managed to eject.
eject.
** AE used this earlier in ''AdventureQuest''. While losing a battle actually causes you to die and meet TheGrimReaper, he has always [[DeathTakesAHoliday filled his soul quota for the day]] by the time you reach him.
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* [[ThunderForce Thunder Force V's]] story introduced it as a cloning system called "Circulate Death"
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*** It's also possible the prince is confused by the images of the future he sees at the save points. He see's so many images of himself dying in the future it would make sense he gets those confused with his actual experiences and "remembers" dying.
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* Conker, titular hero of ''{{Conker's Bad Fur Day}}'', has as many lives as he has tails. The grim reaper of his world, a tiny foul-mouthed skeleton named Gregg, explains the deal to you the first time you die.

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* Conker, titular hero of ''{{Conker's Bad Fur Day}}'', ''ConkersBadFurDay'', has as many lives as he has tails. The grim reaper of his world, a tiny foul-mouthed skeleton named Gregg, explains the deal to you the first time you die.
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\n** Which can extremely if you happen to explode on you own planet, as the pieces of your old ship will still be falling from the sky as your new ship flies up through them.

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* Ray series like RayStorm and RayCrisis have varying degrees of justification. On Ray Storm, you can clearly hear the radio voice upon your death(s) saying "Ray 2/3 to continue present tactics." Yes, it's not so much that you have extra lives, it's that WeHaveReserves. Ray Crisis, on the other hand, takes place inside an immersive AI construct of a cyborg called Con-Human, and your fighter really is a virus designed to wreak havoc. Presumably then, your lives are the number of times the virus can regenerate after the Antibodies have killed it.
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** How does this work? [[spoiler: The stone contains lives of the people sacrificed. So they run out of people to kill in their place!]]
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**Still justified. Isn't that considered proving your effectiveness?
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* The recent platformer Liferaft: Zero's protagonist is a female text subject with TONS of her clo- sisters backing her up, all eager to go out and get that candy.

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* The recent platformer Liferaft: Zero's protagonist is a female text subject with TONS of her clo- sisters backing her up, all eager to go out and get that candy.
[[IconicItem candy]].
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* The recent platformer Liferaft: Zero's protagonist is a female text subject with TONS of her clo- sisters backing her up, all eager to go out and get that candy.
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None


!!Non-Video Game Examples]]

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!!Non-Video Game Examples]] Examples

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It should be noted that [[TropesAreNotGood this isn't necessarily a good thing]]; players are so used to having extra lives or continues that the attempted explaination only serves to emphasise an artificial scenario they'd otherwise have been perfectly happy ignoring; this is particularly true when the explanation is TechnoBabble that, on closer inspection, wouldn't actually work anyway. This is particularly true if the game imagines bringing a clone online would somehow result in it inheriting the consciousness of one that died and hence still be the same person.

to:

It should be noted that [[TropesAreNotGood this isn't necessarily a good thing]]; players are so used to having extra lives or continues that the attempted explaination explanation only serves to emphasise an artificial scenario they'd otherwise have been perfectly happy ignoring; this is particularly true when the explanation is TechnoBabble that, on closer inspection, wouldn't actually work anyway. This is particularly true if the game imagines bringing a clone online would somehow result in it inheriting the consciousness of one that died and hence still be the same person.




* ''MetalGearSolid3'' is presented as an apparent simulation of historical events, so if you die (or take certain actions), it creates a "Time Paradox", as that's not what "really" happened, and you have to try again.
* The ''DestroyAllHumans'' series replaces each dead player characer with a sequentially numbered clone.

to:

\n[[AC:Action-Adventure Games]]
* ''MetalGearSolid3'' In ''ShadowMan'', killing Mike [=LeRoi=] sends him to Deadside just like everyone else. Unlike everyone else, once there, he becomes Shadow Man, whose powers include the ability to cross back over to certain locations in the world of the living.
* Similarly, the ''SoulReaver'' games/portions of the ''BloodOmen'' games, Raziel dying in the physical world causes his corporeal body to dissolve and he returns to the spirit world, until he can find a gateway to create a new physical body. If he dies in the spirit world, he dies completely.
** No, his soul
is snatched back by the Elder God. In the others, his soul seems to have become strong enough to reform itself. This is mostly because [[spoiler: only the Blood Reaver can "kill" Raziel by imprisoning him, and only Raziel can kill Kain.]]
** Kain himself transforms in a flock of bats and reforms in a safer location.
* {{Maximo}} has an offer from Death, where Death will return him to life as long as he continues to work towards resolving the imbalance in the afterlife. This deal is bound by a physical coin Death gives him, and if he runs out of these coins, Death can no longer restore him to life and must reap his soul properly.
* Bottled fairies (no, not [[BottleFairy that kind]]) can heal you in ''TheLegendOfZelda''. If you die, they automatically come out and restore your health to the best of their ability.

[[AC:Action Games]]
* In ''V2000'', the manual makes the player one of a number of pilots who fly drone craft remotely. Stocks and manufacturing capacity are both limited, so priority is given to those pilots who prove the most effective against TheVirus and penetrate the furthest into its domain. A magnificent example. One that falls apart as soon as hidden trophies start giving lives, but magnificent.

[[AC:Adventure Games]]
* ''TexMurphy'': Overseer
presented the entire story as an apparent simulation of historical events, so if you die (or take certain actions), it creates a "Time Paradox", as that's not what "really" happened, and you flashback, with all player deaths handwaved by Tex: "Of course, I'd have to try again.
be an idiot to do ''that''. Here's what ''really'' happened."
* In ''TheSecretOfMonkeyIsland,'' protagonist Guybrush Threepwood can die (if you're really, REALLY trying to). However, in ''MonkeyIsland2'', the premise is that Guybrush is telling a story to Elaine, so any death would be inconsistent with the fact that he's alive enough to tell about it. Still, in one scene, Guybrush is hooked up to a timed death contraption. If you fail to deactivate the machine within the allotted time, he drops into a vat of acid, at which point Elaine reminds him that he's telling a story. The game then returns you to the beginning of the contraption scene.
* The ''DestroyAllHumans'' series replaces each dead player characer with a sequentially numbered clone. premise of ''ShadowOfDestiny'' is your character using time travel to prevent his death; if you fail to do so you can just go back in time and try again. Note that it ''is'' possible to die permanently, [[spoiler: by running out of time in the final level, touching your past self, or failing to return to the present when your time machine tells you to.]] You can still reload your saved game, though.

[[AC:First-Person Shooter]]



* In ''SystemShock'', this has to be turned on for each area by finding its BS-tech resurrection chamber. Initial incursions may be short and cautious until the chamber's discovery creates a bridgehead.
** SpiritualSuccessor ''{{Bioshock}}'' has the Vita-Chambers, which work similarly.
* ''Left4Dead'' sort of uses this. Every time a survivor dies, he will respawn in a closet down the road and thank you for releasing him. [[WordOfGod The developers used this as a way to simulate how the survivors would find other survivors that were alive]]. In other words, if a survivor dies, it never really happened as long as you find him in a trapped closet and release him. Only when he dies in the finale will the game consider him KilledOffForReal.

[[AC:Interactive Fiction]]
* ''SpiderAndWeb'': In this interactive fiction game, the framing story is that you are a captured spy being interrogated. If you died in your retelling, the interrogator would be cross with you and make you start over.

[[AC:MMORPGs]]
* ''EveOnline'' explains this with clones. And actually goes for more realistic approach - when your ship has been blown up, you survive in an emergency escape pod. If you manage to get away in that, you only lose the ship and cargo. If the pod has been blown up as well - then the clone justification comes into play. You lose all the implants your original body had and all the skills that you have learned after you have updated your clone.
* In ''CityOfHeroes'' , the explanation is that every 'registered' hero has a teleport homer on them, that teleports them directly into an ultra high tech tube that revives them if they should be too badly hurt or rendered unconscious. In the original comics run from the earliest days of the game, the climax is made more dramatic by the bad guys having jammed said teleport homers. In addition, at least one mission deals with stopping bad guys BEFORE they can disable the hospital teleport system.
* The MMORPG ''{{Shadowbane}}'' explained the ability of characters to come back from the dead as something terribly wrong, but consistent throughout the world. Nobody could permanently die. [[WhoWantsToLiveForever At all.]]

[[AC:Platformers]]



* ''{{Psychonauts}}'' describes extra lives as "layers of projection": Lose enough and you get booted out of whoever's mind you happen to be inside. It's unclear as to why this also happens in real life, though...
* Conker, titular hero of ''{{Conker's Bad Fur Day}}'', has as many lives as he has tails. The grim reaper of his world, a tiny foul-mouthed skeleton named Gregg, explains the deal to you the first time you die.
* In ''[[{{Ptitlei5vi1q72}} Prinny: Can I Really Be The Hero?]]'', you get 1000 lives to solve the puzzles. That's not one Prinny with 1000 lives, but 1000 Prinnies dying one after another.
* The {{Futurama}} video game does this, thanks to Professor Farnsworth's invention, the Re-Animator (no, not ''that'' {{ReAnimator}}), which revives the player after every death.

[[AC:Real-Time Strategy]]
* The game ''{{Sacrifice}}'': The game missions are narrated by the hero. Failing and restarting them makes the hero turn out to be an UnreliableNarrator and say, ''Of course, that's not what really happened. Let me start again...''
** In addition, dying isn't much of an issue because your patron deity's got your back (or your soul, at any rate) and will restore you to life once your mana has recovered to 25%. As long as your [[KeystoneArmy Altar]] is intact, a wizard can't die, and thus the main way to win in ''Sacrifice'' is to desecrate your opponent's altar to keep the wizard from reforming.

[[AC:Role-Playing Games]]



* In ''AssassinsCreed'', the player character is plugged into a machine that accesses your ancestor's memories. When you die, it's called "memory desynchronization", and you have to access the memory again and do it the way your ancestor did it; i.e., the right way.
** Gets interesting when you realise what else causes desynchronisation. Apparently said Ancestor did a perfect, never injured, never even seen, 100% run through. {{Badass}}.
*** Considering most injuries would either severely cripple or kill him, he'd pretty much have to do it in a perfect go.
* ''SpiderAndWeb'': In this interactive fiction game, the framing story is that you are a captured spy being interrogated. If you died in your retelling, the interrogator would be cross with you and make you start over.
* In ''Brute Force'', a dead player is replaced with a clone created for the purpose. This is expensive.
** Lampshaded in a few places, such as when your [[MissionControl commander]] tells someone to prepare a backup clone just after ordering you to jump through an untested teleporter without knowing where it will go.



* In ''SystemShock'', this has to be turned on for each area by finding its BS-tech resurrection chamber. Initial incursions may be short and cautious until the chamber's discovery creates a bridgehead.
** SpiritualSuccessor ''{{Bioshock}}'' has the Vita-Chambers, which work similarly.
* ''{{Crackdown}}'' features clone replacements. In fact the "Extract" option just instantly kills your character and pulls up the menu to choose where you want to respawn. It's only the loss of your current progress towards the next upgrade level that prevents it being a better method of transport than driving to get across town.
* ''TexMurphy'': Overseer presented the entire story as a flashback, with all player deaths handwaved by Tex: "Of course, I'd have to be an idiot to do ''that''. Here's what ''really'' happened."
* ''{{Spore}}'': The Cell and Creature phases show that every time you die, you emerge as another member of your species, ready to continue. The Space phase explains extra lives as a combination of "advanced cloning technology" and "emergency consciousness transferral", having you re-emerge as a freshly-cloned pilot with a rebuilt ship after dying.

to:


[[AC:Shoot Em Ups]]
* In ''SystemShock'', this has ''Stargunner'' tries to be turned on for each area by finding explain its BS-tech resurrection chamber. Initial incursions may be short and cautious until the chamber's discovery creates a bridgehead.
** SpiritualSuccessor ''{{Bioshock}}'' has the Vita-Chambers, which work similarly.
* ''{{Crackdown}}'' features clone replacements. In fact the "Extract" option just instantly kills your character and pulls up the menu to choose where you want to respawn. It's only the loss of your current progress towards the next upgrade level that prevents it being a better method of transport than driving to get across town.
* ''TexMurphy'': Overseer presented the entire story as a flashback, with all player deaths handwaved by Tex: "Of course, I'd have to be an idiot to do ''that''. Here's what ''really'' happened."
* ''{{Spore}}'': The Cell and Creature phases show that every time you die, you emerge as another member of your species, ready to continue. The Space phase explains
extra lives as a combination by claiming that they're actually some sort of "advanced cloning technology" warp devices that activate automatically when you die and "emergency consciousness transferral", having proceed to "teleport you re-emerge as a freshly-cloned pilot with a rebuilt ship after dying. to the closest compatible parallel dimension".

[[AC:Simulation Games]]



* ''{{Psychonauts}}'' describes extra lives as "layers of projection": Lose enough and you get booted out of whoever's mind you happen to be inside. It's unclear as to why this also happens in real life, though...
* The game ''{{Sacrifice}}'': The game missions are narrated by the hero. Failing and restarting them makes the hero turn out to be an UnreliableNarrator and say, ''Of course, that's not what really happened. Let me start again...''
** In addition, dying isn't much of an issue because your patron deity's got your back (or your soul, at any rate) and will restore you to life once your mana has recovered to 25%. As long as your [[KeystoneArmy Altar]] is intact, a wizard can't die, and thus the main way to win in ''Sacrifice'' is to desecrate your opponent's altar to keep the wizard from reforming.
* ''Left4Dead'' sort of uses this. Every time a survivor dies, he will respawn in a closet down the road and thank you for releasing him. [[WordOfGod The developers used this as a way to simulate how the survivors would find other survivors that were alive]]. In other words, if a survivor dies, it never really happened as long as you find him in a trapped closet and release him. Only when he dies in the finale will the game consider him KilledOffForReal.
* In ''V2000'', the manual makes the player one of a number of pilots who fly drone craft remotely. Stocks and manufacturing capacity are both limited, so priority is given to those pilots who prove the most effective against TheVirus and penetrate the furthest into its domain. A magnificent example. One that falls apart as soon as hidden trophies start giving lives, but magnificent.
* EveOnline explains this with clones. And actually goes for more realistic approach - when your ship has been blown up, you survive in an emergency escape pod. If you manage to get away in that, you only lose the ship and cargo. If the pod has been blown up as well - then the clone justification comes into play. You lose all the implants your original body had and all the skills that you have learned after you have updated your clone.
* Stargunner tries to explain its extra lives by claiming that they're actually some sort of warp devices that activate automatically when you die and proceed to "teleport you to the closest compatible parallel dimension".
* The flash game DinoRun calls lives "time shifts".
* In ''TheSecretOfMonkeyIsland,'' protagonist Guybrush Threepwood can die (if you're really, REALLY trying to). However, in ''MonkeyIsland2'', the premise is that Guybrush is telling a story to Elaine, so any death would be inconsistent with the fact that he's alive enough to tell about it. Still, in one scene, Guybrush is hooked up to a timed death contraption. If you fail to deactivate the machine within the allotted time, he drops into a vat of acid, at which point Elaine reminds him that he's telling a story. The game then returns you to the beginning of the contraption scene.
* In ''ShadowMan'', killing Mike [=LeRoi=] sends him to Deadside just like everyone else. Unlike everyone else, once there, he becomes Shadow Man, whose powers include the ability to cross back over to certain locations in the world of the living.
* Similarly, the SoulReaver games/portions of the BloodOmen games, Raziel dying in the physical world causes his corporeal body to disolve and he returns to the spirit world, until he can find a gateway to create a new physical body. If he dies in the spirit world, he dies completely.
** No, his soul is snatched back by the Elder God. In the others, his soul seems to have become strong enough to reform itself. This is mostly because [[spoiler: only the Blood Reaver can "kill" Raziel by imprisoning him, and only Raziel can kill Kain.]]
** Kain himself transforms in a flock of bats and reforms in a safer location.
* {{Maximo}} has an offer from Death, where Death will return him to life as long as he continues to work towards resolving the imbalance in the afterlife. This deal is bound by a physical coin Death gives him, and if he runs out of these coins, Death can no longer restore him to life and must reap his soul properly.
* Conker, titular hero of Conker's Bad Fur Day, has as many lives as he has tails. The grim reaper of his world, a tiny foul-mouthed skeleton named Gregg, explains the deal to you the first time you die.

to:


[[AC:Stealth-Based Games]]
* ''{{Psychonauts}}'' describes extra lives ''MetalGearSolid3'' is presented as "layers an apparent simulation of projection": Lose enough historical events, so if you die (or take certain actions), it creates a "Time Paradox", as that's not what "really" happened, and you get booted out of whoever's mind you happen have to be inside. It's unclear as to why this also happens in real life, though...try again.
* The game ''{{Sacrifice}}'': The game missions are narrated by the hero. Failing and restarting them makes the hero turn out to be an UnreliableNarrator and say, ''Of course, that's not what really happened. Let me start again...''
** In addition, dying isn't much of an issue because your patron deity's got your back (or your soul, at any rate) and will restore you to life once your mana has recovered to 25%. As long as your [[KeystoneArmy Altar]] is intact, a wizard can't die, and thus the main way to win in ''Sacrifice'' is to desecrate your opponent's altar to keep the wizard from reforming.
* ''Left4Dead'' sort of uses this. Every time a survivor dies, he will respawn in a closet down the road and thank you for releasing him. [[WordOfGod The developers used this as a way to simulate how the survivors would find other survivors that were alive]]. In other words, if a survivor dies, it never really happened as long as you find him in a trapped closet and release him. Only when he dies in the finale will the game consider him KilledOffForReal.
* In ''V2000'', the manual makes ''AssassinsCreed'', the player one of a number of pilots who fly drone craft remotely. Stocks and manufacturing capacity are both limited, so priority character is given to those pilots who prove the most effective against TheVirus and penetrate the furthest plugged into its domain. A magnificent example. One a machine that falls apart as soon as hidden trophies start giving lives, but magnificent.
* EveOnline explains this with clones. And actually goes for more realistic approach - when
accesses your ship has been blown up, ancestor's memories. When you survive in an emergency escape pod. If you manage to get away in that, you only lose the ship die, it's called "memory desynchronization", and cargo. If the pod has been blown up as well - then the clone justification comes into play. You lose all the implants your original body had and all the skills that you have learned after you have updated to access the memory again and do it the way your clone.ancestor did it; i.e., the right way.
* Stargunner tries to explain its extra lives by claiming that they're actually some sort of warp devices that activate automatically ** Gets interesting when you die and proceed to "teleport you to the closest compatible parallel dimension".
* The flash game DinoRun calls lives "time shifts".
* In ''TheSecretOfMonkeyIsland,'' protagonist Guybrush Threepwood can die (if you're really, REALLY trying to). However, in ''MonkeyIsland2'', the premise is that Guybrush is telling a story to Elaine, so any death would be inconsistent with the fact that he's alive enough to tell about it. Still, in one scene, Guybrush is hooked up to a timed death contraption. If you fail to deactivate the machine within the allotted time, he drops into a vat of acid, at which point Elaine reminds him that he's telling a story. The game then returns you to the beginning of the contraption scene.
* In ''ShadowMan'', killing Mike [=LeRoi=] sends him to Deadside just like everyone else. Unlike everyone else, once there, he becomes Shadow Man, whose powers include the ability to cross back over to certain locations in the world of the living.
* Similarly, the SoulReaver games/portions of the BloodOmen games, Raziel dying in the physical world
realise what else causes his corporeal body to disolve and he returns to the spirit world, until he can find desynchronisation. Apparently said Ancestor did a gateway to create a new physical body. If he dies in the spirit world, he dies completely.
** No, his soul is snatched back by the Elder God. In the others, his soul seems to
perfect, never injured, never even seen, 100% run through. {{Badass}}.
*** Considering most injuries would either severely cripple or kill him, he'd pretty much
have become strong enough to reform itself. do it in a perfect go.

[[AC:Third-Person Shooter]]
* In ''BruteForce'', a dead player is replaced with a clone created for the purpose.
This is mostly because [[spoiler: only the Blood Reaver can "kill" Raziel by imprisoning him, and only Raziel can kill Kain.]]
expensive.
** Kain himself transforms Lampshaded in a flock of bats and reforms in few places, such as when your [[MissionControl commander]] tells someone to prepare a safer location.
* {{Maximo}} has
backup clone just after ordering you to jump through an offer from Death, untested teleporter without knowing where Death it will return him to life as long as he continues to work towards resolving the imbalance in the afterlife. This deal is bound by a physical coin Death gives him, and if he runs out of these coins, Death can no longer restore him to life and must reap his soul properly.
* Conker, titular hero of Conker's Bad Fur Day, has as many lives as he has tails. The grim reaper of his world, a tiny foul-mouthed skeleton named Gregg, explains the deal to you the first time you die.
go.



* In CityOfHeroes , the explaination is that every 'registered' hero has a teleport homer on them, that teleports them directly into an ultra high tech tube that revives them if they should be too badly hurt or rendered unconscious. In the original comics run from the earliest days of the game, the climax is made more dramatic by the bad guys having jammed said teleport homers. In addition, at least one mission deals with stopping bad guys BEFORE they can disable the hospital teleport system.
* The premise of ShadowOfDestiny is your character using time travel to prevent his death; if you fail to do so you can just go back in time and try again. Note that it ''is'' possible to die permanently, [[spoiler: by running out of time in the final level, touching your past self, or failing to return to the present when your time machine tells you to.]] You can still reload your saved game, though.
* The MMORPG {{Shadowbane}} explained the ability of characters to come back from the dead as something terribly wrong, but consistent throughout the world. Nobody could permanently die. [[WhoWantsToLiveForever At all.]]
* Bottled fairies (no, not [[BottleFairy that kind]]) can heal you in TheLegendOfZelda. If you die, they automatically come out and restore your health to the best of their ability.
* In ''[[{{Ptitlei5vi1q72}} Prinny: Can I Really Be The Hero?]]'', you get 1000 lives to solve the puzzles. That's not one Prinny with 1000 lives, but 1000 Prinnies dying one after another.
* The {{Futurama}} video game does this, thanks to Professor Farnsworth's invention, the Re-Animator (no, not ''that'' {{ReAnimator}}), which revives the player after every death.

[[AC:Non-Video Game Examples]]
* In ''{{Paranoia}}'', each character is actually six identical clones (officially referred to as a "six-pack" and usually [[DrinkingGame tracked with one]]), to get around the fact that any imaginable action or thought is treasonous (and treason is a capital crime).

to:

* In CityOfHeroes , the explaination is that every 'registered' hero has a teleport homer on them, that teleports them directly into an ultra high tech tube that revives them if they should be too badly hurt or rendered unconscious. In the original comics run from the earliest days of the game, the climax is made more dramatic by the bad guys having jammed said teleport homers. In addition, at least one mission deals with stopping bad guys BEFORE they can disable the hospital teleport system.

[[AC:Web Games]]
* The premise of ShadowOfDestiny is flash game ''DinoRun'' calls lives "time shifts".

[[AC:Wide Open Sandbox]]
* The ''DestroyAllHumans'' series replaces each dead player characer with a sequentially numbered clone.
* ''{{Crackdown}}'' features clone replacements. In fact the "Extract" option just instantly kills
your character using and pulls up the menu to choose where you want to respawn. It's only the loss of your current progress towards the next upgrade level that prevents it being a better method of transport than driving to get across town.
* ''{{Spore}}'': The Cell and Creature phases show that every
time travel to prevent his death; if you fail to do so you can just go back in time and try again. Note that it ''is'' possible to die permanently, [[spoiler: by running out of time in the final level, touching your past self, or failing to return to the present when your time machine tells you to.]] You can still reload your saved game, though.
* The MMORPG {{Shadowbane}} explained the ability of characters to come back from the dead as something terribly wrong, but consistent throughout the world. Nobody could permanently die. [[WhoWantsToLiveForever At all.]]
* Bottled fairies (no, not [[BottleFairy that kind]]) can heal you in TheLegendOfZelda. If
you die, they automatically come out and restore you emerge as another member of your health species, ready to the best of their ability.
* In ''[[{{Ptitlei5vi1q72}} Prinny: Can I Really Be
continue. The Hero?]]'', you get 1000 Space phase explains extra lives to solve the puzzles. That's not one Prinny as a combination of "advanced cloning technology" and "emergency consciousness transferral", having you re-emerge as a freshly-cloned pilot with 1000 lives, but 1000 Prinnies dying one a rebuilt ship after another.
* The {{Futurama}} video game does this, thanks to Professor Farnsworth's invention, the Re-Animator (no, not ''that'' {{ReAnimator}}), which revives the player after every death.

[[AC:Non-Video
dying.


!!Non-Video
Game Examples]]
* In ''{{Paranoia}}'', each character is actually six identical clones (officially referred to as a "six-pack" [[AC:{{Anime}} and usually [[DrinkingGame tracked with one]]), {{Manga}}]]
* ''FullMetalAlchemist'': The unfinished Philosophers' Stone will not restore human life, but serves
to get around act as extra lives for the fact that any imaginable action homunculi. Thus, one can kill a homunculus either by destroying the stone, or thought is treasonous (and treason is a capital crime). by killing them over and over again until they run out of lives.

[[AC:{{Film}}]]



* ''DungeonsAndDragons'' and ''OrderOfTheStick'' have resurrection spells.



* ''{{Alternity}}'': [=AIs=] have backups stashed somewhere on [[http://www.sfsite.com/12b/data47.htm The Grid]].



* ''FullMetalAlchemist'': The unfinished Philosophers' Stone will not restore human life, but serves to act as extra lives for the homunculi. Thus, one can kill a homunculus either by destroying the stone, or by killing them over and over again until they run out of lives.
* This trooper remembers a comic in which a person re-tells an encounter with a lion. It ends with the character telling how he got eaten and his crowd of listeners walking away unsatisfied.

to:


[[AC:{{Tabletop Games}}]]
* ''FullMetalAlchemist'': The unfinished Philosophers' Stone will not restore human life, but serves to act as extra lives for the homunculi. Thus, one can kill a homunculus either by destroying the stone, or by killing them over and over again until they run out of lives.
* This trooper remembers a comic in which a person re-tells an encounter with a lion. It ends with the
In ''{{Paranoia}}'', each character telling how he got eaten is actually six identical clones (officially referred to as a "six-pack" and his crowd of listeners walking away unsatisfied.usually [[DrinkingGame tracked with one]]), to get around the fact that any imaginable action or thought is treasonous (and treason is a capital crime).
* ''DungeonsAndDragons'' and ''OrderOfTheStick'' have resurrection spells.
* ''{{Alternity}}'': [=AIs=] have backups stashed somewhere on [[http://www.sfsite.com/12b/data47.htm The Grid]].


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[[AC:{{Web Comics}}]]
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* In ''{{Paranoia}}'', each character is actually six identical clones (officially referred to as a "six-pack" and usually tracked with one), to get around the fact that any imaginable action or thought is treasonous (and treason is a capital crime).

to:

* In ''{{Paranoia}}'', each character is actually six identical clones (officially referred to as a "six-pack" and usually [[DrinkingGame tracked with one), one]]), to get around the fact that any imaginable action or thought is treasonous (and treason is a capital crime).
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* EveOnline explains this with clones.

to:

* EveOnline explains this with clones. And actually goes for more realistic approach - when your ship has been blown up, you survive in an emergency escape pod. If you manage to get away in that, you only lose the ship and cargo. If the pod has been blown up as well - then the clone justification comes into play. You lose all the implants your original body had and all the skills that you have learned after you have updated your clone.
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** Kain himself transforms in a flock of bats and reforms in a safer location.
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** In the Hordes of the Underdark expansion, you get a magic relic that pulls you to a pocket dimension, and has limited charges (depending on how many Rogue Stones you buy) for the first two chapters

to:

** In the Hordes of the Underdark expansion, you get a magic relic that pulls you to a pocket dimension, and has limited charges (depending on how many Rogue Stones you buy) for the first two chapterschapters. [[spoiler: After that you don't have the easy respawn - you have to load a saved game.]]
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* The flash game Dino Run calls lives "time shifts".

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* The flash game Dino Run DinoRun calls lives "time shifts".
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* ''BobAndGeorge'' features the communist robot Ran, who is built so crappily that even a slight poke can kill him. Cue his creator building a Ran factory which teleports a new Ran exactly where the old one died.
** This being BobAndGeorge, this is used, abused and [[LampshadeHanging lampshaded]] [[IncrediblyLamePun to death and back]].

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