Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* Guardians of Order: The Tri-Stat System, used for ''TabletopGame/BigEyesSmallMouth'' among others.
to:
* Guardians of Order: Order / Dyskami Publishing: The Tri-Stat System, used for ''TabletopGame/BigEyesSmallMouth'' and ''TabletopGame/SilverAgeSentinels'' among others.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* R.Talsorian Games: The Interlock system, used in the ''TabletopGame/{{Cyberpunk}}'' and ''TabletopGame/{{Mekton}}'' games.
to:
* R.Talsorian Games: Creator/RTalsorianGames: The Interlock system, used in the ''TabletopGame/{{Cyberpunk}}'' and ''TabletopGame/{{Mekton}}'' games.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* R.Talsorian Games: The Interlock system, used in the ''TabletopGame/{{Cyberpunk}}'' and ''TabletopGame/{{Mekton}}'' games.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* Creator/FantasyFlightGames: The d10 system of ''TabletopGame/WarhammerFantasyRoleplay'' and similar games in settings from Creator/GamesWorkshop.
to:
* Creator/FantasyFlightGames: The d10 system of ''TabletopGame/WarhammerFantasyRoleplay'' and similar games in settings from Creator/GamesWorkshop.Creator/GamesWorkshop was this until their license expired. Nowadays it's ''TabletopGame/{{Genesys}}'', created for the ''TabletopGame/StarWarsRoleplayingGame'' and also used for their version of ''TabletopGame/LegendOfTheFiveRings''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29,30 (click to see context) from:
* Creator/WizardsOfTheCoast: The UsefulNotes/D20System was used as a house system (for, for example, ''TabletopGame/StarWarsD20'', ''TabletopGame/D20Modern'', and ''TabletopGame/GammaWorld'') in addition to its use by other publishers as a UniversalSystem.
to:
* Creator/WizardsOfTheCoast: The UsefulNotes/D20System MediaNotes/D20System was used as a house system (for, for example, ''TabletopGame/StarWarsD20'', ''TabletopGame/D20Modern'', and ''TabletopGame/GammaWorld'') in addition to its use by other publishers as a UniversalSystem.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Has [[JustForFun/IThoughtItMeant nothing to do with]] the system of dividing BoardingSchool students into Gryffindor, Ravenclaw etc.
to:
Has [[JustForFun/IThoughtItMeant nothing to do with]] the system of dividing BoardingSchool students into Gryffindor, Ravenclaw etc.
Ravenclaw, etc. Or with SmartHouse.
Is there an issue? Send a MessageReason:
Deleted line(s) 5,6 (click to see context) :
Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
!!Examples of House Systems (by original publisher name):
to:
!!Examples of House Systems (by original publisher name):
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* [[Creator/MargaretWeis Margaret Weis Productions]]: The Cortex and Cortex Plus systems were used for several licensed games, including ''Series/BattlestarGalactica2003'', ''Series/{{Firefly}}'', ''Series/{{Supernatural}}'', ''Series/{{Leverage}}'', ''Series/{{Smallville}}'', and more. A separate Cortex rulebook was also released, making this a UniversalSystem as well.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29,30 (click to see context) from:
** The Storyteller system, used for the original ''Franchise/World of Darkness'' games.
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').
to:
** The Storyteller system, used for the original ''Franchise/World of Darkness'' ''TabletopGame/OldWorldOfDarkness'' games.
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book(''World of Darkness'').(''TabletopGame/ChroniclesOfDarkness'').
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book
Is there an issue? Send a MessageReason:
Overhauled slightly to distinguish between this and Universal System. Sorted examples by publisher name. Removed some examples that belonged in Universal System.
Changed line(s) 1,4 (click to see context) from:
A set of rules used by a game development company for almost every game they publish. It is much cheaper to create the system once, and then tweak it for a specific game than to develop a unique system for each game. It also helps with sales because players will already know the basics, and won't have to learn a whole new set of rules. However, it can backfire if the system doesn't fit the genre they're trying to apply it to.
Most of these end up as {{Universal System}}s, if they didn't start out that way. Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.
Most of these end up as {{Universal System}}s, if they didn't start out that way. Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.
to:
A set of rules used by a game development company for almost every game they publish. It is much cheaper to create the system once, and then tweak it for a specific game game, than to develop a unique system for each game. It also helps with sales because players will already know the basics, and won't have to learn a whole new set of rules. If your system requires something unusual, such as particular dice or tokens, they can generally be reused between games. However, it using a House System can backfire if the system doesn't fit the genre they're trying to apply it it's being applied to.
Most of these end up Distinct from a UniversalSystem in that, while a House System may be used for multiple genres, it is not released as an independent cross-genre product and is only used by one company. However, many (even most) {{Universal System}}s, if they didn't start out System}}s began as House Systems, and can still be listed here in that way. case.
Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.
Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.
Changed line(s) 8,20 (click to see context) from:
!!Examples
* The ''FUDGE'' System is built to be this.
* Fate began as a fully generic system based on FUDGE in its first and second editions; its third edition, however, was the basis of several games beginning with TabletopGames/SpiritOfTheCentury and was only this trope for several years. Finally, with the publication of TabletopGames/FateCore, it's back to being a true UniversalSystem. (It's also no longer really based on FUDGE; it uses a few FUDG-y concepts and FUDGE dice, but is rewritten and rebuilt from the ground up, partially so that it could shed the {{OGL}} for an even more permissive CreativeCommons license.)
* The UsefulNotes/D20System by Creator/WizardsOfTheCoast.
* 2d20 system by Creator/ModiphiusEntertainment.
* The Palladium or "Megaversal" system by Creator/PalladiumBooks.
* The d10 system of Creator/FantasyFlightGames' ''TabletopGame/WarhammerFantasyRoleplay''.
* The Storyteller system by ''Creator/WhiteWolf''.
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').
* The D6 system by Creator/WestEndGames.
* The UsefulNotes/{{Unisystem}} by Eden Games.
* The Tri-Stat System by Guardians Of Order
* The ''Basic Roleplaying'' system by Creator/{{Chaosium}} is an interesting case: Chaosium mutated the original TabletopGame/RuneQuest into a half-dozen systems with the same core mechanics (percentile skills and the same seven stats, more or less), and collected most of the variations into one system with numerous options.
* The ''FUDGE'' System is built to be this.
* Fate began as a fully generic system based on FUDGE in its first and second editions; its third edition, however, was the basis of several games beginning with TabletopGames/SpiritOfTheCentury and was only this trope for several years. Finally, with the publication of TabletopGames/FateCore, it's back to being a true UniversalSystem. (It's also no longer really based on FUDGE; it uses a few FUDG-y concepts and FUDGE dice, but is rewritten and rebuilt from the ground up, partially so that it could shed the {{OGL}} for an even more permissive CreativeCommons license.)
* The UsefulNotes/D20System by Creator/WizardsOfTheCoast.
* 2d20 system by Creator/ModiphiusEntertainment.
* The Palladium or "Megaversal" system by Creator/PalladiumBooks.
* The d10 system of Creator/FantasyFlightGames' ''TabletopGame/WarhammerFantasyRoleplay''.
* The Storyteller system by ''Creator/WhiteWolf''.
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').
* The D6 system by Creator/WestEndGames.
* The UsefulNotes/{{Unisystem}} by Eden Games.
* The Tri-Stat System by Guardians Of Order
* The ''Basic Roleplaying'' system by Creator/{{Chaosium}} is an interesting case: Chaosium mutated the original TabletopGame/RuneQuest into a half-dozen systems with the same core mechanics (percentile skills and the same seven stats, more or less), and collected most of the variations into one system with numerous options.
to:
%% Alphabetized by original publisher name, because some systems have no specific names.
%% Please keep examples in that order.
* AEG: The
* Fate began as a fully generic
*
* 2d20 system by Creator/ModiphiusEntertainment.
* The Palladium or "Megaversal" system by Creator/PalladiumBooks.
* The d10 system of Creator/FantasyFlightGames' ''TabletopGame/WarhammerFantasyRoleplay''.
* The Storyteller system by ''Creator/WhiteWolf''.
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').
* The D6 system by Creator/WestEndGames.
* The UsefulNotes/{{Unisystem}} by Eden Games.
* The Tri-Stat System by Guardians Of Order
*
Changed line(s) 22,25 (click to see context) from:
** Mongoose's version of TabletopGame/RuneQuest is just different enough from Chaosium's system to avoid lawsuits, but thanks to the first edition's Open Game License became the basis for other variations, mostly fan-made.
* The D10-based system used by AEG for ''TabletopGame/LegendOfTheFiveRings'' and ''TabletopGame/SeventhSea''. Both used the same basic die rolling mechanic, but were otherwise quite different.
* The ''TabletopGame/HeroSystem'' is a textbook example of a single game (''[[{{Superhero}} Champions]]'') evolving into a House System (as used in the original editions of ''[[SpaceOpera Star Hero]]'', ''[[{{Fantasy}} Fantasy Hero]]'', ''[[TwoFistedTales Justice, Inc.]]'', ''[[SpyFiction Danger International]]'', and ''[[HumongousMecha Robot Warriors]]''), and then back into a single UniversalSystem game. Most of the older side-games were revived during the 5th edition era as genre-advice [[{{Sourcebook}} sourcebooks]].
* ''TabletopGame/{{GURPS}}'', kinda. Creator/SteveJacksonGames ''does'' publish other systems, TabletopGame/{{Toon}} being the best known.
* The D10-based system used by AEG for ''TabletopGame/LegendOfTheFiveRings'' and ''TabletopGame/SeventhSea''. Both used the same basic die rolling mechanic, but were otherwise quite different.
* The ''TabletopGame/HeroSystem'' is a textbook example of a single game (''[[{{Superhero}} Champions]]'') evolving into a House System (as used in the original editions of ''[[SpaceOpera Star Hero]]'', ''[[{{Fantasy}} Fantasy Hero]]'', ''[[TwoFistedTales Justice, Inc.]]'', ''[[SpyFiction Danger International]]'', and ''[[HumongousMecha Robot Warriors]]''), and then back into a single UniversalSystem game. Most of the older side-games were revived during the 5th edition era as genre-advice [[{{Sourcebook}} sourcebooks]].
* ''TabletopGame/{{GURPS}}'', kinda. Creator/SteveJacksonGames ''does'' publish other systems, TabletopGame/{{Toon}} being the best known.
to:
** Mongoose's version of TabletopGame/RuneQuest ''TabletopGame/RuneQuest'' is just different enough from Chaosium's system to avoid lawsuits, but thanks to the first edition's Open Game License became the basis for other variations, mostly fan-made.
* Eden Games: TheD10-based UsefulNotes/{{Unisystem}}.
* Creator/FantasyFlightGames: The d10 system of ''TabletopGame/WarhammerFantasyRoleplay'' and similar games in settings from Creator/GamesWorkshop.
* Creator/GameDesignersWorkshop: The rule system from ''TabletopGame/Twilight2000'' second edition became their house system, usedby AEG in ''TabletopGame/{{Traveller}}: The New Era'', ''Cadillacs and Dinosaurs'', and ''Dark Conspiracy''.
* Creator/GreenRonin: The AGE System, originally developed as ''Fantasy AGE'' for''TabletopGame/LegendOfTheFiveRings'' use with ''TabletopGame/DragonAge'', it was also adapted for modern day (called ''Modern AGE'') andused in games based on ''Literature/TheExpanse'' and ''TabletopGame/SeventhSea''. Both ''ComicBook/{{Lazarus}}''.
* Guardians of Order: The Tri-Stat System, usedthe same basic die rolling mechanic, but were otherwise quite different.
for ''TabletopGame/BigEyesSmallMouth'' among others.
* Hero Games: The ''TabletopGame/HeroSystem'' is a textbook example of a single game (''[[{{Superhero}} Champions]]'') evolving into a House System (as used in the original editions of ''[[SpaceOpera Star Hero]]'', ''[[{{Fantasy}} Fantasy Hero]]'', ''[[TwoFistedTales Justice, Inc.]]'', ''[[SpyFiction Danger International]]'', and ''[[HumongousMecha Robot Warriors]]''), and then back into a single UniversalSystem game. Most of the older side-games were revived during the 5th edition era as genre-advice [[{{Sourcebook}} sourcebooks]].
*''TabletopGame/{{GURPS}}'', kinda. Creator/SteveJacksonGames ''does'' publish Creator/ModiphiusEntertainment uses the 2d20 System as a house system for licensed games based on works as diverse as ''Franchise/ConanTheBarbarian'', ''Franchise/{{Dune}}'', ''VideoGame/{{Fallout}}'', ''Literature/JohnCarterOfMars'', and ''Franchise/StarTrek''.
* Monte Cook Games: The ''TabletopGame/CypherSystem'' began as a house system for ''TabletopGame/{{Numenera}}'' and ''TabletopGame/TheStrange'', before being expanded into a full UniversalSystem.
* Creator/PalladiumBooks: The Palladium or "Megaversal" system.
* Pelgrane Press: The ''TabletopGame/{{GUMSHOE}}'' system is Pelgrane's house system, but has expanded into use by othersystems, TabletopGame/{{Toon}} publishers as well.
* Creator/WestEndGames: The D6 system, which was initially used for ''TabletopGame/{{Star Wars|d6}}'' and ''Ghostbusters'' before being expanded into a UniversalSystem.
* ''Creator/WhiteWolf'' has several:
** The Storyteller system, used for thebest known.original ''Franchise/World of Darkness'' games.
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').
* Creator/WizardsOfTheCoast: The UsefulNotes/D20System was used as a house system (for, for example, ''TabletopGame/StarWarsD20'', ''TabletopGame/D20Modern'', and ''TabletopGame/GammaWorld'') in addition to its use by other publishers as a UniversalSystem.
* Eden Games: The
* Creator/FantasyFlightGames: The d10 system of ''TabletopGame/WarhammerFantasyRoleplay'' and similar games in settings from Creator/GamesWorkshop.
* Creator/GameDesignersWorkshop: The rule system from ''TabletopGame/Twilight2000'' second edition became their house system, used
* Creator/GreenRonin: The AGE System, originally developed as ''Fantasy AGE'' for
* Guardians of Order: The Tri-Stat System, used
* Hero Games: The ''TabletopGame/HeroSystem'' is a textbook example of a single game (''[[{{Superhero}} Champions]]'') evolving into a House System (as used in the original editions of ''[[SpaceOpera Star Hero]]'', ''[[{{Fantasy}} Fantasy Hero]]'', ''[[TwoFistedTales Justice, Inc.]]'', ''[[SpyFiction Danger International]]'', and ''[[HumongousMecha Robot Warriors]]''), and then back into a single UniversalSystem game. Most of the older side-games were revived during the 5th edition era as genre-advice [[{{Sourcebook}} sourcebooks]].
*
* Monte Cook Games: The ''TabletopGame/CypherSystem'' began as a house system for ''TabletopGame/{{Numenera}}'' and ''TabletopGame/TheStrange'', before being expanded into a full UniversalSystem.
* Creator/PalladiumBooks: The Palladium or "Megaversal" system.
* Pelgrane Press: The ''TabletopGame/{{GUMSHOE}}'' system is Pelgrane's house system, but has expanded into use by other
* Creator/WestEndGames: The D6 system, which was initially used for ''TabletopGame/{{Star Wars|d6}}'' and ''Ghostbusters'' before being expanded into a UniversalSystem.
* ''Creator/WhiteWolf'' has several:
** The Storyteller system, used for the
** Followed by their Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').
* Creator/WizardsOfTheCoast: The UsefulNotes/D20System was used as a house system (for, for example, ''TabletopGame/StarWarsD20'', ''TabletopGame/D20Modern'', and ''TabletopGame/GammaWorld'') in addition to its use by other publishers as a UniversalSystem.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* The d20 System by ''TabletopGame/WizardsOfTheCoast''.
to:
* The d20 System UsefulNotes/D20System by ''TabletopGame/WizardsOfTheCoast''.Creator/WizardsOfTheCoast.
* 2d20 system by Creator/ModiphiusEntertainment.
* 2d20 system by Creator/ModiphiusEntertainment.
Changed line(s) 13 (click to see context) from:
* The d10 system of Fantasy Flight Games' ''TabletopGame/WarhammerFantasyRoleplay''.
to:
* The d10 system of Fantasy Flight Games' Creator/FantasyFlightGames' ''TabletopGame/WarhammerFantasyRoleplay''.
Is there an issue? Send a MessageReason:
Do not wick to self.
Changed line(s) 3,4 (click to see context) from:
Most {{House System}}s end up as {{Universal System}}s, if they didn't start out that way. Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.
to:
Most {{House System}}s of these end up as {{Universal System}}s, if they didn't start out that way. Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.
Is there an issue? Send a MessageReason:
Changed line(s) 5,6 (click to see context) from:
Has [[IThoughtItMeant nothing to do with]] the system of dividing BoardingSchool students into Gryffindor, Ravenclaw etc.
to:
Has [[IThoughtItMeant [[JustForFun/IThoughtItMeant nothing to do with]] the system of dividing BoardingSchool students into Gryffindor, Ravenclaw etc.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* The {{Unisystem}} by Eden Games.
to:
* The {{Unisystem}} UsefulNotes/{{Unisystem}} by Eden Games.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* The Palladium or "Megaversal" system by ''PalladiumBooks''.
to:
* The Palladium or "Megaversal" system by ''PalladiumBooks''.Creator/PalladiumBooks.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* The Storyteller system by ''WhiteWolf''.
to:
* The Storyteller system by ''WhiteWolf''.''Creator/WhiteWolf''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* The ''Basic Roleplaying'' system by Creator/{{Chaosium}} is an interesting case: Chaosium mutated the original RuneQuest into a half-dozen systems with the same core mechanics (percentile skills and the same seven stats, more or less), and recently collected most of the variations into one system with numerous options.
to:
* The ''Basic Roleplaying'' system by Creator/{{Chaosium}} is an interesting case: Chaosium mutated the original RuneQuest TabletopGame/RuneQuest into a half-dozen systems with the same core mechanics (percentile skills and the same seven stats, more or less), and recently collected most of the variations into one system with numerous options.
Changed line(s) 21 (click to see context) from:
** Mongoose's version of RuneQuest is just different enough from Chaosium's system to avoid lawsuits, but thanks to the first edition's Open Game License became the basis for other variations, mostly fan-made.
to:
** Mongoose's version of RuneQuest TabletopGame/RuneQuest is just different enough from Chaosium's system to avoid lawsuits, but thanks to the first edition's Open Game License became the basis for other variations, mostly fan-made.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* The d10 system of Fantasy Flight Games' ''Warhammer'' roleplay.
to:
* The d10 system of Fantasy Flight Games' ''Warhammer'' roleplay.''TabletopGame/WarhammerFantasyRoleplay''.
Changed line(s) 19 (click to see context) from:
* The ''Basic Roleplaying'' system by Chaosium is an interesting case: Chaosium mutated the original RuneQuest into a half-dozen systems with the same core mechanics (percentile skills and the same seven stats, more or less), and recently collected most of the variations into one system with numerous options.
to:
* The ''Basic Roleplaying'' system by Chaosium by Creator/{{Chaosium}} is an interesting case: Chaosium mutated the original RuneQuest into a half-dozen systems with the same core mechanics (percentile skills and the same seven stats, more or less), and recently collected most of the variations into one system with numerous options.
Is there an issue? Send a MessageReason:
Added namespaces.
Changed line(s) 11 (click to see context) from:
* The d20 System by ''WizardsOfTheCoast''.
to:
* The d20 System by ''WizardsOfTheCoast''.''TabletopGame/WizardsOfTheCoast''.
Changed line(s) 23,24 (click to see context) from:
* The HeroSystem is a textbook example of a single game (''[[{{Superhero}} Champions]]'') evolving into a House System (as used in the original editions of ''[[SpaceOpera Star Hero]]'', ''[[{{Fantasy}} Fantasy Hero]]'', ''[[TwoFistedTales Justice, Inc.]]'', ''[[SpyFiction Danger International]]'', and ''[[HumongousMecha Robot Warriors]]''), and then back into a single UniversalSystem game. Most of the older side-games were revived during the 5th edition era as genre-advice [[{{Sourcebook}} sourcebooks]].
* {{GURPS}}, kinda. SteveJacksonGames ''does'' publish other systems, TabletopGame/{{Toon}} being the best known.
* {{GURPS}}, kinda. SteveJacksonGames ''does'' publish other systems, TabletopGame/{{Toon}} being the best known.
to:
* The HeroSystem ''TabletopGame/HeroSystem'' is a textbook example of a single game (''[[{{Superhero}} Champions]]'') evolving into a House System (as used in the original editions of ''[[SpaceOpera Star Hero]]'', ''[[{{Fantasy}} Fantasy Hero]]'', ''[[TwoFistedTales Justice, Inc.]]'', ''[[SpyFiction Danger International]]'', and ''[[HumongousMecha Robot Warriors]]''), and then back into a single UniversalSystem game. Most of the older side-games were revived during the 5th edition era as genre-advice [[{{Sourcebook}} sourcebooks]].
*{{GURPS}}, ''TabletopGame/{{GURPS}}'', kinda. SteveJacksonGames Creator/SteveJacksonGames ''does'' publish other systems, TabletopGame/{{Toon}} being the best known.
*
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* The D10-based system used by AEG for ''LegendOfTheFiveRings'' and ''TabletopGame/SeventhSea''. Both used the same basic die rolling mechanic, but were otherwise quite different.
to:
* The D10-based system used by AEG for ''LegendOfTheFiveRings'' ''TabletopGame/LegendOfTheFiveRings'' and ''TabletopGame/SeventhSea''. Both used the same basic die rolling mechanic, but were otherwise quite different.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* The D6 system by WestEndGames.
to:
* The D6 system by WestEndGames.Creator/WestEndGames.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
Most {{House System}}s end up as {{Universal System}}s, if they didn't start out that way.
to:
Most {{House System}}s end up as {{Universal System}}s, if they didn't start out that way.
way. Contrast HouseRules, which the ''local'' Dungeonmaster sometimes uses to circumvent System Rules that are not agreeable to them and/or their players.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* The d10 system of Fantasy Flight Games ''Warhammer'' roleplay.
to:
* The d10 system of Fantasy Flight Games Games' ''Warhammer'' roleplay.
Changed line(s) 15 (click to see context) from:
** Followed by their new Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').
to:
** Followed by their new Storytell''ing'' system, where each game refers back to the core system in a single book (''World of Darkness'').
Changed line(s) 22 (click to see context) from:
* The D10-based system used by AEG for ''LegendOfTheFiveRings'' and ''7thSea''. Both used the same basic die rolling mechanic, but were otherwise quite different.
to:
* The D10-based system used by AEG for ''LegendOfTheFiveRings'' and ''7thSea''.''TabletopGame/SeventhSea''. Both used the same basic die rolling mechanic, but were otherwise quite different.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
* Fate began as a fully generic system based on FUDGE in its first and second editions; its third edition, however, was the basis of several games beginning with TabletopGames/SpiritOfTheCentury and was only this trope for several years. Finally, with the publication of TabletopGames/FateCore, it's back to being a true UniversalSystem.
to:
* Fate began as a fully generic system based on FUDGE in its first and second editions; its third edition, however, was the basis of several games beginning with TabletopGames/SpiritOfTheCentury and was only this trope for several years. Finally, with the publication of TabletopGames/FateCore, it's back to being a true UniversalSystem. (It's also no longer really based on FUDGE; it uses a few FUDG-y concepts and FUDGE dice, but is rewritten and rebuilt from the ground up, partially so that it could shed the {{OGL}} for an even more permissive CreativeCommons license.)
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Fate began as a fully generic system based on FUDGE in its first and second editions; its third edition, however, was the basis of several games beginning with TabletopGames/SpiritOfTheCentury and was only this trope for several years. Finally, with the publication of TabletopGames/FateCore, it's back to being a true UniversalSystem.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Has [[Series/{{House}} nothing to do with]] an antisocial genius's idea of how to perform medical diagnoses.
to:
Has [[Series/{{House}} [[IThoughtItMeant nothing to do with]] an antisocial genius's idea the system of how to perform medical diagnoses.
dividing BoardingSchool students into Gryffindor, Ravenclaw etc.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* The Unisystem by Eden Games.
to:
* The Unisystem {{Unisystem}} by Eden Games.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
to:
* The ''FUDGE'' System is built to be this.