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* Megaleg in ''VideoGame/SuperMarioGalaxy'' and Diggaleg and Megahammer in ''VideoGame/SuperMarioGalaxy2''. In fact almost every robotic/mechaanical boss in each game is subject to this.

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* Megaleg in ''VideoGame/SuperMarioGalaxy'' and Diggaleg and Megahammer in ''VideoGame/SuperMarioGalaxy2''. In fact almost every robotic/mechaanical robotic/mechanical boss in each game is subject to this.
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%%* Various bosses in both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2''. In fact almost every robotic boss in each game is subject to this.

to:

%%* Various bosses * Megaleg in both ''VideoGame/SuperMarioGalaxy'' and Diggaleg and Megahammer in ''VideoGame/SuperMarioGalaxy2''. In fact almost every robotic robotic/mechaanical boss in each game is subject to this.
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* In ''VideoGame/PacManWorld 2'', Inky, Pinky, and Clyde are all defeated this way. Pinky's mech is an odd example. The glass cockpit is coded to be a weak point, but you can't actually attack said cockpit without hacking (you're supposed to attack a different weak point), yet the glass dome continues to depress and crack anyway.

to:

* In ''VideoGame/PacManWorld 2'', Inky, Pinky, Pinky and Clyde are all defeated this way. Pinky's mech is an odd example. The glass cockpit is coded to be a weak point, but you can't actually attack said cockpit without hacking (you're supposed to attack a different weak point), yet the glass dome continues to depress and crack anyway.

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* Dr. Weil's final form in ''VideoGame/MegaManZero4'' has an orange pane of glass protecting his head. Break it and he blows up, though it's justified given that his head [[spoiler:is really the only "human" part left on that [[MechanicalAbomination cybernetic monstrosity]] he becomes]].

to:

* Dr. Weil's final form in ''VideoGame/MegaManZero4'' has an orange pane of glass protecting his head. Break it and he blows up, though it's justified given that his head [[spoiler:is really the only "human" part left on that the [[MechanicalAbomination cybernetic monstrosity]] he becomes]].he's become]].



%%* The ''VideoGame/SonicTheHedgehog'' series has many bosses defeated in this manner:
%%** The Egg Viper from ''VideoGame/SonicAdventure''.
%%** Every GUN mech from ''VideoGame/SonicAdventure2''.

to:

%%* * The ''VideoGame/SonicTheHedgehog'' series has many bosses defeated in this manner:
%%**
manner, particularly in the 3D games:
** Robotnik's Ship, the final boss of ''VideoGame/SonicSpinball'', is a more justified example than most, as the glass-domed cockpit is ''inside'' the ship itself. You have to break into the ship first, then hit the cockpit's glass dome enough times to shatter it.
**
The Egg Viper from ''VideoGame/SonicAdventure''.
%%** Every
''VideoGame/SonicAdventure'' is an odd example in that the cockpit is usually fully-enclosed and impregnable, but every now and then [[BondVillainStupidity Eggman will open it up and expose his weak point]] just so he can taunt you.
** The three
GUN mech from ''VideoGame/SonicAdventure2''.bosses in ''VideoGame/SonicAdventure2'' - Big Foot, Hot Shot, and Flying Dog - all have identical-looking glass canopies that the player has to hit in order to disable them. In the case of Big Foot (fought as Sonic) and Hot Shot (fought as Eggman), this is fairly easy, but Flying Dog is fought as Rouge, and aiming your glides so that you hit the cockpit is easier said than done.
** The final boss of ''VideoGame/SonicHeroes''' regular stories, Egg Emperor, has a circular window in the center, behind which Eggman's face is visible as he pilots it. Just to make sure you know it's the weak point, it also glows in multiple colours.



%%** The final bosses in ''VideoGame/SonicSpinball'' and ''VideoGame/SonicColors''.

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%%** ** The final bosses boss of ''VideoGame/SonicColors'', the Nega-Wisp Armor, has the Egg-o-Matic seated in ''VideoGame/SonicSpinball'' the top of its head, protected by a glass canopy. The player has to Homing Attack up to it in order to hit it. Each time you hit it, you'll free a Wisp - free enough Wisps and ''VideoGame/SonicColors''.they'll [[AllYourPowersCombined combine their abilities]] to help Sonic deal the finishing blow.



%%** Pretty much ''every'' boss fight where you fight Eggman directly. You'd think he'd learn by now.
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Zero Context. These entries need to explain the enemies glass weakpoints.


* ''VideoGame/BattleKidFortressOfPeril'': The FinalBoss battle with the Supermech.

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* %%* ''VideoGame/BattleKidFortressOfPeril'': The FinalBoss battle with the Supermech.



* The final boss of the original ''VideoGame/MarioVsDonkeyKong''.

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* %%* The final boss of the original ''VideoGame/MarioVsDonkeyKong''.



* The ''VideoGame/SonicTheHedgehog'' series has many bosses defeated in this manner:
** The Egg Viper from ''VideoGame/SonicAdventure''.
** Every GUN mech from ''VideoGame/SonicAdventure2''.
** All of the day bosses from ''VideoGame/SonicUnleashed''. And the Egg Dragoon too.
** The final bosses in ''VideoGame/SonicSpinball'' and ''VideoGame/SonicColors''.
** ''VideoGame/Sonic3DFlickiesIsland'' had this for all of the end of level battles with Robotnik.
** The revamped fight with Metal Sonic in ''VideoGame/SonicMania Plus''.
** Pretty much ''every'' boss fight where you fight Eggman directly. You'd think he'd learn by now.
* Various bosses in both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2''. In fact almost every robotic boss in each game is subject to this.

to:

* %%* The ''VideoGame/SonicTheHedgehog'' series has many bosses defeated in this manner:
** %%** The Egg Viper from ''VideoGame/SonicAdventure''.
** %%** Every GUN mech from ''VideoGame/SonicAdventure2''.
** %%** All of the day bosses from ''VideoGame/SonicUnleashed''. And the Egg Dragoon too.
** %%** The final bosses in ''VideoGame/SonicSpinball'' and ''VideoGame/SonicColors''.
** %%** ''VideoGame/Sonic3DFlickiesIsland'' had this for all of the end of level battles with Robotnik.
** %%** The revamped fight with Metal Sonic in ''VideoGame/SonicMania Plus''.
** %%** Pretty much ''every'' boss fight where you fight Eggman directly. You'd think he'd learn by now.
* %%* Various bosses in both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2''. In fact almost every robotic boss in each game is subject to this.
Is there an issue? Send a MessageReason:
None


* Not a playable example, but an actual cutscene. In ''VideoGame/BionicCommando 2009'', Radd Spencer is gripped by Joe's mecha and nearly crushed to death. He regains consciousness in time to [[UseYourHead headbutt]] through Joe's windshield, through the heavy-reinforced glass, and ''through Joe's face''. This causes the robot's hands to free him.

to:

* Not a playable example, but an actual cutscene. In ''VideoGame/BionicCommando 2009'', Radd Spencer is gripped by Joe's mecha and nearly crushed to death. He regains consciousness in time to [[UseYourHead headbutt]] through Joe's windshield, through the heavy-reinforced heavily-reinforced glass, and ''through Joe's face''. This causes the robot's hands to free him.



* In ''VideoGame/TheNinjaWarriorsAgain'', the FinalBoss, the evil dictator you're supposed to kill, is in a laser-spamming machine with a glass window. And there are ''loads'' of minions attacking you! [[spoiler: You have to [[GrievousHarmWithABody throw the minions into the glass to damage it]] until it breaks]].
* Averted in the old ''Punisher'' beat'em up game - The robot boss has some glass panels in its head but those go first and breaking them is no impediment - you have to literally punch the thing into scrap to win (It somewhat resembles the car-wrecking bonus stage in ''VideoGame/StreetFighterII'' - the thing keeps losing more and more parts as you beat it up.)

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* In ''VideoGame/TheNinjaWarriorsAgain'', the FinalBoss, the evil dictator you're supposed to kill, is in a laser-spamming machine with a glass window. And there are ''loads'' of minions attacking you! [[spoiler: You [[spoiler:You have to [[GrievousHarmWithABody throw the minions into the glass to damage it]] until it breaks]].
* Averted in the old ''Punisher'' beat'em up game - game. The robot boss has some glass panels in its head but those go first and breaking them is no impediment - -- you have to literally punch the thing into scrap to win (It (it somewhat resembles the car-wrecking bonus stage in ''VideoGame/StreetFighterII'' - -- the thing keeps losing more and more parts as you beat it up.)



* In ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'', in the [[GhostShip haunted pirate shipwreck]], Buster beats Montana Max to the titular "hidden treasure" by seconds. During the battle against him, a-scuba helmeted Monty [[BossArenaUrgency bursts out of the floor, leaving gaping holes]] into the OneHitKill water below. To defeat Monty, Buster must destroy his scuba helmet.

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* In ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'', in the [[GhostShip haunted pirate shipwreck]], Buster beats Montana Max to the titular "hidden treasure" by seconds. During the battle against him, a-scuba helmeted a scuba-helmeted Monty [[BossArenaUrgency bursts out of the floor, leaving gaping holes]] into the OneHitKill water below. To defeat Monty, Buster must destroy his scuba helmet.
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%%
%% Examples are alphabetized.
%%
%%



* Not a playable example, but an actual cutscene. In ''VideoGame/BionicCommando 2009'', Radd Spencer is gripped by Joe's mecha and nearly crushed to death. He regains consciousness in time to [[UseYourHead headbutt]] through Joe's windshield, through the heavy-reinforced glass, and ''through Joe's face''. This causes the robot's hands to free him.



** Played with in the sequel, ''VideoGame/BatmanArkhamCity'' for Mr. Freeze. The actual fight is a very complex PuzzleBoss, once you win it becomes a cutscene of Batman punching Mr. Freeze in the visor and then face.
* ''VideoGame/MechWarrior'' has this trope in the form of the cockpit hitbox location. However despite the fact that it has minimal armor and a powerful shot can in fact instakill any mech if you hit it the small size and difficulty of hitting it even under the best of conditions makes it almost universally a lucky shot if you pull it off.
** Crosses over directly with GoForTheEye against an Atlas; the cockpit is in its right eye!

to:

** * Played with in the sequel, ''VideoGame/BatmanArkhamCity'' for Mr. Freeze. The actual fight is a very complex PuzzleBoss, once you win it becomes a cutscene of Batman punching Mr. Freeze in the visor and then face.
* ''VideoGame/MechWarrior'' has this trope Not a playable example, but an actual cutscene. In ''VideoGame/BionicCommando 2009'', Radd Spencer is gripped by Joe's mecha and nearly crushed to death. He regains consciousness in time to [[UseYourHead headbutt]] through Joe's windshield, through the form of heavy-reinforced glass, and ''through Joe's face''. This causes the cockpit hitbox location. However despite the fact that it has minimal armor and a powerful shot can in fact instakill any mech if you hit it the small size and difficulty of hitting it even under the best of conditions makes it almost universally a lucky shot if you pull it off.
** Crosses over directly with GoForTheEye against an Atlas; the cockpit is in its right eye!
robot's hands to free him.




to:

* ''VideoGame/MechWarrior'' has this trope in the form of the cockpit hitbox location. However despite the fact that it has minimal armor and a powerful shot can in fact instakill any mech if you hit it the small size and difficulty of hitting it even under the best of conditions makes it almost universally a lucky shot if you pull it off. Crosses over directly with GoForTheEye against an Atlas; the cockpit is in its right eye!



* In ''VideoGame/TheNinjaWarriorsAgain'', the FinalBoss, the evil dictator you're supposed to kill, is in a laser-spamming machine with a glass window. And there are ''loads'' of minions attacking you! [[spoiler: You have to [[GrievousHarmWithABody throw the minions into the glass to damage it]] until it breaks]].



* In ''VideoGame/TheNinjaWarriorsAgain'', the FinalBoss, the evil dictator you're supposed to kill, is in a laser-spamming machine with a glass window. And there are ''loads'' of minions attacking you! [[spoiler: You have to [[GrievousHarmWithABody throw the minions into the glass to damage it]] until it breaks]].



* Various bosses in both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2''. In fact almost every robotic boss in each game is subject to this.
* In ''VideoGame/PacManWorld 2'', Inky, Pinky, and Clyde are all defeated this way. Pinky's mech is an odd example. The glass cockpit is coded to be a weak point, but you can't actually attack said cockpit without hacking (you're supposed to attack a different weak point), yet the glass dome continues to depress and crack anyway.

to:

* Various bosses in both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2''. In fact almost every robotic boss in each game is subject to this.
''VideoGame/BattleKidFortressOfPeril'': The FinalBoss battle with the Supermech.
* In ''VideoGame/PacManWorld 2'', Inky, Pinky, and Clyde are all defeated this way. Pinky's mech is an odd example. The glass cockpit is coded to be a weak point, but you can't actually attack said cockpit without hacking (you're supposed to attack a different weak point), yet the ''VideoGame/{{Darkwing Duck|Capcom}}'' LicensedGame for the [[UsefulNotes/NintendoEntertainmentSystem NES]], during the final battle with Steelbeak, the first phase involves Darkwing destroying the glass dome continues window he is sitting behind. Doing so rewards Darkwing with a first aid kit, which he may need for the second phase.
* {{Inverted|Trope}} in ''VideoGame/EarthwormJim'', which has a level where you have
to depress carefully guide an underwater vehicle around. More cracks appear in the glass every time you hit a wall. [[TimedMission Oh, and crack anyway.there's a time limit.]]
* In ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'', you have to defeat the final boss by breaking its cockpit cover made of glass.



* In many of the ''VideoGame/MegaManClassic'' games, the various Wily Machines that Dr. Wily pilots are generally weak at the cockpit. In a few cases, such as ''VideoGame/MegaMan3'', Mega Man has to break a different part of the Wily Machine to reveal the cockpit, but eventually, this trope will apply.
* Dr. Weil's final form in ''VideoGame/MegaManZero4'' has an orange pane of glass protecting his head. Break it and he blows up, though it's justified given that his head [[spoiler:is really the only "human" part left on that [[MechanicalAbomination cybernetic monstrosity]] he becomes]].
* [[Franchise/{{Metroid}} Mother Brain]] from ''VideoGame/{{Metroid|1}}'', ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidZeroMission''. Missiles or Super Missiles are needed to break the glass, which still fails to kill her. Same goes for Mecha Ridley in ''Zero Mission''.
* In ''VideoGame/PacManWorld 2'', Inky, Pinky, and Clyde are all defeated this way. Pinky's mech is an odd example. The glass cockpit is coded to be a weak point, but you can't actually attack said cockpit without hacking (you're supposed to attack a different weak point), yet the glass dome continues to depress and crack anyway.



* [[Franchise/{{Metroid}} Mother Brain]] from ''VideoGame/{{Metroid|1}}'', ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidZeroMission''. Missiles or Super Missiles are needed to break the glass, which still fails to kill her. Same goes for Mecha Ridley in ''Zero Mission''.
* In ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'', you have to defeat the final boss by breaking its cockpit cover made of glass.

to:

* [[Franchise/{{Metroid}} Mother Brain]] from ''VideoGame/{{Metroid|1}}'', ''VideoGame/SuperMetroid'' Various bosses in both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/MetroidZeroMission''. Missiles or Super Missiles are needed to break the glass, which still fails to kill her. Same goes for Mecha Ridley in ''Zero Mission''.
*
''VideoGame/SuperMarioGalaxy2''. In ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'', you have to defeat the final fact almost every robotic boss by breaking its cockpit cover made of glass.in each game is subject to this.



* {{Inverted|Trope}} in ''VideoGame/EarthwormJim'', which has a level where you have to carefully guide an underwater vehicle around. More cracks appear in the glass every time you hit a wall. [[TimedMission Oh, and there's a time limit.]]
* ''VideoGame/BattleKidFortressOfPeril'': The FinalBoss battle with the Supermech.
* Captain Syrup's flying saucer, which serves as the Factory Final Boss in ''VideoGame/WarioLandII'', has a crystal cockpit which you need to break with body slams so you can throw the bombs she launches back directly at her.



* In many of the ''VideoGame/MegaManClassic'' games, the various Wily Machines that Dr. Wily pilots are generally weak at the cockpit. In a few cases, such as ''VideoGame/MegaMan3'', Mega Man has to break a different part of the Wily Machine to reveal the cockpit, but eventually, this trope will apply.
* Dr. Weil's final form in ''VideoGame/MegaManZero4'' has an orange pane of glass protecting his head. Break it and he blows up, though it's justified given that his head [[spoiler:is really the only "human" part left on that [[MechanicalAbomination cybernetic monstrosity]] he becomes]].
* In the ''VideoGame/{{Darkwing Duck|Capcom}}'' LicensedGame for the [[UsefulNotes/NintendoEntertainmentSystem NES]], during the final battle with Steelbeak, the first phase involves Darkwing destroying the glass window he is sitting behind. Doing so rewards Darkwing with a first aid kit, which he may need for the second phase.

to:

* In many of Captain Syrup's flying saucer, which serves as the ''VideoGame/MegaManClassic'' games, the various Wily Machines that Dr. Wily pilots are generally weak at the cockpit. In a few cases, such as ''VideoGame/MegaMan3'', Mega Man Factory Final Boss in ''VideoGame/WarioLandII'', has a crystal cockpit which you need to break a different part of the Wily Machine to reveal the cockpit, but eventually, this trope will apply.
* Dr. Weil's final form in ''VideoGame/MegaManZero4'' has an orange pane of glass protecting his head. Break it and he blows up, though it's justified given that his head [[spoiler:is really the only "human" part left on that [[MechanicalAbomination cybernetic monstrosity]] he becomes]].
* In the ''VideoGame/{{Darkwing Duck|Capcom}}'' LicensedGame for the [[UsefulNotes/NintendoEntertainmentSystem NES]], during the final battle
with Steelbeak, body slams so you can throw the first phase involves Darkwing destroying the glass window he is sitting behind. Doing so rewards Darkwing with a first aid kit, which he may need for the second phase.
bombs she launches back directly at her.
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* The [[ExactlyWhatItSaysOnTheTin brain-powered psychic tank]] in ''VideoGame/{{Psychonauts}}'' is defeated by [[MindOverMatter flinging chunks of concrete]] at the glass dome [[JustifiedTrope shielding the boss's brain]].

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* The [[ExactlyWhatItSaysOnTheTin real version of the brain-powered psychic tank]] tank in ''VideoGame/{{Psychonauts}}'' (as opposed to the mental blueprint version, who is more of a BullfightBoss) is defeated by [[MindOverMatter flinging using telekinesis to fling chunks of concrete]] at the glass dome [[JustifiedTrope shielding the boss's brain]].brain.
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* The first fight with Agnus in ''VideoGame/DevilMayCry 4'' is this. He sits behind an electrified glass wall and you must break through it by chucking flying swords at it.

to:

* The first fight with Agnus in ''VideoGame/DevilMayCry 4'' ''VideoGame/DevilMayCry4'' is this. He sits behind an electrified glass wall and you must break through it by chucking flying swords at it.
Is there an issue? Send a MessageReason:
Fixed Sonic entry which was hidden in % lines


%% * The ''VideoGame/SonicTheHedgehog'' series has many bosses defeated in this manner:
%% ** The Egg Viper from ''VideoGame/SonicAdventure''.
%% ** Every GUN mech from ''VideoGame/SonicAdventure2''.
%% ** All of the day bosses from ''VideoGame/SonicUnleashed''. And the Egg Dragoon too.
%% ** The final bosses in ''VideoGame/SonicSpinball'' and ''VideoGame/SonicColors''.
%% ** ''VideoGame/Sonic3DFlickiesIsland'' had this for all of the end of level battles with Robotnik.
%% ** The revamped fight with Metal Sonic in ''VideoGame/SonicMania Plus''.
%% ** Pretty much ''every'' boss fight where you fight Eggman directly. You'd think he'd learn by now.

to:

%% * The ''VideoGame/SonicTheHedgehog'' series has many bosses defeated in this manner:
%% ** The Egg Viper from ''VideoGame/SonicAdventure''.
%% ** Every GUN mech from ''VideoGame/SonicAdventure2''.
%% ** All of the day bosses from ''VideoGame/SonicUnleashed''. And the Egg Dragoon too.
%% ** The final bosses in ''VideoGame/SonicSpinball'' and ''VideoGame/SonicColors''.
%% ** ''VideoGame/Sonic3DFlickiesIsland'' had this for all of the end of level battles with Robotnik.
%% ** The revamped fight with Metal Sonic in ''VideoGame/SonicMania Plus''.
%% ** Pretty much ''every'' boss fight where you fight Eggman directly. You'd think he'd learn by now.
Is there an issue? Send a MessageReason:
Roleplay is a disambig.


[[AC:{{Roleplay}}]]

to:

[[AC:{{Roleplay}}]][[AC:Roleplay]]
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* The ''VideoGame/SonicTheHedgehog'' series has many bosses defeated in this manner:
** The Egg Viper from ''VideoGame/SonicAdventure''.
** Every GUN mech from ''VideoGame/SonicAdventure2''.
** All of the day bosses from ''VideoGame/SonicUnleashed''. And the Egg Dragoon too.
** The final bosses in ''VideoGame/SonicSpinball'' and ''VideoGame/SonicColors''.
** ''VideoGame/Sonic3DFlickiesIsland'' had this for all of the end of level battles with Robotnik.
** The revamped fight with Metal Sonic in ''VideoGame/SonicMania Plus''.
** Pretty much ''every'' boss fight where you fight Eggman directly. You'd think he'd learn by now.

to:

%% * The ''VideoGame/SonicTheHedgehog'' series has many bosses defeated in this manner:
%% ** The Egg Viper from ''VideoGame/SonicAdventure''.
%% ** Every GUN mech from ''VideoGame/SonicAdventure2''.
%% ** All of the day bosses from ''VideoGame/SonicUnleashed''. And the Egg Dragoon too.
%% ** The final bosses in ''VideoGame/SonicSpinball'' and ''VideoGame/SonicColors''.
%% ** ''VideoGame/Sonic3DFlickiesIsland'' had this for all of the end of level battles with Robotnik.
%% ** The revamped fight with Metal Sonic in ''VideoGame/SonicMania Plus''.
%% ** Pretty much ''every'' boss fight where you fight Eggman directly. You'd think he'd learn by now.
Is there an issue? Send a MessageReason:
None


Subtrope of AttackItsWeakPoint and usually falls under ShowsDamage as well. Compare with GoForTheEye and SnipingTheCockpit.

to:

Subtrope of AttackItsWeakPoint and usually falls under ShowsDamage as well. Compare with GoForTheEye and SnipingTheCockpit.
SnipingTheCockpit. See VehicularAssault.
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None


* The ''Franchise/SonicTheHedgehog'' series has many bosses defeated in this manner:

to:

* The ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' series has many bosses defeated in this manner:
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None

Added DiffLines:

** The revamped fight with Metal Sonic in ''VideoGame/SonicMania Plus''.

Changed: 1157

Removed: 538

Is there an issue? Send a MessageReason:
Massive quality upgrade.


[[quoteright:250:[[VideoGame/SuperMarioGalaxy2 https://static.tvtropes.org/pmwiki/pub/images/Canopy_picture_7248.png]]]]
[[caption-width-right:250:Two guesses where the weak point is.]]

to:

[[quoteright:250:[[VideoGame/SuperMarioGalaxy2 [[quoteright:350:[[VideoGame/SuperMarioGalaxy2 https://static.tvtropes.org/pmwiki/pub/images/Canopy_picture_7248.org/pmwiki/pub/images/megahammerglass.png]]]]
[[caption-width-right:250:Two [[caption-width-right:350:Two guesses where the weak point is.]]



* In ''VideoGame/PacManWorld 2'' Inky, Pinky and Clyde are all defeated this way.
** Pinky's mech is an odd example. The glass cockpit is coded to be a weak point, but you can't actually attack said cockpit without hacking (you're supposed to attack a different weak point), yet the glass dome continues to depress and crack anyway.

to:

* In ''VideoGame/PacManWorld 2'' 2'', Inky, Pinky Pinky, and Clyde are all defeated this way.
**
way. Pinky's mech is an odd example. The glass cockpit is coded to be a weak point, but you can't actually attack said cockpit without hacking (you're supposed to attack a different weak point), yet the glass dome continues to depress and crack anyway.



* Mother Brain from ''VideoGame/{{Metroid|1}}'', ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidZeroMission''. Missiles or Super Missiles are needed to break the glass, which still fails to kill her. Also the same with Mecha Ridley.

to:

* [[Franchise/{{Metroid}} Mother Brain Brain]] from ''VideoGame/{{Metroid|1}}'', ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidZeroMission''. Missiles or Super Missiles are needed to break the glass, which still fails to kill her. Also the same with Same goes for Mecha Ridley.Ridley in ''Zero Mission''.



* Dr. Weil's final form in ''VideoGame/MegaManZero4'' has an orange pane of glass protecting his head. Break it and he blows up, though it's justified given that his head [[spoiler:is really the only "human" part left on that [[MechanicalAbomination cybernetic monstrosity]] he becomes]].



* In many of the VideoGame/MegaManClassic games, the various Wily Machines that Dr. Wily pilots are generally weak at the cockpit. In a few cases, such as ''VideoGame/MegaMan3'', Mega Man has to break a different part of the Wily Machine to reveal the cockpit, but eventually, this trope will apply.
* In the ''[[VideoGame/DarkwingDuckCapcom Darkwing Duck]]'' LicensedGame for the [[UsefulNotes/NintendoEntertainmentSystem NES]], during the final battle with Steelbeak, the first phase involves Darkwing destroying the glass window he is sitting behind. Doing so rewards Darkwing with a first aid kit, which he may need for the second phase.

to:

* In many of the VideoGame/MegaManClassic ''VideoGame/MegaManClassic'' games, the various Wily Machines that Dr. Wily pilots are generally weak at the cockpit. In a few cases, such as ''VideoGame/MegaMan3'', Mega Man has to break a different part of the Wily Machine to reveal the cockpit, but eventually, this trope will apply.
* Dr. Weil's final form in ''VideoGame/MegaManZero4'' has an orange pane of glass protecting his head. Break it and he blows up, though it's justified given that his head [[spoiler:is really the only "human" part left on that [[MechanicalAbomination cybernetic monstrosity]] he becomes]].
* In the ''[[VideoGame/DarkwingDuckCapcom Darkwing Duck]]'' ''VideoGame/{{Darkwing Duck|Capcom}}'' LicensedGame for the [[UsefulNotes/NintendoEntertainmentSystem NES]], during the final battle with Steelbeak, the first phase involves Darkwing destroying the glass window he is sitting behind. Doing so rewards Darkwing with a first aid kit, which he may need for the second phase.
Is there an issue? Send a MessageReason:
Linked to the new page.


* Dr. Weil's final form in ''VideoGame/MegaManZero'' 4 has an orange pane of glass protecting his head. Break it and he blows up, though it's justified given that his head [[spoiler:is really the only "human" part left on that [[MechanicalAbomination cybernetic monstrosity]] he becomes]].

to:

* Dr. Weil's final form in ''VideoGame/MegaManZero'' 4 ''VideoGame/MegaManZero4'' has an orange pane of glass protecting his head. Break it and he blows up, though it's justified given that his head [[spoiler:is really the only "human" part left on that [[MechanicalAbomination cybernetic monstrosity]] he becomes]].



Is there an issue? Send a MessageReason:
None


* The first fight with Agnus in ''Franchise/DevilMayCry 4'' is this. He sits behind an electrified glass wall and you must break through it by chucking flying swords at it.

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* The first fight with Agnus in ''Franchise/DevilMayCry ''VideoGame/DevilMayCry 4'' is this. He sits behind an electrified glass wall and you must break through it by chucking flying swords at it.
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* Poison Ivy in ''VideoGame/BatmanArkhamAsylum''. This one is odd, considering she's inside a plant.
** In the sequel, ''VideoGame/BatmanArkhamCity'', you have to do this with Mr Freeze.

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* Poison Ivy in ''VideoGame/BatmanArkhamAsylum''. This one is odd, considering she's inside a plant.
plant. Presumably its actually a transparent membrane.
** In Played with in the sequel, ''VideoGame/BatmanArkhamCity'', ''VideoGame/BatmanArkhamCity'' for Mr. Freeze. The actual fight is a very complex PuzzleBoss, once you have to do this with Mr Freeze.win it becomes a cutscene of Batman punching Mr. Freeze in the visor and then face.
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* Mother Brain from ''VideoGame/{{Metroid|1}}'' and ''VideoGame/MetroidZeroMission''. Super Missiles are needed to break the glass, which still fails to kill her. Also the same with Mecha Ridley.

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* Mother Brain from ''VideoGame/{{Metroid|1}}'' ''VideoGame/{{Metroid|1}}'', ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidZeroMission''. Missiles or Super Missiles are needed to break the glass, which still fails to kill her. Also the same with Mecha Ridley.
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* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' for the {{SNES}} gives you this in your first boss fight against Shredder, who's in a mechanical construct firing all sorts of weapons at you while his [[{{Mook}} Foot Soldiers]] are distracting you (and the battle is shown from Shredder's point of view). While you can beat up the ninjas endlessly, the only way to beat Shredder is to throw said ninjas [[CameraAbuse into the screen]].

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* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' for the {{SNES}} {{UsefulNotes/SNES}} gives you this in your first boss fight against Shredder, who's in a mechanical construct firing all sorts of weapons at you while his [[{{Mook}} Foot Soldiers]] are distracting you (and the battle is shown from Shredder's point of view). While you can beat up the ninjas endlessly, the only way to beat Shredder is to throw said ninjas [[CameraAbuse into the screen]].
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* Dr. Weil's final form in ''VideoGame/MegaManZero'' 4 has an orange pane of glass protecting his head. Break it and he blows up.

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* Dr. Weil's final form in ''VideoGame/MegaManZero'' 4 has an orange pane of glass protecting his head. Break it and he blows up.up, though it's justified given that his head [[spoiler:is really the only "human" part left on that [[MechanicalAbomination cybernetic monstrosity]] he becomes]].
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* In the ''[[VideoGame/DarkwingDuckCapcom Darkwing Duck]]'' LicensedGame for the [[UsefulNotes/NintendoEntertainmentSystem NES]], during the final battle with Steelbeak, the first phase involves Darkwing destroying the glass window he is sitting behind. Doing so rewards Darkwing with a first aid kit, which he may need for the second phase.
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* The final boss of the original ''MarioVsDonkeyKong''.

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* The final boss of the original ''MarioVsDonkeyKong''.''VideoGame/MarioVsDonkeyKong''.
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* ''{{Mechwarrior}}'' has this trope in the form of the cockpit hitbox location. However despite the fact that it has minimal armor and a powerful shot can in fact instakill any mech if you hit it the small size and difficulty of hitting it even under the best of conditions makes it almost universally a lucky shot if you pull it off.

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* ''{{Mechwarrior}}'' ''VideoGame/MechWarrior'' has this trope in the form of the cockpit hitbox location. However despite the fact that it has minimal armor and a powerful shot can in fact instakill any mech if you hit it the small size and difficulty of hitting it even under the best of conditions makes it almost universally a lucky shot if you pull it off.
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* In many of the VideoGame/MegaManClassic games, the various Wily Machines that Dr. Wily pilots are generally weak at the cockpit. In a few cases, such as ''VideoGame/MegaMan3'', Mega Man has to break a different part of the Wily Machine to reveal the cockpit, but eventually, this trope will apply.
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* In ''[[WesternAnimation/TheFlintstones Flintstones - The Rescue of Dino and Hoppy]]'', you have to defeat the final boss by breaking its cockpit cover made of glass.

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* In ''[[WesternAnimation/TheFlintstones Flintstones - The Rescue of Dino and Hoppy]]'', ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'', you have to defeat the final boss by breaking its cockpit cover made of glass.
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* In ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'', in the [[GhostShip haunted pirate shipwreck]], Buster beats Montana Max to the titular "hidden treasure" by seconds. During the battle against him, a-scuba helmeted Monty [[BossArenaUrgency bursts out of the floor, leaving gaping holes]] into the OneHitKill water below. To defeat Monty, Buster must destroy his scuba helmet.
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* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' for the {{SNES}} gives you this in your first boss fight against Shredder, who's in a mechanical construct firing all sorts of weapons at you while his [[{{Mook}} Foot Soldiers]] are distracting you (and the battle is shown from Shredder's point of view). While you can beat up the ninjas endlessly, the only way to beat Shredder is to throw said ninjas into the screen.

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* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' for the {{SNES}} gives you this in your first boss fight against Shredder, who's in a mechanical construct firing all sorts of weapons at you while his [[{{Mook}} Foot Soldiers]] are distracting you (and the battle is shown from Shredder's point of view). While you can beat up the ninjas endlessly, the only way to beat Shredder is to throw said ninjas [[CameraAbuse into the screen.
screen]].
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That is, certain {{Boss Fight}}s look very threatening, but all you need to do is hit the incredibly obvious glass chamber - which can either hold the pilot, an exposable core system, or whatever they decided to put behind it -- ForMassiveDamage.

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That is, certain {{Boss Fight}}s look very threatening, but all you need to do is hit the incredibly obvious glass chamber - -- which can either hold the pilot, an exposable core system, or whatever they decided to put behind it -- ForMassiveDamage.
for massive damage.

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