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* MemoryRestoringMelody: A character who forgot a crucial memory manages to remember it after hearing a song, usually one that is familiar to them.
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* LeftYourLifesaverBehind: When you realize you've misplaced a ''crucial'' item.
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* KeyConfusion: You've lost the key you need among a bunch of incorrect keys.
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* MissingFloor: A numbered floor (often with numbers associated with bad luck) is omitted from public listings, such as on elevators.
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* FollowTheChaos: You've lost track of a DoomMagnet, but no worries, the next explosion or BarBrawl or other chaotic incident will pinpoint their location for you.

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* FollowTheChaos: You've lost track of a DoomMagnet, someone who's TheJinx, but no worries, the next explosion or BarBrawl or other chaotic incident will pinpoint their location for you.
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* FollowTheChaos: You've lost track of a DoomMagnet, but no worries, the next explosion or BarBrawl or other chaotic incident will pinpoint their location for you.
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* TropeyComeHome: Lost pets.

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* TropeyComeHome: Lost pets.pets.
* WheresMyGun: Right when enemies attack and you need your weapon ''right this instant'', you realize you don't have it.
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* DroppedGlasses: A character drops or loses their glasses.
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* RummageFail: When someone has lost something in a pile of other things, they inevitably pull out the other things instead of what they're after.
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Things get misplaced. They still exist, ''somewhere'', but the trouble is ''finding'' them.

It can be something as small as a character losing their car keys for five minutes, or as big as a species losing track of an entire planet for a thousand years. The thing lost could be a simple object, or a person, or the remains of a civilization, or knowledge, or perhaps even an ability. Maybe people are searching desperately for the missing thing, or maybe everyone has forgotten that it even existed.

Whatever its nature, expect that some portion of the plot will be driven by either the search for the misplaced thing, the struggle to adapt to life without it, or the consequences of its rediscovery. Alternatively, if the "misplaced thing" is a person, the plot may be about the consequences of being lost from their perspective.

'''For the purposes of this index, do not include tropes about things dying, ending, or being permanently destroyed''', even if the word "lost" is in the trope name. For example, TheLostLenore is not included in this index, because the whole point is that the affected characters know the Lenore is dead; they are not searching around as if the Lenore might be hiding somewhere. [[note]]Unless they are looking for the Lenore in some sort of afterlife, but that's not inherent to the trope.[[/note]]

!!Tropes:

* EasyAmnesia: Characters who have lost their memories usually try to recover them, and frequently succeed.
* FailedASpotCheck: When you've lost something right in front of your nose.
* LastPlaceYouLook: If someone loses an object, it will always be found in the last place they look.
* LongLostRelative: I didn't even know I ''had'' a great-uncle!
* LostAtSea: A character or characters finds themselves adrift on the ocean, in trouble because nobody knows where they are.
* LostColony: When the mother city/country/planet misplaces some of its settlers.
* LostCommonKnowledge: Too many people forgot about this knowledge for it to be common anymore, so now it's lost.
* LostOrphanedRoyalty: What happened to the prince/princess?
* LostRomanLegion
* LostSuperweapon
* LostTechnology
* LostWorld
* MissingEpisode: In cases where a copy ''literally'' cannot be found. (Legal issues or lack of distribution don't count.)
* MosesInTheBulrushes: A baby is cast away by their natural parents and is lost for a while before others find and adopt him.
* NameAmnesia: There must be ''someone'' out there who knows my real name...
* SuperSargassoSea: A dimension where lost things go.
* TropeyComeHome: Lost pets.

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