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** Transport vehicles keep their passengers alive when destroyed, except Multigunner [=IFVs=] and turrets, which kill the passenger. Unfortunately, this also causes the IFV to play the same voiceline as when a unit is unloaded in the normal manner.

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** Transport vehicles keep their passengers alive when destroyed, destroyed (when not flying or on water), except Multigunner [=IFVs=] and turrets, which kill the passenger. Unfortunately, this also causes the IFV to play the same voiceline as when a unit is unloaded in the normal manner.
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* ''VideoGame/BigRigsOverTheRoadRacing'' takes this to a glitchily hilarious extreme. Barreling through buildings, off of bridges, and even over [[ItMakesSenseInContext the mountains in the distance and into infinity]] will not destroy your truck. The only thing that will stop you is when you crash... ''[[ObviousBeta the game]]''.

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* ''VideoGame/BigRigsOverTheRoadRacing'' takes this to a glitchily hilarious extreme. Barreling through buildings, off of bridges, and even over [[ItMakesSenseInContext the mountains in the distance and into infinity]] will not destroy your truck. The only thing that will stop you is when you crash... ''[[ObviousBeta the game]]''.''the game''.

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Non-notable aversion


** Averted in [[VideoGame/JakAndDaxterThePrecursorLegacy first game]]. Taking hits while on a vehicle damages you, though inexplicably the Zoomer is destroyed/Flut Flut faints if ''Jak's'' health decreases to zero.
** Played straight in ''Videogame/JakIIRenegade''. Made jarring by the fact it applies even for a type of vehicle that is quite similar to the one in the first game. This goes both ways though, because if you activate the Invulnerability cheat from the menu, the vehicle still can be destroyed and in the case of some vehicles it still means an instant Game Over. This is especially painful for [[ThatOneLevel one certain mission at Drill Platform on Hero Mode]].
** Played straight in ''Videogame/Jak3Wastelander'', but now Invulnerability also applies to dune buggies, thankfully.

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** Averted in [[VideoGame/JakAndDaxterThePrecursorLegacy first game]]. Taking hits while on a vehicle damages you, though inexplicably the Zoomer is destroyed/Flut Flut faints if ''Jak's'' health decreases to zero.
** Played straight in ''Videogame/JakIIRenegade''. Made jarring by the fact it
''Videogame/JakIIRenegade'': This applies even for a type of vehicle that is quite similar to the one in [[VideoGame/JakAndDaxterThePrecursorLegacy the first game.game]] (which averted this trope). This goes both ways though, because if you activate the Invulnerability cheat from the menu, the vehicle still can be destroyed and in the case of some vehicles it still means an instant Game Over. This is especially painful for [[ThatOneLevel one certain mission at Drill Platform on Hero Mode]].
** Played straight ''Videogame/Jak3Wastelander'': Unlike in ''Videogame/Jak3Wastelander'', but now the second game, Invulnerability also applies to dune buggies, thankfully.buggies.
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** Transport vehicles keep their passengers alive when destroyed, except Multigunner IFVs and turrets, which kill the passenger. Unfortunately, this also causes the IFV to play the same voiceline as when a unit is unloaded in the normal manner.

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** Transport vehicles keep their passengers alive when destroyed, except Multigunner IFVs [=IFVs=] and turrets, which kill the passenger. Unfortunately, this also causes the IFV to play the same voiceline as when a unit is unloaded in the normal manner.
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Fixing red links near top of example list


* Justified in any ''VideoGame/FormulaOne'' game. In RealLife F1, it's probably difficult to seriously injure yourself if you were trying on most modern circuits, as demonstrated by Richard Hammond in ''VideoGame/TopGear''. Though it's insanely easy to injure yourself due to exhaustion and the incredible G-forces generated by acceleration, turning, and braking.

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* Justified in any ''VideoGame/FormulaOne'' ''UsefulNotes/FormulaOne'' game. In RealLife F1, it's probably difficult to seriously injure yourself if you were trying on most modern circuits, as demonstrated by Richard Hammond in ''VideoGame/TopGear''.''Series/TopGearUK''. Though it's insanely easy to injure yourself due to exhaustion and the incredible G-forces generated by acceleration, turning, and braking.

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* ''VideoGame/SteelBattalion'' will not have the pilot injured from concussion no matter how many times the VT gets shaken, slammed, and/or knocked down. However, pilots can still die in their [=VTs=] if they asphyxiate from keeping them shut down too long. Yes, like all other pilot deaths such as not ejecting when your VT is about to explode or flood, this counts as a FinalDeath.

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* ''VideoGame/SteelBattalion'' will not have the pilot injured from concussion no matter how many times the VT gets shaken, slammed, and/or knocked down. However, pilots can still die in their [=VTs=] if they asphyxiate from keeping them shut down too long. Yes, like all other pilot deaths such as not ejecting when your VT is about to explode or flood, this counts as a FinalDeath.{{permadeath}}.


* Likewise, cars in ''[[VideoGame/JustCause Just Cause 2]]'' seem to be made of Swiss cheese for all the protection it does you (read, almost none). That is, until you get to an APC-grade vehicles. Then again, why bother driving a vehicle when your primary means of getaway involves [[CrazyAwesome infinitely respawning parachutes and a grappling hook?]]

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* Likewise, cars in ''[[VideoGame/JustCause Just Cause 2]]'' seem to be made of Swiss cheese for all the protection it does you (read, almost none). That is, until you get to an APC-grade vehicles. Then again, why bother driving a vehicle when your primary means of getaway involves [[CrazyAwesome [[CrazyIsCool infinitely respawning parachutes and a grappling hook?]]

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* ''VideoGame/WarcraftIII'': A Zeppelin shot down over land will drop all its cargo, but they suffer from ''massive'' movement penalties for a short while from "Dizziness". If over deep water though, they're as good as gone. Same goes for ships as well.

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** Subverted with every transport vehicle except GLA Technicals, which ensure that their passengers survive if destroyed. The others lose all carried units if killed.
* ''VideoGame/RedAlert3'':
** Natasha Volkova can snipe a vehicle's cockpit to make it capturable by an infantry unit.
** Transport vehicles keep their passengers alive when destroyed, except Multigunner IFVs and turrets, which kill the passenger. Unfortunately, this also causes the IFV to play the same voiceline as when a unit is unloaded in the normal manner.
* ''VideoGame/WarcraftIII'': A Zeppelin shot down over land will drop all its cargo, but they suffer from ''massive'' movement penalties for a short while from "Dizziness". If over deep water though, they're as good as gone. Same goes for transport ships as well.

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