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Compare and contrast CriticalStatusBuff and DesperationAttack, where being injured adds benefits instead. Also compare to BreakablePowerUp, where being injured makes you lose an ability. May go hand-in-hand with a BreakMeter. See also UntouchableUntilTagged and AttackTheInjury.

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Compare and contrast CriticalStatusBuff and DesperationAttack, where being injured adds benefits instead. Also compare to BreakablePowerUp, where being injured makes you lose an ability. May go hand-in-hand with a BreakMeter. See also UntouchableUntilTagged SubsystemDamage, UntouchableUntilTagged, and AttackTheInjury.
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** In ''VideoGame/FinalFantasyVIII'' you can turn weakened enemies into Cards instead of killing them. There's also Devour ability, which also only works on enemies that are low on health, but can grant you various bonuses if you use it successfully, including permanent stat increases.

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** In ''VideoGame/FinalFantasyVIII'' you can turn weakened enemies into Cards instead of killing them. There's also the Devour ability, which also only works on enemies that are low on health, but can grant you various bonuses if you use it successfully, including permanent stat increases.
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** ''VideoGame/FinalFantasyTacticsA2'' The Trickster job involve around inflicting status ailments on foes. Fittingly, they also have a special skill called "Traumatize" whose damage increase the more ailments the target is suffering.

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** ''VideoGame/FinalFantasyTacticsA2'' The Trickster job involve revolves around inflicting status ailments on foes. Fittingly, they also have a special skill called "Traumatize" whose damage increase increases the more ailments the target is suffering.
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* [=Zer0=]'s "Killing [=Bl0w=]" ability in ''VideoGame/{{Borderlands 2}}'' increases melee damage on enemies below 30% health; just one point double it, maxing it out with skill points multiplies it by six, and class upgrades can further increase this to a dozen times as much damage as normal. This can save a good amount of time on boss, minibosses, and {{Elite Mook}}s (especially in NewGamePlus where the latter are all over) but isn't much good elsewhere. Even against them, more than a few skill points may be a waste.

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* [=Zer0=]'s "Killing [=Bl0w=]" ability in ''VideoGame/{{Borderlands 2}}'' increases melee damage on enemies below 30% health; just one point double doubles it, maxing it out with skill points multiplies it by six, and class upgrades can further increase this to a dozen times as much damage as normal. This can save a good amount of time on boss, bosses, minibosses, and {{Elite Mook}}s (especially in NewGamePlus NewGamePlus, where the latter are all over) but isn't much good elsewhere. Even against them, more than a few skill points may be a waste.
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Compare and contrast CriticalStatusBuff and DesperationAttack, where being injured adds benefits instead. Also compare to BreakablePowerUp, where being injured makes you lose an ability. May go hand-in-hand with a BreakMeter. See also UntouchableUntilTagged.

to:

Compare and contrast CriticalStatusBuff and DesperationAttack, where being injured adds benefits instead. Also compare to BreakablePowerUp, where being injured makes you lose an ability. May go hand-in-hand with a BreakMeter. See also UntouchableUntilTagged.
UntouchableUntilTagged and AttackTheInjury.
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* If you're trying to capture a monster in ''VideoGame/MonsterHunter'', you have to deal as much damage as you can without killing it, until it starts to limp or displays some other visual indicator that it's weak enough to trap and hit with tranquilizer.
* ''VideoGame/DragaliaLost'' has the various Punisher abilities and wyrmprints used to deal more damage against enemies when their effected by certain statuses and Debuffs. Such as Poison punisher to deal more damage against poisoned enemies, Burn for burned enemies, Reduced Defense Punisher against enemies with lowered defense, etc.

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* If you're trying to capture a monster in ''VideoGame/MonsterHunter'', you have to deal as much damage as you can without killing it, until it starts to limp or displays some other visual indicator that it's weak enough to trap and hit with tranquilizer.
tranquilizer. The "Capture Guru" skill causes the monster's icon to glow brightly if it's susceptible to capture.
* ''VideoGame/DragaliaLost'' has the various Punisher abilities and wyrmprints Wyrmprints used to deal more damage against enemies when their effected by certain statuses and Debuffs. Such as Poison punisher to deal more damage against poisoned enemies, Burn for burned enemies, Reduced Defense Punisher against enemies with lowered defense, etc. The abilities are usually on those who can inflict the affliction in question, but keep in mind what skills your character has available before equipping a Punisher Wyrmprint.
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* ''VideoGame/SuperSmashBros Super Smash Bros.''
** ''Brawl'' has items called Trophy Stands that, if thrown at an enemy, will turn them into their collectable trophy. Strong enemies and bosses will only become trophies when they're low on health.
** ''4'' has Bayonetta's Final Smash, which [[SwallowedWhole instakills anyone with 100% or more damage]].
** ''Ultimate'' extends this to [[PhantomZone Zelda's Triforce of Wisdom]] and [[CameraAbuse Giga Bowser]]. Also, Death's Scythe has the same effect in its Smash attack.

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* ''VideoGame/SuperSmashBros Super Smash Bros.''
''VideoGame/SuperSmashBros''
** ''Brawl'' ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' has items called Trophy Stands that, if thrown at an enemy, will turn them into their collectable trophy. Strong enemies and bosses will only become trophies when they're low on health.
** ''4'' ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 4]]'' has Bayonetta's Final Smash, which [[SwallowedWhole instakills anyone with 100% or more damage]].
** ''Ultimate'' ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' extends this to [[PhantomZone Zelda's Triforce of Wisdom]] and [[CameraAbuse Giga Bowser]]. Also, Death's Scythe has the same effect in its Smash attack.
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* ''VideoGame/DragaliaLost'' has the various Punisher abilities and wyrmprints used to deal more damage against enemies when their effected by certain statuses and Debuffs. Such as Poison punisher to deal more damage against poisoned enemies, Burn for burned enemies, Reduced Defense Punisher against enemies with lowered defense, etc.
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* Certain ''VideoGame/TeamFortress2'' weapons do more damage if the player they hit has been "prepared". For example the Flare Gun and Axtinguisher both get guaranteed {{Critical Hit}}s on opponents that are burning already, and certain Soldier weapons do more damage when in-flight or attacking flying players.

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* Certain ''VideoGame/TeamFortress2'' weapons do more damage if the player they hit has been "prepared". For example example, against burning enemies the Flare Gun and will score a guaranteed CriticalHit, while the Axtinguisher both get guaranteed {{Critical Hit}}s on opponents that are burning already, and certain will apply pending DamageOverTime instantly while doing a mini-crit. Certain Soldier weapons do more damage when in-flight or attacking flying players.

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* A lot of the demons in ''Franchise/ShinMegamiTensei: VideoGame/DigitalDevilSaga'' are easier to "Devour" once their Health's low enough, and there are actual devour skills/stat boosts that work better that way.

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* A lot of ''Franchise/ShinMegamiTensei'':
** Series-wide, there is several skills that are designed to instantly kill enemies, afflicted with specific status effects. For example, many games has a skill called "Eternal Rest" that instantly kills all asleep enemies (and in some games allies). [[VideoGame/ShinMegamiTenseiIIINocturne Pale Rider's]] "Pestilence" does
the demons in ''Franchise/ShinMegamiTensei: VideoGame/DigitalDevilSaga'' are easier same to "Devour" once their Health's low enough, and poisoned enemies.
** Also series-wide,
there are actual devour skills/stat boosts "Freeze" StandardStatusEffect that lowers target's agility to 0, thus leaving them unable to dodge. In some games attacking frozen enemy guarantees a critical hit.
** In ''VideoGame/DigitalDevilSaga'' attacking enemy's weakness may leave them in "Frightened" state. Frightened enemies take triple damage from damaging [[EatenAlive Hunt]] skills, and instant kill Hunt skills are guaranteed to
work better that way.on them.
** In ''VideoGame/Persona5'' there is "Technical" system, which allows the player to deal additional damage to enemies afflicted with some status effects. For example, Wind attacks will deal more damage to burning enemies. There is also [[ILoveNuclearPower Frei]] and [[PsychicPowers Psi]] lines of spells, both of which are specifically designed to deal more damage to enemies with, respectively, physical and mental status effects.



* In the ''Franchise/ShinMegamiTensei'' games, there's a recurring skill called "Eternal Rest" that instantly kills all asleep enemies.
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** 5th edition’s ''toll the dead'' cantrip normally inflicts a d8’s worth of necrotic damage to its target, but the damage die increases to a d12 if you cast it on an enemy that is not at full health.
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** ''VideoGame/XenobladeChronicles2'' alters the Break/Topple chain of the original. Rather than Daze, Topple is now followed on by Launch, with flings the target into the air for a few seconds, and finished by Smash, which smashes them back down to earth, inflicting massive damage and making the target drop rare loot.

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** ''VideoGame/XenobladeChronicles2'' alters the Break/Topple chain of the original. Rather than Daze, Topple is now followed on by Launch, with which [[LauncherMove flings the target into the air for a few seconds, seconds]], and finished by Smash, which [[MeteorMove smashes them back down to earth, earth]], inflicting massive damage and making the target drop rare loot.
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** ''VideoGame/FinalFantasyTacticsA2GrimoireOfTheRift'' The Trickster job involve around inflicting status ailments on foes. Fittingly, they also have a special skill called "Traumatize" whose damage increase the more ailments the target is suffering.

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** ''VideoGame/FinalFantasyTacticsA2GrimoireOfTheRift'' ''VideoGame/FinalFantasyTacticsA2'' The Trickster job involve around inflicting status ailments on foes. Fittingly, they also have a special skill called "Traumatize" whose damage increase the more ailments the target is suffering.
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** ''VideoGame/FinalFantasyTacticsA2GrimoireOfTheRift'' The Trickster job involve around inflicting status ailments on foes. Fittingly, they also have a special skill called "Traumatize" whose damage increase the more ailments the target is suffering.


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* In the ''Franchise/ShinMegamiTensei'' games, there's a recurring skill called "Eternal Rest" that instantly kills all asleep enemies.
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* In ''Videogame/SouthParkTheFracturedButWhole'', the DLC class FinalGirl's limit break allows them to execute any enemy at a certain health threshold, which includes bosses provided that they're of regular size.
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* ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' has items called Trophy Stands that, if thrown at an enemy, will turn them into their collectable trophy. Strong enemies and bosses will only become trophies when they're low on health.

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* ''[[VideoGame/SuperSmashBros ''VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' Bros.''
** ''Brawl''
has items called Trophy Stands that, if thrown at an enemy, will turn them into their collectable trophy. Strong enemies and bosses will only become trophies when they're low on health.health.
** ''4'' has Bayonetta's Final Smash, which [[SwallowedWhole instakills anyone with 100% or more damage]].
** ''Ultimate'' extends this to [[PhantomZone Zelda's Triforce of Wisdom]] and [[CameraAbuse Giga Bowser]]. Also, Death's Scythe has the same effect in its Smash attack.
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** The ForgottenRealms spell ''Beltyn's Burning Blood''. If an opponent had open bleeding wounds, this spell caused their blood to become corrosive and cause damage to their body.

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** The ForgottenRealms TabletopGame/ForgottenRealms spell ''Beltyn's Burning Blood''. If an opponent had open bleeding wounds, this spell caused their blood to become corrosive and cause damage to their body.
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** ''VideoGame/XenobladeChronicles2'' alters the Break/Topple chain of the original. Rather than Daze, Topple is now followed on by Launch, with flings the target into the air for a few seconds, and finished by Smash, which smashes them back down to earth, inflicting massive damage and making the target drop rare loot.
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* In ''Tabletopgame/BattleTech'' mechs have a large array of [[SubsystemDamage subsystems to damage]] with multiple ways they can be made vulnerable.
** Vehicles have two layers of health; Internal Structure, and Armor. Strip off a section's armor, and every successive shot in that location can score a CriticalHit and disable components there, such as weapons. Certain components are [[MadeOfExplodium highly volatile]], such as ammo, and can destroy the entire mech if damaged without damage mitigation components.
** Damaging a mech's joint actuators or gyroscope makes it more difficult for the pilot to perform dicey actions such as a sprinting turn on a paved road without [[CriticalFailure tripping and slamming into the ground]]. It also makes them more vulnerable to being knocked on their ass from high-powered weapons or melee attacks.
** Causing an enemy mech to [[OverHeating overheat]] will force an automatic fusion reactor shutdown, leaving the mech totally helpless for at least one turn. Your own forces can then call out ''directed'' shots against components (i.e. [[SnipingTheCockpit the head]]), rather than the typical totally random crapshoot against a mobile target.
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** Warwick was inspired by Strygwyr the Bloodseeker from DefenseOfTheAncients, who has the exact same ability, and probably more broken: Bloodseeker gains ''utterly ridiculous'' speed based on the wounded to the point he can break speed limit with specific items (making him take speed of a racing car), and his smell range is global, so basically he enables a satellite view if there's a hero wounded below the threshold... and yes, the hero can reach their fountain... Bloodseeker can ''still'' smell their injury and run like a racing car.

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** Warwick was inspired by Strygwyr the Bloodseeker from DefenseOfTheAncients, ''VideoGame/DefenseOfTheAncients'', who has the exact same ability, and probably more broken: Bloodseeker gains ''utterly ridiculous'' speed based on the wounded to the point he can break speed limit with specific items (making him take speed of a racing car), and his smell range is global, so basically he enables a satellite view if there's a hero wounded below the threshold... and yes, the hero can reach their fountain... Bloodseeker can ''still'' smell their injury and run like a racing car.
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* If you're trying to capture a monster in ''MonsterHunter'', you have to deal as much damage as you can without killing it, until it starts to limp or displays some other visual indicator that it's weak enough to trap and hit with tranquilizer.

to:

* If you're trying to capture a monster in ''MonsterHunter'', ''VideoGame/MonsterHunter'', you have to deal as much damage as you can without killing it, until it starts to limp or displays some other visual indicator that it's weak enough to trap and hit with tranquilizer.
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* Zer0's Killing Bl0w ability in ''VideoGame/{{Borderlands 2}}'' increases melee damage on enemies below 30% health; just one point double it, maxing it out with skill points multiplies it by six, and class upgrades can further increase this to a dozen times as much damage as normal. This can save a good amount of time on boss, minibosses, and {{Elite Mook}}s (especially in NewGamePlus where the latter are all over) but isn't much good elsewhere. Even against them, more than a few skill points may be a waste.

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* Zer0's Killing Bl0w [=Zer0=]'s "Killing [=Bl0w=]" ability in ''VideoGame/{{Borderlands 2}}'' increases melee damage on enemies below 30% health; just one point double it, maxing it out with skill points multiplies it by six, and class upgrades can further increase this to a dozen times as much damage as normal. This can save a good amount of time on boss, minibosses, and {{Elite Mook}}s (especially in NewGamePlus where the latter are all over) but isn't much good elsewhere. Even against them, more than a few skill points may be a waste.
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* In ''VideoGame/BravelyDefault'', this is the Arcanist's bread and butter. Exterminate does heavy damage to all combatants, allies or enemies, that are poisoned, Twilight instantly kills any [[ContractualBossImmunity non-boss]] enemy that is sleeping, and Annihilation does scaled damage against enemies with negative BP, where the less they have the more damage they take.
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** In the second game, enemy shields, armor and barriers are able to block most biotic abilities, requiring you to remove them appropriately before they can be properly affected.

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** In Beginning in the second game, enemy shields, armor and barriers are able to block most biotic abilities, requiring you to remove them appropriately before they can be properly affected.
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* ''VideoGame/MassEffect''
** In the second game, enemy shields, armor and barriers are able to block most biotic abilities, requiring you to remove them appropriately before they can be properly affected.
** In the third game, power combos. Enemies can be "primed" for a combo with one attack; another, different attack used on the primed enemy will cause an explosion, causing heavy damage to the primed enemy and anyone around them.
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* Most injuries in ''VideoGame/DwarfFortress'' can turn the fight against an adventurer or fortress civilian quickly. Most notably, getting knocked out (usually due to pain) or caught in webs renders the victim completely helpless to any attacks, and the AI will usually take advantage of that by staving their head in (even if this backfires via wearing a helm tough enough to weather the blows).
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Compare and contrast CriticalStatusBuff and DesperationAttack, where being injured adds benefits instead. May go hand-in-hand with a BreakMeter. See also UntouchableUntilTagged.

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Compare and contrast CriticalStatusBuff and DesperationAttack, where being injured adds benefits instead. Also compare to BreakablePowerUp, where being injured makes you lose an ability. May go hand-in-hand with a BreakMeter. See also UntouchableUntilTagged.
Is there an issue? Send a MessageReason:
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Compare and contrast CriticalStatusBuff and DesperationAttack, where being injured adds benefits instead. See also UntouchableUntilTagged.

to:

Compare and contrast CriticalStatusBuff and DesperationAttack, where being injured adds benefits instead. May go hand-in-hand with a BreakMeter. See also UntouchableUntilTagged.
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* DawnOfWar Soulstorm: Farseer Caerys can get a pistol that may automatically kill units whose health is below a certain percentage.

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* DawnOfWar Soulstorm: ''[[VideoGame/DawnOfWar Dawn of War: Soulstorm]]'': Farseer Caerys can get a pistol that may automatically kill units whose health is below a certain percentage.



* ''DawnOfWar II'' gives out several buffs (as well as certain weapons like Castor's DLC rifle) that are only able to instantly kill an enemy with less than 20% of their health.

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* ''DawnOfWar II'' ''[[VideoGame/DawnOfWar Dawn of War II]]'' gives out several buffs (as well as certain weapons like Castor's DLC rifle) that are only able to instantly kill an enemy with less than 20% of their health.

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