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* The MMORPG ''VideoGame/ConquerorsBlade'' divides player characters (called heroes or warlords) into light, medium, and heavy classes. Heavies wear heavy armor and use large, slow-moving weapons such as sword and shield, poleaxe, maul (i.e., giant hammer), and glaive (i.e., [[XOnAStick sword on a stick]]). Their purpose is to tank damage, hold points, and deal out crowd-control attacks (knocking enemies over). In a subversion of this trope, they actually don't move any slower than their lighter counterpart classes.
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** The Warrior advanced vocation trades the shield of the Fighter for [[BigFreakingSword Greatswords]] and [[DropTheHammer Warhammers]], which no other class can. This makes them more reliant on their heavy armor to protect them.

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** The Warrior advanced vocation trades the shield of the Fighter for [[BigFreakingSword Greatswords]] and [[DropTheHammer [[CarryABigStick Warhammers]], which no other class can. This makes them more reliant on their heavy armor to protect them.



* ''VideoGame/TournamentOfLegends'': The entire Massive weight class carry the heaviest weapons in the game, and if they defeat each other they gain [[CarryABigStick take the other's]] [[DropTheHammer weapons]]. You've got three options [[RockMonster "Jupiter"]], Bravehoof and Vulcanus the robot.

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* ''VideoGame/TournamentOfLegends'': The entire Massive weight class carry the heaviest weapons in the game, and if they defeat each other they gain [[CarryABigStick take the other's]] [[DropTheHammer other's weapons]]. You've got three options [[RockMonster "Jupiter"]], Bravehoof and Vulcanus the robot.

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* ''Franchise/FireEmblem'': One of the recurring classes throughout the series are the Armor Knights, units with bulky armor and a sizable DEF stat to match it, letting them absorb physical attacks with ease (barring attacks from [[ArmorPiercingAttack armor-slayer]] weapons). However, they also tend to be excruciatingly slow in both combat and movement, and their armor seldom protects them from magic attacks, making them much more fragile against mages than their appearance would suggest.

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* ''Franchise/FireEmblem'': ''Franchise/FireEmblem'':
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One of the recurring classes throughout the series are the Armor Knights, units with bulky armor and a sizable DEF stat to match it, letting them absorb physical attacks with ease (barring attacks from [[ArmorPiercingAttack armor-slayer]] weapons). However, they also tend to be excruciatingly slow in both combat and movement, and their armor seldom protects them from magic attacks, making them much more fragile against mages than their appearance would suggest.suggest.
** Certain classes, such as the aforementioned Armor Knights, but also including [[BrutishCharacterBrutishWeapon Fighters]], [[BanditClan Brigands]], [[CriticalHitClass Berserkers]], and [[DragonRider Wyvern Knights]], typically consist of characters with high [[VideoGameWeaponStats Constitution/Body]] stats, allowing them to wield heavier, and often stronger, weapons without a speed penalty. [[SubvertedTrope This isn't universal]], as many games in the series include [[ForceAndFinesse younger or less inexperienced characters]] in those classes, who [[MagikarpPower start off]] being forced to use lighter slim or iron weapons to avoid weight penalties.
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While Clerics are indeed heavily armoured for a caster class in D&D, this trope is about the class who wears heavier weapons and armor than all other classes, so the Cleric does not qualify.


** Being versatile full spellcasters clad in armour (and thus defying the expectation of SquishyWizard) is the Cleric's standout specialty. In 5th Edition, all Clerics are proficient with simple weapons alongside light armor, medium armor, and shields. Some domains (like [[GodOfThunder Tempest]] and [[WarGod War]]) also give heavy armor and/or martial weapon proficiency on top of that.
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** Being versatile full spellcasters clad in armour (and thus defying the expectation of SquishyWizard) is the Cleric's standout specialty. In 5th Edition, all Clerics are proficient with simple weapons as well as light and medium armour and shields. Some domains (like [[GodOfThunder Tempest]] and [[WarGod War]]) also give heavy armour and/or martial weapon proficiency on top of that.

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** Being versatile full spellcasters clad in armour (and thus defying the expectation of SquishyWizard) is the Cleric's standout specialty. In 5th Edition, all Clerics are proficient with simple weapons as well as alongside light and armor, medium armour armor, and shields. Some domains (like [[GodOfThunder Tempest]] and [[WarGod War]]) also give heavy armour armor and/or martial weapon proficiency on top of that.
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** Being versatile full spellcasters clad in armour (and thus defying the expectation of SquishyWizard) is the Cleric's standout specialty. In 5th Edition, all Clerics are proficient with simple weapons as well as light and medium armour and shields. Some domains (like [[GodOfThunder Tempest]] and [[WarGod War]]) also give heavy armour and/or martial weapon proficiency on top of that.
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Added DiffLines:

* ''Franchise/FireEmblem'': One of the recurring classes throughout the series are the Armor Knights, units with bulky armor and a sizable DEF stat to match it, letting them absorb physical attacks with ease (barring attacks from [[ArmorPiercingAttack armor-slayer]] weapons). However, they also tend to be excruciatingly slow in both combat and movement, and their armor seldom protects them from magic attacks, making them much more fragile against mages than their appearance would suggest.

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