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* In ''VideoGame/EpicBattleFantasy'', Bomb is this in [[VideoGame/EpicBattleFantasy3 the third game.]] There are huge stretches of the game where almost every enemy is weak to it, and almost nothing actually resists it except a few fire enemies; most importantly it is the weakness of every clay and golem enemy, who otherwise rarely match in the elements they aren't immune to, and all three monoliths, which each are immune to all but two or three types. Lance gets two bomb weapons and two bomb specials regardless of weapon, and they'd all be solid choices even without the element. In the hands of enemies it's nothing special, except that only four items resist it and it can be hard to recognize.

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* In ''VideoGame/EpicBattleFantasy'', ''VideoGame/EpicBattleFantasy'':
**
Bomb is this in [[VideoGame/EpicBattleFantasy3 the third game.]] There are huge stretches of the game where almost every enemy is weak to it, and almost nothing actually resists it except a few fire enemies; most importantly it is the weakness of every clay and golem enemy, who otherwise rarely match in the elements they aren't immune to, and all three monoliths, which each are immune to all but two or three types. Lance gets two bomb weapons and two bomb specials regardless of weapon, and they'd all be solid choices even without the element. In the hands of enemies it's nothing special, except that only four items resist it and it can be hard to recognize.recognize.
** Poison in the [[VideoGame/EpicBattleFantasy5 the fifth installment.]] This is mainly because few enemies are immune to it or absorb it and it introduces new status effect, [[TheVirus Virus]]. This is essentially poison on steroids, as it multiplies by itself and spreads to enemies and allies that interact with the infected subject, meaning you can set it up and forget about it. Of course, this means you will most likely get infected with it as well, but you can either make yourself immune to the status or outright absorb poison damage, meaning you can get free healing on top of everything else. Also Virus and actual Poison status stack, so they'll make short work of anything not outright immune to them. Some of bonus bosses practically require poison damage to defeat them.
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* ''Franchise/{{Disgaea}}'': The series generally has three elements -- Fire, Ice and Wind -- with every enemy having varied weaknesses and resistances to each. And then there's the "Star" Element, which nobody resists or are weak to. It's not quite the same as being a [[NonElemental "neutral"]] type, though, since there are enemies that will resist non-type damage (and quite well, at that), but nobody resists Star. Star-type spells are very useful against bosses in particular, since they tend to be resistant to all elements, and have high physical defense...

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* ''Franchise/{{Disgaea}}'': The series generally has three elements -- Fire, Ice and Wind -- with every enemy having varied weaknesses and resistances to each. And then there's the "Star" Element, which nobody resists or are weak to. It's not quite the same as being a [[NonElemental "neutral"]] type, though, since there are enemies that will resist non-type damage (and quite well, at that), but nobody resists not Star. Star-type spells are very useful against bosses in particular, since they tend ''VideoGame/Disgaea5'' changed Star to be resistant to all elements, and have high physical defense...[[ElementNumberFive its own element]], with its own resistance values.
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Up To Eleven is a defunct trope


** Steel, a type added in Gen II, got an average number of weaknesses (Fire, Ground, and Fighting) but resisted an absurd ''eleven'' types, not counting its immunity to Poison. A pure-Steel Pokémon would be resistant or immune to 70% of attacking move types--more than twice as many as the second-best defensive type (Fire)--and the Poison immunity protects any part-Steel-types from the related [[StatusEffects status effect]], including the [[UpToEleven "toxic"]] variant. This was {{nerf}}ed slightly in Gen VI, where it lost its resistances to Dark and Ghost, but Steel remains a disproportionately tough type to take down. (Especially since it resists Take Down.)

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** Steel, a type added in Gen II, got an average number of weaknesses (Fire, Ground, and Fighting) but resisted an absurd ''eleven'' types, not counting its immunity to Poison. A pure-Steel Pokémon would be resistant or immune to 70% of attacking move types--more than twice as many as the second-best defensive type (Fire)--and the Poison immunity protects any part-Steel-types from the related [[StatusEffects status effect]], including the [[UpToEleven "toxic"]] "toxic" variant. This was {{nerf}}ed slightly in Gen VI, where it lost its resistances to Dark and Ghost, but Steel remains a disproportionately tough type to take down. (Especially since it resists Take Down.)



* The light weapon type that Vandalier Ash uses in ''VideoGame/VandalHearts'' seems to be this. Combine that with Vandalier infinite item spamming, crazy block chance and ridiculous stats and you got GameBreaker UpToEleven.

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* The light weapon type that Vandalier Ash uses in ''VideoGame/VandalHearts'' seems to be this. Combine that with Vandalier infinite item spamming, crazy block chance and ridiculous stats and you got GameBreaker UpToEleven.a GameBreaker.
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** ''VideoGame/FinalFantasyXIV'' theoretically includes this, but in practice it's (almost) completely cosmetic now. That is, FFXIV has six elements, the classic four plus Ice and Lightning, plus two meta-elemental "aspects," Dark and Light, which are associated with chaos/activity and order/stasis. Some magical attacks can have no element at all, though, referred to as "unaspected" damage. This was originally intended to be a more involved and important system in the panned original release of FFXIV, but became increasingly irrelevant after the ''A Realm Reborn'' release, until player-side elemental resistances were removed entirely in patch 4.2. Player character magic attacks usually still have elemental aspects, purely as flavor. Some bosses exploit elemental weakness or resistance for their mechanics though, and the Eureka instanced areas include elemental affinity as a core mechanic.

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** ''VideoGame/FinalFantasyXIV'' theoretically includes used to have this, but in practice it's (almost) completely cosmetic now. That is, FFXIV has been removed apart from certain boss mechanics and The Forbidden Land: Eureka. There are six elements, the classic four plus Ice and Lightning, plus and two meta-elemental meta "aspects," Dark (chaos/activity) and Light, which are associated with chaos/activity and order/stasis. Some magical Light (order/stasis). Non-elemental magic attacks can have no element at all, though, referred to as deal "unaspected" damage. This was originally The 1.0 release intended elemental resistances to be a more involved matter, but the ARR re-release made them mostly irrelevant, and important system in the panned original release of FFXIV, but became increasingly irrelevant after the ''A Realm Reborn'' release, until patch 4.2 removed player-side elemental resistances were removed entirely in patch 4.2. Player character entirely. Player-used magic attacks usually may still have elemental aspects, but purely as flavor. Some bosses exploit elemental weakness or resistance for their mechanics though, While some bosses, and the Eureka instanced areas include elemental affinity as a core mechanic.wheel, still consider elemental resistance, non-elemental damage isn't relevant to either.
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** ''VideoGame/FinalFantasyXIV'' theoretically includes this, but in practice it's (almost) completely cosmetic now. That is, FFXIV has six elements, the classic four plus Ice and Lightning, plus two meta-elemental "aspects," Dark and Light, which are associated with chaos/activity and order/stasis. Some magical attacks can have no element at all, though, referred to as "unaspected" damage. This was originally intended to be a more involved and important system in the panned original release of FFXIV, but became increasingly irrelevant after the ''A Realm Reborn'' release, until player-side elemental resistances were removed entirely in patch 4.2. Player character magic attacks usually still have elemental aspects, purely as flavor. Some bosses exploit elemental weakness or resistance for their mechanics though, and the Eureka instanced areas include elemental affinity as a core mechanic.
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* Most continuities of ''Franchise/{{Digimon}}'' utilize a simple triangle--Vaccine beats Virus, Virus beats Data, and Data has higher average stats than the other two (effectively beating Vaccine by default.) However, ''Anime/DigimonTamers'' introduces as its final villain a being that doesn't fit any of the three types because it's not a Digimon at all, and is strong against them all. The protagonists wind up having to change the type designation of their own Digimon in order to fight it properly.

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* Most continuities of ''Franchise/{{Digimon}}'' utilize a simple triangle--Vaccine beats Virus, Virus beats Data, and Data has higher average stats than the other two (effectively beating Vaccine by default.) However, ''Anime/DigimonTamers'' introduces as its final villain the D-Reaper, a being that doesn't fit any of the three types because it's not a Digimon at all, and is strong against them all. The protagonists wind up having to change the type designation of their own Digimon in order to fight it properly.
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** Don't forget about the campaign-only Divine armor type used by some bosses. Whoever has it is invulnerable to (well, takes ScratchDamage from) everything except chaos damage. When it appears, either the boss in question isn't supposed to be killed or (in one instance) something else is needed to gain the ability to kill it; so yes, Divine armor is a honest-to-God PlotArmor.

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** Don't forget about the The campaign-only Divine armor type used by some bosses. Whoever has it is invulnerable to (well, takes ScratchDamage from) everything except chaos damage. When it appears, either the boss in question isn't supposed to be killed or (in one instance) something else is needed to gain the ability to kill it; so yes, Divine armor is a honest-to-God PlotArmor.
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Not really "game-breaking".


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** While Dragons were intended as this, the real GameBreaker type of Generation 1 was [[PsychicPowers Psychic]]. Psychic types in Gen I had functionally no weaknesses as the only types (Bug and Ghost) that did double damage to them were laughably weak, and [[GameBreakingBug Ghost was actually ineffective against Psychic due to an error]]. Furthermore, nothing resisted psychic attacks except other Psychic types. Combine with the Special stat counting for both Special Attack and Special Defense and Psychic types were nigh unstoppable. Gen II [[{{Nerf}} introduced two new types]] Steel and Dark to counter it, the former resisting Psychic attacks and the latter being outright immune; combined with the split of Special Attack and Special Defense and Psychic went from GameBreaker to "Pretty good".

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** While Dragons were intended as this, the real GameBreaker type of Generation 1 was [[PsychicPowers Psychic]]. Psychic types in Gen I had functionally no weaknesses as the only types (Bug and Ghost) that did double damage to them were laughably weak, and [[GameBreakingBug Ghost was actually ineffective against Psychic due to an error]].error. Furthermore, nothing resisted psychic attacks except other Psychic types. Combine with the Special stat counting for both Special Attack and Special Defense and Psychic types were nigh unstoppable. Gen II [[{{Nerf}} introduced two new types]] Steel and Dark to counter it, the former resisting Psychic attacks and the latter being outright immune; combined with the split of Special Attack and Special Defense and Psychic went from GameBreaker to "Pretty good".



** ''VideoGame/PokemonXD'' only - [[TheCorruption Shadow power]] is explicitly this on an offensive level. Shadow moves aren't very effective on Shadow Pokemon (the only Pokemon that can use Shadow moves), but super-effective against ''everything else!'' Due to Shadow Pokemon being exclusive to Cipher and its affiliates, not a soul outside of Orre is aware of this. [[TheDarkArts Maybe it's better that way.]]
** In the ''VideoGame/PokemonMysteryDungeon'' subfranchise, Ghost type is god. The ability to literally walk through walls is supremely powerful, and it's quite telling that under normal circumstances you aren't allowed to recruit them until you beat the main story.

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** ''VideoGame/PokemonXD'' ''VideoGame/PokemonXDGaleOfDarkness'' only - [[TheCorruption Shadow power]] is explicitly this on an offensive level. Shadow moves aren't very effective on Shadow Pokemon Pokémon (the only Pokemon Pokémon that can use Shadow moves), but super-effective against ''everything else!'' Due to Shadow Pokemon Pokémon being exclusive to Cipher and its affiliates, not a soul outside of Orre is aware of this. [[TheDarkArts Maybe it's better that way.]]
** In the ''VideoGame/PokemonMysteryDungeon'' subfranchise, Ghost type sub-series, Ghost-type is god. The ability to literally walk through walls is supremely powerful, and it's quite telling that under normal circumstances you aren't allowed to recruit them until you beat the main story.



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** While Dragons were intended as this, the real GameBreaker type of Generation 1 was [[PsychicPowers Psychic]].Psychic types in Gen I had functionally no weaknesses as the only types (Bug and Ghost) that did double damage to them were laughably weak, and [[GameBreakingBug Ghost was actually ineffective against Psychic due to an error]]. Furthermore, nothing resisted psychic attacks except other Psychic types. Combine with the Special stat counting for both Special Attack and Special Defense and Psychic types were nigh unstoppable. Gen II [[{{Nerf}} introduced two new types]] Steel and Dark to counter it, the former resisting Psychic attacks and the latter being outright immune; combined with the split of Special Attack and Special Defense and Psychic went from GameBreaker to "Pretty good".

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** While Dragons were intended as this, the real GameBreaker type of Generation 1 was [[PsychicPowers Psychic]]. Psychic types in Gen I had functionally no weaknesses as the only types (Bug and Ghost) that did double damage to them were laughably weak, and [[GameBreakingBug Ghost was actually ineffective against Psychic due to an error]]. Furthermore, nothing resisted psychic attacks except other Psychic types. Combine with the Special stat counting for both Special Attack and Special Defense and Psychic types were nigh unstoppable. Gen II [[{{Nerf}} introduced two new types]] Steel and Dark to counter it, the former resisting Psychic attacks and the latter being outright immune; combined with the split of Special Attack and Special Defense and Psychic went from GameBreaker to "Pretty good".

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** Dragon types were supposed to be this for Generation I as it resists Fire, Grass, Water, and Electric, so no matter which starter you picked you were at a disadvantage. Add to it, there was only one dragon type family and only the Champion and final Rival battle used them. This didn't quite work in practice, as while the type's defensive strengths functioned fine, its ''offensive'' capabilities were rendered meaningless by the fact that the type had one (1) damaging move, a FixedDamageAttack that was exempt from ElementalRockPaperScissors entirely. Throughout the series a number of [[OlympusMons Legendary]] and pseudo-legendary powerhouses are part-Dragon. As new games were introduced, dragons became more and more commonplace (though they generally weren't encountered until midway through the games) and came to a head in [[VideoGame/PokemonBlackAndWhite Gen V]] where dragons were edging into GameBreaker territory by virtue of most Dragon-types being a solid choice regardless of power level (even "lower tier" monsters like Druddigon were powerful by virtue of being a Dragon-type). It retains the highest average base stat total of all types, with the average BST of fully-evolved Dragon-types being over 600 (600 being the common BST for Legendaries). ''VideoGame/PokemonXAndY'' had to [[{{Nerf}} introduce a new type]] ([[OurFairiesAreDifferent Fairy]]) to ease off the growing power of the Dragon type.
** Psychic types in Gen I had functionally no weaknesses as the only types (Bug and Ghost) that did double damage to them were laughably weak, and [[GameBreakingBug Ghost was actually ineffective against Psychic due to an error]]. Furthermore, nothing resisted psychic attacks except other Psychic types. Combine with the Special stat counting for both Special Attack and Special Defense and Psychic types were nigh unstoppable. Gen II [[{{Nerf}} introduced two new types]] Steel and Dark to counter it, the former resisting Psychic attacks and the latter being outright immune; combined with the split of Special Attack and Special Defense and Psychic went from GameBreaker to "Pretty good".
** In competitive play, Normal types ruled Gen I. Since Fighting moves were basically nonexistent in competitive matches, Normal types had no weaknesses to worry about, got a massive variety of attacks, and could abuse the strongest attack in the game (at the time): Hyper Beam, which in Gen I didn't need a recharge turn if you knocked out an enemy with it.

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** Dragon types were supposed to be this for Generation I as it resists Fire, Grass, Water, and Electric, so no matter which starter you picked you were at a disadvantage. Add to it, there was only one dragon type family and only the Champion and final Rival battle used them. This didn't quite work in practice, as while the type's defensive strengths functioned fine, its ''offensive'' capabilities were rendered meaningless by the fact that the type had one (1) damaging move, a FixedDamageAttack that was exempt from ElementalRockPaperScissors entirely. Throughout entirely.
*** In later generations, more Dragon-type Pokémon and moves were introduced (if it turned out not to be a GameBreaker, why not treat it like
the series other types?) but it still retained some of this flavor - Dragon-types usually aren't encountered until late in the game, and a great number of [[OlympusMons Legendary]] and pseudo-legendary powerhouses are part-Dragon. As new games were introduced, dragons became more and more commonplace (though they generally weren't encountered until midway through the games) and came to a head in By [[VideoGame/PokemonBlackAndWhite Gen V]] where V]], dragons were started edging into GameBreaker territory by virtue of most Dragon-types being ''anyway'', not because it was inherently a solid choice regardless of power level (even "lower tier" monsters like Druddigon were powerful by virtue of being a Dragon-type).better type, but because dragons are just strong in general. It retains the highest average base stat total of all types, with the average BST of fully-evolved Dragon-types being over 600 (600 being the common BST for Legendaries). ''VideoGame/PokemonXAndY'' had to [[{{Nerf}} introduce a new type]] ([[OurFairiesAreDifferent Fairy]]) to ease off the growing power of the Dragon type.
** While Dragons were intended as this, the real GameBreaker type of Generation 1 was [[PsychicPowers Psychic]].Psychic types in Gen I had functionally no weaknesses as the only types (Bug and Ghost) that did double damage to them were laughably weak, and [[GameBreakingBug Ghost was actually ineffective against Psychic due to an error]]. Furthermore, nothing resisted psychic attacks except other Psychic types. Combine with the Special stat counting for both Special Attack and Special Defense and Psychic types were nigh unstoppable. Gen II [[{{Nerf}} introduced two new types]] Steel and Dark to counter it, the former resisting Psychic attacks and the latter being outright immune; combined with the split of Special Attack and Special Defense and Psychic went from GameBreaker to "Pretty good".
** In competitive play, Normal types ruled Gen I.I along with the Psychics. Since Fighting moves were basically nonexistent in competitive matches, Normal types had no weaknesses to worry about, got a massive variety of attacks, and could abuse the strongest attack in the game (at the time): Hyper Beam, which in Gen I didn't need a recharge turn if you knocked out an enemy with it.
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* The light weapon type that Vandalier Ash uses in ''VideoGame/VandalHearts'' seems to be this. Combine that with Vandalier infinite item spamming, crazy block chance and ridiculous stats and you got {{GameBreaker}} {{UpToEleven}}.

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* The light weapon type that Vandalier Ash uses in ''VideoGame/VandalHearts'' seems to be this. Combine that with Vandalier infinite item spamming, crazy block chance and ridiculous stats and you got {{GameBreaker}} {{UpToEleven}}.GameBreaker UpToEleven.
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* The ''Franchise/{{Disgaea}}'' series generally has 3 elements - Fire, Ice and Wind - with every enemy having varied weaknesses and resistances to each. And then there's the 'Star' Element, which nobody resists or are weak to. It's not quite the same as being a [[NonElemental 'neutral']] type, though, since there are enemies that will resist non-type damage (and quite well, at that), but nobody resists Star. Star-type spells are very useful against bosses in particular, since they tend to be resistant to all elements, and have high physical defense...
* The Bulbmin in ''VideoGame/{{Pikmin}} 2'' are resistant to ''all'' overworld hazards, instead of just the standard one the rest of the colored Pikmin are. The game balances them, however, by making them the rarest Pikmin type by far. They are only found in three of the hardest dungeons in the game, you can't take them out of the dungeon you find them in, and at absolute most you can only have up to forty of them at once. The only cave that gives you forty of them is also the one that is on a time limit before an invincible boss chases you.

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* ''Franchise/{{Disgaea}}'': The ''Franchise/{{Disgaea}}'' series generally has 3 three elements - -- Fire, Ice and Wind - -- with every enemy having varied weaknesses and resistances to each. And then there's the 'Star' "Star" Element, which nobody resists or are weak to. It's not quite the same as being a [[NonElemental 'neutral']] "neutral"]] type, though, since there are enemies that will resist non-type damage (and quite well, at that), but nobody resists Star. Star-type spells are very useful against bosses in particular, since they tend to be resistant to all elements, and have high physical defense...
* ''VideoGame/Pikmin2'': The Bulbmin in ''VideoGame/{{Pikmin}} 2'' are resistant to ''all'' overworld hazards, instead of just the standard one the rest of the colored Pikmin are. The game balances them, however, by making them the rarest Pikmin type by far. They are only found in three of the hardest dungeons in the game, you can't take them out of the dungeon you find them in, and at absolute most you can only have up to forty of them at once. The only cave that gives you forty of them is also the one that is on a time limit before an invincible boss chases you.
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** Steel, a type added in Gen II, got an average number of weaknesses (Fire, Ground, and Fighting) but resisted an absurd ''eleven'' types, not counting its immunity to Poison. A pure-Steel Pokémon would be resistant or immune to 70% of attacking move types--more than twice as many as the second-best defensive type (Fire)--and the Poison immunity protects any part-Steel-types from the related [[StandardStatusEffects status effect]], including the [[UpToEleven "toxic"]] variant. This was {{nerf}}ed slightly in Gen VI, where it lost its resistances to Dark and Ghost, but Steel remains a disproportionately tough type to take down. (Especially since it resists Take Down.)

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** Steel, a type added in Gen II, got an average number of weaknesses (Fire, Ground, and Fighting) but resisted an absurd ''eleven'' types, not counting its immunity to Poison. A pure-Steel Pokémon would be resistant or immune to 70% of attacking move types--more than twice as many as the second-best defensive type (Fire)--and the Poison immunity protects any part-Steel-types from the related [[StandardStatusEffects [[StatusEffects status effect]], including the [[UpToEleven "toxic"]] variant. This was {{nerf}}ed slightly in Gen VI, where it lost its resistances to Dark and Ghost, but Steel remains a disproportionately tough type to take down. (Especially since it resists Take Down.)



** Psionic damage used to be this. Very few armors or defenses protected against it, [[NighInvulnerable Invincibility]] toons were ''weak'' to it, and it carries all sorts of StandardStatusEffects to disable Defenders. New armors and defenses protect against Psionic attacks, and Defenders have powers to resist status effects in general.

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** Psionic damage used to be this. Very few armors or defenses protected against it, [[NighInvulnerable Invincibility]] toons were ''weak'' to it, and it carries all sorts of StandardStatusEffects StatusEffects to disable Defenders. New armors and defenses protect against Psionic attacks, and Defenders have powers to resist status effects in general.
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* The online RPG ''VideoGame/AdventureQuest'' has Element X as well as Void. Element X and Void damage each ignore the target's resistances to the eight main elements. Void-element monsters are typically weak against all of said eight elements.

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* The online RPG ''VideoGame/AdventureQuest'' has Element X as well as Void. Element X and the Void element, made from the raw energy of uncreation. While reliable sources of Void damage each ignore are exceedingly hard to come by, it is generally well worth the target's resistances to cost as the eight main elements. vast majority of monsters take 200% base damage from Void-element attacks by default.[[note]]For comparison, most monsters are typically weak against all of said eight elements.take 130% base damage from their primary elemental weakness, making Void damage more than 1.5 times as effective as elemental weaknesses on average.[[/note]]
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* In Victoria Hanley's ''The Light Of The Oracle'', being [[BlowYouAway air-chosen]] (which, [[TheChosenOne of course, the protagonist is]]) counts as this. Most other oracles are chosen by various birds, with [[AnimalMotifs their patron bird]] determining the [[SuperpowerLottery power]] they get. (For example, swan-chosen are TheBeastmaster, and [[DarkIsEvil vulture-chosen]] can put curses on people.) However, the novel being a [[ClicheStorm simple]] one, we get no context or detail on said power other than that it is uber-rare and much stronger than all the other powers. Oh, and that simply having it makes the protagonist [[MarySue special]] and [[StoryBreakerPower a threat to oracles much older and more experienced than her.]]

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* In Victoria Hanley's ''The Light Of The Oracle'', being [[BlowYouAway air-chosen]] (which, [[TheChosenOne of course, the protagonist is]]) counts as this. Most other oracles are chosen by various birds, with [[AnimalMotifs their patron bird]] determining the [[SuperpowerLottery power]] they get. (For example, swan-chosen are TheBeastmaster, and [[DarkIsEvil vulture-chosen]] can put curses on people.) However, the novel being a [[ClicheStorm simple]] one, we get no context or detail on said power other than that it is uber-rare and much stronger than all the other powers. Oh, and that simply having it makes the protagonist [[MarySue special]] special and [[StoryBreakerPower a threat to oracles much older and more experienced than her.]]
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* ''VideoGame/MagicalVacation'': Dark magic does double damage to just about every other element in the game and is only weak against Holy magic which itself is the rarest element in the game. The catch? One must have [[SocializationBonus 100 amigos]] to learn the magic, which is an all but impossible task.
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* ''Literature/TheTravelersGate'': In a world with only eleven elements, the system still manages to have ''three'' {{Gamebreaker}}s.
** Of the original nine Territories, Ragnarus held unquestioned supremacy. It consists of nothing but a vast vault filled with weapons and other useful devices, many of which directly counter other Territories. The downside is that using each weapon [[PowerAtAPrice requires paying a price]] (the price varies for each weapon), but it's usually worth it, and really skilled Ragnarus Travelers can even force others to pay the price for them. Ragnarus ruled supreme for centuries.
** At some point, the Territory of Elysia was created. Because it is artificial, it was created to directly reflect each of the nine Territories, intended to be a beacon and an ideal for them to follow. Because of that, Elysia has powers that are very similar to what each Territory is capable of, and therefore can fill every spot on the TacticalRockPaperScissors chart by themselves. Elysia conquered the other Territories and sealed away Ragnarus for centuries until they went into decline and Ragnarus returned.
** Finally, Valinhall was created a mere sixty years before the start of the series. It was not created with a specific purpose besides glorifying challenge and battle, but Valin filled it with the various artifacts he collected over his life, many of them won from other Territories. A Valinhall Traveler just has to pass the trial and they will win a power that can be used at any time. The broad array of powers means that they can counter nearly anything another Territory can do, and since they summon them into their own bodies rather than summoning monsters means that most anti-Traveler tactics don't work on them. Each Valinhall Traveler is a OneManArmy with a side order of assassin, easily able to kill any other Traveler of any power level. The only Territories that really give them trouble are Ragnarus and Elysia, and Valinhall still tends to come out on top.
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* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' has unstoppable damage which absolutely can not be resisted. They generally come from disruptor blasters and a few rare lightsabers crystals.
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* Entering Fury mode in ''VideoGame/TheLegendOfSpyro: Dawn of the Dragon'' allows both Spyro and Cynder to use a special "Fury Flame" BreathWeapon. It has no particular element, and does a ''lot'' of damage to the [[BonusBoss Elite Enemies]] specifically.

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* ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': Entering Fury mode in ''VideoGame/TheLegendOfSpyro: Dawn of the Dragon'' allows both Spyro and Cynder to use a special "Fury Flame" BreathWeapon. It has no particular element, and does a ''lot'' of damage to the [[BonusBoss Elite Enemies]] specifically.
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[[folder:Webcomics]]
* ''Webcomic/SleeplessDomain'': Several {{magical girl}}s possess some form of ElementalPowers, usually based on classical elements -- water, earth, fire, and air -- or similar pseudo-elements like electricity. All of these abilities have their own strengths and weaknesses, and most of them are relatively balanced in terms of utility. Tessa Quinn, however, uses "[[PureEnergy aether]]," a unique element that lets her vaporize monsters in a single powerful blast, and has no obvious drawbacks. It can even be repurposed to heal someone at the brink of death, though [[HealingMagicIsTheHardest this strains even Tessa's limits]].
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[[folder:Live-Action TV]]
* In ''Series/ShadowAndBone'', Darkness and Light are both extremely rare elements for Grisha; only one known Dark bloodline exists, and Light was purely hypothetical before Alina manifested her power. Not only are they both extremely powerful, but they have the surprising side effect of [[spoiler:immortality. Alina deduces, based on some things Mal says about how she's changed, that the more they use their powers the longer they will live.]]
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** Thankfully, this is averted in the ''Old School'' variant. A select few bosses were given "untyped" damage of the combat triangle, which in practice just means you can't use Protection From X prayers to negate damage, but are still just as vulnerable to being stopped by armour as the "typed" variants. The kraken, which is the first thing to be given untyped damage, is notably stopped dead by typical high-leveled range armour due to using untyped magic.

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* In ''Franchise/FireEmblem'', while dark magic always factors into ElementalRockPaperScissors, it is the most damaging form of magic, and very few playable units can use it. Especially in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', where the only 2 characters that can use it are available only from the second playthrough onward, and even then only [[EleventhHourSuperpower during the last part of the game]]. Some games even go so far as to make it enemy-exclusive, and ''Path of Radiance'' completely left it out.
** While rarity is certainly a point, dark magic is only the most powerful in terms of brute force, taking the same place in the [[ElementalRockPaperScissors magic triangle]] as axes do in the [[TacticalRockPaperScissors weapons triangle]], strongest in terms of brute force, but slow and heavy, being weak against the faster but weaker light magic/swords and strong against the average anima magic/spears.

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* In ''Franchise/FireEmblem'', while dark magic always factors into ElementalRockPaperScissors, it is the most damaging form of magic and almost all dark spells have bonus effects (fixed damage, ignoring defenses, healing the user etc). It's also the rarest form of magic, and very few playable units can use it. Especially in it. In ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', where the only 2 characters that can use it are available only from the second playthrough onward, and even then only [[EleventhHourSuperpower during the last part of the game]]. Some games even go so far as to make it enemy-exclusive, and ''Path of Radiance'' completely left it out.
** While rarity is certainly a point, dark magic is only the most powerful in terms of brute force, taking the same place in the [[ElementalRockPaperScissors magic triangle]] as axes do in the [[TacticalRockPaperScissors weapons triangle]], strongest in terms of brute force, but slow and heavy, being weak against the faster but weaker light magic/swords and strong against the average anima magic/spears.
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Nerfing is more about changes from one installment to another, or with a patch. Bulbmin had always been like that.


* The Bulbmin in ''VideoGame/{{Pikmin}} 2'' are resistant to ''all'' overworld hazards, instead of just the standard one the rest of the colored Pikmin are. The game {{nerf}}s them, however, by making it so you can't take them out of the dungeon you find them in.

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* The Bulbmin in ''VideoGame/{{Pikmin}} 2'' are resistant to ''all'' overworld hazards, instead of just the standard one the rest of the colored Pikmin are. The game {{nerf}}s balances them, however, by making it so them the rarest Pikmin type by far. They are only found in three of the hardest dungeons in the game, you can't take them out of the dungeon you find them in.in, and at absolute most you can only have up to forty of them at once. The only cave that gives you forty of them is also the one that is on a time limit before an invincible boss chases you.
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* The Sky Flame from ''Manga/KatekyoHitmanReborn''. Of the [[spoiler: original]] seven Dying Will Flames, the fewest people can produce Sky Flames, and those that do [[BornWinner usually go on to become leaders and Bosses]]. It can also [[SkeletonKey open any Box Weapon]], and can use its Harmonization property to [[AllYourPowersCombined fuse with other Flames]], which is the principle behind Xanxus's Flame of Wrath[[labelnote:*]]Sky + Storm[[/labelnote]] and [[spoiler:the Oath Flame[[labelnote:*]]Sky + Earth[[/labelnote]]]].

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* The Sky Flame from ''Manga/KatekyoHitmanReborn''.''Manga/Reborn2004''. Of the [[spoiler: original]] seven Dying Will Flames, the fewest people can produce Sky Flames, and those that do [[BornWinner usually go on to become leaders and Bosses]]. It can also [[SkeletonKey open any Box Weapon]], and can use its Harmonization property to [[AllYourPowersCombined fuse with other Flames]], which is the principle behind Xanxus's Flame of Wrath[[labelnote:*]]Sky + Storm[[/labelnote]] and [[spoiler:the Oath Flame[[labelnote:*]]Sky + Earth[[/labelnote]]]].



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[[folder: Video Games ]]

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[[folder: Video Games ]]
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* ''VideoGame/SuperRobotWars'' generally classifies attacks as Physical Blade/[[LaserBlade Energy Blade]]/[[FrickingLaserBeams Beam]]/[[KineticWeaponsAreJustBetter Bullet]]/Missile/[[AttackDrone Remote]], with some units having abilities which can block attacks of a certain type (such as jamming or reflective armour). However, it sometimes gives Anime/{{Dancougar}}'s attacks the unique "Beast" type which bypasses all such abilities.

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* ''VideoGame/SuperRobotWars'' generally classifies attacks as Physical Blade/[[LaserBlade Energy Blade]]/[[FrickingLaserBeams Blade]]/[[EnergyWeapon Beam]]/[[KineticWeaponsAreJustBetter Bullet]]/Missile/[[AttackDrone Remote]], with some units having abilities which can block attacks of a certain type (such as jamming or reflective armour). However, it sometimes gives Anime/{{Dancougar}}'s attacks the unique "Beast" type which bypasses all such abilities.
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** As the series went on, several Digimon (mostly stronger ones) became of the Free attribute. It is extremely rare, and completely bypasses the rock-paper-scissors mechanic of the other three. Naturally, stronger antagonists and/or digital lifeforms that are not Digimon (such as Eaters), tend to also be Free.

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** As the series went on, several Digimon (mostly stronger ones) became of the Free attribute. It is extremely rare, and completely bypasses the rock-paper-scissors mechanic of the other three. Naturally, stronger antagonists and/or digital lifeforms that are not Digimon (such as Eaters), [[VideoGame/DigimonStoryCyberSleuth Eaters]]), tend to also be Free.
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* ''Videogame/MightAndMagic'' series has an Energy element in some of its games. Nothing in this game has any resistance to it whatsoever, and no magic school can cast spells that do energy damage. To you, it is available exclusively through Blasters, an endgame weapons (in ''VI'' the penultimate quest being to retrieve them because FinalBoss is vulnerable to ''nothing but energy''), and only the baddest monsters such as Gold or Crystal Dragons and Drones deal energy damage.

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* ''Videogame/MightAndMagic'' series has an Energy element in some of its games. Nothing Usually nothing in this game them has any resistance to it whatsoever, and no magic school can cast spells that do energy damage. To you, if it is available at all, it is exclusively through Blasters, an endgame weapons (in ''VI'' the penultimate quest being to retrieve them because FinalBoss is vulnerable to ''nothing but energy''), and only the baddest monsters such as Gold or Crystal Dragons and Drones deal energy damage.
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* ''Videogame/MightAndMagic'' series has an Energy element in some of its games. Nothing in this game has any resistance to it whatsoever, and no magic school can cast spells that do energy damage. To you, it is available exclusively through Blasters, an endgame weapons (in ''VI'' the penultimate quest being to retrieve them because FinalBoss is vulnerable to ''nothing but energy''), and only the baddest monsters such as Gold or Crystal Dragons and Drones deal energy damage.
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** As the series went on, several Digimon (mostly stronger ones) became of the Free attribute. It is extremely rare, and completely bypasses the rock-paper-scissors mechanic of the other three. Naturally, stronger antagonists and/or digital lifeforms that are not Digimon (such as Eaters), tend to also be Free.

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