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* A dungeon puzzle in ''GoldenSun'' revolves around trying to reveal an invisible bridge. [[DungeonBypass It's possible to ignore the puzzle and cross it immediately though.]]
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* A dungeon puzzle in ''GoldenSun'' ''VideoGame/GoldenSun'' revolves around trying to reveal an invisible bridge. [[DungeonBypass It's possible to ignore the puzzle and cross it immediately though.]]
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* A dungeon puzzle in ''GoldenSun'' revolves around trying to reveal an invisible bridge. [[DungeonBypass It's possible to ignore the puzzle and cross it immediately though.]]
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* ''SuperMarioBros.'' has these in abundance, and is probably the TropeMaker. However, unless the player hits an invisible block's location from below, it isn't "solid" (see also DirectionallySolidPlatforms). The more sadistic PlatformHell ROM hacks of the games often have them in places you don't want them to appear - to add insult to injury, the item coming out of the block is often a 1-UP.
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* ''SuperMarioBros.'' ''SuperMarioBros'' has these in abundance, and is probably the TropeMaker. However, unless the player hits an invisible block's location from below, it isn't "solid" (see also DirectionallySolidPlatforms). The more sadistic PlatformHell ROM hacks of the games often have them in places you don't want them to appear - to add insult to injury, the item coming out of the block is often a 1-UP.
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** [[http://www.youtube.com/watch?v=rbFrg-q4I3Y Enigmatic]] [[http://www.youtube.com/watch?v=nGXzOFpi_VQ Mario]] [[http://www.youtube.com/watch?v=u7qVceq7HE8 Seriously.]] [[http://www.youtube.com/watch?v=elw4EI_I-Y4 What]] [[http://www.youtube.com/watch?v=xmc3i0U95_E the]] [[http://www.youtube.com/watch?v=hbMPPLU3yIQ hell?!]]
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** [[http://www.youtube.com/watch?v=rbFrg-q4I3Y Enigmatic]] [[http://www.youtube.com/watch?v=nGXzOFpi_VQ Mario]] Mario.]] [[http://www.youtube.com/watch?v=u7qVceq7HE8 Seriously.]] [[http://www.youtube.com/watch?v=elw4EI_I-Y4 What]] [[http://www.youtube.com/watch?v=xmc3i0U95_E the]] [[http://www.youtube.com/watch?v=hbMPPLU3yIQ hell?!]]
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* ''Cheetahmen II'' has a few invisible blocks which give you coins when you hit them.
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* ''Cheetahmen ''{{Cheetahmen}} II'' has a few invisible blocks which give you coins when you hit them.
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* In the puzzle game ''Chip's Challenge'', certain blocks are invisible and may or may not appear when touched. Since most levels are timed missions, this can get aggravating when entire mazes are built of them.
* Certain ''{{Repton}}'' scenarios (Oceans, OAP and Victorian) make the safes invisible. They become visible when you collect a key.
* Certain ''{{Repton}}'' scenarios (Oceans, OAP and Victorian) make the safes invisible. They become visible when you collect a key.
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* In the puzzle game ''Chip's Challenge'', ''VideoGame/ChipsChallenge'', certain blocks are invisible and may or may not appear when touched. Since most levels are timed missions, this can get aggravating when entire mazes are built of them.
* Certain''{{Repton}}'' ''VideoGame/{{Repton}}'' scenarios (Oceans, OAP and Victorian) make the safes invisible. They become visible when you collect a key.
* ''VideoGame/WesleyanTetris'' has these as obstacles on some levels.
* Certain
* ''VideoGame/WesleyanTetris'' has these as obstacles on some levels.
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->''"I gotta just get right over there, wait for the firestick, aaaand up WHAT?! WHO PUT THAT THERE?! Where did that come from? Okay, so just gotta get on that little jumpy platform, the little AAH YOU FUCK WHY DID THEY DO THAT? WHO DID THAT"''
-->-- ''[[http://www.youtube.com/watch?v=in6RZzdGki8 Super Mario Brothers - Frustration]]''
-->-- ''[[http://www.youtube.com/watch?v=in6RZzdGki8 Super Mario Brothers - Frustration]]''
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->''"I gotta just get right over there, wait for the firestick, aaaand up WHAT?! WHO PUT THAT THERE?! Where did that come from? Okay, from?"\\
"Okay, so just gotta get on that little jumpy platform, thelittle little- AAH YOU FUCK WHY DID THEY DO THAT? WHO DID THAT"''
THAT?"''
-->--''[[http://www.youtube.com/watch?v=in6RZzdGki8 ''[[http://youtu.be/in6RZzdGki8 Super Mario Brothers - Frustration]]''
"Okay, so just gotta get on that little jumpy platform, the
-->--
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-->--''[[http://www.youtube.com/watch?v=in6RZzdGki8 Super Mario Brothers - Frustration]]''
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-->--'''ProtonJon''', ''Kaizo Mario World, Special Stage 2''
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->--''[[http://www.youtube.com/watch?v=in6RZzdGki8 Super Mario Brothers - Frustration]]''
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->--'''ProtonJon''', ''Kaizo Mario World, Special Stage 2''
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* ''TombRaider III'' featured invisible blocks that became visible if you had a flare lighted near them or some other fire source was present. A secret in the penultimate level required this knowledge in order to be accessible.
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* ''TombRaider ''Franchise/TombRaider III'' featured invisible blocks that became visible if you had a flare lighted near them or some other fire source was present. A secret in the penultimate level required this knowledge in order to be accessible.
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** In ''VideogamePaperMarioStickerStar'', blocks appear when you whack certain places with the hammer to reach places or objects you couldn't before.
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** In ''VideogamePaperMarioStickerStar'', ''VideoGame/PaperMarioStickerStar'', blocks appear when you whack certain places with the hammer to reach places or objects you couldn't before.
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dammit
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->''"9, 8, 7, 6, 5, 4, [[KickTheDog f*** you Yoshi]][[hottip:*:(while jumping off Yoshi over a pit)]- [[LaserGuidedKarma *hits invisible block*]] AHHHHHHHHHHHHHHHH WHAT?!?!?"''
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->''"9, 8, 7, 6, 5, 4, [[KickTheDog f*** you Yoshi]][[hottip:*:(while jumping off Yoshi over a pit)]- pit)]]- [[LaserGuidedKarma *hits invisible block*]] AHHHHHHHHHHHHHHHH WHAT?!?!?"''
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->''"9, 8, 7, 6, 5, 4, [[KickTheDog f*** you Yoshi]][[hottip:*:[while jumping off Yoshi over a pit]]- [[LaserGuidedKarma *hits invisible block*]] AHHHHHHHHHHHHHHHH WHAT?!?!?"''
to:
->''"9, 8, 7, 6, 5, 4, [[KickTheDog f*** you Yoshi]][[hottip:*:[while Yoshi]][[hottip:*:(while jumping off Yoshi over a pit]]- pit)]- [[LaserGuidedKarma *hits invisible block*]] AHHHHHHHHHHHHHHHH WHAT?!?!?"''
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->''"9, 8, 7, 6, 5, 4, [[KickTheDog f*** you Yoshi]]- [[LaserGuidedKarma *hits invisible block*]] AHHHHHHHHHHHHHHHH WHAT?!?!?"''
to:
->''"9, 8, 7, 6, 5, 4, [[KickTheDog f*** you Yoshi]]- Yoshi]][[hottip:*:[while jumping off Yoshi over a pit]]- [[LaserGuidedKarma *hits invisible block*]] AHHHHHHHHHHHHHHHH WHAT?!?!?"''
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** In ''VideogamePaperMarioStickerStar'', blocks appear when you whack certain places with the hammer to reach places or objects you couldn't before.
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* ''Cheetahmen II'' has a few invisible blocks which give you coins when you hit them.
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** ''MajorasMask'' featured invisible blocks at one point in the game--there was a random cave floating out a hundred feet or so from the edge of an icy cliff. The only way you could see these blocks was by talking to "the owl," who flew over and shed feathers in the process, which would land ''conveniently'' in the middle of each block.
to:
** ''MajorasMask'' featured invisible blocks at one point in the game--there was a random cave floating out a hundred feet or so from the edge of an icy cliff. The only way you could see these blocks was by talking to "the owl," who flew over and shed feathers in the process, which would land ''conveniently'' in the middle of each block. Naturally the cave has a lens of truth.
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* In ''VideoGame/MetroidPrime'', one room in Tallon Overworld has invisible platforms, seen with the X-Ray Visor. Or by looking closely at the environment and noticing the ambient rain splashing on their surface. The Magmoor Caverns had some with no clue to their presence, aside from a huge otherwise-unused part of the room.
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* In ''VideoGame/MetroidPrime'', one room in Tallon Overworld has invisible platforms, seen with the X-Ray Visor. Or by looking closely at the environment and noticing the ambient rain splashing on their surface. The Magmoor Caverns had some with no clue to their presence, aside from a huge otherwise-unused part of the room. Prime 2 had blocks you could only see with the Dark Visor, and platforms you could only hear (good thing you can use the Echo Visor to echolocate stuff, huh?)
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* Certain ''{{Repton}}'' scenarios (Oceans, OAP and Victorian) make the safes invisible. They become visible when you collect a key.
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* There are glitches and hacks in {{Minecraft}} that let you place two separate types of these. Invisible blocks work just like any other block, but you can't see them, playing the trope straight. ''Intangible'' blocks, on the other hand, only interact with other blocks while the player passes through them just like air. The second block type is very useful for making elevators and other special redstone machines the player must pass through.
to:
* There are glitches and hacks in {{Minecraft}} ''VideoGame/{{Minecraft}}'' that let you place two separate types of these. Invisible blocks work just like any other block, but you can't see them, playing the trope straight. ''Intangible'' blocks, on the other hand, only interact with other blocks while the player passes through them just like air. The second block type is very useful for making elevators and other special redstone machines the player must pass through.
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* In ''MetroidPrime'', one room in Tallon Overworld has invisible platforms, seen with the X-Ray Visor. Or by looking closely at the environment and noticing the ambient rain splashing on their surface. The Magmoor Caverns had some with no clue to their presence, aside from a huge otherwise-unused part of the room.
* ''StarTrekEliteForce'' has an area with a BottomlessPit and a bridge made of invisible forcefield "panels". The panels appear briefly when shot, meaning that one essentially has to walk around with their phaser (the game's InfiniteAmmo weapon) blasting the whole way.
* ''StarTrekEliteForce'' has an area with a BottomlessPit and a bridge made of invisible forcefield "panels". The panels appear briefly when shot, meaning that one essentially has to walk around with their phaser (the game's InfiniteAmmo weapon) blasting the whole way.
to:
* In ''MetroidPrime'', ''VideoGame/MetroidPrime'', one room in Tallon Overworld has invisible platforms, seen with the X-Ray Visor. Or by looking closely at the environment and noticing the ambient rain splashing on their surface. The Magmoor Caverns had some with no clue to their presence, aside from a huge otherwise-unused part of the room.
*''StarTrekEliteForce'' ''VideoGame/StarTrekEliteForce'' has an area with a BottomlessPit and a bridge made of invisible forcefield "panels". The panels appear briefly when shot, meaning that one essentially has to walk around with their phaser (the game's InfiniteAmmo weapon) blasting the whole way.
*
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->''"9, 8, 7, 6, 5, 4, f*** you Yoshi- *hits invisible block* AHHHHHHHHHHHHHHHH WHAT?!?!?"''
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->''"9, 8, 7, 6, 5, 4, [[KickTheDog f*** you Yoshi- Yoshi]]- [[LaserGuidedKarma *hits invisible block* block*]] AHHHHHHHHHHHHHHHH WHAT?!?!?"''
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->''"I gotta just get right over there, wait for the firestick, aaaand up WHAT?! WHO PUT THAT THERE?! Where did that come from?"''
->''"Okay, so just gotta get on that little jumpy platform, the little AAH YOU FUCK WHY DID THEY DO THAT?"''
->''"WHO DID THAT"''
->''"Okay, so just gotta get on that little jumpy platform, the little AAH YOU FUCK WHY DID THEY DO THAT?"''
->''"WHO DID THAT"''
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->''"I gotta just get right over there, wait for the firestick, aaaand up WHAT?! WHO PUT THAT THERE?! Where did that come from?"''
->''"Okay,from? Okay, so just gotta get on that little jumpy platform, the little AAH YOU FUCK WHY DID THEY DO THAT?"''
->''"WHOTHAT? WHO DID THAT"''
->''"Okay,
->''"WHO
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* ''SuperMarioBros.'' has these in abundance, and is probably the TropeMaker. However, unless the player hits an invisible block's location, it doesn't "exist" (can't jump on a block, or forward momentum remains while against a block's side). The more sadistic PlatformHell ROM hacks of the games often have them in places you don't want them to appear - to add insult to injury, the item coming out of the block is often a 1-UP.
to:
* ''SuperMarioBros.'' has these in abundance, and is probably the TropeMaker. However, unless the player hits an invisible block's location, location from below, it doesn't "exist" (can't jump on a block, or forward momentum remains while against a block's side).isn't "solid" (see also DirectionallySolidPlatforms). The more sadistic PlatformHell ROM hacks of the games often have them in places you don't want them to appear - to add insult to injury, the item coming out of the block is often a 1-UP.
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** ''OcarinaOfTime'' had several invisible platforms that became visible when you viewed them with the lens of truth.
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** ''OcarinaOfTime'' ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' had several invisible platforms that became visible when you viewed them with the lens of truth.
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** Special mention goes to ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]''. Its use of this trope brings it closer to PlatformHell romhacks than pretty much any other commercially-released game.
to:
** Special mention goes to ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]''.''VideoGame/SuperMarioBrosTheLostLevels''. Its use of this trope brings it closer to PlatformHell romhacks than pretty much any other commercially-released game.
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In {{platformer}}s, there are blocks. Blocks to walk on, blocks to jump on, blocks to hit from below for some reward. Not all of these are apparent, however; some are invisible.
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In {{platformer}}s, there are blocks. Blocks to walk on, blocks to jump on, blocks to hit from below for some reward. Not all of these are apparent, however; some are invisible.
invisible.
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Sometimes interacting with the blocks will make them visible, but some may remain invisible. Sometimes, the blocks aren't even physically there until they become visible through some specific method.
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Sometimes interacting with the blocks will make them visible, but some may remain invisible. Sometimes, the blocks aren't even physically there until they become visible through some specific method.
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!!Examples:
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* ''IWannaBeTheGuy'' has some of these. Of course because of the nature of the game they show up in groups and constitute major paths rather than giving bonuses.
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* ''IWannaBeTheGuy'' ''VideoGame/IWannaBeTheGuy'' has some of these. Of course because of the nature of the game they show up in groups and constitute major paths rather than giving bonuses.
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* ''Videogame/SecretAgent'' has an interesting example: You can't see the invisible platforms, or even stand on them, until you find some [[GogglesDoSomethingUnusual magic glasses]].
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* ''Videogame/SecretAgent'' has an interesting example: You can't see the invisible platforms, or even stand on them, until you find some [[GogglesDoSomethingUnusual magic glasses]].
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*** It's got nothing on [[http://www.youtube.com/watch?v=rbFrg-q4I3Y Enigmatic]] [[http://www.youtube.com/watch?v=nGXzOFpi_VQ Mario]] [[http://www.youtube.com/watch?v=u7qVceq7HE8 Seriously.]] [[http://www.youtube.com/watch?v=elw4EI_I-Y4 What]] [[http://www.youtube.com/watch?v=xmc3i0U95_E the]] [[http://www.youtube.com/watch?v=hbMPPLU3yIQ hell?!]]
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* The fortress of Organization XIII in ''KingdomHeartsII'' presents an enormous abyss with random floating platforms scattered throughout. Only by running (or gliding) towards them could Sora reveal the prismatic pathways linking the platforms (and the exits) together. Possibly a subversion, as EdgeGravity remained in full effect, making the...[[BuffySpeak invisibleness]]...just there for show.
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* The fortress of Organization XIII in ''KingdomHeartsII'' ''VideoGame/KingdomHeartsII'' presents an enormous abyss with random floating platforms scattered throughout. Only by running (or gliding) towards them could Sora reveal the prismatic pathways linking the platforms (and the exits) together. Possibly a subversion, as EdgeGravity remained in full effect, making the...[[BuffySpeak invisibleness]]...just there for show.
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* ''CrystalCaves'' uses these infrequently; they appear, and actually become solid and physical, when you bump your head into their bottom. They mostly appear in the later games. There's a level where you first need to spend some 10 minutes building up a very sparse staircase of invisible blocks to get up to the higher parts of the level (jump off the highest current block, hit the next invisible block which is to the side and just barely within jump reach, fall to the bottom of the level and re-climb all the blocks). [[ThatOneLevel Not cool.]]
to:
* ''CrystalCaves'' ''VideoGame/CrystalCaves'' uses these infrequently; they appear, and actually become solid and physical, when you bump your head into their bottom. They mostly appear in the later games. There's a level where you first need to spend some 10 minutes building up a very sparse staircase of invisible blocks to get up to the higher parts of the level (jump off the highest current block, hit the next invisible block which is to the side and just barely within jump reach, fall to the bottom of the level and re-climb all the blocks). [[ThatOneLevel Not cool.]]
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** Portrayed rather accurately in [[http://www.brawlinthefamily.com/?p=630 this]] ''BrawlInTheFamily'' strip.
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** Portrayed rather accurately in [[http://www.brawlinthefamily.com/?p=630 this]] ''BrawlInTheFamily'' ''Webcomic/BrawlInTheFamily'' strip.
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* In ''CommanderKeen'', the blocks are at least vaguely visible if you pay attention. In the first game, they have one visible pixel which shows up against a black background, and in the fourth game, they sparkle briefly every few seconds.
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* In ''CommanderKeen'', ''VideoGame/CommanderKeen'', the blocks are at least vaguely visible if you pay attention. In the first game, they have one visible pixel which shows up against a black background, and in the fourth game, they sparkle briefly every few seconds.
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* There are glitches and hacks in {{Minecraft}} that let you place two separate types of these. Invisible blocks work just like any other block, but you can't see them, playing the trope straight. ''Intangible'' blocks, on the other hand, only interact with other blocks while the player passes through them just like air. The second block type is very useful for making elevators and other special redstone machines the player must pass through.
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* In ''Game/MegaMan 7'', Cloud Man's stage has a section where the floor is invisible outside of a very limited radius around Mega Man. Additionally, this part of the stage is usually raining, making seeing the translucent platforms even harder. [[spoiler: Shoot the weather machine robot prior to this section with the Freeze Cracker to change the rain to snow, which blankets the platforms and makes them much easier to spot.]]
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* In ''Game/MegaMan ''VideoGame/MegaMan 7'', Cloud Man's stage has a section where the floor is invisible outside of a very limited radius around Mega Man. Additionally, this part of the stage is usually raining, making seeing the translucent platforms even harder. [[spoiler: Shoot the weather machine robot prior to this section with the Freeze Cracker to change the rain to snow, which blankets the platforms and makes them much easier to spot.]]
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* ''SecretAgent'' has an interesting example: You can't see the invisible platforms, or even stand on them, until you find some [[GogglesDoSomethingUnusual magic glasses]].
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* ''SecretAgent'' ''Videogame/SecretAgent'' has an interesting example: You can't see the invisible platforms, or even stand on them, until you find some [[GogglesDoSomethingUnusual magic glasses]].