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* Used in the "WesternAnimation/{{Futurama}}" episode "Raging Bender" when Destructor delivers a devastating punch to Bender's face which dents in his head and knocks off his mouth piece and some teeth, in a shout out to "Raging Bull".
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[[quoteright:350:[[Film/TheMatrix http://static.tvtropes.org/pmwiki/pub/images/matrix_punch_520.png]]]]
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* ''Film/TheMatrix Revolutions'', when Neo punches Agent Smith in the face in slow motion during their BattleInTheRain.
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* ''Film/TheMatrix Revolutions'', ''Film/TheMatrixRevolutions'', when Neo punches Agent Smith in the face in slow motion during their BattleInTheRain.
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* [[ProductionIG Used and abused for]] [[CrowningMomentOfAwesome great effect]] in AttackOnTitan. starting with the opening theme.
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* [[ProductionIG Used and abused for]] [[CrowningMomentOfAwesome great effect]] in AttackOnTitan.''Manga/AttackOnTitan''. starting with the opening theme.
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* [[Main/ProductionIG Used and abused for]] [[CrowningMomentOfAwesome great effect]] in AttackOnTitan. starting with the opening theme.
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* [[Main/ProductionIG [[ProductionIG Used and abused for]] [[CrowningMomentOfAwesome great effect]] in AttackOnTitan. starting with the opening theme.
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* [[Main/ProductionIG Used and abused for]] [[CrowningMomentOfAwesome great effect]] in AttackOnTitan. starting with the opening theme.
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[[AC:WesternAnimation]]
* On ''WesternAnimation/TheRenAndStimpyShow'' in the episode "Man's Best Friend", we see this trope in effect as Ren hits his owner George Liquor in the face with a shovel.
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* A correctly done CounterAttack in ''VideoGame/FinalFight: Streetwise'', be it by blocking the attack at the right time or parrying, and you're treated to several variations of this trope.
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[[AC:{{Fanfic}}]]
* Occurs a few times in [[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]
* Occurs a few times in [[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]
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* The staggering blow to an enemy in FinalFantasyXIII will typically do this.
[[AC: WebAnimation]]
[[AC: WebAnimation]]
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* The staggering blow to an enemy in FinalFantasyXIII VideoGame/FinalFantasyXIII will typically do this.
[[AC: WebAnimation]][[AC:WebAnimation]]
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* The staggering blow to an enemy in FinalFantasyXIII will typically do this.
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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1368405627021934100
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[[quoteright:350:[[Film/TheMatrix http://static.tvtropes.org/pmwiki/pub/images/matrix_punch_520.png]]]]
%% Please do not replace or remove without starting a new thread.
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[[quoteright:350:[[Film/TheMatrix http://static.tvtropes.org/pmwiki/pub/images/matrix_punch_520.png]]]]
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Freezing or slowing time for a right at the moment of an impact to create the impression that something hits harder, or for dramatic effect. For particularly dramatic scenes it may continue into a full-blown {{Overcrank}}. Some video games will also use it to make combo input easier. Trope name comes from the term used for this in the ''VideoGame/GuiltyGear'' fighting game series.
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Freezing or slowing time for a right at the moment of an impact to create the impression that something hits harder, or for dramatic effect. For particularly dramatic scenes it may continue into a full-blown {{Overcrank}}. Some video games will also use it to make combo input easier. Trope name comes from the term used for this in the ''VideoGame/GuiltyGear'' fighting game series.
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* Used in ''{{Usavich}}'' when the giant robot smacks Kirenenko and he collides with Putin and their robot.
* In the final episode of ''Anime/CowboyBebop'' [[spoiler: when Julia is shot]].
* In the final episode of ''Anime/CowboyBebop'' [[spoiler: when Julia is shot]].
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* Used in ''{{Usavich}}'' ''Anime/{{Usavich}}'' when the giant robot smacks Kirenenko and he collides with Putin and their robot.
* In the final episode of ''Anime/CowboyBebop''[[spoiler: when [[spoiler:when Julia is shot]].
* In the final episode of ''Anime/CowboyBebop''
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* Used a lot for the comic effect in ''WesternAnimation/KungFuPanda'', especially during Tai Lung's escape, and later when [[spoiler: Po lands on Tai Lung butt-first as they fight their way down the long, long, long, long stairway from the Jade Palace.]]
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* Used a lot for the comic effect in ''WesternAnimation/KungFuPanda'', especially during Tai Lung's escape, and later when [[spoiler: Po [[spoiler:Po lands on Tai Lung butt-first as they fight their way down the long, long, long, long stairway from the Jade Palace.]]
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* Used a few times in the new ''SherlockHolmes'' movie, while Holmes is going through his fight moves in his head. The actual fight is then shown in real time to prove that Holmes' moves worked.
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* Used a few times in the new ''SherlockHolmes'' ''Film/SherlockHolmes'' movie, while Holmes is going through his fight moves in his head. The actual fight is then shown in real time to prove that Holmes' moves worked.
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* ''SuperMarioBrosZ'' uses this. A lot.
* One of the most famous examples in the web animation occurs at the end of the third episode of ''XiaoXiao'' series.
* One of the most famous examples in the web animation occurs at the end of the third episode of ''XiaoXiao'' series.
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* ''SuperMarioBrosZ'' ''WebAnimation/SuperMarioBrosZ'' uses this. A lot.
* One of the most famous examples in the web animation occurs at the end of the third episode of''XiaoXiao'' series.''WebAnimation/XiaoXiao'' series.
* One of the most famous examples in the web animation occurs at the end of the third episode of
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* Used ''all the time'' in SpartacusBloodAndSand
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* Used ''all the time'' in SpartacusBloodAndSand
''Series/SpartacusBloodAndSand''.
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** As does its SpiritualSuccessor ''BlazBlue''.
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** As does its SpiritualSuccessor ''BlazBlue''.''VideoGame/BlazBlue''.
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* Time slows during some third-person finishing blows in ''TheElderScrollsVSkyrim''.
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* Time slows during some third-person finishing blows in ''TheElderScrollsVSkyrim''.
''VideoGame/TheElderScrollsVSkyrim''.
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Namespace thing
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* ''TheMatrix Revolutions'', when Neo punches Agent Smith in the face in slow motion during their BattleInTheRain.
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* ''TheMatrix ''Film/TheMatrix Revolutions'', when Neo punches Agent Smith in the face in slow motion during their BattleInTheRain.
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* ''{{Film/Watchmen}}'' had a ton of this.
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* ''{{Film/Watchmen}}'' ''Film/{{Watchmen}}'' had a ton of this.
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* Fully charged Focus attacks in ''VideoGame/{{Street Fighter IV}}'' and scoring a counter hit with a Hard-strength attack in ''VideoGame/StreetFighterAlpha 3''
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* Fully charged Focus attacks in ''VideoGame/{{Street Fighter IV}}'' ''VideoGame/StreetFighterIV'' and scoring a counter hit with a Hard-strength attack in ''VideoGame/StreetFighterAlpha 3''
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Compare: {{Overcrank}} and BulletTime.
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Compare: {{Overcrank}} and BulletTime.
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* Used a lot for the comic effect in ''KungFuPanda'', especially during Tai Lung's escape, and later when [[spoiler: Po lands on Tai Lung butt-first as they fight their way down the long, long, long, long stairway from the Jade Palace.]]
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* Used a lot for the comic effect in ''KungFuPanda'', ''WesternAnimation/KungFuPanda'', especially during Tai Lung's escape, and later when [[spoiler: Po lands on Tai Lung butt-first as they fight their way down the long, long, long, long stairway from the Jade Palace.]]
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** As does its SpiritualSuccessor ''BlazBlue''.
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** As does its SpiritualSuccessor ''BlazBlue''.
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* Time slows during some third-person finishing blows in ''TheElderScrollsVSkyrim''.
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* Happens in ''SonicAdventure2'' when Sonic defeats the Egg Golem (from Dark Story perspective.)
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* Happens in ''SonicAdventure2'' ''VideoGame/SonicAdventure2'' when [[CutscenePowerToTheMax Sonic defeats the Egg Golem Golem]] (from Dark Story perspective.)
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Freezing or slowing time for a right at the moment of an impact to create the impression that something hits harder, or for dramatic effect. For particularly dramatic scenes it may continue into a full-blown {{Overcrank}}. Some video games will also use it to make combo input easier. Trope name comes from the term used for this in the ''GuiltyGear'' fighting game series.
to:
Freezing or slowing time for a right at the moment of an impact to create the impression that something hits harder, or for dramatic effect. For particularly dramatic scenes it may continue into a full-blown {{Overcrank}}. Some video games will also use it to make combo input easier. Trope name comes from the term used for this in the ''GuiltyGear'' ''VideoGame/GuiltyGear'' fighting game series.
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* In the final episode of ''CowboyBebop'' [[spoiler: when Julia is shot]].
* Occurs in ''{{Bleach}}'' episode #144 when Chad punches the arrancar Demora in the face and crushes half of his mask.
* Occurs in ''{{Bleach}}'' episode #144 when Chad punches the arrancar Demora in the face and crushes half of his mask.
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* In the final episode of ''CowboyBebop'' ''Anime/CowboyBebop'' [[spoiler: when Julia is shot]].
* Occurs in''{{Bleach}}'' ''Manga/{{Bleach}}'' episode #144 when Chad punches the arrancar Demora in the face and crushes half of his mask.
* Occurs in
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* The ''GuiltyGear'' series applies this to moves in varying degrees.
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* The ''GuiltyGear'' ''VideoGame/GuiltyGear'' series applies this to moves in varying degrees.
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* Used in ''GoldenSun'' whenever a CriticalHit strikes.
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* Used in ''GoldenSun'' ''VideoGame/GoldenSun'' whenever a CriticalHit strikes.
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* Used in the ''MegaManX'' and ''[[MegaManZero Zero]]'' series whenever Zero cuts something with his Beam Saber.
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* Used in the ''MegaManX'' ''VideoGame/MegaManX'' and ''[[MegaManZero ''[[VideoGame/MegaManZero Zero]]'' series whenever Zero cuts something with his Beam Saber.
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[[AC: WebOriginal]]
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[[AC: WebOriginal]]WebAnimation]]
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* One of the most famous examples in the web animation occurs at the end of the third episode of ''XiaoXiao'' series.
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* Fully charged Focus attacks in ''VideoGame/{{Street Fighter IV}}'' and scoring a counter hit with a Hard-strength attack in ''StreetFighterAlpha 3''
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* Fully charged Focus attacks in ''VideoGame/{{Street Fighter IV}}'' and scoring a counter hit with a Hard-strength attack in ''StreetFighterAlpha ''VideoGame/StreetFighterAlpha 3''
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* ''RomeoMustDie'', complete with x-ray flashes of the underlying damage.
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* ''RomeoMustDie'', ''Film/RomeoMustDie'', complete with x-ray flashes of the underlying damage.
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* Critical Counters in ''TheKingOfFighters XII''.
* Fully charged Focus attacks in ''{{Street Fighter IV}}'' and scoring a counter hit with a Hard-strength attack in ''StreetFighterAlpha 3''
* Fully charged Focus attacks in ''{{Street Fighter IV}}'' and scoring a counter hit with a Hard-strength attack in ''StreetFighterAlpha 3''
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* Critical Counters in ''TheKingOfFighters ''VideoGame/TheKingOfFighters XII''.
* Fully charged Focus attacks in''{{Street ''VideoGame/{{Street Fighter IV}}'' and scoring a counter hit with a Hard-strength attack in ''StreetFighterAlpha 3''
* Fully charged Focus attacks in
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* Fully charged Focus attacks in ''{{Street Fighter IV}}''.
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* Fully charged Focus attacks in ''{{Street Fighter IV}}''.
IV}}'' and scoring a counter hit with a Hard-strength attack in ''StreetFighterAlpha 3''
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* Fully charged Focus attacks in ''StreetFighter4''.
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* Fully charged Focus attacks in ''StreetFighter4''.
''{{Street Fighter IV}}''.
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* Critical Counters in ''TheKingOfFighters XII''.
* Fully charged Focus attacks in ''StreetFighter4''.
* Fully charged Focus attacks in ''StreetFighter4''.
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* ''TheMatrix Revolutions'', when Neo punches Agent Smith in the face in slow motion during their BattleInTheRain. Watch it [[http://www.youtube.com/watch?v=oTP8RvUW4ac here, starting at 2:10]].
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* ''TheMatrix Revolutions'', when Neo punches Agent Smith in the face in slow motion during their BattleInTheRain. Watch it [[http://www.youtube.com/watch?v=oTP8RvUW4ac here, starting at 2:10]].
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Freezing or slowing time for a right at the moment of an impact to create the impression that something hits harder, or for dramatic effect. For particularly dramatic scenes it may continue into a full-blown {{Overcrank}}. Trope name comes from the term used for this in the ''GuiltyGear'' fighting game series.
to:
Freezing or slowing time for a right at the moment of an impact to create the impression that something hits harder, or for dramatic effect. For particularly dramatic scenes it may continue into a full-blown {{Overcrank}}. Some video games will also use it to make combo input easier. Trope name comes from the term used for this in the ''GuiltyGear'' fighting game series.