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The description made it sound like the first sentence was describing Controllable Helplessness


Not to be confused with ControllableHelplessness, a rising trope becoming common in modern gaming (especially indie horror) is where the PlayerCharacter is incapable of moving a muscle, other than their heads.

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Not to be confused with ControllableHelplessness, a A rising trope becoming common in modern gaming (especially indie horror) is where the PlayerCharacter is incapable of moving a muscle, other than their heads.


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Contrast ControllableHelplessness, where the player character can move but can't accomplish anything.
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!Examples:

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!Examples:!!Examples:
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* ''VideoGame/PsychonautsInTheRhombusOfRuin'' revolves around this. During the mission to rescue the Grand Head of the Psychonauts (as seen at the end of the original game), Raz is immobilized and separated from his friends. He must use his powers of Clairvoyance (along with other psychic powers such as Psi-Poke, Telekinesis, and Pyrokinesis) to find his companions, defeat the villain, and save Mr. Zanatto.

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* ''VideoGame/PsychonautsInTheRhombusOfRuin'' revolves around this. During the mission to rescue the Grand Head of the Psychonauts (as seen at the end of the original game), Raz is immobilized and separated from his friends. He must use his powers of Clairvoyance (along with other psychic powers such as Psi-Poke, Telekinesis, and Pyrokinesis) to find his companions, defeat the villain, and save Mr. Zanatto.Zanatto.
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* ''VideoGame/FrostyNights'' [[ZigzaggedTrope zig-zags]] this trope. The player is stuck in bed during the nights, but can move around the room when daytime rolls around.

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* ''Videogame/{{Boogeyman}}'', being a ''FNAF''-inspired game, plays this perfectly straight, as Young Thomas is bound to his bed.

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* ''Videogame/{{Boogeyman}}'', being a ''FNAF''-inspired game, plays this perfectly straight, as Young Thomas is bound to his bed. Though as the game got updated, you got to explore the house in-between nights.
** It's the same in ''VideoGame/Boogeyman2''. While the PlayerCharacter is stuck in her bed at night, she can move around the room in the pre-game menu.
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Franchise namespace misuse


* In the first three ''Franchise/FiveNightsAtFreddys'' games, your character is completely bound to their office chair, making them vulnerable to the HostileAnimatronics hunting them. ''Videogame/FiveNightsAtFreddys4'' partially subverts this, as you're still technically immobile as all movement is just pre-rendered gifs, but movement is still a big part of the game. ''Videogame/FiveNightsAtFreddysSisterLocation'' subverts this more; while there are sections where you'll be standing/sitting still, others parts have your character move around the facility.

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* In the first three ''Franchise/FiveNightsAtFreddys'' ''VideoGame/FiveNightsAtFreddys'' games, your character is completely bound to their office chair, making them vulnerable to the HostileAnimatronics hunting them. ''Videogame/FiveNightsAtFreddys4'' partially subverts this, as you're still technically immobile as all movement is just pre-rendered gifs, but movement is still a big part of the game. ''Videogame/FiveNightsAtFreddysSisterLocation'' subverts this more; while there are sections where you'll be standing/sitting still, others parts have your character move around the facility.
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* ''Videogame/{{Boogeyman}}'', being a ''FNAF''-inspired game, plays this perfectly straight, as Young Thomas is bound to his bed.

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* ''Videogame/{{Boogeyman}}'', being a ''FNAF''-inspired game, plays this perfectly straight, as Young Thomas is bound to his bed.bed.
* ''VideoGame/PsychonautsInTheRhombusOfRuin'' revolves around this. During the mission to rescue the Grand Head of the Psychonauts (as seen at the end of the original game), Raz is immobilized and separated from his friends. He must use his powers of Clairvoyance (along with other psychic powers such as Psi-Poke, Telekinesis, and Pyrokinesis) to find his companions, defeat the villain, and save Mr. Zanatto.
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None


* In the first three ''Franchise/FiveNightsAtFreddys'' games, your character is completely bound to their office chair, making them vulnerable to the HostileAnimatronics hunting them. ''Videogame/FiveNightsAtFreddys4'' partially subverts this, as you're still technically immobile as all movement is just pre-rendered gifs, but movement is still a big part of the game.

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* In the first three ''Franchise/FiveNightsAtFreddys'' games, your character is completely bound to their office chair, making them vulnerable to the HostileAnimatronics hunting them. ''Videogame/FiveNightsAtFreddys4'' partially subverts this, as you're still technically immobile as all movement is just pre-rendered gifs, but movement is still a big part of the game. ''Videogame/FiveNightsAtFreddysSisterLocation'' subverts this more; while there are sections where you'll be standing/sitting still, others parts have your character move around the facility.
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The PointAndClickGame genre appears to examplify this trope in spades, but most don't truly quality because constant player character movement is actually happening in-universe, it's just not seen due to engine and/or stylistic limitations.

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The PointAndClickGame genre appears to examplify this trope in spades, but most don't truly quality qualify because constant player character movement is actually happening in-universe, it's just not seen due to engine and/or stylistic limitations.
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The PointAndClickGame genre appears to examplify this trope in spades, but most don't truly quality because constant player character movement is actually happening in-universe, it's just not seen due to engine and/or stylistic limitations.
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* ''Videogame/RidesWithStrangers'' is mostly this trope. While the game does open on very limited free-roam, the meat and majority of the game has you completely immobile, as [[JustifiedTrope you're in the passenger's seat of a moving car]].

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* ''Videogame/RidesWithStrangers'' is mostly this trope. While the game does open on very limited free-roam, the meat and majority of the game has you completely immobile, as [[JustifiedTrope you're in the passenger's seat of a moving car]].car]].
* ''Videogame/{{Boogeyman}}'', being a ''FNAF''-inspired game, plays this perfectly straight, as Young Thomas is bound to his bed.

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* In the first three Franchise/FiveNightsAtFreddys games, your character is completely bound to their office chair, making them vulnerable to the HostileAnimatronics hunting them. Videogame/FiveNightsAtFreddys4 partially subverts this, as you're still technically immobile as all movement is just pre-rendered gifs, but movement is still a big part of the game.
* In turn, most ''FNAF'' fanworks like Videogame/FiveNightsAtCandys, Videogame/OneNightAtFlumptys, Videogame/FiveNightsAtTreasureIsland, Videogame/FiveNightsAtWarios, and Videogame/FiveNightsInAnime play this trope dead straight.
* Nearly played straight in Videogame/WelcomeToTheGame. The player is almost exclusively bound to the chair in front of their computer, as most of the game's content lies within the Deep Web, but they can get up in a pre-rendered mini-cutscene to turn the light-switch behind them on and off.
* Outside of some cutscenes at the beginning, the player of Videogame/PokerNightAtTheInventory and Videogame/PokerNight2 doesn't move an inch from that poker table once they're there.

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* In the first three Franchise/FiveNightsAtFreddys ''Franchise/FiveNightsAtFreddys'' games, your character is completely bound to their office chair, making them vulnerable to the HostileAnimatronics hunting them. Videogame/FiveNightsAtFreddys4 ''Videogame/FiveNightsAtFreddys4'' partially subverts this, as you're still technically immobile as all movement is just pre-rendered gifs, but movement is still a big part of the game.
* In turn, most ''FNAF'' fanworks like Videogame/FiveNightsAtCandys, Videogame/OneNightAtFlumptys, Videogame/FiveNightsAtTreasureIsland, Videogame/FiveNightsAtWarios, ''Videogame/FiveNightsAtCandys'', ''Videogame/OneNightAtFlumptys'', ''Videogame/FiveNightsAtTreasureIsland'', ''Videogame/FiveNightsAtWarios'', and Videogame/FiveNightsInAnime ''Videogame/FiveNightsInAnime'' play this trope dead straight.
* Nearly played straight in Videogame/WelcomeToTheGame.''Videogame/WelcomeToTheGame''. The player is almost exclusively bound to the chair in front of their computer, as most of the game's content lies within the Deep Web, but they can get up in a pre-rendered mini-cutscene to turn the light-switch behind them on and off.
* Outside of some cutscenes at the beginning, the player of Videogame/PokerNightAtTheInventory ''Videogame/PokerNightAtTheInventory'' and Videogame/PokerNight2 ''Videogame/PokerNight2'' doesn't move an inch from that poker table once they're there.there.
* ''Videogame/RidesWithStrangers'' is mostly this trope. While the game does open on very limited free-roam, the meat and majority of the game has you completely immobile, as [[JustifiedTrope you're in the passenger's seat of a moving car]].
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Created from YKTTW

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Not to be confused with ControllableHelplessness, a rising trope becoming common in modern gaming (especially indie horror) is where the PlayerCharacter is incapable of moving a muscle, other than their heads.

While some examples have an in-universe explanation for this, most are because it's easier on the developer to make as opposed to a free-roam game, and, in the horror games' cases, because such limitation of movement makes the player feel helpless or vulnerable, enforcing what exactly SurvivalHorror is meant to do; make the player feel oppressed and weaker than the antagonist(s).
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!Examples:
*In the first three Franchise/FiveNightsAtFreddys games, your character is completely bound to their office chair, making them vulnerable to the HostileAnimatronics hunting them. Videogame/FiveNightsAtFreddys4 partially subverts this, as you're still technically immobile as all movement is just pre-rendered gifs, but movement is still a big part of the game.
*In turn, most ''FNAF'' fanworks like Videogame/FiveNightsAtCandys, Videogame/OneNightAtFlumptys, Videogame/FiveNightsAtTreasureIsland, Videogame/FiveNightsAtWarios, and Videogame/FiveNightsInAnime play this trope dead straight.
*Nearly played straight in Videogame/WelcomeToTheGame. The player is almost exclusively bound to the chair in front of their computer, as most of the game's content lies within the Deep Web, but they can get up in a pre-rendered mini-cutscene to turn the light-switch behind them on and off.
*Outside of some cutscenes at the beginning, the player of Videogame/PokerNightAtTheInventory and Videogame/PokerNight2 doesn't move an inch from that poker table once they're there.

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