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* The [[UsefulNotes/PlayStation PS1]] generation ''Franchise/FinalFantasy'' games had this problem. Typically the entire world map would be perpetually daylight, except for just one or two spots on the map. So it will ''always'' be nighttime in [[VideoGame/FinalFantasyVII Midgar]] and [[VideoGame/FinalFantasyIX Treno]]. FFIX lampshades this a bit by calling Treno the "Dark City". Other places can become night, but only when the plot demands it. The [[UsefulNotes/PlayStation2 PS2]] ''VideoGame/FinalFantasyXII'' avoids this a bit by throwing in weather cycles in every location, but never a day-night cycle.
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* The [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]] generation ''Franchise/FinalFantasy'' games had this problem. Typically the entire world map would be perpetually daylight, except for just one or two spots on the map. So it will ''always'' be nighttime in [[VideoGame/FinalFantasyVII Midgar]] and [[VideoGame/FinalFantasyIX Treno]]. FFIX lampshades this a bit by calling Treno the "Dark City". Other places can become night, but only when the plot demands it. The [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]] ''VideoGame/FinalFantasyXII'' avoids this a bit by throwing in weather cycles in every location, but never a day-night cycle.
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Related to ItsAlwaysSpring, ItsAlwaysMardiGrasInNewOrleans, and SingleSeasonCountry. Also a consequence of HollywoodProvincialism.
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Related to ForestOfPerpetualAutumn, ItsAlwaysSpring, ItsAlwaysMardiGrasInNewOrleans, and SingleSeasonCountry. Also a consequence of HollywoodProvincialism.
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* Somewhat justified in ''Series/{{CSI}}'', seeing as how Las Vegas is in the middle of a desert. It's occasionally averted when the weather is plot-relevant.
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* ''Franchise/CSIVerse'':
** Somewhat justified in ''Series/{{CSI}}'', seeing as how Las Vegas is in the middle of a desert. It's occasionally averted when the weather isplot-relevant.plot-relevant.
** Played straight for most of ''Series/CSIMiami.'' The notable exceptions are again plot-driven, "Hurricane Anthony" and "Crime Wave," which involves a tsunami.
** ''Series/{{CSINY}}'' Also played straight for the most part, but the show actually has a few non-plot driven rainy scenes. Lindsay goes for a rain-walk during the Danny/Ricki arc, and it's raining as Mac and Flack arrest a suspect in the Valentine's Day episode, "Blood Actually." Also averted in season 1's "Rain" where evidence gets washed away, and being set farther north than it's cousins, snow plays a factor in a few episodes as well.
** Somewhat justified in ''Series/{{CSI}}'', seeing as how Las Vegas is in the middle of a desert. It's occasionally averted when the weather is
** Played straight for most of ''Series/CSIMiami.'' The notable exceptions are again plot-driven, "Hurricane Anthony" and "Crime Wave," which involves a tsunami.
** ''Series/{{CSINY}}'' Also played straight for the most part, but the show actually has a few non-plot driven rainy scenes. Lindsay goes for a rain-walk during the Danny/Ricki arc, and it's raining as Mac and Flack arrest a suspect in the Valentine's Day episode, "Blood Actually." Also averted in season 1's "Rain" where evidence gets washed away, and being set farther north than it's cousins, snow plays a factor in a few episodes as well.
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Related to ItsAlwaysSpring and ItsAlwaysMardiGrasInNewOrleans. Also a consequence of HollywoodProvincialism.
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Related to ItsAlwaysSpring ItsAlwaysSpring, ItsAlwaysMardiGrasInNewOrleans, and ItsAlwaysMardiGrasInNewOrleans.SingleSeasonCountry. Also a consequence of HollywoodProvincialism.
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* You'll never find a rainy, overcast, or any other kind of day but sunny in the Miami of ''Series/BurnNotice'' unless it's important to the plot. In fairness, however, ''Burn Notice'' emphatically averts CaliforniaDoubling and SoCalization, and is actually shot in and around Miami (the main shooting location being Hollywood, Florida, a few miles to the north). If it's sunny on ''Burn Notice'', that means it was actually sunny in Miami on the day they were shooting.
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* You'll never find a rainy, overcast, or any other kind of day but sunny in the Miami of ''Series/BurnNotice'' unless it's important to the plot. In fairness, however, ''Burn Notice'' emphatically averts CaliforniaDoubling and SoCalization, HollywoodProvincialism, and is actually shot in and around Miami (the main shooting location being Hollywood, Florida, a few miles to the north). If it's sunny on ''Burn Notice'', that means it was actually sunny in Miami on the day they were shooting.
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Related to ItsAlwaysSpring and ItsAlwaysMardiGrasInNewOrleans. Also a consequence of SoCalization.
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Related to ItsAlwaysSpring and ItsAlwaysMardiGrasInNewOrleans. Also a consequence of SoCalization.HollywoodProvincialism.
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->''"The Sunshine State."''
-->-- '''Florida's Official Nickname''', [[{{Irony}} despite having the highest average rainfall in the country.]]
-->-- '''Florida's Official Nickname''', [[{{Irony}} despite having the highest average rainfall in the country.]]
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* If you live in a cold and clouded country, hot places become this. What people would view as cold there would be boiling for tourists.
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* If you live in a cold and clouded country, hot places become this. What people would view as cold there would be boiling for tourists. In the non-mountain regions of Southern California, people start breaking out jackets if the temperature is below around 68 degrees. Twenty degrees below that, Bostonians are wearing shorts and tank tops.
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* Averted in ''Series/TheGoldenGirls'', which takes place in Miami, and one episode dealt with the girls being shut in due to a hurricane.
** One of the {{Christmas Episode}}s ends with it ([[DreamingOfAWhiteChristmas naturally]]) snowing.
** One of the {{Christmas Episode}}s ends with it ([[DreamingOfAWhiteChristmas naturally]]) snowing.
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* Averted Justified in ''Series/TheGoldenGirls'', which takes place in Miami, and as the series is about four older women who moved to Miami precisely ''because'' of the warmer weather. However, one episode dealt with the girls being shut in due to a hurricane.
** Onehurricane, and one of the {{Christmas Episode}}s ends with it ([[DreamingOfAWhiteChristmas naturally]]) snowing.
** One
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* In ''OnePiece'', there's the island of Enies Lobby, also called the "Nightless Island" because, for some reason, it's always sunny, even in the middle of a huge storm.
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* In ''OnePiece'', ''Manga/OnePiece'', there's the island of Enies Lobby, also called the "Nightless Island" because, for some reason, it's always sunny, even in the middle of a huge storm.
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* ''Series/{{Neighbours}}'' has a rule that it never rains on Ramsey Street. A behind the scenes special showed that on rainy days outdoor shots are artificially lit to make it look like summer. However, it still rains in [[HomeAndAway Summer Bay]]. One notable example is in the ''Hearts Divided'' DVD, which clearly shows that the rain was a contributing factor in Dani not being able to avoid hitting Kane. And it certainly has a lot of stormy weather. Hasn't significant portions of the town slid into the sea during various tempests (blurry on the details). Usually someone dies.
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* ''Series/{{Neighbours}}'' has a rule that it never rains on Ramsey Street. A behind the scenes special showed that on rainy days outdoor shots are artificially lit to make it look like summer. However, it still rains in [[HomeAndAway [[Series/HomeAndAway Summer Bay]]. One notable example is in the ''Hearts Divided'' DVD, which clearly shows that the rain was a contributing factor in Dani not being able to avoid hitting Kane. And it certainly has a lot of stormy weather. Hasn't significant portions of the town slid into the sea during various tempests (blurry on the details). Usually someone dies.
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** This prevails to such an extent that Metropolis is lit like Vegas at night and Gotham is overcast during the day. Both characters have commented upon it while visiting each other's cities. Animators in the {{DCAU}} once said that there was something inherently wrong in drawing Gotham on a bright sunny day.
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** This prevails to such an extent that Metropolis is lit like Vegas at night and Gotham is overcast during the day. Both characters have commented upon it while visiting each other's cities. Animators in the {{DCAU}} Franchise/DCAnimatedUniverse once said that there was something inherently wrong in drawing Gotham on a bright sunny day.
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* Averted in ''Film/KeyLargo''.
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* Averted in ''Film/KeyLargo''.''Film/KeyLargo'' where a [[HostileWeather hurricane]] striking the island becomes a plot point.
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->The Sunshine State
-->'''Florida's Official Nickname''', [[{{Irony}} despite having the highest average rainfall in the country.]]
-->'''Florida's Official Nickname''', [[{{Irony}} despite having the highest average rainfall in the country.]]
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-->'''Florida's
-->-- '''Florida's Official Nickname''', [[{{Irony}} despite having the highest average rainfall in the country.]]
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* Averted in ''Series/GoldenGirls'', which takes place in Miami, and one episode dealt with the girls being shut in due to a hurricane.
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* Averted in ''Series/GoldenGirls'', ''Series/TheGoldenGirls'', which takes place in Miami, and one episode dealt with the girls being shut in due to a hurricane.
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* The PS1 generation ''Franchise/FinalFantasy'' games had this problem. Typically the entire world map would be perpetually daylight, except for just one or two spots on the map. So it will ''always'' be nighttime in [[VideoGame/FinalFantasyVII Midgar]] and [[VideoGame/FinalFantasyIX Treno]]. FFIX lampshades this a bit by calling Treno the "Dark City". Other places can become night, but only when the plot demands it. The PS2 ''VideoGame/FinalFantasyXII'' avoids this a bit by throwing in weather cycles in every location, but never a day-night cycle.
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* The PS1 [[UsefulNotes/PlayStation PS1]] generation ''Franchise/FinalFantasy'' games had this problem. Typically the entire world map would be perpetually daylight, except for just one or two spots on the map. So it will ''always'' be nighttime in [[VideoGame/FinalFantasyVII Midgar]] and [[VideoGame/FinalFantasyIX Treno]]. FFIX lampshades this a bit by calling Treno the "Dark City". Other places can become night, but only when the plot demands it. The PS2 [[UsefulNotes/PlayStation2 PS2]] ''VideoGame/FinalFantasyXII'' avoids this a bit by throwing in weather cycles in every location, but never a day-night cycle.
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** Interestingly enough, it's almost always night in Metropolis in ''{{Smallville}}''. Director commentary said that establishing day shots of the city always looked horrible and they almost never used them.
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** Interestingly enough, it's almost always night in Metropolis in ''{{Smallville}}''.''Series/{{Smallville}}''. Director commentary said that establishing day shots of the city always looked horrible and they almost never used them.
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* Averted in ''KeyLargo''.
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* Averted in ''KeyLargo''.''Film/KeyLargo''.
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* Averted... sort of, in ''GetShorty''. The opening is set in Miami, and it's snowing. Everyone complains about it.
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* Averted... sort of, in ''GetShorty''.''Film/GetShorty''. The opening is set in Miami, and it's snowing. Everyone complains about it.
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* ''{{Neighbours}}'' has a rule that it never rains on Ramsey Street. A behind the scenes special showed that on rainy days outdoor shots are artificially lit to make it look like summer. However, it still rains in [[HomeAndAway Summer Bay]]. One notable example is in the ''Hearts Divided'' DVD, which clearly shows that the rain was a contributing factor in Dani not being able to avoid hitting Kane. And it certainly has a lot of stormy weather. Hasn't significant portions of the town slid into the sea during various tempests (blurry on the details). Usually someone dies.
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* ''{{Neighbours}}'' ''Series/{{Neighbours}}'' has a rule that it never rains on Ramsey Street. A behind the scenes special showed that on rainy days outdoor shots are artificially lit to make it look like summer. However, it still rains in [[HomeAndAway Summer Bay]]. One notable example is in the ''Hearts Divided'' DVD, which clearly shows that the rain was a contributing factor in Dani not being able to avoid hitting Kane. And it certainly has a lot of stormy weather. Hasn't significant portions of the town slid into the sea during various tempests (blurry on the details). Usually someone dies.
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* Averted in ''GoldenGirls'', which takes place in Miami, and one episode dealt with the girls being shut in due to a hurricane.
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* Averted in ''GoldenGirls'', ''Series/GoldenGirls'', which takes place in Miami, and one episode dealt with the girls being shut in due to a hurricane.
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* Somehow, it's always sunny in the ''RoyalPains'' Hamptons. This makes rather less sense than in Miami, although again, semi-justified by the fact that all shooting is actually on-location in the Hamptons (or at least Long Island).
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* Somehow, it's always sunny in the ''RoyalPains'' ''Series/RoyalPains'' Hamptons. This makes rather less sense than in Miami, although again, semi-justified by the fact that all shooting is actually on-location in the Hamptons (or at least Long Island).
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* Averted in ''GoldenGirls'', where bad weather is frequently shown and has been a plot point in a couple of episodes.
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* Averted in ''GoldenGirls'', where bad weather is frequently shown which takes place in Miami, and has been a plot point one episode dealt with the girls being shut in due to a couple of episodes.hurricane.
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* ''DestroyAllHumans'' series (although weather changes from city to city, the weather of that city always stays the same)
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* ''DestroyAllHumans'' ''VideoGame/DestroyAllHumans'' series (although weather changes from city to city, the weather of that city always stays the same)
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* The PS1 generation ''FinalFantasy'' games had this problem. Typically the entire world map would be perpetually daylight, except for just one or two spots on the map. So it will ''always'' be nighttime in [[VideoGame/FinalFantasyVII Midgar]] and [[VideoGame/FinalFantasyIX Treno]]. FFIX lampshades this a bit by calling Treno the "Dark City". Other places can become night, but only when the plot demands it. The PS2 ''VideoGame/FinalFantasyXII'' avoids this a bit by throwing in weather cycles in every location, but never a day-night cycle.
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* The PS1 generation ''FinalFantasy'' ''Franchise/FinalFantasy'' games had this problem. Typically the entire world map would be perpetually daylight, except for just one or two spots on the map. So it will ''always'' be nighttime in [[VideoGame/FinalFantasyVII Midgar]] and [[VideoGame/FinalFantasyIX Treno]]. FFIX lampshades this a bit by calling Treno the "Dark City". Other places can become night, but only when the plot demands it. The PS2 ''VideoGame/FinalFantasyXII'' avoids this a bit by throwing in weather cycles in every location, but never a day-night cycle.
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* ''Series/AmericanHorrorStoryCoven'' is based in New Orleans, but the weather is consistently sunny and gorgeous. While Hurricane Katrina is mentioned a few times, never does the weather affect the plot.
* Zig-zagged on ''Series/TrueBlood'', at first it was widely believed that Sookie and Jason's parents were killed in a car accident during a flood, but it was later revealed that they were murdered by the vampire Warlow. Otherwise, the weather is never problematic. This is averted in the novels, where Hurricane Katrina significantly affects the lives of Louisiana's supernatural community.
* Zig-zagged on ''Series/TrueBlood'', at first it was widely believed that Sookie and Jason's parents were killed in a car accident during a flood, but it was later revealed that they were murdered by the vampire Warlow. Otherwise, the weather is never problematic. This is averted in the novels, where Hurricane Katrina significantly affects the lives of Louisiana's supernatural community.