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* ''VideoGame/RedDeadRedemption2'':
** During a Chapter 3 mission, [[spoiler:Arthur Morgan is captured and tortured by O'Driscolls. Beaten and shot through the shoulder, you'll need to escape their camp.]]
** During the opening of Chapter 5, [[spoiler:Arthur washes up on Guarma following a ship wreck. He's exhausted, sunburned, and dehydrated. You'll control him as he stumbles to find the rest of the surviving gang members.]]
** Toward the end of Chapter 6, [[spoiler:Arthur gets ambushed and injured by Micah Bell while in his final stages of TB. You have to fight off Micah for as long as you can, and if you went with John, you'll have to crawl over to Micah's revolver in the final part of the fight ''[[AdvancingBossOfBoom while he's chasing after you]]''.]]
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** In ''VideoGame/MetalGearSolid'' it's possible for Snake to contract a cold if you submit to Ocelot's torture, which causes him to periodically sneeze which guards can alert. Cold medicine can be found for it in B1 of the Nuclear Warhead Storage Building or Snake can tough it out and get over it naturally in time.


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* Sam gets affected by the VX nerve gas in the Abandoned Mill stage of ''VideoGame/SplinterCellBlackList'', which causes InterfaceScrew like blurred vision and a wobbling camera. Sam also starts coughing as the stage goes on, which can alert nearby enemies.


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* You get infected by Exocels in ''VideoGame/ColdFear'' at a couple of set moments in the game, causing you to limp weakly and suffer blurred vision until you get the thing out of you.
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* The final battle of ''VideoGame/ResidentEvil5'' takes place after a fairly rough plane crash which leaves Chris and Sheva limping and clutching their injured bodies. Thankfully it's purely cosmetic and their health is still in the green.
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* Near the end of ''VideoGame/CallOfDutyAdvancedWarfare'', Mitchell's ArtificialLimb is disabled. For the remainder of the game, you can't use grenades or two-handed weapons, and you can't reload. If you run out of ammo you'll need to either kill enemies with your knife or [[ThrowAwayGuns grab a new gun.]] Fortunately, Mitchell can use MiniMecha with only one functional arm...

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* Near the end of ''VideoGame/CallOfDutyAdvancedWarfare'', Mitchell's ArtificialLimb {{Artificial Limb|s}} is disabled. For the remainder of the game, you can't use grenades or two-handed weapons, and you can't reload. If you run out of ammo you'll need to either kill enemies with your knife or [[ThrowAwayGuns grab a new gun.]] Fortunately, Mitchell can use MiniMecha with only one functional arm...
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* In the mandatory fight against Nemesis in ''VideoGame/ResidentEvil3Nemesis'', the monster infects Jill with the T-Virus, putting her in a constant state of limping. The health meter is also screwed up, only showing you Jill is under the "virus" status. Throughout the whole fight, you have no idea what your exact health is.
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* After completing the water temple in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' Link and Midna are attacked by Zant, who mortally wounds Midna and curses Link. Trapping Link in his wolf form and preventing Midna from using any of her abilities in the following sequence, as they desperately seek Zelda's aid.
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* ''VideoGame/MegaManZero 2'': The game's intro continues from the ending from the previous game where Zero wanders off and fights a lot of mooks hounding him for a whole year, and it didn't appear that he has gotten himself repaired or even rested once during this time. As you're playing in the intro stage, you'll see that he always holds his shoulder (something you normally only see if his health is critical) and his weapon upgrades are [[BagOfSpilling lost from the previous game]]; the Triple Rod weapon from the previous game is also unusable because it's broken during the interim. His status screen is also the one from the first game, until it's updated to the one used in this game after the intro stage.

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* ''VideoGame/MegaManZero 2'': ''VideoGame/MegaManZero2'': The game's intro continues from the ending from the previous game where Zero wanders off and fights a lot of mooks hounding him for a whole year, and it didn't appear that he has gotten himself repaired or even rested once during this time. As you're playing in the intro stage, you'll see that he always holds his shoulder (something you normally only see if his health is critical) and his weapon upgrades are [[BagOfSpilling lost from the previous game]]; the Triple Rod weapon from the previous game is also unusable because it's broken during the interim. His status screen is also the one from the first game, until it's updated to the one used in this game after the intro stage.
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* ''VideoGame/CrisisCoreFinalFantasyVII'' has the final battle of the game: [[spoiler:it's Zack's final stand, where he fights as long as he can against inexhaustible numbers of Shinra soldiers.]] As the battle goes on and Zack [[spoiler: inevitably loses his HP, he gets visibly tired and injured until it's to the point that he can barely stand, the DMW system is slowly breaking down and showing the player flashbacks of his friends, until he's lying on the ground bleeding to death [[TearJerker and the DMW gets stuck on... Aerith]] ]]. And the entire sequence is technically gameplay, albeit slightly altered for story purposes.
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How To Write An Example - Don't Write Reviews


* Subverted in the final chapter of ''VideoGame/TheWalkingDead'' when [[spoiler:Lee]] gets bitten by a walker and can opt to saw off his own arm to slow the infection. The only thing on his mind is [[spoiler:rescuing Clementine]] and he already knows he's a dead man, so it turns him into an unstoppable ImplacableMan who's not slowed down one bit and ultimately [[CrowningMomentOfAwesome walks down a crowded street of walkers armed with nothing but a butcher's knife]]. '''[[CrowningMomentOfAwesome And makes it]].'''

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* Subverted in the final chapter of ''VideoGame/TheWalkingDead'' when [[spoiler:Lee]] gets bitten by a walker and can opt to saw off his own arm to slow the infection. The only thing on his mind is [[spoiler:rescuing Clementine]] and he already knows he's a dead man, so it turns him into an unstoppable ImplacableMan who's not slowed down one bit and ultimately [[CrowningMomentOfAwesome walks down a crowded street of walkers armed with nothing but a butcher's knife]]. '''[[CrowningMomentOfAwesome knife. And makes it]].'''it.
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*** During the boss battle with Lurtz, Boromir is shot every time Lurtz loses a life, reducing his health bar's maximum length. During the final phase of the battle, he can barely move and [[OneHitWonder dies in one hit]].

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*** During the boss battle with Lurtz, Boromir is shot every time Lurtz loses a life, reducing his health bar's maximum length. During the final phase of the battle, he can barely move and [[OneHitWonder [[OneHitPointWonder dies in one hit]].
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* Lego adaptation games:
** In Lego Indiana Jones, at the beginning of first level of the Temple Of Doom Indy is poisoned, can't jump and can only walk slowly. [[spoiler:player has to bribe some mooks so they will give him an antidote.]]
** Lego Lord of The Rings has two examples.
*** During boss battle with Lurtz, Boromir is shot every time Lurtz loses a life, reducing his health bar's maximum length. During the final phase of battle, he can barely move and [[OneHitWonder dies in one hit]].
*** In game's final level, [[spoiler:until boss battle with Gollum]] Frodo, weakened by The One Ring, can barely move and can't jump.

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* Lego adaptation games:
''VideoGame/{{Lego Adaptation Game}}s'':
** In Lego ''Lego Indiana Jones, Jones'', at the beginning of the first level of the Temple Of Doom Indy is poisoned, can't jump and can only walk slowly. [[spoiler:player [[spoiler:The player has to bribe some mooks so they will give him an antidote.]]
** Lego ''LEGO Lord of The Rings the Rings'' has two examples.
examples:
*** During the boss battle with Lurtz, Boromir is shot every time Lurtz loses a life, reducing his health bar's maximum length. During the final phase of the battle, he can barely move and [[OneHitWonder dies in one hit]].
*** In the game's final level, [[spoiler:until the boss battle with Gollum]] Frodo, weakened by The One Ring, can barely move and can't jump.
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* A significant portion of ''VideoGame/WolfensteinIITheNewColossus'' is like this, since protagonist B.J. Blazkowitz just barely survived being right up next to an exploding grenade at the end of [[VideoGame/WolfensteinTheNewOrder the last game]] and still hasn't fully recovered. For a long time his maximum health is capped at 50 rather than 100[[note]]Due to how the game's RegeneratingHealth works, this means that anything over 50 is temporary "overcharge" health that will slowly go away over time[[/note]], and in the first level of the game he's confined to a wheelchair until he gets the [[WeirdScience Da'at Yichud]] PoweredArmor at the end of the level. [[spoiler:Even then, B.J. doesn't get back to 100% until near the end of the game, where [[OffWithHisHead he's decapitated by Frau Engel]] and his allies [[EmergencyTransformation hastily attach his head to the body of a Nazi]] SuperSoldier.]]

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* Subverted in the final chapter of ''VideoGame/TheWalkingDead'' when [[spoiler:Lee]] gets bitten by a walker and can opt to saw off his own arm to slow the infection. The only thing on his mind is [[spoiler:rescuing Clementine]] and he already knows he's a dead man, so it turns him into an unstoppable ImplacableMan who's not slowed down one bit and ultimately [[CrowningMomentOfAwesome walks down a crowded street of walkers armed with nothing but a butcher's knife]]. '''[[CrowningMomentOfAwesome And makes it.]]'''

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* Subverted in the final chapter of ''VideoGame/TheWalkingDead'' when [[spoiler:Lee]] gets bitten by a walker and can opt to saw off his own arm to slow the infection. The only thing on his mind is [[spoiler:rescuing Clementine]] and he already knows he's a dead man, so it turns him into an unstoppable ImplacableMan who's not slowed down one bit and ultimately [[CrowningMomentOfAwesome walks down a crowded street of walkers armed with nothing but a butcher's knife]]. '''[[CrowningMomentOfAwesome And makes it.]]'''it]].'''
* At the end of ''VideoGame/{{Outlast}}'', the already-injured Miles gets [[spoiler:invaded by the host-less Walrider]] after [[spoiler:shutting down Billy Hope's life support machinery]] – going by how his main vocalizations are ''crying'', it's something that hurts, and hurts ''a ton''. When he becomes controllable, he's reduced to a very tender limp, and he's forced to lean on railings and countertops to remain standing; when there are neither around, he'll fall down, squirm in pain, then get back up painstakingly slowly.

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* Essentially the entire ''flipping'' game of ''VideoGame/BatmanArkhamCity''. Batman early on is poisoned by The Joker, but due to being TheDeterminator he pushes through everything the city throws at him. At one point the poisoning starts really getting to him, including a reduction to the health bar and InterfaceScrew effects like blurred vision and tilting camera; he comes back from it by [[spoiler:conning some Lazarus Pit water out of Ra's al Ghul and Talia]], but even that's just an extension to the deadline rather than a full cure.

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* Essentially the entire ''flipping'' game ''entire flipping game'' of ''VideoGame/BatmanArkhamCity''. Batman early on is poisoned early on by The Joker, but due to being TheDeterminator he pushes through everything the city throws at him. At one point the poisoning starts really getting to him, including a reduction to the health bar and InterfaceScrew effects like blurred vision and tilting camera; he comes back from it by [[spoiler:conning some Lazarus Pit water out of Ra's al Ghul and Talia]], but even that's just an extension to the deadline rather than a full cure.









* ''VideoGame/MegaManZero 2'': The game's intro continues from the ending from the previous game where Zero wanders off and fights a lot of mooks hounding him for a whole year, and it didn't appear that he has gotten himself repaired or even rested once during this time. As you're playing in the intro stage, you'll see that he always holds his shoulder (something you normally only see if his health is critical) and his weapon upgrades are lost from the previous game; the Triple Rod weapon from the previous game is also unusable because it's broken during the interim. His status screen is also the one from the first game, until it's updated to the one used in this game after the intro stage.

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* ''VideoGame/MegaManZero 2'': The game's intro continues from the ending from the previous game where Zero wanders off and fights a lot of mooks hounding him for a whole year, and it didn't appear that he has gotten himself repaired or even rested once during this time. As you're playing in the intro stage, you'll see that he always holds his shoulder (something you normally only see if his health is critical) and his weapon upgrades are [[BagOfSpilling lost from the previous game; game]]; the Triple Rod weapon from the previous game is also unusable because it's broken during the interim. His status screen is also the one from the first game, until it's updated to the one used in this game after the intro stage.












* In ''VideoGame/FinalFantasyIX'' Garnet is injured *psychologically* after [[spoiler: her home kingdom is attacked and suffers heavy casualties with her unable to do anything to defend it as queen]]. For awhile she will fail to cast spells or do attacks when told because she is to busy replaying the scene in her head. She also does not speak in game at all during this section.
* In ''VideoGame/FinalFantasyXV'' Ignis is [[spoiler: left blind during the confrontation with Leviathan in Altissia]]. The next dungeon afterwards requires the player to walk slowly to allow him to keep up; failing to do so results in being told off by Gladiolus.

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* In ''VideoGame/FinalFantasyIX'' ''VideoGame/FinalFantasyIX'', Garnet is injured *psychologically* ''psychologically'' after [[spoiler: her [[spoiler:her home kingdom is attacked and suffers heavy casualties with her unable to do anything to defend it as queen]]. For awhile a while after this, she will occasionally fail to cast spells or do attacks when told because or otherwise act in battle, and she is to busy replaying the scene in her head. She also does not speak in game ingame at all during this section.
section. The point in the game at which she recovers from this is marked with an ImportantHaircut.
* In ''VideoGame/FinalFantasyXV'' Ignis is [[spoiler: left [[spoiler:left blind during the confrontation with Leviathan in Altissia]]. The next dungeon afterwards requires the player to walk slowly to allow him to keep up; failing to do so results in being told off by Gladiolus.



* Downplayed in one mission of ''VideoGame/KingdomHearts358DaysOver2''; Roxas's stats are halved because he's "having an off day". [[spoiler: It's only later that we find out this was caused by Xion draining his power]].

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* Downplayed in one mission of ''VideoGame/KingdomHearts358DaysOver2''; Roxas's stats are halved because he's "having an off day". [[spoiler: It's [[spoiler:It's only later that we find out this was caused by Xion draining his power]].
power]].







* ''VideoGame/FireEmblemTheSacredStones'': During the prologue, [[KnightInShiningArmor Seth]] is wounded by [[BloodKnight Valter]] and as a result, starts out on the first map with less than half of his maximum health. However, being TheAce of the Renais army and averting OverratedAndUnderleveled, he is capable of wiping the floor with the enemy mooks regardless.

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\n* ''VideoGame/FireEmblemTheSacredStones'': During the prologue, [[KnightInShiningArmor Seth]] is wounded by [[BloodKnight Valter]] and as a result, starts out on the first map with less than half of his maximum health. However, being TheAce of the Renais army and averting OverratedAndUnderleveled, he is capable of wiping the floor with the enemy mooks regardless. This trope may also serve to justify his CrutchCharacter status, though he is a much lesser example than others in the series.



* ''VideoGame/TreasurePlanetBattleAtProcyon'': During Mission 3, a [[{{Solar Flare Disaster}} solar storm]] occures, damaging both of the player's ships and nearly disabling their engines, crippling both ship's mobility. The rest of the mission involves trying to hide from pirates until the engines are repaired, and then escaping from the pursuing pirates.

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* ''VideoGame/TreasurePlanetBattleAtProcyon'': During Mission 3, a [[{{Solar Flare Disaster}} [[SolarFlareDisaster solar storm]] occures, occurs, damaging both of the player's ships and nearly disabling their engines, crippling both ship's mobility. The rest of the mission involves trying to hide from pirates until the engines are repaired, and then escaping from the pursuing pirates.









** ''A Thief's End'' has a brief one when [[spoiler: Nate makes it to the Libertalia island after surviving a boat crash]]. Like in ''Uncharted 3'', he isn't explicitly injured, but is clearly incredibly low on energy; climbing is now a huge strain on him, and certain jumps will wind him upon landing and have him literally fall flat on his face. It culminates in a bad fall that knocks him so hard he fades out until morning ([[UnexplainedRecovery after which he'll be moving just fine]]).

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** ''A Thief's End'' has a brief one when [[spoiler: Nate [[spoiler:Nate makes it to the Libertalia island after surviving a boat crash]]. Like in ''Uncharted 3'', he isn't explicitly injured, but is clearly incredibly low on energy; climbing is now a huge strain on him, and certain jumps will wind him upon landing and have him literally fall flat on his face. It culminates in a bad fall that knocks him so hard he fades out until morning ([[UnexplainedRecovery after which he'll be moving just fine]]).
fine]]).









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* The second level of ''VideoGame/Gamer2'' starts with Hailey tripping and losing her deflector plate. Since she hasn't found any weapons yet, she's forced to sneak her way through the building full of zombies as a OneHitPointWonder.
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* The PlayerCharacter in ''VideoGame/UnrealI'' starts off with low health, having just survived the crash of the prison ship they were on. Fortunately, there are plenty of health pickups scattered around the ship.
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** At the start of ''VideoGame/MetalGearSolidVThePhantomPain'', Venom Snake, having woken from a nine year coma, must escape the hospital because the XOF Unit is trying to kill him. At this point, he is initially unable to stand under his own power until the Digoxin given to him by Ishmael kicks in and even then, he's missing a hand and has to make do with a HookHand (though this doesn't impair his ability to reload a gun).
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* At the start of ''VideoGame/FarCry2'', the PlayerCharacter contracts Malaria, leaving him suffering badly from its effects when The Jackal arrives in his hotel room. The effects of the disease can be eased when the player gets hold of medication, but it comes back with a vengeance late into the game. The disease can randomly mess up the player's vision until the player takes the necessary drugs to counteract it.
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This, however, also has the potential to result in quite a bit of FridgeLogic, especially if the Player Character frequently suffers such injuries in normal gameplay, and even more so if they are able to quickly get over said injuries either by RegeneratingHealth or the use of [[HealThyself medkit pickups]]. The former raises the question of why the character can't just walk off this particular injury like all the others and the latter will necessitate absence of health pickups, which can come across as rather jarring when they were previously fond, if not in abundance, then at least with some frequency.

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This, however, also has the potential to result in quite a bit of FridgeLogic, especially if the Player Character frequently suffers such injuries in normal gameplay, gameplay without suffering any other impairments than a tick down in their health meter, and even more so if they are able to quickly get over said injuries either by RegeneratingHealth or the use of [[HealThyself medkit pickups]]. The former raises the question of why the character can't just walk off this particular injury like all the others and the latter will necessitate absence of health pickups, which can come across as rather jarring when they were previously fond, if not in abundance, then at least with some frequency.
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This, however, also has the potential to result in quite a bit of FridgeLogic, especially if the Player Character frequently suffers such injuries in normal gameplay, and especially if they are able to quickly get over said injuries either by RegeneratingHealth or the use of [[HealThyself medkit pickups]]. The former raises the question of why the character can't just walk off this particular injury like all the others and the latter will necessitate absence of health pickups, which can come across as rather jarring when they were previously fond, if not in abundance, then at least with some frequency.

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This, however, also has the potential to result in quite a bit of FridgeLogic, especially if the Player Character frequently suffers such injuries in normal gameplay, and especially even more so if they are able to quickly get over said injuries either by RegeneratingHealth or the use of [[HealThyself medkit pickups]]. The former raises the question of why the character can't just walk off this particular injury like all the others and the latter will necessitate absence of health pickups, which can come across as rather jarring when they were previously fond, if not in abundance, then at least with some frequency.
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* During one stage of ''VideoGame/CataegisTheWhiteWind'', a robot suddenly crashes into the heroine and she's sent into a trap-filled dungeon with a single health point. Thankfully, it doesn't take too long until a healing item comes up.


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** Later in the game, Raiden realizes all those dirty cops and soldiers he's been chopping into hamburger are mostly good-natured people being controlled by nanomachines who actually don't want to face him at all. He's so shocked that once again he starts staggering around and the player has to avoid being seen by enemies until reaching the enemy stronghold.
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* The short segment where you play as Elro in VideoGame/{{Iconoclasts}} is after [[spoiler:Black rips his arm off]] so he is slowly limping around and barely leaves the ground when jumping. Despite this he manages to have an awesome boss fight at the end of the section.

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* The second act of ''VideoGame/ModernWarfare 3'' ends in a flashback sequence where you, as [[spoiler:Yuri]], have just taken a [[HandCannon Deagle bullet]] to the chest [[spoiler:at the hands of Makarov]], and have to ''[[HeroicSecondWind get the fuck up]]'' and stop him. Stop him from what, you might ask? [[spoiler:The airport massacre in "No Russian", from the previous game.]] However, because your bleeding and injuries are so severe, you stagger about and cannot aim properly, and [[spoiler:your intervention is unsuccessful]] as a result.

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* The final level of ''VideoGame/ModernWarfare 2'' consists of Soap staggering around half-dazed after going over a huge waterfall, having lost all his weapons besides a knife as he tries to finish off [[spoiler: Shepherd.]]
* The second act of ''VideoGame/ModernWarfare 3'' ends in a flashback sequence where you, as [[spoiler:Yuri]], have just taken a [[HandCannon Deagle Desert Eagle bullet]] to the chest [[spoiler:at the hands of Makarov]], and have to ''[[HeroicSecondWind get the fuck up]]'' and stop him. Stop him from what, you might ask? [[spoiler:The airport massacre in "No Russian", from the previous game.]] However, because your you're bleeding and injuries are so severe, severely injured, you stagger about and cannot aim properly, and [[spoiler:your intervention is unsuccessful]] as a result.
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* Late in ''VideoGame/NightInTheWoods'', [[spoiler:Mae takes a nasty tumble down a mountainside as she flees from cultists. Her following playable sections have her walking at a snail's pace while fading in and out of consciousness. She doesn't completely recover until it's time for her to jump up the well to find a means of helping her friends escape the caverns below Possum Springs.]]
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Added link to Battle at Procyon.

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* ''VideoGame/TreasurePlanetBattleAtProcyon'': During Mission 3, a [[{{Solar Flare Disaster}} solar storm]] occures, damaging both of the player's ships and nearly disabling their engines, crippling both ship's mobility. The rest of the mission involves trying to hide from pirates until the engines are repaired, and then escaping from the pursuing pirates.

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Injured Player Character Stage is a video game trope and a subtrope of GameplayAndStoryIntegration. An injury taken in a cutscene or scripted event has an impact on your abilities in the next level. Movement is usually reduced to a slow limp, often staggering or collapsing periodically. Most of your abilities are usually locked, especially the ability to run or jump. Pressing one of these buttons might do nothing, or even cause your character to collapse.

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Injured Player Character Stage is a video game trope and a subtrope of GameplayAndStoryIntegration. An injury taken by the PlayerCharacter in a cutscene or scripted event has an impact on your their abilities in the next level. Movement is usually reduced to a slow limp, often staggering or collapsing periodically. Most of your abilities are usually locked, especially the ability to run or jump. Pressing one of these buttons might do nothing, or even cause your character to collapse.


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This, however, also has the potential to result in quite a bit of FridgeLogic, especially if the Player Character frequently suffers such injuries in normal gameplay, and especially if they are able to quickly get over said injuries either by RegeneratingHealth or the use of [[HealThyself medkit pickups]]. The former raises the question of why the character can't just walk off this particular injury like all the others and the latter will necessitate absence of health pickups, which can come across as rather jarring when they were previously fond, if not in abundance, then at least with some frequency.
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* Subverted in ''The VideoGame/HouseOfTheDead 4'': James, one of the two player characters, gets injured at the end of Chapter 5 by a last-ditch attack by The Star, and he has to be physically assisted by his partner Kate in the next chapter. However, [[GameplayAndStorySegregation this has no bearing gameplay-wise]], and he doesn't even lose a [[VideoGameLives life]] from the cutscene attack.

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Relocating the Valkyria Chronicles example to Turn-Based Tactics.


* ''VideoGame/ValkyriaChronicles'': In the TrappedBehindEnemyLines mission that follows the successful defense of desert Valkyrur ruins, Alicia's leg is injured, her movement animation is that of limping, and her maximum movement per turn is penalized greatly. The map has several spots with wild herbs, which can be used for injury treatment, effectively reducing the penalty.



* The mission "The Woodland Snare" in ''VideoGame/ValkyriaChronicles'' takes place after Welkin and Alicia have fallen from a great height. Alicia has sprained her ankle, and hence for the duration of the mission her range of movement is limited and she walks with a limp.

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* The ''VideoGame/ValkyriaChronicles'': In the TrappedBehindEnemyLines mission "The Woodland Snare" in ''VideoGame/ValkyriaChronicles'' takes place after Welkin and Alicia have fallen from a great height. Alicia has sprained that follows the successful defense of desert Valkyrur ruins, Alicia's leg is injured, her ankle, and hence for the duration of the mission her range of movement animation is limited that of limping, and she walks her maximum movement per turn is penalized greatly. The map has several spots with a limp.
wild herbs, which can be used for injury treatment, effectively reducing the penalty.
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[[folder:Turn-Based Tactics]]

* The mission "The Woodland Snare" in ''VideoGame/ValkyriaChronicles'' takes place after Welkin and Alicia have fallen from a great height. Alicia has sprained her ankle, and hence for the duration of the mission her range of movement is limited and she walks with a limp.

[[/folder]]
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* ''VideoGame/GrandTheftAutoViceCity'' has a mission where you have to take Phil Cassidy to the doctor because a batch of Boomshine just blew off his arm. Thing is, you got a whiff of the potent stuff earlier and it's left you so drunk both the car you're driving and your view are all wobbly. Doesn't help that, due to Cassidy bleeding out, it's a TimedMission.

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