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* A lot of the demons in ''Franchise/ShinMegamiTensei: DigitalDevilSaga'' are easier to "Devour" once their Health's low enough, and there are actual devour skills/stat boosts that work better that way.

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* A lot of the demons in ''Franchise/ShinMegamiTensei: DigitalDevilSaga'' VideoGame/DigitalDevilSaga'' are easier to "Devour" once their Health's low enough, and there are actual devour skills/stat boosts that work better that way.
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* ''VideoGame/FinalFantasyXIV'' has several job abilities like this, all with names implying either murder or putting the target out of their misery, like Assassinate, or Mercy Stroke.
** There is also a boss in the hard version of the Wanderer's Palace that has a sort of inversion of this with the long franchise standby, Death Sentence. In this case, it is a timed instant death move that can only be cured if you heal the afflicted player to full HP before the timer runds out.
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** In ''VideoGame/FinalFantasyXIII'', Lightning's [[SummonMagic Eidolon]] Odin has a LimitBreak called Zantetsuken. It instantly kills any enemies with HP below a certain threshold. Nothing is immune to it. Not even the FinalBoss or [[BeyondTheImpossible enemies with Instant death immunity]].

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** In ''VideoGame/FinalFantasyXIII'', Lightning's [[SummonMagic Eidolon]] Odin has a LimitBreak called Zantetsuken. It instantly kills any enemies with HP below a certain threshold. Nothing is immune to it. Not even the FinalBoss or [[BeyondTheImpossible enemies with Instant death immunity]].immunity]][[note]]This is due to it dealing damage equal to the remainder of their HP, rather than inflicting the instant death ailment.[[/note]].
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* When an enemy is below 25% health in ''VideoGame/TheElderScrollsVSkyrim'', there's a chance you'll perform a flashy cutscene finisher on it, which will kill it even it your attack normally would not have. But beware, some of the stronger enemies, including dragons can do this to you as well.
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* In ''VideoGame/MetalGearRisingRevengeance'', using blade mode (and [[SuperMode Jack the Ripper mode]] if you've unlocked [[SuperPoweredEvilSide "him"]]) allows one hit kills, but only against enemies without any armour. You have to attack armoured enemies a bit to break up their armour and make them vulnerable (or hit them with a SneakAttack).

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* In ''VideoGame/MetalGearRisingRevengeance'', using blade mode (and [[SuperMode Jack the Ripper mode]] if you've unlocked [[SuperPoweredEvilSide "him"]]) allows one hit kills, but only against enemies without any armour. You have to attack armoured enemies a bit to break up their armour and make them vulnerable (or hit them with a SneakAttack).BackStab).
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More commonly this applies to the enemies you fight, such as HeavilyArmoredMook or KungFuProofMook, rather than player characters. Often you have to weaken an enemy before a certain skill will affect it. Either that or the chance for the effect to succeed is tied to how many HitPoints the target has left. Usually, this is to balance out how useful the effect is, or to make it harder to gain something from using it. You're often only able to use a powerful FinishingMove against weakened opponents, and some {{Sidequest}}s involve mechanics like this, so that you have to put more thought and strategy into gaining the rewards for them.

This can lead to a DoWellButNotPerfect situation, as you'll sometimes need to balance the damage you deal out so that the opponent is weakened, but avoid killing it outright, since you won't be able to affect a dead enemy ([[FridgeLogic even if that would make more sense]].) It's at times like those when EnemyScan abilities and HPToOne attacks are much appreciated.

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More commonly this applies to the enemies you fight, such as HeavilyArmoredMook or KungFuProofMook, rather than player characters. Often you have to weaken an enemy before a certain skill will affect it. Either that or the chance for the effect to succeed is tied to how many HitPoints the target has left. Also sometimes one will take more damage if they're injured in some way (but contrast this with SituationalDamageAttack). Usually, this is to balance out how useful the effect is, or to make it harder to gain something from using it. You're often only able to use a powerful FinishingMove against weakened opponents, and some {{Sidequest}}s involve mechanics like this, so that you have to put more thought and strategy into gaining the rewards for them.

them.

This can lead to a DoWellButNotPerfect situation, as you'll sometimes need to balance the damage you deal out so that the opponent is weakened, but avoid killing it outright, since you won't be able to affect a dead enemy ([[FridgeLogic even if that would make more sense]].) It's at times like those when EnemyScan abilities and HPToOne attacks are much appreciated.
appreciated.


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[[folder:Turned Based Tactics]]
*In ''VideoGame/XCOMEnemyUnknown'', injured soldiers suffer from the "Battle Fatigue" debuff, reducing their Will stat. If using the Second Wave option "Red Fog", the "Battle Fatigue" debuff also carries move and aim penalties. Also, enemies low on health are more vulnerable to the "[[StunGun Arc Thrower]]".
[[/folder]]
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** Warwick was inspired by Strygwyr the Bloodseeker from DefenseOfTheAncients, who has the exact same ability, and probably more broken: Bloodseeker gains ''utterly ridiculous'' speed based on the wounded to the point he can break speed limit with specific items (making him take speed of a racing car), and his smell range is global, so basically he enables a satellite view if there's a hero wounded below the threshold... and yes, the hero can reach their fountain... Bloodseeker can ''still'' smell their injury.

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** Warwick was inspired by Strygwyr the Bloodseeker from DefenseOfTheAncients, who has the exact same ability, and probably more broken: Bloodseeker gains ''utterly ridiculous'' speed based on the wounded to the point he can break speed limit with specific items (making him take speed of a racing car), and his smell range is global, so basically he enables a satellite view if there's a hero wounded below the threshold... and yes, the hero can reach their fountain... Bloodseeker can ''still'' smell their injury.injury and run like a racing car.
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** Warwick was inspired by Strygwyr the Bloodseeker from DefenseOfTheAncients, who has the exact same ability.

to:

** Warwick was inspired by Strygwyr the Bloodseeker from DefenseOfTheAncients, who has the exact same ability.ability, and probably more broken: Bloodseeker gains ''utterly ridiculous'' speed based on the wounded to the point he can break speed limit with specific items (making him take speed of a racing car), and his smell range is global, so basically he enables a satellite view if there's a hero wounded below the threshold... and yes, the hero can reach their fountain... Bloodseeker can ''still'' smell their injury.
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* ''VideoGame/LeagueOfLegends'': [[BigBadassWolf Warwick]]'s "[[TheNoseKnows Blood Scent]]" grants him extra movement speed whenever he's within a certain distance of an opponent with under 50% life left. [[Literature/LittleRedRidingHood All the better to chase you with, my dear!]]

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* ''VideoGame/LeagueOfLegends'': [[BigBadassWolf Warwick]]'s Warwick's "[[TheNoseKnows Blood Scent]]" grants him extra movement speed whenever he's within a certain distance of an opponent with under 50% life left. [[Literature/LittleRedRidingHood All the better to chase you with, my dear!]]
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** Several raid bosses have abilities which cause their target to either take additional damage from subsequent applications of the attack, or take increasingly severe damage over time. These are known as Tank Swap mechanics and are designed to force the players to switch off one tank for another, so that the afflicted player has time to heal and recover from their vulnerabilities.
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Compare and contrast CriticalStatusBuff and DesperationAttack, where being injured adds benefits instead.

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Compare and contrast CriticalStatusBuff and DesperationAttack, where being injured adds benefits instead. See also UntouchableUntilTagged.
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* In ''VideoGame/MetalGearRising'', using blade mode (and [[SuperMode Jack the Ripper mode]] if you've unlocked [[SuperPoweredEvilSide "him"]]) allows one hit kills, but only against enemies without any armour. You have to attack armoured enemies a bit to break up their armour and make them vulnerable (or hit them with a SneakAttack).

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* In ''VideoGame/MetalGearRising'', ''VideoGame/MetalGearRisingRevengeance'', using blade mode (and [[SuperMode Jack the Ripper mode]] if you've unlocked [[SuperPoweredEvilSide "him"]]) allows one hit kills, but only against enemies without any armour. You have to attack armoured enemies a bit to break up their armour and make them vulnerable (or hit them with a SneakAttack).
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* Zer0's Killing Bl0w ability in ''VideoGame/{{Borderlands 2}}'' increases melee damage on enemies below 30% health; just one point double it, maxing it out with skill points multiplies it by six, and class upgrades can further increase this to a dozen times as much damage as normal. This can save a good amount of time on boss, minibosses, and {{Elite Mook}}s (especially in NewGamePlus where the latter are all over) but isn't much good elsewhere.

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* Zer0's Killing Bl0w ability in ''VideoGame/{{Borderlands 2}}'' increases melee damage on enemies below 30% health; just one point double it, maxing it out with skill points multiplies it by six, and class upgrades can further increase this to a dozen times as much damage as normal. This can save a good amount of time on boss, minibosses, and {{Elite Mook}}s (especially in NewGamePlus where the latter are all over) but isn't much good elsewhere. Even against them, more than a few skill points may be a waste.
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* ''VideoGame/XenobladeChronicles'' has a chain of these. Several attacks inflict Break on its target, which does nothing except opening them for a Topple attack, which causes its target to become defenseless and open to attack for a while. In turn, Daze can be inflicted on a toppled enemy, further weakening them. Finally, [[CombatMedic Sharla's]] [[BoomHeadshot Headshot]] art has a small chance of {{One Hit Kill}}ing a dazed target (which increases to 100% if triggered during [[CombinationAttack a chain attack]]).

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* ''VideoGame/XenobladeChronicles'' ''VideoGame/{{Xenoblade}}'' has a chain of these. Several attacks inflict Break on its target, which does nothing except opening them for a Topple attack, which causes its target to become defenseless and open to attack for a while. In turn, Daze can be inflicted on a toppled enemy, further weakening them. Finally, [[CombatMedic Sharla's]] [[BoomHeadshot Headshot]] art has a small chance of {{One Hit Kill}}ing a dazed target (which increases to 100% if triggered during [[CombinationAttack a chain attack]]).
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* In ''[[VideoGame/{{Disgaea3AbsenceOfJustice}} Disgaea 3]]'' and ''[[VideoGame/{{Disgaea4APromiseUnforgotten}} Disgaea 4]]'', the female Samurai has an Evility called Euthanasia, which allows her to instantly kill enemies below 25% Max HP with normal attacks. However, since the games allow you to deal absurdly high damage [[OneHitKO way above the characters' Max HP]], nobody [[UselessUsefulSpell uses this Evility]].

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* In ''[[VideoGame/{{Disgaea3AbsenceOfJustice}} Disgaea 3]]'' and ''[[VideoGame/{{Disgaea4APromiseUnforgotten}} Disgaea 4]]'', the female Samurai has an Evility called Euthanasia, which allows her to instantly kill enemies below 25% Max HP with normal attacks. However, since the games allow you to deal absurdly high damage [[OneHitKO way above the characters' Max HP]], nobody [[UselessUsefulSpell uses this Evility]].[[RocketTagGameplay so many attacks are one-hit KOs]], it's a UselessUsefulSpell.
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** In all of the ''VideoGame/FinalFantasyTactics'' games, attacks against [[StandardStatusEffects sleeping, time frozen,]] or [[TakenForGranite petrified]] opponents are guaranteed to hit. This is very useful if you want to steal from them or inflict a more MP-intensive status effect, like instant death.
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* Certain ''VideoGame/TeamFortress2'' weapons do more damage if the player they hit has been "prepared". Example: the Flaregun does more damage to flaming targets, as does the Axetinguisher, and certain Soldier weapons do more damage when in-flight or attacking flying players.

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* Certain ''VideoGame/TeamFortress2'' weapons do more damage if the player they hit has been "prepared". Example: For example the Flaregun does more damage to flaming targets, as does the Axetinguisher, Flare Gun and Axtinguisher both get guaranteed {{Critical Hit}}s on opponents that are burning already, and certain Soldier weapons do more damage when in-flight or attacking flying players.
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** The 'bloodied' condition (having lost half or more of one's {{hit point}}s) in 4th edition in general. Sometimes it [[TurnsRed enables special attacks or abilities]], but on the other hand it may also result in abilities that the character or creature previously had switching ''off''...and there are also quite a few attacks that hit bloodied targets harder than others by default.
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* Zer0's Killing Bl0w ability in ''VideoGame/{{Borderlands 2}}'' increases melee damage on enemies below 30% health; just one point double it, maxing it out with skill points multiplies it by six, and class upgrades can further increase this to a dozen times as much damage as normal. This can save a good amount of time on boss, minibosses, and {{Elite Mook}}s (especially in NewGamePlus where the latter are all over) but isn't much good elsewhere.
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More commonly this applies to [[KungFuProofMook the enemies you fight]] rather than player characters. Often you have to weaken an enemy before a certain skill will affect it. Either that or the chance for the effect to succeed is tied to how many HitPoints the target has left. Usually, this is to balance out how useful the effect is, or to make it harder to gain something from using it. You're often only able to use a powerful FinishingMove against weakened opponents, and some {{Sidequest}}s involve mechanics like this, so that you have to put more thought and strategy into gaining the rewards for them.

to:

More commonly this applies to [[KungFuProofMook the enemies you fight]] fight, such as HeavilyArmoredMook or KungFuProofMook, rather than player characters. Often you have to weaken an enemy before a certain skill will affect it. Either that or the chance for the effect to succeed is tied to how many HitPoints the target has left. Usually, this is to balance out how useful the effect is, or to make it harder to gain something from using it. You're often only able to use a powerful FinishingMove against weakened opponents, and some {{Sidequest}}s involve mechanics like this, so that you have to put more thought and strategy into gaining the rewards for them.
Is there an issue? Send a MessageReason:
None


More commonly this applies to the enemies you fight rather than player characters. Often you have to weaken an enemy before a certain skill will affect it. Either that or the chance for the effect to succeed is tied to how many HitPoints the target has left. Usually, this is to balance out how useful the effect is, or to make it harder to gain something from using it. You're often only able to use a powerful FinishingMove against weakened opponents, and some {{Sidequest}}s involve mechanics like this, so that you have to put more thought and strategy into gaining the rewards for them.

to:

More commonly this applies to [[KungFuProofMook the enemies you fight fight]] rather than player characters. Often you have to weaken an enemy before a certain skill will affect it. Either that or the chance for the effect to succeed is tied to how many HitPoints the target has left. Usually, this is to balance out how useful the effect is, or to make it harder to gain something from using it. You're often only able to use a powerful FinishingMove against weakened opponents, and some {{Sidequest}}s involve mechanics like this, so that you have to put more thought and strategy into gaining the rewards for them.
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* ''Warhammer40000SpaceMarine'' has Executions, where you kill an enemy in the bloodiest way possible to regain health. The catch is that the enemy must be stunned, and stunning is a slower, no damage move, and tougher enemies require a combo chain ending in a stun. Fortunately averted with gretchin and rebel militia, which you basically OffhandBackhand to death.

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* ''Warhammer40000SpaceMarine'' ''VideoGame/Warhammer40000SpaceMarine'' has Executions, where you kill an enemy in the bloodiest way possible to regain health. The catch is that the enemy must be stunned, and stunning is a slower, no damage move, and tougher enemies require a combo chain ending in a stun. Fortunately averted with gretchin and rebel militia, which you basically OffhandBackhand to death.
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** Warwick was inspired by Strygwyr the Bloodseeker from DefenseOfTheAncients, who has the exact same ability.

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* If you're trying to capture a monster in ''MonsterHunter'', you have to deal as much damage as you can without killing it, until it starts to limp or displays some other visual indicator that it's weak enough to trap and hit with tranquilizer.



* If you're trying to capture a monster in ''MonsterHunter'', you have to deal as much damage as you can without killing it, until it starts to limp or displays some other visual indicator that it's weak enough to trap and hit with tranquilizer.

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* If you're trying to capture a monster in ''MonsterHunter'', you have to deal as much damage as you can without killing it, until it starts to limp or displays some other visual indicator that it's weak enough to trap and hit with tranquilizer.
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* If you're trying to capture a monster in ''MonsterHunter'', you have to deal as much damage as you can without killing it, until it starts to limp or displays some other visual indicator that it's weak enough to trap and hit with tranquilizer.
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* Many enemies in ''VideoGame/GodOfWar'' can't be grabbed until they have been weakened.
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* A lot of the demons in ''VideoGame/ShinMegamiTenseiIIINocturne'' are easier to "Devour" once their Health's low enough, and there are actual devour skills/stat boosts that work better that way.

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* A lot of the demons in ''VideoGame/ShinMegamiTenseiIIINocturne'' ''Franchise/ShinMegamiTensei: DigitalDevilSaga'' are easier to "Devour" once their Health's low enough, and there are actual devour skills/stat boosts that work better that way.
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* ''VideoGame/KillerInstinct'' featured the Ultra Combo, a flashy battle-ending combo that could only be done when the opponent was close to death. The sequel introduced the No Mercy, a FinishingMove that could only be done in-match when the opponent was near death, and the Ultimate Combo, a more fatal Ultra Combo.
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In VideoGames sometimes being at near death or inflicted with a [[StandardStatusEffects status effect]] will make a character more vulnerable to certain effects or abilities than normal. It's not just that being injured makes a character weaker, being in a critical condition makes it easier for other actions to affect them.

More commonly this applies to the enemies you fight rather than player characters. Often you have to weaken an enemy before a certain skill will affect it. Either that or the chance for the effect to succeed is tied to how many HitPoints the target has left. Usually, this is to balance out how useful the effect is, or to make it harder to gain something from using it. You're often only able to use a powerful FinishingMove against weakened opponents, and some {{Sidequest}}s involve mechanics like this, so that you have to put more thought and strategy into gaining the rewards for them.

This can lead to a DoWellButNotPerfect situation, as you'll sometimes need to balance the damage you deal out so that the opponent is weakened, but avoid killing it outright, since you won't be able to affect a dead enemy ([[FridgeLogic even if that would make more sense]].) It's at times like those when EnemyScan abilities and HPToOne attacks are much appreciated.

Compare and contrast CriticalStatusBuff and DesperationAttack, where being injured adds benefits instead.
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!!Examples:

[[foldercontrol]]

[[folder:Action Adventure]]
* In ''VideoGame/MetalGearRising'', using blade mode (and [[SuperMode Jack the Ripper mode]] if you've unlocked [[SuperPoweredEvilSide "him"]]) allows one hit kills, but only against enemies without any armour. You have to attack armoured enemies a bit to break up their armour and make them vulnerable (or hit them with a SneakAttack).
[[/folder]]

[[folder:Fighting Game]]
* ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' has items called Trophy Stands that, if thrown at an enemy, will turn them into their collectable trophy. Strong enemies and bosses will only become trophies when they're low on health.
* In ''VideoGame/BlazBlue'', Astral Heats can only be used when the opponent has low HP (among other conditions).
[[/folder]]

[[folder:First-Person Shooter]]
* Certain ''VideoGame/TeamFortress2'' weapons do more damage if the player they hit has been "prepared". Example: the Flaregun does more damage to flaming targets, as does the Axetinguisher, and certain Soldier weapons do more damage when in-flight or attacking flying players.
[[/folder]]

[[folder:MMORPG]]
* In ''VideoGame/WorldOfWarcraft'', the Execute skill only works against targets with less than 20% health left.
** Since vanilla, many more classes have gained abilities that only work on low health enemies, to the point that the 20%-0% part of a boss fight is now referred to as the Execute Phase.
[[/folder]]

[[folder:Roguelike]]
* Gorgons in ''VideoGame/DesktopDungeons'' instantly kill you if you have less than 50% health. The Gorgon boss insta-kills you if you have ''less than 100%'' health.
[[/folder]]

[[folder:Role Playing Game]]
* ''Franchise/{{Pokemon}}'' are much easier to catch when they're weakened. Lowering their health and inflicting them with status effects make the chances of successfully capturing them much higher.
** When it comes to attacks, there's the move Brine which deals extra damage when the opponent has less than half their HP left. The Poison-type move Venoshock does double damage if the target is currently poisoned, while the Ghost-type move Hex does double damage if the target has any status ailment.
** Fighting type move Wake-Up-Slap does double damage if the opponent is asleep, and Normal type move Smellingsalt does double damage if the opponent is paralyzed. However, both of these moves also cure that Pokemon with it when used.
* Many examples in the ''Franchise/FinalFantasy'' series:
** ''VideoGame/FinalFantasyV'' has the Catch ability, which is used by Beastmasters to capture monsters. The monsters need to be at very low health for it to work, but an equippable item will allow you to capture at half health instead.
** In ''VideoGame/FinalFantasyVIII'' you can turn weakened enemies into Cards instead of killing them. There's also Devour ability, which also only works on enemies that are low on health, but can grant you various bonuses if you use it successfully, including permanent stat increases.
** Quina in ''VideoGame/FinalFantasyIX'' needs to eat enemies in order to learn that enemy's skills. The enemy must be under 12.5% of its maximum HP in order for it to work, but if Quina is in [[LimitBreak Trance mode]] the target only needs to be below 25% instead.
** You can gain rare items by using the Poach skill against weakened enemies in ''VideoGame/FinalFantasyXII''
** In ''VideoGame/FinalFantasyXIII'', Lightning's [[SummonMagic Eidolon]] Odin has a LimitBreak called Zantetsuken. It instantly kills any enemies with HP below a certain threshold. Nothing is immune to it. Not even the FinalBoss or [[BeyondTheImpossible enemies with Instant death immunity]].
** ''VideoGame/FinalFantasyTacticsAdvance'' allows you to capture monsters, and works much like in ''VideoGame/FinalFantasyV''.
* The Massacre upgrade of the Warrior-Vanguard skill tree in ''VideoGame/DragonAgeII'' lets the character kill any normal enemy whose health is below 20% (and EliteMooks with health under 10%) in a single blow.
* ''VideoGame/XenobladeChronicles'' has a chain of these. Several attacks inflict Break on its target, which does nothing except opening them for a Topple attack, which causes its target to become defenseless and open to attack for a while. In turn, Daze can be inflicted on a toppled enemy, further weakening them. Finally, [[CombatMedic Sharla's]] [[BoomHeadshot Headshot]] art has a small chance of {{One Hit Kill}}ing a dazed target (which increases to 100% if triggered during [[CombinationAttack a chain attack]]).
* A lot of the demons in ''VideoGame/ShinMegamiTenseiIIINocturne'' are easier to "Devour" once their Health's low enough, and there are actual devour skills/stat boosts that work better that way.
[[/folder]]

[[folder:Strategy Game]]
* DawnOfWar Soulstorm: Farseer Caerys can get a pistol that may automatically kill units whose health is below a certain percentage.
** The text for the Mad Dok's fighting juice ability implies this was the case [[DummiedOut in earlier versions]], reading that using it on a friendly squad makes it invulnerable to death (they still take damage but don't die), but once it ends orks whose health is too low die.
*''DawnOfWar II'' gives out several buffs (as well as certain weapons like Castor's DLC rifle) that are only able to instantly kill an enemy with less than 20% of their health.
* ''VideoGame/LeagueOfLegends'': [[BigBadassWolf Warwick]]'s "[[TheNoseKnows Blood Scent]]" grants him extra movement speed whenever he's within a certain distance of an opponent with under 50% life left. [[Literature/LittleRedRidingHood All the better to chase you with, my dear!]]
* In ''[[VideoGame/{{Disgaea3AbsenceOfJustice}} Disgaea 3]]'' and ''[[VideoGame/{{Disgaea4APromiseUnforgotten}} Disgaea 4]]'', the female Samurai has an Evility called Euthanasia, which allows her to instantly kill enemies below 25% Max HP with normal attacks. However, since the games allow you to deal absurdly high damage [[OneHitKO way above the characters' Max HP]], nobody [[UselessUsefulSpell uses this Evility]].
* In many games such as ''VideoGame/AgarestSenki'' only allow you to capture monsters if they are at low HP.
* ''VideoGame/DuneII''. If you damage an enemy building enough so that its damage indicator turns red, you can capture it by sending one of your infantry units into it.
[[/folder]]

[[folder:Third Person Shooter]]
* Similar to ''Smash Bros.'', ''VideoGame/KidIcarusUprising'' has an equippable ability called "Idol Transformation" that will turn an enemy that's near death into a trophy.
* ''Warhammer40000SpaceMarine'' has Executions, where you kill an enemy in the bloodiest way possible to regain health. The catch is that the enemy must be stunned, and stunning is a slower, no damage move, and tougher enemies require a combo chain ending in a stun. Fortunately averted with gretchin and rebel militia, which you basically OffhandBackhand to death.
[[/folder]]

[[folder:Non-Video Game Examples]]
[[AC:TabletopGames]]
* ''TabletopGame/DungeonsAndDragons'' spells
** The ForgottenRealms spell ''Beltyn's Burning Blood''. If an opponent had open bleeding wounds, this spell caused their blood to become corrosive and cause damage to their body.
** The various Power Word spells could only affect targets with less than a specific number of HitPoints. The only way to affect creatures with more HitPoints was to damage them first and reduce their HitPoints below the spell's maximum.
[[/folder]]

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