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* ''VideoGame/AtlasReactor'': [[EverythingsBetterWithDinosaurs Magnus]] has a DashAttack called Horns Up, which involves having three hundred pounds of angry Stegosaurus-human-hybrid colliding into whoever is in the way. It damages the first enemy hit and deals damage in a "three spikes" pattern behind the initial target.

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* ''VideoGame/AtlasReactor'': [[EverythingsBetterWithDinosaurs Magnus]] Magnus has a DashAttack called Horns Up, which involves having three hundred pounds of angry Stegosaurus-human-hybrid colliding into whoever is in the way. It damages the first enemy hit and deals damage in a "three spikes" pattern behind the initial target.

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* ''VideoGame/AtlasReactor'''s [[EverythingsBetterWithDinosaurs Magnus]] has a DashAttack called Horns Up, which involves having three hundred pounds of angry Stegosaurus-human-hybrid colliding into whoever is in the way. It damages the first enemy hit and deals damage in a 'three spikes' pattern behind the initial target.
* This is the first way that John Blacksad can be killed in ''VideoGame/BlacksadUnderTheSkin'' if the player fails the QuickTimeEvent, resulting in a GameOver.
* In ''VideoGame/BugFables'', [[ToughBeetles Kabbu the beetle]] uses his horn as his primary weapon. It can [[ArmorPiercingAttack pierce through 1 point of enemy's defense]], and is also used in most of his skills. [[ParasiteZombie Zombeetles]] can also attack the entire team by dashing through them with their horns, and [[CreepyCentipedes the Beast]] can jab the party members or ram the entire party using its horns.

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* ''VideoGame/AtlasReactor'''s ''VideoGame/AtlasReactor'': [[EverythingsBetterWithDinosaurs Magnus]] has a DashAttack called Horns Up, which involves having three hundred pounds of angry Stegosaurus-human-hybrid colliding into whoever is in the way. It damages the first enemy hit and deals damage in a 'three spikes' "three spikes" pattern behind the initial target.
* %%* ''VideoGame/BlacksadUnderTheSkin'': This is the first way that John Blacksad can be killed in ''VideoGame/BlacksadUnderTheSkin'' if the player fails the QuickTimeEvent, resulting in a GameOver.
GameOver.%%ZCE. How does this involves horns or attacks with them?
* In ''VideoGame/BugFables'', [[ToughBeetles ''VideoGame/BugFables'': Kabbu the beetle]] beetle uses his horn as his primary weapon. It can [[ArmorPiercingAttack pierce through 1 point of enemy's defense]], and is also used in most of his skills. [[ParasiteZombie Zombeetles]] can also attack the entire team by dashing through them with their horns, and [[CreepyCentipedes the Beast]] can jab the party members or ram the entire party using its horns.



* ''VideoGame/GodOfWar'': Minotaurs will sometimes attack Kratos with their horns, rather than using weaponry.

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* ''VideoGame/GodOfWar'': Minotaurs will sometimes attack Kratos with their horns, rather than than using weaponry.



* In ''VideoGame/Metroid1'' the insectoid Geegas, Zebs and Gamets will charge towards Samus with their horns.

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* In ''VideoGame/Metroid1'' the ''VideoGame/Metroid1'': The insectoid Geegas, Zebs and Gamets will charge towards Samus with their horns.horns.
* ''VideoGame/{{Minecraft}}'': Goats will semi-randomly charge other mobs, running into them horns-first at high speed and sending them flying multiple blocks.



* One of Franchise/SpyroTheDragon's original abilities is a high-speed charge with his magnificent golden horns. In ''Spyro 2'' and ''Year of the Dragon'', he can also use a jump-and-dive downward headbutt.

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* ''Franchise/SpyroTheDragon'': One of Franchise/SpyroTheDragon's Spyro's original abilities is a high-speed charge with his magnificent golden horns. In ''Spyro 2'' ''VideoGame/Spyro2RiptosRage'' and ''Year of the Dragon'', ''VideoGame/SpyroYearOfTheDragon'', he can also use a jump-and-dive downward headbutt.



* The Alteisen from ''VideoGame/SuperRobotWars'' has a weapon called the heat horn, which resembles the classic ''Franchise/{{Gundam}}'' commander antenna but can be [[HotBlade super-heated]]. Its upgrade, Alteisen Reise, likewise has the improved plasma horn.

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* ''VideoGame/SuperRobotWars'': The Alteisen from ''VideoGame/SuperRobotWars'' has a weapon called the heat horn, which resembles the classic ''Franchise/{{Gundam}}'' commander antenna but can be [[HotBlade super-heated]]. Its upgrade, Alteisen Reise, likewise has the improved plasma horn.

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** The Arrancar Yylford, whose OneWingedAngel form, Del Toro mainly relies on extensible, sharp horns, which he use to gore Ururu and Renji. A "beam-shooting" example would be [[HairTriggerTemper Apacci's]] basic form, as she cast the Cero ray from the horn on her mask.

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** The Arrancar Yylford, whose OneWingedAngel form, Del Toro mainly relies on extensible, sharp horns, which he use to gore Ururu and Renji. A "beam-shooting" example would be [[HairTriggerTemper Apacci's]] basic form, as she cast the Cero ray from the horn antler on her mask.



* ''Manga/JoujuuSenjinMushibugyou'', as summer begings, a {{Kaiju}} sized "Warrior King Kabutomushi" arrives in Edo to rampage, using his colossal horn to send whole districts flying in the air and using it to block any attack from the front. Unimpressed, Bugai severs the horn with his {{BFS}} Jingaito (Impurity-Cleansing Sword), merge the Jingaito with the horn and turns it into a {{BFS}} as tall as a mountain, using it to cleave the bug in one blow.



** Also, Don Chinjao. Oh man, Don Chinjao.

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** Also, Don Chinjao. Oh man, Don Chinjao.Not a horn per se, but his oversized, elongated head resembles one and earnt him the nickname of "Chinjao the Drill". With one headbut he can crack open the Ice Continent hiding his massive treasure stash and it took ''Garp'', one of (if not the) physically strongest characters in the manga to flatten his massive horn-like forehead (and he had to train using whole mountains as sandbags).
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* ''VideoGame/ThemsFightinHerds'': Oleander (a unicorn) and Arizona (a cow) have at least one move that utilizes their horns.
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WeaponizedHeadgear often have spikes to be used in this regard. If there's [[EverythingsBetterWithSpinning a lot of spinning going on]] at the same time, we're getting into the territory of ThisIsADrill.

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WeaponizedHeadgear often have spikes to be used in this regard. If there's [[EverythingsBetterWithSpinning [[SpectacularSpinning a lot of spinning going on]] at the same time, we're getting into the territory of ThisIsADrill.
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Subtrope of NaturalWeapon. See also RhinoRampage, BrutishBulls, TemperCeratops, and HornedHumanoid. Can result in being ImpaledWithExtremePrejudice. For attacking someone with the ''other'' kind of horn, see InstrumentOfMurder.

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Subtrope of NaturalWeapon. See also RhinoRampage, BrutishBulls, TemperCeratops, and HornedHumanoid. Can result in being ImpaledWithExtremePrejudice. When the horn is the ''target'' of the attack, it's AimForTheHorn. For attacking someone with the ''other'' kind of horn, see InstrumentOfMurder.
InstrumentOfMurder.

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%% Entries hav3e been alphabetized within their folders. Please put new examples in their proper locations.

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%% Entries hav3e have been alphabetized within their folders. Please put new examples in their proper locations.


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* ''VideoGame/FossilFighters'': Several vivosaurs, such as Tricera, use their horns as a form of attack.

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%% Entries hav3e been alphabetized within their folders. Please put new examples in their proper locations.



* ''Manga/{{Berserk}}'': Several of the demons Guts has fought have tried to use their horns against him, including several of the demons of the Eclipse, [[spoiler:Rosine in her true Apostle form]], and the Great Goat Head once he gets upgraded to full-on demon.
* ''Manga/{{Bleach}}'':
** The Arrancar Yylford, whose OneWingedAngel form, Del Toro mainly relies on extensible, sharp horns, which he use to gore Ururu and Renji. A "beam-shooting" example would be [[HairTriggerTemper Apacci's]] basic form, as she cast the Cero ray from the horn on her mask.
** [[spoiler:Ichigo's Hollow form in Hueco Mundo]] forms its Cero between the tips of its two horns.



* ''Manga/{{Bleach}}'':
** The Arrancar Yylford, whose OneWingedAngel form, Del Toro mainly relies on extensible, sharp horns, which he use to gore Ururu and Renji. A "beam-shooting" example would be [[HairTriggerTemper Apacci's]] basic form, as she cast the Cero ray from the horn on her mask.
** [[spoiler:Ichigo's Hollow form in Hueco Mundo]] forms its Cero between the tips of its two horns.
* Several of the demons Guts has fought in ''Manga/{{Berserk}}'' have tried to use their horns against him, including several of the demons of the Eclipse, [[spoiler:Rosine in her true Apostle form]], and the Great Goat Head once he gets upgraded to full-on demon.



* ''Franchise/SpiderMan'' supervillain The Rhino has a rhino suit he's permanently bonded with. His attacks generally involve running at you bent over with his horn poking out.



* ''Franchise/SpiderMan'' supervillain The Rhino has a rhino suit he's permanently bonded with. His attacks generally involve running at you bent over with his horn poking out.



* Fantasy Games Unlimited's ''TabletopGame/{{Aftermath}}!''. Book 3 has a description of "buls", huge mutated cattle with shaggy coats, great strength and endurance, and two hard, wickedly sharp horns which act as lances when they perform a [[DashAttack charge attack]].
* ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''
** The Boogie Man undead has two horns that each do 4-12 HitPoints of damage and drain 1-4 points of Strength.
** The Chimera can gore opponents with the horns on its goat head, doing 5-12 HitPoints of damage.
** The Oront is a cross between a rhino and a minotaur. Its three horns can each do 4-16 HitPoints of damage on a hit.
** A Satyr can head butt with its small horns, doing 1-3 HitPoints damage.
** A Unicorn can stab and impale with its horn, doing 7-16 HitPoints of damage with a 20% chance of a critical hit.
* ''Atlantis: The Lost World'' generic RPG setting
** Malataurs ([[OurCentaursAreDifferent a form of centaur]]) were half human and half ram (mountain goat) and could deliver a butt with their horns.
** Fomorians (a type of giant) had horns and could attack with them, doing moderate damage.
** Unicorns were the standard fantasy type and had the usual horn attack.
** Chimeras were straight out of ''TabletopGame/DungeonsAndDragons'' and could butt with the horns on their goat head.
** The Cherubim spirit entities could take the form of a bull and attack with the horns.
** The following normal animals all had horns and could attack with them: {deep breath} auroch, bighorn sheep, bison, black buck, bushbuck, caribou, gazelle, gnu, goat, ibex, impala, kudu, moose, musk deer, musk ox, pronghorn antelope, red deer, reedbuck, reindeer, rhinoceros (black, white and Dravidian), sheep, sunda sambar (deer), water buffalo, ''wild'' goat, and zebu.
* ''TabletopGame/CallOfCthulhu'':
** A number of animals and monsters given stats could attack with their horns: the cape buffalo, gnoph-keh and rhino.
** The T.O.M.E. (Theatre Of the Mind Enterprises) supplement ''Pursuit to Kadath'' has the Dragon Warriors, a set of monsters created by the Cthulhu Mythos deity Yig. The Dragon Warrior named Boresk is a winged bull with elemental flame covering its horns. The horns do 4-24 HitPoints of damage and set the target on fire.
* ''TabletopGame/{{Champions}}''. The ''Hero System Bestiary'' (both versions) had the following creatures with such attacks: bison/buffalo, cape buffalo, carabao (water buffalo), caribou, cattle (bulls), gazelle, moose, ram (big horn, sheep), rhinoceros, triceratops, unicorn and a variety of deer and antelope.
* Creator/{{Chaosium}}'s supplement ''All the Worlds' Monsters''
** Volume I had the Battler, Stone Gargoyle, Horned Bellower, Icehorn, Long Horned Murderer, Minogon, Morse, Nerve Flayer, Orgoyle and Wyvergon, all with horn attacks.
** Volume III
*** The Baggol has 2 horns, each doing 1-4 HitPoints.
*** The Electrogoyle is a gargoyle whose horns cause 1d4 HitPoints physical damage and 8-48 HitPoints of electrical damage.
*** The Karkaden is a Chaotic (ChaoticEvil) black unicorn. A touch of its horn forces the victim to make a saving throw versus death or suffer instant death. The victim takes 2-16 HitPoints of damage even if it makes its saving throw.
*** The Osta Beast can attack with its horns as if they were two-handed swords, with each horn doing 2-6 HitPoints damage per hit.
*** The Peditar is a black winged demon about 1 yard tall with a foot long horn in its forehead. It can use its horn like a lance, charging at an opponent and impaling them for 8-64 HitPoints of damage.
*** The Horned Tiger has a white horn in the center of its forehead that does 1-8 HitPoints damage.
*** The Tyrsisian Tiger has a horn that gives it the spell casting abilities of a twentieth level cleric/priest and does 2-12 HitPoints of damage.
*** The Yale is a horse-like creature with two horns on its head that each do 3-18 HitPoints damage.
*** A Zanluk is a winged bull with two horns that each inflict 2-8 HitPoints of damage.
* ''deadEarth''. The radiation manipulation (mutation) Cow Horns causes cow horns to grow on your head. When you perform a melee attack on an opponent you do +d6 damage.



* There's a ''TabletopGame/YuGiOh'' Equip Spell Card called [[http://yugioh.wikia.com/wiki/Horn_of_the_Unicorn Horn of the Unicorn]]; presumably, Monsters equipped with it attack by goring their enemies.

to:

* There's a ''TabletopGame/YuGiOh'' Equip Spell Card called [[http://yugioh.wikia.com/wiki/Horn_of_the_Unicorn Horn of the Unicorn]]; presumably, Monsters equipped with it ''TabletopGame/{{Earthdawn}}''. The Thundra beast uses its horn to attack by goring their enemies.opponents when it uses its [[DashAttack Charging Attack]] on them.



* ''Atlantis: The Lost World'' generic RPG setting
** Malataurs ([[OurCentaursAreDifferent a form of centaur]]) were half human and half ram (mountain goat) and could deliver a butt with their horns.
** Fomorians (a type of giant) had horns and could attack with them, doing moderate damage.
** Unicorns were the standard fantasy type and had the usual horn attack.
** Chimeras were straight out of ''TabletopGame/DungeonsAndDragons'' and could butt with the horns on their goat head.
** The Cherubim spirit entities could take the form of a bull and attack with the horns.
** The following normal animals all had horns and could attack with them: {deep breath} auroch, bighorn sheep, bison, black buck, bushbuck, caribou, gazelle, gnu, goat, ibex, impala, kudu, moose, musk deer, musk ox, pronghorn antelope, red deer, reedbuck, reindeer, rhinoceros (black, white and Dravidian), sheep, sunda sambar (deer), water buffalo, ''wild'' goat, and zebu.
* ''TabletopGame/RuneQuest''. The following Gloranthan creatures had horn/butt attacks: bison, broo, broobats, rhino, sable (antelope), sky bull, unicorn
* A number of animals and monsters given stats in ''TabletopGame/CallOfCthulhu'' could attack with their horns: the cape buffalo, gnoph-keh and rhino.
** The T.O.M.E. (Theatre Of the Mind Enterprises) supplement ''Pursuit to Kadath'' has the Dragon Warriors, a set of monsters created by the Cthulhu Mythos deity Yig. The Dragon Warrior named Boresk is a winged bull with elemental flame covering its horns. The horns do 4-24 HitPoints of damage and set the target on fire.
* ''Elric![=/=]TabletopGame/{{Stormbringer}}'': The Crimson Xoar and the unicorn can both attack with their horns.
* ''TabletopGame/{{Champions}}''. The ''Hero System Bestiary'' (both versions) had the following creatures with such attacks: bison/buffalo, cape buffalo, carabao (water buffalo), caribou, cattle (bulls), gazelle, moose, ram (big horn, sheep), rhinoceros, triceratops, unicorn and a variety of deer and antelope.

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* ''Atlantis: ''TabletopGame/{{GURPS}}'' 3rd Edition.
** Supplement ''Myth''.
The Lost World'' generic RPG setting
** Malataurs ([[OurCentaursAreDifferent a form of centaur]]) were half human and half ram (mountain goat) and could deliver a butt with their horns.
** Fomorians (a type of giant) had horns and could
monsters called "The Fetch" normally attack with them, doing moderate lightning bolts or spells, but in close combat they can butt opponents with their horns and do minor damage.
** Unicorns were the standard fantasy type and had the usual horn attack.
** Chimeras were straight out of ''TabletopGame/DungeonsAndDragons'' and could butt
Supplement ''[[TabletopGame/GURPSTechnomancer Technomancer]]''. The {{Jackalope}} is a magical creature which resembles a small rabbit with the horns on their goat head.
** The Cherubim spirit entities could take the form of a bull and attack
antlers. It can inflict minor impaling damage with the horns.
** The following normal animals all had horns and could attack with them: {deep breath} auroch, bighorn sheep, bison, black buck, bushbuck, caribou, gazelle, gnu, goat, ibex, impala, kudu, moose, musk deer, musk ox, pronghorn antelope, red deer, reedbuck, reindeer, rhinoceros (black, white and Dravidian), sheep, sunda sambar (deer), water buffalo, ''wild'' goat, and zebu.
them.
* ''TabletopGame/RuneQuest''. The following Gloranthan creatures had horn/butt attacks: bison, broo, broobats, rhino, sable (antelope), sky bull, unicorn
* A number of animals and monsters given stats in ''TabletopGame/CallOfCthulhu'' could
''TabletopGame/HollowEarthExpedition''. Creatures that attack with their horns: horns/antlers include the cape buffalo, gnoph-keh triceratops, auroch, "Giant Unicorn" (a huge rhinoceros), Irish Elk (a giant deer) and rhino.
**
wooly rhinoceros. The T.O.M.E. (Theatre Of the Mind Enterprises) supplement ''Pursuit to Kadath'' has ''Mysteries of the Dragon Warriors, a set of monsters created by Hollow Earth'' adds the Cthulhu Mythos deity Yig. The Dragon Warrior named Boresk is a winged bull with elemental flame covering its horns. The horns do 4-24 HitPoints of damage pentaceratops and set styracosaurus (which were similar to triceratops), the target on fire.
* ''Elric![=/=]TabletopGame/{{Stormbringer}}'': The Crimson Xoar
pelorovis (similar to the auroch) and the unicorn can both attack with their horns.
* ''TabletopGame/{{Champions}}''. The ''Hero System Bestiary'' (both versions) had
brontotherium (another rhinoceros-like animal), as well as the following creatures with such attacks: bison/buffalo, cape buffalo, carabao (water buffalo), caribou, cattle (bulls), gazelle, moose, ram (big horn, sheep), rhinoceros, triceratops, unicorn and a variety of normal (surface world) animals: bull, deer and antelope.rhinoceros.



* Judges Guild adventure ''Tegel Manor'' (revised and expanded, 1989).
** In its true form the demon in The Salon had small horns that it could use to attack for 1-3 HitPoints of damage.
** Gargoyles also have double horns that can do 1-3 HitPoints of damage.
** The nightmare (an evil version of the unicorn) can do 2-8 HitPoints of damage with its horn.



* Creator/{{Chaosium}}'s supplement ''All the Worlds' Monsters''
** Volume I had the Battler, Stone Gargoyle, Horned Bellower, Icehorn, Long Horned Murderer, Minogon, Morse, Nerve Flayer, Orgoyle and Wyvergon, all with horn attacks.
** Volume III
*** The Baggol has 2 horns, each doing 1-4 HitPoints.
*** The Electrogoyle is a gargoyle whose horns cause 1d4 HitPoints physical damage and 8-48 HitPoints of electrical damage.
*** The Karkaden is a Chaotic (ChaoticEvil) black unicorn. A touch of its horn forces the victim to make a saving throw versus death or suffer instant death. The victim takes 2-16 HitPoints of damage even if it makes its saving throw.
*** The Osta Beast can attack with its horns as if they were two-handed swords, with each horn doing 2-6 HitPoints damage per hit.
*** The Peditar is a black winged demon about 1 yard tall with a foot long horn in its forehead. It can use its horn like a lance, charging at an opponent and impaling them for 8-64 HitPoints of damage.
*** The Horned Tiger has a white horn in the center of its forehead that does 1-8 HitPoints damage.
*** The Tyrsisian Tiger has a horn that gives it the spell casting abilities of a twentieth level cleric/priest and does 2-12 HitPoints of damage.
*** The Yale is a horse-like creature with two horns on its head that each do 3-18 HitPoints damage.
*** A Zanluk is a winged bull with two horns that each inflict 2-8 HitPoints of damage.
* ''TabletopGame/{{Earthdawn}}''. The Thundra beast uses its horn to attack opponents when it uses its [[DashAttack Charging Attack]] on them.
* Fantasy Games Unlimited's ''TabletopGame/{{Aftermath}}!''. Book 3 has a description of "buls", huge mutated cattle with shaggy coats, great strength and endurance, and two hard, wickedly sharp horns which act as lances when they perform a [[DashAttack charge attack]].
* Classic ''TabletopGame/{{Traveller}}''
** One possible attack form for alien animals was "Horns". They did 2d6 points of damage.
** Judges Guild adventure ''Darthanon Queen''. In the first scenario "The Dyson Wakes", the title monster is randomly generated. One of its possible attacks is "Horns", which is based on the animal combat rules.
* ''TabletopGame/{{GURPS}}'' 3rd Edition.
** Supplement ''Myth''. The monsters called "The Fetch" normally attack with lightning bolts or spells, but in close combat they can butt opponents with their horns and do minor damage.
** Supplement ''[[TabletopGame/GURPSTechnomancer Technomancer]]''. The {{Jackalope}} is a magical creature which resembles a small rabbit with antlers. It can inflict minor impaling damage with them.
* ''TabletopGame/HollowEarthExpedition''. Creatures that attack with their horns/antlers include the triceratops, auroch, "Giant Unicorn" (a huge rhinoceros), Irish Elk (a giant deer) and wooly rhinoceros. The supplement ''Mysteries of the Hollow Earth'' adds the pentaceratops and styracosaurus (which were similar to triceratops), the pelorovis (similar to the auroch) and the brontotherium (another rhinoceros-like animal), as well as the following normal (surface world) animals: bull, deer and rhinoceros.



* Mayfair Games' generic supplement ''Undead''. The Death Dragon can strike foes with its horns, doing 4-24 HitPoints of damage.
* Midkemia Press supplement ''Heart of the Broken Lands''.
** The Friendly Beast is a grey skinned monkey-like creature with two long, sharp horns that each do 1-4 HitPoints of damage.
** The Thunderhoof is a large rhinoceros-like monster. It [[DashAttack charges at targets and tramples them]], then strikes them with its long horn.



* ''deadEarth''. The radiation manipulation (mutation) Cow Horns causes cow horns to grow on your head. When you perform a melee attack on an opponent you do +d6 damage.
* ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''
** The Boogie Man undead has two horns that each do 4-12 HitPoints of damage and drain 1-4 points of Strength.
** The Chimera can gore opponents with the horns on its goat head, doing 5-12 HitPoints of damage.
** The Oront is a cross between a rhino and a minotaur. Its three horns can each do 4-16 HitPoints of damage on a hit.
** A Satyr can head butt with its small horns, doing 1-3 HitPoints damage.
** A Unicorn can stab and impale with its horn, doing 7-16 HitPoints of damage with a 20% chance of a critical hit.

to:

* ''deadEarth''. ''TabletopGame/RuneQuest''. The radiation manipulation (mutation) Cow Horns causes cow horns to grow on your head. When you perform a melee attack on an opponent you do +d6 damage.
* ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''
** The Boogie Man undead has two horns that each do 4-12 HitPoints of damage and drain 1-4 points of Strength.
** The Chimera can gore opponents with the horns on its goat head, doing 5-12 HitPoints of damage.
** The Oront is a cross between a rhino and a minotaur. Its three horns can each do 4-16 HitPoints of damage on a hit.
** A Satyr can head butt with its small horns, doing 1-3 HitPoints damage.
** A Unicorn can stab and impale with its horn, doing 7-16 HitPoints of damage with a 20% chance of a critical hit.
following Gloranthan creatures had horn/butt attacks: bison, broo, broobats, rhino, sable (antelope), sky bull, unicorn



* ''Elric![=/=]TabletopGame/{{Stormbringer}}'': The Crimson Xoar and the unicorn can both attack with their horns.
* Judges Guild adventure ''Tegel Manor'' (revised and expanded, 1989).
** In its true form the demon in The Salon had small horns that it could use to attack for 1-3 HitPoints of damage.
** Gargoyles also have double horns that can do 1-3 HitPoints of damage.
** The nightmare (an evil version of the unicorn) can do 2-8 HitPoints of damage with its horn.
* Classic ''TabletopGame/{{Traveller}}''
** One possible attack form for alien animals was "Horns". They did 2d6 points of damage.
** Judges Guild adventure ''Darthanon Queen''. In the first scenario "The Dyson Wakes", the title monster is randomly generated. One of its possible attacks is "Horns", which is based on the animal combat rules.



* Midkemia Press supplement ''Heart of the Broken Lands''.
** The Friendly Beast is a grey skinned monkey-like creature with two long, sharp horns that each do 1-4 HitPoints of damage.
** The Thunderhoof is a large rhinoceros-like monster. It [[DashAttack charges at targets and tramples them]], then strikes them with its long horn.
* Mayfair Games' generic supplement ''Undead''. The Death Dragon can strike foes with its horns, doing 4-24 HitPoints of damage.


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* There's a ''TabletopGame/YuGiOh'' Equip Spell Card called [[http://yugioh.wikia.com/wiki/Horn_of_the_Unicorn Horn of the Unicorn]]; presumably, Monsters equipped with it attack by goring their enemies.

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Alphabetized Video Games


* ''VideoGame/AtlasReactor'''s [[EverythingsBetterWithDinosaurs Magnus]] has a DashAttack called Horns Up, which involves having three hundred pounds of angry Stegosaurus-human-hybrid colliding into whoever is in the way. It damages the first enemy hit and deals damage in a 'three spikes' pattern behind the initial target.
* This is the first way that John Blacksad can be killed in ''VideoGame/BlacksadUnderTheSkin'' if the player fails the QuickTimeEvent, resulting in a GameOver.
* In ''VideoGame/BugFables'', [[ToughBeetles Kabbu the beetle]] uses his horn as his primary weapon. It can [[ArmorPiercingAttack pierce through 1 point of enemy's defense]], and is also used in most of his skills. [[ParasiteZombie Zombeetles]] can also attack the entire team by dashing through them with their horns, and [[CreepyCentipedes the Beast]] can jab the party members or ram the entire party using its horns.
* ''VideoGame/DefenseOfTheAncientsAllStars'' and ''VideoGame/Dota2'' has Magnus with his Skewer ability, which makes him charge forwards while impaling all units who stand in his way on his horn, dragging them along.
* ''VideoGame/DungeonCrawl'' has growing horns as a possible mutation for your character (or a normal thing if you play as a [[OurMinotaursAreDifferent minotaur]]). This prevents you from wearing certain helmets, but grants an extra headbutt attack when attacking in melee. Getting mutated further can increase the size of the horns, improving the headbutt attack but further restricting the helmets you can wear.
* ''VideoGame/{{Dungeons}}'': Minos will usually try to ram Deimos with his horns and has a charge attack performed with his horns.
* ''VideoGame/DwarfFortress'': Most animals and monsters with horns can perform a gore attack, dealing blunt damage. The same goes for goring with tusks, like elephant's.
* ''Franchise/TheElderScrolls''
** In the series' backstory during the [[SlaveLiberation Alessian Revolt]] against the [[AbusivePrecursors Ayleids]], the [[OurGodsAreDifferent Divines]] themselves sent aid to the revolting Nedic people under Queen Alessia. In particular was the [[OurAngelsAreDifferent Aedric demi-god]] Morihaus, the "[[OurMinotaursAreDifferent winged man-bull]]". Going with his "man-bull" theme, his favored style of combat was to gore enemies with his horns. When Alessia's [[EternalHero divine champion]], Pelinal Whitestrake, was cut to pieces after his battle with Umaril the Unfeathered (BigBad leader of the Ayleids), Morihaus scared off the remaining Ayleids when he "shook the whole of the tower with mighty bashing from his horns." The tower in question was the ''massive'' White-Gold tower that now stands as the Imperial Palace in the Imperial City.
** [[OurMinotaursAreDifferent Minotaurs]], said to be the result of Alessia's coupling with Morihaus as part of their DivineDate, are massive half-man half-bulls. They are known to use their horns in combat, which are hard and sharp enough to rend even the toughest armor.
* ''VideoGame/GodOfWar'': Minotaurs will sometimes attack Kratos with their horns, rather than using weaponry.
%%* ''VideoGame/HeroesOfMightAndMagic'': The unicorns in the various incarnations.



* ''VideoGame/MegaManX'' series: Boomer Kuwanger (a stag beetle) uses this to throw X into the air. His [[JapaneseBeetleBrothers brother]] Gravity Beetle (a rhinoceros beetle), creates a black hole in the air then uses his horn to toss X into it!
* In ''VideoGame/Metroid1'' the insectoid Geegas, Zebs and Gamets will charge towards Samus with their horns.
* ''VideoGame/MonsterHunter'': Numerous monsters make use of their horns while attacking, such as the Diablos who uses them for hitting and headbutting. They're also frequently the source of a monster's more unique abilities, such as the Kushala Daora's wind barrier and the Chameleos' camouflauge and breaking them will prevent those abilities from being used.



%%* ''VideoGame/HeroesOfMightAndMagic'': The unicorns in the various incarnations.

to:

%%* ''VideoGame/HeroesOfMightAndMagic'': The unicorns * One of Franchise/SpyroTheDragon's original abilities is a high-speed charge with his magnificent golden horns. In ''Spyro 2'' and ''Year of the Dragon'', he can also use a jump-and-dive downward headbutt.
* ''VideoGame/SpellingJungle'': Contact with the horn end of a rhinoceros, or the antler end of a moose
in the various incarnations.sequel ''Spelling Blizzard'', is lethal.
* The Alteisen from ''VideoGame/SuperRobotWars'' has a weapon called the heat horn, which resembles the classic ''Franchise/{{Gundam}}'' commander antenna but can be [[HotBlade super-heated]]. Its upgrade, Alteisen Reise, likewise has the improved plasma horn.



* ''VideoGame/MonsterHunter'': Numerous monsters make use of their horns while attacking, such as the Diablos who uses them for hitting and headbutting. They're also frequently the source of a monster's more unique abilities, such as the Kushala Daora's wind barrier and the Chameleos' camouflauge and breaking them will prevent those abilities from being used.
* ''VideoGame/GodOfWar'': Minotaurs will sometimes attack Kratos with their horns, rather than using weaponry.
* ''VideoGame/{{Dungeons}}'': Minos will usually try to ram Deimos with his horns and has a charge attack performed with his horns.
* ''VideoGame/MegaManX'' series: Boomer Kuwanger (a stag beetle) uses this to throw X into the air. His [[JapaneseBeetleBrothers brother]] Gravity Beetle (a rhinoceros beetle), creates a black hole in the air then uses his horn to toss X into it!
* ''VideoGame/DungeonCrawl'' has growing horns as a possible mutation for your character (or a normal thing if you play as a [[OurMinotaursAreDifferent minotaur]]). This prevents you from wearing certain helmets, but grants an extra headbutt attack when attacking in melee. Getting mutated further can increase the size of the horns, improving the headbutt attack but further restricting the helmets you can wear.
* The Alteisen from ''VideoGame/SuperRobotWars'' has a weapon called the heat horn, which resembles the classic ''Franchise/{{Gundam}}'' commander antenna but can be [[HotBlade super-heated]]. Its upgrade, Alteisen Reise, likewise has the improved plasma horn.
* ''VideoGame/DefenseOfTheAncientsAllStars'' and ''VideoGame/Dota2'' has Magnus with his Skewer ability, which makes him charge forwards while impaling all units who stand in his way on his horn, dragging them along.
* ''Franchise/TheElderScrolls''
** In the series' backstory during the [[SlaveLiberation Alessian Revolt]] against the [[AbusivePrecursors Ayleids]], the [[OurGodsAreDifferent Divines]] themselves sent aid to the revolting Nedic people under Queen Alessia. In particular was the [[OurAngelsAreDifferent Aedric demi-god]] Morihaus, the "[[OurMinotaursAreDifferent winged man-bull]]". Going with his "man-bull" theme, his favored style of combat was to gore enemies with his horns. When Alessia's [[EternalHero divine champion]], Pelinal Whitestrake, was cut to pieces after his battle with Umaril the Unfeathered (BigBad leader of the Ayleids), Morihaus scared off the remaining Ayleids when he "shook the whole of the tower with mighty bashing from his horns." The tower in question was the ''massive'' White-Gold tower that now stands as the Imperial Palace in the Imperial City.
** [[OurMinotaursAreDifferent Minotaurs]], said to be the result of Alessia's coupling with Morihaus as part of their DivineDate, are massive half-man half-bulls. They are known to use their horns in combat, which are hard and sharp enough to rend even the toughest armor.
* One of Franchise/SpyroTheDragon's original abilities is a high-speed charge with his magnificent golden horns. In ''Spyro 2'' and ''Year of the Dragon'', he can also use a jump-and-dive downward headbut.
* ''VideoGame/AtlasReactor'''s [[EverythingsBetterWithDinosaurs Magnus]] has a DashAttack called Horns Up, which involves having three hundred pounds of angry Stegosaurus-human-hybrid colliding into whoever is in the way. It damages the first enemy hit and deals damage in a 'three spikes' pattern behind the initial target.
* In ''VideoGame/Metroid1'' the insectoid Geegas, Zebs and Gamets will charge towards Samus with their horns.
* ''VideoGame/SpellingJungle'': Contact with the horn end of a rhinoceros, or the antler end of a moose in the sequel ''Spelling Blizzard'', is lethal.
* In ''VideoGame/BugFables'', [[ToughBeetles Kabbu the beetle]] uses his horn as his primary weapon. It can [[ArmorPiercingAttack pierce through 1 point of enemy's defense]], and is also used in most of his skills. [[ParasiteZombie Zombeetles]] can also attack the entire team by dashing through them with their horns, and [[CreepyCentipedes the Beast]] can jab the party members or ram the entire party using its horns.
* ''VideoGame/DwarfFortress'': Most animals and monsters with horns can perform a gore attack, dealing blunt damage. The same goes for goring with tusks, like elephant's.
* This is the first way that John Blacksad can be killed in ''VideoGame/BlacksadUnderTheSkin'' if the player fails the QuickTimeEvent, resulting in a GameOver.
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*This is the first way that John Blacksad can be killed in ''VideoGame/BlacksadUnderTheSkin'' if the player fails the QuickTimeEvent, resulting in a GameOver.
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* ''ComicBook/Robin1993'': Brutus tries to gore Dodge to death with his horns, but Doge teleports out of the way.
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** The Arrancar Yylford, whose OneWingedAngel form, [[ALoadOfBull Del Toro]] mainly relies on extensible, sharp horns, which he use to gore Ururu and Renji. A "beam-shooting" example would be [[HairTriggerTemper Apacci's]] basic form, as she cast the Cero ray from the horn on her mask.

to:

** The Arrancar Yylford, whose OneWingedAngel form, [[ALoadOfBull Del Toro]] Toro mainly relies on extensible, sharp horns, which he use to gore Ururu and Renji. A "beam-shooting" example would be [[HairTriggerTemper Apacci's]] basic form, as she cast the Cero ray from the horn on her mask.



* ''VideoGame/DungeonCrawl'' has growing horns as a possible mutation for your character (or a normal thing if you play as a [[ALoadOfBull minotaur]]). This prevents you from wearing certain helmets, but grants an extra headbutt attack when attacking in melee. Getting mutated further can increase the size of the horns, improving the headbutt attack but further restricting the helmets you can wear.

to:

* ''VideoGame/DungeonCrawl'' has growing horns as a possible mutation for your character (or a normal thing if you play as a [[ALoadOfBull [[OurMinotaursAreDifferent minotaur]]). This prevents you from wearing certain helmets, but grants an extra headbutt attack when attacking in melee. Getting mutated further can increase the size of the horns, improving the headbutt attack but further restricting the helmets you can wear.



** In the series' backstory during the [[SlaveLiberation Alessian Revolt]] against the [[AbusivePrecursors Ayleids]], the [[OurGodsAreDifferent Divines]] themselves sent aid to the revolting Nedic people under Queen Alessia. In particular was the [[OurAngelsAreDifferent Aedric demi-god]] Morihaus, the "[[ALoadOfBull winged man-bull]]". Going with his "man-bull" theme, his favored style of combat was to gore enemies with his horns. When Alessia's [[EternalHero divine champion]], Pelinal Whitestrake, was cut to pieces after his battle with Umaril the Unfeathered (BigBad leader of the Ayleids), Morihaus scared off the remaining Ayleids when he "shook the whole of the tower with mighty bashing from his horns." The tower in question was the ''massive'' White-Gold tower that now stands as the Imperial Palace in the Imperial City.
** [[ALoadOfBull Minotaurs]], said to be the result of Alessia's coupling with Morihaus as part of their DivineDate, are massive half-man half-bulls. They are known to use their horns in combat, which are hard and sharp enough to rend even the toughest armor.

to:

** In the series' backstory during the [[SlaveLiberation Alessian Revolt]] against the [[AbusivePrecursors Ayleids]], the [[OurGodsAreDifferent Divines]] themselves sent aid to the revolting Nedic people under Queen Alessia. In particular was the [[OurAngelsAreDifferent Aedric demi-god]] Morihaus, the "[[ALoadOfBull "[[OurMinotaursAreDifferent winged man-bull]]". Going with his "man-bull" theme, his favored style of combat was to gore enemies with his horns. When Alessia's [[EternalHero divine champion]], Pelinal Whitestrake, was cut to pieces after his battle with Umaril the Unfeathered (BigBad leader of the Ayleids), Morihaus scared off the remaining Ayleids when he "shook the whole of the tower with mighty bashing from his horns." The tower in question was the ''massive'' White-Gold tower that now stands as the Imperial Palace in the Imperial City.
** [[ALoadOfBull [[OurMinotaursAreDifferent Minotaurs]], said to be the result of Alessia's coupling with Morihaus as part of their DivineDate, are massive half-man half-bulls. They are known to use their horns in combat, which are hard and sharp enough to rend even the toughest armor.
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* ''VideoGame/DungeonCrawl'' has growing horns as a possible mutation for your character (or a normal thing if you play as a [[ALoadOfBull minotaur]]. This prevents you from wearing certain helmets, but grants an extra headbutt attack when attacking in melee. getting mutated further can increase the size of the horns, improving the headbutt attack but further restricting the helmets you can wear.

to:

* ''VideoGame/DungeonCrawl'' has growing horns as a possible mutation for your character (or a normal thing if you play as a [[ALoadOfBull minotaur]].minotaur]]). This prevents you from wearing certain helmets, but grants an extra headbutt attack when attacking in melee. getting Getting mutated further can increase the size of the horns, improving the headbutt attack but further restricting the helmets you can wear.
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* ''VideoGame/DwarfFortress'': Most animals and monsters with horns can perform a gore attack, dealing blunt damage. The same goes for goring with tusks, like elephant's.
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* In ''Anime/DragonballZ'', [[BigBad Frieza]] [[ColdBloodedTorture nearly kills Krillin]] [[{{Gorn}} by goring him right through his armor.]]

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* In ''Anime/DragonballZ'', [[BigBad Frieza]] [[ColdBloodedTorture nearly kills Krillin]] [[{{Gorn}} Krillin by goring him right through his armor.]]
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* ''Elric!/Stormbringer'': The Crimson Xoar and the unicorn can both attack with their horns.

to:

* ''Elric!/Stormbringer'': ''Elric![=/=]TabletopGame/{{Stormbringer}}'': The Crimson Xoar and the unicorn can both attack with their horns.

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* Ogroid Thaumaturges from ''TabletopGame/WarhammerAgeOfSigmar'' are able to use its great horns to gouge at its enemies in close combat, doing more damage with them than many troops can do with their blades.

to:

* ''TabletopGame/WarhammerAgeOfSigmar'': Ogroid Thaumaturges from ''TabletopGame/WarhammerAgeOfSigmar'' are able to can use its their great horns to gouge at its their enemies in close combat, doing more damage with them than many troops can do with their blades.blades.
* ''TabletopGame/WarhammerFantasyBattle'': Beastmen and Minotaurs frequently use their horns to gore and impale foes; Minotaurs in particular prefer to charge into battle with lowered heads to gore and impale the first rank of foes.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': If Link startles certain species of large, herbivorous animals while standing in front of them -- stags, water buffalos, mountain goats, moose and wooly rhinoceri -- their reaction will be to lower their heads, present their horns and charge him down.



* The unicorns in the various incarnations of the ''VideoGame/HeroesOfMightAndMagic''.
* Jen-Tai from ''VideoGame/{{Weaponlord}}'' can throw people using the ram-horns on her helmet.
* Numerous monsters in the ''VideoGame/MonsterHunter'' series make use of their horns while attacking, such as the Diablos who uses them for hitting and headbutting. They're also frequently the source of a monster's more unique abilities, such as the Kushala Daora's wind barrier and the Chameleos' camouflauge and breaking them will prevent those abilities from being used.
* Minotaurs from ''VideoGame/GodOfWar'' will sometimes attack Kratos with their horns, rather than using proper weaponry.
* Minos from ''VideoGame/{{Dungeons}}'' will usually try to ram Deimos with his horns and has a charge attack performed with his horns.

to:

* %%* ''VideoGame/HeroesOfMightAndMagic'': The unicorns in the various incarnations of the ''VideoGame/HeroesOfMightAndMagic''.
incarnations.
* ''VideoGame/{{Weaponlord}}'': Jen-Tai from ''VideoGame/{{Weaponlord}}'' can throw people using the ram-horns on her helmet.
* ''VideoGame/MonsterHunter'': Numerous monsters in the ''VideoGame/MonsterHunter'' series make use of their horns while attacking, such as the Diablos who uses them for hitting and headbutting. They're also frequently the source of a monster's more unique abilities, such as the Kushala Daora's wind barrier and the Chameleos' camouflauge and breaking them will prevent those abilities from being used.
* ''VideoGame/GodOfWar'': Minotaurs from ''VideoGame/GodOfWar'' will sometimes attack Kratos with their horns, rather than using proper weaponry.
* ''VideoGame/{{Dungeons}}'': Minos from ''VideoGame/{{Dungeons}}'' will usually try to ram Deimos with his horns and has a charge attack performed with his horns.
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** However, a Narwhal tusk ''removed'' from a Narwhal can make for a suitable weapon! During the 2019 London Bridge terror attack, a Polish chef on duty at Fishmonger's Hall where the attack took place immediately stepped up to try to help others hold the attacker off, ripping a mounted Narwhal tusk from a wall and using it to attack the terrorist. Though he sustained injuries in the fight, his efforts, along with those of numerous others prevented the deaths of many more than the 2 people brutally murdered by the terrorist.

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** 1st/2nd Edition Advanced D&D

to:

** 1st/2nd Edition Advanced D&D''Advanced D&D'':



*** Figurines of Wondrous Power. The Goat of Travail can attack with its horns, and the Goat of Terror has ''removable'' horns. The owner can take the horns from its head and use them as weapons in combat.
*** In the TabletopGame/DarkSun setting the cattle-like Carru can slash at opponents with their long horns. Male Syrga (pig-like quadrupeds) have horns which they can use to gore an opponent for extra damage. The fordorran can gore opponents with the three horns on its head.
*** The ''TabletopGame/{{Mystara}}'' setting has a few of these: actaeon (does 2-16 HitPoints of damage by goring opponents with its antlers), horned chameleon (horn does 1-6 HitPoints), some armored herbivorous dinosaurs (e.g. the triceratops does 5-40 HitPoints), gargoyles (1d4 HitPoints horn damage), gorgons (2-12 HitPoints with horns), unicorn (horn does 1-8 HitPoints) and narwhale (horn inflicts 1d4 HitPoints).
*** 2nd Edition TabletopGame/{{Ravenloft}} boxed set, ''Realm of Terror'' booklet. When a {{PC}} performs extremely evil acts they have to make a Powers Check or suffer a punishment. One possible punishment is growing small horns on the {{PC}}'s head that can do 1-2 HitPoints of damage by butting an opponent.
*** 2nd Edition TabletopGame/ForgottenRealms supplement ''The Code of the Harpers''. If a spellcaster creates a magical construct (golem, gargoyle, etc.) inside a Harper refuge, either the creator or the construct can be given a Chance Element. One possible Chance Element is horns that can inflict 1-4 HitPoints of damage when used to attack.
** Basic D&D (Mentzer 1983) "Dungeon Masters Rulebook". The Gargoyle and Horned Chameleon monsters can attack opponents with their horns.
** 3rd Edition. In Sword and Sorcery's ''Creature Collection'', the following creatures can make horn/antler attacks: Amalthean ram, crescent elk, emperor stag, hornsaw unicorn, muskhorn, orafaun, Slarecian gargoyle.
** OD&D Supplement IV ''Gods, Demi-Gods & Heroes'' and the AD&D ''Deities and Demigods Cyclopedia''

to:

*** Figurines The Goat of Travail, a type of Figurine of Wondrous Power. The Goat of Travail Power, can attack with its horns, and the Goat of Terror has ''removable'' horns. The owner can take the horns from its head and use them as weapons in combat.
*** In the TabletopGame/DarkSun setting the ''TabletopGame/DarkSun'': The cattle-like Carru can slash at opponents with their long horns. Male Syrga (pig-like quadrupeds) have horns which they can use to gore an opponent for extra damage. The fordorran can gore opponents with the three horns on its head.
*** The ''TabletopGame/{{Mystara}}'' setting has a few of these: actaeon (does 2-16 HitPoints of damage by goring opponents with its antlers), horned chameleon (horn does 1-6 HitPoints), some armored herbivorous dinosaurs (e.g. the triceratops does 5-40 HitPoints), gargoyles (1d4 HitPoints horn damage), gorgons (2-12 HitPoints with horns), unicorn (horn does 1-8 HitPoints) and narwhale (horn inflicts 1d4 HitPoints).
*** 2nd Edition TabletopGame/{{Ravenloft}} boxed set, ''TabletopGame/{{Ravenloft}}'': In the ''Realm of Terror'' booklet. When booklet, when a {{PC}} performs extremely evil acts they have to make a Powers Check or suffer a punishment. One possible punishment is growing small horns on the {{PC}}'s head that can do 1-2 HitPoints of damage by butting an opponent.
*** 2nd Edition TabletopGame/ForgottenRealms ''TabletopGame/ForgottenRealms'': In the supplement ''The Code of the Harpers''. If Harpers'', if a spellcaster creates a magical construct (golem, gargoyle, etc.) inside a Harper refuge, either the creator or the construct can be given a Chance Element. One possible Chance Element is horns that can inflict 1-4 HitPoints of damage when used to attack.
** Basic D&D ''Basic D&D'' (Mentzer 1983) "Dungeon ''Dungeon Masters Rulebook". Rulebook'': The Gargoyle and Horned Chameleon monsters can attack opponents with their horns.
** 3rd Edition. Edition:
***
In Sword and Sorcery's ''Creature Collection'', the following creatures can make horn/antler attacks: Amalthean ram, crescent elk, emperor stag, hornsaw unicorn, muskhorn, orafaun, Slarecian gargoyle.
*** Horned felldrakes possess two pairs of sharp, forward-pointing horns that they use to impale their foes.
** OD&D ''OD&D'' Supplement IV ''Gods, Demi-Gods & Heroes'' and the AD&D ''Deities ''AD&D Deities and Demigods Cyclopedia''
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* In ''VideoGame/BugFables'', Kabbu the beetle uses his horn as his primary weapon. It can [[ArmorPiercingAttack pierce through 1 point of enemy's defense]], and is also used in most of his skills. [[ParasiteZombie Zombeetles]] can also attack the entire team by dashing through them with their horns, and [[CreepyCentipedes the Beast]] can jab the party members with his horns or ram the entire party with his horns.

to:

* In ''VideoGame/BugFables'', [[ToughBeetles Kabbu the beetle beetle]] uses his horn as his primary weapon. It can [[ArmorPiercingAttack pierce through 1 point of enemy's defense]], and is also used in most of his skills. [[ParasiteZombie Zombeetles]] can also attack the entire team by dashing through them with their horns, and [[CreepyCentipedes the Beast]] can jab the party members with his horns or ram the entire party with his using its horns.

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Subtrope of NaturalWeapon. See also RhinoRampage, BrutishBulls, and HornedHumanoid. Can result in being ImpaledWithExtremePrejudice. For attacking someone with the ''other'' kind of horn, see InstrumentOfMurder.

to:

Subtrope of NaturalWeapon. See also RhinoRampage, BrutishBulls, TemperCeratops, and HornedHumanoid. Can result in being ImpaledWithExtremePrejudice. For attacking someone with the ''other'' kind of horn, see InstrumentOfMurder.


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* The first full onscreen battle between a [[HumongousMecha Jaeger]] and a {{Kaiju}} in ''Film/PacificRim'' sees Gipsy Danger going up against [[MeaningfulName Knifehead]]. The monster uses its horn to rip off Gipsy's left arm and part of the head, which kills Yancy Becket.
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to:

* In ''VideoGame/BugFables'', Kabbu the beetle uses his horn as his primary weapon. It can [[ArmorPiercingAttack pierce through 1 point of enemy's defense]], and is also used in most of his skills. [[ParasiteZombie Zombeetles]] can also attack the entire team by dashing through them with their horns, and [[CreepyCentipedes the Beast]] can jab the party members with his horns or ram the entire party with his horns.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', {{unicorn}}s and [[WingedUnicorn alicorns]] use their horns to cast magic, including combat magic. Particularly skilled and powerful individuals such as Twilight Sparkle can fire, or even ''rapid''-fire, [[FrickinLaserBeams beams]] from their horns. On a few occasions they have also physically charged with the same horn lowered.

to:

* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', {{unicorn}}s and [[WingedUnicorn alicorns]] use their horns to cast magic, including combat magic. Particularly skilled and powerful individuals such as Twilight Sparkle can fire, or even ''rapid''-fire, [[FrickinLaserBeams [[EnergyWeapon beams]] from their horns. On a few occasions they have also physically charged with the same horn lowered.
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* ''VideoGame/SpellingJungle'': Contact with the horn end of a rhinoceros, or the antler end of a moose in the sequel ''Spelling Blizzard'', is lethal.

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* Creator/MarvelComics supervillain The Rhino has a rhino suit he's permanently bonded with. His attacks generally involve running at you bent over with his horn poking out.

to:

* Creator/MarvelComics ''Franchise/SpiderMan'' supervillain The Rhino has a rhino suit he's permanently bonded with. His attacks generally involve running at you bent over with his horn poking out.



* ''Franchise/{{Pokemon}}'': the moves "[[TropeNamer Horn Attack]]", "[[OneHitKill Horn]] [[ThisIsADrill Drill]]", "[[InfinityMinusOneSword Megahorn"]], "[[LifeDrain Horn Leech]]", and "[[ExtraOreDinary Smart Strike]]".

to:

* ''Franchise/{{Pokemon}}'': the ''Franchise/{{Pokemon}}'':
** The
moves "[[TropeNamer Horn Attack]]", "[[OneHitKill Horn]] [[ThisIsADrill Drill]]", "[[InfinityMinusOneSword Megahorn"]], "[[LifeDrain Horn Leech]]", and "[[ExtraOreDinary Smart Strike]]".



*** Keldeo (the honorary "fourth member" of the trio) can also learn Secret Sword. It should be noted that learning Secret Sword causes Keldeo to change form including its horn growing larger and more powerful.

to:

*** ** Keldeo (the honorary "fourth member" of the trio) can also learn Secret Sword. It should be noted that learning Secret Sword causes Keldeo to change form including its horn growing larger and more powerful.


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* In ''VideoGame/Metroid1'' the insectoid Geegas, Zebs and Gamets will charge towards Samus with their horns.
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** One of [[Franchise/Spyro Spyro the Dragon's]] original abilities is a high-speed charge with his magnificent golden horns. In ''Spyro 2'' and ''Year of the Dragon'', he can also use a jump-and-dive downward headbut.

to:

** * One of [[Franchise/Spyro Spyro the Dragon's]] Franchise/SpyroTheDragon's original abilities is a high-speed charge with his magnificent golden horns. In ''Spyro 2'' and ''Year of the Dragon'', he can also use a jump-and-dive downward headbut.
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*** 2nd Edition TabletopGame/ForgottenRealms supplement ''The Code of the Harpers''. If a spellcaster creates a magical construct (golem, gargoyle, etc.) inside a Harper refuge, either the creator or the construct can be given a Chance Element. One possible Chance Element is horns that can inflict 1-4 HitPoints of damage when used to attack.
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** One Minotaur race lets you use a gore attack when charging, push a target back, or use your horns as a melee attack instead of a weapon.

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[[folder:Films -- Animation]]

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[[folder:Films -- Animation]]



[[folder:Films -- Live-Action]]

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[[folder:Films -- Live-Action]]— Live-Action]]
* [[EldritchAbomination Dagoth]] kills Queen Taramis this way in ''Film/ConanTheDestroyer''.
* Subverted in ''Film/{{Legend 1985}}'' when Jack fights Darkness. Darkness charges Jack with his horns foremost as though he's planning on piercing him with them, but ends up with the horns touching a wall with Jack trapped between them.
* ''Franchise/StarWars'': The [[http://starwars.wikia.com/wiki/Reek Reek]] in ''Film/AttackOfTheClones'' (the arena sequence).



* The [[http://starwars.wikia.com/wiki/Reek Reek]] in ''Film/AttackOfTheClones'' (the arena sequence).
* Subverted in ''Film/{{Legend 1985}}'' when Jack fights Darkness. Darkness charges Jack with his horns foremost as though he's planning on piercing him with them, but ends up with the horns touching a wall with Jack trapped between them.
* [[EldritchAbomination Dagoth]] kills Queen Taramis this way in ''Film/ConanTheDestroyer''.



* ''Series/DoctorWho'': The bull-like Nimon in [[Recap/DoctorWhoS17E5TheHornsOfNimon "The Horns of Nimon"]] can shoot beams through its horns, an ability it uses to stun its victims before draining their life force or placing them in the "larder" for later.



* The bull-like Nimon in the ''Series/DoctorWho'' story "The Horns of Nimon" can shoot beams through its horns, an ability it uses to stun its victims before draining their life force or placing them in the "larder" for later.




[[folder:Web Comics]]
* [[http://pbfcomics.com/103/ Nice shirt, gay-wad.]]
[[/folder]]

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\n[[folder:Web Comics]]\n* %%
%%[[folder:Webcomics]]
%%*
[[http://pbfcomics.com/103/ Nice shirt, gay-wad.]]
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* ''WesternAnimation/Ben10UltimateAlien'': Eatle can shoot beams from his horn after consumption.
* ''WesternAnimation/TheFantasticFour1967'' episode "Invasion of the Super Skrull". While fighting the Thing, the Super Skrull used Reed Richard's elastic power to shape his head into that of a ram and head-butt the Thing with his horns, knocking him off the top of a building.
* ''WesternAnimation/TheGalaxyTrio'' episode "The Eye of Time". The Galaxy Trio goes through a Time Tornado and is sent back to the first century A.D. They end up in Scandinavia on Earth, where a Viking with a horned helmet charges head-first at Meteor Man.
* Tundro from ''WesternAnimation/TheHerculoids'' not only has rhino-like horns along his snout, he also has a hollow horn on his forehead that shoots rocks.



* Tundro from ''WesternAnimation/TheHerculoids'' not only has rhino-like horns along his snout, he also has a hollow horn on his forehead that shoots rocks.
* ''WesternAnimation/Ben10UltimateAlien'': Eatle can shoot beams from his horn after consumption.
* Savage Oppress puts his horns to good use in ''WesternAnimation/StarWarsTheCloneWars'', ramming a Jedi headfirst and stabbing her with his horns before finishing her off with his lightsaber.
* ''WesternAnimation/TheFantasticFour1967'' episode "Invasion of the Super Skrull". While fighting the Thing, the Super Skrull used Reed Richard's elastic power to shape his head into that of a ram and head-butt the Thing with his horns, knocking him off the top of a building.
* ''WesternAnimation/TheGalaxyTrio'' episode "The Eye of Time". The Galaxy Trio goes through a Time Tornado and is sent back to the first century A.D. They end up in Scandinavia on Earth, where a Viking with a horned helmet charges head-first at Meteor Man.


Added DiffLines:

* ''WesternAnimation/StarWarsTheCloneWars'': In [[Recap/StarWarsTheCloneWarsS5E1Revival "Revival"]], Savage Oppress puts his horns to good use, ramming a Jedi headfirst and stabbing her with his horns before finishing her off with his lightsaber.

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