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* ''VideoGame/PathOfExile'' has 8 skill slots for skills (3 mouse buttons and 5 keyboard keys by default) and 5 hotkey slots for flasks (1-5 by default). Later updates added a second row of skill slots for 5 additional skills. One of the challenges the devs stated in creating the console port was setting up hotkeys and considered removing a flask slot for it, but they managed to make it work in the end.
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* ''VideoGame/DivinityOriginalSin'' and ''VideoGame/DivinityOriginalSin2'' feature customizable hotbars. The player can drag and drop skills or any item from their inventory to the bar. You can also scroll through multiple bars via arrow buttons and lock the bar to prevent newly acquired skills or items from cluttering it up.

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* ''VideoGame/DivinityOriginalSin'' and ''VideoGame/DivinityOriginalSin2'' ''VideoGame/DivinityOriginalSinII'' feature customizable hotbars. The player can drag and drop skills or any item from their inventory to the bar. You can also scroll through multiple bars via arrow buttons and lock the bar to prevent newly acquired skills or items from cluttering it up.
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* ''VideoGame/MinecraftDungeons'': You can place up to 3 artifacts in your hot bar for quick use.
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* ''VideoGame/{{Starbound}}'' has two of them that you can swap between and it's interesting to note that, unlike most other SurvivalSandbox hot bars, these do not function as inventory space, instead items are assigned to each of these with a sub-slot for each hand, two-handed items and building objects take up both of them.
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** The hot bar in ''VideoGame/DiabloII'' represented your belt that held potions and scrolls and better belts expanded the capacity. Skills, meanwhile, were assigned to the function keys by default to ready them in your left or right mouse buttons.
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* ''VideoGame/{{Torchlight}}'' and [[VideoGame/TorchlightII the sequel]] give you a hot bar to assign skills, spells and items to as well as a slot for your left mouse button and two skill slots on your right mouse button that you can swap between. Finally, you can assign function keys to ready skills on your left and right mouse buttons much like the above example.
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* ''VideoGame/DivinityOriginalSin'' and ''VideoGame/DivinityOriginalSin2'' feature customizable hotbars. The player can drag and drop skills or any item from their inventory to the bar. You can also scroll through multiple bars via arrow buttons and lock the bar to prevent newly acquired skills or items from cluttering it up.
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* ''{{Arcanum}}'' had a hotbar that could hold skills and items. It also told the player how many of a particular potion remained in inventory. Items in the hot bar took up no space in the GridInventory, though their weight still counts for encumbrance.

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* ''{{Arcanum}}'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' had a hotbar that could hold skills and items. It also told the player how many of a particular potion remained in inventory. Items in the hot bar took up no space in the GridInventory, though their weight still counts for encumbrance.
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Bikini Bar has been merged with Family Friendly Stripper.


''[[IThoughtItMeant Not]]'' a BikiniBar.
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* ''NeverwinterNights2'' originally included one hotbar at the bottom of the screen. Later patches added three more hotbars hidden by default.

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* ''NeverwinterNights2'' ''VideoGame/NeverwinterNights2'' originally included one hotbar at the bottom of the screen. Later patches added three more hotbars hidden by default.
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** And [[NeverwinterNights its predecessor]] had three by default: the first is mapped to F1 through F12, and the other two used Shift or Control in combination with the previous.

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** And [[NeverwinterNights [[VideoGame/NeverwinterNights its predecessor]] had three by default: the first is mapped to F1 through F12, and the other two used Shift or Control in combination with the previous.



* ''StarcraftII'' added the ability to access unit groups from the screen (in previous {{Blizzard}} games, this was only possible via keyboard).

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* ''StarcraftII'' ''VideoGame/StarcraftII'' added the ability to access unit groups from the screen (in previous {{Blizzard}} Creator/BlizzardEntertainment games, this was only possible via keyboard).
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* ''StarcraftII'' added the ability to access unit groups from the screen (in previous {{Blizzard}} games, this was only possible via keyboard).
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''[[IThoughtItMeant Not]]'' a BikiniBar.

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** This appears in all the ''HalfLife'', ''VideoGame/{{Counter-Strike}}'', and ''[[VideoGame/TeamFortressClassic Team]] [[VideoGame/TeamFortress2 Fortress]]'' games. You can also use the scrollwheel on your mouse.

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** This appears in all the ''HalfLife'', ''VideoGame/{{Counter-Strike}}'', ''VideoGame/HalfLife'', ''VideoGame/CounterStrike'', and ''[[VideoGame/TeamFortressClassic Team]] [[VideoGame/TeamFortress2 Fortress]]'' games. You can also use the scrollwheel on your mouse.



* Also appears in ''{{Minecraft}}'' and ''{{Videogame/Terraria}}'', the latter allowing you to lock it to prevent items from being selected by an accidental click.

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<<|VideogameInterfaceElements|>>

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* Also appears in ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' and ''{{Videogame/Terraria}}'', ''Videogame/{{Terraria}}'', the latter allowing you to lock it to prevent items from being selected by an accidental click.

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<<|VideogameInterfaceElements|>>
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* Also appears in ''{{Minecraft}}'' and ''{{Videogame/Terraria}}'', the latter allowing you to lock it to prevent items from appearing in it.

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* Also appears in ''{{Minecraft}}'' and ''{{Videogame/Terraria}}'', the latter allowing you to lock it to prevent items from appearing in it.
being selected by an accidental click.

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