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* ''TheLegendOfZelda'' series is probably the UrExample of this trope, so much as to [[LampshadeHanging hang a lampshade]] on it in ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and earn a ShoutOut in the ''HomestarRunner'' game ''Thy Dungeonman'': every time Link obtains a new weapon or item, he holds it over his head as a brief fanfare plays. Plot-relevant items get a more dramatic fanfare (and typically restore Link to full HP; hoisting divine relics can probably do that to a person).

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\n* ''TheLegendOfZelda'' series is probably the UrExample of does this trope, a lot, so much as to [[LampshadeHanging hang a lampshade]] on it in ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and earn a ShoutOut in the ''HomestarRunner'' game ''Thy Dungeonman'': every time Link obtains a new weapon or item, he holds it over his head as a brief fanfare plays. Plot-relevant items get a more dramatic fanfare (and typically restore Link to full HP; hoisting divine relics can probably do that to a person).
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* Link's stock Item Get pose was actually parodied, multiple times, in ''TheLegendOfZelda: Phantom Hourglass''. At one point, Link opens a treasure chest and instantly strikes the pose, only to discover that he's triumphantly grabbed ... nothing at all. Several minutes later, Link finds the aforementioned missing item after being shaken around to the point of dizzyness. When he held up the item, it teetered all over the place, and the fanfare was off-key. And then again when Link opens a Rupoor chest, resulting in a minor key fanfare and a look of dread on Link's face, as Rupoors are [[PoisonMushroom bad]]. And when he presents an item he's carrying to an NPC, he does his dramatic pose, complete with fanfare, to show it off - but the fanfare is cut off as the NPC snatches it away quickly.

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* Link's stock Item Get pose was actually parodied, multiple times, in ''TheLegendOfZelda: Phantom Hourglass''. At one point, Link opens a treasure chest and instantly strikes the pose, only to discover that he's triumphantly grabbed ... nothing at all. Several minutes later, (after being shaken by an NPC to the point of dizziness), when Link finds the aforementioned missing item after being shaken around to the point of dizzyness. When he held up the item, it teetered the fanfare is off-key, and Link is teetering all over the place, and place as he attempts to strike the fanfare was off-key. pose. And then again when Link opens a Rupoor chest, resulting in a minor key fanfare and a look of dread on Link's face, as Rupoors are [[PoisonMushroom bad]].drain Rupees]] instead of awarding them. And when he presents an item he's carrying to an NPC, he does his dramatic pose, complete with fanfare, to show it off - but the fanfare is cut off as the NPC snatches it away quickly.
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** In ''Black and White'', the player also does this when s/he picks up an item.
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* In the ''FinalFantasyVII'' prequel ''CrisisCore'', Zack Fair does a item holding pose -- complete with glowing rays and triumphant tone-- after he [[strike:molests]]... er, ''searches'' the Magic Pot in one of his Chocobo Mode summons.

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* In the ''FinalFantasyVII'' prequel ''CrisisCore'', Zack Fair does a item holding pose -- complete with glowing rays and triumphant tone-- fanfare -- after he [[strike:molests]]... er, ''searches'' the Magic Pot in one of his Chocobo Mode DMW summons.
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* In the ''FinalFantasyVII'' prequel ''CrisisCore'', Zack Fair does a item holding pose -- complete with glowing rays and triumphant tone-- after he [[strike:molests]]... er, ''searches'' the Magic Pot in one of his Chocobo Mode summons.
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[[quoteright:340: [[TheLegendOfZeldaOcarinaOfTime http://static.tvtropes.org/pmwiki/pub/images/LegendofZeldaThe-OcarinaofTimeUV-4_7538.jpg]]]]

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[[quoteright:340: [[TheLegendOfZeldaOcarinaOfTime [[TheLegendOfZelda http://static.tvtropes.org/pmwiki/pub/images/LegendofZeldaThe-OcarinaofTimeUV-4_7538.jpg]]]]
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removed Wall Banger pothole


** And '''[[WallBanger dubbed into English]]''' in MegaManX 8.

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** And '''[[WallBanger dubbed '''dubbed into English]]''' English''' in MegaManX 8.
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** Somewhat justified considering the requirements for the Power Cells are, as Daxter lampshades, rediculous, contrived and difficult at times.

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** Somewhat justified considering the requirements for the Power Cells are, as Daxter lampshades, rediculous, ridiculous, contrived and difficult at times.
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** At one point in ''Wind Waker'', you can buy a Treasure Chart in an auction at Windfall Island for an average of 250 rupees. Said map leads you all the way across the Great Sea, where you find ''another'' Treasure Chart. This one leads you back to Windfall Island. You dredge up the box, and the item fanfare starts up as Link opens it...revealing [[ShaggyDogStory a single rupee]]. Link looks [[CrowningMomentOfFunny profoundly disappointed]].

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Mattew doesn\'t dissappoint. :)


* ''GoldenSun'' has Isaac/Jenna/Felix pull Link's pose whenever they obtain an item or when they get a new Djinn, arms above their head. It'll have to be seen whether Matthew will do it as well in "Dark Dawn".

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* ''GoldenSun'' has Isaac/Jenna/Felix pull Link's pose whenever they obtain an item or when they get a new Djinn, arms above their head. It'll have to be seen whether
**
Matthew will do does it as well in "Dark Dawn".
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** He's not amazed by the song-he's amazed that learning that song [[DistractedByTheShiny makes his ocarina sparkle.]]

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** *** He's not amazed by the song-he's amazed that learning that song [[DistractedByTheShiny makes his ocarina sparkle.]]

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* In ''SeriousSam'' the ''First'' and ''Second Encounter'', Sam always holds a quest item at the end of the level in a certain pose.
* Shantae from ''{{Shantae}}: Risky's Revenge'' makes an item holding pose when the item is important.
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* ''GoldenSun'' has Isaac/Jenna/Felix pull Link's pose whenever they obtain an item or when they get a new Djinn, arms above their head. It'll have to be seen whether Matthew will do it as well in "Dark Dawn".
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** And '''[[{WallBanger} dubbed into English]]''' in MegaManX 8.

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** And '''[[{WallBanger} '''[[WallBanger dubbed into English]]''' in MegaManX 8.
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** And '''[[{WallBanger} dubbed into English''' in MegaManX 8.

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** And '''[[{WallBanger} dubbed into English''' English]]''' in MegaManX 8.
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** And '''[[{WallBanger} dubbed into English''' in MegaManX 8.
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** In ''Link's Awakening'', there is one point where you get Marin to briefly join you. This does usually come with fanfare in RPGs, but it's usually only accompanied by a brief message saying "[name] joined your party." But no, this is a Zelda game. Link does the usual Item Get pose, complete with fanfare, as he holds Marin over his head. A pity the gameboy graphics were too primitive to show Marin's reaction to being treated like this...

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** In ''Link's Awakening'', there is one point where you get Marin to briefly join you. This does usually come with fanfare in RPGs, [=RPGs=], but it's usually only accompanied by a brief message saying "[name] joined your party." But no, this is a Zelda game. Link does the usual Item Get pose, complete with fanfare, as he holds Marin over his head. A pity the gameboy graphics were too primitive to show Marin's reaction to being treated like this...
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* The Zelda version was parodied in episode 27 of ''{{Yu-Gi-Oh The Abridged Series}}'': Joey [[strike:hums]] nyehs the "treasure chest opening" musical cue, then the "item discovered" sound cue as he holds the Duel Disk over his head. Yugi says, "Looks like Joey found a Duel Disk!"

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* The Zelda version was parodied in episode 27 of ''{{Yu-Gi-Oh The Abridged Series}}'': Joey [[strike:hums]] nyehs the "treasure chest opening" musical cue, then the "item discovered" sound cue as he holds the Duel Disk over his head. Yugi says, "Looks like Joey found a Duel Disk!"Disk!" Watch it [[http://www.youtube.com/watch?v=C3wlx62z2sM here]].
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[[quoteright:340: [[TheLegendOfZeldaOCarinaOfTime http://static.tvtropes.org/pmwiki/pub/images/LegendofZeldaThe-OcarinaofTimeUV-4_7538.jpg]]]]

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[[quoteright:340: [[TheLegendOfZeldaOCarinaOfTime [[TheLegendOfZeldaOcarinaOfTime http://static.tvtropes.org/pmwiki/pub/images/LegendofZeldaThe-OcarinaofTimeUV-4_7538.jpg]]]]
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[[quoteright:340: [[TheLegendOfZelda http://static.tvtropes.org/pmwiki/pub/images/LegendofZeldaThe-OcarinaofTimeUV-4_7538.jpg]]]]

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[[quoteright:340: [[TheLegendOfZelda [[TheLegendOfZeldaOCarinaOfTime http://static.tvtropes.org/pmwiki/pub/images/LegendofZeldaThe-OcarinaofTimeUV-4_7538.jpg]]]]
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* From the beginning, the ''MegaMan'' series has rewarded the eponymous Blue Bomber with a new weapon for every boss defeated, but starting with the second game, you were actually ''told'' what weapon you'd just earned in a brief cutscene, complete with a little animation of Megaman turning the appropriate color. Later games also have Megaman demonstrate the weapon's use.

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* From the beginning, the ''MegaMan'' ''Game/MegaMan'' series has rewarded the eponymous Blue Bomber with a new weapon for every boss defeated, but starting with the second game, you were actually ''told'' what weapon you'd just earned in a brief cutscene, complete with a little animation of Megaman turning the appropriate color. Later games also have Megaman demonstrate the weapon's use.



** In ''Megaman X6'', the weapon demonstration cutscenes include the hilarious Engrish phrase "Weapon Get!".

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** In ''Megaman X6'', ''MegaManX 6'', the weapon demonstration cutscenes include the hilarious Engrish phrase "Weapon Get!".
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[[caption-width-right:340:[[MemeticMutation DUH NUH NUH NUH!!!!!]]]]

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[[caption-width-right:340:[[MemeticMutation [[caption-width-right:340:[[MostWonderfulSound DUH NUH NUH NUH!!!!!]]]]
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*** [[http://i280.photobucket.com/albums/kk165/Alixsar/LoZ/Part%204/LegendofZeldaThe-OcarinaofTimeUV-2.jpg OH FUCK OH FUCK OH HOLY FUCKING SHIT]]
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*In ShadowMan, most items that go into your inventory are located in a circular room on a pedestal. When you pick them up, the camera angle changes, a victory music plays (although this is hard to notice as it blends well with the game's normal music) and Shadow Man says "This should be useful". If the item has a special use (besides being a weapon or PlotCoupon), the item room also contains samples of the "target" that the item can be used on.
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It's a nice Item Get sound.

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* A First Person Shooter example would be in {{Marathon}}, every time you get a magazine of ammo or a new gun, you get a "Ding!" sound and your screen flashes green. In custom levels covered in ammo, it can be very hard to see anything but green on the screen, but at least the sound isn't annoying.
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* Parodied in the webcomic ''VGCats'': [[http://www.vgcats.com/comics/?strip_id=40 "Doo dee dooo!"]]

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* Parodied in the webcomic ''VGCats'': [[http://www.vgcats.com/comics/?strip_id=40 com/comics/?strip_id=39 "Doo dee dooo!"]]
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*** It's followed by his grandma speaking to him some more while he's still in that pose and facing away from her; it takes a moment for him to realize it and move into a more natural position to listen.
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* The ''AnimalCrossing'' games have this whenever you get an item. A little fanfare plays and your character spins around to show you what you've got. These normally come with an IncrediblyLamePun, such as if you catch a sea bass: "I caught a sea bass! See? Bass!"
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* Parodied in ''CollegeSaga''.

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* Parodied in ''CollegeSaga''.''CollegeSaga'', complete with a poorly done JeannieCut as the item disappears into Mark's inventory.
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wrong comic


* Parodied in the webcomic ''VGCats'': [[http://www.vgcats.com/comics/?strip_id=39 "Doo dee dooo!"]]

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* Parodied in the webcomic ''VGCats'': [[http://www.vgcats.com/comics/?strip_id=39 com/comics/?strip_id=40 "Doo dee dooo!"]]

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