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* This happens to children in [[TheSims The Sims 3]], who are too short to reach some things on countertops, like the goldfish bowl. This problem was avoided in ''The Sims 2'' by giving the children a small footstool to use.

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* This happens to children in [[TheSims [[VideoGame/TheSims The Sims 3]], who are too short to reach some things on countertops, like the goldfish bowl. This problem was avoided in ''The Sims 2'' by giving the children a small footstool to use.
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* In [[VideoGame/LegoAdaptationGame Lego Adaptation Games]], a character will turn towards the player and shrug if they're told to interact with an object that they don't have the qualifications, tool, or spell to interact with.

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* In [[VideoGame/LegoAdaptationGame Lego Adaptation Games]], a character will turn towards the player and shrug if they're told to interact with an object that they don't have the qualifications, tool, or spell to interact with. with it with.

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* This happens to children in [[TheSims The Sims 3]], who are too short to reach some things on countertops, like the goldfish bowl. This problem was avoided in ''The Sims 2'' by giving the children a small footstool to use

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* This happens to children in [[TheSims The Sims 3]], who are too short to reach some things on countertops, like the goldfish bowl. This problem was avoided in ''The Sims 2'' by giving the children a small footstool to useuse.


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* In [[VideoGame/LegoAdaptationGame Lego Adaptation Games]], a character will turn towards the player and shrug if they're told to interact with an object that they don't have the qualifications, tool, or spell to interact with.

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*** Well of course not, it's one of the most famous red herrings in video game history.



*** You aren't supposed to be able to do that. Once you move the cursor over the rat, one of the Men of Low Moral Fiber admonishes you.



* ''VideoGame/MonkeyIsland2LeChucksRevenge'', when Guybrush is back in the dark alley on Mêlée Island (with the circus poster), he doesn't want to move the [[InsurmountableWaistHeightFence traffic cones blocking his way]] because it'd be breaking the law. [[note]]hint: Guybrush is a [[ThePiratesWhoDontDoAnything pirate]] [[/note]]

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* ''VideoGame/MonkeyIsland2LeChucksRevenge'', when Guybrush is back in the dark alley on Mêlée Island (with the circus poster), he doesn't want to move the [[InsurmountableWaistHeightFence traffic cones blocking his way]] because it'd be breaking the law. [[note]]hint: Guybrush is a [[ThePiratesWhoDontDoAnything pirate]] [[/note]]



** In fact, the only thing stopping Travis from leaving Silent Hill all-together is a fallen tree. Not a thick fog, not an invisible wall, not a magically-appearing chasm with no visible bottom...but a ''fallen tree''. He simply refuses to step over it, with no other explanation besides: "Looks like I can't go that way!"
** The other characters aren't that much better, but their motivations are at least a bit more clear: [[SilentHill1 Harry's]] not leaving Silent Hill without his [[CatchPhrase little girl, short black hair, just turned seven last month]]; [[SilentHill2 James]] is suggested to be subconsciously suicidal (and he is DrivenToSuicide in one of the endings) and will refuse to leave town in the car he arrived in; [[SilentHill3 Heather]] refuses to leave the bathroom via the front door because "that creepy detective guy" is waiting there (though of course one wonders if she considers monsters spawned from the UncannyValley to be worse than Douglas); [[SilentHill4 Henry]] is just plain ''stuck'' in his apartment until he finds a way out and even then his travel destinations are limited to wherever Walter lets him go; [[SilentHillHomecoming Alex]] is doggedly looking for his little brother; [[SilentHillShatteredMemories Harry (again)]], is, well, guess ([[spoiler: and probably doesn't exist except as a fragment of Cheryl's imagination anyway]]); and [[VideoGame/SilentHillDownpour Murphy]] is outright told by the local {{NPC}}s that the titular town ''will not let him leave'' until whatever business he has there is done.
*** This trope better manifests itself in each of the [[MoonLogicPuzzle Moon Logic Puzzles]] in the game. For example, in one, a character who is carrying no small number of weapons cannot bust a few bicycle locks with brute force; they have to search out a number of clues. Sometimes, the character with a crowbar, chisel, shotgun, and [[{{BFS}} Big Freakin' Sword]] can't break down a simple wooden door; they have to solve obscure riddles or make a handle out of some wax, a horseshoe, and a lighter. No one brings bolt cutters with them in Franchise/SilentHill; everyone prefers to SolveTheSoupCans. Even [[GameBreaker alien blasters]] are no match for a door if the plot demands you solve a riddle instead.

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** In fact, the only thing stopping Travis from leaving Silent Hill all-together is a fallen tree. Not a thick fog, not an invisible wall, not a magically-appearing chasm with no visible bottom... but a ''fallen tree''. He simply refuses to step over it, with no other explanation besides: "Looks like I can't go that way!"
** The other characters aren't that much better, but their motivations are at least a bit more clear: [[SilentHill1 Harry's]] not leaving Silent Hill without his [[CatchPhrase little girl, short black hair, just turned seven last month]]; [[SilentHill2 James]] is suggested to be subconsciously suicidal (and he is DrivenToSuicide in one of the endings) and will refuse to leave town in the car he arrived in; [[SilentHill3 Heather]] refuses to leave the bathroom via the front door because "that creepy detective guy" is waiting there (though of course one wonders if she considers monsters spawned from the UncannyValley to be worse than Douglas); [[SilentHill4 Henry]] is just plain ''stuck'' in his apartment until he finds a way out and even then his travel destinations are limited to wherever Walter lets him go; [[SilentHillHomecoming Alex]] is doggedly looking for his little brother; [[SilentHillShatteredMemories Harry (again)]], is, well, guess ([[spoiler: and probably doesn't exist except as a fragment of Cheryl's imagination anyway]]); and [[VideoGame/SilentHillDownpour Murphy]] is outright told by the local {{NPC}}s that the titular town ''will not let him leave'' until whatever business he has there is done.
***
This trope better manifests itself in each of the [[MoonLogicPuzzle Moon Logic Puzzles]] in the game. For example, in one, a character who is carrying no small number of weapons cannot bust a few bicycle locks with brute force; they have to search out a number of clues. Sometimes, the character with a crowbar, chisel, shotgun, and [[{{BFS}} Big Freakin' Sword]] can't break down a simple wooden door; they have to solve obscure riddles or make a handle out of some wax, a horseshoe, and a lighter. No one brings bolt cutters with them in Franchise/SilentHill; everyone prefers to SolveTheSoupCans. Even [[GameBreaker alien blasters]] are no match for a door if the plot demands you solve a riddle instead.



* One mission in PerfectDark involves throwing a transmitter onto a radar dish. Upon finding it, Jo mentions she can't throw the transmitter that high, but she underestimates her throwing arm: she ''can'' throw it that high but lowering the radar first makes it much easier.
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* ''[[VideoGame/DarkSeed 2]]'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box that has life-saving medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't even attempt to move the bloody anvil.

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* ''[[VideoGame/DarkSeed Dark Seed 2]]'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box that has life-saving medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't even attempt to move the bloody anvil.
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* ''{{Darkseed}} 2'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box that has life-saving medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't even attempt to move the bloody anvil.

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* ''{{Darkseed}} 2'' ''[[VideoGame/DarkSeed 2]]'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box that has life-saving medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't even attempt to move the bloody anvil.
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* Travis Grady wins a [[DarwinAwards Darwin Award]] for [[TooDumbToLive refusing to leave an abandoned monster-infested hell hospital]] in ''VideoGame/SilentHillOrigins'' until he checks on a girl who's almost certainly dead at this point.

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* Travis Grady wins a [[DarwinAwards [[Website/DarwinAwards Darwin Award]] for [[TooDumbToLive refusing to leave an abandoned monster-infested hell hospital]] in ''VideoGame/SilentHillOrigins'' until he checks on a girl who's almost certainly dead at this point.
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* Played painfully straight in ''VideoGame/TheWalkingDead'', where the only way to grab a map that's next to where Kenny is sitting on the train is to first grab a bottle of whiskey from another car, then give it to Chuck to drink, ''then'' let Kenny know that Chuck has some alcohol to share so he'll get up and free the space. Asking Kenny to simply lean to his left a little is out of the question.
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* Justified in the old ''VideoGame/TheHobbit'' text game, in which Bilbo must frequently ask for help from Gandalf or Thorin the dwarf[[note]]Dwarves are taller than hobbits.[[/note]], because he's a hobbit and therefore too short to climb out windows and the like.

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* Justified in the old ''VideoGame/TheHobbit'' ''VideoGame/{{The Hobbit|1982}}'' text game, in which Bilbo must frequently ask for help from Gandalf or Thorin the dwarf[[note]]Dwarves are taller than hobbits.[[/note]], because he's a hobbit and therefore too short to climb out windows and the like.
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** The other characters aren't that much better, but their motivations are at least a bit more clear: [[SilentHill1 Harry's]] not leaving Silent Hill without his [[CatchPhrase little girl, short black hair, just turned seven last month]]; [[SilentHill2 James]] is suggested to be subconsciously suicidal (and he is DrivenToSuicide in one of the endings) and will refuse to leave town in the car he arrived in; [[SilentHill3 Heather]] refuses to leave the bathroom via the front door because "that creepy detective guy" is waiting there (though of course one wonders if she considers monsters spawned from the UncannyValley to be worse than Douglas); [[SilentHill4 Henry]] is just plain ''stuck'' in his apartment until he finds a way out and even then his travel destinations are limited to wherever Walter lets him go; [[SilentHillHomecoming Alex]] is doggedly looking for his little brother; [[SilentHillShatteredMemories Harry (again)]], is, well, guess ([[spoiler: and probably doesn't exist except as a fragment of Cheryl's imagination anyway]]); and Murphy is outright told by the local {{NPC}}s that the titular town ''will not let him leave'' until whatever business he has there is done.

to:

** The other characters aren't that much better, but their motivations are at least a bit more clear: [[SilentHill1 Harry's]] not leaving Silent Hill without his [[CatchPhrase little girl, short black hair, just turned seven last month]]; [[SilentHill2 James]] is suggested to be subconsciously suicidal (and he is DrivenToSuicide in one of the endings) and will refuse to leave town in the car he arrived in; [[SilentHill3 Heather]] refuses to leave the bathroom via the front door because "that creepy detective guy" is waiting there (though of course one wonders if she considers monsters spawned from the UncannyValley to be worse than Douglas); [[SilentHill4 Henry]] is just plain ''stuck'' in his apartment until he finds a way out and even then his travel destinations are limited to wherever Walter lets him go; [[SilentHillHomecoming Alex]] is doggedly looking for his little brother; [[SilentHillShatteredMemories Harry (again)]], is, well, guess ([[spoiler: and probably doesn't exist except as a fragment of Cheryl's imagination anyway]]); and Murphy [[VideoGame/SilentHillDownpour Murphy]] is outright told by the local {{NPC}}s that the titular town ''will not let him leave'' until whatever business he has there is done.
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** The other characters aren't that much better, but their motivations are at least a bit more clear: [[SilentHill1 Harry's]] not leaving Silent Hill without his [[CatchPhrase little girl, short black hair, just turned seven last month]]; [[SilentHill2 James]] is suggested to be subconsciously suicidal (and he is DrivenToSuicide in one of the endings) and will refuse to leave town in the car he arrived in; [[SilentHill3 Heather]] refuses to leave the bathroom via the front door because "that creepy detective guy" is waiting there (though of course one wonders if she considers monsters spawned from the UncannyValley to be worse than Douglas); [[SilentHill4 Henry]] is just plain ''stuck'' in his apartment until he finds a way out and even then his travel destinations are limited to wherever Walter lets him go; [[SilentHillHomecoming Alex]] is doggedly looking for his little brother; [[SilentHillShatteredMemories Harry (again)]], is, well, guess.

to:

** The other characters aren't that much better, but their motivations are at least a bit more clear: [[SilentHill1 Harry's]] not leaving Silent Hill without his [[CatchPhrase little girl, short black hair, just turned seven last month]]; [[SilentHill2 James]] is suggested to be subconsciously suicidal (and he is DrivenToSuicide in one of the endings) and will refuse to leave town in the car he arrived in; [[SilentHill3 Heather]] refuses to leave the bathroom via the front door because "that creepy detective guy" is waiting there (though of course one wonders if she considers monsters spawned from the UncannyValley to be worse than Douglas); [[SilentHill4 Henry]] is just plain ''stuck'' in his apartment until he finds a way out and even then his travel destinations are limited to wherever Walter lets him go; [[SilentHillHomecoming Alex]] is doggedly looking for his little brother; [[SilentHillShatteredMemories Harry (again)]], is, well, guess.guess ([[spoiler: and probably doesn't exist except as a fragment of Cheryl's imagination anyway]]); and Murphy is outright told by the local {{NPC}}s that the titular town ''will not let him leave'' until whatever business he has there is done.
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hottip cleanup / removal


* ''VideoGame/MonkeyIsland2LeChucksRevenge'', when Guybrush is back in the dark alley on Mêlée Island (with the circus poster), he doesn't want to move the [[InsurmountableWaistHeightFence traffic cones blocking his way]] because it'd be breaking the law. [[hottip:* :hint: Guybrush is a [[ThePiratesWhoDontDoAnything pirate]] ]]

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* ''VideoGame/MonkeyIsland2LeChucksRevenge'', when Guybrush is back in the dark alley on Mêlée Island (with the circus poster), he doesn't want to move the [[InsurmountableWaistHeightFence traffic cones blocking his way]] because it'd be breaking the law. [[hottip:* :hint: [[note]]hint: Guybrush is a [[ThePiratesWhoDontDoAnything pirate]] ]][[/note]]

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** Used brilliantly, there is one item in the game, which this could be considered an Easter Egg. If you direct Sam to pick it up he says "I can't pick that up"
do it again "Really, I can't pick that up" again... "I would like to pick that up, but I cannot pick that up" do it over and over he eventually breaks down sobbing. In which Max threatens the player "If I was real and not just a lovable computer game character I would totally come out of the monitor and rip your lungs out!" going it any more, Sam simply whimpers with Max saying "Don't worry Sam, maybe they'll go away"

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** Used brilliantly, there is one item in the game, which this could be considered an Easter Egg. If you direct Sam to pick it up he says "I can't pick that up"
up" do it again "Really, I can't pick that up" again... "I would like to pick that up, but I cannot pick that up" do it over and over he eventually breaks down sobbing. In which Max threatens the player "If I was real and not just a lovable computer game character I would totally come out of the monitor and rip your lungs out!" going it any more, Sam simply whimpers with Max saying "Don't worry Sam, maybe they'll go away"
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** Used brilliantly, there is one item in the game, which this could be considered an Easter Egg. If you direct Sam to pick it up he says "I can't pick that up"
do it again "Really, I can't pick that up" again... "I would like to pick that up, but I cannot pick that up" do it over and over he eventually breaks down sobbing. In which Max threatens the player "If I was real and not just a lovable computer game character I would totally come out of the monitor and rip your lungs out!" going it any more, Sam simply whimpers with Max saying "Don't worry Sam, maybe they'll go away"
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* In the 1997 ''VideoGame/BladeRunner'' video game, trying to interact with an object on the other side of an impassable obstacle, such as a chasm, results in Ray saying: "That's.... impossible."
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* ''MassEffect'': want to send your squaddies on ahead of you, but there's a waist-high box, corner of a wall, or ''one side of a doorway'' between you and the location you order them to? Steel yourself for a barrage of [[MostAnnoyingSound "I can't get there!" "Not without an airlift!" "Can't make it!"]]

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* ''MassEffect'': ''Franchise/MassEffect'': want to send your squaddies on ahead of you, but there's a waist-high box, corner of a wall, or ''one side of a doorway'' between you and the location you order them to? Steel yourself for a barrage of [[MostAnnoyingSound "I can't get there!" "Not without an airlift!" "Can't make it!"]]
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* ''MassEffect'': want to send your squaddies on ahead of you, but there's a waist-high box, corner of a wall, or ''one side of a doorway'' between you and the location you order them to? Steel yourself for a barrage of [[MostAnnoyingSound "I can't get there!" "Not without an airlift!" "Can't make it!"]]
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** Also, in Thy Dungeonman 1&2, along with Strong Bad's Cool Game for Attractive People, YouCantGetYeFlask.

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** Also, in Thy Dungeonman 1&2, along with Strong Bad's Cool Game for Attractive People, ''VideoGame/StrongBadsCoolGameForAttractivePeople'', YouCantGetYeFlask.
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* Early in ''RuleOfRose'' you must get scissors hanging from a rope just out of your reach. The only way to get to them is to find a crank in a locked room to lower the said rope, never mind that the room contains, among other things, a rubbish bin you could stand on to get your hands on them.

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* Early in ''RuleOfRose'' ''Videogame/RuleOfRose'' you must get scissors hanging from a rope just out of your reach. The only way to get to them is to find a crank in a locked room to lower the said rope, never mind that the room contains, among other things, a rubbish bin you could stand on to get your hands on them.



* An early puzzle in the 2008 ''VideoGame/{{Alone in the Dark}}'' has you balance a fire extinguisher on a wooden platform, then pull a rope to carry it to the upper floor where you can retrieve it and use it to clear out some flames. Because the game won't let you just carry it up the climbable ledges on the other side of the room.

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* An early puzzle in the 2008 ''VideoGame/{{Alone in the Dark}}'' ''VideoGame/AloneInTheDark2008'' has you balance a fire extinguisher on a wooden platform, then pull a rope to carry it to the upper floor where you can retrieve it and use it to clear out some flames. Because the game won't let you just carry it up the climbable ledges on the other side of the room.
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* One mission in PerfectDark involves throwing a transmitter onto a radar dish. Upon finding it, Jo mentions she can't throw the transmitter that high, but she underestimates her throwing arm: she ''can'' throw it that high but lowering the radar first makes it much easier.
Is there an issue? Send a MessageReason:
None


* An early puzzle in the 2008 ''Alone in the Dark'' has you balance a fire extinguisher on a wooden platform, then pull a rope to carry it to the upper floor where you can retrieve it and use it to clear out some flames. Because the game won't let you just carry it up the climbable ledges on the other side of the room.

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* An early puzzle in the 2008 ''Alone ''VideoGame/{{Alone in the Dark'' Dark}}'' has you balance a fire extinguisher on a wooden platform, then pull a rope to carry it to the upper floor where you can retrieve it and use it to clear out some flames. Because the game won't let you just carry it up the climbable ledges on the other side of the room.



* ''Darkseed 2'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box that has life-saving medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't even attempt to move the bloody anvil.

to:

* ''Darkseed ''{{Darkseed}} 2'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box that has life-saving medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't even attempt to move the bloody anvil.

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* In VideoGame/SonicTheHedgehog2006, Silver claims that he "can't stop lasers with [his] Psychokinesis". Normally it would make sense, because the lasers would be too fast to stop, but in this game the lasers move ''incredibly slowly'', so it would be feasible for him to at least put something in front of it before it hits.

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* In VideoGame/SonicTheHedgehog2006, ''VideoGame/SonicTheHedgehog2006'', Silver claims that he "can't stop lasers with [his] Psychokinesis". Normally it would make sense, because the lasers would be too fast to stop, but in this game the lasers move ''incredibly slowly'', so it would be feasible for him to at least put something in front of it before it hits.


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* ''Teenagent''. You need an empty plastic bag. You find a plastic bag containing chunk of meat. You'd think you could simply leave the meat anywhere on the floor, or toss it into a trashcan, but nope--not in adventure game land. You have to dump the meat into one specific place, a pot of soup that you aren't going to use for anything else.

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Future Wars: corrected link, remark on controls.


* Delphine Software's ''FutureWars'' has a point where you have to soak a robotic wolf with a leaky carrier bag of water before it runs dry, and you have to stand ''almost'' on top of it to do so. It's a good thing it's the world's laziest cybercarnivore.

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* Delphine Software's ''FutureWars'' ''VideoGame/FutureWars'' has a point where you have to soak a robotic wolf with a leaky carrier bag of water before it runs dry, and you have to stand ''almost'' on top of it to do so. It's a good thing it's the world's laziest cybercarnivore.cybercarnivore.
** Aggravated by rather clumsy controls (unless you use an optical mouse, which were not available back then) and by most other puzzles in the game averting ICantReachIt.
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* ''Darkseed 2'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box filled with life-saving medicine, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't lift the bloody anvil.

to:

* ''Darkseed 2'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box filled with that has life-saving medicine, medicine in it, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't lift even attempt to move the bloody anvil.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Darkseed 2'' has many of these moments, but the worst is when Mike Dawson won't move an anvil on an ice-box filled with life-saving medicine, even though the person who needs the medicine is close to dying. The anvil is too heavy for Mike to lift, but he doesn't even attempt to push it or jimmy it off. Hell, even breaking the table's legs so that the anvil and medicine box fall down would have made more sense. Somebody ended up ''dying'' because Mike wouldn't lift the bloody anvil.
** Let's not forget this: "I don't want to touch this crate, I might get a splinter or a spider bite."
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** In fact, the only thing stopping Travis from leaving Silent Hill all-together is a fallen tree. Not a thick fog, not an invisible wall, not a magically-appearing chasm with no visible bottom...but a ''fallen tree''. He simply refuses to step over it, with no other explanation besides: "Looks like I can't go that way!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In VideoGame/SonicTheHedgehog2006, Silver claims that he "can't stop lasers with [his] Psychokinesis". Normally it would make sense, because the lasers would be too fast to stop, but in this game the lasers move ''incredibly slowly'', so it would be feasible for him to at least put something in front of it before it hits.
Is there an issue? Send a MessageReason:
None

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** Later, there's another item that's easily within reach even without stretching, and Sam says that he could just take it, but he's sure if he thinks really hard he can come up with a really complicated way to do it, and refuses to take it.
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* Travis Grady wins a DarwinAward for [[TooDumbToLive refusing to leave an abandoned monster-infested hell hospital]] in ''VideoGame/SilentHillOrigins'' until he checks on a girl who's almost certainly dead at this point.

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* Travis Grady wins a DarwinAward [[DarwinAwards Darwin Award]] for [[TooDumbToLive refusing to leave an abandoned monster-infested hell hospital]] in ''VideoGame/SilentHillOrigins'' until he checks on a girl who's almost certainly dead at this point.
Is there an issue? Send a MessageReason:
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* Justified in the old ''TheHobbit'' text game, in which Bilbo must frequently ask for help from Gandalf or (oddly) Thorin the dwarf, because he's a hobbit and therefore too short to climb out windows and the like.

to:

* Justified in the old ''TheHobbit'' ''VideoGame/TheHobbit'' text game, in which Bilbo must frequently ask for help from Gandalf or (oddly) Thorin the dwarf, dwarf[[note]]Dwarves are taller than hobbits.[[/note]], because he's a hobbit and therefore too short to climb out windows and the like.

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