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* Guardians of Order: The Tri-Stat System, used for ''TabletopGame/BigEyesSmallMouth'' among others.

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* Guardians of Order: Order / Dyskami Publishing: The Tri-Stat System, used for ''TabletopGame/BigEyesSmallMouth'' and ''TabletopGame/SilverAgeSentinels'' among others.
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* R.Talsorian Games: The Interlock system, used in the ''TabletopGame/{{Cyberpunk}}'' and ''TabletopGame/{{Mekton}}'' games.

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* R.Talsorian Games: Creator/RTalsorianGames: The Interlock system, used in the ''TabletopGame/{{Cyberpunk}}'' and ''TabletopGame/{{Mekton}}'' games.
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* R.Talsorian Games: The Interlock system, used in the ''TabletopGame/{{Cyberpunk}}'' and ''TabletopGame/{{Mekton}}'' games.
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* Creator/FantasyFlightGames: The d10 system of ''TabletopGame/WarhammerFantasyRoleplay'' and similar games in settings from Creator/GamesWorkshop.

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* Creator/FantasyFlightGames: The d10 system of ''TabletopGame/WarhammerFantasyRoleplay'' and similar games in settings from Creator/GamesWorkshop.Creator/GamesWorkshop was this until their license expired. Nowadays it's ''TabletopGame/{{Genesys}}'', created for the ''TabletopGame/StarWarsRoleplayingGame'' and also used for their version of ''TabletopGame/LegendOfTheFiveRings''.
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* Creator/WizardsOfTheCoast: The UsefulNotes/D20System was used as a house system (for, for example, ''TabletopGame/StarWarsD20'', ''TabletopGame/D20Modern'', and ''TabletopGame/GammaWorld'') in addition to its use by other publishers as a UniversalSystem.

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* Creator/WizardsOfTheCoast: The UsefulNotes/D20System MediaNotes/D20System was used as a house system (for, for example, ''TabletopGame/StarWarsD20'', ''TabletopGame/D20Modern'', and ''TabletopGame/GammaWorld'') in addition to its use by other publishers as a UniversalSystem.
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Has [[JustForFun/IThoughtItMeant nothing to do with]] the system of dividing BoardingSchool students into Gryffindor, Ravenclaw etc.

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Has [[JustForFun/IThoughtItMeant nothing to do with]] the system of dividing BoardingSchool students into Gryffindor, Ravenclaw etc.
Ravenclaw, etc. Or with SmartHouse.
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House Rules and House System have nothing to do with each other


Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.
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!!Examples of House Systems (by original publisher name):

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!!Examples of House Systems (by original publisher name):
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* [[Creator/MargaretWeis Margaret Weis Productions]]: The Cortex and Cortex Plus systems were used for several licensed games, including ''Series/BattlestarGalactica2003'', ''Series/{{Firefly}}'', ''Series/{{Supernatural}}'', ''Series/{{Leverage}}'', ''Series/{{Smallville}}'', and more. A separate Cortex rulebook was also released, making this a UniversalSystem as well.
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** The Storyteller system, used for the original ''Franchise/World of Darkness'' games.
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').

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** The Storyteller system, used for the original ''Franchise/World of Darkness'' ''TabletopGame/OldWorldOfDarkness'' games.
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').(''TabletopGame/ChroniclesOfDarkness'').

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Overhauled slightly to distinguish between this and Universal System. Sorted examples by publisher name. Removed some examples that belonged in Universal System.


A set of rules used by a game development company for almost every game they publish. It is much cheaper to create the system once, and then tweak it for a specific game than to develop a unique system for each game. It also helps with sales because players will already know the basics, and won't have to learn a whole new set of rules. However, it can backfire if the system doesn't fit the genre they're trying to apply it to.

Most of these end up as {{Universal System}}s, if they didn't start out that way. Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.

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A set of rules used by a game development company for almost every game they publish. It is much cheaper to create the system once, and then tweak it for a specific game game, than to develop a unique system for each game. It also helps with sales because players will already know the basics, and won't have to learn a whole new set of rules. If your system requires something unusual, such as particular dice or tokens, they can generally be reused between games. However, it using a House System can backfire if the system doesn't fit the genre they're trying to apply it it's being applied to.

Most of these end up Distinct from a UniversalSystem in that, while a House System may be used for multiple genres, it is not released as an independent cross-genre product and is only used by one company. However, many (even most) {{Universal System}}s, if they didn't start out System}}s began as House Systems, and can still be listed here in that way. case.

Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.



!!Examples
* The ''FUDGE'' System is built to be this.
* Fate began as a fully generic system based on FUDGE in its first and second editions; its third edition, however, was the basis of several games beginning with TabletopGames/SpiritOfTheCentury and was only this trope for several years. Finally, with the publication of TabletopGames/FateCore, it's back to being a true UniversalSystem. (It's also no longer really based on FUDGE; it uses a few FUDG-y concepts and FUDGE dice, but is rewritten and rebuilt from the ground up, partially so that it could shed the {{OGL}} for an even more permissive CreativeCommons license.)
* The UsefulNotes/D20System by Creator/WizardsOfTheCoast.
* 2d20 system by Creator/ModiphiusEntertainment.
* The Palladium or "Megaversal" system by Creator/PalladiumBooks.
* The d10 system of Creator/FantasyFlightGames' ''TabletopGame/WarhammerFantasyRoleplay''.
* The Storyteller system by ''Creator/WhiteWolf''.
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').
* The D6 system by Creator/WestEndGames.
* The UsefulNotes/{{Unisystem}} by Eden Games.
* The Tri-Stat System by Guardians Of Order
* The ''Basic Roleplaying'' system by Creator/{{Chaosium}} is an interesting case: Chaosium mutated the original TabletopGame/RuneQuest into a half-dozen systems with the same core mechanics (percentile skills and the same seven stats, more or less), and collected most of the variations into one system with numerous options.

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!!Examples
!!Examples of House Systems (by original publisher name):
%% Alphabetized by original publisher name, because some systems have no specific names.
%% Please keep examples in that order.
* AEG: The ''FUDGE'' System is built to be this.
* Fate began as a fully generic
D10-based system based on FUDGE in its first used for ''TabletopGame/LegendOfTheFiveRings'' and second editions; its third edition, however, was ''TabletopGame/SeventhSea''. Both used the basis of several games beginning with TabletopGames/SpiritOfTheCentury and was only this trope for several years. Finally, with the publication of TabletopGames/FateCore, it's back to being a true UniversalSystem. (It's also no longer really based on FUDGE; it uses a few FUDG-y concepts and FUDGE dice, same basic die rolling mechanic, but is rewritten and rebuilt from the ground up, partially so that it could shed the {{OGL}} for an even more permissive CreativeCommons license.)
were otherwise quite different.
* The UsefulNotes/D20System by Creator/WizardsOfTheCoast.
* 2d20 system by Creator/ModiphiusEntertainment.
* The Palladium or "Megaversal" system by Creator/PalladiumBooks.
* The d10 system of Creator/FantasyFlightGames' ''TabletopGame/WarhammerFantasyRoleplay''.
* The Storyteller system by ''Creator/WhiteWolf''.
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').
* The D6 system by Creator/WestEndGames.
* The UsefulNotes/{{Unisystem}} by Eden Games.
* The Tri-Stat System by Guardians Of Order
*
Creator/{{Chaosium}}: The ''Basic Roleplaying'' system by Creator/{{Chaosium}} is an interesting case: Chaosium mutated the original TabletopGame/RuneQuest ''TabletopGame/RuneQuest'' into a half-dozen systems with the same core mechanics (percentile skills and the same seven stats, more or less), and collected most of the variations into one system with numerous options.



** Mongoose's version of TabletopGame/RuneQuest is just different enough from Chaosium's system to avoid lawsuits, but thanks to the first edition's Open Game License became the basis for other variations, mostly fan-made.
* The D10-based system used by AEG for ''TabletopGame/LegendOfTheFiveRings'' and ''TabletopGame/SeventhSea''. Both used the same basic die rolling mechanic, but were otherwise quite different.
* The ''TabletopGame/HeroSystem'' is a textbook example of a single game (''[[{{Superhero}} Champions]]'') evolving into a House System (as used in the original editions of ''[[SpaceOpera Star Hero]]'', ''[[{{Fantasy}} Fantasy Hero]]'', ''[[TwoFistedTales Justice, Inc.]]'', ''[[SpyFiction Danger International]]'', and ''[[HumongousMecha Robot Warriors]]''), and then back into a single UniversalSystem game. Most of the older side-games were revived during the 5th edition era as genre-advice [[{{Sourcebook}} sourcebooks]].
* ''TabletopGame/{{GURPS}}'', kinda. Creator/SteveJacksonGames ''does'' publish other systems, TabletopGame/{{Toon}} being the best known.

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** Mongoose's version of TabletopGame/RuneQuest ''TabletopGame/RuneQuest'' is just different enough from Chaosium's system to avoid lawsuits, but thanks to the first edition's Open Game License became the basis for other variations, mostly fan-made.
* Eden Games: The D10-based UsefulNotes/{{Unisystem}}.
* Creator/FantasyFlightGames: The d10
system of ''TabletopGame/WarhammerFantasyRoleplay'' and similar games in settings from Creator/GamesWorkshop.
* Creator/GameDesignersWorkshop: The rule system from ''TabletopGame/Twilight2000'' second edition became their house system,
used by AEG in ''TabletopGame/{{Traveller}}: The New Era'', ''Cadillacs and Dinosaurs'', and ''Dark Conspiracy''.
* Creator/GreenRonin: The AGE System, originally developed as ''Fantasy AGE''
for ''TabletopGame/LegendOfTheFiveRings'' use with ''TabletopGame/DragonAge'', it was also adapted for modern day (called ''Modern AGE'') andused in games based on ''Literature/TheExpanse'' and ''TabletopGame/SeventhSea''. Both ''ComicBook/{{Lazarus}}''.
* Guardians of Order: The Tri-Stat System,
used the same basic die rolling mechanic, but were otherwise quite different.
for ''TabletopGame/BigEyesSmallMouth'' among others.
* Hero Games: The ''TabletopGame/HeroSystem'' is a textbook example of a single game (''[[{{Superhero}} Champions]]'') evolving into a House System (as used in the original editions of ''[[SpaceOpera Star Hero]]'', ''[[{{Fantasy}} Fantasy Hero]]'', ''[[TwoFistedTales Justice, Inc.]]'', ''[[SpyFiction Danger International]]'', and ''[[HumongousMecha Robot Warriors]]''), and then back into a single UniversalSystem game. Most of the older side-games were revived during the 5th edition era as genre-advice [[{{Sourcebook}} sourcebooks]].
* ''TabletopGame/{{GURPS}}'', kinda. Creator/SteveJacksonGames ''does'' publish Creator/ModiphiusEntertainment uses the 2d20 System as a house system for licensed games based on works as diverse as ''Franchise/ConanTheBarbarian'', ''Franchise/{{Dune}}'', ''VideoGame/{{Fallout}}'', ''Literature/JohnCarterOfMars'', and ''Franchise/StarTrek''.
* Monte Cook Games: The ''TabletopGame/CypherSystem'' began as a house system for ''TabletopGame/{{Numenera}}'' and ''TabletopGame/TheStrange'', before being expanded into a full UniversalSystem.
* Creator/PalladiumBooks: The Palladium or "Megaversal" system.
* Pelgrane Press: The ''TabletopGame/{{GUMSHOE}}'' system is Pelgrane's house system, but has expanded into use by
other systems, TabletopGame/{{Toon}} publishers as well.
* Creator/WestEndGames: The D6 system, which was initially used for ''TabletopGame/{{Star Wars|d6}}'' and ''Ghostbusters'' before
being expanded into a UniversalSystem.
* ''Creator/WhiteWolf'' has several:
** The Storyteller system, used for
the best known.original ''Franchise/World of Darkness'' games.
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').
* Creator/WizardsOfTheCoast: The UsefulNotes/D20System was used as a house system (for, for example, ''TabletopGame/StarWarsD20'', ''TabletopGame/D20Modern'', and ''TabletopGame/GammaWorld'') in addition to its use by other publishers as a UniversalSystem.

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* The d20 System by ''TabletopGame/WizardsOfTheCoast''.

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* The d20 System UsefulNotes/D20System by ''TabletopGame/WizardsOfTheCoast''.Creator/WizardsOfTheCoast.
* 2d20 system by Creator/ModiphiusEntertainment.



* The d10 system of Fantasy Flight Games' ''TabletopGame/WarhammerFantasyRoleplay''.

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* The d10 system of Fantasy Flight Games' Creator/FantasyFlightGames' ''TabletopGame/WarhammerFantasyRoleplay''.
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Do not wick to self.


Most {{House System}}s end up as {{Universal System}}s, if they didn't start out that way. Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.

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Most {{House System}}s of these end up as {{Universal System}}s, if they didn't start out that way. Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.
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Has [[IThoughtItMeant nothing to do with]] the system of dividing BoardingSchool students into Gryffindor, Ravenclaw etc.

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Has [[IThoughtItMeant [[JustForFun/IThoughtItMeant nothing to do with]] the system of dividing BoardingSchool students into Gryffindor, Ravenclaw etc.
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* The {{Unisystem}} by Eden Games.

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* The {{Unisystem}} UsefulNotes/{{Unisystem}} by Eden Games.
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* The Palladium or "Megaversal" system by ''PalladiumBooks''.

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* The Palladium or "Megaversal" system by ''PalladiumBooks''.Creator/PalladiumBooks.
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None
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* The Storyteller system by ''WhiteWolf''.

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* The Storyteller system by ''WhiteWolf''.''Creator/WhiteWolf''.
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* The ''Basic Roleplaying'' system by Creator/{{Chaosium}} is an interesting case: Chaosium mutated the original RuneQuest into a half-dozen systems with the same core mechanics (percentile skills and the same seven stats, more or less), and recently collected most of the variations into one system with numerous options.

to:

* The ''Basic Roleplaying'' system by Creator/{{Chaosium}} is an interesting case: Chaosium mutated the original RuneQuest TabletopGame/RuneQuest into a half-dozen systems with the same core mechanics (percentile skills and the same seven stats, more or less), and recently collected most of the variations into one system with numerous options.



** Mongoose's version of RuneQuest is just different enough from Chaosium's system to avoid lawsuits, but thanks to the first edition's Open Game License became the basis for other variations, mostly fan-made.

to:

** Mongoose's version of RuneQuest TabletopGame/RuneQuest is just different enough from Chaosium's system to avoid lawsuits, but thanks to the first edition's Open Game License became the basis for other variations, mostly fan-made.
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None


* The d10 system of Fantasy Flight Games' ''Warhammer'' roleplay.

to:

* The d10 system of Fantasy Flight Games' ''Warhammer'' roleplay.''TabletopGame/WarhammerFantasyRoleplay''.



* The ''Basic Roleplaying'' system by Chaosium is an interesting case: Chaosium mutated the original RuneQuest into a half-dozen systems with the same core mechanics (percentile skills and the same seven stats, more or less), and recently collected most of the variations into one system with numerous options.

to:

* The ''Basic Roleplaying'' system by Chaosium by Creator/{{Chaosium}} is an interesting case: Chaosium mutated the original RuneQuest into a half-dozen systems with the same core mechanics (percentile skills and the same seven stats, more or less), and recently collected most of the variations into one system with numerous options.
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Added namespaces.


* The d20 System by ''WizardsOfTheCoast''.

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* The d20 System by ''WizardsOfTheCoast''.''TabletopGame/WizardsOfTheCoast''.



* The HeroSystem is a textbook example of a single game (''[[{{Superhero}} Champions]]'') evolving into a House System (as used in the original editions of ''[[SpaceOpera Star Hero]]'', ''[[{{Fantasy}} Fantasy Hero]]'', ''[[TwoFistedTales Justice, Inc.]]'', ''[[SpyFiction Danger International]]'', and ''[[HumongousMecha Robot Warriors]]''), and then back into a single UniversalSystem game. Most of the older side-games were revived during the 5th edition era as genre-advice [[{{Sourcebook}} sourcebooks]].
* {{GURPS}}, kinda. SteveJacksonGames ''does'' publish other systems, TabletopGame/{{Toon}} being the best known.

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* The HeroSystem ''TabletopGame/HeroSystem'' is a textbook example of a single game (''[[{{Superhero}} Champions]]'') evolving into a House System (as used in the original editions of ''[[SpaceOpera Star Hero]]'', ''[[{{Fantasy}} Fantasy Hero]]'', ''[[TwoFistedTales Justice, Inc.]]'', ''[[SpyFiction Danger International]]'', and ''[[HumongousMecha Robot Warriors]]''), and then back into a single UniversalSystem game. Most of the older side-games were revived during the 5th edition era as genre-advice [[{{Sourcebook}} sourcebooks]].
* {{GURPS}}, ''TabletopGame/{{GURPS}}'', kinda. SteveJacksonGames Creator/SteveJacksonGames ''does'' publish other systems, TabletopGame/{{Toon}} being the best known.
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* The D10-based system used by AEG for ''LegendOfTheFiveRings'' and ''TabletopGame/SeventhSea''. Both used the same basic die rolling mechanic, but were otherwise quite different.

to:

* The D10-based system used by AEG for ''LegendOfTheFiveRings'' ''TabletopGame/LegendOfTheFiveRings'' and ''TabletopGame/SeventhSea''. Both used the same basic die rolling mechanic, but were otherwise quite different.
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* The D6 system by WestEndGames.

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* The D6 system by WestEndGames.Creator/WestEndGames.
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Most {{House System}}s end up as {{Universal System}}s, if they didn't start out that way.

to:

Most {{House System}}s end up as {{Universal System}}s, if they didn't start out that way.
way. Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.
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* The d10 system of Fantasy Flight Games ''Warhammer'' roleplay.

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* The d10 system of Fantasy Flight Games Games' ''Warhammer'' roleplay.



** Followed by their new Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').

to:

** Followed by their new Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').



* The D10-based system used by AEG for ''LegendOfTheFiveRings'' and ''7thSea''. Both used the same basic die rolling mechanic, but were otherwise quite different.

to:

* The D10-based system used by AEG for ''LegendOfTheFiveRings'' and ''7thSea''.''TabletopGame/SeventhSea''. Both used the same basic die rolling mechanic, but were otherwise quite different.
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* Fate began as a fully generic system based on FUDGE in its first and second editions; its third edition, however, was the basis of several games beginning with TabletopGames/SpiritOfTheCentury and was only this trope for several years. Finally, with the publication of TabletopGames/FateCore, it's back to being a true UniversalSystem.

to:

* Fate began as a fully generic system based on FUDGE in its first and second editions; its third edition, however, was the basis of several games beginning with TabletopGames/SpiritOfTheCentury and was only this trope for several years. Finally, with the publication of TabletopGames/FateCore, it's back to being a true UniversalSystem. (It's also no longer really based on FUDGE; it uses a few FUDG-y concepts and FUDGE dice, but is rewritten and rebuilt from the ground up, partially so that it could shed the {{OGL}} for an even more permissive CreativeCommons license.)
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Added DiffLines:

* Fate began as a fully generic system based on FUDGE in its first and second editions; its third edition, however, was the basis of several games beginning with TabletopGames/SpiritOfTheCentury and was only this trope for several years. Finally, with the publication of TabletopGames/FateCore, it's back to being a true UniversalSystem.
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Has [[Series/{{House}} nothing to do with]] an antisocial genius's idea of how to perform medical diagnoses.

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Has [[Series/{{House}} [[IThoughtItMeant nothing to do with]] an antisocial genius's idea the system of how to perform medical diagnoses.
dividing BoardingSchool students into Gryffindor, Ravenclaw etc.
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* The Unisystem by Eden Games.

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* The Unisystem {{Unisystem}} by Eden Games.
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* The ''FUDGE'' System is built to be this.

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