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-->-- ''VideoGame/Splatoon2''

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-->-- ''VideoGame/Splatoon2''
''VideoGame/Splatoon2''[[note]]In practice, it's more of a HubLevel, though.[[/note]]
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* ''VideoGame/KirbyAndTheForgottenLand'' features Waddle Dee Town, a small settlement in the New World consisting of primarily Waddle Dees, hence the name. The player can play some minigames, upgrade Copy Abilities, partake in the Colosseum's boss fight cups, rewatch cutscenes, listen to the in-game music, visit Kirby's house, or return to the world map.
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Has an obscene amount of {{NPC}}s, sidequests, shops, vendors, and usually {{Minigame Zone}}s as well. Generally appears in the first half of the game, but players will probably have to return here often. This is the one place most likely to get upgrades and evolving content as the plot progresses.

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Has an obscene amount of {{NPC}}s, sidequests, shops, vendors, and usually {{Minigame Zone}}s as well. Generally appears in the first half of the game, but players will probably have to return here often. This is the one place most likely to get upgrades and evolving content as the plot progresses.
progresses. It's also usually safe from enemy danger, [[HubUnderAttack until it stops being so]].



** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' muddles this trope. Whiterun ultimately fits the description best as it is the HubCity of Skyrim due to its central location. However, due to the Civil War, the political hub cities of Skyrim are Solitude (for Imperial-aligned) and Windhelm (for Stormcloak-aligned) and both are large cities with port access to the other side of the country. Add into this the fact that all the Hold Capitals are Hub Cities for their holds, which add extra layers of complexity.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' muddles this trope. Whiterun ultimately fits the description best as it is the HubCity Hub City of Skyrim due to its central location. However, due to the Civil War, the political hub cities of Skyrim are Solitude (for Imperial-aligned) and Windhelm (for Stormcloak-aligned) and both are large cities with port access to the other side of the country. Add into this the fact that all the Hold Capitals are Hub Cities for their holds, which add extra layers of complexity.
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** Lion's Arch in Tyria, Kaineng Centre in Cantha (Which is only the administrative centre of Kaineng City, which covers roughly half of Cantha, making Kaineng the best example of this trope in Guild Wars), and Kamadan, Jewel of Istan in Elona. these three places are the centres of player trading and chat in their respective campaigns, and are distinguished by being the places you have to go to have access to travel to the other continents.
** Lion's Arch continued to enjoy its HubCity status in ''VideoGame/GuildWars2'', now as a neutral city populated by all races rather than a human capital. (It's a long story.) It contained portals to all racial cities, as well as [=PvP=] and high-end [=PvE=] content, dungeon gear vendors, and crafting stations. Then, in a subversion of StatusQuoIsGod, [[NothingIsTheSameAnymore it was destroyed at the end of the Living Story season one]] and left a depopulated ruin. The player hub and all services were temporarily moved to Vigil Keep until the city was deemed safe enough for them to return.

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** Lion's Arch in Tyria, Kaineng Centre in Cantha (Which (which is only the administrative centre center of Kaineng City, which City -- the city itself covers roughly half more than ''half'' of Cantha, making Kaineng the best example of this trope in Guild Wars), and Kamadan, Jewel of Istan in Elona. these three places are the centres of player trading and chat in their respective campaigns, and are distinguished by being the places you have to go to have access to travel to the other continents.
** Lion's Arch continued to enjoy its HubCity status in ''VideoGame/GuildWars2'', now as a neutral city populated by all races rather than a human capital. (It's capital (it's a long story.) story). It contained portals to all racial cities, as well as [=PvP=] and high-end [=PvE=] content, dungeon gear vendors, and crafting stations. Then, in a subversion of StatusQuoIsGod, [[NothingIsTheSameAnymore it was destroyed at the end of the Living Story season one]] and left a depopulated ruin. The player hub and all services were temporarily moved to Vigil Keep until the city was deemed safe enough for them to return.

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** ''Classic'' had the six capitals of the playable races (trolls and gnomes didn't have any): Stormwind, Ironforge, and Darnassus for the Alliance and Orgrimmar, Thunder Bluff, and Undercity for the Horde. By its end, they all had the same amenities, and the same is true in modern ''World of Warcraft Classic'', but early in the game, only two capitals (Ironforge and Orgrimmar) had auction houses, meaning that most players congregated there. Once auction houses were added elsewhere, the playerbase became more evenly spread across all capitals, with Orgrimmar (once again) and Stormwind being the most popular as world buffs from killing raid bosses could be received there.
** ''Burning Crusade'' had Shattrath, a temple city in the middle of Outland. It also introduced two more racial capitals, Exodar for the draenei and Silvermoon for the blood elves, but as the game progressed beyond old Azeroth now, these cities were only relevant for low-level players.
** ''Wrath of the Lich King'' had the wizard city of Dalaran, which was previously a ruin not far away from Undercity but was now repaired, [[OminousFloatingCastle raised to the sky]], and moved to Northrend.

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** ''Classic'' had the six capitals of the playable races (trolls and gnomes didn't have any): Stormwind, Ironforge, and Darnassus for the Alliance and Orgrimmar, Thunder Bluff, and Undercity for the Horde. By its end, they all had the same amenities, and the same is true in modern ''World of Warcraft Classic'', but early in the game, only two capitals (Ironforge and Orgrimmar) had auction houses, meaning that most players congregated there. Once auction houses were added elsewhere, the playerbase became more evenly spread across all capitals, with Orgrimmar (once again) and Stormwind being the most popular as world buffs from killing raid bosses could be received there. \n Both Orgrimmar and Stormwind have remained in heavy use through more or less every expansion thanks to also being portal hubs.
** ''Burning ''The Burning Crusade'' had Shattrath, a temple city in the middle of Outland. It also introduced two more racial capitals, Exodar for the draenei Draenei and Silvermoon for the blood elves, Blood Elves, but as the game progressed beyond old Azeroth now, Azeroth, these two cities were became only relevant for low-level players.
** ''Wrath of the Lich King'' had the wizard city of Dalaran, which was previously a ruin not far away from Undercity but was now repaired, [[OminousFloatingCastle raised to the sky]], and moved to Northrend.Northrend to battle the Lich King directly on his doorstep next to Icecrown.



** ''Legion'' saw the return of Dalaran, which was moved to the expansion's new high-level zone of the Broken Isles (we even see how it teleports in-game). Due to the expansion's focuses on playable classes, every individual class also got its own "Order Hall"[[note]]Acherus for the death knights, the Fel Hammer for demon hunters, the Dreamgrove for druids, the Trueshot Lodge for hunters, the Hall of the Guardian for mages, the Temple of Five Dawns for monks, the Hall of Shadows for rogues, the Heart of Azeroth for shamans, the Dreadscar Rift for warlocks and the Skyhold for warriors[[/note]], which functions similarly to the ''Warlords'' garrisons but is shared.

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** ''Legion'' saw the return of Dalaran, which was moved to the expansion's new high-level zone of the Broken Isles (we even see how it teleports in-game). Due to the expansion's focuses on playable classes, every individual class also got its own "Order Hall"[[note]]Acherus Hall"[[note]]The Sanctum of Light below Light's Hope Chapel for Paladins, Acherus for the death knights, the Fel Hammer for demon hunters, the Dreamgrove for druids, the Trueshot Lodge for hunters, the Hall of the Guardian for mages, the Temple of Five Dawns for monks, the Hall of Shadows for rogues, the Heart of Azeroth for shamans, the Dreadscar Rift for warlocks and the Skyhold for warriors[[/note]], which functions similarly to the ''Warlords'' garrisons but is shared.



** ''Shadowlands'' has Oribos, the AfterlifeAntechamber from which you can access the different parts of the eponymous spirit world. Much like in ''Warlords'' and ''Legion'', there are also secondary player hubs: the sanctums of the four Covenants which the playable characters can join. The [[OurAngelsAreDifferent kyr]][[FluffyCloudHeaven ian]] have the Elysian Hold, the [[WarriorHeaven Necro]][[DemBones lords]] have the Seat of the Primus, the [[TheLifestream Night]] [[OurFairiesAreDifferent Fae]] have the Heart of the Forest and the [[OurVampiresAreDifferent ven]][[PurgatoryAndLimbo thyr]] have the castle of Sinfall.

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** ''Shadowlands'' has had Oribos, the AfterlifeAntechamber from which you can access the different parts of the eponymous spirit world. Much like in ''Warlords'' and ''Legion'', there are also secondary player hubs: the sanctums of the four Covenants which the playable characters can join. The [[OurAngelsAreDifferent kyr]][[FluffyCloudHeaven ian]] have the Elysian Hold, the [[WarriorHeaven Necro]][[DemBones lords]] have the Seat of the Primus, the [[TheLifestream Night]] [[OurFairiesAreDifferent Fae]] have the Heart of the Forest and the [[OurVampiresAreDifferent ven]][[PurgatoryAndLimbo thyr]] have the castle of Sinfall.
** ''Dragonflight'' has Valdrakken, the seat of the eponymous Dragonglights in the Dragon Isles. Like Shattrath, Dalaran and Oribos before it, it is shared by both player factions.
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* Each game in the ''VideoGame/EtrianOdyssey'' series has one, and it's from there where the player's party can access the inn to rest and save the progress, the shop to buy and sell goods, the bar to accept sidequests and talk to non-playable characters, the office of the city's political ruler to accept story missions, the explorer guilds' gathering hall to recruit and manage party members, and the exit that leads to the Yggdrasil Tree (or the overworld leading to it, in the case of ''Legends of the Titan'' and ''Nexus'') where most of the adventure takes place. The names of the cities are: Etria (first game and its remake ''Millenium Girl''), High Lagaard (''Heroes of Lagaard'' and its remake ''The Fafnir Knight''), Armoroad (''The Drowned City''), Tharsis (''Legends of the Titan''), Iorys (''Beyond the Myth''), and Maginia (''Nexus'').

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* Each game in the ''VideoGame/EtrianOdyssey'' series has one, and it's from there where the player's party can access the inn to rest and save the progress, the shop to buy and sell goods, the bar to accept sidequests and talk to non-playable characters, the office of the city's political ruler to accept story missions, the explorer guilds' gathering hall to recruit and manage party members, and the exit that leads to the Yggdrasil Tree (or the overworld leading to it, in the case of ''Legends of the Titan'' and ''Nexus'') where most of the adventure takes place. The names of the cities are: Etria (first game ([[VideoGame/EtrianOdysseyI first game]] and its remake ''Millenium Girl''), High Lagaard (''Heroes (''[[VideoGame/EtrianOdysseyIIHeroesOfLagaard Heroes of Lagaard'' Lagaard]]'' and its remake ''The Fafnir Knight''), Armoroad (''The (''[[VideoGame/EtrianOdysseyIIITheDrownedCity The Drowned City''), City]]''), Tharsis (''Legends (''[[VideoGame/EtrianOdysseyIVLegendsOfTheTitan Legends of the Titan''), Titan]]''), Iorys (''Beyond (''[[VideoGame/EtrianOdysseyVBeyondTheMyth Beyond the Myth''), Myth]]''), and Maginia (''Nexus'').(''[[VideoGame/EtrianOdysseyNexus Nexus]]'').
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** Gridania, Limsa Lominsa, and Ul'Dah of ''VideoGame/FinalFantasyXIV'', which are also the starting points of the game depending on your starting class. Each expansion adds additional hubs, including Ishgard in ''Heavensward'', Kugane in ''Stormblood'', the Crystarium in ''Shadowbringers'', and Old Sharlayan in ''Endbringer''.

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** Gridania, Limsa Lominsa, and Ul'Dah of ''VideoGame/FinalFantasyXIV'', which are also the starting points of the game depending on your starting class. Each expansion adds additional hubs, including Ishgard in ''Heavensward'', Kugane in ''Stormblood'', the Crystarium in ''Shadowbringers'', and Old Sharlayan in ''Endbringer''.''Endwalker''.
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** Gridania, Limsa Lominsa, and Ul'Dah of ''VideoGame/FinalFantasyXIV'', which are also the starting points of the game depending on your starting class. Each expansion adds additional hubs, including Ishgard in ''Heavensward'', Kugane in ''Stormblood'', and the Crystarium in ''Shadowbringers''.

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** Gridania, Limsa Lominsa, and Ul'Dah of ''VideoGame/FinalFantasyXIV'', which are also the starting points of the game depending on your starting class. Each expansion adds additional hubs, including Ishgard in ''Heavensward'', Kugane in ''Stormblood'', and the Crystarium in ''Shadowbringers''.''Shadowbringers'', and Old Sharlayan in ''Endbringer''.
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* Spawn City in ''WebVideo/SMPLive'' is a huge collection of buildings at the server's spawn point. It is most recognizable for the large, intricately built tree, known as "Spawn Tree", and the giant Schlattcoin sign.
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** ''VideoGame/SonicUnleashed'' has "Town Stages" situated in each of the game's major countries from which the action stages are accessed (in the [=PS360=] versions, anyway). These include The Town Stages are inspired by different real-world regions, including Apotos (Greece), Spagonia (London), Mazuri (southern Africa), Holoska (the Arctic), Chun-nan (rural China), Shamar (the Middle East), Empire City ([[TheBigApplesauce New York City]]), and Adabat (southeast Asia). [[spoiler:There is also a hub for the final area, Eggmanland.]]

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** ''VideoGame/SonicUnleashed'' has "Town Stages" situated in each of the game's major countries from which the action stages are accessed (in the [=PS360=] versions, anyway). These include The Town Stages are inspired by different real-world regions, including Apotos (Greece), Spagonia (London), Mazuri (southern Africa), Holoska (the Arctic), Chun-nan (rural China), Shamar (the Middle East), Empire City ([[TheBigApplesauce New York City]]), and Adabat (southeast Asia). [[spoiler:There is also a hub for the final area, Eggmanland.]]
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*** Player with with Mournhold, the actual capital of Morrowind which you visit in the ''Tribunal'' expansion. You're unfortunately limited to only a small part of the stated-to-be massive city, where the King of Morrowind (Helseth) and [[PhysicalGod Almalexia]] take up residence. For the purposes of ''Tribunal'' specifically, however, Mournhold does play this part -- if only because nearly the entire expansion takes place ''in'' Mournhold (the only ''Tribunal'' quest that isn't received in Mournhold is the one to get you ''to'' Mournhold).

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*** Player Played with with Mournhold, the actual capital of Morrowind which you visit in the ''Tribunal'' expansion. You're unfortunately limited to only a small part of the stated-to-be massive city, where the King of Morrowind (Helseth) and [[PhysicalGod Almalexia]] take up residence. For the purposes of ''Tribunal'' specifically, however, Mournhold does play this part -- if only because nearly the entire expansion takes place ''in'' Mournhold (the only ''Tribunal'' quest that isn't received in Mournhold is the one to get you ''to'' Mournhold).
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** Minea in ''[[YsIAncientYsVanishedOmen I]]'' and ''IV'' (''[[VideoGame/YsIVMaskOfTheSun Mask]]'' & ''[[VideoGame/YsIVTheDawnOfYs Dawn]]'')''

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** Minea in ''[[YsIAncientYsVanishedOmen ''[[VideoGame/YsIAncientYsVanishedOmen I]]'' and ''IV'' (''[[VideoGame/YsIVMaskOfTheSun Mask]]'' & ''[[VideoGame/YsIVTheDawnOfYs Dawn]]'')''
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There's a page for this game now


** Yukumo Village (''Monster Hunter Portable 3rd'', single-player; multiplayer in PSP and online in [=PS3=])

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** Yukumo Village (''Monster Hunter Portable 3rd'', (''VideoGame/MonsterHunterPortable3rd'', single-player; multiplayer in PSP and online in [=PS3=])
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* ''TabletopGame/{{Everway}}'': There are lots of cities scattered through this game's [[TheMultiverse multiverse]], but as the title may hint, the game pays special attention to the city of Everway in the realm of Roundwander, "the Crossroads of the Spheres," which has an extremely exceptional 71 gates or more. Everway is accordingly a bustling trade city where scholars know a great deal about other spheres and are always interested to learn more. However, it can't exert much direct power over other spheres (i.e. alternate worlds), because only a few people can traverse the PortalNetwork that links them, and they tend to have minds of their own.

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* ''TabletopGame/{{Everway}}'': There are lots of cities scattered through this game's [[TheMultiverse multiverse]], but as the title may hint, the game pays special attention to the city of Everway in the realm of Roundwander, "the Crossroads of the Spheres," which has an extremely exceptional 71 gates or more.more interdimensional gates. Everway is accordingly a bustling trade city where scholars know a great deal about other spheres and are always interested to learn more. However, it can't exert much direct power over other spheres (i.e. alternate worlds), because only a few people can traverse the PortalNetwork that links them, and they tend to have minds of their own.
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* ''TabletopGame/{{Everway}}'': There are lots of cities scattered through this game's [[TheMultiverse multiverse]], but as the title may hint, the game pays special attention to the city of Everway in the realm of Roundwander, "the Crossroads of the Spheres," which has an extremely exceptional 71 gates or more. Everway is accordingly a bustling trade city where scholars know a great deal about other spheres and are always interested to learn more. However, it can't exert much direct power over other spheres (i.e. alternate worlds), because only a few people can traverse the PortalNetwork that links them, and they tend to have minds of their own.

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Relocating ZCE, because its placement between two visible examples bugged their indentation


** ''VideoGame/KingdomHeartsII'': Hollow Bastion, which was the penultimate level in the first game, now serves as a headquarters of sorts for Sora and his allies. Many crucial plot points take place here. However, in terms of gameplay, it's not quite as vital as Traverse Town, as shopping and synthesizing can now be done in every other world.



** ''VideoGame/KingdomHeartsII'': Hollow Bastion, which was the penultimate level in the first game, now serves as a headquarters of sorts for Sora and his allies. Many crucial plot points take place here. However, in terms of gameplay, it's not quite as vital as Traverse Town, as shopping and synthesizing can now be done in every other world.

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%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1650466740060039800
%% Please see thread to discuss a new image.

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[[quoteright:350:[[VideoGame/TheLegendOfZeldaMajorasMask https://static.tvtropes.org/pmwiki/pub/images/clocktown.png]]]]
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* ''VideoGame/StellaGlow'': Lambert City is the capital of the kingdom where all characters live in, serving as the resting area for Alto and all characters who join him over the course of the adventure. During Free Time, Alto can chat with the characters to increase mutual affinity, tune Witches in case one of them is in need thereof, accept jobs to earn money, do free exploration, and buy or sell products as well as refine orbs. During Mission Time, only the last two actions can be performed, since time will only pass when you're completing the main story objectives. Lambert City is also where you can save your progress outside story-based save prompts. It remains the safest location for the characters [[HubUnderAttack until the second half of the game]].
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* ''VideoGame/FossilFighters'': Vivosaur Town from the first game features many important locations such as the fossil center, government facilities, and the shops. It is also the connecting point to each of the main dig sites.
Willbyr MOD

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[[quoteright:350:[[VideoGame/LegoLegacyHeroesUnboxed https://static.tvtropes.org/pmwiki/pub/images/ll_piptown_screen.PNG]]]]
[[caption-width-right:350:Wecome to Pip Town.]]

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[[quoteright:350:[[VideoGame/LegoLegacyHeroesUnboxed https://static.tvtropes.org/pmwiki/pub/images/ll_piptown_screen.PNG]]]]
[[caption-width-right:350:Wecome
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%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1650466740060039800
%% Please see thread
to Pip Town.]]
discuss a new image.
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*** Subverted with Mournhold, the actual capital of Morrowind which you visit in the ''Tribunal'' expansion. You're unfortunately limited to only a small part of the stated-to-be massive city, where the King of Morrowind (Helseth) and [[PhysicalGod Almalexia]] take up residence.

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*** Subverted Player with with Mournhold, the actual capital of Morrowind which you visit in the ''Tribunal'' expansion. You're unfortunately limited to only a small part of the stated-to-be massive city, where the King of Morrowind (Helseth) and [[PhysicalGod Almalexia]] take up residence. For the purposes of ''Tribunal'' specifically, however, Mournhold does play this part -- if only because nearly the entire expansion takes place ''in'' Mournhold (the only ''Tribunal'' quest that isn't received in Mournhold is the one to get you ''to'' Mournhold).

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** Kokoto Village (all first-generation entries, single-player; multiplayer in ''Freedom'')

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** Kokoto Village (all ([[VideoGame/MonsterHunter2004 all first-generation entries, entries]], single-player; multiplayer in ''Freedom'')



** Jumbo Village (''Monster Hunter 2'', offline)

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** Jumbo Village (''Monster Hunter 2'', (''VideoGame/MonsterHunter2Dos'', offline)



** Pokke Village (''Monster Hunter Freedom 2'' and ''Freedom Unite'', single- and multiplayer)
** Moga Village (''Monster Hunter 3'' and ''3 Ultimate'', single player)

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** Pokke Village (''Monster Hunter Freedom 2'' (''VideoGame/MonsterHunterFreedom2'' and ''Freedom Unite'', single- and multiplayer)
** Moga Village (''Monster Hunter 3'' (''VideoGame/MonsterHunter3Tri'' and ''3 Ultimate'', single player)


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** Elgado (''Monster Hunter Rise: Sunbreak'', same as Kamura)
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* ''VideoGame/AgeOfConan'': There are four cities in the game: Conarch Village in Cimmeria, Khemi in Stygia, Old Tarantia in Aquilonia and Tortage City in Tortage.
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** Jubilife in Sinnoh is based on Sapporo, the capital city of Hokkaidō. In the DistantPrequel ''VideoGame/PokemonLegendsArceus'' taking place during the UsefulNotes/MeijiRestoration, Jubilife City is Jubilife ''Village'' and more directly serves as the player's hub of operations.
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* In the ''VideoGame/{{Shantae}}'' games following the first one, Scuttle Town is the place where Shantae can spend her gems to purchase items and spells.

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* ''VideoGame/{{Shantae}}'': In the ''VideoGame/{{Shantae}}'' games following the first one, Scuttle Town is the place where Shantae can spend her gems to purchase items and spells.
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** ''Classic'' had the six capitals of the playable races (trolls and gnomes didn't have any): Stormwind, Ironforge, and Darnassus for the Alliance and Orgrimmar, Thunder Bluff, and Undercity. By its end, they all had the same amenities, and the same is true in modern ''World of Warcraft Classic'', but early in the game, only two capitals (Ironforge and Orgrimmar) had auction houses, meaning that most players congregated there. Once auction houses were added elsewhere, the playerbase became more evenly spread across all capitals, with Orgrimmar (once again) and Stormwind being the most popular as world buffs from killing raid bosses could be received there.

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** ''Classic'' had the six capitals of the playable races (trolls and gnomes didn't have any): Stormwind, Ironforge, and Darnassus for the Alliance and Orgrimmar, Thunder Bluff, and Undercity.Undercity for the Horde. By its end, they all had the same amenities, and the same is true in modern ''World of Warcraft Classic'', but early in the game, only two capitals (Ironforge and Orgrimmar) had auction houses, meaning that most players congregated there. Once auction houses were added elsewhere, the playerbase became more evenly spread across all capitals, with Orgrimmar (once again) and Stormwind being the most popular as world buffs from killing raid bosses could be received there.



** Seliana (''Monster Hunter Wolrd: Iceborne'', same as Astera)

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** Seliana (''Monster Hunter Wolrd: World: Iceborne'', same as Astera)
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* ''VideoGame/Wasteland3'': Colorado Springs is the largest functioning city left in the post-apocalyptic United States, thanks to the Patriarch who rules with an iron fist but otherwise has managed to maintain order and stability. There is a large downtown area full of various merchants, the Patriarch's opulent palace at The Broadmoor, and the remains of Peterson AFB, that [[PlayerCharacter Ranger Team November]] takes over as their base of operations.

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If it doesn’t actually have one there’s no reason to put it here.


** In ''VideoGame/FalloutNewVegas'', the eponymous city is in almost all ways. While it's only the center of political power for Mr. House and the Families, all the major factions have an interest in it.

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** In ''VideoGame/FalloutNewVegas'', the eponymous city is this in almost all ways.every way. While it's only the center of political power for Mr. House and the Families, all the major factions have an interest in it.



** Averted in ''VideoGame/Fallout76'': because there is no one left alive in Appalachia due to the Scorched plague, there are no real hub cities. Charleston was the biggest city in the region, but it is little more than ruins long taken over by mutants and irradiated fauna.



* Ponyville in ''VideoGame/MyLittlePonyRiseOfVicis'', which is somewhat justified by its presence as the home of the mane 6.
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* ''Franchise/KingdomHearts'' has a few for most of the games:
** ''VideoGame/KingdomHeartsI'' has Traverse Town.
** ''VideoGame/KingdomHearts358DaysOver2'' has The Castle That Never Was and Twilight Town.
** ''VideoGame/KingdomHeartsII'' has Hollow Bastion.
** ''VideoGame/KingdomHearts3DDreamDropDistance'' has Traverse Town again.

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* ''Franchise/KingdomHearts'' has a few for most of the games:
''Franchise/KingdomHearts''
** ''VideoGame/KingdomHeartsI'' has ''VideoGame/KingdomHeartsI'': Traverse Town.
**
Town, the first world that Sora lands in after his home world is destroyed. As the headquarters of the heroic characters, the player will keep coming back to it, both for plot reasons and because shopping and [[ItemCrafting synthesizing]] can only be done there.
%%**
''VideoGame/KingdomHearts358DaysOver2'' has The Castle That Never Was and Twilight Town.
** ''VideoGame/KingdomHeartsII'' has ''VideoGame/KingdomHeartsII'': Hollow Bastion.
**
Bastion, which was the penultimate level in the first game, now serves as a headquarters of sorts for Sora and his allies. Many crucial plot points take place here. However, in terms of gameplay, it's not quite as vital as Traverse Town, as shopping and synthesizing can now be done in every other world.
%%**
''VideoGame/KingdomHearts3DDreamDropDistance'' has Traverse Town again.

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* Not even an RPG, ''VideoGame/SonicAdventure'' has Station Square. This is where you start out (with most characters), and it has three full Action Stages in it (the first of which is quite large) -- Speed Highway, Emerald Coast, and Casinopolis.
* ''VideoGame/SonicTheHedgehog2006'' has Soleanna, an Italy-inspired city-state from which nearly every stage is accessed (the few that aren't are from a BadFuture).
* ''VideoGame/SonicUnleashed'' has "Town Stages" situated in each of the game's major countries from which the action stages are accessed (in the [=PS360=] versions, anyway). These include The Town Stages are inspired by different real-world regions, including Apotos (Greece), Spagonia (London), Mazuri (southern Africa), Holoska (the Arctic), Chun-nan (rural China), Shamar (the Middle East), Empire City ([[TheBigApplesauce New York City]]), and Adabat (southeast Asia). [[spoiler:There is also a hub for the final area, Eggmanland.]]

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* Not even an RPG, ''VideoGame/SonicTheHedgehog'':
**
''VideoGame/SonicAdventure'' has Station Square. This is where you start out (with most characters), and it has three full Action Stages in it (the first of which is quite large) -- Speed Highway, Emerald Coast, and Casinopolis.
* ** ''VideoGame/SonicTheHedgehog2006'' has Soleanna, an Italy-inspired city-state from which nearly every stage is accessed (the few that aren't are from a BadFuture).
* ** ''VideoGame/SonicUnleashed'' has "Town Stages" situated in each of the game's major countries from which the action stages are accessed (in the [=PS360=] versions, anyway). These include The Town Stages are inspired by different real-world regions, including Apotos (Greece), Spagonia (London), Mazuri (southern Africa), Holoska (the Arctic), Chun-nan (rural China), Shamar (the Middle East), Empire City ([[TheBigApplesauce New York City]]), and Adabat (southeast Asia). [[spoiler:There is also a hub for the final area, Eggmanland.]]



* ''VideoGame/{{Ys}}'' series: Multiple:
** Minea in ''I'' and ''IV''
** Rance in ''II''
** Redmont in ''III''
** Xandria and Kefin in ''V''
** Port Rimorge in ''VI''
** Altago City in ''Seven''
* Tairon in ''VideoGame/NinjaGaiden''(Xbox).
* New Los Angeles from ''VideoGame/XenobladeChroniclesX''. It's the last bastion of humanity and home to the headquarter of BLADE, the military organization that employs the many characters.

to:

* ''VideoGame/{{Ys}}'' series: Multiple:
** Minea in ''I'' and ''IV''
** Rance in ''II''
** Redmont in ''III''
** Xandria and Kefin in ''V''
** Port Rimorge in ''VI''
** Altago City in ''Seven''
* Tairon in ''VideoGame/NinjaGaiden''(Xbox).
* New Los Angeles from ''VideoGame/XenobladeChroniclesX''. It's the last bastion of humanity and home to the headquarter of BLADE, the military organization that employs the many characters.
''VideoGame/NinjaGaiden2004''.


Added DiffLines:

* New Los Angeles from ''VideoGame/XenobladeChroniclesX''. It's the last bastion of humanity and home to the headquarter of BLADE, the military organization that employs the many characters.
* ''VideoGame/{{Ys}}'' series: Multiple:
** Minea in ''[[YsIAncientYsVanishedOmen I]]'' and ''IV'' (''[[VideoGame/YsIVMaskOfTheSun Mask]]'' & ''[[VideoGame/YsIVTheDawnOfYs Dawn]]'')''
** Rance in ''[[VideoGame/YsIIAncientYsVanishedTheFinalChapter II]]''
** Redmont in ''III/[[VideoGame/YsTheOathInFelghana Oath]]''
** Xandria and Kefin in ''[[VideoGame/YsVLostKefinKingdomOfSand V]]''
** Port Rimorge in ''[[VideoGame/YsVITheArkOfNapishtim VI]]''
** Altago City in ''[[VideoGame/YsSeven Seven]]''

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