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that's covered under Descending Ceiling


** ''[[Film/IndianaJonesAndTheTempleOfDoom Temple of Doom]]'' uses the "descending ceiling" variety, in which Indy and his sidekick Short Round are about to be crushed by a spiked ceiling coming towards them. They only escape by convincing Willie, who's on the outside of the trap, to pull a bug-covered lever to make the ceiling go back up.

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** ''[[Film/IndianaJonesAndTheTempleOfDoom Temple of Doom]]'' uses the "descending ceiling" variety, in which Indy and his sidekick Short Round are about to be crushed by features a spiked ceiling rushing torrent of water coming towards them. They only escape by convincing Willie, who's on down a mine shaft and going after the outside of the trap, to pull a bug-covered lever to make the ceiling go back up.heroes.
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None


** ''Film/RaidersOfTheLostArk'' is the TropeMaker and the current trope image, in which Indy thinks he's successfully stolen a treasure from an ancient temple, only to be confronted with a giant rolling rock trap that he has to sprint from in order to avoid being crushed. It's easily [[RaidersOfTheLostParody the most-parodied scene of the entire film franchise]], and [[SignatureScene the one most people think of when they think of Indiana Jones]].

to:

** ''Film/RaidersOfTheLostArk'' is the TropeMaker and the current trope image, TropeMaker, in which Indy thinks he's successfully stolen a treasure from an ancient temple, only to be confronted with a giant rolling rock trap that he has to sprint from in order to avoid being crushed. It's easily [[RaidersOfTheLostParody the most-parodied scene of the entire film franchise]], and [[SignatureScene the one most people think of when they think of Indiana Jones]].

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Alphabetization.


[[folder:Animation]]
* ''Animation/{{Mechamato}}'': Amazeey's "Rolling Globe Challenge" has a giant model of Earth rolling down the staircase the main characters are on, and they evade it by running down as fast as possible.
[[/folder]]



* In the ''Anime/PokemonTheSeries'' episode "Battling the Enemy Within", Ash finds an ''ominous stone Pikachu idol on a pedestal''. No prizes for guessing what happens next. Let's just say that Ash has probably not seen the ''Franchise/IndianaJones'' films. Ash's manner of escape is somewhat different, though. The boulder gets smashed to pieces by a [[BigDamnHeroes Big Damn Regirock]]! Team Rocket ain't so lucky.

to:

* During the SSS's first in-show trip to the [[ElaborateUndergroundBase Guild]] in ''Anime/AngelBeats'', the second trap they encounter is exactly this: the giant rolling boulder of doom. In a parody of the trope, all but one of the group being chased survives.
* ''Manga/{{Bleach}}'':
** Subverted during the Hueco Mundo arc, when [[TheBigGuy Chad]] stops the boulder with one hand. And then pulverizes it with one punch.
** Anime episode 287. While exploring Uravira's mansion in search of the Snow Crystal, Ichigo and friends are caught by Uravira himself. Uravira pulls a cord and releases a giant ball from a hole in the ceiling, which rolls toward our heroes. They run away from it at high speed. It's {{Lampshaded}} when Ichigo says "A giant boulder! That's such a cliché!"
* A momentary gag in one episode of ''Anime/{{Classicaloid}}'' has the residents of Otowa Mansion (bar Motz) being steamrolled by a large boulder that comes out of nowhere. This is blamed on "Motz Panic" -- a troublemaker aura of Motz's that causes bad things to happen to people who are not Motz.
* In the ''Anime/PokemonTheSeries'' episode "Battling early stage of ''Manga/DragonBall'', such a trap appears in the Enemy Within", Ash finds an ''ominous stone Pikachu idol on form of a pedestal''. No prizes for guessing what happens next. Let's just say that Ash ''giant pinball machine'' in Pilaf's Palace. Pilaf has probably not seen some fun launching giant pinballs at the ''Franchise/IndianaJones'' films. Ash's manner of heroes, though more to frighten them than in any real attempt to crush them. The gang tries to escape is somewhat different, though. The from one boulder gets smashed to pieces by ducking into an alcove. The boulder, instead, ''rolls back up and chases them into the alcove''! Yeah, a [[BigDamnHeroes Big Damn Regirock]]! Team Rocket ain't so lucky.boulder with an I.Q.



%%* ''Manga/GAGeijutsukaArtDesignClass'' had this with Kisaragi's DreamWithinADream.
* In the 8th episode of ''Anime/GranblueFantasy'', Mary and Karva had to run away from a boulder after activating a trap switch.
* ''Manga/HanaukyoMaidTeam'':
** Episode 1. While Taro is walking down some stairs he accidentally steps on a trap trigger and a giant ball drops from above and starts rolling down the stairs after him.
** ''La Vérité'' episode 7. While exploring an underground area below the mansion, Taro, Ryuuka, and Ikuyo Suzuki have to run from a giant ball after Ikuyo presses a button she shouldn't have.
* In Episode 4 of ''Anime/KillLaKill'', one of the obstacles to keep the students from getting to school is a giant boulder that rolls all the way down the spiral road that passes through the city.



* In the early stage of ''Manga/DragonBall'', such a trap appears in the form of a ''giant pinball machine'' in Pilaf's Palace. Pilaf has some fun launching giant pinballs at the heroes, though more to frighten them than in any real attempt to crush them. The gang tries to escape from one boulder by ducking into an alcove. The boulder, instead, ''rolls back up and chases them into the alcove''! Yeah, a boulder with an I.Q.
* Subverted in an episode of ''Anime/YuGiOh'': the gang is trapped in a cave and reach a dead end while fleeing from a rolling boulder that turns out to be just a giant balloon with a speaker inside.



* ''Manga/{{Bleach}}'':
** Subverted in during the Hueco Mundo arc, when [[TheBigGuy Chad]] stops the boulder with one hand. And then pulverizes it with one punch.
** Anime episode 287. While exploring Uravira's mansion in search of the Snow Crystal, Ichigo and friends are caught by Uravira himself. Uravira pulls a cord and releases a giant ball from a hole in the ceiling, which rolls toward our heroes. They run away from it at high speed. It's {{Lampshaded}} when Ichigo says "A giant boulder! That's such a cliche!"
* In the 8th episode of ''Anime/GranblueFantasy'', Mary and Karva had to run away from a boulder after activating a trap switch.
* ''Manga/GAGeijutsukaArtDesignClass'' had this with Kisaragi's DreamWithinADream.
* ''Manga/HanaukyoMaidTeam'':
** Episode 1. While Taro is walking down some stairs he accidentally steps on a trap trigger and a giant ball drops from above and starts rolling down the stairs after him.
** ''La Vérité'' episode 7. While exploring an underground area below the mansion, Taro, Ryuuka, and Ikuyo Suzuki have to run from a giant ball after Ikuyo presses a button she shouldn't have.
* During the SSS's first in-show trip to the [[ElaborateUndergroundBase Guild]] in ''Anime/AngelBeats'', the second trap they encounter is exactly this: the giant rolling boulder of doom. In a parody of the trope, all but one of the group being chased survives.

to:

* ''Manga/{{Bleach}}'':
** Subverted in during the Hueco Mundo arc, when [[TheBigGuy Chad]] stops the boulder with one hand. And then pulverizes it with one punch.
** Anime episode 287. While exploring Uravira's mansion in search of the Snow Crystal, Ichigo and friends are caught by Uravira himself. Uravira pulls a cord and releases a giant ball from a hole in the ceiling, which rolls toward our heroes. They run away from it at high speed. It's {{Lampshaded}} when Ichigo says "A giant boulder! That's such a cliche!"
* In the 8th ''Anime/PokemonTheSeries'' episode "Battling the Enemy Within", Ash finds an ''ominous stone Pikachu idol on a pedestal''. No prizes for guessing what happens next. Let's just say that Ash has probably not seen the ''Franchise/IndianaJones'' films. Ash's manner of ''Anime/GranblueFantasy'', Mary and Karva had to run away from a escape is somewhat different, though. The boulder after activating a trap switch.
* ''Manga/GAGeijutsukaArtDesignClass'' had this with Kisaragi's DreamWithinADream.
* ''Manga/HanaukyoMaidTeam'':
** Episode 1. While Taro is walking down some stairs he accidentally steps on a trap trigger and a giant ball drops from above and starts rolling down the stairs after him.
** ''La Vérité'' episode 7. While exploring an underground area below the mansion, Taro, Ryuuka, and Ikuyo Suzuki have
gets smashed to run from pieces by a giant ball after Ikuyo presses a button she shouldn't have.
* During the SSS's first in-show trip to the [[ElaborateUndergroundBase Guild]] in ''Anime/AngelBeats'', the second trap they encounter is exactly this: the giant rolling boulder of doom. In a parody of the trope, all but one of the group being chased survives.
[[BigDamnHeroes Big Damn Regirock]]! Team Rocket ain't so lucky.



* A momentary gag in one episode of ''Anime/{{Classicaloid}}'' has the residents of Otowa Mansion (bar Motz) being steamrolled by a large boulder that comes out of nowhere. This is blamed on "Motz Panic" -- a troublemaker aura of Motz's that causes bad things to happen to people who are not Motz.
* In Episode 4 of ''Anime/KillLaKill'', one of the obstacles to keep the students from getting to school is a giant boulder that rolls all the way down the spiral road that passes through the city.

to:

* A momentary gag Subverted in one an episode of ''Anime/{{Classicaloid}}'' has ''Anime/YuGiOh'': the residents of Otowa Mansion (bar Motz) being steamrolled by gang is trapped in a large cave and reach a dead end while fleeing from a rolling boulder that comes turns out of nowhere. This is blamed on "Motz Panic" -- a troublemaker aura of Motz's that causes bad things to happen to people who are not Motz.
* In Episode 4 of ''Anime/KillLaKill'', one of the obstacles to keep the students from getting to school is
be just a giant boulder that rolls all the way down the spiral road that passes through the city.balloon with a speaker inside.



[[folder:Asian Animation]]
* ''Animation/{{Mechamato}}'': Amazeey's "Rolling Globe Challenge" has a giant model of Earth rolling down the staircase the main characters are on, and they evade it by running down as fast as possible.
[[/folder]]



* ''[[ComicBook/TheLifeAndTimesOfScroogeMcDuck Uncle Scrooge]]'' #7 story "The Seven Cities of Cibola" by Creator/CarlBarks (1952) may be the UrExample. The scene in ''Film/RaidersOfTheLostArk'' was inspired by a segment of this work.

to:

* ComicBook/DisneyDucksComicUniverse: ''[[ComicBook/TheLifeAndTimesOfScroogeMcDuck Uncle Scrooge]]'' #7 story "The Seven Cities of Cibola" by Creator/CarlBarks (1952) may be the UrExample. The scene in ''Film/RaidersOfTheLostArk'' was inspired by a segment of this work.



* ''ComicBook/StarWarsDarthVader''. Our introduction to Dr Aphra, an AdventureArchaeologist who is an EvilCounterpart to Han Solo plus Harrison Ford's other famous role, involves a scene where she's running from a Destroyer Droid using its ball-shaped forcefield to roll down a ramp after her. The ''ComicBook/StarWarsDoctorAphra'' spin-off begins in a similar manner, with a masked AdventureArchaeologist acquiring an ancient artefact only to be pursued by an ancient defense mechanism that looks similar to the rolling ball. The archaeologist escapes only for the artifact to be stolen by a rival a.l.a. [[Film/RaidersOfTheLostArk Belloq]]. The twist is that ''Aphra'' is the rival and she shoots him InTheBack as an EstablishingCharacterMoment.

to:

* ''ComicBook/StarWarsDarthVader''. ''Franchise/StarWars'':
** ''ComicBook/StarWarsDarthVader'':
Our introduction to Dr Aphra, an AdventureArchaeologist who is an EvilCounterpart to Han Solo plus Harrison Ford's other famous role, involves a scene where she's running from a Destroyer Droid using its ball-shaped forcefield to roll down a ramp after her. her.
**
The ''ComicBook/StarWarsDoctorAphra'' spin-off begins in a similar manner, with a masked AdventureArchaeologist acquiring an ancient artefact only to be pursued by an ancient defense mechanism that looks similar to the rolling ball. The archaeologist escapes only for the artifact to be stolen by a rival a.l.a. [[Film/RaidersOfTheLostArk Belloq]]. The twist is that ''Aphra'' is the rival and she shoots him InTheBack as an EstablishingCharacterMoment.



* Needless to say, ''WebVideo/YuGiOhTheAbridgedSeries'' has fun with the ''Anime/YuGiOh'' example above:
-->'''Tristan:''' My voice gives me super strength! ''[boulder explodes]'' Holy <bleep> it really does!



* Happens near the beginning of ''WesternAnimation/ChickenLittle'', where a water tower collapses and starts rolling toward a movie theater that was coincidentally showing ''Film/RaidersOfTheLostArk''.
* In ''WesternAnimation/ChickenRun'', just following another ''Franchise/IndianaJones'' shout-out (an IndyHatRoll), Ginger and Rocky make their escape from the crumbling pie-making machine pursued by some large rolling gears.



* ''WesternAnimation/TheIncredibles'': When Mr. Incredible fights the Omnidroid for the first time on the island, the robot shortly tries to crush him by retracting its members into a perfect sphere and rolling through the jungle. Mr. Incredible does the sensible thing and jumps out of the way, but the Omnidroid is a learning robot, and so somehow steers its sphere form towards him.
* ''[[WesternAnimation/MyLittlePonyTheMovie2017 My Little Pony: The Movie]]'' (2017): The Mane Six escapes from Capper's windmill abode by breaking its wheel and letting it roll away. When they jump from it, though, the wheel keeps rolling behind them and they have to flee as it is destroying the scaffolding they're running upon.
* Parodied by ''WesternAnimation/TheRugratsMovie'': When the babies try to grab some ice cream from the kitchen, they imagine the kitchen as an ancient temple, the ice cream as an artifact, and Tommy's pregnant mother as the boulder.



* Happens near the beginning of ''WesternAnimation/ChickenLittle'', where a water tower collapses and starts rolling toward a movie theater that was coincidentally showing ''Film/RaidersOfTheLostArk''.
* In ''WesternAnimation/ChickenRun'', just following another ''Franchise/IndianaJones'' shout-out (an IndyHatRoll), Ginger and Rocky make their escape from the crumbling pie-making machine pursued by some large rolling gears.
* ''WesternAnimation/TheIncredibles'': When Mr. Incredible fights the Omnidroid for the first time on the island, the robot shortly tries to crush him by retracting its members into a perfect sphere and rolling through the jungle. Mr. Incredible does the sensible thing and jumps out of the way, but the Omnidroid is a learning robot, and so somehow steers its sphere form towards him.
* Parodied by ''WesternAnimation/TheRugratsMovie'': When the babies try to grab some ice cream from the kitchen, they imagine the kitchen as an ancient temple, the ice cream as an artifact, and Tommy's pregnant mother as the boulder.
* ''WesternAnimation/MyLittlePonyTheMovie2017'': The Mane Six escapes from Capper's windmill abode by breaking its wheel and letting it roll away. When they jump from it, though, the wheel keeps rolling behind them and they have to flee as it is destroying the scaffolding they're running upon.



* In ''Film/AlvinAndTheChipmunks: Chipwrecked'', Jeanette the Chipette has to escape from a rolling basketball (with an evil face drawn on it) by running and finally diving in a hole. The basketball then stops over the hole entrance, blocking it.
* In the 1979 Disney Sci-fi ''Film/TheBlackHole'', a gigantic (and suspiciously-spherical) red-hot meteor comes rolling down the [[StarshipLuxurious Cygnus]]'s central shaft as the heroes rush across a small footbridge in its path, complete with DramaticSlip. It predates the trope maker by a year.
* In ''Film/DieHardWithAVengeance'', [=McClane=] flees the water gushing through the aqueduct in a dump truck when the villains attempt to drown him.
* In another Harrison Ford movie, ''Film/TheFugitive'', the bus carrying Dr. Richard Kimble to prison drives off the road and rolls onto a railroad track just as a train approaches. Kimble escapes the bus through a window and jumps off just as the train crashes into it. The train then derails and chases after Kimble (whose hands and feet are still in shackles) frantically runs away from it. Kimble jumps into a ditch as it goes overhead.



* The 1959 version of ''Film/JourneyToTheCenterOfTheEarth'' features some [[OlderThanTheyThink pre-Indy]] giant rolling boulder action.
* Ludo from ''Film/{{Labyrinth}}'' uses his DishingOutDirt power to fill the Goblin City with boulders, causing them to run all over the place.



* In ''Film/StandByMe'', the boys are taking a shortcut along a train bridge. Of course, they're halfway across when a train starts coming for them, evoking this trope.
* ''Franchise/StarWars'': There is a shadow of this trope in ''Film/TheEmpireStrikesBack'', during the duel between Vader and Luke. Luke is searching around the facility for Vader and ends up in a very narrow hallway. Vader pops out of a niche (he was holding his breath) and starts swinging at Luke, who can barely defend himself. The angle in which its shot shows just how massive Vader is and his relentless assault mimics the unstoppable boulder from ''Film/RaidersOfTheLostArk''.



* In another Harrison Ford movie, ''Film/TheFugitive'', the bus carrying Dr. Richard Kimble to prison drives off the road and rolls onto a railroad track just as a train approaches. Kimble escapes the bus through a window and jumps off just as the train crashes into it. The train then derails and chases after Kimble (whose hands and feet are still in shackles) frantically runs away from it. Kimble jumps into a ditch as it goes overhead.
* The 1959 version of ''Film/JourneyToTheCenterOfTheEarth'' features some [[OlderThanTheyThink pre-Indy]] giant rolling boulder action.
* In ''Film/StandByMe'', the boys are taking a shortcut along a train bridge. Of course, they're halfway across when a train starts coming for them, evoking this trope.
* There is a shadow of this trope in ''Film/TheEmpireStrikesBack'', during the duel between Vader and Luke. Luke is searching around the facility for Vader and ends up in a very narrow hallway. Vader pops out of a niche (he was holding his breath) and starts swinging at Luke, who can barely defend himself. The angle in which its shot shows just how massive Vader is and his relentless assault mimics the unstoppable boulder from ''Film/RaidersOfTheLostArk''.
* In the 1979 Disney Sci-fi ''Film/TheBlackHole'', a gigantic (and suspiciously-spherical) red-hot meteor comes rolling down the [[StarshipLuxurious Cygnus]]'s central shaft as the heroes rush across a small footbridge in its path, complete with DramaticSlip. It predated the trope maker by a year.
* In ''Film/DieHardWithAVengeance'', [=McClane=] flees the water gushing through the aqueduct in a dump truck when the villains attempt to drown him.
* In ''Film/AlvinAndTheChipmunks: Chipwrecked'', Jeanette the Chipette has to escape from a rolling basketball (with an evil face drawn on it) by running and finally diving in a hole. The basketball then stops over the hole entrance, blocking it.
* Ludo from ''Film/{{Labyrinth}}'' uses his DishingOutDirt power to fill the Goblin City with boulders, causing them to run all over the place.



* In ''Literature/DiamondDogs'', the explorers of a hyper-lethal BigDumbObject receive a [[DreamWeaver training dream]] that depicts [[ShoutOut several old Earth movies]], including a man [[Franchise/IndianaJones with an irresistible urge to rescue their hat]] escaping from a boulder and a [[Film/{{Cube}} series of endless cubic rooms containing lethal surprises]].



* In ''Literature/DiamondDogs'', the explorers of a hyper-lethal BigDumbObject receive a [[DreamWeaver training dream]] that depicts [[ShoutOut several old Earth movies]], including a man [[Franchise/IndianaJones with an irresistible urge to rescue their hat]] escaping from a boulder and a [[Film/{{Cube}} series of endless cubic rooms containing lethal surprises]].



* Avalanche, one of the challenges in ''Series/TakeshisCastle'', features this, and it involves the contestants running up a narrow tunnel and then running back into cubbyholes to avoid the polystyrene boulders.
* Played for comedy in ''Series/ShakeItUp''. In "Match It Up", Deuce is dating a GoldDigger named Savannah who is conning him for the money he is gathering during the Cash Tornado tournament and Rocky dresses up Ty as a famous billionaire to expose her true colors. When Deuce sees Savannah flirting with Ty, he gets jealous to the point where he rips the tornado ball out of place rolling whilst still inside it like a hamster wheel trying to run Ty over.
* In episode 3 of ''Series/KaizokuSentaiGokaiger'', Captain Marvelous and Doc are chasing a mysterious man in black[[labelnote:*]][[Series/MahouSentaiMagiranger Who seems to know a lot about Super Sentai...]][[/labelnote]] and they end up in a cave where a giant boulder starts chasing them. Marvelous' solution is to throw his sword into the ground, then get down behind it, while the boulder goes over their heads due to the sword acting as a ramp.

to:

* Avalanche, one One of the challenges in ''Series/TakeshisCastle'', features this, and it involves on ''Series/EscapeFromScorpionIsland'' involved the contestants running up downhill away from a narrow tunnel and then running back into cubbyholes to avoid the polystyrene boulders.
* Played for comedy in ''Series/ShakeItUp''. In "Match It Up", Deuce is dating a GoldDigger named Savannah who is conning him for the money he is gathering during the Cash Tornado tournament and Rocky dresses up Ty as a famous billionaire to expose her true colors. When Deuce sees Savannah flirting with Ty, he gets jealous to the point where he rips the tornado ball out of place rolling whilst still inside it like a hamster wheel trying to run Ty over.
* In episode 3 of ''Series/KaizokuSentaiGokaiger'', Captain Marvelous and Doc are chasing a mysterious man in black[[labelnote:*]][[Series/MahouSentaiMagiranger Who seems to know a lot about Super Sentai...]][[/labelnote]] and they end up in a cave where a giant boulder starts chasing them. Marvelous' solution is to throw his sword into the ground, then get down behind it, while
large fake boulder. If the boulder goes over their heads due caught them, they were eliminated. To make things more challenging, they had to the sword acting as crawl under a ramp.cargo net at one point.



* The ''Series/GoodEats'' episode "Great Balls of Meat" begins with a diner trying to escape a giant meatball, only to get trapped in a blind alley and get run over by it.



* Played for comedy in ''Series/ShakeItUp''. In "Match It Up", Deuce is dating a GoldDigger named Savannah who is conning him for the money he is gathering during the Cash Tornado tournament and Rocky dresses up Ty as a famous billionaire to expose her true colors. When Deuce sees Savannah flirting with Ty, he gets jealous to the point where he rips the tornado ball out of place rolling whilst still inside it like a hamster wheel trying to run Ty over.



* The ''Series/GoodEats'' episode "Great Balls of Meat" begins with a diner trying to escape a giant meatball, only to get trapped in a blind alley and get run over by it.
* Recklessness with this trope was what got ''Series/UnbeatableBanzuke'' (Known in Japan as ''Kinniku Banzuke'' or ''Muscle Ranking'') cancelled. In May 2002 there was a new challenge called Power Island that featured two very dangerous obstacles known as Rock Attack and Rock Valley. For Rock Attack, the contestants had to ''[[InvertedTrope catch]]'' a ball weighing 47kg and 1.8m in diameter as it rolled down a slope, and push it to the top. The next part, Rock Valley, required the ball to then be pushed into a waterway to serve as a bridge that they would then balance over it to reach the other side. The first contestant, a Chinese student, fell off the ball in Rock Valley and later got diagnosed with cervical vertebrae injury. Because he didn't look too hurt as he left for medical care the staff just resumed the show. And then the next contestant, a Japanese student, was outright run over by the ball in Rock Attack and was paralyzed by the injuries.



* One of the challenges on ''Series/EscapeFromScorpionIsland'' involved the contestants running downhill away from a large fake boulder. If the boulder caught them, they were eliminated. To make things more challenging, they had to crawl under a cargo net at one point.

to:

* One ''Franchise/SuperSentai'': In episode 3 of ''Series/KaizokuSentaiGokaiger'', Captain Marvelous and Doc are chasing a mysterious man in black[[labelnote:*]][[Series/MahouSentaiMagiranger Who seems to know a lot about Super Sentai...]][[/labelnote]] and they end up in a cave where a giant boulder starts chasing them. Marvelous' solution is to throw his sword into the ground, then get down behind it, while the boulder goes over their heads due to the sword acting as a ramp.
* Avalanche, one
of the challenges on ''Series/EscapeFromScorpionIsland'' involved in ''Series/TakeshisCastle'', features this, and it involves the contestants running downhill away from up a large fake boulder. If narrow tunnel and then running back into cubbyholes to avoid the boulder caught them, they were eliminated. To make things more challenging, they polystyrene boulders.
* Recklessness with this trope was what got ''Series/UnbeatableBanzuke'' (Known in Japan as ''Kinniku Banzuke'' or ''Muscle Ranking'') cancelled. In May 2002 there was a new challenge called Power Island that featured two very dangerous obstacles known as Rock Attack and Rock Valley. For Rock Attack, the contestants
had to crawl under ''[[InvertedTrope catch]]'' a cargo net at one point.ball weighing 47kg and 1.8m in diameter as it rolled down a slope, and push it to the top. The next part, Rock Valley, required the ball to then be pushed into a waterway to serve as a bridge that they would then balance over it to reach the other side. The first contestant, a Chinese student, fell off the ball in Rock Valley and later got diagnosed with cervical vertebrae injury. Because he didn't look too hurt as he left for medical care the staff just resumed the show. And then the next contestant, a Japanese student, was outright run over by the ball in Rock Attack and was paralyzed by the injuries.



* Invoked in Creator/SternPinball's ''[[Pinball/BatmanStern Batman]]'' game, which features a teetering bridge that causes a small model Batmobile[[note]]actually a ''Hot Wheels'' toy[[/note]] to race away from the pinball rolling right behind it.

to:

* Invoked in Creator/SternPinball's ''[[Pinball/BatmanStern Batman]]'' ''Pinball/{{Batman|Stern}}'' game, which features a teetering bridge that causes a small model Batmobile[[note]]actually a ''Hot Wheels'' toy[[/note]] to race away from the pinball rolling right behind it.



* In ''VideoGame/TempleRun'', you spend the whole time futilely running away from a large group of demon monkeys.

to:

* ''[[VideoGame/AeroTheAcroBat Aero the Acro-Bat 2]]'' has this in all 3 acts of [[SlippySlideyIceWorld Boardin Zone]]. In acts one and three, it's a giant snowball (which you can jump over or otherwise end up behind), but in act two, it's a flying bull-like Mook dropping spike balls in the snow and trying to make you run into them (or have them fall on you - either way).
* ''VideoGame/AladdinVirginGames'' has several such boulders throughout the level "The Escape." Being a OneHitKill makes them ''extremely'' annoying, especially the one at the end.
%%* In ''VideoGame/Alundra2'', you have to run away from the second boss in this fashion.
* ''VideoGame/AmericanMcGeesAlice'':
** The first game contains a "flee from the rolling boulder" level. Actually, it's a rolling ''marble'', and the circumstances that keep it following you are quite ridiculous. Completing the level without being squashed gets Alice the Ice Wand.
** The sequel, ''VideoGame/AliceMadnessReturns'', has a couple of similar levels (mercifully short), though the part of the boulder is played by the indestructible Executioner.
* ''VideoGame/BatmanReturns'' on the Mega Drive/Genesis also has this. The second Penguin boss fight starts off with him dropping a giant ball, which chases you down several flights of stairs. You have to keep ahead of it, and then finally jump a gap which the ball will then fall into before you can fight against Penguin.
* ''VideoGame/{{Battletoads}}'' for the NES (and its Sega Genesis and Game Boy ports) had the level "Clinger Winger," in which you are fleeing from a glowing, swirling "hypno-orb" thing while riding some kind of vehicle that resembles a ''unicycle''. If it catches up to you, you get squished. The "Terra Tubes" level had several wheel-like things that [[SelectiveGravity have no problem rolling up a vertical shaft]]. The Game Boy ''Battletoads'' game that's ''not'' a port of the NES version has you running, on foot, from a boulder that actually looks like a boulder, although it can climb vertically too.
* ''VideoGame/BraveFencerMusashi'' has this just before the first boss fight.
* ''VideoGame/{{Bug}}'': The final part of the final scene in Insectia has Bug being chased by a giant, instant-kill boulder.
* ''VideoGame/CannonDancer'' has its hero Kirin forced to run down a steep incline while pursued by a rather nasty-looking truck, eventually going through a lot of colorful explosions as the vehicle falls into a pit.
* In ''VideoGame/TempleRun'', ''VideoGame/CastleOfIllusion'', WesternAnimation/MickeyMouse gets chased by a giant apple at some point in the first and fourth worlds.
%%** This also happens to Mickey in ''VideoGame/LandOfIllusion''.
* ''Franchise/{{Castlevania}}'':
** In ''[[VideoGame/CastlevaniaRondoOfBlood Dracula X: Rondo of Blood]]'' as well as its remake, ''VideoGame/CastlevaniaTheDraculaXChronicles'', Stage 2 presents Richter with the unstoppable Behemoth, an enormous bull-like creature which will break through the outer wall and chase him relentlessly until he reaches a door to a different section. It's also present in the Super NES version, in Stage 1 instead.
** Which gets revisited and done again by Jonathan Morris in ''VideoGame/CastlevaniaPortraitOfRuin''.
* ''VideoGame/Condemned2Bloodshot'' had this, only the boulder was replaced with a rabid grizzly bear. It didn't help that the only hint the game suggested for your objectives was "RUN FOR YOUR LIFE!!!"
* Unlike most examples on this page, the two cavemen-like Ugga Bugas in ''VideoGame/ConkersBadFurDay'' fail to outrun the boulder pushed down by Conker. The first one is squished flat by the rock, the second one gets tossed right into a pool of lava.
* Every ''VideoGame/CrashBandicoot'' game has at least one level like this, featuring boulders, giant polar bears and Triceratops. In the first one, if
you spend glitch your way behind the boulder, It will (somehow) fly backward to fall on you.
* ''VideoGame/DarkSouls'':
** ''VideoGame/DarkSoulsI'' has this in Sen's Fortress. The area is a BoobyTrap convention. One of the booby traps is a machine that launches giant boulders in various directions in various different directions throughout the fortress. The source of the boulder? A giant happily dropping the balls to a hole that feeds the entire mechanism. And in case you're feeling clever about pointing the boulder launcher out of the way so you can explore more freely, be advised that [[spoiler: one room has a hidden tripwire that ''[[ResetButton resets the launcher]]'' so that it points at you again]]. It isn't all that bad, however, since the mechanism also creates paths to otherwise inaccessible treasures. It is also one of the ways to gain access to [[spoiler: Big Hat Logan]]'s cell.
** In ''VideoGame/DarkSoulsIII'', there's a part with a long stretch of stairs over a BottomlessPit. Once you start to descend it, a boulder comes rolling down from behind, which you have to dodge by moving aside. Then it's safe to descend further, right? Wrong! The boulder comes ''rolling back up'' (and then down again, and so forth). Turns out the "boulder" is a spherical pile of [[DemBones animated skeletons]].
* The first ''VideoGame/DevilMayCry1'' featured a fairly memorable scene: Dante walks out into the hallway and walks five feet from the door, at which point there's a short cut scene where he looks up... and the ceiling cracks open. Violently. Dante is then chased down a narrow hallway by the gigantic lava spider he just finished killing five minutes ago until he can find a door, at which point the spider forgets to care anymore. Made all the more fun by the face that you're running ''into'' the camera, leaving your hallway impossible to see. Makes it easier to see the spider shooting fireballs at you, though. (Which is about impossible to avoid.) Incidentally, players can run until the lava spider/scorpion gets stuck at a certain spot, then just turn around and kill him by [[TennisBoss hitting his fireballs back at him]]. Until then, however, this trope is played fairly straight.
* Parodied in the first ''VideoGame/{{Discworld}}''; after obtaining an important item hidden in a deep cave, the camera immediately cuts to a giant boulder rolling down a long tunnel heading toward Rincewind. He proceeds to escape the cave, with the camera occasionally cutting back to the same shot to emphasize the chase... and when he finally gets out of the cave, a tiny marble-sized rock rolls to a stop along the floor. Guess it wasn't much of an escape. Obviously, someone had Bloody Stupid Johnson design the deathtrap.
* ''Franchise/DonkeyKong'':
** The stage Rambi Rumble from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' is a well-known incarnation of this. The player had to flee from a giant wasp that chased them down a long tunnel. This can double as terrifying for some. The chase is started by falling down a hole, and with no forewarning, the giant wasp (about twice the size of your character) begins chasing you to an [[https://www.youtube.com/watch?v=wXv2y5vrLBI intense, heart-pounding soundtrack.]] The abruptness of
the whole time futilely running away situation can catch even experienced players off-guard.
** ''VideoGame/DonkeyKongCountryReturns'' has ''[[https://www.youtube.com/watch?v=h7w-AhkPfp0&feature=related Crumble Canyon.]]'' Midway into the stage, you have to outrun an [[OneHitKill instant killing]] Tiki-Tak giant sphere until near the end. [[NintendoHard Needless to say, it's harder than it looks]].
* ''VideoGame/DragonQuestIV'': In Chapter 3, Torneko gets chased by a rolling boulder in his search for the Steel Strongbox/Iron Safe. Fortunately, he has to make the boulder fall into a pit, forming a bridge so he can move on. In the NES version, the boulder moves very slow, which can be easier for Torneko to run faster; the DS version, however, has the boulder move pretty fast, and almost at the same speed as Torneko. It won't run you over though, you just can't get past it.
* ''VideoGame/DuckTales'' features a rolling boulder in The Amazon Land, which forces you to run through a narrow passage and use [[CaneFu your cane as a pogo stick]] to avoid jumping on [[SpikesofDoom spiked floors]].
* ''VideoGame/DukeNukemForever'' does this a few times, such as when you are driving the Bigfoot up a narrow pass and boulders roll
from above, or when you are scaling a staircase with explosive barrels rolling downstairs. Of course, this being Duke, you ''always'' have to dodge and push forward to survive.
* ''VideoGame/DungeonKeeper'' allowed you to BUILD boulder deathtraps for use on unsuspecting heroes, as well as elaborate corridors to make the best use of them. The original game and ''Dungeon Keeper 2'' allows you to set them off manually. They were a nightmarish platoon-killing trap in the first game but were seriously [[{{Nerf}} nerfed]] in 2.
* ''VideoGame/EarnestEvans'':
** Being quite the imitation of the original, the game this in its first level. Though, due to bad coding, it's possible to end up chasing the boulder that's meant for you.
** Also, the credits show Earnest outrunning a boulder [[spoiler:which runs over him in the end]].
* Subverted in ''VideoGame/FinalFantasyII'': a giant boulder is loosed upon the party. Three of them survive -- the fourth, who [[HeroicSacrifice stayed behind to hold the boulder back]], does not.
* A favourite trope of the designers of the ''VideoGame/GuildWars: Eye of the North'' expansion pack. The dungeons of GW:EN are crawling (or possibly rumbling) with any number of steamroller boulders, steamroller snowballs, steamroller fireballs...
* Two dungeons (the second's just a mirror image of the first though) in ''VideoGame/GuruminAMonstrousAdventure'' have a weak wall you can drill through, then [[SchmuckBait another weak wall at the end of a fairly long, narrow, upward sloping hallway.]] Drilling through it reveals a massive boulder, which proceeds to roll down the slope toward you; your only option is to run back down the slope and out of the hallway to avoid taking damage.
* ''VideoGame/HarryPotter'' games:
** The PC version of ''VideoGame/HarryPotterAndTheChamberOfSecrets'' has a nasty segment with a rolling boulder on the way to the bit with [[spoiler:the basilisk and Lord Voldemort.]] Over
a large group area of demon monkeys.small platforms that you have to be GOOD at jumping.
** In ''VideoGame/HarryPotterAndThePhilosophersStone'', you have to escape an angry troll at one point. The camera "conveniently" switches to show Harry's face from ahead, which effectively inverts the controls. That one is a little harder than the boulder mentioned above; what makes the level hard is the holes in the floor, which are there for no good reason.



* One of the ''VideoGame/{{Quake}}'' expansions has an example of this. If you die from it the HaveANiceDeath message is: "''Charname'' has been Jones'd."

to:

* ''VideoGame/JakIIRenegade'':
** Jak and Sig must run away from a massive Metal Head chasing them.
** In the sequence of Mar's Tomb, its Daxter's turn to run away, from a giant spider rolled up into a ball. The first part of this plays the trope completely straight. (Feel free to play the "Raiders March" during this sequence!)
* One stage of ''VideoGame/{{Jumper}} Two'' has Ogmo running away from a mechanical ghost and his bouncing razor blade[[labelnote:*]]Or a boulder that blends into the background well enough to look like razor blade.[[/labelnote]] that pulverizes everything on its path.
* Some levels in ''VideoGame/KidChameleon'' had you running from an oncoming wall of (instant-death) spikes.
* In a few parts of ''VideoGame/{{Kirby}}'s Dreamland 3'', you have to outrun several rocks going downhill, although it's one
of the ''VideoGame/{{Quake}}'' expansions slowest examples of this trope.
* [[CaptainErsatz Fittingly,]] ''VideoGame/LaMulana''
has an example of this. one. The puzzle to get the axe involves freeing a boulder to roll down a slope so that you can get to the axe. You have to do this ''while standing next to it.'' If you die fail to outrun the boulder and get out of its path, insta-kill! (Lemeza being a ninja, of course, he can also TakeAThirdOption and just cling to the wall to let the boulder pass, if he's found the Grapple Claws by then.)
* In ''VideoGame/TheLegendOfZeldaSkywardSword'', Link has to evade a boulder before he can access the boss room of the Earth Temple. Turns out, [[spoiler:the boulder ''is'' the boss]].
%%* At least once in every single ''VideoGame/LEGOAdaptationGame''.
* ''VideoGame/LegoIsland 2'' has one when you're doing a tomb searching mini-game in a desert. But then again, ''The Johnny Thunder'' series was created to be an {{Expy}} of ''Indiana Jones'' anyway.
* ''VideoGame/TheLionKing'' has a particularly nasty one during Simba's escape, with a [[TheSpiny hedgehog]] in the way. Though it's possible (but frustratingly difficult) to brute-force one's way through, the trick is to remember that hedgehogs are vulnerable to {{Rolling Attack}}s.
%%* ''VideoGame/LunarEternalBlue'' starts with one of these.
* ''VideoGame/MaxPayne'' has one of these where he's trapped inside a burning building and must escape before fire blocks his escape route.
* Subverted in the online ''VideoGame/MechQuest'' game. The Museum at the far west end of town includes three quests for dinosaur bones. The Desert quest ''seems'' to trap you in an Indy Escape
from it which escape is apparently impossible...
* Armored Armadillo's stage from ''VideoGame/MegaManX1'' had a few mole-digging machines that would chase you down tunnels.
* The temple of ''VideoGame/MonsterBoyAndTheCursedKingdom'' has a sequence with a very persistent boulder of questionable physics. There ''is'' a point where
the HaveANiceDeath message is: "''Charname'' boulder can be dodged, which allows accessing a chest without having to revisit the area.
* ''VideoGame/MonsterHunter'':
** ''Monster Hunter Freedom 2'''s opening features this using a Tigrex.
** The Uragaan Ecology video in ''Tri'' does this with a Felyne and two Uragaan. You can tell precisely [[OhCrap what the poor kitty is thinking]] shortly into the video.
* The Xbox ''VideoGame/NinjaGaiden'' had this. Of course, being Ninja Gaiden, the camera was in front of you, facing your character, and you had to dodge spikes shooting out of the ground and walls (they didn't kill you outright but often slowed you down enough for the boulder to catch up)
* ''VideoGame/OriAndTheBlindForest: [[UpdatedRerelease Definitive Edition]]''
has been Jones'd."a boulder chase sequence in the [[BonusDungeon Black Root Burrows]]. The achievement for surviving this is appropriately called "Raider Run". Both versions also have a lava chase in Mount Horu. [[VideoGame/OriAndTheWillOfTheWisps The sequel]] has many more Indy escapes, four of which are incorporated into boss battles.
* The cave level of ''Out of This World'' has you run from a wall of water that you unleash to flood the cave so you can progress later.
* ''VideoGame/{{Penumbra}}: Overture'' has the classic giant boulder escape. Turn the wrong way at the end, and instead of safety, you'll find a nest of enemies . It also has two scenes where giant worms act as stand-ins for the boulder -- just that they can go around corners.



* A favourite of ''Creator/NaughtyDog'':
** Every ''VideoGame/CrashBandicoot'' game has at least one level like this, featuring boulders, giant polar bears and Triceratops. In the first one, if you glitch your way behind the boulder, It will (somehow) fly backward to fall on you.
** ''VideoGame/JakIIRenegade'' has a sequence where you play as Daxter running away first from a boulder, then from a GiantSpider!
** ''VideoGame/{{Uncharted}}'':
*** Befitting its status as the Indiana Jones' SpiritualAdaptation, there is a rather nice one in [[VideoGame/UnchartedDrakesFortune the first game]], with Nathan Drake running down a hallway chased by monsters, and firing over his shoulder as he runs.
*** The [[VideoGame/Uncharted2AmongThieves sequel]] pares it down to its basic premise -- "Run Forward Fast Or Die" -- and reinvents it not once but ''five times''. The game begins InMediasRes with Drake trapped on a train dangling over a cliff -- get to solid ground or go down with it -- and everything on it breaks in just the right way to annoy, yet not ''quite'' kill Drake. The next example is a jeep chasing Drake down a tight alley. Then the jeep is traded for a BigDamnGunship -- during a ''TraintopBattle.'' Run along the cars as fast as you can or get blown to salsa. Then the gunship is traded for a '''[[TankGoodness main battle tank]]''' -- that smashes '''through''' walls in its attempts to squish Drake to a fine paste, and '''will not stop''' until Drake blows it to hell with conveniently located RPG launchers. Then there's a collapsing bridge with a similar sadism to the train. The climax of the game is a bridge collapsing in an explosion of '''''blue flame.'''''
*** You'd think they couldn't get bigger in ''[[VideoGame/Uncharted3DrakesDeception Uncharted 3]]'', right? Flesh-eating bugs, collapsing chateau roofs, wall of water -- yeah, they got bigger.
*** For ''VideoGame/Uncharted4AThiefsEnd'' you get chased by a truck that is like the one from the second game but with the personality of an AxCrazy raving fangirl willing to drive through buildings to get him.

to:

* A favourite of ''Creator/NaughtyDog'':
** Every ''VideoGame/CrashBandicoot'' game
''VideoGame/Persona5'': The game's Pyramid dungeon has at least one a set piece where the team has to run down a staircase as a giant boulder pursues them.
* The [[TempleOfDoom temple levels]] in ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'' feature a new death trap: an ordinary-looking wall block which comes out on screws and tries to squash you against the opposite wall. You can avoid triggering all but one, which you'll have to escape by running ''toward'' it so you can drop down to a lower
level like this, featuring boulders, giant polar bears (since it won't fall after you).
* ''VideoGame/ProfessorLaytonAndTheCuriousVillage''
and Triceratops. In its remote-controlled Ferris wheel of DOOM. Yes, it can turn corners.
-->'''Luke:''' Professor! I think it's chasing after us!
* One of the ''VideoGame/{{Quake}}'' expansions has an example of this. If you die from it the HaveANiceDeath message is: "''Charname'' has been Jones'd."
* The Guardian of the Cave of Bad Dreams pursues VideoGame/{{Rayman}} in this manner in ''VideoGame/Rayman2TheGreatEscape''.
* ''Franchise/ResidentEvil'':
** This was done in
the first one, ''VideoGame/{{Resident Evil|1}}'' game.
** Played 100% straight a couple of times in ''VideoGame/ResidentEvil4'', with the twist of being [[PressXToNotDie interactive cutscenes]]:
if you glitch your way didn't mash a button to get Leon running, the rolling boulder would turn you into a Leon [[MemeticMutation sandwich]]. A variation later occurs with a giant LivingStatue that chases Leon and falls over forward, taking out the bridge behind the boulder, It will (somehow) fly backward to fall on you.
** ''VideoGame/JakIIRenegade'' has
him.
* There's
a sequence where freely downloadable game called ''The Rolling Boulder'', in which you play as Daxter running away first from a boulder, then from a GiantSpider!
** ''VideoGame/{{Uncharted}}'':
*** Befitting its status as the Indiana Jones' SpiritualAdaptation, there is a rather nice one in [[VideoGame/UnchartedDrakesFortune the first game]], with Nathan Drake running down a hallway chased by monsters, and firing over his shoulder as he runs.
*** The [[VideoGame/Uncharted2AmongThieves sequel]] pares it down to its basic premise -- "Run Forward Fast Or Die" -- and reinvents it not once but ''five times''. The game begins InMediasRes with Drake trapped on a train dangling over a cliff -- get to solid ground or go down with it -- and everything on it breaks in just the right way to annoy, yet not ''quite'' kill Drake. The next example is a jeep chasing Drake down a tight alley. Then the jeep is traded for a BigDamnGunship -- during a ''TraintopBattle.'' Run along the cars as fast as you can or get blown to salsa. Then the gunship is traded for a '''[[TankGoodness main battle tank]]''' -- that smashes '''through''' walls in its attempts to squish Drake to a fine paste, and '''will not stop''' until Drake blows it to hell with conveniently located RPG launchers. Then there's a collapsing bridge with a similar sadism to the train. The climax of the game is a bridge collapsing in an explosion of '''''blue flame.'''''
*** You'd think they couldn't get bigger in ''[[VideoGame/Uncharted3DrakesDeception Uncharted 3]]'', right? Flesh-eating bugs, collapsing chateau roofs, wall of water -- yeah, they got bigger.
*** For ''VideoGame/Uncharted4AThiefsEnd'' you get chased by a truck that is like the one
this trope from the second game but with boulders perspective. You have to run over all the personality of ''Indiana Jones'' sprites to keep them from violating the sacred fertility statues...
* ''VideoGame/TheSecretWorld'' has its 'Last Train To Cairo' expansion,
an AxCrazy raving fangirl willing to drive through buildings to get him.Indiana Jones pastiche which, naturally, includes outrunning a giant boulder. Hope you've upgraded your sprint skill.



* ''Franchise/DonkeyKong'':
** The stage Rambi Rumble from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' is a well-known incarnation of this. The player had to flee from a giant wasp that chased them down a long tunnel. This can double as terrifying for some. The chase is started by falling down a hole, and with no forewarning, the giant wasp (about twice the size of your character) begins chasing you to an [[https://www.youtube.com/watch?v=wXv2y5vrLBI intense, heart-pounding soundtrack.]] The abruptness of the whole situation can catch even experienced players off-guard.
** ''VideoGame/DonkeyKongCountryReturns'' has ''[[https://www.youtube.com/watch?v=h7w-AhkPfp0&feature=related Crumble Canyon.]]'' Midway into the stage, you have to outrun an [[OneHitKill instant killing]] Tiki-Tak giant sphere until near the end. [[NintendoHard Needless to say, it's harder than it looks]].
* Armored Armadillo's stage from ''VideoGame/MegaManX1'' had a few mole-digging machines that would chase you down tunnels.
* ''VideoGame/DungeonKeeper'' allowed you to BUILD boulder deathtraps for use on unsuspecting heroes, as well as elaborate corridors to make the best use of them. The original game and ''Dungeon Keeper 2'' allows you to set them off manually. They were a nightmarish platoon-killing trap in the first game but were seriously [[{{Nerf}} nerfed]] in 2.
* Some levels in ''VideoGame/KidChameleon'' had you running from an oncoming wall of (instant-death) spikes.
* ''Franchise/ResidentEvil'':
** This was done in the first ''VideoGame/{{Resident Evil|1}}'' game.
** Played 100% straight a couple of times in ''VideoGame/ResidentEvil4'', with the twist of being [[PressXToNotDie interactive cutscenes]]: if you didn't mash a button to get Leon running, the rolling boulder would turn you into a Leon [[MemeticMutation sandwich]]. A variation later occurs with a giant LivingStatue that chases Leon and falls over forward, taking out the bridge behind him.
* A favourite trope of the designers of the ''VideoGame/GuildWars: Eye of the North'' expansion pack. The dungeons of GW:EN are crawling (or possibly rumbling) with any number of steamroller boulders, steamroller snowballs, steamroller fireballs...
* ''VideoGame/MaxPayne'' has one of these where he's trapped inside a burning building and must escape before fire blocks his escape route.
* Subverted in the online ''VideoGame/MechQuest'' game. The Museum at the far west end of town includes three quests for dinosaur bones. The Desert quest ''seems'' to trap you in an Indy Escape from which escape is apparently impossible...
* ''VideoGame/WarioLand'':
** One rather interesting version is one level where Wario is being chased by a Thwomp through corridors just big enough to fit it. Of course, running into it kills Wario, making it like this, but there are also parts where you have to jump on the Thwomp's head and ride it around the level, before getting off and being chased again. A later level does include a scrolling wall of lava that is more typical.
** ''VideoGame/WarioLandShakeIt'' also has giant boulder chases in Mt Lava Lava and Sneak Peak. The boulders don't actually hurt Wario, he just gets stuck to them and misses out on a ton of secrets along the way, so to get 100% completion you have to outrun them either long enough to get the treasure or somehow jump over the boulder. There are also sections with all these small boulders rolling down a path at certain intervals, which again must be avoided/jumped over.
* ''VideoGame/WarioWare'':
** The original spoofed this trope, along with many other action game staples, in the game that served as the final boss.
** A framing device for the [[WarmUpBoss introductory level]] to ''[=WarioWare=]: Smooth Moves'' has Wario outrunning a giant boulder after stealing a "Form Baton" (a Wii Remote set in stone) from a temple somewhere in Diamond City. Run out of lives, and the boulder crushes him.

to:

* ''Franchise/DonkeyKong'':
Not necessarily a sequence, but there's a cutscene in ''VideoGame/SpaceQuestVI'' where a shrunken Roger Wilco outruns a kidney stone rolling out of Stellar Santiago's liver.
* ''Franchise/SpiderMan'':
** The final stage Rambi Rumble of ''VideoGame/SpiderMan2000'' has the webslinger attempt to escape Doctor Octopus' underwater base while being chased by Monster-Ock, the hideous fusion of Doc Ock and Carnage.
** ''Spider-Man and X-Men: Arcade's Revenge'':
*** It tosses Gambit into a side-scrolling stage where he's pursued by a spiked metal ball which fills the ''entire height of the screen''.
*** Another stage has Wolverine chased by the Juggernaut and he has to drop anvils on his head to defeat him or it's an instakill.
* Parodied in ''VideoGame/SpyFox'': Operation Ozone with a giant piece of chicle. He gets stuck to it on the way out.
* Affectionately spoofed and lampshaded in ''VideoGame/StarTropics'' with the Megatons, giant boulders that are in fact giant ''bowling balls''. [[spoiler:One of the end credit montages shows Mike running
from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' is a well-known incarnation Megaton Indy-style.]]
* ''Franchise/StarWars'': One level
of this. The player ''[[VideoGame/DarkForcesSaga Jedi Knight: Jedi Academy]]'' had to flee you fleeing from a giant wasp that chased them down cyborg rancor in a long tunnel. This can double as terrifying for some. The chase is started by falling down a hole, and with no forewarning, series of enclosed warehouses.
* ''VideoGame/{{Strider}}'':
** In
the giant wasp (about twice the size of your character) begins chasing you to an [[https://www.youtube.com/watch?v=wXv2y5vrLBI intense, heart-pounding soundtrack.]] The abruptness of the whole situation can catch even experienced players off-guard.
** ''VideoGame/DonkeyKongCountryReturns'' has ''[[https://www.youtube.com/watch?v=h7w-AhkPfp0&feature=related Crumble Canyon.]]'' Midway into the stage, you have to outrun an [[OneHitKill instant killing]] Tiki-Tak giant sphere until near the end. [[NintendoHard Needless to say, it's harder than it looks]].
* Armored Armadillo's
[[JungleJapes Amazon]] stage from ''VideoGame/MegaManX1'' had in ''[[VideoGame/StriderArcade Strider 1]]'', there's a few mole-digging machines that would chase you part where Hiryu must run down tunnels.
* ''VideoGame/DungeonKeeper'' allowed you
an incline while pursued by a boulder. Going all the way down is not leads to BUILD a [[PiranhaProblem piranha]]-infested river, so Hiryu has to jump mid-way into a nearby branch. Also, the boulder deathtraps for use on unsuspecting heroes, as well as elaborate corridors to make the best use of them. The original game and ''Dungeon Keeper 2'' allows you to set them off manually. They were a nightmarish platoon-killing trap in the first game can be easily jumped over, but were seriously [[{{Nerf}} nerfed]] in 2.a new one will roll down from above almost instantly.
* Some levels in ''VideoGame/KidChameleon'' had you running from an oncoming wall of (instant-death) spikes.
* ''Franchise/ResidentEvil'':
** This was done In ''[[VideoGame/StriderArcade Strider 2]]'', there's one part in the first ''VideoGame/{{Resident Evil|1}}'' game.
** Played 100% straight a couple of times in ''VideoGame/ResidentEvil4'', with the twist of being [[PressXToNotDie interactive cutscenes]]: if you didn't mash a button to get Leon running, the rolling boulder would turn you into a Leon [[MemeticMutation sandwich]]. A variation later occurs with a giant LivingStatue that chases Leon and falls over forward, taking out the bridge behind him.
* A favourite trope of the designers of the ''VideoGame/GuildWars: Eye of the North'' expansion pack. The dungeons of GW:EN are crawling (or possibly rumbling) with any number of steamroller boulders, steamroller snowballs, steamroller fireballs...
* ''VideoGame/MaxPayne'' has one of these
fortress stage where he's trapped inside a burning building and Hiryu must escape before fire blocks his escape route.
* Subverted in the online ''VideoGame/MechQuest'' game. The Museum at the far west end of town includes three quests for dinosaur bones. The Desert quest ''seems'' to trap you in an Indy Escape
run away from which escape is apparently impossible...
* ''VideoGame/WarioLand'':
** One rather interesting version is one level where Wario is being chased by
a Thwomp heavily-armored bulldozer through corridors just big enough to fit it. Of course, running into it kills Wario, making it like this, but there are also parts where you have to a drawing bridge, ending in a pit Hiryu can easily jump across. The bulldozer, on the Thwomp's head and ride it around the level, before getting off and being chased again. A later level does include a scrolling wall of lava that is more typical.
** ''VideoGame/WarioLandShakeIt'' also has giant boulder chases in Mt Lava Lava and Sneak Peak. The boulders don't actually hurt Wario, he just gets stuck to them and misses out on a ton of secrets along the way, so to get 100% completion you have to outrun them either long enough to get the treasure or somehow jump over the boulder. There are also sections with all these small boulders rolling down a path at certain intervals, which again must be avoided/jumped over.
* ''VideoGame/WarioWare'':
** The original spoofed this trope, along with many
other action game staples, in the game that served as the final boss.
** A framing device for the [[WarmUpBoss introductory level]] to ''[=WarioWare=]: Smooth Moves'' has Wario outrunning a giant boulder after stealing a "Form Baton" (a Wii Remote set in stone) from a temple somewhere in Diamond City. Run out of lives, and the boulder crushes him.
hand...



* In a few parts of ''VideoGame/{{Kirby}}'s Dreamland 3'', you have to outrun several rocks going downhill, although it's one of the slowest examples of this trope.
* ''Franchise/{{Castlevania}}'':
** In ''[[VideoGame/CastlevaniaRondoOfBlood Dracula X: Rondo of Blood]]'' as well as its remake, ''VideoGame/CastlevaniaTheDraculaXChronicles'', Stage 2 presents Richter with the unstoppable Behemoth, an enormous bull-like creature which will break through the outer wall and chase him relentlessly until he reaches a door to a different section. It's also present in the Super NES version, in Stage 1 instead.
** Which gets revisited and done again by Jonathan Morris in ''VideoGame/CastlevaniaPortraitOfRuin''.
* The video game ''Spider-Man and X-Men: Arcade's Revenge'' tosses Gambit into a side-scrolling stage where he's pursued by a spiked metal ball which fills the ''entire height of the screen''. Another stage has Wolverine chased by the Juggernaut and he has to drop anvils on his head to defeat him or its an instakill.
* The Guardian of the Cave of Bad Dreams pursues VideoGame/{{Rayman}} in this manner in ''VideoGame/Rayman2TheGreatEscape''.
* One level of ''[[VideoGame/DarkForcesSaga Jedi Knight: Jedi Academy]]'' had you fleeing from a giant cyborg rancor in a series of enclosed warehouses.
* ''VideoGame/HarryPotter'' games:
** The PC version of ''VideoGame/HarryPotterAndTheChamberOfSecrets'' has a nasty segment with a rolling boulder on the way to the bit with [[spoiler:the basilisk and Lord Voldemort.]] Over a large area of small platforms that you have to be GOOD at jumping.
** In ''VideoGame/HarryPotterAndThePhilosophersStone'', you have to escape an angry troll at one point. The camera "conveniently" switches to show Harry's face from ahead, which effectively inverts the controls. That one is a little harder than the boulder mentioned above; what makes the level hard is the holes in the floor, which are there for no good reason.
* ''VideoGame/AmericanMcGeesAlice'' contains a "flee from the rolling boulder" level. Actually, it's a rolling ''marble'', and the circumstances that keep it following you are quite ridiculous. Completing the level without being squashed gets Alice the Ice Wand.
** The sequel, ''VideoGame/AliceMadnessReturns'', has a couple of similar levels (mercifully short), though the part of the boulder is played by the indestructible Executioner.
* ''VideoGame/{{Battletoads}}'' for the NES (and its Sega Genesis and Game Boy ports) had the level "Clinger Winger," in which you are fleeing from a glowing, swirling "hypno-orb" thing while riding some kind of vehicle that resembles a ''unicycle''. If it catches up to you, you get squished. The "Terra Tubes" level had several wheel-like things that [[SelectiveGravity have no problem rolling up a vertical shaft]]. The Game Boy ''Battletoads'' game that's ''not'' a port of the NES version has you running, on foot, from a boulder that actually looks like a boulder, although it can climb vertically too.
* The [[TempleOfDoom temple levels]] in ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'' feature a new death trap: an ordinary-looking wall block which comes out on screws and tries to squash you against the opposite wall. You can avoid triggering all but one, which you'll have to escape by running ''toward'' it so you can drop down to a lower level (since it won't fall after you).
* ''VideoGame/BatmanReturns'' on the Mega Drive/Genesis also has this. The second Penguin boss fight starts off with him dropping a giant ball, which chases you down several flights of stairs. You have to keep ahead of it, and then finally jump a gap which the ball will then fall into before you can fight against Penguin.
* ''VideoGame/BraveFencerMusashi'' has this just before the first boss fight.
* Subverted in ''VideoGame/FinalFantasyII'': a giant boulder is loosed upon the party. Three of them survive -- the fourth, who [[HeroicSacrifice stayed behind to hold the boulder back]], does not.
* The Xbox ''VideoGame/NinjaGaiden'' had this. Of course, being Ninja Gaiden, the camera was in front of you, facing your character, and you had to dodge spikes shooting out of the ground and walls (they didn't kill you outright but often slowed you down enough for the boulder to catch up)
* ''VideoGame/Condemned2Bloodshot'' had this, only the boulder was replaced with a rabid grizzly bear. It didn't help that the only hint the game suggested for your objectives was "RUN FOR YOUR LIFE!!!"
* ''VideoGame/LunarEternalBlue'' starts with one of these.
* Choosing Jack Van Burace in ''VideoGame/WildArms1'' gives you not one, but TWO of these directly after each other. Thankfully it was just in the cutscene.
-->'''Jack:''' ''[afterwards]'' Damn, that was cool!
* ''VideoGame/AladdinVirginGames'' has several such boulders throughout the level "The Escape." Being a OneHitKill makes them ''extremely'' annoying, especially the one at the end.

to:

* In a few parts of ''VideoGame/{{Kirby}}'s Dreamland 3'', you have to outrun several rocks going downhill, although it's one of the slowest examples of this trope.
* ''Franchise/{{Castlevania}}'':
** In ''[[VideoGame/CastlevaniaRondoOfBlood Dracula X: Rondo of Blood]]''
Appeared in ''VideoGame/SweetHome'' as well as its remake, ''VideoGame/CastlevaniaTheDraculaXChronicles'', Stage 2 presents Richter with the unstoppable Behemoth, an enormous bull-like creature which will break through the outer wall and chase him relentlessly until he reaches a door to a different section. It's also present in the Super NES version, in Stage 1 instead.
** Which gets revisited and done again by Jonathan Morris in ''VideoGame/CastlevaniaPortraitOfRuin''.
* The video game ''Spider-Man and X-Men: Arcade's Revenge'' tosses Gambit into a side-scrolling stage where he's pursued by a spiked metal ball which fills the ''entire height of the screen''. Another stage has Wolverine chased by the Juggernaut and he has to drop anvils on his head to defeat him or its an instakill.
* The Guardian of the Cave of Bad Dreams pursues VideoGame/{{Rayman}} in this manner in ''VideoGame/Rayman2TheGreatEscape''.
* One level of ''[[VideoGame/DarkForcesSaga Jedi Knight: Jedi Academy]]'' had you fleeing from a giant cyborg rancor in a series of enclosed warehouses.
* ''VideoGame/HarryPotter'' games:
** The PC version of ''VideoGame/HarryPotterAndTheChamberOfSecrets'' has a nasty segment with a rolling boulder on the way to the bit with [[spoiler:the basilisk and Lord Voldemort.]] Over a large area of small platforms that you have to be GOOD at jumping.
** In ''VideoGame/HarryPotterAndThePhilosophersStone'', you have to escape an angry troll at one point. The camera "conveniently" switches to show Harry's face from ahead, which effectively inverts the controls. That one is a little harder than
Instant Death Trap -- if the boulder mentioned above; what makes touches any of your team, they're KilledOffForReal. To even reach the level hard is platform where the holes in the floor, which are there for no good reason.
* ''VideoGame/AmericanMcGeesAlice'' contains a "flee from the rolling boulder" level. Actually, it's a rolling ''marble'', and the circumstances
item that keep it following you are quite ridiculous. Completing the level without being squashed gets Alice the Ice Wand.
** The sequel, ''VideoGame/AliceMadnessReturns'', has a couple of similar levels (mercifully short), though the part of
triggers the boulder is played by the indestructible Executioner.
* ''VideoGame/{{Battletoads}}'' for the NES (and its Sega Genesis and Game Boy ports) had the level "Clinger Winger," in which you are fleeing from a glowing, swirling "hypno-orb" thing while riding some kind of vehicle that resembles a ''unicycle''. If it catches up to you, you get squished. The "Terra Tubes" level had several wheel-like things that [[SelectiveGravity have no problem rolling up a vertical shaft]]. The Game Boy ''Battletoads'' game that's ''not'' a port of the NES version has you running, on foot, from a boulder that actually looks like a boulder, although it can climb vertically too.
* The [[TempleOfDoom temple levels]] in ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'' feature a new death trap: an ordinary-looking wall block which comes out on screws and tries to squash you against the opposite wall. You can avoid triggering all but one, which you'll have to escape by running ''toward'' it so you can
drop down to a lower level (since it won't fall after you).
* ''VideoGame/BatmanReturns'' on
is being held, the Mega Drive/Genesis also player has this. The second Penguin boss fight starts off with him dropping a giant ball, which chases you to lay down several flights of stairs. You have to keep ahead of it, and then finally jump a gap boards... boards which break if crossed over too many times.
* In ''VideoGame/TempleRun'', you spend
the ball will then fall into before you whole time futilely running away from a large group of demon monkeys.
* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has several boulders chasing Buster throughout the cave levels. While they are very fast, Buster
can fight against Penguin.
easily bypass them by jumping over them.
* ''VideoGame/BraveFencerMusashi'' has In the ''Franchise/TombRaider'' series, rolling boulders were a standard trap in level design, but only in a few places was this just before the first boss fight.
* Subverted in ''VideoGame/FinalFantasyII'':
actually an Indy Escape:
** ''VideoGame/TombRaiderLegend''. Lara is chased by
a giant boulder is loosed upon while dodging obstacles. At the party. Three of them survive -- the fourth, who [[HeroicSacrifice stayed behind to hold end, the boulder back]], does not.
* The Xbox ''VideoGame/NinjaGaiden'' had this. Of course, being Ninja Gaiden,
opens a shortcut back up to the camera current level.
** ''VideoGame/TombRaiderAnniversary''. In the "Atlas" room, you have to activate two switches to retrieve the key, which also causes the giant statue of Atlas to release the giant metal globe he
was in front of you, facing your character, previously holding up. There are no nooks to hide in, and you had the pit at the far side is too wide to dodge spikes shooting out jump across without help.
** In ''VideoGame/LaraCroftGO'', one
of the ground and walls (they didn't kill you outright but often slowed you down enough for the boulder to catch up)
* ''VideoGame/Condemned2Bloodshot'' had this, only the boulder was replaced with a rabid grizzly bear. It didn't help that the only hint
hazards in the game suggested for your objectives was "RUN FOR YOUR LIFE!!!"
* ''VideoGame/LunarEternalBlue'' starts with one of these.
* Choosing Jack Van Burace in ''VideoGame/WildArms1'' gives you not one, but TWO of these directly after each other. Thankfully it was just in
are rolling boulders. Since it's turn-based, the cutscene.
-->'''Jack:''' ''[afterwards]'' Damn, that was cool!
* ''VideoGame/AladdinVirginGames'' has several such
boulders throughout only roll after Lara moves to the level "The Escape." Being a OneHitKill makes them ''extremely'' annoying, especially the one at the end.next tile, but you still need to make sure you don't waste any turns escaping them.



* The first ''VideoGame/DevilMayCry1'' featured a fairly memorable scene: Dante walks out into the hallway and walks five feet from the door, at which point there's a short cut scene where he looks up... and the ceiling cracks open. Violently. Dante is then chased down a narrow hallway by the gigantic lava spider he just finished killing five minutes ago until he can find a door, at which point the spider forgets to care anymore. Made all the more fun by the face that you're running ''into'' the camera, leaving your hallway impossible to see. Makes it easier to see the spider shooting fireballs at you, though. (Which is about impossible to avoid.) Incidentally, players can run until the lava spider/scorpion gets stuck at a certain spot, then just turn around and kill him by [[TennisBoss hitting his fireballs back at him]]. Until then, however, this trope is played fairly straight.
* ''VideoGame/ProfessorLaytonAndTheCuriousVillage'' and its remote-controlled Ferris wheel of DOOM. Yes, it can turn corners.
-->"I think it's chasing after us!"
* Parodied in the first ''VideoGame/{{Discworld}}''; after obtaining an important item hidden in a deep cave, the camera immediately cuts to a giant boulder rolling down a long tunnel heading toward Rincewind. He proceeds to escape the cave, with the camera occasionally cutting back to the same shot to emphasize the chase... and when he finally gets out of the cave, a tiny marble-sized rock rolls to a stop along the floor. Guess it wasn't much of an escape. Obviously, someone had Bloody Stupid Johnson design the deathtrap.
* There's a freely downloadable game called ''The Rolling Boulder'', in which you play this trope from the boulders perspective. You have to run over all the ''Indiana Jones'' sprites to keep them from violating the sacred fertility statues...
* In ''VideoGame/Alundra2'', you have to run away from the second boss in this fashion.
* ''VideoGame/MonsterHunter'':
** ''Monster Hunter Freedom 2'''s opening features this using a Tigrex.
** The Uragaan Ecology video in ''Tri'' does this with a Felyne and two Uragaan. You can tell precisely [[OhCrap what the poor kitty is thinking]] shortly into the video.
* In the ''Franchise/TombRaider'' series, rolling boulders were a standard trap in level design, but only in a few places was this actually an Indy Escape:
** ''VideoGame/TombRaiderLegend''. Lara is chased by a giant boulder while dodging obstacles. At the end, the boulder opens a shortcut back up to the current level.
** ''VideoGame/TombRaiderAnniversary''. In the "Atlas" room, you have to activate two switches to retrieve the key, which also causes the giant statue of Atlas to release the giant metal globe he was previously holding up. There are no nooks to hide in, and the pit at the far side is too wide to jump across without help.
** In ''VideoGame/LaraCroftGO'', one of the hazards in the game are rolling boulders. Since it's turn-based, the boulders only roll after Lara moves to the next tile, but you still need to make sure you don't waste any turns escaping them.
* ''VideoGame/LEGOIsland 2'' has one when you're doing a tomb searching mini-game in a desert. But then again, ''The Johnny Thunder'' series was created to be an {{Expy}} of ''Indiana Jones'' anyway.
* ''[[VideoGame/AeroTheAcroBat Aero the Acro-Bat 2]]'' has this in all 3 acts of [[SlippySlideyIceWorld Boardin Zone]]. In acts one and three, it's a giant snowball (which you can jump over or otherwise end up behind), but in act two, it's a flying bull-like Mook dropping spike balls in the snow and trying to make you run into them (or have them fall on you - either way).
* Appeared in ''VideoGame/SweetHome'' as an Instant Death Trap -- if the boulder touches any of your team, they're KilledOffForReal. To even reach the platform where the item that triggers the boulder drop is being held, the player has to lay down several boards... boards which break if crossed over too many times.
* [[CaptainErsatz Fittingly,]] ''VideoGame/LaMulana'' has one. The puzzle to get the axe involves freeing a boulder to roll down a slope so that you can get to the axe. You have to do this ''while standing next to it.'' If you fail to outrun the boulder and get out of its path, insta-kill! (Lemeza being a ninja, of course, he can also TakeAThirdOption and just cling to the wall to let the boulder pass, if he's found the Grapple Claws by then.)

to:

* The Jungle Temple stage in ''VideoGame/UltimateChickenHorse'' features a special coin on an altar to the right, which, if one of the players can grab and successfully take it to the end, offers a point bonus. However, the moment the coin is taken, a boulder will crash from beyond the altar and roll to the left, which is where the exit is located. The coin itself respawns every round whether taken or not.
* ''VideoGame/{{Uncharted}}'':
** Befitting its status as the Indiana Jones' SpiritualAdaptation, there is a rather nice one in [[VideoGame/UnchartedDrakesFortune the
first ''VideoGame/DevilMayCry1'' featured game]], with Nathan Drake running down a fairly memorable scene: Dante walks out into the hallway chased by monsters, and walks five feet from firing over his shoulder as he runs.
** The [[VideoGame/Uncharted2AmongThieves sequel]] pares it down to its basic premise -- "Run Forward Fast Or Die" -- and reinvents it not once but ''five times''. The game begins InMediasRes with Drake trapped on a train dangling over a cliff -- get to solid ground or go down with it -- and everything on it breaks in just
the door, at which point right way to annoy, yet not ''quite'' kill Drake. The next example is a jeep chasing Drake down a tight alley. Then the jeep is traded for a BigDamnGunship -- during a ''TraintopBattle.'' Run along the cars as fast as you can or get blown to salsa. Then the gunship is traded for a '''[[TankGoodness main battle tank]]''' -- that smashes '''through''' walls in its attempts to squish Drake to a fine paste, and '''will not stop''' until Drake blows it to hell with conveniently located RPG launchers. Then there's a short cut scene where he looks up... and collapsing bridge with a similar sadism to the ceiling cracks open. Violently. Dante train. The climax of the game is then a bridge collapsing in an explosion of '''''blue flame.'''''
** You'd think they couldn't get bigger in ''[[VideoGame/Uncharted3DrakesDeception Uncharted 3]]'', right? Flesh-eating bugs, collapsing chateau roofs, wall of water -- yeah, they got bigger.
** For ''VideoGame/Uncharted4AThiefsEnd'' you get
chased down a narrow hallway by the gigantic lava spider he just finished killing five minutes ago until he can find a door, at which point the spider forgets to care anymore. Made all the more fun by the face truck that you're running ''into'' is like the camera, leaving your hallway impossible to see. Makes it easier to see the spider shooting fireballs at you, though. (Which is about impossible to avoid.) Incidentally, players can run until the lava spider/scorpion gets stuck at a certain spot, then just turn around and kill him by [[TennisBoss hitting his fireballs back at him]]. Until then, however, this trope is played fairly straight.
* ''VideoGame/ProfessorLaytonAndTheCuriousVillage'' and its remote-controlled Ferris wheel of DOOM. Yes, it can turn corners.
-->"I think it's chasing after us!"
* Parodied in the first ''VideoGame/{{Discworld}}''; after obtaining an important item hidden in a deep cave, the camera immediately cuts to a giant boulder rolling down a long tunnel heading toward Rincewind. He proceeds to escape the cave, with the camera occasionally cutting back to the same shot to emphasize the chase... and when he finally gets out of the cave, a tiny marble-sized rock rolls to a stop along the floor. Guess it wasn't much of an escape. Obviously, someone had Bloody Stupid Johnson design the deathtrap.
* There's a freely downloadable game called ''The Rolling Boulder'', in which you play this trope from the boulders perspective. You have to run over all the ''Indiana Jones'' sprites to keep them from violating the sacred fertility statues...
* In ''VideoGame/Alundra2'', you have to run away
one from the second boss in this fashion.
* ''VideoGame/MonsterHunter'':
** ''Monster Hunter Freedom 2'''s opening features this using a Tigrex.
** The Uragaan Ecology video in ''Tri'' does this
game but with a Felyne and two Uragaan. You can tell precisely [[OhCrap what the poor kitty is thinking]] shortly into the video.
* In the ''Franchise/TombRaider'' series, rolling boulders were a standard trap in level design, but only in a few places was this actually
personality of an Indy Escape:
** ''VideoGame/TombRaiderLegend''. Lara is chased by a giant boulder while dodging obstacles. At the end, the boulder opens a shortcut back up
AxCrazy raving fangirl willing to the current level.
** ''VideoGame/TombRaiderAnniversary''. In the "Atlas" room, you have to activate two switches to retrieve the key, which also causes the giant statue of Atlas to release the giant metal globe he was previously holding up. There are no nooks to hide in, and the pit at the far side is too wide to jump across without help.
** In ''VideoGame/LaraCroftGO'', one of the hazards in the game are rolling boulders. Since it's turn-based, the boulders only roll after Lara moves to the next tile, but you still need to make sure you don't waste any turns escaping them.
* ''VideoGame/LEGOIsland 2'' has one when you're doing a tomb searching mini-game in a desert. But then again, ''The Johnny Thunder'' series was created to be an {{Expy}} of ''Indiana Jones'' anyway.
* ''[[VideoGame/AeroTheAcroBat Aero the Acro-Bat 2]]'' has this in all 3 acts of [[SlippySlideyIceWorld Boardin Zone]]. In acts one and three, it's a giant snowball (which you can jump over or otherwise end up behind), but in act two, it's a flying bull-like Mook dropping spike balls in the snow and trying to make you run into them (or have them fall on you - either way).
* Appeared in ''VideoGame/SweetHome'' as an Instant Death Trap -- if the boulder touches any of your team, they're KilledOffForReal. To even reach the platform where the item that triggers the boulder drop is being held, the player has to lay down several boards... boards which break if crossed over too many times.
* [[CaptainErsatz Fittingly,]] ''VideoGame/LaMulana'' has one. The puzzle
drive through buildings to get the axe involves freeing a boulder to roll down a slope so that you can get to the axe. You have to do this ''while standing next to it.'' If you fail to outrun the boulder and get out of its path, insta-kill! (Lemeza being a ninja, of course, he can also TakeAThirdOption and just cling to the wall to let the boulder pass, if he's found the Grapple Claws by then.)him.



* ''VideoGame/{{Penumbra}}: Overture'' has the classic giant boulder escape. Turn the wrong way at the end, and instead of safety, you'll find a nest of enemies . It also has two scenes where giant worms act as stand-ins for the boulder -- just that they can go around corners.
* Affectionately spoofed and lampshaded in ''VideoGame/StarTropics'' with the Megatons, giant boulders that are in fact giant ''bowling balls''. [[spoiler:One of the end credit montages shows Mike running from a Megaton Indy-style.]]
* One stage of ''VideoGame/{{Jumper}} Two'' has Ogmo running away from a mechanical ghost and his bouncing razor blade[[labelnote:*]]Or a boulder that blends into the background well enough to look like razor blade.[[/labelnote]] that pulverizes everything on its path.
* The cave level of ''Out of This World'' has you run from a wall of water that you unleash to flood the cave so you can progress later.
* ''VideoGame/DukeNukemForever'' does this a few times, such as when you are driving the Bigfoot up a narrow pass and boulders roll from above, or when you are scaling a staircase with explosive barrels rolling downstairs. Of course, this being Duke, you ''always'' have to dodge and push forward to survive.
* ''VideoGame/TheLionKing'' has a particularly nasty one during Simba's escape, with a [[TheSpiny hedgehog]] in the way. Though it's possible (but frustratingly difficult) to brute-force one's way through, the trick is to remember that hedgehogs are vulnerable to {{Rolling Attack}}s.
* Being quite the imitation of the original, ''VideoGame/EarnestEvans'' has this in its first level. Though, due to bad coding, it's possible to end up chasing the boulder that's meant for you.
** Also, the credits show Earnest outrunning a boulder [[spoiler:which runs over him in the end]].
* In ''VideoGame/TheLegendOfZeldaSkywardSword'', Link has to evade a boulder before he can access the boss room of the Earth Temple. Turns out, [[spoiler:the boulder ''is'' the boss]].
* This also happens to WesternAnimation/MickeyMouse in ''Land of Illusion''.
* In ''VideoGame/CastleOfIllusion'', Mickey gets chased by a giant apple at some point in the first and fourth worlds.
* Two dungeons (the second's just a mirror image of the first though) in ''VideoGame/GuruminAMonstrousAdventure'' have a weak wall you can drill through, then [[SchmuckBait another weak wall at the end of a fairly long, narrow, upward sloping hallway.]] Drilling through it reveals a massive boulder, which proceeds to roll down the slope toward you; your only option is to run back down the slope and out of the hallway to avoid taking damage.
* ''VideoGame/DragonQuestIV'': In Chapter 3, Torneko gets chased by a rolling boulder in his search for the Steel Strongbox/Iron Safe. Fortunately, he has to make the boulder fall into a pit, forming a bridge so he can move on. In the NES version, the boulder moves very slow, which can be easier for Torneko to run faster; the DS version, however, has the boulder move pretty fast, and almost at the same speed as Torneko. It won't run you over though, you just can't get past it.
* ''VideoGame/DarkSoulsI'' has this in Sen's Fortress. The area is a BoobyTrap convention. One of the booby traps is a machine that launches giant boulders in various directions in various different directions throughout the fortress. The source of the boulder? A giant happily dropping the balls to a hole that feeds the entire mechanism. And in case you're feeling clever about pointing the boulder launcher out of the way so you can explore more freely, be advised that [[spoiler: one room has a hidden tripwire that ''[[ResetButton resets the launcher]]'' so that it points at you again]]. It isn't all that bad, however, since the mechanism also creates paths to otherwise inaccessible treasures. It is also one of the ways to gain access to [[spoiler: Big Hat Logan]]'s cell.
* In ''VideoGame/DarkSoulsIII'', there's a part with a long stretch of stairs over a BottomlessPit. Once you start to descend it, a boulder comes rolling down from behind, which you have to dodge by moving aside. Then it's safe to descend further, right? Wrong! The boulder comes ''rolling back up'' (and then down again, and so forth). Turns out the "boulder" is a spherical pile of [[DemBones animated skeletons]].
* In ''VideoGame/JakIIRenegade'' Jak and Sig must run away from a massive Metal Head chasing them. In the sequence of Mar's Tomb, its Daxter's turn to run away, from a giant spider rolled up into a ball. The first part of this plays the trope completely straight. (Feel free to play the "Raiders March" during this sequence!)
* At least once in every single ''VideoGame/LEGOAdaptationGame''.
* Not necessarily a sequence, but there's a cutscene in ''VideoGame/SpaceQuestVI'' where a shrunken Roger Wilco outruns a kidney stone rolling out of Stellar Santiago's liver.
* Parodied in ''VideoGame/SpyFox'': Operation Ozone with a giant piece of chicle. He gets stuck to it on the way out.
* In the [[JungleJapes Amazon]] stage in ''VideoGame/{{Strider}}'', there's a part where Hiryu must run down an incline while pursued by a boulder. Going all the way down is not leads to a [[PiranhaProblem piranha]]-infested river, so Hiryu has to jump mid-way into a nearby branch. Also, the boulder can be easily jumped over, but a new one will roll down from above almost instantly.
* In ''[[VideoGame/StriderArcade Strider 2]]'', there's one part in the fortress stage where Hiryu must run away from a heavily-armored bulldozer through a drawing bridge, ending in a pit Hiryu can easily jump across. The bulldozer, on the other hand...
* ''VideoGame/CannonDancer'' has its hero Kirin forced to run down a steep incline while pursued by a rather nasty-looking truck, eventually going through a lot of colorful explosions as the vehicle falls into a pit.

to:

* ''VideoGame/{{Penumbra}}: Overture'' ''VideoGame/WarioLand'':
** One rather interesting version is one level where Wario is being chased by a Thwomp through corridors just big enough to fit it. Of course, running into it kills Wario, making it like this, but there are also parts where you have to jump on the Thwomp's head and ride it around the level, before getting off and being chased again. A later level does include a scrolling wall of lava that is more typical.
** ''VideoGame/WarioLandShakeIt'' also
has the classic giant boulder escape. Turn the wrong way at the end, chases in Mt Lava Lava and instead of safety, you'll find a nest of enemies . It also has two scenes where giant worms act as stand-ins for the boulder -- just that they can go around corners.
* Affectionately spoofed and lampshaded in ''VideoGame/StarTropics'' with the Megatons, giant
Sneak Peak. The boulders that are in fact giant ''bowling balls''. [[spoiler:One of the end credit montages shows Mike running from a Megaton Indy-style.]]
* One stage of ''VideoGame/{{Jumper}} Two'' has Ogmo running away from a mechanical ghost and his bouncing razor blade[[labelnote:*]]Or a boulder that blends into the background well enough to look like razor blade.[[/labelnote]] that pulverizes everything on its path.
* The cave level of ''Out of This World'' has you run from a wall of water that you unleash to flood the cave so you can progress later.
* ''VideoGame/DukeNukemForever'' does this a few times, such as when you are driving the Bigfoot up a narrow pass and boulders roll from above, or when you are scaling a staircase with explosive barrels rolling downstairs. Of course, this being Duke, you ''always'' have to dodge and push forward to survive.
* ''VideoGame/TheLionKing'' has a particularly nasty one during Simba's escape, with a [[TheSpiny hedgehog]] in the way. Though it's possible (but frustratingly difficult) to brute-force one's way through, the trick is to remember that hedgehogs are vulnerable to {{Rolling Attack}}s.
* Being quite the imitation of the original, ''VideoGame/EarnestEvans'' has this in its first level. Though, due to bad coding, it's possible to end up chasing the boulder that's meant for you.
** Also, the credits show Earnest outrunning a boulder [[spoiler:which runs over him in the end]].
* In ''VideoGame/TheLegendOfZeldaSkywardSword'', Link has to evade a boulder before
don't actually hurt Wario, he can access the boss room of the Earth Temple. Turns out, [[spoiler:the boulder ''is'' the boss]].
* This also happens to WesternAnimation/MickeyMouse in ''Land of Illusion''.
* In ''VideoGame/CastleOfIllusion'', Mickey gets chased by a giant apple at some point in the first and fourth worlds.
* Two dungeons (the second's
just a mirror image of the first though) in ''VideoGame/GuruminAMonstrousAdventure'' have a weak wall you can drill through, then [[SchmuckBait another weak wall at the end of a fairly long, narrow, upward sloping hallway.]] Drilling through it reveals a massive boulder, which proceeds to roll down the slope toward you; your only option is to run back down the slope and out of the hallway to avoid taking damage.
* ''VideoGame/DragonQuestIV'': In Chapter 3, Torneko gets chased by a rolling boulder in his search for the Steel Strongbox/Iron Safe. Fortunately, he has to make the boulder fall into a pit, forming a bridge so he can move on. In the NES version, the boulder moves very slow, which can be easier for Torneko to run faster; the DS version, however, has the boulder move pretty fast, and almost at the same speed as Torneko. It won't run you over though, you just can't get past it.
* ''VideoGame/DarkSoulsI'' has this in Sen's Fortress. The area is a BoobyTrap convention. One of the booby traps is a machine that launches giant boulders in various directions in various different directions throughout the fortress. The source of the boulder? A giant happily dropping the balls to a hole that feeds the entire mechanism. And in case you're feeling clever about pointing the boulder launcher out of the way so you can explore more freely, be advised that [[spoiler: one room has a hidden tripwire that ''[[ResetButton resets the launcher]]'' so that it points at you again]]. It isn't all that bad, however, since the mechanism also creates paths to otherwise inaccessible treasures. It is also one of the ways to gain access to [[spoiler: Big Hat Logan]]'s cell.
* In ''VideoGame/DarkSoulsIII'', there's a part with a long stretch of stairs over a BottomlessPit. Once you start to descend it, a boulder comes rolling down from behind, which you have to dodge by moving aside. Then it's safe to descend further, right? Wrong! The boulder comes ''rolling back up'' (and then down again, and so forth). Turns out the "boulder" is a spherical pile of [[DemBones animated skeletons]].
* In ''VideoGame/JakIIRenegade'' Jak and Sig must run away from a massive Metal Head chasing them. In the sequence of Mar's Tomb, its Daxter's turn to run away, from a giant spider rolled up into a ball. The first part of this plays the trope completely straight. (Feel free to play the "Raiders March" during this sequence!)
* At least once in every single ''VideoGame/LEGOAdaptationGame''.
* Not necessarily a sequence, but there's a cutscene in ''VideoGame/SpaceQuestVI'' where a shrunken Roger Wilco outruns a kidney stone rolling out of Stellar Santiago's liver.
* Parodied in ''VideoGame/SpyFox'': Operation Ozone with a giant piece of chicle. He
gets stuck to it them and misses out on a ton of secrets along the way out.
* In
way, so to get 100% completion you have to outrun them either long enough to get the [[JungleJapes Amazon]] stage in ''VideoGame/{{Strider}}'', there's a part where Hiryu must run down an incline while pursued by a treasure or somehow jump over the boulder. Going There are also sections with all the way these small boulders rolling down is not leads a path at certain intervals, which again must be avoided/jumped over.
* ''VideoGame/WarioWare'':
** The original spoofed this trope, along with many other action game staples, in the game that served as the final boss.
** A framing device for the [[WarmUpBoss introductory level]]
to a [[PiranhaProblem piranha]]-infested river, so Hiryu ''[=WarioWare=]: Smooth Moves'' has to jump mid-way into Wario outrunning a nearby branch. Also, giant boulder after stealing a "Form Baton" (a Wii Remote set in stone) from a temple somewhere in Diamond City. Run out of lives, and the boulder can be easily jumped over, but a new one will roll down from above almost instantly.
* In ''[[VideoGame/StriderArcade Strider 2]]'', there's one part in the fortress stage where Hiryu must run away from a heavily-armored bulldozer through a drawing bridge, ending in a pit Hiryu can easily jump across. The bulldozer, on the other hand...
* ''VideoGame/CannonDancer'' has its hero Kirin forced to run down a steep incline while pursued by a rather nasty-looking truck, eventually going through a lot of colorful explosions as the vehicle falls into a pit.
crushes him.



* ''VideoGame/TheSecretWorld'' has its 'Last Train To Cairo' expansion, an Indiana Jones pastiche which, naturally, includes outrunning a giant boulder. Hope you've upgraded your sprint skill.
* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has several boulders chasing Buster throughout the cave levels. While they are very fast, Buster can easily bypass them by jumping over them.
* ''VideoGame/OriAndTheBlindForest: [[UpdatedRerelease Definitive Edition]]'' has a boulder chase sequence in the [[BonusDungeon Black Root Burrows]]. The achievement for surviving this is appropriately called "Raider Run". Both versions also have a lava chase in Mount Horu. [[VideoGame/OriAndTheWillOfTheWisps The sequel]] has many more Indy escapes, four of which are incorporated into boss battles.
* Unlike most examples on this page, the two cavemen-like Ugga Bugas in ''VideoGame/ConkersBadFurDay'' fail to outrun the boulder pushed down by Conker. The first one is squished flat by the rock, the second one gets tossed right into a pool of lava.
* ''VideoGame/DuckTales'' features a rolling boulder in The Amazon Land, which forces you to run through a narrow passage and use [[CaneFu your cane as a pogo stick]] to avoid jumping on [[SpikesofDoom spiked floors]].
* ''VideoGame/Persona5'': the game's Pyramid dungeon has a set piece where the team has to run down a staircase as a giant boulder pursues them.
* ''VideoGame/{{Bug}}'': The final part of the final scene in Insectia has Bug being chased by a giant, instant-kill boulder.
* The final stage of ''VideoGame/SpiderMan2000'' has the webslinger attempt to escape Doctor Octopus' underwater base while being chased by Monster-Ock, the hideous fusion of Doc Ock and Carnage.
* The Jungle Temple stage in ''VideoGame/UltimateChickenHorse'' features a special coin on an altar to the right, which, if one of the players can grab and successfully take it to the end, offers a point bonus. However, the moment the coin is taken, a boulder will crash from beyond the altar and roll to the left, which is where the exit is located. The coin itself respawns every round whether taken or not.
* The temple of ''VideoGame/MonsterBoyAndTheCursedKingdom'' has a sequence with a very persistent boulder of questionable physics. There ''is'' a point where the boulder can be dodged, which allows accessing a chest without having to revisit the area.

to:

* ''VideoGame/TheSecretWorld'' has its 'Last Train To Cairo' expansion, an Indiana Jones pastiche which, naturally, includes outrunning a giant boulder. Hope you've upgraded your sprint skill.
* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has several boulders chasing Buster throughout the cave levels. While they are very fast, Buster can easily bypass them by jumping over them.
* ''VideoGame/OriAndTheBlindForest: [[UpdatedRerelease Definitive Edition]]'' has a boulder chase sequence
Choosing Jack Van Burace in ''VideoGame/WildArms1'' gives you not one, but TWO of these directly after each other. Thankfully it was just in the [[BonusDungeon Black Root Burrows]]. The achievement for surviving this is appropriately called "Raider Run". Both versions also have a lava chase in Mount Horu. [[VideoGame/OriAndTheWillOfTheWisps The sequel]] has many more Indy escapes, four of which are incorporated into boss battles.
* Unlike most examples on this page, the two cavemen-like Ugga Bugas in ''VideoGame/ConkersBadFurDay'' fail to outrun the boulder pushed down by Conker. The first one is squished flat by the rock, the second one gets tossed right into a pool of lava.
* ''VideoGame/DuckTales'' features a rolling boulder in The Amazon Land, which forces you to run through a narrow passage and use [[CaneFu your cane as a pogo stick]] to avoid jumping on [[SpikesofDoom spiked floors]].
* ''VideoGame/Persona5'': the game's Pyramid dungeon has a set piece where the team has to run down a staircase as a giant boulder pursues them.
* ''VideoGame/{{Bug}}'': The final part of the final scene in Insectia has Bug being chased by a giant, instant-kill boulder.
* The final stage of ''VideoGame/SpiderMan2000'' has the webslinger attempt to escape Doctor Octopus' underwater base while being chased by Monster-Ock, the hideous fusion of Doc Ock and Carnage.
* The Jungle Temple stage in ''VideoGame/UltimateChickenHorse'' features a special coin on an altar to the right, which, if one of the players can grab and successfully take it to the end, offers a point bonus. However, the moment the coin is taken, a boulder will crash from beyond the altar and roll to the left, which is where the exit is located. The coin itself respawns every round whether taken or not.
* The temple of ''VideoGame/MonsterBoyAndTheCursedKingdom'' has a sequence with a very persistent boulder of questionable physics. There ''is'' a point where the boulder can be dodged, which allows accessing a chest without having to revisit the area.
cutscene.
-->'''Jack:''' ''[afterwards]'' Damn, that was cool!



* Needless to say, ''WebVideo/YuGiOhTheAbridgedSeries'' has fun with the ''Anime/YuGiOh'' example above:
-->'''Tristan:''' My voice gives me super strength! ''[boulder explodes]'' Holy <bleep> it really does!



* ''WesternAnimation/DuckTales1987'' Scrooge escapes a giant rolling potato in "Luck o' the Ducks". Fitting, as ''Film/RaidersOfTheLostArk'' was inspired by Creator/CarlBarks Uncle Scrooge story, "The Seven Cities of Cibola" (see comic books, above).
* The ''Film/RaidersOfTheLostArk'' scene is then parodied by ''WesternAnimation/TheSimpsons'', casting Homer as the boulder and Bart (complete with [[IndyHatRoll trademark head-wear]]) escaping down the stairs with a jar full of change.

to:

* ''WesternAnimation/DuckTales1987'' Scrooge escapes ''WesternAnimation/AlfredJKwak'': Alfred and Professor Paljas have to deal with a giant rolling potato in "Luck o' the Ducks". Fitting, as boulder threatening to crush them while exploring a pyramid.
* The scene from
''Film/RaidersOfTheLostArk'' was inspired is parodied in ''WesternAnimation/AmericanDragonJakeLong'': as Jake, Trixie and Spud enter a cave, Spud activates a trap and a rock rolls toward them... Only to pass between Jake's legs. Then the rock activates the REAL trap, and that part of the cave starts collapsing and burning.
* ''WesternAnimation/BarbieLifeInTheDreamhouse'' has Franchise/{{Barbie}} and her friends try to outrun [[spoiler:a bald Barbie styling head.]]
* Happens to the villain of the ''WesternAnimation/BatmanTheAnimatedSeries'' episode "Prophecy of Doom", during the confrontation at Gotham Observatory. Unable to save the girl and still stop the bad guy from fleeing down the planetarium's main aisle to the exit, Batman drops a huge hollow globe of the Earth from a giant orrery, which rolls down the aisle and collides with the villain. It shatters, but it knocks him down long enough to be caught.
* ''WesternAnimation/CampLakebottom'': [=McGee=] and Buttsquat are chased
by Creator/CarlBarks Uncle Scrooge story, "The Seven Cities a giant boulder while raiding an ancient temple at the start of Cibola" (see comic books, above).
"Being [=McGee=]".
* The ''Film/RaidersOfTheLostArk'' scene is then was parodied by ''WesternAnimation/TheSimpsons'', casting Homer as in the ''WesternAnimation/ClassOf3000'' episode "Eddie's Money", with Sunny Bridges as Indy. The boulder and Bart (complete with [[IndyHatRoll trademark head-wear]]) escaping down is just one of the stairs with a jar full hazards involved in accessing what turns out to be the world's most inconveniently located gift store. (Turns out they do most of change.their business on-line.)



* The ''Film/RaidersOfTheLostArk'' scene was parodied in the ''WesternAnimation/ClassOf3000'' episode "Eddie's Money", with Sunny Bridges as Indy. The boulder is just one of the hazards involved in accessing what turns out to be the world's most inconveniently located gift store. (Turns out they do most of their business on-line.)

to:

* The ''WesternAnimation/{{DuckTales|1987]]'' Scrooge escapes a giant rolling potato in "Luck o' the Ducks". Fitting, as ''Film/RaidersOfTheLostArk'' scene was parodied in the ''WesternAnimation/ClassOf3000'' episode "Eddie's Money", inspired by Creator/CarlBarks Uncle Scrooge story, "The Seven Cities of Cibola" (see comic books, above).
* ''WesternAnimation/TheFairlyOddParents'': When Timmy wishes his life was an action movie, he wakes up to several action movie tropes, ending
with Sunny Bridges as Indy. The boulder is just one of the hazards involved in accessing what turns out to be the world's most inconveniently located gift store. (Turns out they do most of their business on-line.)these.



* ''WesternAnimation/{{Wakfu}}'':
** The classic boulder appears shortly in the episode "The Dragon-Pig", along with most typical TempleOfDoom traps. Note that here the tunnel is perfectly circular, hence there's no corners where to hide from the boulder, even if you're [[BalefulPolymorph a small piglet]].
** The special ''The Legend of Ogrest'' also has such a trap; for some reason, Ogrest ends up riding atop the boulder while the Ecaflip pirates are running from it.

to:

* ''WesternAnimation/{{Wakfu}}'':
** The classic boulder appears shortly
Towards the end of the ''WesternAnimation/LittleGoldenBookLand'' special, Tootle and his friends get chased by the enormous rock they intended to use to plug up the hole in the episode "The Dragon-Pig", along with most typical TempleOfDoom traps. Note that here the tunnel is perfectly circular, hence there's no corners where breakwater to hide save Harbortown from being flooded by an incoming storm. The rock eventually lands in Scuffy's bathtub car.
* Baby Kermit (as "Indiana Frog") is seen doing this in
the boulder, even if you're [[BalefulPolymorph a small piglet]].
** The special ''The Legend
opening credits of Ogrest'' ''WesternAnimation/{{Muppet Babies|1984}}''. It also has such a trap; for some reason, Ogrest ends frequently crops up riding atop the boulder whenever Kermit imagines himself as Indiana Frog in an episode.
* ''WesternAnimation/MyLittlePonyAndFriends'': In "[[Recap/MyLittlePonyAndFriendsE42BabyItsColdOutside2 Baby, It's Cold Outside, Part 2]]",
while navigating the Ecaflip pirates are running from it.corridors of King Charlatan's IcePalace, the heroes get chased by a giant snowball. They escape it by jumping over a spiked pit that opens in their path, causing the snowball to fall in.



* The scene from ''Film/RaidersOfTheLostArk'' is parodied in ''WesternAnimation/AmericanDragonJakeLong'': as Jake, Trixie and Spud enter a cave, Spud activates a trap and a rock rolls toward them... Only to pass between Jake's legs. Then the rock activates the REAL trap, and that part of the cave starts collapsing and burning.
* ''WesternAnimation/BarbieLifeInTheDreamhouse'' has Franchise/{{Barbie}} and her friends try to outrun [[spoiler:a bald Barbie styling head.]]
* ''WesternAnimation/MyLittlePonyAndFriends'': In "[[Recap/MyLittlePonyAndFriendsE42BabyItsColdOutside2 Baby, It's Cold Outside, Part 2]]", while navigating the corridors of King Charlatan's IcePalace, the heroes get chased by a giant snowball. They escape it by jumping over a spiked pit that opens in their path, causing the snowball to fall in.

to:

* The scene from ''Film/RaidersOfTheLostArk'' scene is then parodied in ''WesternAnimation/AmericanDragonJakeLong'': by ''WesternAnimation/TheSimpsons'', casting Homer as Jake, Trixie the boulder and Spud enter a cave, Spud activates a trap and a rock rolls toward them... Only to pass between Jake's legs. Then Bart (complete with [[IndyHatRoll trademark head-wear]]) escaping down the rock activates the REAL trap, and that part stairs with a jar full of the cave starts collapsing and burning.
* ''WesternAnimation/BarbieLifeInTheDreamhouse'' has Franchise/{{Barbie}} and her friends try to outrun [[spoiler:a bald Barbie styling head.]]
* ''WesternAnimation/MyLittlePonyAndFriends'': In "[[Recap/MyLittlePonyAndFriendsE42BabyItsColdOutside2 Baby, It's Cold Outside, Part 2]]", while navigating the corridors of King Charlatan's IcePalace, the heroes get chased by a giant snowball. They escape it by jumping over a spiked pit that opens in their path, causing the snowball to fall in.
change.



* ''WesternAnimation/AlfredJKwak'': Alfred and Professor Paljas have to deal with a giant boulder threatening to crush them while exploring a pyramid.
* ''WesternAnimation/CampLakebottom'': [=McGee=] and Buttsquat are chased by a giant boulder while raiding an ancient temple at the start of "Being [=McGee=]".
* Towards the end of the ''WesternAnimation/LittleGoldenBookLand'' special, Tootle and his friends get chased by the enormous rock they intended to use to plug up the hole in the breakwater to save Harbortown from being flooded by an incoming storm. The rock eventually lands in Scuffy's bathtub car.
* Happens to the villain of the ''WesternAnimation/BatmanTheAnimatedSeries'' episode "Prophecy of Doom", during the confrontation at Gotham Observatory. Unable to save the girl and still stop the bad guy from fleeing down the planetarium's main aisle to the exit, Batman drops a huge hollow globe of the Earth from a giant orrery, which rolls down the aisle and collides with the villain. It shatters, but it knocks him down long enough to be caught.
* Baby Kermit (as "Indiana Frog") is seen doing this in the opening credits of ''WesternAnimation/MuppetBabies1984''. It also frequently crops up whenever Kermit imagines himself as Indiana Frog in an episode.
* ''WesternAnimation/TheFairlyOddParents'': When Timmy wishes his life was an action movie, he wakes up to several action movie tropes, ending with one of these.

to:

* ''WesternAnimation/AlfredJKwak'': Alfred and Professor Paljas have to deal with a giant ''WesternAnimation/{{Wakfu}}'':
** The classic
boulder threatening appears shortly in the episode "The Dragon-Pig", along with most typical TempleOfDoom traps. Note that here the tunnel is perfectly circular, hence there's no corners where to crush them while exploring hide from the boulder, even if you're [[BalefulPolymorph a pyramid.
* ''WesternAnimation/CampLakebottom'': [=McGee=] and Buttsquat are chased by
small piglet]].
** The special ''The Legend of Ogrest'' also has such
a giant trap; for some reason, Ogrest ends up riding atop the boulder while raiding an ancient temple at the start of "Being [=McGee=]".
* Towards the end of the ''WesternAnimation/LittleGoldenBookLand'' special, Tootle and his friends get chased by the enormous rock they intended to use to plug up the hole in the breakwater to save Harbortown
Ecaflip pirates are running from being flooded by an incoming storm. The rock eventually lands in Scuffy's bathtub car.
* Happens to the villain of the ''WesternAnimation/BatmanTheAnimatedSeries'' episode "Prophecy of Doom", during the confrontation at Gotham Observatory. Unable to save the girl and still stop the bad guy from fleeing down the planetarium's main aisle to the exit, Batman drops a huge hollow globe of the Earth from a giant orrery, which rolls down the aisle and collides with the villain. It shatters, but it knocks him down long enough to be caught.
* Baby Kermit (as "Indiana Frog") is seen doing this in the opening credits of ''WesternAnimation/MuppetBabies1984''. It also frequently crops up whenever Kermit imagines himself as Indiana Frog in an episode.
* ''WesternAnimation/TheFairlyOddParents'': When Timmy wishes his life was an action movie, he wakes up to several action movie tropes, ending with one of these.
it.

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Crosswicking.


* [[http://www.irregularwebcomic.net/comic.php?current=1710&theme=5&dir=prev5 Subverted and Lampshaded]] (as quoted above) in an ''Webcomic/IrregularWebcomic'' mini-arc in the Vatican.



* A typical ''Raider of the Lost Ark'' setting is lampshaded in [[http://dawnoftimecomics.com/index.php?id=52 one strip]] of ''Webcomic/DawnOfTime''.
-->'''Mantell:''' I guess the oldest tricks are still fresh right now.* [[http://www.irregularwebcomic.net/comic.php?current=1710&theme=5&dir=prev5 Subverted and Lampshaded]] (as quoted above) in an ''Webcomic/IrregularWebcomic'' mini-arc in the Vatican.



* A typical ''Raider of the Lost Ark'' setting is lampshaded in [[http://dawnoftimecomics.com/index.php?id=52 one strip]] of ''Webcomic/DawnOfTime''.
-->'''Mantell:''' I guess the oldest tricks are still fresh right now.

to:

* A typical ''Raider of ''Webcomic/TheHandbookOfHeroes'': Parodied in [[https://www.handbookofheroes.com/archives/comic/roll-hard "Roll Hard"]], where the Lost Ark'' setting is lampshaded in [[http://dawnoftimecomics.com/index.php?id=52 one strip]] of ''Webcomic/DawnOfTime''.
-->'''Mantell:''' I guess
rolling boulder is... a giant 20-sided die. And it threatens not so much Thief and Cleric than their figurines. Used to illustrate the oldest tricks are still fresh right now.trouble with ''D&D'' players rolling their dice too hard and causing havoc on the gaming table.
Is there an issue? Send a MessageReason:
None


* The first ''VideoGame/DevilMayCry'' featured a fairly memorable scene: Dante walks out into the hallway and walks five feet from the door, at which point there's a short cut scene where he looks up... and the ceiling cracks open. Violently. Dante is then chased down a narrow hallway by the gigantic lava spider he just finished killing five minutes ago until he can find a door, at which point the spider forgets to care anymore. Made all the more fun by the face that you're running ''into'' the camera, leaving your hallway impossible to see. Makes it easier to see the spider shooting fireballs at you, though. (Which is about impossible to avoid.) Incidentally, players can run until the lava spider/scorpion gets stuck at a certain spot, then just turn around and kill him by [[TennisBoss hitting his fireballs back at him]]. Until then, however, this trope is played fairly straight.

to:

* The first ''VideoGame/DevilMayCry'' ''VideoGame/DevilMayCry1'' featured a fairly memorable scene: Dante walks out into the hallway and walks five feet from the door, at which point there's a short cut scene where he looks up... and the ceiling cracks open. Violently. Dante is then chased down a narrow hallway by the gigantic lava spider he just finished killing five minutes ago until he can find a door, at which point the spider forgets to care anymore. Made all the more fun by the face that you're running ''into'' the camera, leaving your hallway impossible to see. Makes it easier to see the spider shooting fireballs at you, though. (Which is about impossible to avoid.) Incidentally, players can run until the lava spider/scorpion gets stuck at a certain spot, then just turn around and kill him by [[TennisBoss hitting his fireballs back at him]]. Until then, however, this trope is played fairly straight.

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Fixing folder alphabetisation (my bad :p)


[[folder:Asian Animation]]
* ''Animation/{{Mechamato}}'': Amazeey's "Rolling Globe Challenge" has a giant model of Earth rolling down the staircase the main characters are on, and they evade it by running down as fast as possible.
[[/folder]]



[[folder:Asian Animation]]
* ''Animation/{{Mechamato}}'': Amazeey's "Rolling Globe Challenge" has a giant model of Earth rolling down the staircase the main characters are on, and they evade it by running down as fast as possible.
[[/folder]]
Is there an issue? Send a MessageReason:
Adding example for work page which will be made soon.

Added DiffLines:

[[folder:Asian Animation]]
* ''Animation/{{Mechamato}}'': Amazeey's "Rolling Globe Challenge" has a giant model of Earth rolling down the staircase the main characters are on, and they evade it by running down as fast as possible.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/BarbieLifeInTheDreamhouse'' has Barbie and her friends try to outrun [[spoiler:a bald Barbie styling head.]]

to:

* ''WesternAnimation/BarbieLifeInTheDreamhouse'' has Barbie Franchise/{{Barbie}} and her friends try to outrun [[spoiler:a bald Barbie styling head.]]
Is there an issue? Send a MessageReason:
None


* ''ComicBook/StarWarsDarthVader''. Our introduction to Dr Aphra, an AdventureArchaeologist who is an EvilCounterpart to Han Solo plus Harrison Ford's other famous role, involves a scene where she's running from a Destroyer Droid using its ball-shaped forcefield to roll down a ramp after her. The ''ComicBook/StarWarsDoctorAphra'' spin-off begins in a similar manner, with a masked AdventureArchaeologist acquiring an ancient artefact only to be pursued by an ancient defense mechanism that looks similar to the rolling ball. The archaeologist escape sonly for it to be stolen by a rival a.l.a. [[Film/RaidersOfTheLostArk Belloq]]. The twist is that ''Aphra'' is the rival and she shoots him InTheBack as an EstablishingCharacterMoment.

to:

* ''ComicBook/StarWarsDarthVader''. Our introduction to Dr Aphra, an AdventureArchaeologist who is an EvilCounterpart to Han Solo plus Harrison Ford's other famous role, involves a scene where she's running from a Destroyer Droid using its ball-shaped forcefield to roll down a ramp after her. The ''ComicBook/StarWarsDoctorAphra'' spin-off begins in a similar manner, with a masked AdventureArchaeologist acquiring an ancient artefact only to be pursued by an ancient defense mechanism that looks similar to the rolling ball. The archaeologist escape sonly escapes only for it the artifact to be stolen by a rival a.l.a. [[Film/RaidersOfTheLostArk Belloq]]. The twist is that ''Aphra'' is the rival and she shoots him InTheBack as an EstablishingCharacterMoment.
Is there an issue? Send a MessageReason:
None


* ''ComicBook/StarWarsDarthVader''. Our introduction to Dr Aphra, an AdventureArchaeologist who is an EvilCounterpart to Han Solo plus Harrison Ford's other famous role, involves a scene where she's running from a Destroyer Droid using its ball-shaped forcefield to roll down a ramp after her.

to:

* ''ComicBook/StarWarsDarthVader''. Our introduction to Dr Aphra, an AdventureArchaeologist who is an EvilCounterpart to Han Solo plus Harrison Ford's other famous role, involves a scene where she's running from a Destroyer Droid using its ball-shaped forcefield to roll down a ramp after her. The ''ComicBook/StarWarsDoctorAphra'' spin-off begins in a similar manner, with a masked AdventureArchaeologist acquiring an ancient artefact only to be pursued by an ancient defense mechanism that looks similar to the rolling ball. The archaeologist escape sonly for it to be stolen by a rival a.l.a. [[Film/RaidersOfTheLostArk Belloq]]. The twist is that ''Aphra'' is the rival and she shoots him InTheBack as an EstablishingCharacterMoment.
Is there an issue? Send a MessageReason:
None


If there are some nooks and crannies along the way, but a neverending supply of hazards as well, it's a CorridorCubbyholeRun. If it's actually possible to evade the danger by moving sideways out of the way, but our character never does, he or she has fallen prey to OneDimensionalThinking.

to:

If there are some nooks and crannies along the way, but a neverending supply of hazards as well, it's a CorridorCubbyholeRun. If it's actually possible to evade the danger by moving sideways out of the way, but our character never does, he or she has they have fallen prey to OneDimensionalThinking.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In Episode 4 of ''Anime/KillLaKill'', one of the obstacles to keep the students from getting to school is a giant boulder that rolls all the way down the spiral road that passes through the city.
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** The second half of the episode, "[[Recap/ThomasTheTankEngineS5E25RustyAndTheBoulder Rusty and the Boulder]]" involved a boulder being dislodged from a mountain and chasing Rusty, Skarloey, and Rheneas. At times, it seemed like the boulder had a mind of its own as it often wound up ahead of or behind the engine it was chasing, even if, logically, it shouldn’t have been able to get there. The boulder finally stopped rolling when it crashed into a shed, barely missing Percy.
** In the episode, "[[Recap/ThomasTheTankEngineS18E21EmilySavesTheWorld Emily Saves the World]]", after the giant globe Emily tries to deliver to the Sodor Animal Park falls off her flatbed and starts rolling around Sodor, it chases Thomas, Annie, and Clarabel. They manage to escape it by switching lines.

to:

** The second half of the episode, "[[Recap/ThomasTheTankEngineS5E25RustyAndTheBoulder "[[Recap/ThomasAndFriendsS5E25RustyAndTheBoulder Rusty and the Boulder]]" involved a boulder being dislodged from a mountain and chasing Rusty, Skarloey, and Rheneas. At times, it seemed like the boulder had a mind of its own as it often wound up ahead of or behind the engine it was chasing, even if, logically, it shouldn’t have been able to get there. The boulder finally stopped rolling when it crashed into a shed, barely missing Percy.
** In the episode, "[[Recap/ThomasTheTankEngineS18E21EmilySavesTheWorld "[[Recap/ThomasAndFriendsS18E21EmilySavesTheWorld Emily Saves the World]]", after the giant globe Emily tries to deliver to the Sodor Animal Park falls off her flatbed and starts rolling around Sodor, it chases Thomas, Annie, and Clarabel. They manage to escape it by switching lines.
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None


* The final stage of the Playstation ''VideoGame/SpiderMan'' game has the webslinger attempt to escape Doctor Octopus' underwater base while being chased by Monster-Ock, the hideous fusion of Doc Ock and Carnage.

to:

* The final stage of the Playstation ''VideoGame/SpiderMan'' game ''VideoGame/SpiderMan2000'' has the webslinger attempt to escape Doctor Octopus' underwater base while being chased by Monster-Ock, the hideous fusion of Doc Ock and Carnage.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/ThomasTheTankEngine'':

to:

* ''WesternAnimation/ThomasTheTankEngine'':''WesternAnimation/ThomasAndFriends'':
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** The second half of the episode, "[[Recap/ThomasTheTankEngineS5E26RustyAndTheBoulder Rusty and the Boulder]]" involved a boulder being dislodged from a mountain and chasing Rusty, Skarloey, and Rheneas. At times, it seemed like the boulder had a mind of its own as it often wound up ahead of or behind the engine it was chasing, even if, logically, it shouldn’t have been able to get there. The boulder finally stopped rolling when it crashed into a shed, barely missing Percy.

to:

** The second half of the episode, "[[Recap/ThomasTheTankEngineS5E26RustyAndTheBoulder "[[Recap/ThomasTheTankEngineS5E25RustyAndTheBoulder Rusty and the Boulder]]" involved a boulder being dislodged from a mountain and chasing Rusty, Skarloey, and Rheneas. At times, it seemed like the boulder had a mind of its own as it often wound up ahead of or behind the engine it was chasing, even if, logically, it shouldn’t have been able to get there. The boulder finally stopped rolling when it crashed into a shed, barely missing Percy.
Is there an issue? Send a MessageReason:
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** The PC version of the video game of ''Harry Potter and the Chamber of Secrets'' has a nasty segment with a rolling boulder on the way to the bit with [[spoiler:the basilisk and Lord Voldemort.]] Over a large area of small platforms that you have to be GOOD at jumping.
** In ''The Sorcerer's Stone'', you have to escape an angry troll at one point. The camera "conveniently" switches to show Harry's face from ahead, which effectively inverts the controls. That one is a little harder than the boulder mentioned above; what makes the level hard is the holes in the floor, which are there for no good reason.

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** The PC version of the video game of ''Harry Potter and the Chamber of Secrets'' ''VideoGame/HarryPotterAndTheChamberOfSecrets'' has a nasty segment with a rolling boulder on the way to the bit with [[spoiler:the basilisk and Lord Voldemort.]] Over a large area of small platforms that you have to be GOOD at jumping.
** In ''The Sorcerer's Stone'', ''VideoGame/HarryPotterAndThePhilosophersStone'', you have to escape an angry troll at one point. The camera "conveniently" switches to show Harry's face from ahead, which effectively inverts the controls. That one is a little harder than the boulder mentioned above; what makes the level hard is the holes in the floor, which are there for no good reason.

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* The UrExample is ''Film/SevenChances (1925)'', where the hero is chased down a hill by an avalanche of StyrofoamRocks.

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* The UrExample is ''Film/SevenChances (1925)'', ''Film/SevenChances'' (1925), where the hero is chased down a hill by an avalanche of StyrofoamRocks.



* ''Series/{{Jessie}}'': Ravi sets up an ''Franchise/IndianaJones''-like booby trap course to stop Luke from stealing the baseball that he wanted at the stadium, mirroring the opening of ''Film/RaidersOfTheLostArk''.

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* ''Series/{{Jessie}}'': ''Series/{{Jessie}}'':
**
Ravi sets up an ''Franchise/IndianaJones''-like booby trap course to stop Luke from stealing the baseball that he wanted at the stadium, mirroring the opening of ''Film/RaidersOfTheLostArk''.



* Parodied in the ''Series/SesameStreet'' episode "The Golden Cabbage of Snufertiti": When the cave wall concealing the titular treasure is opened, the whole cave begins to shake and Big Bird, Mr. Snuffleupagus, Bob, and his AdventurerArchaeologist brother [[ParodyNames Minneapolis]] (Creator/JeffGoldblum) flee from what the shadows suggest is a giant boulder...but, upon their safely getting outside, turns out to be merely the treasure -- which is the size of an actual head of cabbage. Big Bird turns to the camera and notes "Gee, I thought it would be bigger."



[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' module B4 ''The Lost City''. The {{PC}}s can encounter a Rolling Boulder Trap that acts exactly the same as the boulder in ''Film/RaidersOfTheLostArk''. It activates when the {{PC}}s open a door and pursues them down a corridor. The module advises the DungeonMaster to not allow the boulder to kill the {{PC}}s unless they act stupidly (e.g. by not trying to avoid it).

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[[folder:Tabletop Games]]
[[folder:Puppet Shows]]
* ''TabletopGame/DungeonsAndDragons'' module B4 ''The Lost City''. The {{PC}}s can encounter a Rolling Boulder Trap that acts exactly Parodied in the same as ''Series/SesameStreet'' episode "The Golden Cabbage of Snufertiti": When the boulder in ''Film/RaidersOfTheLostArk''. It activates when cave wall concealing the {{PC}}s open a door titular treasure is opened, the whole cave begins to shake and pursues them down a corridor. The module advises Big Bird, Mr. Snuffleupagus, Bob, and his AdventurerArchaeologist brother [[ParodyNames Minneapolis]] (Creator/JeffGoldblum) flee from what the DungeonMaster shadows suggest is a giant boulder... but, upon their safely getting outside, turns out to not allow be merely the boulder to kill treasure -- which is the {{PC}}s unless they act stupidly (e.g. by not trying size of an actual head of cabbage. Big Bird turns to avoid it).the camera and notes "Gee, I thought it would be bigger."



[[folder:Roleplay]]
* In ''Roleplay/TheGamersAlliance'', the heroes of the Grand Alliance have to run from a giant boulder which does its best to smash them inside an ancient temple in the Ruined Kingdom. [[spoiler:It turns out that the boulder and the descending ceiling traps are actually activated simultaneously and thus they end up cancelling each other.]]
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' module B4 ''The Lost City''. The {{PC}}s can encounter a Rolling Boulder Trap that acts exactly the same as the boulder in ''Film/RaidersOfTheLostArk''. It activates when the {{PC}}s open a door and pursues them down a corridor. The module advises the DungeonMaster to not allow the boulder to kill the {{PC}}s unless they act stupidly (e.g. by not trying to avoid it).
[[/folder]]



** Part of the [[ShiftingSandLand "Slipsand Galaxy"]] level from ''VideoGame/SuperMarioGalaxy2'' involved Mario/Luigi attempting to escape from several Rhomps that were launched out of a pyramid just right before fighting the level's boss, Squizzard.

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** Part of the [[ShiftingSandLand "Slipsand Galaxy"]] "[[ShiftingSandLand Slipsand Galaxy]]" level from ''VideoGame/SuperMarioGalaxy2'' involved involves Mario/Luigi attempting to escape from several Rhomps that were are launched out of a pyramid just right before fighting the level's boss, Squizzard.



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Animation]]
* ''[[WebAnimation/SuperHeroBowl Fanfictasia]]'': Played with in the TempleOfDoom: a boulder starts rolling ''Film/RaidersOfTheLostArk''-style, but Lara Croft stops Indiana Jones from running, just letting it pass overhead them on its ramp. She then wonders why he didn't do that in his movie, but Indy testily answers that's because the boulder is rolling toward the exit, and that it'll be blocking it and imprisoning them inside if they don't run after it.
[[/folder]]

[[folder:Web Comics]]



* In ''Roleplay/TheGamersAlliance'', the heroes of the Grand Alliance have to run from a giant boulder which does its best to smash them inside an ancient temple in the Ruined Kingdom. [[spoiler:It turns out that the boulder and the descending ceiling traps are actually activated simultaneously and thus they end up cancelling each other.]]



* ''WebVideo/CriticalRole'': The mini-dungeon under the Velvet Cabaret in episode 21 features the classic sloped tunnel and rolling boulder.


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[[folder:Web Videos]]
* ''WebVideo/CriticalRole'': The mini-dungeon under the Velvet Cabaret in episode 21 features the classic sloped tunnel and rolling boulder.
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* In the ''Anime/{{Pokemon}}'' episode "Battling the Enemy Within", Ash finds an ''ominous stone Pikachu idol on a pedestal''. No prizes for guessing what happens next. Let's just say that Ash has probably not seen the ''Franchise/IndianaJones'' films. Ash's manner of escape is somewhat different, though. The boulder gets smashed to pieces by a [[BigDamnHeroes Big Damn Regirock]]! Team Rocket ain't so lucky.

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* In the ''Anime/{{Pokemon}}'' ''Anime/PokemonTheSeries'' episode "Battling the Enemy Within", Ash finds an ''ominous stone Pikachu idol on a pedestal''. No prizes for guessing what happens next. Let's just say that Ash has probably not seen the ''Franchise/IndianaJones'' films. Ash's manner of escape is somewhat different, though. The boulder gets smashed to pieces by a [[BigDamnHeroes Big Damn Regirock]]! Team Rocket ain't so lucky.



* Negi, Yue, and Nodoka's return to [[GreatBigLibraryOfEverything Library Island]] in ''Manga/MahouSenseiNegima'' after the Kyoto Arc has them flying down a corridor as fast as Negi can after Yue steps on a floor trigger that releases the boulder.

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* Negi, Yue, and Nodoka's return to [[GreatBigLibraryOfEverything Library Island]] in ''Manga/MahouSenseiNegima'' ''Manga/NegimaMagisterNegiMagi'' after the Kyoto Arc has them flying down a corridor as fast as Negi can after Yue steps on a floor trigger that releases the boulder.



%% * There's an issue of the ''ComicBook/ArchieComicsSonicTheHedgehog'' comic book that includes this, as well as homages to Indy in general. Heck, Sonic even dresses in a fedora.

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%% * There's an issue of the ''ComicBook/ArchieComicsSonicTheHedgehog'' ''ComicBook/SonicTheHedgehogArchieComics'' comic book that includes this, as well as homages to Indy in general. Heck, Sonic even dresses in a fedora.



* ''VideoGame/WarioLand''

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* ''VideoGame/WarioLand''''VideoGame/WarioLand'':



* ''VideoGame/WarioWare''

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* ''VideoGame/WarioWare''''VideoGame/WarioWare'':



* ''VideoGame/MonsterHunter''

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* ''VideoGame/MonsterHunter''''VideoGame/MonsterHunter'':



* ''VideoGame/DarkSouls'' has this in Sen's Fortress. The area is a BoobyTrap convention. One of the booby traps is a machine that launches giant boulders in various directions in various different directions throughout the fortress. The source of the boulder? A giant happily dropping the balls to a hole that feeds the entire mechanism. And in case you're feeling clever about pointing the boulder launcher out of the way so you can explore more freely, be advised that [[spoiler: one room has a hidden tripwire that ''[[ResetButton resets the launcher]]'' so that it points at you again]]. It isn't all that bad, however, since the mechanism also creates paths to otherwise inaccessible treasures. It is also one of the ways to gain access to [[spoiler: Big Hat Logan]]'s cell.

to:

* ''VideoGame/DarkSouls'' ''VideoGame/DarkSoulsI'' has this in Sen's Fortress. The area is a BoobyTrap convention. One of the booby traps is a machine that launches giant boulders in various directions in various different directions throughout the fortress. The source of the boulder? A giant happily dropping the balls to a hole that feeds the entire mechanism. And in case you're feeling clever about pointing the boulder launcher out of the way so you can explore more freely, be advised that [[spoiler: one room has a hidden tripwire that ''[[ResetButton resets the launcher]]'' so that it points at you again]]. It isn't all that bad, however, since the mechanism also creates paths to otherwise inaccessible treasures. It is also one of the ways to gain access to [[spoiler: Big Hat Logan]]'s cell.



* ''VideoGame/{{Persona 5}}'': the game's Pyramid dungeon has a set piece where the team has to run down a staircase as a giant boulder pursues them.

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* ''VideoGame/{{Persona 5}}'': ''VideoGame/Persona5'': the game's Pyramid dungeon has a set piece where the team has to run down a staircase as a giant boulder pursues them.



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]



* ''WesternAnimation/ThomasTheTankEngine:''

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* ''WesternAnimation/ThomasTheTankEngine:''''WesternAnimation/ThomasTheTankEngine'':
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[[caption-width-right:350:Franchise/IndianaJones [[Music/Apollo440 can't stop the rock.]]]]

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[[caption-width-right:350:Franchise/IndianaJones can't [[Music/Apollo440 can't stop the rock.]]]]
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* A trap in the Egyptian level of ''VideoGame/WaxWorks'' is a giant boulder that the player must dodge or be crushed.

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* A trap in the Egyptian level of ''VideoGame/WaxWorks'' ''VideoGame/Waxworks1992'' is a giant boulder that the player must dodge or be crushed.

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--> '''[[WebVideo/{{Retsupurae}} Diabetus:]]''' Follow that boulder, Franchise/{{Ind|iana Jones}}y!



* ''VideoGame/DragonQuestIV'' has a brief one in Torneko's chapter. While the boulder will turn left or right to follow you, it can only go down, never up, which is the trick to making it fill up a pit, forming a bridge that allows you to continue.

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* ''VideoGame/DragonQuestIV'' ''VideoGame/DragonQuestIV'': In Chapter 3, Torneko gets chased by a rolling boulder in his search for the Steel Strongbox/Iron Safe. Fortunately, he has a brief one in Torneko's chapter. While to make the boulder will turn left or right to follow you, it can only go down, never up, which is the trick to making it fill up fall into a pit, forming a bridge that allows so he can move on. In the NES version, the boulder moves very slow, which can be easier for Torneko to run faster; the DS version, however, has the boulder move pretty fast, and almost at the same speed as Torneko. It won't run you to continue.over though, you just can't get past it.

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* As can be expected, this can be found amongst the many, many traps of [[MalevolentArchitecture Castle Heterodyne]] in ''Webcomic/GirlGenius''. The heroes react a bit unusually to the huge boulder covered in spikes, however. Gil runs ''toward'' it before jumping atop the boulder (with [[DamselScrappy Zola]] in his arms, to boot), and Agatha flies above it with one of her little clanks. Professor Tiktoffen ("I wondered where that went on Tuesdays.") and a sign on the wall both imply that [[https://girlgenius.fandom.com/wiki/The_Happy_Fun_Ball_of_Death The Happy Fun Ball of Death]] is always in motion and has a pre-programmed course through the castle.

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* ''Webcomic/GirlGenius'':
**
As can be expected, this can be found amongst the many, many traps of [[MalevolentArchitecture Castle Heterodyne]] in ''Webcomic/GirlGenius''.Heterodyne]]. The heroes react a bit unusually to the huge boulder covered in spikes, however. Gil runs ''toward'' it before jumping atop the boulder (with [[DamselScrappy Zola]] in his arms, to boot), and Agatha flies above it with one of her little clanks. Professor Tiktoffen ("I wondered where that went on Tuesdays.") and a sign on the wall both imply that [[https://girlgenius.fandom.com/wiki/The_Happy_Fun_Ball_of_Death The Happy Fun Ball of Death]] is always in motion and has a pre-programmed course through the castle.castle.
--->'''Agatha:''' Why do I even have one of those?
** Tarvek gets to do the [[https://www.girlgeniusonline.com/comic.php?date=20120702 "pursued by giant monster" variation...]] while carrying an injured woman, an injured Jäger, a dozen baby wasp weasels, and some precious notes.
--->'''Tarvek:''' What are you people ''doing? '''RUN!'''''
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* ''Anime/HanaukyoMaidTai'':

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* ''Anime/HanaukyoMaidTai'':''Manga/HanaukyoMaidTeam'':

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* Both used and subverted in [[Anime/FullmetalAlchemist the 2003 anime adaptation]] of ''Manga/FullmetalAlchemist''. After breaking into Lab 5 and getting past all manner of traditional Indy traps, Ed steps on a button tile and unleashes a giant, rolling boulder, apparently from nowhere. He runs a few feet, trips, and then simply squeezes himself into the corner where the wall meets the floor. The boulder, being round and thus unable to do jack with corners, misses him by inches. Afterwards, he remembers that he can just transmute the corridors to get rid of traps. Amusing since he almost thanks his short size, then realizes what he was about to say. (Ed's BerserkButton is being called small. He's also skinny, not just short. Had he been larger he wouldn't have fit in small space between the boulder and corner.)

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* Both used and subverted in [[Anime/FullmetalAlchemist the 2003 anime adaptation]] of ''Manga/FullmetalAlchemist''. After breaking into Lab 5 and getting past all manner of traditional Indy traps, Ed steps on a button tile and unleashes a giant, rolling boulder, apparently from nowhere. He runs a few feet, trips, and then simply squeezes himself into the corner where the wall meets the floor. The boulder, being round and thus unable to do jack with corners, misses him by inches. Afterwards, he remembers that he can just transmute the corridors to get rid of traps. Amusing since he almost thanks his short size, then realizes what he was about to say. (Ed's BerserkButton is being called small. He's also skinny, not just short. Had he been larger he wouldn't have fit in the small space between the boulder and corner.)



** ''La Vérité'' episode 7. While exploring an underground area below the mansion, Taro, Ryuuka and Ikuyo Suzuki have to run from a giant ball after Ikuyo presses a button she shouldn't have.

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** ''La Vérité'' episode 7. While exploring an underground area below the mansion, Taro, Ryuuka Ryuuka, and Ikuyo Suzuki have to run from a giant ball after Ikuyo presses a button she shouldn't have.



** In the manga, book 30, "Angry Hair Heaven" chapter, female Ranma gets pursued in the streets of Nerima by a giant black-and-white spiky ball... which is in fact her father turned into a panda and affected by a magic hairgrowth lotion. ItMakesSenseInContext -- though it's just as ridiculous as it sounds.
* In one of ''Manga/UruseiYatsura''[='=]s {{Beach Episode}}s, Shinobu wants to play SmashingWatermelons, but nobody in the village is willing to sell them because of a curse from the Watermelon God over this specific holy day. Later, the gang stumble over a temple with a gigantic watermelon, which Ataru and Lum makes fun off. This result in the angry spirit within it to chase them, making the huge watermelon roll down the temple steps, and later in the streets, all the way to the beach. In this case, swerving is of no use since the watermelon does follow them. Lum could have just flown away, though, but she likely didn't want to leave her Darling.

to:

** In the manga, book 30, "Angry Hair Heaven" chapter, female Ranma gets pursued in the streets of Nerima by a giant black-and-white spiky ball... which is in fact her father turned into a panda and affected by a magic hairgrowth hair growth lotion. ItMakesSenseInContext -- though it's just as ridiculous as it sounds.
* In one of ''Manga/UruseiYatsura''[='=]s {{Beach Episode}}s, Shinobu wants to play SmashingWatermelons, but nobody in the village is willing to sell them because of a curse from the Watermelon God over this specific holy day. Later, the gang stumble over a temple with a gigantic watermelon, which Ataru and Lum makes make fun off. of. This result results in the angry spirit within it to chase them, making the huge watermelon roll down the temple steps, and later in the streets, all the way to the beach. In this case, swerving is of no use since the watermelon does follow them. Lum could have just flown away, though, but she likely didn't want to leave her Darling.






* Happens near the beginning of ''WesternAnimation/ChickenLittle'', where a water tower collapses and starts rolling toward a movie theater that was for coincidentally showing ''Film/RaidersOfTheLostArk''.
* In ''WesternAnimation/ChickenRun'', just following another ''Franchise/IndianaJones'' shout-out (a IndyHatRoll), Ginger and Rocky make their escape of the crumbling pie-making machine pursued by some large rolling gears.

to:

* Happens near the beginning of ''WesternAnimation/ChickenLittle'', where a water tower collapses and starts rolling toward a movie theater that was for coincidentally showing ''Film/RaidersOfTheLostArk''.
* In ''WesternAnimation/ChickenRun'', just following another ''Franchise/IndianaJones'' shout-out (a (an IndyHatRoll), Ginger and Rocky make their escape of from the crumbling pie-making machine pursued by some large rolling gears.



** Subverted again in ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'', at the end. Indy, Marion, Mutt and Ox escape the ancient temple as it's being pulled into an interdimensional vortex. A huge deluge of water comes after them and it forces them up, the only way out of the underground city.

to:

** Subverted again in ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'', at the end. Indy, Marion, Mutt Mutt, and Ox escape the ancient temple as it's being pulled into an interdimensional vortex. A huge deluge of water comes after them and it forces them up, the only way out of the underground city.



* There is a shadow of this trope in ''Film/TheEmpireStrikesBack'', during the duel between Vader and Luke. Luke is searching around the facility for Vader and ends up in a very narrow hallway. Vader pops out of a niche (he was holding his breath) and starts swinging at Luke, who can barely defend himself. The angle in which its shot shows just how massive Vader is, and his relentless assault mimics the unstoppable boulder from ''Film/RaidersOfTheLostArk''.

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* There is a shadow of this trope in ''Film/TheEmpireStrikesBack'', during the duel between Vader and Luke. Luke is searching around the facility for Vader and ends up in a very narrow hallway. Vader pops out of a niche (he was holding his breath) and starts swinging at Luke, who can barely defend himself. The angle in which its shot shows just how massive Vader is, is and his relentless assault mimics the unstoppable boulder from ''Film/RaidersOfTheLostArk''.



* In ''Film/AlvinAndTheChipmunks: Chipwrecked'', Jeanette the Chipette has to escape from a rolling basketball (with an evil face drawn on it) by running and finally diving in a hole. The basketball then stop over the hole entrance, blocking it.

to:

* In ''Film/AlvinAndTheChipmunks: Chipwrecked'', Jeanette the Chipette has to escape from a rolling basketball (with an evil face drawn on it) by running and finally diving in a hole. The basketball then stop stops over the hole entrance, blocking it.



*** The [[VideoGame/Uncharted2AmongThieves sequel]] pares it down to its basic premise -- "Run Forward Fast Or Die" -- and reinvents it not once but ''five times''. The game begins InMediasRes with Drake trapped on a train dangling over a cliff -- get to solid ground or go down with it -- and everything on it breaks in juust the right way to annoy, yet not ''quite'' kill Drake. The next example is a jeep chasing Drake down a tight alley. Then the jeep is traded for a BigDamnGunship -- during a ''TraintopBattle.'' Run along the cars as fast as you can or get blown to salsa. Then the gunship is traded for a '''[[TankGoodness main battle tank]]''' -- that smashes '''through''' walls in its attempts to squish Drake to a fine paste, and '''will not stop''' until Drake blows it to hell with conveniently located RPG launchers. Then there's a collapsing bridge with a similar sadism to the train. The climax of the game is a bridge collapsing in an explosion of '''''blue flame.'''''

to:

*** The [[VideoGame/Uncharted2AmongThieves sequel]] pares it down to its basic premise -- "Run Forward Fast Or Die" -- and reinvents it not once but ''five times''. The game begins InMediasRes with Drake trapped on a train dangling over a cliff -- get to solid ground or go down with it -- and everything on it breaks in juust just the right way to annoy, yet not ''quite'' kill Drake. The next example is a jeep chasing Drake down a tight alley. Then the jeep is traded for a BigDamnGunship -- during a ''TraintopBattle.'' Run along the cars as fast as you can or get blown to salsa. Then the gunship is traded for a '''[[TankGoodness main battle tank]]''' -- that smashes '''through''' walls in its attempts to squish Drake to a fine paste, and '''will not stop''' until Drake blows it to hell with conveniently located RPG launchers. Then there's a collapsing bridge with a similar sadism to the train. The climax of the game is a bridge collapsing in an explosion of '''''blue flame.'''''



*** For ''VideoGame/Uncharted4AThiefsEnd'' you get chased by a truck that is like the one from the second game, but with the personality of an AxCrazy raving fangirl willing to drive through buildings to get him.

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*** For ''VideoGame/Uncharted4AThiefsEnd'' you get chased by a truck that is like the one from the second game, game but with the personality of an AxCrazy raving fangirl willing to drive through buildings to get him.



** In [[VideoGame/SonicTheHedgehog1 the original game's]] Marble Zone, the player had to outrun some lava. In later games RiseToTheChallenge was more common.

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** In [[VideoGame/SonicTheHedgehog1 the original game's]] Marble Zone, the player had to outrun some lava. In later games games, RiseToTheChallenge was more common.



** Yet another one is done in ''VideoGame/SonicColors'' DS this time with a ferris wheel chasing you at the very start of Tropical Resort Act 2, though it only last a few seconds and theres a floor you can use your pounding move on to skip it if you're fast enough to break the floor and the ferris wheel will pass over you.
** ''VideoGame/SonicGenerations'' has a few in both Classic and Modern Sonic's stages. One standout example is City Escape featuring said truck from ''Sonic Adventure 2'' only this time it has [[ChainsawGood SAWBLADES]], ''and can drive through buildings like they were made of foam.'' But don't worry, as long as you're wall running you should be sa- ''HOLY CRAP IT'S DRIVING UP THE SIDE OF THE BUILDING!!''

to:

** Yet another one is done in ''VideoGame/SonicColors'' DS this time with a ferris Ferris wheel chasing you at the very start of Tropical Resort Act 2, though it only last a few seconds and theres there's a floor you can use your pounding move on to skip it if you're fast enough to break the floor and the ferris Ferris wheel will pass over you.
** ''VideoGame/SonicGenerations'' has a few in both Classic and Modern Sonic's stages. One standout example is City Escape featuring said truck from ''Sonic Adventure 2'' only this time it has [[ChainsawGood SAWBLADES]], ''and can drive through buildings like they were made of foam.'' But don't worry, as long as you're wall running wall-running, you should be sa- ''HOLY CRAP IT'S DRIVING UP THE SIDE OF THE BUILDING!!''



* ''VideoGame/DungeonKeeper'' allowed you to BUILD boulder deathtraps for use on unsuspecting heroes, as well as elaborate corridors to make the best use of them. The original game and ''Dungeon Keeper 2'' allows you to set them off manually. They were a nightmarish platoon-killing trap in the first game, but were seriously [[{{Nerf}} nerfed]] in 2.

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* ''VideoGame/DungeonKeeper'' allowed you to BUILD boulder deathtraps for use on unsuspecting heroes, as well as elaborate corridors to make the best use of them. The original game and ''Dungeon Keeper 2'' allows you to set them off manually. They were a nightmarish platoon-killing trap in the first game, game but were seriously [[{{Nerf}} nerfed]] in 2.



** In ''The Sorcerer's Stone'', you have to escape an angry troll at one point. The camera "conveniently" switches to show Harry's face from ahead, which effectively inverts the controls. That one is a little harder that the boulder mentioned above; what makes the level hard is the holes in the floor, which are there for no good reason.

to:

** In ''The Sorcerer's Stone'', you have to escape an angry troll at one point. The camera "conveniently" switches to show Harry's face from ahead, which effectively inverts the controls. That one is a little harder that than the boulder mentioned above; what makes the level hard is the holes in the floor, which are there for no good reason.



* ''VideoGame/BatmanReturns'' on the Mega Drive/Genesis also has this. The second Penguin boss fight starts off with him dropping a giant ball, which chases you down several flights of stairs. You have to keep ahead of it, and then finally jump a gap which the ball will then fall into, before you can fight against Penguin.

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* ''VideoGame/BatmanReturns'' on the Mega Drive/Genesis also has this. The second Penguin boss fight starts off with him dropping a giant ball, which chases you down several flights of stairs. You have to keep ahead of it, and then finally jump a gap which the ball will then fall into, into before you can fight against Penguin.



** ''VideoGame/TombRaiderLegend''. Lara is chased by a giant boulder while dodging obstacles. At the end the boulder opens a shortcut back up to the current level.

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** ''VideoGame/TombRaiderLegend''. Lara is chased by a giant boulder while dodging obstacles. At the end end, the boulder opens a shortcut back up to the current level.



* ''VideoGame/LEGOIsland 2'' has one when you're doing a tomb searching mini game in a desert. But then again, ''The Johnny Thunder'' series was created to be an {{Expy}} of ''Indiana Jones'' anyway.

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* ''VideoGame/LEGOIsland 2'' has one when you're doing a tomb searching mini game mini-game in a desert. But then again, ''The Johnny Thunder'' series was created to be an {{Expy}} of ''Indiana Jones'' anyway.



* Affectionately spoofed and lampshaded in ''VideoGame/StarTropics'' with the Megatons, giant boulders that are in fact giant ''bowling balls''. [[spoiler:One of the end credit montage shows Mike running from a Megaton Indy-style.]]

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* Affectionately spoofed and lampshaded in ''VideoGame/StarTropics'' with the Megatons, giant boulders that are in fact giant ''bowling balls''. [[spoiler:One of the end credit montage montages shows Mike running from a Megaton Indy-style.]]



* Being quite the imitation of the original, ''VideoGame/EarnestEvans'' has this in its first level. Though, due to bad coding, its possible to end up chasing the boulder that's meant for you.

to:

* Being quite the imitation of the original, ''VideoGame/EarnestEvans'' has this in its first level. Though, due to bad coding, its it's possible to end up chasing the boulder that's meant for you.



* ''VideoGame/DarkSouls'' has this in Sen's Fortress. The area is a BoobyTrap convention. One of the booby traps is a machine that launches giant boulders in various directions in various different directions throughout the fortress. The source of the boulder? A giant happily dropping the balls to a hole that feeds the entire mechanism. And in case you're feeling clever about pointing the boulder launcher out of the way so you can explore more freely, be advised that [[spoiler: one room has a hidden tripwire that ''[[ResetButton resets the launcher]]'' so that it points at you again]]. It isn't all that bad however, since the mechanism also creates paths to otherwise inaccessible treasures. It is also one of the ways gain access to [[spoiler: Big Hat Logan]]'s cell.

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* ''VideoGame/DarkSouls'' has this in Sen's Fortress. The area is a BoobyTrap convention. One of the booby traps is a machine that launches giant boulders in various directions in various different directions throughout the fortress. The source of the boulder? A giant happily dropping the balls to a hole that feeds the entire mechanism. And in case you're feeling clever about pointing the boulder launcher out of the way so you can explore more freely, be advised that [[spoiler: one room has a hidden tripwire that ''[[ResetButton resets the launcher]]'' so that it points at you again]]. It isn't all that bad bad, however, since the mechanism also creates paths to otherwise inaccessible treasures. It is also one of the ways to gain access to [[spoiler: Big Hat Logan]]'s cell.



* In ''[[VideoGame/StriderArcade Strider 2]]'', there's one part in the fortress stage where Hiryu must run away from a heavily-armored bulldozer throughout a drawing bridge, ending in a pit Hiryu can easily jump across. The bulldozer, on the other hand...

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* In ''[[VideoGame/StriderArcade Strider 2]]'', there's one part in the fortress stage where Hiryu must run away from a heavily-armored bulldozer throughout through a drawing bridge, ending in a pit Hiryu can easily jump across. The bulldozer, on the other hand...



** The classic boulder appears shortly in episode "The Dragon-Pig", along with most typical TempleOfDoom traps. Note that here the tunnel is perfectly circular, hence there's no corners where to hide from the boulder, even if you're [[BalefulPolymorph a small piglet]].

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** The classic boulder appears shortly in the episode "The Dragon-Pig", along with most typical TempleOfDoom traps. Note that here the tunnel is perfectly circular, hence there's no corners where to hide from the boulder, even if you're [[BalefulPolymorph a small piglet]].



* The scene from ''Film/RaidersOfTheLostArk'' is parodied in ''WesternAnimation/AmericanDragonJakeLong'': as Jake, Trixie and Spud enter a cave, Spud activates a trap and a rock rolls toward them... Only to pass between Jake's legs. Then the rock activates the REAL trap, and that part of the cave start collapsing and burning.

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* The scene from ''Film/RaidersOfTheLostArk'' is parodied in ''WesternAnimation/AmericanDragonJakeLong'': as Jake, Trixie and Spud enter a cave, Spud activates a trap and a rock rolls toward them... Only to pass between Jake's legs. Then the rock activates the REAL trap, and that part of the cave start starts collapsing and burning.



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* The Guardian of the Cave of Bad Dreams pursues VideoGame/{{Rayman}} in this manner in ''VideoGame/Rayman2: The Great Escape''.

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* The Guardian of the Cave of Bad Dreams pursues VideoGame/{{Rayman}} in this manner in ''VideoGame/Rayman2: The Great Escape''.''VideoGame/Rayman2TheGreatEscape''.
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* ''[[ComicBook/TheLifeAndTimesOfScroogeMcDuck Uncle Scrooge]]'' #7 story "The Seven Cities of Cibola" by Creator/CarlBarks (1952). The scene in ''Film/RaidersOfTheLostArk'' was inspired by a segment of this work.

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* ''[[ComicBook/TheLifeAndTimesOfScroogeMcDuck Uncle Scrooge]]'' #7 story "The Seven Cities of Cibola" by Creator/CarlBarks (1952).(1952) may be the UrExample. The scene in ''Film/RaidersOfTheLostArk'' was inspired by a segment of this work.
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* Outright defied in the Cynthia Gaiden sidestory of ''Fanfic/PokemonResetBloodlines''. As soon as Cynthia triggers the rolling boulder trap, her Riolu jumps in and [[MegatonPunch destroys it with a single punch.]]
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I couldn't resist.


** Played 100% straight a couple of times in ''VideoGame/ResidentEvil4'', with the twist of being [[PressXToNotDie interactive cutscenes]]: if you didn't mash a button to get Leon running, the rolling boulder would turn you into a Leon patty. A variation later occurs with a giant LivingStatue that chases Leon and falls over forward, taking out the bridge behind him.

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** Played 100% straight a couple of times in ''VideoGame/ResidentEvil4'', with the twist of being [[PressXToNotDie interactive cutscenes]]: if you didn't mash a button to get Leon running, the rolling boulder would turn you into a Leon patty.[[MemeticMutation sandwich]]. A variation later occurs with a giant LivingStatue that chases Leon and falls over forward, taking out the bridge behind him.
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* ''ComicBook/StarWarsDarthVader''. Our introduction to Dr Aphra, an AdventureArchaeologist who is an EvilCounterpart to Han Solo plus Harrison Ford's other famous role, involves a scene where she's running from a Destroyer Droid using its ball-shaped forcefield to roll down a ramp after her.

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