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* In ''VideoGame/BerserkBoy'', the base gets attacked every time the player defeats a major boss. First such attack occurs just outside the base, the subsequent ones has the player clearing out indidual rooms of the hub from enemies.
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* Towards the end of ''{{VideoGame/Alundra}}'', the hub village Inoa gets attacked and burned down. While there are only few enemies for you to defeat during this sequence, the emotional impact makes up for it. The survivors abandon the village and gather up in the nearby sanctuary afterwards.
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* ''VideoGame/StellaGlow'': Lambert, the HubCity where Alto and his team rests when they're not on a mission and the heart of the kingdom, stops being safe from Chapter 8 onwards: [[spoiler:The angels begin invading it and the world after the Anthem Program [[NiceJobBreakingItHero inadvertedly grants a gateway for them]], and during much of Chapter 9 they have to defend it from a bigger wave of angels who plan to destroy the city for good]]. It becomes a safe location once again afterwards, save for a brief invasion near the end of Chapter 10.

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* ''VideoGame/StellaGlow'': Lambert, the HubCity where Alto and his team rests when they're not on a mission and the heart of the kingdom, stops being safe from Chapter 8 onwards: [[spoiler:The angels begin invading it and the world after the Anthem Program [[NiceJobBreakingItHero inadvertedly inadvertently grants a gateway for them]], and during much of Chapter 9 they have to defend it from a bigger wave of angels who plan to destroy the city for good]]. It becomes a safe location once again afterwards, save for a brief invasion near the end of Chapter 10.
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* ''VideoGame/FreedomPlanet2'': About half-way through the "Palace Courtyard" stage, the Royal Palace hub is currently under siege by Merga and her troops, and the first boss fight against her is set inside the palace's Command Center.

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[[quoteright:350:[[VideoGame/ClubPenguin https://static.tvtropes.org/pmwiki/pub/images/operation_blackout_town_comparison.png]]]]
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* ''VideoGame/AgeOfConan'': In the annual Halloween quests, Conarch Village is attacked by werewolves and Khemi is attacked by slavers. The only hub that escapes being attacked is Old Tarantia.

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* ''VideoGame/DragonAgeOrigins'': Late in the game, your party's camp is attacked by the Darkspawn. If the Warden is of the [[MultipleGameOpenings Dalish Elf Origin]], the attackers are led by the corrupted member of their old clan.

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* ''Franchise/DragonAge'':
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''VideoGame/DragonAgeOrigins'': Late in the game, your party's camp is attacked by the Darkspawn. If the Warden is of the [[MultipleGameOpenings Dalish Elf Origin]], the attackers are led by the corrupted member of their old clan.clan.
** ''VideoGame/DragonAgeInquisition'': Happens twice. First, after the player seals the Breach, the Inquisition's provisional base at Haven is attacked by the forces of the Elder One, and the Herald must buy time for the Inquisition to retreat, though Haven is destroyed in the process. Afterwards at the end of the game the Elder One himself then attacks the Inquisition at their new base at Skyhold, which serves as the prelude to the final battle.
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* ''VideoGame/TheEndTimesVermintide'': The [[DownloadableContent DLC]] ''Waylaid'' adds an {{Interquel}} where the player characters are attacked in the Red Moon Inn, their home base in Ubersreik, explaining the change of location in ''VideoGame/VermintideII''. They're outraged by the intrusion, as well as by the destruction of the [[AscendedMeme much-abused chandelier]].
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* In ''VideoGame/GrandTheftAutoV,'' the homes of the three player characters are the only locations in [[WretchedHive San Andreas]] that could remotely be considered safe, especially since cops can't follow you in and your wanted rating resets once you get inside. However, the mission "Meltdown" features Michael's house being attacked by Merryweather mercenaries in the employ of Devon Weston, forcing Michael to rush home to fight off the mooks and save his family.

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* In ''VideoGame/GrandTheftAutoV,'' the homes of the three player characters are the only locations in [[WretchedHive San Andreas]] that could remotely be considered safe, especially since cops can't follow you in and your wanted rating resets once you get inside. However, the mission "Meltdown" features Michael's house being attacked by Merryweather mercenaries in the employ of Devon Devin Weston, forcing Michael to rush home to fight off the mooks and save his family.
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This is a trope that occurs when a video game decides to subvert the traditional notion of hubs and other "protected" areas as safe havens by introducing a threat or dangerous situation taking place ''within'' them -- such as enemies that would otherwise be exclusively encountered in normal gameplay suddenly invading those places -- or a sudden change in their environment. Often times, such an event may lock you from certain features or content found in the hub, or even render it inaccessible from this point on, which can potentially result in PermanentlyMissableContent if it is gone for good; at best, however, such events may be temporary, and a replacement hub can sometimes follow to make up for it.

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This is a trope that occurs when a video game decides to subvert the traditional notion of hubs and other "protected" areas as safe havens by introducing a threat or dangerous situation taking place ''within'' them -- such as enemies that would otherwise be exclusively encountered in normal gameplay suddenly invading those places -- or a sudden change in their environment. Often times, such an event may lock you from certain features or content found in the hub, or even [[PointOfNoReturn render it inaccessible from this point on, on]], which can potentially result in PermanentlyMissableContent if it is gone for good; at best, however, such events may be temporary, and a replacement hub can sometimes follow to make up for it.
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Not really an example. There are already enemies in Gruntilda's Lair, and Grunty herself confirms that those enemies roam the worlds' entrances to continue harassing Banjo and Kazooie at her request. Plus, it HER lair, so it's not being attacked but instead reinforced with more mooks


* ''VideoGame/BanjoKazooie'': Whenever the player makes any progress in any world, enemies from said world appear after they have been accessed.
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* ''VideoGame/BanjoKazooie'': Whenever the player makes any progress in any world, enemies from said world appear after they have been accessed.
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* In ''VideoGame/FistOfTheNorthStarLostParadise'', Kenshiro settles down at the city of Eden for the duration of the game, after the prologue ends. While it's usually a safe haven where Kenshiro can get supplies, rest up, and play mini-games, it sometimes comes under attack during story events. Early on, the gates are destroyed by the Army of Ruin, which Kenshiro must fend off. It gets worse two thirds of the way through when Thouzer's army conquers Eden [[DeusExitMachina while all the heroes are occupied elsewhere]], as almost all of the shops are closed except for the talisman dealer's, so Thouzer must be defeated before the city becomes accessible again.
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* ''VideoGame/SuperLesbianAnimalRPG'': After confronting the party on the Celestial Wasteland, [[spoiler:as a diversion as it turns out]] Javis succeeds in corrupting [[spoiler:Greenridge by repairing the Reality Scrambler beneath it that they had previously damaged in the first dungeon.]] The result is [[spoiler:Glitchridge, a mangled warped version of the town, populated by Javis's minions that serves as a RemixedLevel DungeonTown.]]
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** The Shadow Border, being a mobile base, frequently ends up in the middle of combat. Notable examples include the director once [[BadassDriver outdrifting the Apocalypse]] and the Shadow Border driving circles around [[spoiler:Cernunnos]] while the heroes are on the roof fighting it. And there are a few levels taking place ''inside'' the hub.

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** The Shadow Border, being a mobile base, frequently ends up in the middle of combat. Notable examples include the director once [[BadassDriver outdrifting the Apocalypse]] and the Apocalypse]]. The Shadow Border driving circles around [[spoiler:Cernunnos]] while is later upgraded to the CoolAirship Storm Border and the heroes are frequently have to fend off opponents on its deck or, [[spoiler:in the roof fighting case of Cernunnos]], fly around it. And there are a few levels taking place ''inside'' the hub.
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** Their second immobile base, [[spoiler:the Wandering Sea, is attacked by the Foreign God and they are forced to evacuate again before it's destroyed by what's basically a black hole.]]

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