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* During the climactic train chase in ''Film/{{Paddington 2}}'', Paddington is left stranded in the train's rear which Phoenix decouples, sending it on a dead-end track by hitting the railroad switch with a rod when passing it by. Watch the scene [[https://youtu.be/673D9jHDLg4?t=106 here]].

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* During the climactic train chase in ''Film/{{Paddington 2}}'', Paddington is left stranded in the train's rear which Phoenix decouples, sending it on a dead-end track by hitting the railroad switch with a rod when passing it by. Watch the scene [[https://youtu.be/673D9jHDLg4?t=106 here]].Watch the scene here.]]
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* In the ''WesternAnimation/ThomasAndFriends'' episode "[[Recap/ThomasTheTankEngineS5E23BusyGoingBackwards Busy Going Backwards]]", Toad the Brake Van wishes he could go forward instead of backward. The Troublesome Trucks grant his wish by breaking away from Oliver as he makes it to the top of Gordon's Hill. With no conductor to stop him due to having jumped clear, the signalmen take action by switching the points to avoid having the runaway Toad crash into other engines. Toad eventually comes to a stop when he is directed into a muddy pond.

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* In the ''WesternAnimation/ThomasAndFriends'' episode "[[Recap/ThomasTheTankEngineS5E23BusyGoingBackwards "[[Recap/ThomasAndFriendsS5E23BusyGoingBackwards Busy Going Backwards]]", Toad the Brake Van wishes he could go forward instead of backward. The Troublesome Trucks grant his wish by breaking away from Oliver as he makes it to the top of Gordon's Hill. With no conductor to stop him due to having jumped clear, the signalmen take action by switching the points to avoid having the runaway Toad crash into other engines. Toad eventually comes to a stop when he is directed into a muddy pond.

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[[quoteright:350:[[Anime/CastleInTheSky https://static.tvtropes.org/pmwiki/pub/images/dola_switch_0.png]]]]
[[caption-width-right:350:Keeps the story from going off the rails.]]



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[[quoteright:350:[[Anime/CastleInTheSky https://static.tvtropes.org/pmwiki/pub/images/dola_switch_0.png]]]]
[[caption-width-right:350:Keeps the story from going off the rails.]]
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* ''Film/{{Octopussy}}'': Film/JamesBond is pursuing Octopussy's train in [[CarsWithoutTiresAreTrains a car which has become an impromptu train]]. When the station master sees Bond, he quickly changes the tracks, putting Bond on a parallel track. Bond manages to jump from the car to the train just before the car is struck by another train coming from the other direction.



* ''Film/{{Octopussy}}'': Film/JamesBond is pursuing Octopussy's train in [[CarsWithoutTiresAreTrains a car which has become an impromptu train]]. When the station master sees Bond, he quickly changes the tracks, putting Bond on a parallel track. Bond manages to jump from the car to the train just before the car is struck by another train coming from the other direction.



* This occurs at the opening sequence of ''VideoGame/AssassinsCreedSyndicate''. One of the Mooks reroutes the rails so that they lead to a cliff in order to get rid of Jacob Frye who was still on it. The driver attempts to stop the train but it's too late and he gets killed in the fall. Jacob barely escapes.
* ''VideoGame/DeliverUsTheMoon'' has a TimedMission where you have to save a RunawayTrain from crashing by switching tracks via keyboard commands.



* ''VideoGame/Spyro2RiptosRage'': Occurs several times during the trolley mission in Breeze Harbor, where you have to also collect 50 gears while avoiding blocks, gaps, and TNT.



* ''VideoGame/Spyro2RiptosRage'': Occurs several times during the trolley mission in Breeze Harbor, where you have to also collect 50 gears while avoiding blocks, gaps, and TNT.
* This occurs at the opening sequence of ''VideoGame/AssassinsCreedSyndicate''. One of the Mooks reroutes the rails so that they lead to a cliff in order to get rid of Jacob Frye who was still on it. The driver attempts to stop the train but it's too late and he gets killed in the fall. Jacob barely escapes.



* ''VideoGame/DeliverUsTheMoon'' has a TimedMission where you have to save a RunawayTrain from crashing by switching tracks via keyboard commands.



* In the ''WesternAnimation/ThomasAndFriends'' episode "[[Recap/ThomasTheTankEngineS5E23BusyGoingBackwards Busy Going Backwards]]", Toad the Brake Van wishes he could go forward instead of backward. The Troublesome Trucks grant his wish by breaking away from Oliver as he makes it to the top of Gordon's Hill. With no conductor to stop him due to having jumped clear, the signalmen take action by switching the points to avoid having the runaway Toad crash into other engines. Toad eventually comes to a stop when he is directed into a muddy pond.
* In the ''WesternAnimation/ScoobyDooWhereAreYou'' episode "Decoy for a Dognapper", the VillainOfTheWeek sends Scooby on a ride down the train tracks on a rail car, which naturally puts him in danger of getting run over. while Shaggy pumps desperately to keep them ahead of the locomotive, Fred backtracks to the switch, reroutes the rail car to a sideline, and switches it back just in time to save them.
* ''WesternAnimation/{{Slugterra}}'': While pulling a TrainJob in "Mario Bravado", Eli pulls off a trick shot to switch the path of Pronto's wagon off the main line and on to a spur. However, the spur leads to a dead end, forcing Mario to pull off an even more impressive trick shot to open the lock and free the prisoners before the wagon crashes.


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* In the ''WesternAnimation/ScoobyDooWhereAreYou'' episode "Decoy for a Dognapper", the VillainOfTheWeek sends Scooby on a ride down the train tracks on a rail car, which naturally puts him in danger of getting run over. while Shaggy pumps desperately to keep them ahead of the locomotive, Fred backtracks to the switch, reroutes the rail car to a sideline, and switches it back just in time to save them.
* ''WesternAnimation/{{Slugterra}}'': While pulling a TrainJob in "Mario Bravado", Eli pulls off a trick shot to switch the path of Pronto's wagon off the main line and on to a spur. However, the spur leads to a dead end, forcing Mario to pull off an even more impressive trick shot to open the lock and free the prisoners before the wagon crashes.
* In the ''WesternAnimation/ThomasAndFriends'' episode "[[Recap/ThomasTheTankEngineS5E23BusyGoingBackwards Busy Going Backwards]]", Toad the Brake Van wishes he could go forward instead of backward. The Troublesome Trucks grant his wish by breaking away from Oliver as he makes it to the top of Gordon's Hill. With no conductor to stop him due to having jumped clear, the signalmen take action by switching the points to avoid having the runaway Toad crash into other engines. Toad eventually comes to a stop when he is directed into a muddy pond.
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* In the ''WesternAnimation/ThomasTheTankEngine'' episode "[[Recap/ThomasTheTankEngineS5E23BusyGoingBackwards Busy Going Backwards]]", Toad the Brake Van wishes he could go forward instead of backward. The Troublesome Trucks grant his wish by breaking away from Oliver as he makes it to the top of Gordon's Hill. With no conductor to stop him due to having jumped clear, the signalmen take action by switching the points to avoid having the runaway Toad crash into other engines. Toad eventually comes to a stop when he is directed into a muddy pond.

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* In the ''WesternAnimation/ThomasTheTankEngine'' ''WesternAnimation/ThomasAndFriends'' episode "[[Recap/ThomasTheTankEngineS5E23BusyGoingBackwards Busy Going Backwards]]", Toad the Brake Van wishes he could go forward instead of backward. The Troublesome Trucks grant his wish by breaking away from Oliver as he makes it to the top of Gordon's Hill. With no conductor to stop him due to having jumped clear, the signalmen take action by switching the points to avoid having the runaway Toad crash into other engines. Toad eventually comes to a stop when he is directed into a muddy pond.
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dont do this. images can change


* Pictured above from ''Anime/CastleInTheSky'': The Dola gang uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow Pazu and Sheeta who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.

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* Pictured above from ''Anime/CastleInTheSky'': The In ''Anime/CastleInTheSky'', the Dola gang uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow Pazu and Sheeta who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.
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* Pictured above from ''Anime/CastleInTheSky'': the Dola gang uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow Pazu and Sheeta who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.

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* Pictured above from ''Anime/CastleInTheSky'': the The Dola gang uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow Pazu and Sheeta who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.
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* In ''Anime/CastleInTheSky'', the Dola gang uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow Pazu and Sheeta who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.

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* In ''Anime/CastleInTheSky'', Pictured above from ''Anime/CastleInTheSky'': the Dola gang uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow Pazu and Sheeta who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.
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* ''Film/{{Octopussy}}'': Film/JamesBond is pursuing Octopussy's train in [[CarsWithoutTiresAreTrains a car which has become an impromptu train]]. When the station master sees Bond, he quickly changes the tracks, putting Bond on a parallel track. Bond manages to jump from the car to the train just before the car is struck by another train coming from the other direction.
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Oops!


* ''Anime/PokemonTheSeries'': In the Pikachu short "Camp Pikachu", while the Pokémon on [[handcar HandcarPursuit]] are chasing a steam train in order for the Pichu Brothers to board it, Psyduck accidentally lands on railroad switch causing the car to move in another direction away from the train.

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* ''Anime/PokemonTheSeries'': In the Pikachu short "Camp Pikachu", while the Pokémon on [[handcar HandcarPursuit]] [[HandcarPursuit handcar]] are chasing a steam train in order for the Pichu Brothers to board it, Psyduck accidentally lands on railroad switch causing the car to move in another direction away from the train.
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* ''Anime/PokemonTheSeries'': In the Pikachu short "Camp Pikachu", while the Pokémon on [[handcar HandcarPursuit]] are chasing a steam train in order for the Pichu Brothers to board it, Psyduck accidentally lands on railroad switch causing the car to move in another direction away from the train.
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In fiction, these solutions almost always work. In real life, however, things are a bit more complicated. Shooting a railroad switch might just [[BrokenLeverOfDoom break it]] instead of flipping it.

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In fiction, these solutions almost always work. In real life, RealLife, however, things are a bit more complicated. Shooting a railroad switch might just [[BrokenLeverOfDoom break it]] instead of flipping it.
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* In the ''[[WesternAnimation/{{Dumbo}} Casey Jr.]]'' short from Disney's ''Film/TheReluctantDragon'', Casey comes face-to-face with a diesel engine approaching him at a high speed from the other side of the tracks. Casey alerts the switch lever, which is sentient, and it wakes up and switches the diesel away from Casey just in time.

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* The page image comes from ''Anime/CastleInTheSky''. The Dola gang uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow Pazu and Sheeta who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.

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* The page image comes from ''Anime/CastleInTheSky''. The In ''Anime/CastleInTheSky'', the Dola gang uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow Pazu and Sheeta who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.



* In ''Anime/CastleInTheSky'', the [[TheFamilyForTheWholeFamily Dola gang]] uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow Pazu and Sheeta who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.
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[[folder:Anime & Manga]]
* The page image comes from ''Anime/CastleInTheSky''. The Dola gang uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow Pazu and Sheeta who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.
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* In the ''WesternAnimation/RockosModernLife'' episode, "Manic Mechanic", Heffer speeds out of control in reverse when he takes Rocko's car for a test drive after his, Rocko's, and Filburt's attempts to fix it. At one point, Heffer gets onto a set of train tracks and is being chased by a train. When Rocko and Filburt catch up to him on Filburt's motor scooter, they come to a switch, and change the points to divert Heffer away from the train.

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* In the ''WesternAnimation/RockosModernLife'' episode, episode "Manic Mechanic", Heffer speeds out of control in reverse when he takes Rocko's car for a test drive after his, Rocko's, and Filburt's attempts to fix it. At one point, Heffer gets onto a set of train tracks and is being chased by a train. When Rocko and Filburt catch up to him on Filburt's motor scooter, they come to a switch, and change the points to divert Heffer away from the train.train.
* In the ''WesternAnimation/TrollsTrollstopia'' episode "Cakes on a Train", this is what Branch said must be urgently done after he found out that the brakes were forgotten while recreating the Metroll train, since the railway infrastructure was still unfinished. The others, who were more worried about the Perfection Cake that the train was carrying, tried to find an alternative until they finally complied and changed the way to give out the cake.
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* ''VideoGame/StarFox64'': Used as both a game mechanic and mission objective in the Macbeth level, which requires Fox to use the Landmaster tank to shoot all eight rail switches, in order to [[InstantWinCondition reroute the enemy supply train into their own depot.]] Failure to do so results in an OptionalBoss fight.
* ''Videogame/SwordOfMana'': The abandoned mine is a MinecartMadness level where you have to do this several times to reach the boss and advance the plot.

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* ''VideoGame/StarFox64'': Used as both a game mechanic and mission objective in the Macbeth level, which requires Fox to use the Landmaster tank to shoot all eight rail switches, in order to [[InstantWinCondition reroute the enemy supply train into their own depot.]] Failure to do so results in an OptionalBoss SkippableBoss fight.
* ''Videogame/SwordOfMana'': ''VideoGame/SwordOfMana'': The abandoned mine is a MinecartMadness level where you have to do this several times to reach the boss and advance the plot.
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* In the ''WesternAnimation/RockosModernLife'' episode, "Manic Mechanic", Heffer speeds out of control in reverse when he takes Rocko's car for a test drive after his, Rocko's, and Filburt's attempts to fix it. At one point, Heffer gets onto a set of train tracks and is being chased by a train. When Rocko and Filburt catch up to him on Filburt's motor scooter, they come to a switch, and change the points to divert Heffer away from the train.
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* Judy Hopps from ''Disney/{{Zootopia}}'' sees the subway car with the nighthowler lab being on the same track as an inbound locomotive that bears a resemblance to a charging rhino. Judy promptly kicks one mook leaning out the broken windshield into a shunting switch that rerails her car onto a disused line that ends at the history museum.

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* Judy Hopps from ''Disney/{{Zootopia}}'' ''WesternAnimation/{{Zootopia}}'' sees the subway car with the nighthowler lab being on the same track as an inbound locomotive that bears a resemblance to a charging rhino. Judy promptly kicks one mook leaning out the broken windshield into a shunting switch that rerails her car onto a disused line that ends at the history museum.
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* This happens in ''WesternAnimation/ChipNDaleRescueRangers''' FiveEpisodePilot "To the Rescue" during the climactic escape scene: The Rangers re-route Klordane's underground steam train by putting a screw nut on Dale's head and throwing him at a switch signal from the running train. When chipmunk and nut hit the thin piece of sheet metal that's the switch signal, they've still got enough inertia to throw the switch.
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[[quoteright:302:[[Anime/CastleInTheSky https://static.tvtropes.org/pmwiki/pub/images/dola_switch.png]]]]
[[caption-width-right:302:Keeps the story from going off the rails.]]

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[[quoteright:302:[[Anime/CastleInTheSky [[quoteright:350:[[Anime/CastleInTheSky https://static.tvtropes.org/pmwiki/pub/images/dola_switch.org/pmwiki/pub/images/dola_switch_0.png]]]]
[[caption-width-right:302:Keeps [[caption-width-right:350:Keeps the story from going off the rails.]]

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[[folder:Films -- Animation]]




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\n[[AC:{{Film}}s -- Animated]]* Three instances occur during Creator/AardmanAnimations' ''WesternAnimation/TheWrongTrousers'', all during the ChaseScene while TheVillain attempts to escape aboard Wallace's model railroad:
** Feathers shoots away the doggie door, which will allow the model locomotive to carry him outside. Gromit is riding atop the trailing cars, and alertly smacks the BigRedButton that shunts the locomotive onto a spur line, keeping Feathers indoors.
** Feathers fires his eighth shot from a revolver at another track switch that shunts the last car, which Wallace is riding, onto another line.
** Feathers uncouples the engine and tender from the rest of the train, then whacks a third switch to shunt the trailing cars with Gromit atop them onto another spur, which is incomplete. Fortunately, Gromit seizes a box of track sections and builds more track as he goes to continue the pursuit.




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[[AC:{{Philosophy}}]]
* The Trolley Problem is an ethical thought experiment defined in 1967. In the original setting, a runaway trolley approaches a switch, and will kill five people if it stays on its current track. If the test subject switches the trolley to a sidetrack, the trolley kills one person instead. In the 2000s it became widespread as a mental exercise and later as a meme. It is also an illustration of machine ethics, relevant to the rise of self-driving cars. Related to ThreeLawsCompliant robots.

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\n[[AC:{{Philosophy}}]]\n* The Trolley Problem is an ethical thought experiment defined in 1967. In the original setting, a runaway trolley approaches a switch, and will kill five people if it stays on its current track. If the test subject switches the trolley to a sidetrack, the trolley kills one person instead. In the 2000s it became widespread as a mental exercise and later as a meme. It is also an illustration of machine ethics, relevant to the rise of self-driving cars. Related to ThreeLawsCompliant robots.\n\n[[AC:VideoGames]][[/folder]]

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\n[[AC:WesternAnimation]][[/folder]]

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* Three instances occur during Creator/AardmanAnimations' ''WesternAnimation/TheWrongTrousers'', all during the ChaseScene while TheVillain attempts to escape aboard Wallace's model railroad:
** Feathers shoots away the doggie door, which will allow the model locomotive to carry him outside. Gromit is riding atop the trailing cars, and alertly smacks the BigRedButton that shunts the locomotive onto a spur line, keeping Feathers indoors.
** Feathers fires his eighth shot from a revolver at another track switch that shunts the last car, which Wallace is riding, onto another line.
** Feathers uncouples the engine and tender from the rest of the train, then whacks a third switch to shunt the trailing cars with Gromit atop them onto another spur, which is incomplete. Fortunately, Gromit seizes a box of track sections and builds more track as he goes to continue the pursuit.




[[AC:RealLife]]

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\n[[AC:RealLife]][[/folder]]

[[folder:Real Life]]
* The Trolley Problem is an ethical thought experiment defined in 1967. In the original setting, a runaway trolley approaches a switch, and will kill five people if it stays on its current track. If the test subject switches the trolley to a sidetrack, the trolley kills one person instead. In the 2000s it became widespread as a mental exercise and later as a meme. It is also an illustration of machine ethics, relevant to the rise of self-driving cars. Related to ThreeLawsCompliant robots.




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[[caption-width-right:302:Keeps the story from going off the rails.]]
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[[AC: Philosophy]]
* The Trolley Problem is an ethical thought experiment defined in 1967. In the original setting, a runaway trolley approaches a switch, and will kill five people. If the test subject switches the trolley to a sidetrack, the trolley kills one person instead. In the 2000s it became widespread as a mental exercise and later as a meme. It is also an illustration of machine ethics, relevant to the rise of self-driving cars. Related to ThreeLawsCompliant robots.

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[[AC: Philosophy]]
[[AC:{{Philosophy}}]]
* The Trolley Problem is an ethical thought experiment defined in 1967. In the original setting, a runaway trolley approaches a switch, and will kill five people.people if it stays on its current track. If the test subject switches the trolley to a sidetrack, the trolley kills one person instead. In the 2000s it became widespread as a mental exercise and later as a meme. It is also an illustration of machine ethics, relevant to the rise of self-driving cars. Related to ThreeLawsCompliant robots.

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The Trolley Problem

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[[AC: Philosophy]]
* The Trolley Problem is an ethical thought experiment defined in 1967. In the original setting, a runaway trolley approaches a switch, and will kill five people. If the test subject switches the trolley to a sidetrack, the trolley kills one person instead. In the 2000s it became widespread as a mental exercise and later as a meme. It is also an illustration of machine ethics, relevant to the rise of self-driving cars. Related to ThreeLawsCompliant robots.
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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1570652451015955100
%% Please do not replace or remove without starting a new thread.
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[[quoteright:302:[[Anime/CastleInTheSky https://static.tvtropes.org/pmwiki/pub/images/dola_switch.png]]]]


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* ''VideoGame/StarFox64'': Used as both a game mechanic and mission objective in the [=MacBeth=] level, which requires Fox to use the Landmaster Tank to shoot all 8 rail switches, in order to [[InstantWinCondition reroute the enemy supply train into their own depot.]] Failure to do so results in an OptionalBoss fight.

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* ''VideoGame/StarFox64'': Used as both a game mechanic and mission objective in the [=MacBeth=] Macbeth level, which requires Fox to use the Landmaster Tank tank to shoot all 8 eight rail switches, in order to [[InstantWinCondition reroute the enemy supply train into their own depot.]] Failure to do so results in an OptionalBoss fight.
Is there an issue? Send a MessageReason:
None


* In the ''WesternAnimation/ThomasTheTankEngine'' episode, "[[Recap/ThomasTheTankEngineS5E23BusyGoingBackwards Busy Going Backwards]]", Toad the Brake Van wishes he could go forward instead of backward. The Troublesome Trucks grant his wish by breaking away from Oliver as he makes it to the top of Gordon's Hill. With no conductor to stop him due to having jumped clear, the signalmen take action by switching the points to avoid having the runaway Toad crash into other engines. Toad eventually comes to a stop when he is directed into a muddy pond.

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* In the ''WesternAnimation/ThomasTheTankEngine'' episode, episode "[[Recap/ThomasTheTankEngineS5E23BusyGoingBackwards Busy Going Backwards]]", Toad the Brake Van wishes he could go forward instead of backward. The Troublesome Trucks grant his wish by breaking away from Oliver as he makes it to the top of Gordon's Hill. With no conductor to stop him due to having jumped clear, the signalmen take action by switching the points to avoid having the runaway Toad crash into other engines. Toad eventually comes to a stop when he is directed into a muddy pond.

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* In ''Anime/CastleInTheSky'', the [[TheFamilyForTheWholeFamily Dola gang]] uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow the heroes who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.

to:

* In ''Anime/CastleInTheSky'', the [[TheFamilyForTheWholeFamily Dola gang]] uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow the heroes Pazu and Sheeta who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.



* In the climax of ''Disney/{{Zootopia}}'', when Judy and Nick are trying to make off with a subway car with a [[spoiler:lab full of Night Howlers]] inside, the train looks like it's about to collide with an incoming freight train. Judy promptly kicks a {{Mook}} leaning out the broken windshield into a switch that rerails the car onto a disused line. That said, [[RealityEnsues the sharp turn causes the car to tip over and derail]]...

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* In the climax of ''Disney/{{Zootopia}}'', when Judy and Nick are trying to make off with a Hopps from ''Disney/{{Zootopia}}'' sees the subway car with a [[spoiler:lab full of Night Howlers]] inside, the train looks like it's about nighthowler lab being on the same track as an inbound locomotive that bears a resemblance to collide with an incoming freight train. a charging rhino. Judy promptly kicks a {{Mook}} one mook leaning out the broken windshield into a shunting switch that rerails the her car onto a disused line. That said, [[RealityEnsues line that ends at the sharp turn causes the car to tip over and derail]]...
history museum.



* During the climactic train chase in ''Film/{{Paddington 2}}'', Paddington is left stranded in the train's rear which Phoenix decouples, sending it on a dead-end track via hitting the railroad switch with a rod on passing by. Watch the scene [[https://youtu.be/673D9jHDLg4?t=106 here]].

to:

* During the climactic train chase in ''Film/{{Paddington 2}}'', Paddington is left stranded in the train's rear which Phoenix decouples, sending it on a dead-end track via by hitting the railroad switch with a rod on when passing it by. Watch the scene [[https://youtu.be/673D9jHDLg4?t=106 here]].



* ''Videogame/HalfLife'' - '''ZCE'''



* In the ''WesternAnimation/ThomasTheTankEngine'' episode, "[[Recap/ThomasTheTankEngineS5E23BusyGoingBackwards Busy Going Backwards]]", Toad the Brake Van wishes he could go forwards instead of backwards. The Troublesome Trucks grant his wish by breaking away from Oliver as he makes it to the top of Gordon's Hill. With no conductor to stop him due to having jumped clear, the signalmen take action by switching the points to avoid having the runaway Toad crash into other engines. Toad eventually comes to a stop when he is directed into a muddy pond.

to:

* In the ''WesternAnimation/ThomasTheTankEngine'' episode, "[[Recap/ThomasTheTankEngineS5E23BusyGoingBackwards Busy Going Backwards]]", Toad the Brake Van wishes he could go forwards forward instead of backwards.backward. The Troublesome Trucks grant his wish by breaking away from Oliver as he makes it to the top of Gordon's Hill. With no conductor to stop him due to having jumped clear, the signalmen take action by switching the points to avoid having the runaway Toad crash into other engines. Toad eventually comes to a stop when he is directed into a muddy pond.
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* Judy Hopps from ''Disney/{{Zootopia}}'' sees the subway car with the nighthowler lab being on the same track as an inbound locomotive that bears a resemblance to a charging rhino. Judy promptly kicks one mook leaning out the broken windshield into a shunting switch that rerails her car onto a disused line that ends at the history museum.

to:

* In the climax of ''Disney/{{Zootopia}}'', when Judy Hopps from ''Disney/{{Zootopia}}'' sees the and Nick are trying to make off with a subway car with a [[spoiler:lab full of Night Howlers]] inside, the nighthowler lab being on the same track as train looks like it's about to collide with an inbound locomotive that bears a resemblance to a charging rhino. incoming freight train. Judy promptly kicks one mook a {{Mook}} leaning out the broken windshield into a shunting switch that rerails her the car onto a disused line that ends at line. That said, [[RealityEnsues the history museum.
sharp turn causes the car to tip over and derail]]...
Is there an issue? Send a MessageReason:
None


[[quoteright:302:[[Anime/CastleInTheSky https://static.tvtropes.org/pmwiki/pub/images/dola_switch.png]]]]
[[quoteright:340:[[Disney/{{Zootopia}} https://static.tvtropes.org/pmwiki/pub/images/zootopia_train_switch_2.png]]]]
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[[quoteright:302:[[Anime/CastleInTheSky https://static.tvtropes.org/pmwiki/pub/images/dola_switch.png]]]]
[[quoteright:340:[[Disney/{{Zootopia}} https://static.tvtropes.org/pmwiki/pub/images/zootopia_train_switch_2.png]]]]

If you're riding a RunawayTrain, RollercoasterMine truck, or another vehicle on rails and you have to flip the railroad switch to redirect its course. What can you do?

Characters in possession of a ranged weapon and with ImprobableAimingSkills are likely to shoot the lever from afar. Alternatively, one could just throw a large object at the switch to get the job done. Or, if the switch is close enough, you could just smack it as it passes by.

In fiction, these solutions almost always work. In real life, however, things are a bit more complicated. Shooting a railroad switch might just [[BrokenLeverOfDoom break it]] instead of flipping it.

See TrainStopping when instead of rerouting a moving train somebody is capable of stopping it in its tracks. Compare CutTheFuse.
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!!Examples:

[[AC: Anime & Manga]]
* In ''Anime/CastleInTheSky'', the [[TheFamilyForTheWholeFamily Dola gang]] uses a [[CarsWithoutTiresAreTrains car on tracks]] to follow the heroes who are fleeing on foot. When the heroes change tracks, Dola shoots the lever with her FlareGun so they can switch tracks also and follow along.

[[AC: Films -- Animated]]
* Judy Hopps from ''Disney/{{Zootopia}}'' sees the subway car with the nighthowler lab being on the same track as an inbound locomotive that bears a resemblance to a charging rhino. Judy promptly kicks one mook leaning out the broken windshield into a shunting switch that rerails her car onto a disused line that ends at the history museum.

[[AC: Films -- Live-Action]]
* During the mine cart chase in ''Film/IndianaJonesAndTheTempleOfDoom'', one set of Thuggee ... thugs shoots a switch to get themselves onto a safer track.
* During the climactic train chase in ''Film/{{Paddington 2}}'', Paddington is left stranded in the train's rear which Phoenix decouples, sending it on a dead-end track via hitting the railroad switch with a rod on passing by. Watch the scene [[https://youtu.be/673D9jHDLg4?t=106 here]].

[[AC: Live-Action TV]]
* In the ''Series/DueSouth'' episode "All The Queen's Horses", Sergeant Frobisher is able to reroute a train by shooting the switch stand.

[[AC: Video Games]]
* Used in the mine cart rooms in ''VideoGame/TheLegendOfZeldaOracleGames'' when Link has to either whack the switch with his sword or hit it from afar with one of his ranged weapons.
* ''VideoGame/TheLegendOfZeldaSpiritTracks'':
** The MinecartMadness version is seen in the Fire Temple. One of which involves moving ''two'' minecarts simultaneously (one for Link, one for the boss key) and therefore activating the switches for two separate tracks while in motion. Thankfully, the game shows you which switches to hit, it's up to the player to remember which ones.
** Averted with the Spirit Train itself (the main form of transportation): While the player can switch tracks while the train is moving, the train doesn't really move fast enough for it to be a problem, the map shows you where the train will go (including when the tracks branch off) and progress can be made automatically by charting a course on the map.
* ''VideoGame/StarFox64'': Used as both a game mechanic and mission objective in the [=MacBeth=] level, which requires Fox to use the Landmaster Tank to shoot all 8 rail switches, in order to [[InstantWinCondition reroute the enemy supply train into their own depot.]] Failure to do so results in an OptionalBoss fight.
* ''Videogame/HalfLife'' - '''ZCE'''
* ''Videogame/SwordOfMana'': The abandoned mine is a MinecartMadness level where you have to do this several times to reach the boss and advance the plot.
* ''VideoGame/Spyro2RiptosRage'': Occurs several times during the trolley mission in Breeze Harbor, where you have to also collect 50 gears while avoiding blocks, gaps, and TNT.
* This occurs at the opening sequence of ''VideoGame/AssassinsCreedSyndicate''. One of the Mooks reroutes the rails so that they lead to a cliff in order to get rid of Jacob Frye who was still on it. The driver attempts to stop the train but it's too late and he gets killed in the fall. Jacob barely escapes.
* ''VideoGame/UnchartedTheLostLegacy'': Upon discovering Asav's plan to blow up a bomb in the middle of a city in order to fuel his civil war, Chloe and Nadine board the train they're on to stop it. However, they discover that the bomb can't be defused and the engine has been completely welded shut, so Chloe steals one of their jeeps and rides ahead to [[TakeaThirdOption swap out the track]], rerouting the train towards a collapsed bridge, and saving the city as well.
* ''VideoGame/DeliverUsTheMoon'' has a TimedMission where you have to save a RunawayTrain from crashing by switching tracks via keyboard commands.

[[AC: Western Animation]]
* In the ''WesternAnimation/ThomasTheTankEngine'' episode, "[[Recap/ThomasTheTankEngineS5E23BusyGoingBackwards Busy Going Backwards]]", Toad the Brake Van wishes he could go forwards instead of backwards. The Troublesome Trucks grant his wish by breaking away from Oliver as he makes it to the top of Gordon's Hill. With no conductor to stop him due to having jumped clear, the signalmen take action by switching the points to avoid having the runaway Toad crash into other engines. Toad eventually comes to a stop when he is directed into a muddy pond.
* Three instances occur during Creator/AardmanAnimations' ''WesternAnimation/TheWrongTrousers'', all during the ChaseScene while TheVillain attempts to escape aboard Wallace's model railroad:
** Feathers shoots away the doggie door, which will allow the model locomotive to carry him outside. Gromit is riding atop the trailing cars, and alertly smacks the BigRedButton that shunts the locomotive onto a spur line, keeping Feathers indoors.
** Feathers fires his eighth shot from a revolver at another track switch that shunts the last car, which Wallace is riding, onto another line.
** Feathers uncouples the engine and tender from the rest of the train, then whacks a third switch to shunt the trailing cars with Gromit atop them onto another spur, which is incomplete. Fortunately, Gromit seizes a box of track sections and builds more track as he goes to continue the pursuit.
* In the ''WesternAnimation/ScoobyDooWhereAreYou'' episode "Decoy for a Dognapper", the VillainOfTheWeek sends Scooby on a ride down the train tracks on a rail car, which naturally puts him in danger of getting run over. while Shaggy pumps desperately to keep them ahead of the locomotive, Fred backtracks to the switch, reroutes the rail car to a sideline, and switches it back just in time to save them.
* ''WesternAnimation/{{Slugterra}}'': While pulling a TrainJob in "Mario Bravado", Eli pulls off a trick shot to switch the path of Pronto's wagon off the main line and on to a spur. However, the spur leads to a dead end, forcing Mario to pull off an even more impressive trick shot to open the lock and free the prisoners before the wagon crashes.

[[AC: Real Life]]
* In 2003, an empty runaway train in [[UsefulNotes/{{Australia}} Melbourne]] was on a collision course with an in-service train full of passengers. A failed attempt to slow the runaway by [[CutTheJuice cutting the power on the electric lines]] leaves the two trains within two minutes of disaster, leaving the controllers with no option but to send the in-service train onto the opposing line, then quickly swap the junction points back. Owing to the runaway's high speeds, and the indication computer showing [[TrackTrouble both trains on the same line]], the controllers thought they failed and killed everyone on the in-service train. But then the driver reported his train safe, with the runaway having passed by [[JustInTime within one second of the junction's reset]].
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