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Note that this trope only applies when there is a contrast between visible dodgeable attacks and abilities, and invisible undodgeable ones. If everything is undodgeable, then it doesn't count. For instance, in all of the tabletop games based on UsefulNotes/D20System, attacking while invisible completely negates the target's Dexterity defense bonus, and the same applies to invisible projectiles unless the target can see who's shooting and guess the trajectory.

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Note that this trope only applies when there is a contrast between visible dodgeable attacks and abilities, and invisible undodgeable ones. If everything is undodgeable, then it doesn't count. For instance, in all of the tabletop games based on UsefulNotes/D20System, MediaNotes/D20System, attacking while invisible completely negates the target's Dexterity defense bonus, and the same applies to invisible projectiles unless the target can see who's shooting and guess the trajectory.
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* ''VideoGame/MassEffect3'': When Shepard uses an offensive power like Warp, Concussive Shot, or Incinerate, they fire a visible projectile that enemies can dodge. Squad members, however, do not fire visible projectiles if they're not in the camera frame when they activate the power, resulting in it always hitting the enemy with perfect accuracy.
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* Played with with Comicbook/{{Darkseid}}'s Omega Beams. While they are visible, and technically dodgeable, he maintains conscious control of them after firing, which is rare for visible magic.
* In ''Comicbook/{{Hellblazer}}'' issue 250, the protagonist John Constantine went face to face with a demon which easily pummels him down. When John was in a chokehold, he gave a smile, and the demon spontaneously exploded. John later tells the reader he killed the demon with a spell.
* Averted when it comes to superheroes like Comicbook/SpiderMan and Comicbook/{{Daredevil}} who are usually pretty good at detecting and dodging invisible opponents due to their SuperSenses.

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* Played with with Comicbook/{{Darkseid}}'s ComicBook/{{Darkseid}}'s Omega Beams. While they are visible, and technically dodgeable, he maintains conscious control of them after firing, which is rare for visible magic.
* In ''Comicbook/{{Hellblazer}}'' ''ComicBook/{{Hellblazer}}'' issue 250, the protagonist John Constantine went face to face with a demon which easily pummels him down. When John was in a chokehold, he gave a smile, and the demon spontaneously exploded. John later tells the reader he killed the demon with a spell.
* Averted when it comes to superheroes like Comicbook/SpiderMan ComicBook/SpiderMan and Comicbook/{{Daredevil}} ComicBook/{{Daredevil}} who are usually pretty good at detecting and dodging invisible opponents due to their SuperSenses.



* Averted in the Literature/{{Dragaera}} novels, in which Vlad often Lampshades how he doesn't have any idea what his allies' or enemies' invisible sorcery is supposed to do, he just does his best to hide behind Spellbreaker and dodge any gestures directed towards him.

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* Averted in the Literature/{{Dragaera}} ''Literature/{{Dragaera}}'' novels, in which Vlad often Lampshades how he doesn't have any idea what his allies' or enemies' invisible sorcery is supposed to do, he just does his best to hide behind Spellbreaker and dodge any gestures directed towards him.



* [[InvertedTrope Inverted]] in one ''VideoGame/{{Touhou}}'' boss fight. [[MasterOfIllusion Reisen Udongein Inaba]] can make her bullets invisible, but they can't actually hit you while invisible. But of course you still need to be careful since they still move and may reappear on top of you.
* [[VideoGame/GodzillaDestroyAllMonstersMelee Godzilla: Save the Earth]] zigzags this, with Space Godzilla. Some of his moves, such as his grab, play it straight, being invisible and undodgeable, while other invisible attacks are quite blockable and some visible attacks go through all guards.

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* [[InvertedTrope Inverted]] in one ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' boss fight. [[MasterOfIllusion Reisen Udongein Inaba]] can make her bullets invisible, but they can't actually hit you while invisible. But of course you still need to be careful since they still move and may reappear on top of you.
* [[VideoGame/GodzillaDestroyAllMonstersMelee ''[[VideoGame/GodzillaDestroyAllMonstersMelee Godzilla: Save the Earth]] Earth]]'' zigzags this, with Space Godzilla. Some of his moves, such as his grab, play it straight, being invisible and undodgeable, while other invisible attacks are quite blockable and some visible attacks go through all guards.
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* In ''VideoGame/MarvelsMidnightSuns'', one of the status conditions is Concealed which prevents the character from being targeted by attacks. Attacks that don't target such as area of effect ones will still hit.

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* In ''VideoGame/MarvelsMidnightSuns'', ''VideoGame/MidnightSuns'', one of the status conditions is Concealed which prevents the character from being targeted by attacks. Attacks that don't target such as area of effect ones will still hit.
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* In ''VideoGame/MarvelsMidnightSuns'', one of the status conditions is Concealed which prevents the character from being targeted by attacks. Attacks that don't target such as area of effect ones will still hit.
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* Him's Magic from ''WesternAnimation/ThePowerpuffGirls'' is full of this. The girls go toe to toe with him whenever he uses projectiles and beams. However, the moment he changes to his invisible ThoughtControlledPower, they're helpless.

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* Him's HIM's Magic from ''WesternAnimation/ThePowerpuffGirls'' ''WesternAnimation/ThePowerpuffGirls1998'' is full of this. The girls go toe to toe with him whenever he uses projectiles and beams. However, the moment he changes to his invisible ThoughtControlledPower, they're helpless.
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* A variant in ''VideoGame/MegaManXCommandMission'': One of the StandardStatusEffects is Blind. Apparently, aside from lowering the affected foe's accuracy, this status effect will also lower their evasion rate ("you can't dodge what you can't see").

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* A variant in ''VideoGame/MegaManXCommandMission'': One of the StandardStatusEffects StatusEffects is Blind. Apparently, aside from lowering the affected foe's accuracy, this status effect will also lower their evasion rate ("you can't dodge what you can't see").



* Inverted in ''VideoGame/FinalFantasyVI'', in which a character or enemy rendered invisible by the [[StandardStatusEffect "Vanish" status]] becomes incapable of dodging (usually visible) magic spells, including OneHitKill spells that are normally {{Useless Useful Spell}}s due to a near-100% miss rate.

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* Inverted in ''VideoGame/FinalFantasyVI'', in which a character or enemy rendered invisible by the [[StandardStatusEffect [[StatusEffects "Vanish" status]] becomes incapable of dodging (usually visible) magic spells, including OneHitKill spells that are normally {{Useless Useful Spell}}s due to a near-100% miss rate.
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* Subverted in ''TabletopGame/Exalted'' -- Martial Arts Charm Tiger-and-Bear Awareness explicitly does not allow to see invisible spirits, instead granting supernatural SpiderSense which allows to dodge or parry their attacks, or even attack them.


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* Subverted in ''VideoGame/TalesofZestiria'' -- Sergei Strelka's lacks spiritual power to see the Seraphim, but his fighter reflexes are so keen, he can parry their attacks. In fact, he confuses the cast for a moment, because it looks like he can actually see the attack.
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Sometimes overlaps with HitScan attacks. Also, compare with RuleOfPerception, ThoughtControlledPower, as well as AlwaysAccurateAttack. Contrast ProjectileSpell, for when magic spells behave more like projectiles (and can be potentially dodged) when it's better if they don't.

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Sometimes overlaps with HitScan {{hitscan}} attacks. Also, compare with RuleOfPerception, ThoughtControlledPower, as well as AlwaysAccurateAttack. Contrast ProjectileSpell, for when magic spells behave more like projectiles (and can be potentially dodged) when it's better if they don't.
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Note that this trope only applies when there is a contrast between visible dodgeable attacks and abilities, and invisible undodgeable ones.If everything is undodgeable, then it doesn't count. For instance, in all of the tabletop games based on UsefulNotes/D20System, attacking while invisible completely negates the target's Dexterity defense bonus, and the same applies to invisible projectiles unless the target can see who's shooting and guess the trajectory.

to:

Note that this trope only applies when there is a contrast between visible dodgeable attacks and abilities, and invisible undodgeable ones. If everything is undodgeable, then it doesn't count. For instance, in all of the tabletop games based on UsefulNotes/D20System, attacking while invisible completely negates the target's Dexterity defense bonus, and the same applies to invisible projectiles unless the target can see who's shooting and guess the trajectory.
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* ''Videogame/{{Sonny}}:'' Attacks without a projectile or a melee swing cannot miss. While the enemies have their share, some builds can abuse these too; this fact is part of what makes Shock Therapy-based builds so devastating, their main method of offense and buff-removal cannot miss.
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* ''WesternAnimation/BatmanTheAnimatedSeries'': In "See No Evil", Lloyd Ventrix uses stolen invisibility technology to put up a good fight against Batman. Once Batman outmaneuvers him by [[KillItWithWater poking holes in a water tower]] to cover the area in spray and reveal Ventrix's position, his superior fighting ability makes short work of the villain.

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* ''WesternAnimation/BatmanTheAnimatedSeries'': In "See No Evil", Lloyd Ventrix uses stolen invisibility technology to put up a good fight against Batman. Once Batman outmaneuvers him by [[KillItWithWater [[WaterTowerDown poking holes in a water tower]] to cover the area in spray and reveal Ventrix's position, his superior fighting ability makes short work of the villain.
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* ''WesternAnimation/BatmanTheAnimatedSeries'': In "See No Evil", Lloyd Ventrix uses stolen invisibility technology to put up a good fight against Batman. Once Batman outmaneuvers him by [[KillItWithWater poking holes in a water tower]] to cover the area in spray and reveal Ventrix's position, his superior fighting ability makes short work of the villain.
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* The Force in ''Film/StarWars''. Lightsabers and dodging skills can evade all sorts of Force powers, such as Force Lightning. The moment someone starts a ForceChoke, though, it's over.

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* The Force in ''Film/StarWars''.''Franchise/StarWars''. Lightsabers and dodging skills can evade all sorts of Force powers, such as Force Lightning. The moment someone starts a ForceChoke, though, it's over.

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[[folder: Film]]
* The Force in ''Film/StarWars''. Lightsabers and dodging skills can evade all sorts of Force powers, such as Force Lightning. The moment someone starts a [[PsychicStrangle Force Choke]] though, it's over.

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[[folder: Film]]
[[folder:Film — Live-Action]]
* The Force in ''Film/StarWars''. Lightsabers and dodging skills can evade all sorts of Force powers, such as Force Lightning. The moment someone starts a [[PsychicStrangle Force Choke]] ForceChoke, though, it's over.



[[folder: Live Action TV]]

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[[folder: Live Action [[folder:Live-Action TV]]



** All of the highly advanced alien races that use visible projectiles, such as the Daleks or Cybermen, are easily avoidable. However, the [[spoiler: Time Lords]] have a glove that absolutely destroys things from time. It's both invisible and undodgeable.
** In addition, [[spoiler: Rose Tyler, after seeing the heart of the TARDIS]] uses invisible undodgeable magic, as well as Sutekh.

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** All of the highly advanced alien races that use visible projectiles, such as the Daleks or Cybermen, are easily avoidable. However, the [[spoiler: Time [[spoiler:Time Lords]] have a glove that absolutely destroys things from time. It's both invisible and undodgeable.
** In addition, [[spoiler: Rose [[Recap/DoctorWhoS27E13ThePartingOfTheWays Bad Wolf]] [[spoiler:(Rose Tyler, after seeing the heart of the TARDIS]] TARDIS)]] uses invisible undodgeable magic, as well as Sutekh.[[Recap/DoctorWhoS13E3PyramidsOfMars Sutekh]].
** [[Recap/DoctorWhoS31E10VincentAndTheDoctor "Vincent and the Doctor"]]: The Doctor ends up getting smacked around a bit by the {{invisible|Monsters}} MonsterOfTheWeek because only MadArtist Creator/{{Vincent|VanGogh}} can see it unaided, and the Doctor is ''very'' startled because he initially assumes that Vincent's reaction to the monster is a psychotic break.



[[folder: Tabletop RPG]]

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[[folder: Tabletop RPG]][[folder:Tabletop Games]]



[[folder: Video Games]]

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[[folder: Video [[folder:Video Games]]



[[folder: Western Animation]]
* Bloodbending in ''WesternAnimation/AvatarTheLastAirbender'' as well as its {{Sequel Series}}, ''WesternAnimation/TheLegendOfKorra'', has only ever once been stopped, but never dodged. After all, it's pretty hard to stop someone from manipulating the water in your blood if they know how. [[BlowYouAway Airbending]] also had shades of this, since the transparent lines to show it were mostly for the audiences benefit, and it was not an easy element to counter without experience, in part why [[TheHero Aang]] and [[BombThrowingAnarchists Zaheer]] were such formidable opponents.

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[[folder: Western [[folder:Western Animation]]
* Bloodbending in ''WesternAnimation/AvatarTheLastAirbender'' as well as its {{Sequel Series}}, SequelSeries, ''WesternAnimation/TheLegendOfKorra'', has only ever once been stopped, but never dodged. After all, it's pretty hard to stop someone from manipulating the water in your blood if they know how. [[BlowYouAway Airbending]] also had shades of this, since the transparent lines to show it were mostly for the audiences benefit, and it was not an easy element to counter without experience, in part why [[TheHero Aang]] and [[BombThrowingAnarchists Zaheer]] were such formidable opponents.

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Note that this trope only applies when there is a contrast between visible dodgeable attacks and abilities, and invisible undodgeable ones. If everything is undodgeable, then it doesn't count.

to:

Note that this trope only applies when there is a contrast between visible dodgeable attacks and abilities, and invisible undodgeable ones. If everything is undodgeable, then it doesn't count.
count. For instance, in all of the tabletop games based on UsefulNotes/D20System, attacking while invisible completely negates the target's Dexterity defense bonus, and the same applies to invisible projectiles unless the target can see who's shooting and guess the trajectory.



* In the ''TabletopGame/D20System'' (and all game systems based on it), attacking while invisible completely negates the target's Dexterity defense bonus. The same applies to invisible projectiles unless the target can see who's shooting and guess the trajectory.
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Added DiffLines:

[[folder:Card Games]]
* In ''TabletopGame/MagicTheGathering'', [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=INVISIBILITY Invisibility]] is a card itself. It aligns with this trope in function, as it enchants a creature so that it cannot be blocked by anything except for Walls.
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-->--'''Gen''', ''Videogame/StreetFighterIV''

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-->--'''Gen''', -->-- '''Gen''', ''Videogame/StreetFighterIV''
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* Played with in the FinalBoss in ''DoubleDragon 3'' has one attack that is an invisible energy wave -- you can't dodge it, but you ''can'' block it if your timing is good.

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* Played with in the FinalBoss in ''DoubleDragon ''VideoGame/DoubleDragon 3'' has one attack that is an invisible energy wave -- you can't dodge it, but you ''can'' block it if your timing is good.
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Sometimes overlaps with HitScan attacks. Also, compare with RuleOfPerception, ThoughtControlledPower, as well as AlwaysAccurateAttack.

to:

Sometimes overlaps with HitScan attacks. Also, compare with RuleOfPerception, ThoughtControlledPower, as well as AlwaysAccurateAttack.
AlwaysAccurateAttack. Contrast ProjectileSpell, for when magic spells behave more like projectiles (and can be potentially dodged) when it's better if they don't.
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* Rather ironically, given its source material, ''VideoGame/StarWarsBattlefront2'' averted this with the Jedi heroes. All force powers are blockable by any other lightsaber-wielding being (including General Grievous) as long as they are blocking while facing the attack that's coming at them, even Force Choke and Force Push/Pull. Getting hit from behind or the side leaves you vulnerable, which makes Saber Throw the best attack against other Jedi, because while it will do no damage on the initial throw, it will hit on the return. However, since they can't block, no trooper can dodge a Force attack.
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* Variation in ''VideoGame/MetroidPrime'': the Chozo Ghosts turn invisible then move elsewhere before turning visible again to attack Samus. You can't attack them in this intermediate invisible form until you get the X-Ray Visor, which lets you view them at any time.

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* Variation in ''VideoGame/MetroidPrime'': the Chozo Ghosts turn invisible then move elsewhere before turning visible again to attack Samus. You can't attack them in this intermediate invisible form until you get the X-Ray Visor, which lets you view them at any time. ''VideoGame/MetroidPrime2Echoes'' does the same thing with the Dark Pirate Commandos and the Dark Visor.

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*''Literature/JourneyToChaos'' downplays this trope. Invisible spirit blasts are a lot harder to dodge then visible mana bolts but it is still doable. Eric prefers tanking them with a barrier to reduce the impact rather than take a chance at getting hit full force.



** All of the highly advanced alien races that use visible projectiles, such as the Daleks or Cybermen, are easily avoidable. However, the [[spoiler: Time Lords]] have a glove that absolutely destroys things from time. And, of course, it's both invisible and undodgeable.

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** All of the highly advanced alien races that use visible projectiles, such as the Daleks or Cybermen, are easily avoidable. However, the [[spoiler: Time Lords]] have a glove that absolutely destroys things from time. And, of course, it's It's both invisible and undodgeable.

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