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* In ''Film/TheEliteSquad'' Baiano says this near the end. [[spoiler:BOPE attacks moments after.]]
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->''How could it be too quiet? It's your house, man. It doesn't get quieter before a missile shoots your house. I haven't had a missile shoot my house but I can't think of any reason why if a missile did shoot my house, why it would get quiet first. Do missiles kill all the birds or something? I don't get it.''
-->-- '''[[http://outlawvern.com Vern]]''', reviewing ''Film/TheTransporter''
-->-- '''[[http://outlawvern.com Vern]]''', reviewing ''Film/TheTransporter''
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-->-- '''[[http://outlawvern.com Vern]]''', reviewing ''Film/TheTransporter''
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* In ''Franchise/MassEffect'', [[WrenchWench Tali-Zorah nar Rayya]] points out that this trope is usually in effect InSpace: if the engines and/or life support aren't making noise, that means they ''aren't working''. The Normandy creeps her out - since it's a brand new stealth ship, there are almost no noises at all, and her instincts are insisting that she's in danger. In later games Tali notes that she actually missed the quiet and the Normandy in general, indicating she got over this fear.
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* In ''Franchise/MassEffect'', [[WrenchWench Tali-Zorah nar Rayya]] points out that this trope is usually in effect InSpace: [[NightmareFuel if the engines and/or life support aren't making noise, noise]], that means they ''aren't working''. The Normandy creeps her out - since it's a brand new stealth ship, there are almost no noises at all, and her instincts are insisting that she's in danger. In later games Tali notes that she actually missed the quiet and the Normandy in general, indicating she got over this fear.
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* In ''KISS Meets The Phantom Of The Park'', Paul Stanley remarks this, leading Ace Frehley to quip "Why didn't you say so?" and begin singing.
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* Volunteer medics like St John Ambulance personnel can testify to the injunction to "never use the Q-word" as it will ALWAYS guarantee a lot of work in casualties coming in. Especially if you've just made coffee. (Trust me - I know)
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* Volunteer medics like St John Ambulance personnel can testify to the injunction to "never "[[TemptingFate never use the Q-word" Q-word]]" as it will ALWAYS guarantee a lot of work in casualties coming in. Especially if you've just made coffee. (Trust me - I know)
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* Seismologists in Parkfield, California, a town where an earthquake would strike about once every 22 years, were perturbed when no earthquake occurred between the predicted window of 1985 and 1993. The reason why was because earthquakes are releases of energy from the ground, and it was probable that even more energy than normal was building up during the years the ground remained calm and would all spring up at any moment with a particularly destructive quake. This became a SubvertedTrope when Parkfield finally received a quake in 2004 at normal strength. Some still worry, however, that this excess energy exists somewhere--it just wasn't used up for that tremor.
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* A ''{{Time}}'' magazine [[http://science.time.com/2013/09/09/a-silent-hurricane-season-ignites-a-debate-over-global-warming/ article]] describes the first half of the 2013 Atlantic hurrican season as this.
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* In ''Left4Dead,'' an area is usually only clear of zombies after something has happened... or is ''about'' to happen.
** In ''Videogame/{{Left 4 Dead 2}}'s'' single player mode called "Last Man On Earth", you're the only survivor in the game. Not only does your survivor continually [[GoMadFromTheIsolation talk as if the other survivors are still there,]] they occasionally shout out something along the lines of "Hello?" or "Is anyone out there?".
** In ''Videogame/{{Left 4 Dead 2}}'s'' single player mode called "Last Man On Earth", you're the only survivor in the game. Not only does your survivor continually [[GoMadFromTheIsolation talk as if the other survivors are still there,]] they occasionally shout out something along the lines of "Hello?" or "Is anyone out there?".
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* In ''Left4Dead,'' ''VideoGame/Left4Dead'', an area is usually only clear of zombies after something has happened... or is ''about'' to happen.
** In''Videogame/{{Left 4 Dead 2}}'s'' ''Videogame/Left4Dead2'''s single player mode called "Last Man On Earth", you're the only survivor in the game. Not only does your survivor continually [[GoMadFromTheIsolation talk as if the other survivors are still there,]] they occasionally shout out something along the lines of "Hello?" or "Is anyone out there?".
** In
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* Most parents will tell you that if you hear no noise at all coming from a child's bedroom, they are usually up to no good.
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* Most parents will tell you that if you hear no noise at all coming from a child's bedroom, they are usually up to no good.
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* In ''Franchise/MassEffect'', [[WrenchWench Tali-Zorah nar Rayya]] points out that this trope is usually in effect InSpace: if the engines and/or life support aren't making noise, that means they ''aren't working''. The Normandy creeps her out - since it's a brand new ship, there are almost no noises at all, and her instincts are insisting that she's in danger.
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* In ''Franchise/MassEffect'', [[WrenchWench Tali-Zorah nar Rayya]] points out that this trope is usually in effect InSpace: if the engines and/or life support aren't making noise, that means they ''aren't working''. The Normandy creeps her out - since it's a brand new stealth ship, there are almost no noises at all, and her instincts are insisting that she's in danger.danger. In later games Tali notes that she actually missed the quiet and the Normandy in general, indicating she got over this fear.
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* ''Literature/TomorrowTown''. The protagonists are in a "community of the future" and spend the night in a house humming with gadgetry. They wake up in the middle of the night because all the gadgets have suddenly gone dead; turns out someone decided to CutTheJuice before trying to murder them.
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* In ''VideoGame/MassEffect'', [[WrenchWench Tali-Zorah nar Rayya]] points out that this trope is usually in effect InSpace: if the engines and/or life support aren't making noise, that means they ''aren't working''. The Normandy creeps her out - since it's a brand new ship, there are almost no noises at all, and her instincts are insisting that she's in danger.
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* In ''VideoGame/MassEffect'', ''Franchise/MassEffect'', [[WrenchWench Tali-Zorah nar Rayya]] points out that this trope is usually in effect InSpace: if the engines and/or life support aren't making noise, that means they ''aren't working''. The Normandy creeps her out - since it's a brand new ship, there are almost no noises at all, and her instincts are insisting that she's in danger.
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* Subverted [[PlayedForLaughs for laughs]] In ''TeenageMutantNinjaTurtles2012'': "Showdown":
--> '''Kraang:''' It is quiet. Precisely the correct amount of quiet. *''is set up for a (literal) fall''*
--> '''Kraang:''' It is quiet. Precisely the correct amount of quiet. *''is set up for a (literal) fall''*
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** TruthInTelevision as there are no sounds anywhere around the concentration or death camps. No birds singing, no animals making any noise... ''nothing''. Those places are eerily quiet. But considering that over six million people died in those places... it's easy to see why.
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* In the ''Franchise/ResidentEvil'' novelizations, Leon's first clue that something is ''seriously'' wrong as he drives into Raccoon City is just how quiet the streets are. Poor Claire has it worse: being on a motorcycle, her first clue is ''[[{{Squick}} the smell]]''.
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* ''{{Supernatural}}''. Sam is going cold turkey after being hooked on demon blood. Then he suddenly stops screaming.
-->'''Dean:''' "You hear that?"
-->'''Dean:''' "You hear that?"
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* ''{{Supernatural}}''. Sam is suffering hallucinations while going cold turkey after being hooked on demon blood. Then blood. Suddenly he suddenly stops screaming.
-->'''Dean:'''"You You hear that?"that?
-->'''Dean:'''
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* ''{{Supernatural}}''. Sam is going cold turkey after being hooked on demon blood. Then he suddenly stops screaming.
-->'''Dean:''' "You hear that?"
-->'''Bobby''' That's a little too much nothing.
-->'''Dean:''' "You hear that?"
-->'''Bobby''' That's a little too much nothing.
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* In ''h.i.v.e.: the overlord protocol'', Nigel specifically tells Franz not to say this. After Nigel leaves, Franz says it anyway.
* In TamoraPierce's ''Trickster's Choice'', Aly notes that the jungle animals are all quiet...however, her sneakiness and the experience of the guards thwart the subsequent ambush.
* In TamoraPierce's ''Trickster's Choice'', Aly notes that the jungle animals are all quiet...however, her sneakiness and the experience of the guards thwart the subsequent ambush.
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* In ''h.''[[HIVESeries h.i.v.e.: the overlord protocol'', protocol]]'', Nigel specifically tells Franz not to say this. After Nigel leaves, Franz says it anyway.
* In TamoraPierce's''Trickster's Choice'', ''[[Literature/TortallUniverse Trickster's Choice]]'', Aly notes that the jungle animals are all quiet...however, her sneakiness and the experience of the guards thwart the subsequent ambush.
* In TamoraPierce's
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* Used in the movie ''Zombie Nightmare'', featured on ''MysteryScienceTheater3000'', where it was parodied by Mike and the Bots:
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* Used in the movie ''Zombie Nightmare'', ''ZombieNightmare'', featured on ''MysteryScienceTheater3000'', where it was parodied by Mike and the Bots:
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* A late episode of ''Series/PowerRangersLightspeedRescue'' has the rangers patrolling the city, and two of them independantly note that it's too quiet. Might be worth mentioning that the delivery of the lines make the dialog feel a little more natural, rather than the characters just repeating a cliche.
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** To elaborate, his clients at the time were [[BoisterousBruiser Klingons]]. When ''Klingons'' are quiet, you know something's up.
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** To elaborate, his clients at the time were [[BoisterousBruiser Klingons]].Klingons]], who tend to be hard-drinking, hard-partying and prone to [[BarBrawl starting barroom brawls]]. None of these things are happening. When ''Klingons'' are quiet, you know something's up.
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* PlayedForLaughs on ''WesternAnimation/BackAtTheBarnyard''.
-->'''Abby''': It's quiet...
-->'''Pig''': [[NoIndoorVoice TOO QUIET!!!]]
-->'''Abby''': It's quiet...
-->'''Pig''': [[NoIndoorVoice TOO QUIET!!!]]
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*** There is also a lack of "normal" Common Infected, making the game overall much quieter, but also giving the eerie feeling that something else is going on around here...
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*** There is also a lack of "normal" Common Infected, making the game overall much quieter, but also giving the eerie feeling that something else is going on around here...there...
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* In ''Left4Dead,'' an area is usually only clear of zombies after something has happened... or is ''about'' to happen.
** In ''Videogame/{{Left 4 Dead 2}}'s'' single player mode called "Last Man On Earth", you're the only survivor in the game. Not only does your survivor continually [[GoMadFromTheIsolation talk as if the other survivors are still there,]] they occasionally shout out something along the lines of "Hello?" or "Is anyone out there?".
*** There is also a lack of "normal" Common Infected, making the game overall much quieter, but also giving the eerie feeling that something else is going on around here...
** In ''Videogame/{{Left 4 Dead 2}}'s'' single player mode called "Last Man On Earth", you're the only survivor in the game. Not only does your survivor continually [[GoMadFromTheIsolation talk as if the other survivors are still there,]] they occasionally shout out something along the lines of "Hello?" or "Is anyone out there?".
*** There is also a lack of "normal" Common Infected, making the game overall much quieter, but also giving the eerie feeling that something else is going on around here...
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* Said by Cargilla in the LightNovel ''LightNovel/{{Vamp}}''.
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* In the remake of ''AssaultOnPrecinct132005'', one character remarks that it's "awful quiet out there", and Lawrence Fishburne replies that that's what worries him.
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* In the remake of ''AssaultOnPrecinct132005'', ''Film/AssaultOnPrecinct132005'', one character remarks that it's "awful quiet out there", and Lawrence Fishburne replies that that's what worries him.
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* Inverted in ''TabletopGame/{{Warhammer 40000}}: FireWarrior''; occasionally an Imperial Guardsman will say this phrase. You can [[HilarityEnsues take the cue to make things noisy.]]
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* Inverted in ''TabletopGame/{{Warhammer 40000}}: FireWarrior''; VideoGame/FireWarrior''; occasionally an Imperial Guardsman will say this phrase. You can [[HilarityEnsues take the cue to make things noisy.]]
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* ''{{Film/Arachnophobia}}'': At one point during the movie, the main characters notice that the crickets have stopped chirping. [[spoiler: Turns out the spiders ''[[NightmareFuel ate them all]]''.]]
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* In MassEffect, [[WrenchWench Tali-Zorah nar Rayya]] points out that this trope is usually in effect InSpace: if the engines and/or life support aren't making noise, that means they ''aren't working''. The Normandy creeps her out - since it's a brand new ship, there are almost no noises at all, and her instincts are insisting that she's in danger.
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* In MassEffect, ''VideoGame/MassEffect'', [[WrenchWench Tali-Zorah nar Rayya]] points out that this trope is usually in effect InSpace: if the engines and/or life support aren't making noise, that means they ''aren't working''. The Normandy creeps her out - since it's a brand new ship, there are almost no noises at all, and her instincts are insisting that she's in danger.danger.
** In ''VideoGame/MassEffect2'', the Collector Ship mission has this vibe. The squad reaches the mission's goal without encountering any Collectors, alive or dead. One of the party members comments on this. [[spoiler: It's a trap!]]
** In ''VideoGame/MassEffect2'', the Collector Ship mission has this vibe. The squad reaches the mission's goal without encountering any Collectors, alive or dead. One of the party members comments on this. [[spoiler: It's a trap!]]
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cleanup. I like this article. I like how quiet it is. :)
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* In ''Webcomic/GirlGenius'', Augie mentions this was what tipped him and Lars off to the fact that [[http://www.girlgeniusonline.com/comic.php?date=20050727 something wasn't right in the area near Passholdt.]] [[NothingIsScarier There were no animals or birds''anywhere'', or nests, or droppings, or bones.]] When they reached Passholdt, they found it overrun by [[OurZombiesAreDifferent a savage form of revenants.]]
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* In ''Webcomic/GirlGenius'', Augie mentions this was what tipped him and Lars off to the fact that [[http://www.girlgeniusonline.com/comic.php?date=20050727 something wasn't right in the area near Passholdt.]] [[NothingIsScarier There were no animals or birds''anywhere'', or animals, birds, nests, or droppings, or bones.]] bones. ''[[NothingIsScarier Anywhere.]]'' When they reached Passholdt, they found it overrun by [[OurZombiesAreDifferent a savage form of revenants.]]
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** In his stand up special ''Lock 'n Load'', Denis Leary mentioned how much he missed quiet in his house with 7 and 5 year old kids, and one day when he was reading the paper enjoying a rare dose of quiet, it suddenly hit him that he hadn't seen the kids in a while. Turns out one of them was defacing his truck, and the other was giving the dog a bath. In the toilet.
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** In his stand up special ''Lock 'n Load'', Denis Leary DenisLeary mentioned how much he missed quiet in his house with 7 and 5 year old kids, and one day when he was reading the paper enjoying a rare dose of quiet, it suddenly hit him that he hadn't seen the kids in a while. Turns out one of them was defacing his truck, and the other was giving the dog a bath. In the toilet.
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The StockPhrase itself is long since [[DiscreditedTrope discredited]] and made fun of so often it can now be considered a DeadHorseTrope. Exception is made if it is lampshaded by adding in a sign on WHAT is quiet. "Why have all the forest noises stopped?" Compare We're BeingWatched.
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The StockPhrase itself is long since [[DiscreditedTrope discredited]] and made fun of so often it can now be considered a DeadHorseTrope. Exception is made if it is lampshaded by adding in a sign on WHAT is quiet. quiet, e.g. "Why have all the forest noises stopped?" the answer usually being "the MonsterOfTheWeek killed/drove away all the wildlife". Compare We're BeingWatched.
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* Used as a device in ''VideoGame/TheElderScrollsIVOblivion'' and, to the lesser extent, in ''VideoGame/TheElderScrollsVSkyrim''. When you travel cross-country, there is usually soft music in the background. When you enter dangerous area with enemies lurking about, thw music fades and there is a brief moment of silence before enemies engage you and the combat music starts playing. When player reacts quickly and plays a stealthy character this can nicely increase the suspense value of stalking the enemies.
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* Used as a device in ''VideoGame/TheElderScrollsIVOblivion'' and, to the lesser extent, in ''VideoGame/TheElderScrollsVSkyrim''. When you travel cross-country, there is usually soft music in the background. When you enter dangerous area with enemies lurking about, thw the music fades and there is a brief moment of silence before enemies engage you and the combat music starts playing. When player reacts quickly and plays a stealthy character this can nicely increase the suspense value of stalking the enemies.
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