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* Microsoft is developing the HoloLens headset. It is not yet clear whether this is just stereo AR or actual holography. [[http://arstechnica.com/gadgets/2015/01/hands-on-with-hololens-making-the-virtual-real/]]
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* The Zvr virtual reality display : http://www.pcworld.idg.com.au/article/563180/hp-zvr-virtual-reality-display-shows-holographic-projections/ It requires special glasses to see the images and a stylus in order to manipulate them, though.
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* In the ''{{Halo}}'' game series, [[ScaryDogmaticAliens Covenant]] and [[{{Precursors}} Forerunner]] control panels are made of light - blue and purple for the Covenant, and aquamarine and orange for the Forerunners. They usually have visible emitters.
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* In the ''{{Halo}}'' ''Franchise/{{Halo}}'' game series, [[ScaryDogmaticAliens Covenant]] and [[{{Precursors}} Forerunner]] control panels are made of light - blue and purple for the Covenant, and aquamarine and orange for the Forerunners. They usually have visible emitters.
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* ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' has Athena's Widget, a necklace computer that projects a holographic terminal that the player will use in the psychological profiling sections of the game.
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* ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' has Athena's Widget, a necklace computer that projects a holographic terminal that the player will use in the psychological profiling ''Mood Matrix'' sections of the game.
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* ''VideoGame/PhoenixWrightAceAttorneyDualDestinies'' has Athena's Widget, a necklace computer that projects a holographic terminal that the player will use in the psychological profiling sections of the game.
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* ''VideoGame/PhoenixWrightAceAttorneyDualDestinies'' ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' has Athena's Widget, a necklace computer that projects a holographic terminal that the player will use in the psychological profiling sections of the game.
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* ''VideoGame/PhoenixWrigheAceAttorneyDualDestinies'' has Athena's Widget, a necklace computer that projects a holographic terminal that the player will use in the psychological profiling sections of the game.
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* ''VideoGame/PhoenixWrigheAceAttorneyDualDestinies'' ''VideoGame/PhoenixWrightAceAttorneyDualDestinies'' has Athena's Widget, a necklace computer that projects a holographic terminal that the player will use in the psychological profiling sections of the game.
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* ''VideoGame/PhoenixWrigheAceAttorneyDualDestinies'' has Athena's Widget, a necklace computer that projects a holographic terminal that the player will use in the psychological profiling sections of the game.
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* ''WolfsRain'' had controls like this, used at least in the first episode to release an artificial being from her lab tank.
* ''[[SerialExperimentsLain Lain]]'''s CyberPunk computer had this, after she had upgraded it considerably.
* ''[[SerialExperimentsLain Lain]]'''s CyberPunk computer had this, after she had upgraded it considerably.
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* ''WolfsRain'' ''Anime/WolfsRain'' had controls like this, used at least in the first episode to release an artificial being from her lab tank.
*''[[SerialExperimentsLain ''[[Anime/SerialExperimentsLain Lain]]'''s CyberPunk computer had this, after she had upgraded it considerably.
*
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* A "pane glass" version was frequently used in the TooGoodToLast ''Series/AlmostHuman''. Creator/KarlUrban's character used one to try to reconstruct his memory by throwing virtual post-it notes at the screen. In one episode, he waves them all away, presumably deleting them.
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* Used in ''CSIMiami''. It's also a OmniscientDatabase, and they don't even have the TwentyMinutesIntoTheFuture {{handwave}} to fall back on, as on-screen dates show episodes usually occurring on the week of their transmission. To be fair, the tech they use is loosely based on experimental products, and could arguably be considered [[RuleOfPerception visual shorthand]].
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* Used in ''CSIMiami''.''Series/CSIMiami''. It's also a OmniscientDatabase, and they don't even have the TwentyMinutesIntoTheFuture {{handwave}} to fall back on, as on-screen dates show episodes usually occurring on the week of their transmission. To be fair, the tech they use is loosely based on experimental products, and could arguably be considered [[RuleOfPerception visual shorthand]].
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* Oddly, since the later (continuity-wise) ''[[Series/BattlestarGalacticaReimagined Battlestar Galactica]]'' lacks them, ''{{Caprica}}'' has these in spades. The later absence is likely due to the [[ScienceIsBad technology backlash]] that resulted from the [[RobotWar First Cylon War]].
* The Visitors in the 2009 remake of ''[[{{V-2009}} V]]'' use interfaces that can be made to appear and disappear with a wave of a hand.
* The Visitors in the 2009 remake of ''[[{{V-2009}} V]]'' use interfaces that can be made to appear and disappear with a wave of a hand.
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* Oddly, since the later (continuity-wise) ''[[Series/BattlestarGalacticaReimagined Battlestar Galactica]]'' lacks them, ''{{Caprica}}'' ''Series/{{Caprica}}'' has these in spades. The later absence is likely due to the [[ScienceIsBad technology backlash]] that resulted from the [[RobotWar First Cylon War]].
* The Visitors inthe 2009 remake of ''[[{{V-2009}} V]]'' ''Series/{{V 2009}}'' use interfaces that can be made to appear and disappear with a wave of a hand.
* The Visitors in
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** Explained in the sequel. Apparently users wear haptic feedback gloves when interacting with holographic displays which both detect the coordinates of the users digits in relation to the holograms and provide resistance for buttons and such. Of course, these are difficult to clean and maintain, so heavy users get the feedback sensors implanted under their skin. Neato.
*** There are some holographic interfaces that don't work with haptic interfaces, however--see, for example, door "locks". At one point in ''VideoGame/MassEffect2'', Shepard hits one with his or her elbow to open a door, indicating that some are just plain holograms (evidently they work by detecting a disruption in the light or something).
*** There are some holographic interfaces that don't work with haptic interfaces, however--see, for example, door "locks". At one point in ''VideoGame/MassEffect2'', Shepard hits one with his or her elbow to open a door, indicating that some are just plain holograms (evidently they work by detecting a disruption in the light or something).
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** Explained in the sequel. Apparently users wear haptic feedback gloves when interacting with holographic displays which both detect the coordinates of the users digits in relation to the holograms and provide resistance for buttons and such. Of course, these are difficult to clean and maintain, so heavy users get the feedback sensors implanted under their skin. Neato.
skin.
*** There are some holographic interfaces that don't work with haptic interfaces, however--see, for example, door "locks". At one point in ''VideoGame/MassEffect2'', Shepard hits one withhis or her their elbow to open a door, indicating that some are just plain holograms (evidently holograms. Evidently they work by detecting a disruption in the light or something).light.
*** There are some holographic interfaces that don't work with haptic interfaces, however--see, for example, door "locks". At one point in ''VideoGame/MassEffect2'', Shepard hits one with
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* The more recent ''JamesBond'' movies have the holographic wall interfaces, or at least a very translucent touchscreen.
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* The more recent ''JamesBond'' ''Film/JamesBond'' movies with Creator/DanielCraig have the holographic wall interfaces, or at least a very translucent touchscreen.
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* In ''{{Paycheck}}'', the protagonist is a reverse engineer. He buys a new hologram-projecting TV, plugs it into his lab computer. The TV's specs then appear on the transparent wall behind him, revealing that it is a transparent screen like in MinorityReport. He then manipulates the specs with hand gestures. Pretty much a 2-D version of Stark's gear. RuleOfCool certainly applies, as well as ViewerFriendlyInterface, but it doesn't look implausible for the most part--except the standing-there-waving-your-arms-around-for-hours-on-end part.
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* In ''{{Paycheck}}'', ''Film/{{Paycheck}}'', the protagonist is a reverse engineer. He buys a new hologram-projecting TV, plugs it into his lab computer. The TV's specs then appear on the transparent wall behind him, revealing that it is a transparent screen like in MinorityReport. He then manipulates the specs with hand gestures. Pretty much a 2-D version of Stark's gear. RuleOfCool certainly applies, as well as ViewerFriendlyInterface, but it doesn't look implausible for the most part--except the standing-there-waving-your-arms-around-for-hours-on-end part.
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*** Compare to the clear screens they used to use on Navy warships and command centers, which were written on in grease pencil by some low-ranking guy. Mind you, the reason they were used was because the low-ranking guy could update information on the backside of the screen, thus not getting in the way of his boss trying to ''look'' at the information on the screen. The low-ranking guy had to be able to write backwards for this system to work, hence the switch to computer screens that can be updated without having to write on them directly.
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** Supposedly, Creator/RobertDowneyJr. improvised the "reach-in-and-fiddle-with-it" interface, which [[JonFavreau the director]] liked so well that he had the FX team design the visuals around it.
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** Supposedly, Creator/RobertDowneyJr. improvised the "reach-in-and-fiddle-with-it" interface, which [[JonFavreau [[Creator/JonFavreau the director]] liked so well that he had the FX team design the visuals around it.
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** Supposedly, RobertDowneyJr. improvised the "reach-in-and-fiddle-with-it" interface, which [[JonFavreau the director]] liked so well that he had the FX team design the visuals around it.
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** Supposedly, RobertDowneyJr.Creator/RobertDowneyJr. improvised the "reach-in-and-fiddle-with-it" interface, which [[JonFavreau the director]] liked so well that he had the FX team design the visuals around it.
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* [[Comicbook/{{Batman}} Barbara Gordon]] when she was Oracle has a holographic computer the is in green light.
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* The Conjoiners in Creator/AlastairReynolds' ''Revelation Space'' series can see holographic displays, except that they're created in their mind by their cybernetic implants. One character discovers this after being assimilated and finding out why some people were waving their hands in the air and staring at things that were not there.
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* The Conjoiners in Creator/AlastairReynolds' ''Revelation Space'' ''[[Literature/RevelationSpaceSeries Revelation Space]]'' series can see holographic displays, except that they're created in their mind by their cybernetic implants. One character discovers this after being assimilated and finding out why some people were waving their hands in the air and staring at things that were not there.
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This is by no means the only way this trope is used.
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So you're in the future [[TwentyMinutesIntoTheFuture but everything looks pretty much the same.]] No CrystalSpiresAndTogas, no [[IWantMyJetpack jetpacks,]] not even SpaceClothes to make fun of. But just to get the point across that this ''is'' the future, walking up to a random soda machine or computer won't reveal any kind of button or screen, instead a HolographicTerminal will pop up right in front of your nose and suspended in midair!
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** It's specifically mentioned in the pilot that, while the technology is distinctly Taelon, the actual interface and the gestures were designed by a human pilot. Despite this, when Taelons have to operate their shuttles themselves, they have no trouble doing it.
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* The Literature/{{RCN}} series uses holographic displays and keyboards. The argument is that "the volume within a warship was too short to dedicate any of it to uses that could be accomplished by holograms." Daniel realizes he's a bit disturbed on an instinctive level when he meets an RCN civilian official who types on a physical keyboard.
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* The Literature/{{RCN}} ''Literature/{{RCN}}'' series uses holographic displays and keyboards. The argument is that "the volume within a warship was too short to dedicate any of it to uses that could be accomplished by holograms." Daniel realizes he's a bit disturbed on an instinctive level when he meets an RCN civilian official who types on a physical keyboard.
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* In the most recent of LarryNiven's ''KnownSpace'' novels (everything from "Ringworld Throne" to present), all computer terminals are one of these.
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* In the most recent of LarryNiven's ''KnownSpace'' novels (everything Creator/LarryNiven's ''Literature/KnownSpace'' novels, from "Ringworld Throne" to present), onward, all computer terminals are one of these.
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* Used in ''CSIMiami''. It's also a MagicalDatabase, and they don't even have the TwentyMinutesIntoTheFuture {{handwave}} to fall back on, as on-screen dates show episodes usually occurring on the week of their transmission. To be fair, the tech they use is loosely based on experimental products, and could arguably be considered [[RuleOfPerception visual shorthand]].
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* Used in ''CSIMiami''. It's also a MagicalDatabase, OmniscientDatabase, and they don't even have the TwentyMinutesIntoTheFuture {{handwave}} to fall back on, as on-screen dates show episodes usually occurring on the week of their transmission. To be fair, the tech they use is loosely based on experimental products, and could arguably be considered [[RuleOfPerception visual shorthand]].
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* While it was controlled by a pretty much normal keyboard and mouse, the opening sequence of the legendary action platformer game ''AnotherWorld'' (''Out of This World'' in some countries) featured a computer whose monitor consisted of a volumetric display, and had cubic windows floating in its confines.
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* While it was controlled by a pretty much normal keyboard and mouse, the opening sequence of the legendary action platformer game ''AnotherWorld'' ''VideoGame/AnotherWorld'' (''Out of This World'' in some countries) featured a computer whose monitor consisted of a volumetric display, and had cubic windows floating in its confines.
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* The Conjoiners in AlastairReynolds' ''Revelation Space'' series can see holographic displays, except that they're created in their mind by their cybernetic implants. One character discovers this after being assimilated and finding out why some people were waving their hands in the air and staring at things that were not there.
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* The Conjoiners in AlastairReynolds' Creator/AlastairReynolds' ''Revelation Space'' series can see holographic displays, except that they're created in their mind by their cybernetic implants. One character discovers this after being assimilated and finding out why some people were waving their hands in the air and staring at things that were not there.
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* Every single item in ''Franchise/DeadSpace''; even the weapons/power tools have a holographic display which says how much ammo they have left. The projections are not exactly solid, though, since you can move through them at any time. There's also a marked ''lack'' of actual, physical screens, buttons and switches in the setting; anytime the power goes out, it's likely the whole interface just ''disappears'' (as seen on the ''Ishimura'' bridge in ''WesternAnimation/DeadSpaceDownfall'').
** Attention should be drawn to the rather notable diagetic menus. Barring the game's pause menu, everything else is projected as a real holographic object for [[PlayerCharacter Isaac]] to interact with in the game world. As such, you don't get to pause to check your inventory mid-combat, or the like.
*** Also [[FridgeBrilliance amazingly]] ''[[JustifiedTrope justified]]'' in the game world: your inventory is a backpack of sorts, but rather than rooting through it to find what you're looking for, you use the holo-display to select what you want and your suit system makes it available to you. Extremely useful for the engineer on the go.
** Attention should be drawn to the rather notable diagetic menus. Barring the game's pause menu, everything else is projected as a real holographic object for [[PlayerCharacter Isaac]] to interact with in the game world. As such, you don't get to pause to check your inventory mid-combat, or the like.
*** Also [[FridgeBrilliance amazingly]] ''[[JustifiedTrope justified]]'' in the game world: your inventory is a backpack of sorts, but rather than rooting through it to find what you're looking for, you use the holo-display to select what you want and your suit system makes it available to you. Extremely useful for the engineer on the go.
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* Every single item in ''Franchise/DeadSpace''; [=RIGs=], suits even the weapons/power weapons and power tools have a holographic display which says how much ammo they have left. The projections are not exactly solid, though, since you can move through them at any time. There's also a marked ''lack'' of actual, physical screens, buttons and switches in the setting; anytime the power goes out, it's likely the whole interface just ''disappears'' (as seen on the ''Ishimura'' bridge in ''WesternAnimation/DeadSpaceDownfall'').
** Attention should be drawn to the rather notablediagetic menus. [[DiegeticInterface diegetic menus]]. Barring the game's pause menu, everything else is projected as a real holographic object control for [[PlayerCharacter Isaac]] to interact with in the game world. As such, you don't get to pause to check your inventory mid-combat, or the like.
*** Also [[FridgeBrilliance amazingly]] ''[[JustifiedTrope justified]]'' in the game world: your inventory ** Apparently this [[ViewerFriendlyInterface holographic exuberance]] is a backpack hallmark of sorts, but rather than rooting the [=EarthGov=] era. ''{{Dead Space 3}}'' fluff indicates that prior to the [[TheWarOfEarthlyAggression Secession War]], Sovereign Colonies technologies used more practical, down-to-Earth transparent touchscreens... [[CompletelyMissingThePoint which one flipped through it to find what you're looking for, you use like the holo-display to select what you want and your suit system makes it available to you. Extremely useful for the engineer on the go.pages of a book]].
** Attention should be drawn to the rather notable
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* In the first issue of ''SupermanUnchained'', Lois Lane controls the Daily Planet layout with a holographic terminal.
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* In the first issue of ''SupermanUnchained'', ''Comicbook/{{Superman}} Unchained'', Lois Lane controls the Daily Planet layout with a holographic terminal.
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* In the first issue of ''SupermanUnchained'', Lois Lane controls the Daily Planet layout with a holographic terminal.
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[[caption-width-right:350:And when the power fails, [[AwesomeButImpractical the whole thing goes dark]][[hottip:*:Although, if the power goes out on a spaceship, you've got bigger worries.]].]]
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[[caption-width-right:350:And when the power fails, [[AwesomeButImpractical the whole thing goes dark]].]]
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[[caption-width-right:350:And when the power fails, [[AwesomeButImpractical the whole thing goes dark]].dark]][[hottip:*:Although, if the power goes out on a spaceship, you've got bigger worries.]].]]
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It doesn't yet float, but the transparent screen part could be TruthInTelevision in the near future. See [[http://gizmodo.com/5465084/samsung-to-release-laptop-with-a-transparent-screen-within-12-months here]]. Also, if Enhanced Reality goggles ever get here, readout menus would probably appear to the user this way.
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It doesn't yet float, but the transparent screen part could be TruthInTelevision in the near future. See [[http://gizmodo.com/5465084/samsung-to-release-laptop-with-a-transparent-screen-within-12-months here]]. Also, if Enhanced Augmented Reality goggles ever get here, readout menus would probably like [[http://www.google.com/glass/start/ Google Glass]] appear to the user this way.