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See IBelieveICanFly, for when every member of a team can fly. Contrast CastSpeciation and SuperheroSpeciation.

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See IBelieveICanFly, for when every member of a team can fly. Contrast Compare SuperheroTeamUniform and contrast CastSpeciation and SuperheroSpeciation.
SuperheroSpeciation.
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* {{Ki|Attacks}} or [[BackgroundMagicField "The Force"]] only qualify if it grants the exact same powers with little to no variation or room to add different powers.

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* {{Ki|Attacks}} {{Ki|Manipulation}} or [[BackgroundMagicField "The Force"]] only qualify if it grants the exact same powers with little to no variation or room to add different powers.
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* StockSuperpowers that are vastly different, but overlap in one specific ability. [[note]] For example, a team consisting of a BeastMan, a DoAnythingRobot, and someone iwht [[TheForceIsStrongWithThisOne Ki-Detection]], the fact that they all have SuperSenses as ''one'' of their ComboPlatterPowers would only qualify for this trope if being a SensorCharacter was the team's primary function or purpose.[[/note]]

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* StockSuperpowers that are vastly different, but overlap in one specific ability. [[note]] For example, a team consisting of a BeastMan, a DoAnythingRobot, and someone iwht with [[TheForceIsStrongWithThisOne Ki-Detection]], the fact that they all have SuperSenses as ''one'' of their ComboPlatterPowers would only qualify for this trope if being a SensorCharacter was the team's primary function or purpose.[[/note]]
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* In most ''TabletopGames/OldWorldOfDarkness'' and ''TabletopGames/NewWorldOfDarkness'' games, the player characters will play a group all from the same supernatural type: vampires, werewolves, fae, mages, wraiths, or whatever.
* ''TabletopGames/Warhammer40K'': The Eldar specialize in this, with each of their units being a specialist in some form of combat. However, it is expected that each Eldar try to maintain some flexibility, so their units' leaders are referred to as "having lost themselves on the Path" they were following.

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* In most ''TabletopGames/OldWorldOfDarkness'' ''TabletopGame/OldWorldOfDarkness'' and ''TabletopGames/NewWorldOfDarkness'' ''TabletopGame/NewWorldOfDarkness'' games, the player characters will play a group all from the same supernatural type: vampires, werewolves, fae, mages, wraiths, or whatever.
* ''TabletopGames/Warhammer40K'': ''TabletopGame/Warhammer40K'': The Eldar specialize in this, with each of their units being a specialist in some form of combat. However, it is expected that each Eldar try to maintain some flexibility, so their units' leaders are referred to as "having lost themselves on the Path" they were following.
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[[caption-width-right:350:Doing whatever an ''army'' of spiders can.]]

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[[caption-width-right:350:Doing whatever an ''army'' ''[[AllianceOfAlternates army]]'' of spiders can.]]
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* Doable in several of the ''Franchise/FinalFantasy'' games, particularly in ones where you can freely choose classes.
** In ''VideoGame/FinalFantasyI'', for instance, a player can start the game with a party all of the same class, which ranges from the frightfully easy -- Black Belts in particular require no equipment and turn into hideously destructive killbots down the line -- to crazy hard -- a party of four White Mages will have a lot of trouble doing damage.
** This was a criticism of certain games in the series, notably ''VideoGame/FinalFantasyVII'', ''VideoGame/FinalFantasyVIII'' and ''VideoGame/FinalFantasyXII'', where the game systems effectively encouraged the characters to all develop the same skills, making them essentially interchangeable.
** It's not for the whole game, but a couple of the early tutorial battles in ''VideoGame/FinalFantasyIX'' are fought by Zidane alongside his Tantalus compadres -- all thieves.
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* StockSuperpowers that are vastly different, but overlap in one specific ability. [[note]] For example, if one person is a BeastMan, another is a DoAnythingRobot, and another has [[TheForceIsStrongWithThisOne Ki-Detection]], they don't count just because they all have different types of SuperSenses as ''one'' of their ComboPlatterPowers. This would only count if being a SensorCharacter was the primary function or purpose. As such, this trope works best with a team of SinglePowerSuperheroes, although it is not limited to them. [[/note]]
* Teams where everyone is a {{Muggle}} or BadassNormal. This is ''specifically'' a trope for characters possessing extranormal powers and abilities.

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* StockSuperpowers that are vastly different, but overlap in one specific ability. [[note]] For example, if one person is a team consisting of a BeastMan, another is a DoAnythingRobot, and another has someone iwht [[TheForceIsStrongWithThisOne Ki-Detection]], they don't count just because the fact that they all have different types of SuperSenses as ''one'' of their ComboPlatterPowers. This ComboPlatterPowers would only count qualify for this trope if being a SensorCharacter was the team's primary function or purpose. As such, this trope works best with a team of SinglePowerSuperheroes, although it is not limited to them. purpose.[[/note]]
* Teams where everyone is a {{Muggle}} or BadassNormal. This is ''specifically'' a trope for characters possessing extranormal powers and abilities.
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[[caption-width-right:350:Doing whatever an ''army'' of spiders can.]]
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* Comicbook/TheHulk was once part of a team billed as "The Incredible Hulks" on the cover, including Comicbook/SheHulk, A-Bomb, Red She-Hulk, and a wielder of the Old Strong power. While each of these abilities differ in scale and application, they are each a PersonOfMassDestruction with SuperStrength as their core ability.

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* Comicbook/TheHulk [[Comicbook/IncredibleHulk The Hulk]] was once part of a team billed as "The Incredible Hulks" on the cover, including Comicbook/SheHulk, A-Bomb, Red She-Hulk, and a wielder of the Old Strong power. While each of these abilities differ in scale and application, they are each a PersonOfMassDestruction with SuperStrength as their core ability.

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* In ''Literature/{{Worm}}'', the Chinese Yangban have a pair of members (Null and One) whose powers give ''each'' member reduced forms of ''every'' member's powers. They're extremely hard to fight, because they're also trained to attack in concert, and they usually bring a power that lets them resurrect dead teammates.
* The [[{{Nephilim}} shadowhunters]] from ''Literature/TheMortalInstruments'' qualify for this. They are all [[SuperStrenght superhumanly strong]], fast and resilient, and have the ability to use angelic magic. Mostly runes, but they can also use weapons made by angels. Interestingly, this is inverted by the main protagonists' team, because among them is a vampire and a [[WitchSpecies warlock]], and among the minor protagonists is also a werewolf.

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* In ''Literature/{{Worm}}'', the Chinese Yangban have a pair of members (Null and One) whose powers give ''each'' member reduced forms of ''every'' member's powers. They're extremely hard to fight, because they're also trained to attack in concert, and they usually bring a power that lets them resurrect dead teammates.
* The [[{{Nephilim}} shadowhunters]] from ''Literature/TheMortalInstruments'' qualify for this. They are all [[SuperStrenght [[SuperStrength superhumanly strong]], fast and resilient, and have the ability to use angelic magic. Mostly runes, but they can also use weapons made by angels. Interestingly, this is inverted by the main protagonists' team, because among them is a vampire and a [[WitchSpecies warlock]], and among the minor protagonists is also a werewolf.


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* In ''Literature/{{Worm}}'', the Chinese Yangban have a pair of members (Null and One) whose powers give ''each'' member reduced forms of ''every'' member's powers. They're extremely hard to fight, because they're also trained to attack in concert, and they usually bring a power that lets them resurrect dead teammates.
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* The [[{{Nephilim}} shadowhunters]] from ''Literature/TheMortalInstruments'' qualify for this. They are all [[SuperStrenght superhumanly strong]], fast and resilient, and have the ability to use angelic magic. Mostly runes, but they can also use weapons made by angels. Interestingly, this is inverted by the main protagonists' team, because among them is a vampire and a [[WitchSpecies warlock]], and among the minor protagonists is also a werewolf.
** In ''Literature/TheDarkArtifices'', the main protagonists are all nephilim, [[UnevenHybrid but one of them is also a half-fairy]], and has some [[TheFairFolk fairie]] powers, which is why it is an "Almost Identically Powered Team".
** The same is true for groups of werewolves who band together to hunt demons together.
** A villainous example can be found in ''Tales from the Shadowhunter Academy''. In the past, the shadowhunters were far from being really good, [[VanHelsingHateCrimes killing completely innocent downwolders]]. For this reason, several warlocks have teamed up to fight the shadowhunters.
* In ''Literature/PercyJacksonAndTheOlympians'' it may just be playing straight with the [[DivineParentage demigods]] or being inverted. They all have the same basic powers, but depending on the particular divine parent, a demigod can also have extra powers that other demigods do not have. It therefore depends on which demigods are sent on a mission, whether it qualifies for this trope.
** In the camp of the demigods, however, the respective cabins compete against each other in different competitions (in one cabin each, the children are from an Olympic god). In these competitions, this trope is currently being played straight.
** It is also played with the [[AmazonBrigade hunters of Artemis]]. The goddess Artemis welcomes girls who are virgin and makes them [[TheAgeless immortal]]. In addition they get still some further forces, which are however always the same.
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Taking to discussion page.


* In ''Franchise/DragonBall'', during the Buu Saga, the roster of active Z-Fighters exclusively includes Saiyans, and all of them share the power to [[SuperMode turn Super Saiyan]], which multiplies their power to incredible levels, as well as getting stronger from surviving severe injuries.

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* %%* In ''Franchise/DragonBall'', during the Buu Saga, the roster of active Z-Fighters exclusively includes Saiyans, and all of them share the power to [[SuperMode turn Super Saiyan]], which multiplies their power to incredible levels, as well as getting stronger from surviving severe injuries.
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The Super Saiyan roster in Majin Buu saga still counts.

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* In ''Franchise/DragonBall'', during the Buu Saga, the roster of active Z-Fighters exclusively includes Saiyans, and all of them share the power to [[SuperMode turn Super Saiyan]], which multiplies their power to incredible levels, as well as getting stronger from surviving severe injuries.

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This isn't true. Ki sensing and the like can be done by anyone trained in it. It was only Frieza's empire than didn't understand it.


* ''Manga/{{Gantz}}'': All players partaking in the titular DeadlyGame get the same [[PowerArmor black suit]] [[ClothesMakeTheSuperman that grants the wearer]] SuperStrength and SuperToughness.
* In ''Franchise/DragonBall'', while it's widespread to see characters with KiAttacks and KiManipulation, the Z-Fighters specialize in ki-sense and power level varying. Later in the series where the Z-Fighters have mostly been whittled down to just Saiyans, all of them share the power to [[SuperMode turn Super Saiyan]], which multiplies their power to incredible levels, and to get stronger from surviving severe injuries.

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* ''Manga/{{Gantz}}'': All players partaking in the titular DeadlyGame get the same [[PowerArmor black suit]] [[ClothesMakeTheSuperman that grants the wearer]] SuperStrength and SuperToughness.
* In ''Franchise/DragonBall'', while it's widespread to see characters with KiAttacks and KiManipulation, the Z-Fighters specialize in ki-sense and power level varying. Later in the series where the Z-Fighters have mostly been whittled down to just Saiyans, all of them share the power to [[SuperMode turn Super Saiyan]], which multiplies their power to incredible levels, and to get stronger from surviving severe injuries.
SuperToughness..
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* In ''Franchise/DragonBall'', while it's widespread to see characters with KiAttacks and KiManipulation, the Z-Fighters specialize in ki-sense and power level varying. Later in the series where the Z-Fighters have mostly been whittled down to just Saiyans, all of them share the power to [[SuperMode turn Super Saiyan]], which multiplies their power to incredible levels.

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* In ''Franchise/DragonBall'', while it's widespread to see characters with KiAttacks and KiManipulation, the Z-Fighters specialize in ki-sense and power level varying. Later in the series where the Z-Fighters have mostly been whittled down to just Saiyans, all of them share the power to [[SuperMode turn Super Saiyan]], which multiplies their power to incredible levels.levels, and to get stronger from surviving severe injuries.

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No generic examples.





[[folder:Live-Action Film]]

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[[folder:Live-Action Film]][[folder:Films -- Live-Action]]



** The US adaptation ''Franchise/PowerRangers'' mostly follows suit, but has a tendency in later seasons to give each member a different StockSuperpower that they can use without transforming, as well as for the Red Ranger to gain an exclusive SuperMode. The latter would eventually pass back into ''Super Sentai'', but usually in the form of an UpgradeArtifact that other team members can borrow when Red is unavailable.

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** * The US adaptation ''Franchise/PowerRangers'' mostly follows suit, but has a tendency in later seasons to give each member a different StockSuperpower that they can use without transforming, as well as for the Red Ranger to gain an exclusive SuperMode. The latter would eventually pass back into ''Super Sentai'', but usually in the form of an UpgradeArtifact that other team members can borrow when Red is unavailable.



--> 2157. Doesn't matter if we all have different costumes and names, the group is vetoed if it's clear we're all {{ComicBook/Thor}}.

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--> 2157. Doesn't matter if we all have different costumes and names, the group is vetoed if it's clear we're all {{ComicBook/Thor}}.ComicBook/{{Thor}}.



* ''VideoGame/WarcraftIII'': Night Elf females have the Shadowmeld ability, which makes them invisible at night when immobile. As two of their starting heroes and their basic units have it, early games Night Elves can apply this trope for effective ambushes and night attacks, with no unit being targeted more than the others.

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* ''VideoGame/WarcraftIII'': ''VideoGame/WarcraftIII'':
**
Night Elf females have the Shadowmeld ability, which makes them invisible at night when immobile. As two of their starting heroes and their basic units have it, early games Night Elves can apply this trope for effective ambushes and night attacks, with no unit being targeted more than the others.



* The essence of the ZergRush in strategy games: Instead of a balanced force of different units, build up as many of the cheapest one you can and send them all at the enemy (this strategy fails dismally if the enemy is correctly prepared for it though).



[[folder:Webcomics]]
* ''Webcomic/LeagueOfSuperRedundantHeroes'': The multiverse turns out to have [[http://superredundant.com/?comic=074-regrets an entire team of heroes]] with Lazer Pony's powers (firing [[EyeBeam energy beams]] from [[EyeScream behind their eyes]], whose masks have handlebars so teammates can aim them). While Lazer Pony is a [[SuperZeroes Super Zero]], his counterparts (the Lazer ''Stallions'') are highly capable despite being blind (and one's in a wheelchair).

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[[folder:Webcomics]]
[[folder:Web Comics]]
* ''Webcomic/LeagueOfSuperRedundantHeroes'': The multiverse turns out to have [[http://superredundant.com/?comic=074-regrets an entire team of heroes]] with Lazer Pony's powers (firing [[EyeBeam energy beams]] from [[EyeScream behind their eyes]], whose masks have handlebars so teammates can aim them). While Lazer Pony is a [[SuperZeroes Super Zero]], {{Super Zero|es}}, his counterparts (the Lazer ''Stallions'') are highly capable despite being blind (and one's one is in a wheelchair).



--> ''Korn Powers Activate!''

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--> ''Korn -->''Korn Powers Activate!''
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** The ''Hypertension'' storyarc in {{Superboy}}'s own book featured him leading an army of his alternate counterparts against another counterpart that had gone rogue.

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** The ''Hypertension'' storyarc in {{Superboy}}'s ComicBook/{{Superboy}}'s own book featured him leading an army of his alternate counterparts against another counterpart that had gone rogue.
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** ''Series/KamenRiderGhost'': Ghost, Spectre and Necrom all transform by equipping the Eyecons of historical figures, and indeed Ghost and Spectres' {{Transformation Trinket}}s are almost identical. Each also has a unique Eyecon which serves as their base form, but even these can be passed around if needed. Only their {{Super Mode}}s appear to be character-exclusive.

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** ''Series/KamenRiderGhost'': Ghost, Spectre and Necrom all transform by equipping the Eyecons of historical figures, and indeed Ghost and Spectres' {{Transformation Trinket}}s are almost identical. identical apart from coming with different weapons. Each also has a unique Eyecon which serves as their base form, but even these can still be passed around if needed. Only their Even when Ghost unlocks three character-exclusive {{Super Mode}}s appear Mode}}s, Spectre receives PaletteSwap versions of two of them. Originally Necrom's suit was set apart by its ExplosiveOverclocking function and the ability to absorb other Ganma to recover energy, but the former is never used and [[RedemptionDemotion he loses the latter after joining the heroes]], presumably because [[StoryBreakerPower it would be character-exclusive.overpowered]].

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[[folder:Live-Action Film]]
* In ''Film/TheLastAirbender'', there are entire ''nations'' of people with similar bending abilities, and it often takes multiple benders to perform a feat.
[[/folder]]



[[folder:Live-Action Film]]
* In ''Film/TheLastAirbender'', there are entire ''nations'' of people with similar bending abilities, and it often takes multiple benders to perform a feat.
[[/folder]]



* The Franchise/PowerRangers fit (and indeed, most SuperSentai teams do, barring the SixthRanger). Their insignificant differences typically encompass their weapons/mechs, fighting styles, colors, and general costume schemes, but their abilities are usually uniform.

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* The Franchise/PowerRangers fit (and indeed, ''Franchise/KamenRider'': Shows up sometimes in series with a GottaCatchThemAll element, where the central [[PlotCouponThatDoesSomething Plot Coupons That Do Something]] can be used by multiple characters (albeit said characters aren't always on the same side).
** ''Series/KamenRiderGaim'': Every Armored Rider transforms by inserting a [[GreenRocks Lockseed]] into a [[TransformationTrinket Sengoku Driver]] (or later a [[MidSeasonUpgrade Genesis Driver]]), providing [[MultiformBalance different armor and powersets depending on the seed used]]. While there is some minor variation between Drivers (e.g. different undersuit designs, higher or lower power output, or coming with a sword),
most SuperSentai types of Lockseed exist in large numbers and can be passed between users freely, as can the Drivers themselves. Characters only begin to display exclusive powers towards the end of the series, due to [[spoiler:some of them [[FaceMonsterTurn mutating into Overlords]]]].
** ''Series/KamenRiderGhost'': Ghost, Spectre and Necrom all transform by equipping the Eyecons of historical figures, and indeed Ghost and Spectres' {{Transformation Trinket}}s are almost identical. Each also has a unique Eyecon which serves as their base form, but even these can be passed around if needed. Only their {{Super Mode}}s appear to be character-exclusive.
* Most ''Franchise/SuperSentai''
teams do, fit this, barring the SixthRanger). SixthRanger. Their insignificant differences typically encompass their weapons/mechs, fighting weapons[=/=]fighting styles, colors, HumongousMecha, and general costume schemes, [[ColorCodedCharacters color schemes]], but their abilities are usually uniform.uniform.
** The US adaptation ''Franchise/PowerRangers'' mostly follows suit, but has a tendency in later seasons to give each member a different StockSuperpower that they can use without transforming, as well as for the Red Ranger to gain an exclusive SuperMode. The latter would eventually pass back into ''Super Sentai'', but usually in the form of an UpgradeArtifact that other team members can borrow when Red is unavailable.
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%% Image selected via crowner in the Image Suggestion thread: http://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions65
%% Please do not change or remove without starting a new thread.
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[[quoteright:350:[[ComicBook/WebWarriors http://static.tvtropes.org/pmwiki/pub/images/webwarriors.jpg]]]]
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See IBelieveICanFly, for when every member of a team can fly. Contrast CastSpeciation.

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See IBelieveICanFly, for when every member of a team can fly. Contrast CastSpeciation.CastSpeciation and SuperheroSpeciation.
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A SuperTeam, FiveManBand, BadassCrew or BadassArmy where everyone on the team has the exact same powers or abilities, by and large. Often times, The Chosen Many will also be given similar abilities.

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A SuperTeam, FiveManBand, BadassCrew or BadassArmy where everyone on the team has the exact same powers or abilities, by and large. Often times, The Chosen Many TheChosenMany will also be given similar abilities.

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What does this have to do with teams of people with the same power set?


* ''VideoGame/DragonQuestVI'''s Vocation system allows this to be used to devastating effect. When a PC switches class, he keeps all the skills and spells he already learned, and only his stats change. Thus if your Gladiator trained as a Priest beforehand, he won't have much MP... but he will have enough to cast a full-heal spell on himself or others.
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* Often {{Defied| Trope}} with the ComicBook/LegionOfSuperHeroes. They wont let in new members if they have powers that are similar to any current members. The Legion of Substitute Heroes may take them, though.
* One issue of ''What If?'' had four stories in which the members of the ''Comicbook/FantasticFour'' all got the "same" powerset rather than four different ones. All flame-users like the Human Torch, all monsters like the Thing, etc. The invisibility chapter "cheated" as each member got a different power ''related'' to invisibility.

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* Often {{Defied| Trope}} with the ComicBook/LegionOfSuperHeroes. They wont won't let in new members if they have powers that are similar to any current members. The Legion of Substitute Heroes may take them, though.
* One issue of ''What If?'' ''Comicbook/WhatIf'' had four stories in which the members of the ''Comicbook/FantasticFour'' all got the "same" powerset rather than four different ones. All flame-users like the Human Torch, all monsters like the Thing, etc. The invisibility chapter "cheated" as each member got a different power ''related'' to invisibility.



* Comic book writer DwayneMcDuffie once s[[http://goodcomics.comicbookresources.com/2008/01/17/comic-book-urban-legends-revealed-138/ atirically pitched]] a team called "Teenage Negro Ninja Thrashers" due to the prevalance of black skatebaording heroes in the MarvelUniverse.
* ''ComicBook/TheBoys'': Compound V is responsible for humans gaining superpowers, but TheBoys are only injected with enough to have SuperStrength and super endurance (so when they get in a fistfight with supers, they end up with bruises and cuts rather than decapitation).

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* Comic book writer DwayneMcDuffie Creator/DwayneMcDuffie once s[[http://goodcomics.comicbookresources.com/2008/01/17/comic-book-urban-legends-revealed-138/ atirically pitched]] a team called "Teenage Negro Ninja Thrashers" due to the prevalance prevalence of black skatebaording skateboarding heroes in the MarvelUniverse.
Marvel Universe.
* ''ComicBook/TheBoys'': Compound V is responsible for humans gaining superpowers, but TheBoys the Boys are only injected with enough to have SuperStrength and super endurance (so when they get in a fistfight with supers, they end up with bruises and cuts rather than decapitation).



* The Crystal Gems of ''WesternAnimation/StevenUniverse'' do have unique powers (Pearl can make HardLight [[DoppelgangerAttack copies of herself]], [[{{Seers}} Garnet can predict the future]]), but they tend to be situational, inappropriate for combat, or [[ForgotAboutHisPowers curiously underutilized]]. The vast majority of their fighting is done with the powers inherent to all gems ([[OlderIsBetter made before a certain period]]): SuperStrength, SuperToughness, [[SpontaneousWeaponCreation creating an individual-specific weapon]], regenerating from a HeartDrive if their body is damage, and creating a ContainmentField to keep other gems from regenerating. Theoretically, they can all [[VoluntaryShapeshifting shapeshift]], but their aptitude with it varies. Outside the main team, there are gems whose primary ability is more different than a weapon (like [[MakingASplash Lapis Lazuli]], [[RubberMan Bismuth]], and, eventually, [[spoiler:[[ExtraOreDinary Peridot]]]]) and some newer gems use non-summoned weapons to compensate for physical weakness.

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* The Crystal Gems of ''WesternAnimation/StevenUniverse'' do have unique powers (Pearl can make HardLight [[DoppelgangerAttack copies of herself]], [[{{Seers}} Garnet can predict the future]]), but they tend to be situational, inappropriate for combat, or [[ForgotAboutHisPowers curiously underutilized]]. The vast majority of their fighting is done with the powers inherent to all gems ([[OlderIsBetter made before a certain period]]): SuperStrength, SuperToughness, [[SpontaneousWeaponCreation creating an individual-specific weapon]], regenerating from a HeartDrive if their body is damage, damaged, and creating a ContainmentField to keep other gems from regenerating. Theoretically, they can all [[VoluntaryShapeshifting shapeshift]], but their aptitude with it varies. Outside the main team, there are gems whose primary ability is more different than a weapon (like [[MakingASplash Lapis Lazuli]], [[RubberMan Bismuth]], and, eventually, [[spoiler:[[ExtraOreDinary Peridot]]]]) and some newer gems use non-summoned weapons to compensate for physical weakness.

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namespaces, Sinkhole Chain


* Franchise/{{Spiderman}} has [[Comicbook/ScarletSpider clones]], [[{{Marvel 2099}} alternate]] [[Comicbook/UltimateSpiderman universe]] [[Videogame/SpidermanShatteredDimensions counterparts]], [[Comicbook/SpiderWoman distaff counterparts]], [[Comicbook/SpiderGirl future children]], [[Comicbook/{{Venom}} symbiotes]], [[MaximumCarnage symbiote spawn]], and magical doppelgangers that have his core set of spider powers. They have teamed up, in various combinations, in many, ''many'' stories. ''Comicbook/{{Spiderverse}}'', in fact, was ''built around'' this trope.

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* Franchise/{{Spiderman}} Franchise/SpiderMan has [[Comicbook/ScarletSpider clones]], [[{{Marvel 2099}} alternate]] [[Comicbook/UltimateSpiderman universe]] [[Videogame/SpidermanShatteredDimensions counterparts]], alternate universe counterparts (''ComicBook/SpiderMan2099'', ''Comicbook/UltimateSpiderMan'', ''Videogame/SpiderManShatteredDimensions''), [[Comicbook/SpiderWoman distaff counterparts]], [[Comicbook/SpiderGirl future children]], [[Comicbook/{{Venom}} symbiotes]], [[MaximumCarnage [[Comicbook/MaximumCarnage symbiote spawn]], and magical doppelgangers that have his core set of spider powers. They have teamed up, in various combinations, in many, ''many'' stories. ''Comicbook/{{Spiderverse}}'', ''Comicbook/SpiderVerse'', in fact, was ''built around'' this trope.
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* The Crystal Gems of ''WesternAnimation/StevenUniverse'' do have unique powers (Pearl can make HardLight [[DoppelgangerAttack copies of herself]], [[{{Seers}} Garnet can predict the future]]), but they tend to be situational, inappropriate for combat, or [[ForgotAboutHisPowers curiously underutilized]]. The vast majority of their fighting is done with the powers inherent to all gems ([[OlderIsBetter made before a certain period]]): SuperStrength, SuperToughness, [[SpontaneousWeaponCreation creating an individual-specific weapon]], regenerating from a HeartDrive if their body is damage, and creating a ContainmentField to keep other gems from regenerating. Theoretically, they can all [[VoluntaryShapeshifting shapeshift]], but their aptitude with it varies. Outside the main team, there are gems whose primary ability is more different than a weapon (like [[MakingASplash Lapis Lazuli]], [[RubberMan Bismuth]], and, eventually, [[spoiler:[[ExtraOreDinary Peridot]]]]) and some newer gems use non-summoned weapons to compensate for physical weakness.
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* In ''WesternAnimation/AvatarTheLastAirbender'', this is the entire reason the Avatar is special. Different nations and groups of people can bend earth, wind, fire and water, and indeed teams with different abilities (like [[RagtagBunchOfMisfits our heroes]]) are an ''exception''. The Avatar is, himself, a walking OneManArmy capable of bending every element on a scale equal to entire armies, especially in [[SuperMode the Avatar State]].

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* In ''WesternAnimation/AvatarTheLastAirbender'', this is the entire reason the Avatar is special. Different nations and groups of people can bend earth, wind, fire and water, and indeed teams with different abilities (like [[RagtagBunchOfMisfits [[FourElementEnsemble our heroes]]) are an ''exception''. The Avatar is, himself, a walking OneManArmy capable of bending every element on a scale equal to entire armies, especially in [[SuperMode the Avatar State]].



--> "Korn Powers Activate!"

to:

--> "Korn ''Korn Powers Activate!" Activate!''
Is there an issue? Send a MessageReason:
The trope is when everyone on the SAME team has the same powers, not Cast Herds with the same three powers between each group.


* In ''VideoGame/SonicHeroes'', each of the four [[PowerTrio Power Trios]] has their own Speed (Sonic, Shadow, Amy, and Espio), Flight (Tails, Rouge, Cream, and Charmy) and Power (Knuckles, Omega, Big, and Vector) team members, each one having similar abilities required to complete the action stages.
Is there an issue? Send a MessageReason:
None


* StockSuperpowers that are vastly different, but overlap in one specific ability. [[note]] For example, if one person is a BeastMan, another is a DoAnythingRobot, and another has [[TheForceIsStrongWithThisOne Ki-Detection]], they don't count just because they all have different types of SuperSenses as ''one'' of their ComboPlatterPowers. This would only count if being a SensorCharacter was the primary function or purpose. As such, this trope works best with a team of SinglePowerSuperheroes, although it is not limited to them. [=[[/note]]=]

to:

* StockSuperpowers that are vastly different, but overlap in one specific ability. [[note]] For example, if one person is a BeastMan, another is a DoAnythingRobot, and another has [[TheForceIsStrongWithThisOne Ki-Detection]], they don't count just because they all have different types of SuperSenses as ''one'' of their ComboPlatterPowers. This would only count if being a SensorCharacter was the primary function or purpose. As such, this trope works best with a team of SinglePowerSuperheroes, although it is not limited to them. [=[[/note]]=][[/note]]
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

A SuperTeam, FiveManBand, BadassCrew or BadassArmy where everyone on the team has the exact same powers or abilities, by and large. Often times, The Chosen Many will also be given similar abilities.

This can take several forms:

* Everyone on the team has the exact same abilities, in equal application and scale.
* Everyone on the team has the same powers or skills, but with some able to use them better, or in different ways, than others.
* Everyone on the team has the same BASIC ability (like SuperStrength) but with slight differences (one gets their strength from a HulkOut, another gets it from PoweredArmor, and another gets it as a CharlesAtlasSuperpower).
* The superpowers come from [[ClothesMakeTheSuperman a costume]], [[RingOfPower accessory]], BackgroundMagicField or other PlotDevice which bestows the same core abilities.

However, '''this does not include''':
* StockSuperpowers that are vastly different, but overlap in one specific ability. [[note]] For example, if one person is a BeastMan, another is a DoAnythingRobot, and another has [[TheForceIsStrongWithThisOne Ki-Detection]], they don't count just because they all have different types of SuperSenses as ''one'' of their ComboPlatterPowers. This would only count if being a SensorCharacter was the primary function or purpose. As such, this trope works best with a team of SinglePowerSuperheroes, although it is not limited to them. [=[[/note]]=]
* Teams where everyone is a {{Muggle}} or BadassNormal. This is ''specifically'' a trope for characters possessing extranormal powers and abilities.
* {{Ki|Attacks}} or [[BackgroundMagicField "The Force"]] only qualify if it grants the exact same powers with little to no variation or room to add different powers.

With some abilities, this makes it easy to have an AllYourPowersCombined moment, since all they need to do is focus their identical powers on the same target at the same time. On the other hand, this may lead to CripplingOverspecialization. Sometimes, this is done to make sure everyone on the team is equal, without relying upon a PlotTailoredToTheParty. It can also allow writers to focus on ''characterization'' to differentiate each teammate rather than rely on their powers to do it.

See IBelieveICanFly, for when every member of a team can fly. Contrast CastSpeciation.

----

!!Examples

[[foldercontrol]]

[[folder:Anime & Manga]]
* ''Manga/{{Claymore}}'' warriors are usually created having the exact same powers as cadets and rookies, aside from the exceptionally gifted ones. However, as they gain more experience and control, they usually develop their own techniques and powers which rarely makes any two the same.
* ''Manga/{{Gantz}}'': All players partaking in the titular DeadlyGame get the same [[PowerArmor black suit]] [[ClothesMakeTheSuperman that grants the wearer]] SuperStrength and SuperToughness.
* In ''Franchise/DragonBall'', while it's widespread to see characters with KiAttacks and KiManipulation, the Z-Fighters specialize in ki-sense and power level varying. Later in the series where the Z-Fighters have mostly been whittled down to just Saiyans, all of them share the power to [[SuperMode turn Super Saiyan]], which multiplies their power to incredible levels.
[[/folder]]

[[folder:Comic Books]]
* Each of the ''Franchise/TeenageMutantNinjaTurtles'' by virtue of all being turtles, have the same extranormal abilities (swimming, limb retraction, etc.).
* Comicbook/TheHulk was once part of a team billed as "The Incredible Hulks" on the cover, including Comicbook/SheHulk, A-Bomb, Red She-Hulk, and a wielder of the Old Strong power. While each of these abilities differ in scale and application, they are each a PersonOfMassDestruction with SuperStrength as their core ability.
* ''Franchise/{{Superman}}'':
** The Man of Steel is often paired up with other Kryptonians like Comicbook/{{Supergirl}}, Comicbook/PowerGirl, ComicBook/{{Superboy}}, Krypto, as well as Daxamites like Mon-El. Each of them (barring the occasional bizarre retcon) are basically {{Flying Brick}}s.
** Likewise, the Phantom Zone criminals are all Kryptonians with the same set of powers.
** The Superman Emergency Squad was made up of Kandorians (Kryptonians from the bottle city of Kandor). Inside Kandor they have no powers, but outside, as Kryptonians they have the same powers as Superman.
** The ''Hypertension'' storyarc in {{Superboy}}'s own book featured him leading an army of his alternate counterparts against another counterpart that had gone rogue.
* Franchise/{{Spiderman}} has [[Comicbook/ScarletSpider clones]], [[{{Marvel 2099}} alternate]] [[Comicbook/UltimateSpiderman universe]] [[Videogame/SpidermanShatteredDimensions counterparts]], [[Comicbook/SpiderWoman distaff counterparts]], [[Comicbook/SpiderGirl future children]], [[Comicbook/{{Venom}} symbiotes]], [[MaximumCarnage symbiote spawn]], and magical doppelgangers that have his core set of spider powers. They have teamed up, in various combinations, in many, ''many'' stories. ''Comicbook/{{Spiderverse}}'', in fact, was ''built around'' this trope.
* ''Franchise/GreenLantern'':
** The Green Lantern Corps, except for a few outliers, all have the same ImaginationBasedSuperpower. They all vary in control and application, however, since it's fueled by willpower.
** The other Corps also apply--but their abilities differ from color to color. The Orange Lanterns fit this best of all, because they are all ring constructs created by the one ''actual'' Orange Lantern, Larfleeze.
** The creators of the Lanterns, the Guardians, all have the same powers as well. Of course, when that power is technically {{Reality Warp|er}}ing, you really don't need anything else.
** The Manhunters, another group of space police created by the Guardians, are all androids with a uniform set of powers and abilities.
* The Darkstars of the Franchise/DCUniverse wear advanced super suits which all have the same abilities, basically making them a FlyingBrick with energy blasts.
* The Comicbook/{{Nova}} Corps are pretty much the same as the Darkstars, with the exception of [[AuthorityEqualsAsskicking Nova Prime]], who not only has greater power than the others, but various extra abilities.
* [[Comicbook/{{Shazam}} Captain Marvel]] (now "Shazam") and the Marvel Family. They're basically people who not only have the same powers, but usually get them from the same source (or another mythological equivalent).
* The SelfDemonstrating/{{Deadpool}} Corps, made up of various AlternateUniverse counterparts of the merc with a mouth. Dogpool and Headpool, being a dog and a zombie respectively, are probably the biggest outliers.
* Often {{Defied| Trope}} with the ComicBook/LegionOfSuperHeroes. They wont let in new members if they have powers that are similar to any current members. The Legion of Substitute Heroes may take them, though.
* One issue of ''What If?'' had four stories in which the members of the ''Comicbook/FantasticFour'' all got the "same" powerset rather than four different ones. All flame-users like the Human Torch, all monsters like the Thing, etc. The invisibility chapter "cheated" as each member got a different power ''related'' to invisibility.
* MarvelComics has the C-List supervillain team the Death Throws, a team comprised solely of evil ''jugglers''!
* Comic book writer DwayneMcDuffie once s[[http://goodcomics.comicbookresources.com/2008/01/17/comic-book-urban-legends-revealed-138/ atirically pitched]] a team called "Teenage Negro Ninja Thrashers" due to the prevalance of black skatebaording heroes in the MarvelUniverse.
* ''ComicBook/TheBoys'': Compound V is responsible for humans gaining superpowers, but TheBoys are only injected with enough to have SuperStrength and super endurance (so when they get in a fistfight with supers, they end up with bruises and cuts rather than decapitation).
* The Serpent Society from Marvel Comics, who all have snake-themed powers.
* The Lizard League from ''ComicBook/{{Invincible}}'', who are Expies of the Serpent Society and thus have similar powers.
[[/folder]]

[[folder:Live-Action Film]]
* In ''Film/TheLastAirbender'', there are entire ''nations'' of people with similar bending abilities, and it often takes multiple benders to perform a feat.
[[/folder]]

[[folder:Literature]]
* In ''Literature/{{Animorphs}}'', everyone on the team can morph into an animal after acquiring its DNA via contact, but only rarely do they all morph into the exact same animal. One notable exception was the time they all turned into polar bears, and this almost ended up being their downfall.
*In ''Literature/{{Worm}}'', the Chinese Yangban have a pair of members (Null and One) whose powers give ''each'' member reduced forms of ''every'' member's powers. They're extremely hard to fight, because they're also trained to attack in concert, and they usually bring a power that lets them resurrect dead teammates.
[[/folder]]

[[folder:Live Action TV]]
* The Franchise/PowerRangers fit (and indeed, most SuperSentai teams do, barring the SixthRanger). Their insignificant differences typically encompass their weapons/mechs, fighting styles, colors, and general costume schemes, but their abilities are usually uniform.
[[/folder]]

[[folder:Tabletop Games]]
* In most ''TabletopGames/OldWorldOfDarkness'' and ''TabletopGames/NewWorldOfDarkness'' games, the player characters will play a group all from the same supernatural type: vampires, werewolves, fae, mages, wraiths, or whatever.
* ''TabletopGames/Warhammer40K'': The Eldar specialize in this, with each of their units being a specialist in some form of combat. However, it is expected that each Eldar try to maintain some flexibility, so their units' leaders are referred to as "having lost themselves on the Path" they were following.
* Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG:
--> 2157. Doesn't matter if we all have different costumes and names, the group is vetoed if it's clear we're all {{ComicBook/Thor}}.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/WarcraftIII'': Night Elf females have the Shadowmeld ability, which makes them invisible at night when immobile. As two of their starting heroes and their basic units have it, early games Night Elves can apply this trope for effective ambushes and night attacks, with no unit being targeted more than the others.
** While the standard game doesn't allow having two of the same hero type, team matches can use do this to very good effect (the paladin is a good tank with a big healing spell, but can't cast it on himself. ''Two'' paladins, on the other hand...).
* ''VideoGame/DragonQuestVI'''s Vocation system allows this to be used to devastating effect. When a PC switches class, he keeps all the skills and spells he already learned, and only his stats change. Thus if your Gladiator trained as a Priest beforehand, he won't have much MP... but he will have enough to cast a full-heal spell on himself or others.
* ''VideoGame/DragonQuestIX'' zigzags this: Unlike VI, spells are not kept when switching classes, but the huge stat boosts that can be acquired during that class are, helping to avert SquishyWizard. In addition, the combo system makes a party composed entirely of a single class not unattractive, as casting the same spell or ability repeatedly (including a standard attack) increases the damage done.
* Averted in ''VideoGame/GoldenSun''. It's possible to switch Djinn around until your entire party has the same spell loadout, but doing so greatly decreases your stats and makes using SummonMagic tricky (since the Djinn you use to summon also govern what type of magic you have).
* The essence of the ZergRush in strategy games: Instead of a balanced force of different units, build up as many of the cheapest one you can and send them all at the enemy (this strategy fails dismally if the enemy is correctly prepared for it though).
* In ''VideoGame/SonicHeroes'', each of the four [[PowerTrio Power Trios]] has their own Speed (Sonic, Shadow, Amy, and Espio), Flight (Tails, Rouge, Cream, and Charmy) and Power (Knuckles, Omega, Big, and Vector) team members, each one having similar abilities required to complete the action stages.
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/LeagueOfSuperRedundantHeroes'': The multiverse turns out to have [[http://superredundant.com/?comic=074-regrets an entire team of heroes]] with Lazer Pony's powers (firing [[EyeBeam energy beams]] from [[EyeScream behind their eyes]], whose masks have handlebars so teammates can aim them). While Lazer Pony is a [[SuperZeroes Super Zero]], his counterparts (the Lazer ''Stallions'') are highly capable despite being blind (and one's in a wheelchair).
[[/folder]]

[[folder:Western Animation]]
* In ''WesternAnimation/AvatarTheLastAirbender'', this is the entire reason the Avatar is special. Different nations and groups of people can bend earth, wind, fire and water, and indeed teams with different abilities (like [[RagtagBunchOfMisfits our heroes]]) are an ''exception''. The Avatar is, himself, a walking OneManArmy capable of bending every element on a scale equal to entire armies, especially in [[SuperMode the Avatar State]].
* ''WesternAnimation/ThePowerpuffGirls'' all have identical powers, which included flight, super strength, and laser vision. Among others. Later, however, they each started gaining new superpowers; for example, one story dealt with Blossom gaining [[BreathWeapon frost breath]]. Said episode also explains that each of the girls has one ability unique to themselves. For example, Bubbles is apparently an innate omniglot.
* Parodied in a ''WesternAnimation/SouthPark'' Halloween episode where we discover the band Music/{{Korn}} all have the ability to turn into various forms of corn.
--> "Korn Powers Activate!"
[[/folder]]

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