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* ''VideoGame/FireEmblemAwakening'': Chrom is consistently depicted wielding the basic form of the Falchion, which has deteriorated in power in the two millennia since [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] wielded it. Although it having [[BreakableWeapons unlimited uses]] and a [[WeaponOfXSlaying dragonslaying attribute]] means it'll never be ''completely'' useless, its low attack power means that Chrom will likely spend most of the game wielding other weapons until the Falchion is upgraded into the [[InfinityPlusOneSword Exalted Falchion]] near the end of the game, a [[PowerGlows different-looking]] form that has been scarcely, if ever, depicted outside of ''Awakening''.
* Similarly, Corrin from ''VideoGame/FireEmblemFates'' is usually depicted with the basic and weakest form of the Yato, rather than any of its other forms. Rarely, the Yato's "[[EleventhHourSuperpower Omega]]" form may be depicted instead.
* In ''VideoGame/FireEmblemHeroes'', new units are almost always based on the design and mechanics of that character's starting class, while promoted class designs are usually saved for special alts, such as legendaries and brave alts. Likewise, the ''VideoGame/FireEmblemThreeHouses'' characters have all started out in their pre-timeskip designs, despite the later post-timeskip costumes usually being more popular. However, it's also common for unit's weapons to be named after late-game items, as those are more likely to be personalised to the character, which can lead to odd situations where a hero looks and acts like they just joined the army but are using weapons from much later on.


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[[folder:Turn-Based Strategy]]
* ''VideoGame/FireEmblemAwakening'': Chrom is consistently depicted wielding the basic form of the Falchion, which has deteriorated in power in the two millennia since [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] wielded it. Although it having [[BreakableWeapons unlimited uses]] and a [[WeaponOfXSlaying dragonslaying attribute]] means it'll never be ''completely'' useless, its low attack power means that Chrom will likely spend most of the game wielding other weapons until the Falchion is upgraded into the [[InfinityPlusOneSword Exalted Falchion]] near the end of the game, a [[PowerGlows different-looking]] form that has been scarcely, if ever, depicted outside of ''Awakening''.
* Similarly, Corrin from ''VideoGame/FireEmblemFates'' is usually depicted with the basic and weakest form of the Yato, rather than any of its other forms. Rarely, the Yato's "[[EleventhHourSuperpower Omega]]" form may be depicted instead.
* In ''VideoGame/FireEmblemHeroes'', new units are almost always based on the design and mechanics of that character's starting class, while promoted class designs are usually saved for special alts, such as legendaries and brave alts. Likewise, the ''VideoGame/FireEmblemThreeHouses'' characters have all started out in their pre-timeskip designs, despite the later post-timeskip costumes usually being more popular. However, it's also common for unit's weapons to be named after late-game items, as those are more likely to be personalised to the character, which can lead to odd situations where a hero looks and acts like they just joined the army but are using weapons from much later on.
[[/folder]]
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** Link's iconic outfit is his green tunic. In some games he can find other outfits that offer some benefit over his standard one, meaning that the players will rarely use his default one after acquiring them. ''Twilight Princess'' averts this because while Link's alternate outfits of the Zora Armor and Magic Armor give him the ability to breathe underwater and invincibility, respectively, both are made highly situational by their respective downsides of making him extremely weak to fire and ice attacks and draining his rupees, giving players a reason to equip his standard outfit again. In ''Ocarina of Time'', Link can swap out his green Kokiri Tunic for the Goron or Zora Tunics, which respectively grant him the ability to withstand high temperatures and breathe underwater. Unlike in ''Twilight Princess'', there's no benefit to switching back to the default outfit, meaning that once you acquire them, you'll probably be wearing the Goron or Zora Tunics for the rest of the game. This makes for an awkward moment with the introduction to ''The Wind Waker'', in which young boys are said to wear green tunics to mark their coming of age in commemoration of the green-clad Hero from ''Ocarina of Time'' who defeated Ganon, even though many players probably defeated Ganon wearing the red Goron or blue Zora Tunics in the latter game.

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** Link's iconic outfit is his green tunic. In some games he can find other outfits that offer some benefit over his standard one, meaning that the players will rarely use his default one after acquiring them. ''Twilight Princess'' averts this because while Link's alternate outfits of the Zora Armor and Magic Armor give him the ability to breathe underwater and invincibility, respectively, both are made highly situational by their respective downsides of making him extremely weak to fire and ice attacks and draining his rupees, giving players a reason to equip his standard outfit again. In ''Ocarina of Time'', Link can swap out his green Kokiri Tunic for the Goron or Zora Tunics, which respectively grant him the ability to withstand high temperatures and breathe underwater. Unlike in ''Twilight Princess'', there's no the only benefit to switching back to the default outfit, outfit is that it can't be eaten by Like Likes, meaning that once you acquire them, you'll probably be wearing the Goron or Zora Tunics for the rest of the game. This makes for an awkward moment with the introduction to ''The Wind Waker'', in which young boys are said to wear green tunics to mark their coming of age in commemoration of the green-clad Hero from ''Ocarina of Time'' who defeated Ganon, even though many players probably defeated Ganon wearing the red Goron or blue Zora Tunics in the latter game.
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Weapon Of Choice is now a disambiguation page. Examples that don't fit the tropes listed on the disambig will be removed.


** ''VideoGame/ResidentEvil5'': The Beretta 92FS features front and centre as the B.S.A.A agents Chris and Sheva's WeaponOfChoice. All cutscenes feature them using the Beretta regardless if it was equipped or not during the level.

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** ''VideoGame/ResidentEvil5'': The Beretta 92FS features front and centre as the B.S.A.A agents Chris and Sheva's WeaponOfChoice.[[WeaponSpecialization weapon of choice]]. All cutscenes feature them using the Beretta regardless if it was equipped or not during the level.
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* ''Franchise/ResidentEvil'': The starter pistols of each ''RE'' instalment is usually the one most depicted being carried by the playable character on each game's respective cover art. It also helps that pistols in Resident Evil have good staying power for most of the game, either for simple [[BoringButPractical ammo-saving reasons]], or tend to be the most powerful of its class when fully upgraded for later instalments.
** ''VideoGame/ResidentEvil2'': Leon's [=VP70=] handgun, while being a real [[RareGuns/MachinePistols unique weapon]] in it's own right, makes return appearances in later instalments, including the [[VideoGame/ResidentEvil2Remake Remake]].

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* ''Franchise/ResidentEvil'': The starter pistols of each ''RE'' instalment is usually the one most depicted being carried by the playable character on each game's respective cover art. It also helps that pistols in Resident Evil have good staying power for most of the game, either for simple [[BoringButPractical ammo-saving reasons]], reasons]] or tend to be the most powerful of its class when fully upgraded for later instalments.
** ''VideoGame/ResidentEvil2'': Leon's [=VP70=] handgun, while being a real [[RareGuns/MachinePistols unique weapon]] weapon in it's its own right, makes return appearances in later instalments, including the [[VideoGame/ResidentEvil2Remake Remake]].
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* Virtually all official artwork for ''VideoGame/PhantasyStarOnline2'' and ''VideoGame/PhantasyStarOnline2NewGenesis'' depicts the characters using not only the starter weapons but also the starter costumes.

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* Virtually In ''VideoGame/PhantasyStarOnline'', the default appearance and costume for each of the game's classes is featured on the artwork and merchandise. Similarly, virtually all official artwork for ''VideoGame/PhantasyStarOnline2'' and ''VideoGame/PhantasyStarOnline2NewGenesis'' depicts the characters using not only the starter weapons but also the starter costumes.
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[[caption-width-right:350:How most people see Shulk vs. how ''Xenoblade'' fans see Shulk.]]

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[[caption-width-right:350:How most people see Shulk vs. how ''Xenoblade'' fans see Shulk.]]
[[note]]Unless they are playing the [[UpdatedRerelease Definitive Edition]] and set the costume aesthetics to not change[[/note]]]]
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** ''VideoGame/XenobladeChronicles3'' plays with it. The main party can [[InstantCostumeChange instantly change their clothes]] (usually just jackets) and weapon when they change into [[JobSystem another class]]. Promotional materials show them in their default outfits, but cutscenes usually preserve whatever clothes they are wearing, or just show them without class-specific jackets. Weapons in most cutscenes also correspond to current classes, but some plot-significant[=/=]action-heavy cutscenes has characters wield their default weapons. There is also an option for the party to wear outfits of any mastered class, allowing the player to keep the party in their canon costumes for the entire game.
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* ''VideoGame/FireEmblemAwakening'': Chrom is consistently depicted wielding the basic form of the Falchion, which has deteriorated in power in the two millennia since [[VideoGame/FireEmblemArchanea Marth]] wielded it. Although it having [[BreakableWeapons unlimited uses]] and a [[WeaponOfXSlaying dragonslaying attribute]] means it'll never be ''completely'' useless, its low attack power means that Chrom will likely spend most of the game wielding other weapons until the Falchion is upgraded into the [[InfinityPlusOneSword Exalted Falchion]] near the end of the game, a [[PowerGlows different-looking]] form that has been scarcely, if ever, depicted outside of ''Awakening''.

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* ''VideoGame/FireEmblemAwakening'': Chrom is consistently depicted wielding the basic form of the Falchion, which has deteriorated in power in the two millennia since [[VideoGame/FireEmblemArchanea [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] wielded it. Although it having [[BreakableWeapons unlimited uses]] and a [[WeaponOfXSlaying dragonslaying attribute]] means it'll never be ''completely'' useless, its low attack power means that Chrom will likely spend most of the game wielding other weapons until the Falchion is upgraded into the [[InfinityPlusOneSword Exalted Falchion]] near the end of the game, a [[PowerGlows different-looking]] form that has been scarcely, if ever, depicted outside of ''Awakening''.



** ''VideoGame/TalesOfTheAbyss'': A funny aversion - Luke has a sheath on his model, but his starting sword blatantly ''doesn't fit into it''. Naturally, spin-offs has him using a weapon that doesn't look like it needs to be stored in {{Hammerspace}}.

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** ''VideoGame/TalesOfTheAbyss'': A funny aversion - Luke has a sheath on his model, but his starting sword blatantly ''doesn't fit into it''. Naturally, spin-offs has have him using a weapon that doesn't look like it needs to be stored in {{Hammerspace}}.
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*** To a lesser extent, the SwordOfPlotAdvancement tends to get this. Most people and art imagine Shulk with the basic Monado, even though the blade is transformed into the differently-shaped "Monado II" about halfway through the game [[spoiler:and the blade changes dramatically after the WhamEpisode]].

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*** To a lesser extent, the SwordOfPlotAdvancement tends to get this. Most people and art imagine Shulk with the basic Monado, even though but the blade is transformed into the differently-shaped "Monado II" about halfway through the game [[spoiler:and the blade changes dramatically after the WhamEpisode]].WhamEpisode, in which Shulk loses the Monado entirely and resorts to using Machina-developed replicas, the "Monado III" born from his desire to shape the future, and finally Shulk's custom-made Monado during the events of ''Future Connected'']].
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* ''Xeno'' series:

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* ''Xeno'' ''VideoGame/XenobladeChronicles'' series:
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** In ''VideoGame/XenobladeChronicles2'', Rex is usually depicted wielding Pyra's Aegis Sword (a [[PlayingWithFire flame-spewing]] LaserBlade) in the game's cutscenes and supplemental material much more often than Mythra's Aegis Sword (a [[LightEmUp light-emitting]] [[LaserBlade Laser-]]{{BFS}}). In gameplay, Pyra, while not terrible by any stretch of the imagination, is near-completely outclassed by Mythra, [[OvershadowedByAwesome who is just plain better at everything]]. Once you get Mythra (which is pretty early on), there's not much reason to use Pyra anymore unless you need her fire element for something, or if you just like [[NiceGirl Pyra]] more than [[{{Tsundere}} Mythra]]. Otherwise, it's heavily downplayed compared to its predecessor, as the ability to hot-swap between weapons is a ubiquitous in-universe technique and the only (non-cosmetic-DLC) character appearance change is a plot-related spoiler.

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** In ''VideoGame/XenobladeChronicles2'', Rex is usually depicted wielding Pyra's Aegis Sword (a [[PlayingWithFire flame-spewing]] LaserBlade) in the game's cutscenes and supplemental material much more often than Mythra's Aegis Sword (a [[LightEmUp light-emitting]] [[LaserBlade Laser-]]{{BFS}}). In gameplay, Pyra, while not terrible by any stretch of the imagination, is near-completely outclassed by Mythra, [[OvershadowedByAwesome who is just plain better at everything]]. Once you get Mythra (which is pretty early on), there's not much reason to use Pyra anymore unless you need her fire element for something, or if you just like [[NiceGirl Pyra]] more than [[{{Tsundere}} Mythra]]. Otherwise, it's heavily downplayed compared to its predecessor, as the ability to hot-swap between weapons is a ubiquitous in-universe technique and the only (non-cosmetic-DLC) character appearance change is a plot-related spoiler. In a more traditional example, the Aegis Swords are among one of the few weapons whose appearances aren't changed by weapon chips, as opposed to the other weapon classes and unique weapons that are.

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[[folder:First-Person Shooter]]

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[[folder:First-Person Shooter]][[folder:First/Third-Person Shooters]]


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* The ''VideoGame/GearsOfWar'' series usually drops the players into most missions with the Lancer, an assault rifle with an underbarrel [[ChainsawGood chainsaw]]. It is the signature firearm carried by the main characters featured on all of the series' box art.
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*** To a lesser extent, the SwordOfPlotAdvancement tends to get this. Most people and art imagine Shulk with the basic Monado, even though the blade is transformed into the differently-shaped "Monado II" within the first quarter of the game [[spoiler:and the blade changes dramatically after the WhamEpisode]].

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*** To a lesser extent, the SwordOfPlotAdvancement tends to get this. Most people and art imagine Shulk with the basic Monado, even though the blade is transformed into the differently-shaped "Monado II" within the first quarter of about halfway through the game [[spoiler:and the blade changes dramatically after the WhamEpisode]].
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** Outside of the mainline games, it's rare to see any other variant of Poké Ball aside from the basic red one, despite most players opting to use other variants as soon as they become available in order to make catching Pokémon easier. After the red Poké Ball, the Master Ball is the one most likely to appear in other media.

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** Outside of the mainline games, it's rare to see any other variant of Poké Ball aside from the basic red one, despite most players opting to use other variants as soon as they become available in order to make catching Pokémon easier. After the red Poké Ball, the Master Ball is the one most likely to appear in other media.[[note]] which is also rarely used by actual players, although for a [[TooAwesomeToUse very different reason.]][[/note]]
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* ''VideoGame/ArTonelico'': All promotional materials use [[MageSpecies Reyvateils]]' original clothes, even though the player will likely replace them as soon as other costumes become avilable. When they reappear in ''VideoGame/CrossEdge'', they also retain their outfits. Somewhat justified, because they actually [[InstantCostumeChange change into]] these costumes via [[MagicMusic Song Magic]] at the start of every battle.
** Averted within the series proper, as all returning characters have completly different outfits. In fact, the only recurring costume in the series is Aurica's GoofySuit that the player will [[JokeItem never use]] anyway.

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** ''VideoGame/TalesOfTheAbyss'': A funny aversion - Luke has a sheath on his models, but his starting sword blatantly ''doesn't fit into it''. Naturally, spin-offs has him using a weapon that doesn't look like it needs to be stored in {{Hammerspace}}.
** ''VideoGame/TalesOfInnocence'': Again, played straight for everyone but the protagonist, even if just barely. Luca's iconic broadsword is given to after the first battle, but his actual starting weapon is a tree branch.

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** ''VideoGame/TalesOfTheAbyss'': A funny aversion - Luke has a sheath on his models, model, but his starting sword blatantly ''doesn't fit into it''. Naturally, spin-offs has him using a weapon that doesn't look like it needs to be stored in {{Hammerspace}}.
** ''VideoGame/TalesOfInnocence'': Again, played straight for everyone but the protagonist, even if just barely. Luca's iconic broadsword is given to him after the first battle, but his actual starting weapon is a tree branch.



** ''VideoGame/TalesOfZestiria'': Played straight - Sorey's Ancient Sword is even pictured in his SuperMovePortraitAttack.

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** ''VideoGame/TalesOfZestiria'': Played straight - Sorey's Ancient Sword is even pictured in his SuperMovePortraitAttack. Averted, however, for his clothes: he starts to wear his cloak only after getting it several hours into the game.



* ''VideoGame/XenobladeChronicles1'':
** It's not weapons, but armour that has this effect, as the page image shows. InformedEquipment is averted, but the appearance many people remember for the characters are their default costumes, which is starter armour normally replaced within an hour of them joining. It doesn't help that the most effective armour sets tend to lean toward RainbowPimpGear. While armour that uses the same appearance as the characters' starting armour exists, such armour stops being supplied around the midpoint of the game, requiring players to eventually leave the characters' canon looks behind for the sake of continuing to upgrade their defensive power. Fortunately, the UpdatedRerelease leaned into the VirtualPaperDoll aspect by keeping a catalogue of every armour piece ever owned for the purpose of [[EquipmentHidingFashion cosmetic overrides]].
** To a lesser extent, the SwordOfPlotAdvancement tends to get this. Most people and art imagine Shulk with the basic Monado, even though the blade is transformed into the differently-shaped "Monado II" within the first quarter of the game [[spoiler:and the blade changes dramatically after the WhamEpisode]].
* In ''VideoGame/XenobladeChronicles2'', Rex is usually depicted wielding Pyra's Aegis Sword (a [[PlayingWithFire flame-spewing]] LaserBlade) in the game's cutscenes and supplemental material much more often than Mythra's Aegis Sword (a [[LightEmUp light-emitting]] [[LaserBlade Laser-]]{{BFS}}). In gameplay, Pyra, while not terrible by any stretch of the imagination, is near-completely outclassed by Mythra, [[OvershadowedByAwesome who is just plain better at everything]]. Once you get Mythra (which is pretty early on), there's not much reason to use Pyra anymore unless you need her fire element for something, or if you just like [[NiceGirl Pyra]] more than [[{{Tsundere}} Mythra]]. Otherwise, it's heavily downplayed compared to its predecessor, as the ability to hot-swap between weapons is a ubiquitous in-universe technique and the only (non-cosmetic-DLC) character appearance change is a plot-related spoiler.

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* ''Xeno'' series:
**
''VideoGame/XenobladeChronicles1'':
** *** It's not weapons, but armour that has this effect, as the page image shows. InformedEquipment is averted, but the appearance many people remember for the characters are their default costumes, which is starter armour normally replaced within an hour of them joining. It doesn't help that the most effective armour sets tend to lean toward RainbowPimpGear. While armour that uses the same appearance as the characters' starting armour exists, such armour stops being supplied around the midpoint of the game, requiring players to eventually leave the characters' canon looks behind for the sake of continuing to upgrade their defensive power. Fortunately, the UpdatedRerelease leaned into the VirtualPaperDoll aspect by keeping a catalogue of every armour piece ever owned for the purpose of [[EquipmentHidingFashion cosmetic overrides]].
** *** To a lesser extent, the SwordOfPlotAdvancement tends to get this. Most people and art imagine Shulk with the basic Monado, even though the blade is transformed into the differently-shaped "Monado II" within the first quarter of the game [[spoiler:and the blade changes dramatically after the WhamEpisode]].
* ** In ''VideoGame/XenobladeChronicles2'', Rex is usually depicted wielding Pyra's Aegis Sword (a [[PlayingWithFire flame-spewing]] LaserBlade) in the game's cutscenes and supplemental material much more often than Mythra's Aegis Sword (a [[LightEmUp light-emitting]] [[LaserBlade Laser-]]{{BFS}}). In gameplay, Pyra, while not terrible by any stretch of the imagination, is near-completely outclassed by Mythra, [[OvershadowedByAwesome who is just plain better at everything]]. Once you get Mythra (which is pretty early on), there's not much reason to use Pyra anymore unless you need her fire element for something, or if you just like [[NiceGirl Pyra]] more than [[{{Tsundere}} Mythra]]. Otherwise, it's heavily downplayed compared to its predecessor, as the ability to hot-swap between weapons is a ubiquitous in-universe technique and the only (non-cosmetic-DLC) character appearance change is a plot-related spoiler.

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*** Yuna's starter staff is her trademark, in part due to the iconic scene in which she uses it in her first on-screen sending of spirits, and is the default staff she will be shown with in most promotional images and appearances in other media. Notably, unlike other characters' starting weapons, who share their appearance with several other more powerful weapons, there are scarcely any weapons that use the same appearance as Yuna's starting staff, which means that once you get another staff, you'll likely never see her more iconic staff again aside from the odd cutscene that uses characters' default weapons instead of their currently equipped ones, which may happen ''before Yuna even joins the party''.

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*** Yuna's starter staff is her trademark, in part due to the iconic scene in which she uses it in her first on-screen sending of spirits, and is the default staff she will be shown with in most promotional images and appearances in other media. Notably, unlike other characters' starting weapons, who share their appearance with several other more powerful weapons, there are scarcely any weapons that use the same appearance as Yuna's starting staff, which means that once you get another staff, staff (which may happen before you even ''meet'' Yuna), you'll likely never see her more iconic staff again aside from the odd cutscene that uses characters' default weapons instead of their currently equipped ones, which may happen ''before Yuna even joins the party''.ones.


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*** Each character's starting dressphere - Gunner for Yuna, Thief for Rikku, Warrior for Paine - is the outfit and weapon they are consistently depicted with, what most people imagine them with, and what they are always using outside of battle beyond a sparse few cutscenes where Yuna switches to Songstress. This is despite the game having a robust class system that encourages experimenting with different dresspheres to the point where you can change class even in the middle of a battle, the different dresspheres and the ability to change between them being made out to be a big deal at the outset of the story, and the existence of more advanced dresspheres with better stats and more potent skillsets than those starting ones.
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The reasons for this are varied. The developers may not want to spoil the appearance of a SwordOfPlotAdvancement or an InfinityPlusOneSword in the promotional art. Oftentimes in games [[RainbowPimpGear the combination of gear that offers the most optimal stats is not the most attractive]], and so the starting equipment might be chosen simply because it looks the best and/or is most cohesive. The developers may also use their preferred or best character design as the starting equipment in order to leave a good first impression on players. Also, in many games, the equipment that the player wears vary for each playthrough because of StoryBranching, leveling choices, or simple player preference; thus, the starting gear is the sole common denominator that all players will be familiar with regardless of what gear they used later in the game.

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The reasons for this are varied. The developers may not want to spoil the appearance of a SwordOfPlotAdvancement or an InfinityPlusOneSword in the promotional art. Oftentimes in games [[RainbowPimpGear the combination of gear that offers the most optimal stats is not the most attractive]], and so the starting equipment might be chosen simply because it looks the best and/or is most cohesive. The developers may also use their preferred or best character design as the starting equipment in order to leave a good first impression on players. Also, in many games, the equipment that the player wears vary for each playthrough because of StoryBranching, leveling choices, or simple player preference; thus, the starting gear is often the sole common denominator that all players will be familiar with recognize regardless of what gear they used later in the game.
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One of the items in the basic equipment will often be a SignatureDevice.
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* ''VideoGame/TalesSeries'' often plays with it. Most often, in spin-offs characters will be using weapons that can be acquired quite early or after plot-mandated events, but not starter equipment. Maybe because their starting weapons are often [[WithThisHerring literal sticks]].
** ''VideoGame/TalesOfPhantasia'': Cless is always depicted using his unique starting blade with a tonfa-like grip, even though he never uses said grip ouside of anime {{OVA}}s. Notably, he never uses any of his FOUR [[SwordOfPlotAdvancement Swords of Plot Advancement]].
*** Averted with Mint, who uses a staff that looks somewhat like Rune Staff weapon, that is completly optional. Curiously, she also never uses her SwordOfPlotAdvancement.
** ''VideoGame/TalesOfDestiny'': Played straight, but mostly because each of the main characters has their own EmpathicWeapon, which not only play a big role in the story, but are also characters on their own. The remake even removes other equippable weapons from the game.
*** The only aversion is Mary Argent, who is depicted using a red axe, that isn't even in the original game. Even worse, in the original game her main weapon was a sword, even though she had several equippable axes. Said red axe was made her starting weapon in the remake, but even then she has better equip options.
** ''VideoGame/TalesOfSymphonia'': Averted for Lloyd, who uses either metal swords or [[SwordOfPlotAdvancement Material Blades]], while his starting weapon is a pair of [[WoodenKatanasAreJustBetter wooden swords]]. He does acquire both of them during plot, though. Played straight for everyone else.
** ''VideoGame/TalesOfTheAbyss'': A funny aversion - Luke has a sheath on his models, but his starting sword blatantly ''doesn't fit into it''. Naturally, spin-offs has him using a weapon that doesn't look like it needs to be stored in {{Hammerspace}}.
** ''VideoGame/TalesOfInnocence'': Again, played straight for everyone but the protagonist, even if just barely. Luca's iconic broadsword is given to after the first battle, but his actual starting weapon is a tree branch.
** ''VideoGame/TalesOfVesperia'': Averted for Yuri, Estelle, and Judith. Yuri's [[KatanasAreJustBetter katana]] is the Second Star weapon, that drops from a mid-game boss, Estelle's Rod and Queen of Hearts are late-game optional weapon and shield, and Judith's Dark Crystal is also optional, but can be bought in her hometown.
** ''VideoGame/TalesOfZestiria'': Played straight - Sorey's Ancient Sword is even pictured in his SuperMovePortraitAttack.
** ''VideoGame/TalesOfBerseria'': Technically averted with Velvet's costumes - she wears two different costumes before getting the one that she uses for the rest of the game. Or, rather, it's one costume, subject to ClothingDamage for three years straight. Played straight for weapons.
** ''VideoGame/TalesOfArise'': Averted - both Alphen and Shionne wear four different sets of clothes and weapons throughout the game, but promotions use only Alphen's third and Shionne's second costumes. Mostly because their earlier costumes are inappropriate for {{JRPG}} heroes (slave's rugs with full-face mask and pajama-like simple dress respectively), ant later ones are rather spoilerfic ([[spoiler:really fancy costumes, as befits the Sovereign and the Maiden]]).
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** Link's iconic outfit is his green tunic. In some games he can find other outfits that offer some benefit over his standard one, meaning that the players will rarely use his default one after acquiring them. ''Twilight Princess'' averts this because while Link's alternate outfits of the Zora Armor and Magic Armor give him the ability to breathe underwater and invincibility, respectively, they each have their respective downsides of making him extremely weak to fire and ice attacks and draining his rupees, giving players a reason to equip his standard outfit again. In ''Ocarina of Time'', Link can swap out his green Kokiri Tunic for the Goron or Zora Tunics, which respectively grant him the ability to withstand high temperatures and breathe underwater. Unlike in ''Twilight Princess'', there's no benefit to switching back to the default outfit, meaning that once you acquire them, you'll probably be wearing the Goron or Zora Tunics for the rest of the game. This makes for an awkward moment with the introduction to ''The Wind Waker'', in which young boys are said to wear green tunics to mark their coming of age in commemoration of the green-clad Hero from ''Ocarina of Time'' who defeated Ganon, even though many players probably defeated Ganon wearing the red Goron or blue Zora Tunics in the latter game.

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** Link's iconic outfit is his green tunic. In some games he can find other outfits that offer some benefit over his standard one, meaning that the players will rarely use his default one after acquiring them. ''Twilight Princess'' averts this because while Link's alternate outfits of the Zora Armor and Magic Armor give him the ability to breathe underwater and invincibility, respectively, they each have both are made highly situational by their respective downsides of making him extremely weak to fire and ice attacks and draining his rupees, giving players a reason to equip his standard outfit again. In ''Ocarina of Time'', Link can swap out his green Kokiri Tunic for the Goron or Zora Tunics, which respectively grant him the ability to withstand high temperatures and breathe underwater. Unlike in ''Twilight Princess'', there's no benefit to switching back to the default outfit, meaning that once you acquire them, you'll probably be wearing the Goron or Zora Tunics for the rest of the game. This makes for an awkward moment with the introduction to ''The Wind Waker'', in which young boys are said to wear green tunics to mark their coming of age in commemoration of the green-clad Hero from ''Ocarina of Time'' who defeated Ganon, even though many players probably defeated Ganon wearing the red Goron or blue Zora Tunics in the latter game.
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** Downplayed with the starter Pokémon. In the games, by virtue of EvolutionPowerUp, the {{Starter Mon}}s remain useful throughout the game; however, with a few exceptions, the first stage starters tend to remain the most popular and heavily featured in promotional materials and merchandise. Characters in the anime will often not evolve their Pokémon, likely due to the base forms being more popular, recognizable, and [[MerchandiseDriven merchandisable]].

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** Downplayed with the starter Pokémon. In the games, by By virtue of EvolutionPowerUp, the {{Starter Mon}}s typically remain useful throughout the game; however, with a few exceptions, the first stage starters tend to remain the most popular and heavily featured in promotional materials and merchandise. Characters in the anime will often not evolve their Pokémon, likely due to the base forms being more popular, recognizable, and [[MerchandiseDriven merchandisable]].
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Compare Level1MusicRepresents, where early game music becomes the most iconic and emblematic of a game.

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Compare Level1MusicRepresents, where early game music becomes the most iconic and emblematic of a game.
game. Contrast InformedEquipment, where a game allows the player to equip a large variety of gear without changing the characters' appearance.
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* Subverted with Pixie in ''VideoGame/ShinMegamiTenseiIIINocturne'', who is the very first demon recruited in the game and one of the most iconic (being very often depicted alongside the Demi-fiend himself) but is also one of the weakest demons in the game and is meant to be fused away almost immediately. However, in the UpdatedRerelease, bringing this specific starter Pixie (or a demon fused by using this Pixie as a material at some point) to a certain late-game area will allow you to upgrade her to a "super" Pixie that is Lv. 80 and packed with endgame skills and stats, allowing her to pull her weight even at the end.
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* ''VideoGame/FireEmblemAwakening'': Chrom is consistently depicted wielding the basic form of the Falchion, which has deteriorated in power in the two millennia since [[VideoGame/FireEmblemArchanea Marth]] wielded it. Although it having [[BreakableWeapons unlimited uses]] means it'll never be ''completely'' useless, its low attack power means that Chrom will likely spend most of the game wielding other weapons until the Falchion is upgraded into the [[InfinityPlusOneSword Exalted Falchion]] near the end of the game, a [[PowerGlows different-looking]] form that has been scarcely, if ever, depicted outside of ''Awakening''.

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* ''VideoGame/FireEmblemAwakening'': Chrom is consistently depicted wielding the basic form of the Falchion, which has deteriorated in power in the two millennia since [[VideoGame/FireEmblemArchanea Marth]] wielded it. Although it having [[BreakableWeapons unlimited uses]] and a [[WeaponOfXSlaying dragonslaying attribute]] means it'll never be ''completely'' useless, its low attack power means that Chrom will likely spend most of the game wielding other weapons until the Falchion is upgraded into the [[InfinityPlusOneSword Exalted Falchion]] near the end of the game, a [[PowerGlows different-looking]] form that has been scarcely, if ever, depicted outside of ''Awakening''.
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** That, said, some games do feature swords that are more powerful than the Master Sword, but these are typically (a) upgrades to the Master Sword itself, or (b) have some tradeoff that might make the player want to switch back to the Master Sword, such as the Biggoron's Sword from ''Ocarina of Time'', which is a two-handed sword that prevents Link from using his shield.
** Link's iconic outfit is his green tunic. In some games he can find other outfits that offer some benefit over his standard one, meaning that the players will rarely use his default one after acquiring them. ''Twilight Princess'' averts this because while Link's alternate outfits of the Zora Armor and Magic Armor give him the ability to breathe underwater and invincibility, respectively, they each have their respective downsides of making him extremely weak to fire and ice attacks and draining his rupees, giving players a reason to equip his standard outfit again. In ''Ocarina of Time'', Link can swap out his green Kokiri Tunic for the Goron or Zora tunics, which respectively grant him the ability to withstand high temperatures and breathe underwater. Unlike in ''Twilight Princess'', there's no benefit to switching back to the default outfit, meaning that once you acquire them, you'll probably be wearing the Goron or Zora Tunics for the rest of the game. This makes for an awkward moment with the introduction to ''The Wind Waker'', in which young boys are said to wear green tunics to mark their coming of age in commemoration of the green-clad Hero from ''Ocarina of Time'' who defeated Ganon, even though many players probably defeated Ganon wearing the red Goron or blue Zora Tunic in the latter game.
** Zigzagged in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', with most official art depicting him wearing the Champion's Tunic and Hylian Trousers. The Champion's tunic averts this, due to it not being starter equipment as well as offering good protection at each upgrade level without compromising stealth too much, so players have a reason to keep using it throughout the game, but the Hylian Trousers play this straight since they are one of the first items of clothing you can acquire and have only modest defense and stealth, and no protection from extreme elements, meaning that players will likely be wearing something else most of the time. Link is also [[HelmetsAreHardlyHeroic depicted without any headgear]], even though it is usually optimal to equip one since doing so will raise your defence and/or offer some other benefit.

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** That, That said, some games do feature swords that are more powerful than the Master Sword, but these are typically (a) upgrades to the Master Sword itself, or (b) have some tradeoff that might make the player want to switch back to the Master Sword, such as the Biggoron's Sword from ''Ocarina of Time'', which is a two-handed sword that prevents Link from using his shield.
** Link's iconic outfit is his green tunic. In some games he can find other outfits that offer some benefit over his standard one, meaning that the players will rarely use his default one after acquiring them. ''Twilight Princess'' averts this because while Link's alternate outfits of the Zora Armor and Magic Armor give him the ability to breathe underwater and invincibility, respectively, they each have their respective downsides of making him extremely weak to fire and ice attacks and draining his rupees, giving players a reason to equip his standard outfit again. In ''Ocarina of Time'', Link can swap out his green Kokiri Tunic for the Goron or Zora tunics, Tunics, which respectively grant him the ability to withstand high temperatures and breathe underwater. Unlike in ''Twilight Princess'', there's no benefit to switching back to the default outfit, meaning that once you acquire them, you'll probably be wearing the Goron or Zora Tunics for the rest of the game. This makes for an awkward moment with the introduction to ''The Wind Waker'', in which young boys are said to wear green tunics to mark their coming of age in commemoration of the green-clad Hero from ''Ocarina of Time'' who defeated Ganon, even though many players probably defeated Ganon wearing the red Goron or blue Zora Tunic Tunics in the latter game.
** Zigzagged in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', with most official art depicting him Link wearing the Champion's Tunic and Hylian Trousers. The Champion's tunic averts this, due to it not being starter equipment as well as offering good protection at each upgrade level without compromising stealth too much, so players have a reason to keep using it throughout the game, but the Hylian Trousers play this straight since they are one of the first items of clothing you can acquire and have only modest defense and stealth, and no protection from extreme elements, meaning that players will likely be wearing something else most of the time. Link is also [[HelmetsAreHardlyHeroic depicted without any headgear]], even though it is usually optimal to equip one since doing so will raise your defence and/or offer some other benefit.



* ''VideoGame/{{Hitman}}'': 47's trusty piano cord (for strangulations) has been present in every iteration, due to his noiseless nature, the fact it's unconscious, and the fact it doesn't need ammo.

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* ''VideoGame/{{Hitman}}'': 47's trusty piano cord (for strangulations) has been present in every iteration, due to his its noiseless nature, the fact it's unconscious, and the fact that it doesn't need ammo.
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* ''VideoGame/TheElderScrollsVSkyrim'': The [[PlayerCharacter Dragonborn's]] most iconic outfit, depicted in virtually all promotional material, is a set of iron armor that most players will stop wearing by hour three [[note]] and if you choose to [[StoryBranching follow Ralof at Helgen]] will be outclassed before you even get it[[/note]] and a steel sword that will last for a few hours past that at most.

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* ''VideoGame/TheElderScrollsVSkyrim'': The [[PlayerCharacter Dragonborn's]] most iconic outfit, depicted in virtually all promotional material, is a set of iron armor that most players will stop wearing by hour three [[note]] and if you choose to [[StoryBranching follow Ralof at Helgen]] will be outclassed before you even get it[[/note]] and a steel sword that will last for a few hours past that at most. However, a high level in Smithing and Heavy Armor can make Iron Armor viable in the endgame if a player is ''really'' into it.
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* In ''VideoGame/XenobladeChronicles2'', Rex is usually depicted wielding Pyra's Aegis Sword (a [[PlayingWithFire flame-spewing]] LaserBlade) in the game's cutscenes and supplemental material much more often than Mythra's Aegis Sword (a [[LightEmUp light-emitting]] [[LaserBlade Laser-]]{{BFS}}). In gameplay, Pyra, while not terrible by any stretch of the imagination, is near-completely outclassed by Mythra, [[OvershadowedByAwesome who is just plain better at everything]]. Once you get Mythra (which is pretty early on), there's not much reason to use Pyra anymore unless you need her fire element for something, or if you just like [[NiceGirl Pyra]] more than [[{{Tsundere}} Mythra]]. Otherwise it's heavily downplayed compared to its predecessor, as the ability to hot-swap between weapons is a ubiquitous in-universe technique and the only (non-cosmetic-DLC) character appearance change is a plot-related spoiler.

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* In ''VideoGame/XenobladeChronicles2'', Rex is usually depicted wielding Pyra's Aegis Sword (a [[PlayingWithFire flame-spewing]] LaserBlade) in the game's cutscenes and supplemental material much more often than Mythra's Aegis Sword (a [[LightEmUp light-emitting]] [[LaserBlade Laser-]]{{BFS}}). In gameplay, Pyra, while not terrible by any stretch of the imagination, is near-completely outclassed by Mythra, [[OvershadowedByAwesome who is just plain better at everything]]. Once you get Mythra (which is pretty early on), there's not much reason to use Pyra anymore unless you need her fire element for something, or if you just like [[NiceGirl Pyra]] more than [[{{Tsundere}} Mythra]]. Otherwise Otherwise, it's heavily downplayed compared to its predecessor, as the ability to hot-swap between weapons is a ubiquitous in-universe technique and the only (non-cosmetic-DLC) character appearance change is a plot-related spoiler.
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** In ''VideoGame/XenobladeChronicles2'', Rex is usually depicted wielding Pyra's Aegis Sword (a [[PlayingWithFire flame-spewing]] LaserBlade) in the game's cutscenes and supplemental material much more often than Mythra's Aegis Sword (a [[LightEmUp light-emitting]] [[LaserBlade Laser-]]{{BFS}}). In gameplay, Pyra, while not terrible by any stretch of the imagination, is near-completely outclassed by Mythra, [[OvershadowedByAwesome who is just plain better at everything]]. Once you get Mythra (which is pretty early on), there's not much reason to use Pyra anymore unless you need her fire element for something, or if you just like [[NiceGirl Pyra]] more than [[{{Tsundere}} Mythra]]. Otherwise it's heavily downplayed compared to its predecessor, as the ability to hot-swap between weapons is a ubiquitous in-universe technique and the only (non-cosmetic-DLC) character appearance change is a plot-related spoiler.

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** * In ''VideoGame/XenobladeChronicles2'', Rex is usually depicted wielding Pyra's Aegis Sword (a [[PlayingWithFire flame-spewing]] LaserBlade) in the game's cutscenes and supplemental material much more often than Mythra's Aegis Sword (a [[LightEmUp light-emitting]] [[LaserBlade Laser-]]{{BFS}}). In gameplay, Pyra, while not terrible by any stretch of the imagination, is near-completely outclassed by Mythra, [[OvershadowedByAwesome who is just plain better at everything]]. Once you get Mythra (which is pretty early on), there's not much reason to use Pyra anymore unless you need her fire element for something, or if you just like [[NiceGirl Pyra]] more than [[{{Tsundere}} Mythra]]. Otherwise it's heavily downplayed compared to its predecessor, as the ability to hot-swap between weapons is a ubiquitous in-universe technique and the only (non-cosmetic-DLC) character appearance change is a plot-related spoiler.
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** In ''VideoGame/XenobladeChronicles2'', Rex is usually depicted wielding Pyra's Aegis Sword (a [[PlayingWithFire flame-spewing]] LaserBlade) in the game's cutscenes and supplemental material much more often than Mythra's Aegis Sword (a [[LightEmUp light-emitting]] [[LaserBlade Laser-]]{{BFS}}). In gameplay, Pyra, while not terrible by any stretch of the imagination, is near-completely outclassed by Mythra, [[OvershadowedByAwesome who is just plain better at everything]]. Once you get Mythra (which is pretty early on), there's not much reason to use Pyra anymore unless you need her fire element for something, or if you just like [[NiceGirl Pyra]] more than [[{{Tsundere}} Mythra]].

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** In ''VideoGame/XenobladeChronicles2'', Rex is usually depicted wielding Pyra's Aegis Sword (a [[PlayingWithFire flame-spewing]] LaserBlade) in the game's cutscenes and supplemental material much more often than Mythra's Aegis Sword (a [[LightEmUp light-emitting]] [[LaserBlade Laser-]]{{BFS}}). In gameplay, Pyra, while not terrible by any stretch of the imagination, is near-completely outclassed by Mythra, [[OvershadowedByAwesome who is just plain better at everything]]. Once you get Mythra (which is pretty early on), there's not much reason to use Pyra anymore unless you need her fire element for something, or if you just like [[NiceGirl Pyra]] more than [[{{Tsundere}} Mythra]]. Otherwise it's heavily downplayed compared to its predecessor, as the ability to hot-swap between weapons is a ubiquitous in-universe technique and the only (non-cosmetic-DLC) character appearance change is a plot-related spoiler.

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