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* The UrExample might well be ''Film/SevenChances (1925)'', where the hero is chased down a hill by an avalanche of StyrofoamRocks.

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* Parodied by ''WesternAnimation/TheRugratsMovie'': When the babies try to grab some ice cream from the kitchen, they imagine the kitchen as an ancient temple, the ice cream as an artifact, and Tommy's pregnant mother as the boulder.



* Also parodied by ''WesternAnimation/Rugrats''.


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* ''WesternAnimation/BarbieLifeInTheDreamhouse'' has Barbie and her friends try to outrun [[spoiler:a bald Barbie styling head.]]
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* ''VideoGame/AmericanMcGeesAlice'' contains a "flee from the rolling boulder" level. Actually, it's a rolling ''marble'', and the circumstances that keep it following you are quite ridiculous.

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* ''VideoGame/AmericanMcGeesAlice'' contains a "flee from the rolling boulder" level. Actually, it's a rolling ''marble'', and the circumstances that keep it following you are quite ridiculous. Completing the level without being squashed gets Alice the Ice Wand.
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Adding a part for Tails\' Nightmare 2

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* In ''[[VideoGame/TailsNightmare Tails' Nightmare 2's]]'' fourth area, you are chased by a boulder made out of flesh.
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* ''VideoGame/TempleRun'' is nothing ''but'' this trope

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* %%* ''VideoGame/TempleRun'' is nothing ''but'' this trope
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* ''VideoGame/TempleRun'' is nothing ''but'' this trope

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* ''WesternAnimation/TheIncredibles'': When Mr. Incredible fights the Omnidroid for the first time on the island, the robot shortly tries to crush him by retracting its members into a perfect sphere and rolling through the jungle.
** Played with. Mr. Incredible does the sensible thing and jumps out of the way. But the Omnidroid is a learning robot, and so learns to somehow steer its sphere form towards Mr. Incredible.

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* ''WesternAnimation/TheIncredibles'': When Mr. Incredible fights the Omnidroid for the first time on the island, the robot shortly tries to crush him by retracting its members into a perfect sphere and rolling through the jungle.
** Played with.
jungle. Mr. Incredible does the sensible thing and jumps out of the way. But way, but the Omnidroid is a learning robot, and so learns to somehow steer steers its sphere form towards Mr. Incredible.him.



* In the Japanese superhero series ''Uchū keiji Gyaban'', the hero escapes from a boulder in every opening credits sequence -- at least in the French version of the series, which is better known as ''X-OR''.

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* In the Japanese superhero series ''Uchū keiji Keiji Gyaban'', the hero escapes from a boulder in every opening credits sequence -- at least in the French version of the series, which is better known as ''X-OR''.



[[folder:Pinball]]

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[[folder:Pinball]][[folder:Pinballs]]



* In ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure]]'', the opening animation for multiball shows Indy escaping from a rolling boulder.
** Creator/SternPinball's ''[[Pinball/IndianaJonesStern Indiana Jones]]'' plays a similar clip when an extra ball is awarded.

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* ''Franchise/IndianaJones''
**
In ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure]]'', ''Pinball/IndianaJonesThePinballAdventure'', the opening animation for multiball shows Indy escaping from a rolling boulder.
** Creator/SternPinball's ''[[Pinball/IndianaJonesStern Indiana Jones]]'' ''Pinball/{{Indiana Jones|Stern}}'' plays a similar clip when an extra ball is awarded.



[[folder:Tabletop RPG]]

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[[folder:Tabletop RPG]]Games]]



[[folder:WebOriginal]]

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[[folder:WebOriginal]][[folder:Web Original]]
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* ''VideoGame/DungeonKeeper'' allowed you to BUILD boulder deathtraps for use on unsuspecting heroes, as well as elaborate corridors to make the best use of them. The original game and ''DungeonKeeper 2'' allows you to set them off manually.

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* ''VideoGame/DungeonKeeper'' allowed you to BUILD boulder deathtraps for use on unsuspecting heroes, as well as elaborate corridors to make the best use of them. The original game and ''DungeonKeeper ''Dungeon Keeper 2'' allows you to set them off manually.

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* In ''VideoGame/SuperSmashBros. Brawl'''s adventure mode, The Subspace Emissary, during Lucas's introductory stage, he must run from the invincible Pig King statue while avoiding or defeating enemies as the statue continuously advances on the left side of the screen. At one point, the statue falls in the water and sinks, and you think you're safe, but then it (or another one) falls from the sky and you must keep going. If you're not expecting it, the statue can easily kill you when it lands. Annoying!

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* In ''VideoGame/SuperSmashBros. Brawl'''s ''VideoGame/SuperSmashBrosBrawl'''s adventure mode, The Subspace Emissary, during Lucas's introductory stage, he must run from the invincible Pig King statue while avoiding or defeating enemies as the statue continuously advances on the left side of the screen. At one point, the statue falls in the water and sinks, and you think you're safe, but then it (or another one) falls from the sky and you must keep going. If you're not expecting it, the statue can easily kill you when it lands. Annoying!



* In ''Dracula X: Rondo of Blood'' as well as its remake, ''{{Castlevania}}: Dracula X Chronicles'', Stage 2 presents Richter with the unstoppable Behemoth, an enormous bull-like creature which will break through the outer wall and chase him relentlessly until he reaches a door to a different section. It's also present in the Super NES version, in Stage 1 instead.

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* ''Franchise/{{Castlevania}}''
**
In ''Dracula ''[[VideoGame/CastlevaniaRondoOfBlood Dracula X: Rondo of Blood'' Blood]]'' as well as its remake, ''{{Castlevania}}: ''Castlevania: Dracula X Chronicles'', Stage 2 presents Richter with the unstoppable Behemoth, an enormous bull-like creature which will break through the outer wall and chase him relentlessly until he reaches a door to a different section. It's also present in the Super NES version, in Stage 1 instead.



* ''Batman Returns'' on the Mega Drive/Genesis also has this. The second Penguin boss fight starts off with him dropping a giant ball, which chases you down several flights of stairs. You have to keep ahead of it, and then finally jump a gap which the ball will then fall into, before you can fight against Penguin.

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* ''Batman Returns'' ''VideoGame/BatmanReturns'' on the Mega Drive/Genesis also has this. The second Penguin boss fight starts off with him dropping a giant ball, which chases you down several flights of stairs. You have to keep ahead of it, and then finally jump a gap which the ball will then fall into, before you can fight against Penguin.
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* Every ''Franchise/CrashBandicoot'' game has at least one level like this. In the first one, if you glitch your way behind the boulder, It will (somehow) fly backward to fall on you. Answer that with your precious logic!

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* Every ''Franchise/CrashBandicoot'' game has at least one level like this. In the first one, if you glitch your way behind the boulder, It will (somehow) fly backward to fall on you. Answer that with your precious logic!
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* Not necessarily a sequence, but there's a cutscene in [[VideoGame/SpaceQuest6]] where a shrunken Roger Wilco outruns a kidney stone rolling out of Stellar Santiago's liver.
* Parodied in [[VideoGame/SpyFox]]: Operation Ozone with a giant piece of chicle. He gets stuck to it on the way out.

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* Not necessarily a sequence, but there's a cutscene in [[VideoGame/SpaceQuest6]] VideoGame/SpaceQuest6 where a shrunken Roger Wilco outruns a kidney stone rolling out of Stellar Santiago's liver.
* Parodied in [[VideoGame/SpyFox]]: VideoGame/SpyFox: Operation Ozone with a giant piece of chicle. He gets stuck to it on the way out.
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* Not necessarily a sequence, but there's a cutscene in [[VideoGame/SpaceQuest6]] where a shrunken Roger Wilco outruns a kidney stone rolling out of Stellar Santiago's liver.
* Parodied in [[VideoGame/SpyFox]]: Operation Ozone with a giant piece of chicle. He gets stuck to it on the way out.
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Added example from Indiana Jones and the Infernal Machine.

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* ''VideoGame/IndianaJonesAndTheInfernalMachine'' has a chase involving an ''enormous'' boulder at the end of the [[spoiler:[[CallBack revisit to Peru]]]]. What makes this one different is that you have to dodge the boulder ''twice'' - once when it's released and it rolls towards you from the front (requiring a hasty retreat to the room you've just left, watching out for the [[spoiler:[[EverythingTryingToKillYou steadily collapsing floor]]]] which eventually forces you to run forwards again), then a second time when it has rolled up a slope behind you and comes back the other way, thus commencing a more traditional IndyEscape.

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See also RaidersOfTheLostParody.



!!Examples

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!!Examples
!!Examples:
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* At least once in every single LegoAdaptationGame.
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** Creator/SternPinball's ''[[Pinball/IndianaJonesStern Indiana Jones]]'' plays a similar clip when an extra ball is awarded.
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* [[CaptainErsatz Fittingly,]] ''VideoGame/{{La-Mulana}}'' has one. The puzzle to get the axe involves freeing a boulder to roll down a slope so that you can get to the axe. You have to do this ''while standing next to it.'' If you fail to outrun the boulder and get out of its path, insta-kill!

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* [[CaptainErsatz Fittingly,]] ''VideoGame/{{La-Mulana}}'' has one. The puzzle to get the axe involves freeing a boulder to roll down a slope so that you can get to the axe. You have to do this ''while standing next to it.'' If you fail to outrun the boulder and get out of its path, insta-kill!insta-kill! (Lemeza being a ninja, of course, he can also TakeAThirdOption and just cling to the wall to let the boulder pass, if he's found the Grapple Claws by then.)
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* In ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure]]'', the opening animation for multiball shows Indy escaping from a rolling boulder.
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[[folder:Pinball]]
* Invoked in Creator/SternPinball's ''[[Pinball/BatmanStern Batman]]'' game, which features a teetering bridge that causes a small model Batmobile[[note]]actually a ''Hot Wheels'' toy[[/note]] to race away from the pinball rolling right behind it.
[[/folder]]
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* At the ''BatmanTheAnimatedSeries'' episode ''[[Recap/BatmanTheAnimatedSeriesTheClockKing The Clock King]]'' this trope complies with the RuleOfDrama and works for Batman ''because he is a TheHero'', but it backfires on the ClockKing, ''because he is a villain''. When the CollapsingLair falls upon them, Fugate makes a SoLongSuckers speech and [[NoOneCouldSurviveThat the ceiling falls upon him]], while TheBatman could escape to save Mayor Hill from his DeathTrap in a BigDamnHeroes moment.
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* In episode 3 of ''Series/KaizokuSentaiGokaiger'', Captain Marvelous and Doc are chasing a mysterious man in black[[labelnote:*]][[MahouSentaiMagiranger Who seems to know a lot about Super Sentai...]][[/labelnote]] and they end up in a cave where a giant boulder starts chasing them. Marvelous' solution is to throw his sword into the ground, then get down behind it, while the boulder goes over their heads due to the sword acting as a ramp.

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* In episode 3 of ''Series/KaizokuSentaiGokaiger'', Captain Marvelous and Doc are chasing a mysterious man in black[[labelnote:*]][[MahouSentaiMagiranger black[[labelnote:*]][[Series/MahouSentaiMagiranger Who seems to know a lot about Super Sentai...]][[/labelnote]] and they end up in a cave where a giant boulder starts chasing them. Marvelous' solution is to throw his sword into the ground, then get down behind it, while the boulder goes over their heads due to the sword acting as a ramp.
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* At the ''BatmanTheAnimatedSeries'' episode ''[[Recap/BatmanTheAnimatedSeriesTheClockKing The Clock King]]'' this trope complies with the RuleOfDrama and works for Batman ''because he is a TheHero'', but it backfires on the ClockKing, ''because he is a villain''. When the CollapsingLair falls upon them, Fugate makes a SoLongSuckers speech and [[NoOneCouldSurviveThat the ceiling falls upon him]], while TheBatman could escape to save Mayor Hill from his DeathTrap in a BigDamnHeroes moment.

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** Part of the [[ShiftingSandLand "Slipsand Galaxy"]] level from ''VideoGame/SuperMarioGalaxy2'' involved Mario/Luigi attempting to escape from several Rhomps that were launched out of a pyramid just right before fighting the level's boss, Squizzard.
** ''VideoGame/SuperMario3DLand'' has a section in W8-1 where you're outrunning spiked metal balls, as well as the last part of the final Bowser fight.



* Part of the [[ShiftingSandLand "Slipsand Galaxy"]] level from ''VideoGame/SuperMarioGalaxy2'' involved Mario/Luigi attempting to escape from several Rhomps that were launched out of a pyramid just right before fighting the level's boss, Squizzard.
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Tropes cannot be averted/subverted/whatever \"hilariously\"


* Being quite the imitation of the original, ''VideoGame/EarnestEvans'' has this in its first level. Though hilariously, due to bad coding its possible to end up chasing the boulder that's meant for you.

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* Being quite the imitation of the original, ''VideoGame/EarnestEvans'' has this in its first level. Though hilariously, Though, due to bad coding coding, its possible to end up chasing the boulder that's meant for you.



* Hilariously [[http://www.irregularwebcomic.net/comic.php?current=1710&theme=5&dir=prev5 Subverted and Lampshaded]] (as quoted above) in an ''Webcomic/IrregularWebcomic'' mini-arc in the Vatican.

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* Hilariously [[http://www.irregularwebcomic.net/comic.php?current=1710&theme=5&dir=prev5 Subverted and Lampshaded]] (as quoted above) in an ''Webcomic/IrregularWebcomic'' mini-arc in the Vatican.
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** Played 100% straight a couple of times in ''VideoGame/ResidentEvil4'', with the twist of being [[PressXToNotDie interactive cutscenes]]: if you didn't mash a button to get Leon running, the rolling boulder would turn you into a Leon patty.

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** Played 100% straight a couple of times in ''VideoGame/ResidentEvil4'', with the twist of being [[PressXToNotDie interactive cutscenes]]: if you didn't mash a button to get Leon running, the rolling boulder would turn you into a Leon patty. A variation later occurs with a giant LivingStatue that chases Leon and falls over forward, taking out the bridge behind him.
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--> '''[[WebVideo/{{Retsupurae}} Diabetus:]]''' Follow that boulder, Franchise/{{Ind|iana Jones}}y!
** Also, the credits show Earnest outrunning a boulder [[spoiler:which runs over him in the end]].
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If there are some nooks and crannies along the way, but a neverending supply of hazards as well, it's a CorridorCubbyholeRun.

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If there are some nooks and crannies along the way, but a neverending supply of hazards as well, it's a CorridorCubbyholeRun. If it's actually possible to evade the danger by moving sideways out of the way, but our character never does, he or she has fallen prey to OneDimensionalThinking.
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Removing Nightmare Fuel potholes. NF should be on YMMV only.


** The stage Rambi Rumble from ''VideoGame/DonkeyKongCountry 2'' is a well-known incarnation of this. The player had to flee from a giant wasp that chased them down a long tunnel. This can double as NightmareFuel for some. The chase is started by falling down a hole, and with no forewarning, the giant wasp (about twice the size of your character) begins chasing you to an [[http://www.youtube.com/watch?v=wXv2y5vrLBI intense, heart-pounding soundtrack]]. The abruptness of the whole situation can catch even experienced players off-guard.

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** The stage Rambi Rumble from ''VideoGame/DonkeyKongCountry 2'' is a well-known incarnation of this. The player had to flee from a giant wasp that chased them down a long tunnel. This can double as NightmareFuel terrifying for some. The chase is started by falling down a hole, and with no forewarning, the giant wasp (about twice the size of your character) begins chasing you to an [[http://www.youtube.com/watch?v=wXv2y5vrLBI intense, heart-pounding soundtrack]]. The abruptness of the whole situation can catch even experienced players off-guard.



* ''VideoGame/WarhammerOnline'' has a potentially catastrophic version of this in one of the [[BonusDungeon Land Of The Dead tombs]]. The party has to sprint down a winding series of corridors, whilst constantly being chased by a swarm of [[OneHitKill flesh-eating scarabs]]. The really nasty element is that players are randomly snared and cannot move unless a teammate uses a special granted ability on them to free them. [[NightmareFuel Whilst the swarm is closing in on them]]. However, as long as there is a healer who makes it through, they can wait for the swarm to recede and then resurrect their party. If all the healers die, [[TotalPartyKill however, there's nothing more to do other than start over]].

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* ''VideoGame/WarhammerOnline'' has a potentially catastrophic version of this in one of the [[BonusDungeon Land Of The Dead tombs]]. The party has to sprint down a winding series of corridors, whilst constantly being chased by a swarm of [[OneHitKill flesh-eating scarabs]]. The really nasty element is that players are randomly snared and cannot move unless a teammate uses a special granted ability on them to free them. [[NightmareFuel Whilst the swarm is closing in on them]].them. However, as long as there is a healer who makes it through, they can wait for the swarm to recede and then resurrect their party. If all the healers die, [[TotalPartyKill however, there's nothing more to do other than start over]].
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* The Megatanks in ''WesternAnimation/CodeLyoko'' sometimes act as such rolling boulders OfDoom. Ulrich gets pancaked (and thus devirtualized) once.

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* The Megatanks in ''WesternAnimation/CodeLyoko'' sometimes act as such rolling boulders OfDoom.of doom. Ulrich gets pancaked (and thus devirtualized) once.

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