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* ''VideoGame/GoingUnder'': The reward for beating the Joblin dungeon the first time, is the Mana Press, which gives Jacqueline one more literal HeartsAreHealth-type Heart. Which is two {{hit point}}s, since the minimum damage is half a heart.
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* ''VideoGame/GoingUnder'' has the Dark Relics, each of which increase Jackie's maximum health by one heart once collected.
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** ''VideoGame/SuperPrincessPeach'' has Tough Coffee, sold in Toad's shop for increasing prices (250 coins, then 500, then 1000, and finally 1500). Each mug increases her health by half a heart, allowing Peach to increase from 6 hit points to a total of 10.
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* ''Princess Peach'' games:
** ''VideoGame/SuperPrincessPeach'' has Tough Coffee, sold in Toad's shop for increasing prices (250 coins, then 500, then 1000, and finally 1500). Each mug increases her health by half a heart, allowing Peach to increase from 6 hit points to a total of 10.
** ''VideoGame/SuperPrincessPeach'' has Tough Coffee, sold in Toad's shop for increasing prices (250 coins, then 500, then 1000, and finally 1500). Each mug increases her health by half a heart, allowing Peach to increase from 6 hit points to a total of 10.
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** ''VideoGame/PrincessPeachShowtime'' has the Heart Charm. Which you can equip by talking to an NPC in the lobby (or is offered to you if you fail twice in a level), which extends Peach's LifeMeter from five hearts to a total of eight.
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** Your maximum health in the original ''VideoGame/MetalGear1'' for the UsefulNotes/{{MSX}} increases when you gain in rank, which increases or decreases depending on how well you play.
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** Your maximum health in the original ''VideoGame/MetalGear1'' for the UsefulNotes/{{MSX}} Platform/{{MSX}} increases when you gain in rank, which increases or decreases depending on how well you play.
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Trope was cut/disambiguated due to cleanup
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* In ''VideoGame/WolfensteinTheNewOrder'', in the [[ForWantOfANail Fergus timeline]], you can find health upgrades that increase maximum health by 10 points. One can normally "Overcharge" their health by picking up health pickups above their max. In the Wyatt timeline, the upgrades are instead for how much armor pickups give you.
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* In ''VideoGame/WolfensteinTheNewOrder'', in the [[ForWantOfANail Fergus timeline]], timeline, you can find health upgrades that increase maximum health by 10 points. One can normally "Overcharge" their health by picking up health pickups above their max. In the Wyatt timeline, the upgrades are instead for how much armor pickups give you.
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** ''VideoGame/{{Doom}}'': Health and armor bonuses respectively can raise your health and armor past 100, though you {{cap}} at 200 and regular medkits will never raise you above the default 100. Soulspheres gives you an extra 100 health, Megaarmors (introduced in ''VideoGame/DoomII'') gives you 200 health ''and'' 200 armor points instantly.
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** ''VideoGame/{{Doom}}'': Health and armor bonuses respectively can raise your health and armor past 100, though you {{cap}} at 200 and regular medkits will never raise you above the default 100. Health bonuses can put you above 100, but never over 200, and Soulspheres gives give you an extra 100 health, Megaarmors health. Megaspheres (introduced in ''VideoGame/DoomII'') gives give you 200 health ''and'' 200 armor points instantly.
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** ''VideoGame/DoomEternal'' does the same thing with Sentinel Batteries, while also giving points toward perks.
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* ''VideoGame/ThreeDDotGameHeroes'', being a direct [[AffectionateParody homage]] to the original ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', uses apples as the LifeMeter and an apple-shaped container for the HeartContainer.
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* ''VideoGame/ThreeDDotGameHeroes'', being a direct [[AffectionateParody homage]] to the original ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', uses apples as the LifeMeter and an apple-shaped container for the HeartContainer.Heart Container.
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* The ''VideoGame/{{Worms}}'' games have health crates which randomly drop between turns; any worm which collects a health crate recovers a fixed amount of HP. This counts as a HeartContainer since worms technically do not have maximum HP levels; a worm at full health that collects a + 25 crate will gain the full + 25.
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* The ''VideoGame/{{Worms}}'' games have health crates which randomly drop between turns; any worm which collects a health crate recovers a fixed amount of HP. This counts as a HeartContainer Heart Container since worms technically do not have maximum HP levels; a worm at full health that collects a + 25 crate will gain the full + 25.
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* ''VideoGame/{{Afterimage}}'': Every third Shard of Divine Life permanently increases Renee's max HP by 10 points on top of instantly refilling the meter on the spot. The Shards of Divine Flower are the equivalent upgrades for the MP bar, providing a permanent 3-point boost for every three of them collected.
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* ''VideoGame/TheGuardianLegend'' uses Blue Landers as its version of Heart Containers. The Guardian's maximum HP also increase after [[EveryTenThousandPoints reaching certain point thresholds.]]
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* ''VideoGame/TheGuardianLegend'' uses Blue Landers as its version of Heart Containers. The Guardian's maximum HP also increase after [[EveryTenThousandPoints [[Every10000Points reaching certain point thresholds.]]