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* The Secret Cow Level in ''{{Diablo II}}'' is a secret level with specific requirements to reach it, that clashes a bit with the moody setting of the game. While still dark and realistic looking (by graphical standards of the time), it consists of grasslands containing a massive army of bulls who speak by saying the word "moo" over and over again.
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* The Secret Cow Level in ''{{Diablo II}}'' ''VideoGame/{{Diablo}} II'' is a secret level with specific requirements to reach it, that clashes a bit with the moody setting of the game. While still dark and realistic looking (by graphical standards of the time), it consists of grasslands containing a massive army of bulls who speak by saying the word "moo" over and over again.
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* ''StarTrekEliteForce II'' had a secret level based on Super Mario Brothers.
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* ''StarTrekEliteForce ''VideoGame/StarTrekEliteForce II'' had a secret level based on Super Mario Brothers.
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** And then topped in ''{{Diablo III}}'' with [[http://www.youtube.com/watch?v=-BgOeK72jSs Whimsyshire]]. After going through the steps to unlock it, the player is teleported to a mystical land of dancing flowers, smiling clouds, and ''lots'' of rainbows. Also doubles as a TakeThatAudience after all the complaints that the early screen shots [[FanDumb weren't dark enough.]]
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** And then topped in ''{{Diablo ''VideoGame/{{Diablo III}}'' with [[http://www.youtube.com/watch?v=-BgOeK72jSs Whimsyshire]]. After going through the steps to unlock it, the player is teleported to a mystical land of dancing flowers, smiling clouds, and ''lots'' of rainbows. Also doubles as a TakeThatAudience after all the complaints that the early screen shots [[FanDumb weren't dark enough.]]
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* ''Abobo's Big Adventure'' has a level based on ''Urban Champion''. The champ's attempts to hurt you are ineffective, and he's a total pushover. It ends with a sequence direct from ''MortalKombat'' (a game that wasn't on the NES).
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* ''Abobo's Big Adventure'' ''VideoGame/AbobosBigAdventure'' has a level based on ''Urban Champion''. The champ's attempts to hurt you are ineffective, and he's a total pushover. It ends with a sequence direct from ''MortalKombat'' (a game that wasn't on the NES).
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[[quoteright:259:[[{{Diablo}} http://static.tvtropes.org/pmwiki/pub/images/cowlevel_5143.jpg]]]]
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* ''VideoGame/{{Portal 2}}'' has a test chamber which has the word "TEST" written in enormous letters on a wall and is solved as easily as pushing a button. It's designed first to show that Wheatley has no idea how to design a decent test and also as a jab towards the kind of level uncreative users create when they first get their hands on a game's SDK.
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* ''VideoGame/{{Portal 2}}'' has a test chamber which has the word "TEST" written in enormous letters on a wall and is solved as easily as pushing a button. It's designed first to show that Wheatley [[spoiler:Wheatley]] has no idea how to design a decent test and also as a jab towards the kind of level uncreative users create when they first get their hands on a game's SDK.
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* ''NarutoShippudenUltimateNinjaStormGenerations'' has The Tale of Killer Bee, which consists of 4 fights with absolutely zero plot justification, sandwiched between Naruto rapping about how awesome he is and who he's going to fight next. It certainly fits the "clashing with the overall mood of the game" part of the description. Beware of the surprise SNKBoss at the end though!
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* ''NarutoShippudenUltimateNinjaStormGenerations'' has The Tale of Killer Bee, which consists of 4 fights with absolutely zero plot justification, sandwiched between Naruto Killer Bee rapping about how awesome he is and who he's going to fight next. It certainly fits the "clashing with the overall mood of the game" part of the description. Beware of the surprise SNKBoss at the end though!
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** And then topped in ''{{Diablo III}}'' with [[http://www.youtube.com/watch?v=-BgOeK72jSs Whimsyshire]]. After going through the steps to unlock it, the player is teleported to a mystical land of dancing flowers, smiling clouds, and ''lots'' of rainbows. Also doubles as a TakeThatAudience after all the complaints that the early screen shots [[FanDumb weren't dark enough.]]
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* AS-Outback, an assault mission from UnrealTournament2004, is one long parody of the LandDownUnder, wherein pissed-off Aussie rednecks, infuriated by the alcohol-free zero beer, go to their local brewery to get back some real beer, fighting against the city slickers who prefer the nasty stuff.
* NarutoShippudenUltimateNinjaStormGenerations has The Tale of Killer Bee, which consists of 4 fights with absolutley zero plot justification, sandwiched between the titular character rapping about how awesome he is and who he's going to fight next. It certainly fits the "clashing with the overall mood of the game" part of the description. Beware of the surprise SNKBoss at the end though!
* NarutoShippudenUltimateNinjaStormGenerations has The Tale of Killer Bee, which consists of 4 fights with absolutley zero plot justification, sandwiched between the titular character rapping about how awesome he is and who he's going to fight next. It certainly fits the "clashing with the overall mood of the game" part of the description. Beware of the surprise SNKBoss at the end though!
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* AS-Outback, an assault mission from UnrealTournament2004, ''UnrealTournament2004'', is one long parody of the LandDownUnder, wherein pissed-off Aussie rednecks, infuriated by the alcohol-free zero beer, go to their local brewery to get back some real beer, fighting against the city slickers who prefer the nasty stuff.
*NarutoShippudenUltimateNinjaStormGenerations ''NarutoShippudenUltimateNinjaStormGenerations'' has The Tale of Killer Bee, which consists of 4 fights with absolutley absolutely zero plot justification, sandwiched between the titular character Naruto rapping about how awesome he is and who he's going to fight next. It certainly fits the "clashing with the overall mood of the game" part of the description. Beware of the surprise SNKBoss at the end though!
*
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* NarutoShippudenUltimateNinjaStormGenerations has The Tale of Killer Bee, which consists of 4 fights with absolutley zero plot justification, sandwiched between the titular character rapping about how awesome he is and who he's going to fight next. It certainly fits the "clashing with the overall mood of the game" part of the description. Beware of the surprise SNKBoss at the end though!
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* ''Wolfenstein3D'' has a SecretLevel with the layout of a {{Pac-Man}} stage called "Wolf Pack", complete with ghosts that chase you, as seen [[http://www.youtube.com/watch?v=zZn9tX_yeKc here]].
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* ''Wolfenstein3D'' ''VideoGame/Wolfenstein3D'' has a SecretLevel with the layout of a {{Pac-Man}} stage called "Wolf Pack", complete with ghosts that chase you, as seen [[http://www.youtube.com/watch?v=zZn9tX_yeKc here]].
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* ''{{Portal 2}}'' has a test chamber which has the word "TEST" written in enormous letters on a wall and is solved as easily as pushing a button. It's designed first to show that Wheatley has no idea how to design a decent test and also as a jab towards the kind of level uncreative users create when they first get their hands on a game's SDK.
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* ''{{Portal ''VideoGame/{{Portal 2}}'' has a test chamber which has the word "TEST" written in enormous letters on a wall and is solved as easily as pushing a button. It's designed first to show that Wheatley has no idea how to design a decent test and also as a jab towards the kind of level uncreative users create when they first get their hands on a game's SDK.
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* AS-Outback, an assault mission from UnrealTournament2004, is one long parody of the LandDownUnder, wherein pissed-off Aussie rednecks, infuriated by the alcohol-free zero beer, go to their local brewery to get back some real beer, fighting against the city slickers who prefer the nasty stuff.
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Doesn\'t really count. It\'s a nuke testing site and it\'s VERY Cold War.
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* Nuketown in ''CallOfDutyBlackOps'' is a 1950s-esque town with mannequins of people performing everyday tasks, astroturf lawns, a welcome sign that literally sparkles, and brightly, garishly colored houses. The rest of the game? Realistic war-themed settings.
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* ''VideoGame/PaperMarioTheThousandYearDoor'' has you doing the classic World 1-1 from ''SuperMarioBros'' as ''Bowser'' at one point.
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* ''VideoGame/PaperMarioTheThousandYearDoor'' has you doing the classic World 1-1 levels from ''SuperMarioBros'' ''VideoGame/SuperMarioBros'' as ''Bowser'' at one point.three points.
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* ''Abobo's Big Adventure'' has a level based on ''Urban Champion''. The champ's attempts to hurt you are ineffective, and he's a total pushover. It ends with a sequence direct from ''MortalKombat'' (a game that wasn't on the NES).
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[[quoteright:259:http://static.tvtropes.org/pmwiki/pub/images/cowlevel_5143.jpg]]
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[[caption-width-right:259:These cows are not joking around though]]
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[[caption-width-right:259:These cows are no joke though]]
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[[caption-width-right:259:These cows are no joke not joking around though]]
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[[quoteright:259:http://static.tvtropes.org/pmwiki/pub/images/cowlevel_5143.jpg]]
[[caption-width-right:259:These cows are no joke though]]
[[caption-width-right:259:These cows are no joke though]]
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Moving to appropriate namespace.
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* The secret "Out Of This Dimension" level in ''{{Starfox}}.'' The enemies are origami paper airplanes, the background is constantly distorting planets with faces, and the boss is a slot machine.
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* The secret "Out Of This Dimension" level in ''{{Starfox}}.''VideoGame/{{Starfox}}.'' The enemies are origami paper airplanes, the background is constantly distorting planets with faces, and the boss is a slot machine.
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* ''{{Portal 2}}'' has a test chamber which has the word "TEST" written in enormous letters on a wall and is solved as easily as pushing a button. It's designed first to show that Wheatley has no idea how to design a decent test and also as a jab towards the kind of level uncreative users create when they first get their hands on a game's SDK.
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* ''Wolfenstein3D'' has a SecretLevel with the layout of a {{Pac-Man}} stage called "Wolf Pack", complete with ghosts that chase you.
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* ''Wolfenstein3D'' has a SecretLevel with the layout of a {{Pac-Man}} stage called "Wolf Pack", complete with ghosts that chase you.you, as seen [[http://www.youtube.com/watch?v=zZn9tX_yeKc here]].
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added wolfenstein 3D \"wolf pack\" mention
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* ''Wolfenstein3D'' has a SecretLevel with the layout of a {{Pac-Man}} stage, complete with ghosts that chase you.
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* ''Wolfenstein3D'' has a SecretLevel with the layout of a {{Pac-Man}} stage, stage called "Wolf Pack", complete with ghosts that chase you.
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* ''PaperMarioTheThousandYearDoor'' has you doing the classic World 1-1 from ''SuperMarioBros'' as ''Bowser'' at one point.
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* ''PaperMarioTheThousandYearDoor'' ''VideoGame/PaperMarioTheThousandYearDoor'' has you doing the classic World 1-1 from ''SuperMarioBros'' as ''Bowser'' at one point.
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In what way is it a joke?
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* The planet Odar in ''Adventures of Rad Gravity'' has no relevance in the game's plot, and the only special items found here are a single armor and LifeMeter upgrade.
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* The planet Odar in ''Adventures of Rad Gravity'' has no relevance in the game's plot, and the only special items found here are a single armor and LifeMeter upgrade.
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* The Secret Cow Level in ''Diablo2'' is a secret level with specific requirements to reach it, that clashes a bit with the moody setting of the game. While still dark and realistic looking (by graphical standards of the time), it consists of grasslands containing a massive army of bulls who speak by saying the word "moo" over and over again.
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* The Secret Cow Level in ''Diablo2'' ''{{Diablo II}}'' is a secret level with specific requirements to reach it, that clashes a bit with the moody setting of the game. While still dark and realistic looking (by graphical standards of the time), it consists of grasslands containing a massive army of bulls who speak by saying the word "moo" over and over again.
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A level that feels rather out of place in a video game, in that it goes against the theme of the game and even clashes with the established story and setting. Oftentimes these tend to be secret levels, but sometimes, these are a normal part of the game, reachable through normal progression or level selection.
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A level that feels rather out of place in a video game, in that it goes against the theme of the game and even clashes with the established story and setting. Oftentimes these tend to be secret levels, [[SecretLevel Secret Levels]], but sometimes, these are a normal part of the game, reachable through normal progression or level selection.
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* ''Wolfenstein3D'' has a secret level with the layout of a {{Pac-Man}} stage, complete with ghosts that chase you.
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* ''Wolfenstein3D'' has a secret level SecretLevel with the layout of a {{Pac-Man}} stage, complete with ghosts that chase you.
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* ''NightSky'': The vividly coloured "Slightly Nonsense", which is a stark, sunny contrast to the moody sunsets of the preceding worlds, and requires all of the [[StarShapedCoupon secret stars]] to access.
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* The SecretLevel of ''BatmanDoom''. See its work page for a more detailed description.
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* The SecretLevel of ''BatmanDoom''. See its work page for a more detailed description. description.
* ''Wolfenstein3D'' has a secret level with the layout of a {{Pac-Man}} stage, complete with ghosts that chase you.
* ''Wolfenstein3D'' has a secret level with the layout of a {{Pac-Man}} stage, complete with ghosts that chase you.
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!Examples:
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* The SecretLevel of ''BatmanDoom''. See its work page for a more detailed description.