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*** Marauders take it one step further and develop a "Hit and Walk" strategy. Their concussive grenades slow down incoming units so a few shots and then backing up will result in a painfully slow gait where the marauders flay them alive with missiles while strolling back a few paces and then turning around for another volley.
** Zerglings can do this without ranged attacks as their maximum speed is over 6, which is nearly 3x the speed of a Marine. They can bolt in and out of bases with shocking speed and while they are weak individually, all those 5 damage taps at 1/2 a second apiece with 12 zerglings in a group add up FAST.
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* Pretty much what air warfare is all about. Fly in, dish out some DeathFromAbove, then get the heck out of dodge before the enemy can shoot back. One or two pilots can cause [[CurbStompBattle massively disproportionate]] amounts of harm to an enemy army on the ground, provided they don't manage to make enough of their weapons [[GlassCannon connect with him]] before he's out of the area. Aircraft carriers add another element to this, with the ''airbase'' being able to keep on the move to make it even harder to get back at them.
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Sakurai voicing Dedede is pointless in context. It\'s like saying \"King Dedede (who weilds a hammer with a jet inside of it)\"


** Dedede (voiced by Masahiro Sakurai himself) is particularly frustrating, because getting within his [[InstantDeathRadius grab range]] is just asking to get chain-grabbed to death.

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** Dedede (voiced by Masahiro Sakurai himself) is particularly frustrating, because getting within his [[InstantDeathRadius grab range]] is just asking to get chain-grabbed to death.
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** Generation V brings us Volt Change, an electric version of U-Turn (a bug type move).
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** Ranged units in various RealTimeStrategy games such as {{StarCraft}} and {{Warcraft}}. Ranged units, such as Dragoons, Hydralisks, and Goliaths, can be microed to kite melee or shorter-ranged units.

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* A variant in TheLastRemnant. Using healing herbs when backed into a corner and waiting for the inevitable few misses before counterattacking is a good desperation strategy.
* Possible in the original two {{Fallout}} games for characters with enough Action Points. It only works on melee critters, but you can cripple the legs of just about anything to make walking a couple steps take up their entire turn. A PC would end up shooting once/twice and moving back with the remaining AP, or using a similar strategy for melee.



[[AC: [=RPG=]s]]

* A variant in TheLastRemnant. Using healing herbs when backed into a corner and waiting for the inevitable few misses before counterattacking is a good desperation strategy.
* Possible in the original two {{Fallout}} games for characters with enough Action Points. It only works on melee critters, but you can cripple the legs of just about anything to make walking a couple steps take up their entire turn. A PC would end up shooting once/twice and moving back with the remaining AP, or using a similar strategy for melee.
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** Also Double Team, which after 2 uses the chance of being hit become too low to hope for anything that is not sheer luck. And EVERYTHING learns it. Incluiding StoneWalls. No wonder its use is frowned upon.
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* The Spathi Eluder ships in ''{{Star Control II}}'' are among the fastest ships in the game, with a rearward-firing guided missile weapon that is tailor made for this sort of tactic.

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* The Spathi Eluder ships in ''{{Star Control II}}'' ''StarControlII'' are among the fastest ships in the game, with a rearward-firing guided missile weapon that is tailor made for this sort of tactic.



-> Spathi captain: ?Our ships are made for a single purpose: RUNNING AWAY! And if something decides to run after us, we launch volleys of missiles with our B.U.T.T. technology!?

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-> Spathi captain: ?Our --> '''Spathi captain''': "Our ships are made for a single purpose: RUNNING AWAY! And if something decides to run after us, we launch volleys of missiles with our B.U.T.T. technology!?technology!"

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I have thirty-one hit points left out of a thousand and fifty one. I've been chasing this guy all day. Why? Why can't I catch him? [[CherryTapping I had time to compose my will while running after him]], and [[ThisIsGonnaSuck now he's preparing another volley of arrows.]] [[GoddamnBats More have since joined him.]] [[DespairEventHorizon I think... this is the end.]] [[ApocalypticLog Goodbye cruel wo-...]] * THTHTHTHTHTHTHTHTHTHTHTHTHTHTHWAP!*

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I have thirty-one hit points left out of a thousand and fifty one. I've been chasing this guy all day. Why? Why can't I catch him? [[CherryTapping I had time to compose my will while running after him]], and [[ThisIsGonnaSuck now he's preparing another volley of arrows.]] [[GoddamnBats More have since joined him.]] [[DespairEventHorizon I think... this is the end.]] [[ApocalypticLog Goodbye cruel wo-...]] * THTHTHTHTHTHTHTHTHTHTHTHTHTHTHWAP!*
[[RainOfArrows THTHTHTHTHTHTHTHTHTHTHTHTHTHTHWAP!]]*



From gamer's poin of view a very common version of this trope is not playing only on opponent slow speed, but on his inability to hit you behind the cover. This tactics is very usefull in many, many first person shouters. Even more, it is often the only way to fight with some bosses or types of enemies.


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** Truth In Television, of course; effective Horse Archery was the GameBreakingBug that allowed the Mongols to conquer empire after empire. The Mongols in the game had a unique unit which was even ''more'' deadly with these tactics.


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[[AC:FIlm]]
* Parodied in ''LifeOfBrian'' - a lightly armoured gladiator uses what can only be described as 'Run & Run' tactics. He drops his weapon and sprints off around the circular ring, as his heavier-armoured opponent gives chase. A considerable time later "Urk... I think I'm having a cardiac arrest!"
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From gamer's poin of view a very common version of this trope is not playing only on opponent slow speed, but on his inability to hit you behind the cover. This tactics is very usefull in many, many first person shouters. Even more, it is often the only way to fight with some bosses or types of enemies.
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** In the second game, when attacked on the Ebon Hawk, you can run to different parts of the ship, where your friends will delay Visas or whomever attacked you. In some cases they can injure them, in others they switch the focus so that you can take pot-shots. Kreia was the best for the fight against Visas. For some reason, this troper could not get any bombs she planted onboard to appear in fight scenes.
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* Some of ''{{Prototype}}'''s War events can only be beaten within a reasonable timeframe like this. More specifically, the events where you are pitted against infected while wielding a grenade launcher. Since the weapon's splash damage will knock you on your back and cost you valuable seconds, fighting [[EliteMook Hunters]] takes the form of targeting the Hunter and running backwards while ButtonMashing the fire button (taking advantage of the infinite ammo for the duration of the event). Although it takes quite a few hits to kill a Hunter with a grenade launcher, hitting it repeatedly will essentially stunlock it.

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* Some of ''{{Prototype}}'''s [[TheWarSequence War events events]] can only be beaten within a reasonable timeframe like this. More specifically, the events where you are pitted against infected while wielding a grenade launcher. Since the weapon's splash damage will knock you on your back and cost you valuable seconds, fighting [[EliteMook Hunters]] takes the form of targeting the Hunter and running backwards while ButtonMashing the fire button (taking advantage of the infinite ammo for the duration of the event). Although it takes quite a few hits to kill a Hunter with a grenade launcher, hitting it repeatedly will essentially stunlock it.
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* Some of ''{{Prototype}}'''s War events can only be beaten within a reasonable timeframe like this. More specifically, the events where you are pitted against infected while wielding a grenade launcher. Since the weapon's splash damage will knock you on your back and cost you valuable seconds, fighting [[EliteMook Hunters]] takes the form of targeting the Hunter and running backwards while ButtonMashing the fire button (taking advantage of the infinite ammo for the duration of the event). Although it takes quite a few hits to kill a Hunter with a grenade launcher, hitting it repeatedly will essentially stunlock it.
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* The rather generic Korean MMORPG ''Cabal'' has a character class called "Force Archer", which is basically the equivalent of a SquishyWizard (as opposed to the actualy ingame Wizards, which are more of GlassCannons). The only thing preventing the average Force Archer from being completely minced within seconds in a PVP scenario is the Fade Step skill, which is a sort of FlashStep in reverse. A smart Force Archer will take advantage of the skill to fire a few volleys at a foe, then Fade Step, launch a few more attacks, Fade Step, and repeat the cycle. Unfortunately, many players consider it equal to cheating, despite the fact that, ya know, its the '''entire point''' of the Force Archer class.
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* In the ''{{Fire Emblem}}'' games for consoles(except for FE3), mounted units could move to their remaining amount of squares after attacking.

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* In the ''{{Fire Emblem}}'' games for consoles(except for FE3), [=FE3=]), mounted units could move to their remaining amount of squares after attacking.
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* {{Pokemon}} has the move U-Turn, which strikes the opponent before the user switches out.
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* Every modern fighting service has used [[http://en.wikipedia.org/wiki/Hit-and-run_tactics variations of this tactic]] since before the Byzantine Empire, making this {{Older Than Feudalism}}. Even tanks and artillery [[http://en.wikipedia.org/wiki/Shoot_and_scoot do it]].
** You could even argue that the famous [[http://en.wikipedia.org/wiki/Center_Peel Center Peel]] is a hit-and-run tactic.
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** One "realism" mod makes the game more like real StarWars movies in that a hit from a blaster can really damage you, but the blaster bolt deflection capability of lightsabers is multiplied by a about a hundred. This makes it dangerous to get involved in a blaster duel with a strong ranged opponent. Still, if you level up right, you can Force-stun enemy Force users and while theyƕe unable to deflect your blasters, simply shoot them in the head. Taking down the BigBad this way was ... satisfying.

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** One "realism" mod makes the game more like real StarWars movies in that a hit from a blaster can really damage you, but the blaster bolt deflection capability of lightsabers is multiplied by a about a hundred. This makes it dangerous to get involved in a blaster duel with a strong ranged opponent. Still, if you level up right, you can Force-stun enemy Force users and while theyƕe they're unable to deflect your blasters, simply shoot them in the head. Taking down the BigBad this way was ... satisfying.
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* This troper used it in ''SuzumiyaHaruhi no Gekitou'', where in the 25th, 26th and 27th match, you are 1 player facing against 5 AIs (which you have no chance fighting against toe-to-toe). Strategy: Wear a top hat, which ups your SOS Power Bar every sec and once it reaches 100%, it shrinks down to 50% slowly (which should be your chance to spam special attacks (Haruhi's tackle + flame wave and Kyon's Battleship cannon fire [using his costume] and Nagato's magic circle). May also be used in a free for all battle 1 vs 5 using AoE attacks (Konata's Spirit Bomb comes in handy).

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* This troper used it in ''SuzumiyaHaruhi no Gekitou'', where in the 25th, 26th and 27th match, you are 1 player facing against 5 AIs (which you have no chance fighting against toe-to-toe). Strategy: Wear a top hat, which ups your SOS Power Bar every sec and once it reaches 100%, it shrinks down to 50% slowly (which should be your chance to spam special attacks (Haruhi's tackle + flame wave and Kyon's Battleship cannon fire [using his costume] and Nagato's magic circle). May also be used in a free for all battle 1 vs 5 using AoE attacks (Konata's Spirit Bomb comes in handy).
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** One "realism" mod makes the game more like real StarWars movies in that a hit from a blaster can really damage you, but the blaster bolt deflection capability of lightsabers is multiplied by a about a hundred. This makes it dangerous to get involved in a blaster duel with a strong ranged opponent. Still, if you level up right, you can Force-stun enemy Force users and while theyƕe unable to deflect your blasters, simply shoot them in the head. Taking down the BigBad this way was ... satisfying.
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** FragileSpeedster Sonic also can function as a Hit-and-Run more in line with the page introduction.

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* In ''WorldOfWarcraft'' the hunter class has a quest at level 60 required to get an epic bow. The quest requires you to kill four elite demons with very nasty powers entirely solo, and for two of them {{Kiting}} is an absolute necessity, as they will instakill you if you get too close.

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* In ''WorldOfWarcraft'' the hunter class has a quest at level 60 required to get an epic bow. The quest requires you to kill four elite demons with very nasty powers entirely solo, and for two of them {{Kiting}} is an absolute necessity, as they will instakill [[OneHitKill instakill]] you if you get too close.


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** The hydra Ghaz'an is a rare example of a kiteable boss. It's slow movement speed meant that a favored way of handling it was to send a [[GradualGrinder shadow priest or warlock]] to solo it.
** The Maraudon instance features groups of green slimes that deal massive damage to anyone who near them but moved at an extremely slow speed. These days it is possible for a strong tank to face them down in melee with a good healer, but anyone else who approaches is likely to die very quickly. And a lot of groups don't know this, meaning that it's possible for everyone but the healer to wipe themselves out, leaving the healer alone to very very slowly kill them before resurrecting the rest.
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* Usopp of OnePiece uses this fighting style.

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* Usopp of OnePiece ''OnePiece'' uses this fighting style.
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* This troper used it in Suzumiya Haruhi no Gekitou, where in the 25th, 26th and 27th match, you are 1 player facing against 5 AIs (which you have no chance fighting against toe-to-toe). Strategy: Wear a top hat, which ups your SOS Power Bar every sec and once it reaches 100%, it shrinks down to 50% slowly (which should be your chance to spam special attacks (Haruhi's tackle + flame wave and Kyon's Battleship cannon fire [using his costume] and Nagato's magic circle). May also be used in a free for all battle 1 vs 5 using AoE attacks (Konata's Spirit Bomb comes in handy).

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* This troper used it in Suzumiya Haruhi ''SuzumiyaHaruhi no Gekitou, Gekitou'', where in the 25th, 26th and 27th match, you are 1 player facing against 5 AIs (which you have no chance fighting against toe-to-toe). Strategy: Wear a top hat, which ups your SOS Power Bar every sec and once it reaches 100%, it shrinks down to 50% slowly (which should be your chance to spam special attacks (Haruhi's tackle + flame wave and Kyon's Battleship cannon fire [using his costume] and Nagato's magic circle). May also be used in a free for all battle 1 vs 5 using AoE attacks (Konata's Spirit Bomb comes in handy).
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** Dedede (voiced by MasahiroSakurai himself) is particularly frustrating, because getting within his [[InstantDEathRadius grab range]] is just asking to get chain-grabbed to death.
* In {{Street Fighter 4}} [[http://www.youtube.com/watch?v=7Gz-sIzQRRU Some match ups go down like this.]]

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** Dedede (voiced by MasahiroSakurai Masahiro Sakurai himself) is particularly frustrating, because getting within his [[InstantDEathRadius [[InstantDeathRadius grab range]] is just asking to get chain-grabbed to death.
* In {{Street Fighter 4}} ''StreetFighter 4'', some matchups go down like [[http://www.youtube.com/watch?v=7Gz-sIzQRRU Some match ups go down like this.]]

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* It can happen in BatmanArkhamAsylum, mainly in rooms with a group of gun toting thugs. Although the game gives you enough moves to use other tactics like traps, or sending them over ledges with your weapons.
* This is the second best way to deal with a Tank in Left4Dead, provided you're not injured. The best is with [[KillItWithFire Fire.]]
* A viable tactic in {{Dark Cloud}} 2. Be careful, though; every time an enemy in that game is hit, no matter how weakly, it takes a point off it's rage meter. When it's raged, it temporarily becomes stronger.

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* It can happen in BatmanArkhamAsylum, ''BatmanArkhamAsylum'', mainly in rooms with a group of gun toting thugs. Although the game gives you enough moves to use other tactics like traps, or sending them over ledges with your weapons.
* This is the second best way to deal with a Tank in Left4Dead, ''Left4Dead'', provided you're not injured. The best is with [[KillItWithFire Fire.]]
* A viable tactic in {{Dark Cloud}} 2.''DarkCloud 2''. Be careful, though; every time an enemy in that game is hit, no matter how weakly, it takes a point off it's rage meter. When it's raged, it temporarily becomes stronger.



* Very viable in the Ground missions in {{Drakengard}}. Don't try it when on the Dragons though...

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* Very viable in the Ground missions in {{Drakengard}}.''{{Drakengard}}''. Don't try it when on the Dragons though...



* As Spawn in {{Soul Calibur}} II, you can potentially do this using the acid/fireballs he shoots out as one of his signature moves. Any reasonably competent AI or player will be able to dodge them though.

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* As Spawn in {{Soul Calibur}} II, ''SoulCalibur II'', you can potentially do this using the acid/fireballs he shoots out as one of his signature moves. Any reasonably competent AI or player will be able to dodge them though.



* You can do this with ranged characters in {{Super Smash Bros}}. Link, Samus, Fox, Wolf and Ness are all capable of just staying the hell away from their opponent while beating them into the ground with arrows, bombs, boomerangs, lasers, or energy bolts. Its not easy, but if done well you'll have racked up a ton of damage before your enemy can even get close to you. Handy on higher difficulties where standing toe-to-toe with an opponent is inviting a GAME SET.

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* You can do this with ranged characters in {{Super Smash Bros}}. ''SuperSmashBros''. Link, Samus, Fox, Wolf and Ness Falco, Ness, Lucas, Dedede, etc. are all capable of just staying the hell away from their opponent while beating [[strike:beating them into the ground ground]] racking up damage with arrows, bombs, boomerangs, lasers, or energy bolts. Its not easy, but if bolts, or even {{Mook}}s. If done well well, you'll have racked up a ton of damage before your enemy can even get close to you. Handy on higher difficulties where standing toe-to-toe with an opponent you.
** Dedede (voiced by MasahiroSakurai himself)
is inviting a GAME SET.particularly frustrating, because getting within his [[InstantDEathRadius grab range]] is just asking to get chain-grabbed to death.
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** Pyros themselves are built for this tactic. With low health, but quite decent speed, and even a weapon that does continues damage after you've stopped firing, a Pyro who knows the ol' "set 'em on fire and then run the Hell away" tactic is extremely effective.
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I have thirty-one hit points left out of a thousand and fifty one. I've been chasing this guy all day. Why? Why can't I catch him? [[CherryTapping I had time to compose my will while running after him]], and [[ThisIsGonnaSuck now he's preparing another volley of arrows.]] [[GoddamnBats More have since joined him.]] [[DespairEventHorizon I think... this is the end.]] [[ApocalypticLog Goodbye cruel wo-...]]

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I have thirty-one hit points left out of a thousand and fifty one. I've been chasing this guy all day. Why? Why can't I catch him? [[CherryTapping I had time to compose my will while running after him]], and [[ThisIsGonnaSuck now he's preparing another volley of arrows.]] [[GoddamnBats More have since joined him.]] [[DespairEventHorizon I think... this is the end.]] [[ApocalypticLog Goodbye cruel wo-...]]
]] *THTHTHTHTHTHTHTHTHTHTHTHTHTHTHWAP!*



* This troper used it in Suzumiya Haruhi no Gekitou, where in the 25th, 26th and 27th match, you are 1 player facing against 5 AIs (which you have no chance fighting against toe-to-toe). Strategy: Wear a top hat, which ups your SOS Power Bar every sec and once it reaches 100%, it shrinks down to 50% slowly (which should be your chance to spam special attacks (Haruhi's tackle + flame wave and Kyon's Battleship cannon fire [using his costume], Nagato's magic circle).

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* This troper used it in Suzumiya Haruhi no Gekitou, where in the 25th, 26th and 27th match, you are 1 player facing against 5 AIs (which you have no chance fighting against toe-to-toe). Strategy: Wear a top hat, which ups your SOS Power Bar every sec and once it reaches 100%, it shrinks down to 50% slowly (which should be your chance to spam special attacks (Haruhi's tackle + flame wave and Kyon's Battleship cannon fire [using his costume], costume] and Nagato's magic circle).
circle). May also be used in a free for all battle 1 vs 5 using AoE attacks (Konata's Spirit Bomb comes in handy).
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* This troper used it in Suzumiya Haruhi no Gekitou, where in the 25th, 26th and 27th match, you are 1 player facing against 5 AIs (which you have no chance fighting against toe-to-toe). Strategy: Wear a top hat, which ups your SOS Power Bar every sec and once it reaches 100%, it shrinks down to 50% slowly (which should be your chance to spam special attacks (Haruhi's tackle + flame wave and Kyon's Battleship cannon fire [using his costume], Nagato's magic circle).
Is there an issue? Send a MessageReason:
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** There is a easy way to defeat the second-to-last gladiator in Tarsonis using this technique: Equip melee weapon, charge, as soon as he changes to to melee, run, equip blaster, shoot, when he changes to blaster, repeat. This works against any enemy that had different melee and ranged weapons.

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** There is a easy way to defeat the second-to-last gladiator in Tarsonis Taris using this technique: Equip melee weapon, charge, as soon as he changes to to melee, run, equip blaster, shoot, when he changes to blaster, repeat. This works against any enemy that had different melee and ranged weapons.




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* The Terran Diamondback from {{Starcraft}} II is built for this sort of tactic. Its special ability allows it to fire while moving, unlike other units. (For obvious reasons, it's campaign-only.) They had a purchasable range upgrade, and the demonstration video for it showed a trio of Diamondbacks kiting ''other Diamondbacks''.

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