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* ''VideoGame/{{Rimworld}}'': You can gradually gain alliances with most initially hostile factions, except for the Savage Tribe or the SpacePirates, as they are always locked on maximum -100 negative goodwill (you can still recruit individual members of these factions you capture during raids though).
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* ''Icon'' addresses the moral implications of AlwaysChaoticEvil by dividing enemies into two categories, 'Monsters' and 'Kin'. ''Everything'' sapient is Kin. They can always be negotiated with (though their demands might be unreasonable, like dropping your weapons and handing over your money), and will almost always surrender or flee if they see they can't win. Monsters consist of wild animals mutated by magic, supernatural horrors, and the undead; these have only animalistic intelligence and explicitly cannot be reasoned with, and usually fight to the death.

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* In ''VideoGame/BoilingPointRoadToHell'', the faction system plays heavily into who is your ally and who is your enemy, with every character in the game world belonging to one of the factions. The only exceptions are enemies who appear in main quest missions (such as the guards at Don Pedro's villa, Alberto Blanco's goons, or the Black Soldiers) who have no faction alignment and are always hostile towards you.



** In ''S.T.A.L.K.E.R.: Shadow of Chernobyl'', you can more-or-less ally with both [[OrderVsChaos Duty and Freedom]] by doing missions for them (simultaneously, even, so long as you try to avoid doing the missions that involve killing groups of the other faction or becoming a member of either and remaining a free stalker) and can also be on good terms with the [[BadassBookworm Ecologists]] and [[BadassNormal Loners]], although the in-game effects on the latter two are minimal. [[BrainwashedAndCrazy Monolith,]] [[PunchClockVillain the Military,]] and the Bandits are always hostile.

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** In ''S.T.A.L.K.E.R.: Shadow of Chernobyl'', you can more-or-less ally with both [[OrderVsChaos Duty and Freedom]] by doing missions for them (simultaneously, even, so long as you try to avoid doing the missions that involve killing groups of the other faction or becoming a member of either and remaining a free stalker) and can also be on good terms with the [[BadassBookworm Ecologists]] and [[BadassNormal Loners]], although the in-game effects on the latter two are minimal. [[BrainwashedAndCrazy Monolith,]] [[PunchClockVillain the Military,]] the Mercenaries, and the Bandits are always hostile.
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Removed the visual novel example, and its folder. It was waaaaaay too much of a stretch to try and shoehorn it into this trope.


[[folder:Visual Novels]]
* At the beginning of the summer in ''VisualNovel/DoubleHomework'', Dennis offers the protagonist a deal that each of them will choose two girls in their class to date. However, even if he accepts, Dennis soon shows that he has no intention of holding up his side of the bargain.
** However, this is averted when Dennis gives the protagonist instructions on how to sleep with Ms. Walsh. If he takes Dennis’s advice/deal here, it actually works.
[[/folder]]
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Removed the part of the Civilization entry about the Gandhi glitch. Even if it were true - which it isn't - it still wouldn't count as hard-coded.


* Barbarians in the ''VideoGame/{{Civilization}}'' series: no civilization can have diplomatic relations with them, and they are hostile to every civilization. [[https://kotaku.com/civilization-creator-shoots-down-our-memories-of-a-nuke-1845006305 It was initially believed that]] a [[GoodBadBugs glitch]] causes Gandhi to go this way when India becomes a democracy. The "hostility" was coded on a 0-255 scale, and democracy was coded to lower the aggression rating when adopted. With Gandhi, set to the lowest levels of aggression, going to a democracy caused his value of 1 to wrap around to 255, the maximum hostility possible. [[AscendedGlitch The developers, upon realizing this, kept it in]] because [[http://kotaku.com/why-gandhi-is-such-an-asshole-in-civilization-1653818245 they thought the whole idea of a nuke-happy Gandhi was too hilarious not to use.]] Notably, in ''Civilization V'', he still has a more peaceful diplomatic approach than most world leaders but is also the most likely to go nuclear if pushed.

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* Barbarians in the ''VideoGame/{{Civilization}}'' series: no civilization can have diplomatic relations with them, and they are hostile to every civilization. [[https://kotaku.com/civilization-creator-shoots-down-our-memories-of-a-nuke-1845006305 It was initially believed that]] a [[GoodBadBugs glitch]] causes Gandhi to go this way when India becomes a democracy. The "hostility" was coded on a 0-255 scale, and democracy was coded to lower the aggression rating when adopted. With Gandhi, set to the lowest levels of aggression, going to a democracy caused his value of 1 to wrap around to 255, the maximum hostility possible. [[AscendedGlitch The developers, upon realizing this, kept it in]] because [[http://kotaku.com/why-gandhi-is-such-an-asshole-in-civilization-1653818245 they thought the whole idea of a nuke-happy Gandhi was too hilarious not to use.]] Notably, in ''Civilization V'', he still has a more peaceful diplomatic approach than most world leaders but is also the most likely to go nuclear if pushed.

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[[folder:Eastern RPG]]
* Earlier ''Franchise/ShinMegamiTensei'' games had "Good", "Neutral" and "Evil" Demons. While the former two groups could be recruited via negotiation, Evil Demons (which comprise the majority of bosses) could not, and couldn't even be made through fusion. Later games drop this distinction, but boss and miniboss demons will still refuse any attempt at negotiation. (They're usually unlocked for fusion via DefeatMeansPlayable instead)
[[/folder]]



[[folder:Role-playing]]
* Earlier ''Franchise/ShinMegamiTensei'' games had "Good", "Neutral" and "Evil" Demons. While the former two groups could be recruited via negotiation, Evil Demons (which comprise the majority of bosses) could not, and couldn't even be made through fusion. Later games drop this distinction, but boss and miniboss demons will still refuse any attempt at negotiation. (They're usually unlocked for fusion via DefeatMeansPlayable instead)
[[/folder]]
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* In the ''VideoGame/EscapeVelocity'' series factions flagged as "xenophobic" will be hostile to anyone not of a faction marked as an ally. This is most often used for creating SpacePirates; so are [[spoiler:the aliens]] in the first game. There's also an "always attacks player" flag which is supposed to be used only for mission-specific ships.

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* In the ''VideoGame/EscapeVelocity'' series factions flagged as "xenophobic" will be hostile to anyone not of a faction marked as an ally.ally (or that belongs to the same faction; almost all xenophobic factions are marked as allied with at least one of the "classes" they belong to, but there are exceptions). This is most often used for creating SpacePirates; so are [[spoiler:the aliens]] in the first game. There's also an "always attacks player" flag which is supposed to be used only for mission-specific ships.
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** Anybody stupid enough to accept the deal with [[DealWithTheDevil The End of the Cycle]] will also get a permanent -1000 opinion with the entire galaxy for having unleased The End. Not that it will most likely matter, but on the incredibly small chance The End is actually defeated, the player who unleashed it is not going to find the galaxy a welcoming place afterward.
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The term is best reserved for games in which it is not the norm. For instance, in a FirstPersonShooter in which the bulk of the game consists of [[{{VideoGame/Doom}} killing demonic enemies]], the demons are best not thought of as having Hard-Coded Hostility; rather, the term is best applied in circumstances which otherwise feature a diverse set of factions which can be opposed or cooperated with depending on the player's actions.

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The term is best reserved for games in which it is not the norm. For instance, in a FirstPersonShooter in which the bulk of the game consists of [[{{VideoGame/Doom}} killing demonic enemies]], enemies]] the demons are best not thought being inherently hostile is expected, making it a genre-specific case of as having Hard-Coded Hostility; rather, Administrivia/PeopleSitOnChairs. Rather, the term is best applied in circumstances which otherwise feature a diverse set of factions which can be opposed or cooperated with depending on the player's actions.

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* Barbarians in the ''VideoGame/{{Civilization}}'' series: no civilization can have diplomatic relations with them, and they are hostile to every civilization.
** A [[GoodBadBugs glitch]] causes Gandhi to go this way when India becomes a democracy. The "hostility" was coded on a 0-255 scale, and democracy was coded to lower the aggression rating when adopted. With Gandhi, set to the lowest levels of aggression, going to a democracy caused his value of 1 to wrap around to 255, the maximum hostility possible. [[AscendedGlitch The developers, upon realizing this, kept it in]] because [[http://kotaku.com/why-gandhi-is-such-an-asshole-in-civilization-1653818245 they thought the whole idea of a nuke-happy Gandhi was too hilarious not to use.]] Notably, in ''Civilization V'', he still has a more peaceful diplomatic approach than most world leaders but is also the most likely to go nuclear if pushed.

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* Barbarians in the ''VideoGame/{{Civilization}}'' series: no civilization can have diplomatic relations with them, and they are hostile to every civilization.
** A
civilization. [[https://kotaku.com/civilization-creator-shoots-down-our-memories-of-a-nuke-1845006305 It was initially believed that]] a [[GoodBadBugs glitch]] causes Gandhi to go this way when India becomes a democracy. The "hostility" was coded on a 0-255 scale, and democracy was coded to lower the aggression rating when adopted. With Gandhi, set to the lowest levels of aggression, going to a democracy caused his value of 1 to wrap around to 255, the maximum hostility possible. [[AscendedGlitch The developers, upon realizing this, kept it in]] because [[http://kotaku.com/why-gandhi-is-such-an-asshole-in-civilization-1653818245 they thought the whole idea of a nuke-happy Gandhi was too hilarious not to use.]] Notably, in ''Civilization V'', he still has a more peaceful diplomatic approach than most world leaders but is also the most likely to go nuclear if pushed.
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[[folder:Roguelike]]
* ''VideoGame/NetHack'': You can turn most monsters to your side with the spell of taming, and the ones that are untameable will become peaceful instead. There are however three [[BossBattle bosses]] that are hardcoded to be immune to that spell, and as such always hostile: {{Medusa}}, [[DiscOneFinalBoss your quest nemesis]], and the BigBad Wizard of Yendor, since the possibility of having either of them as an ally would throw the plot OffTheRails.
[[/folder]]
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** In ''S.T.A.L.K.E.R.: Shadow of Chernobyl'', you can more-or-less ally with both [[OrderVsChaos Duty and Freedom]] by doing missions for them (simultaneously, even, so long as you try to avoid doing the missions that involve killing groups of the other faction) and can also be on good terms with the [[BadassBookworm Ecologists]] and [[BadassNormal Loners]], although the in-game effects on the latter two are minimal. [[BrainwashedAndCrazy Monolith,]] [[PunchClockVillain the Military,]] and the Bandits are always hostile.
** In ''S.T.A.L.K.E.R.: Clear Sky'', you can ally with or even join [[KnightTemplar Duty]], Freedom, [[BadassNormal the Loners,]] or even the Bandits, provided you don't kill any of them before talking to their leader (no easy feat, considering their usual course of action is to mug you). Ecologists are at worst neutral, and the military and Monolith are still hard-locked to hostile. You are always on good terms with [[NeutralGood Clear Sky,]] however.
** In ''S.T.A.L.K.E.R.: Call of Pripyat'', you are always on good terms with the military, since you are undercover, but you can also be on good terms with the Bandits or Loners and Duty or Freedom. Again, Monolith is always hostile.

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** In ''S.T.A.L.K.E.R.: Shadow of Chernobyl'', you can more-or-less ally with both [[OrderVsChaos Duty and Freedom]] by doing missions for them (simultaneously, even, so long as you try to avoid doing the missions that involve killing groups of the other faction) faction or becoming a member of either and remaining a free stalker) and can also be on good terms with the [[BadassBookworm Ecologists]] and [[BadassNormal Loners]], although the in-game effects on the latter two are minimal. [[BrainwashedAndCrazy Monolith,]] [[PunchClockVillain the Military,]] and the Bandits are always hostile.
** In ''S.T.A.L.K.E.R.: Clear Sky'', you can ally with or even join [[KnightTemplar Duty]], Freedom, [[BadassNormal the Loners,]] or even the Bandits, [[JerkAss Bandits]], provided you don't kill any too many of them before talking to their leader (no easy feat, considering their usual course of action is to mug you). Ecologists are at worst neutral, and the military military, renegades and Monolith are still hard-locked to hostile. You are always on good terms with [[NeutralGood Clear Sky,]] however.
** In ''S.T.A.L.K.E.R.: Call of Pripyat'', you are always on good terms with the military, since you are undercover, '''are''' an undercover USS Agent after all, but you can also be on good terms with the Bandits or Loners and Duty or Freedom. Again, Monolith is is, as usual, always hostile.
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[[folder:Role-playing]]
* Earlier ''Franchise/ShinMegamiTensei'' games had "Good", "Neutral" and "Evil" Demons. While the former two groups could be recruited via negotiation, Evil Demons (which comprise the majority of bosses) could not, and couldn't even be made through fusion. Later games drop this distinction, but boss and miniboss demons will still refuse any attempt at negotiation. (They're usually unlocked for fusion via DefeatMeansPlayable instead)
[[/folder]]
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YMMV


** In ''S.T.A.L.K.E.R.: Shadow of Chernobyl'', you can more-or-less ally with both [[OrderVsChaos Duty and Freedom]] by doing missions for them (simultaneously, even, so long as you try to avoid doing the missions that involve killing groups of the other faction) and can also be on good terms with the [[BadassBookworm Ecologists]] and [[BadassNormal Loners]], although the in-game effects on the latter two are minimal. [[BrainwashedAndCrazy Monolith,]] [[PunchClockVillain the Military,]] and [[ChaoticEvil the Bandits]] are always hostile.
** In ''S.T.A.L.K.E.R.: Clear Sky'', you can ally with or even join [[KnightTemplar Duty]], [[ChaoticNeutral Freedom,]] [[BadassNormal the Loners,]] or even [[ChaoticEvil the Bandits]], provided you don't kill any of them before talking to their leader (no easy feat, considering their usual course of action is to mug you). Ecologists are at worst neutral, and the military and Monolith are still hard-locked to hostile. You are always on good terms with [[NeutralGood Clear Sky,]] however.

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** In ''S.T.A.L.K.E.R.: Shadow of Chernobyl'', you can more-or-less ally with both [[OrderVsChaos Duty and Freedom]] by doing missions for them (simultaneously, even, so long as you try to avoid doing the missions that involve killing groups of the other faction) and can also be on good terms with the [[BadassBookworm Ecologists]] and [[BadassNormal Loners]], although the in-game effects on the latter two are minimal. [[BrainwashedAndCrazy Monolith,]] [[PunchClockVillain the Military,]] and [[ChaoticEvil the Bandits]] Bandits are always hostile.
** In ''S.T.A.L.K.E.R.: Clear Sky'', you can ally with or even join [[KnightTemplar Duty]], [[ChaoticNeutral Freedom,]] Freedom, [[BadassNormal the Loners,]] or even [[ChaoticEvil the Bandits]], Bandits, provided you don't kill any of them before talking to their leader (no easy feat, considering their usual course of action is to mug you). Ecologists are at worst neutral, and the military and Monolith are still hard-locked to hostile. You are always on good terms with [[NeutralGood Clear Sky,]] however.
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[[folder:Visual Novels]]
* At the beginning of the summer in ''VisualNovel/DoubleHomework'', Dennis offers the protagonist a deal that each of them will choose two girls in their class to date. However, even if he accepts, Dennis soon shows that he has no intention of holding up his side of the bargain.
** However, this is averted when Dennis gives the protagonist instructions on how to sleep with Ms. Walsh. If he takes Dennis’s advice/deal here, it actually works.
[[/folder]]
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* ''VideoGame/NoMansSky'' has the Sentinels, robotic wardens of the universe found in varying amounts, from sparse drones to frequent appearances of quads. Compared to the humanoid alien races, who are a grab bag of nice versus hostile, the Sentinels are always neutral to hostile and will never be bargained with. If you earn their ire (which can be as simple as just mining something in front of them), they will almost immediately go on the attack. And they will not relent unless you run away and evade their search long enough. Some planets have Sentinels that are SO aggressive that they will immediately attack you on sight, forcing you to be evasive while you're there, or just skip the planet entirely.
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This entry doesn't fit; most mobs in the game are hard-coded hostile anyway, the game has little diplomacy and factions are mostly for lore; this is a gameplay trope.


* The Scourge, and the faction responsible for them, the Burning Legion, in ''VideoGame/WorldOfWarcraft''.
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These seem like non-examples. The description says peace must be impossible, not unlikely.

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These seem like non-examples. The description says peace must be impossible, not unlikely.


* ''VideoGame/MasterOfOrion'' series:
** In ''Master of Orion II'', the Silicoid are a borderline case. They have the Repulsive flaw, which limits their diplomacy option to war, peace, and surrender, and the Aggressive and Expansionist traits. In practice, this meant they wouldn't ally with anyone, declare war frequently, and nothing but the most crushing military steamrolling of their fleets/worlds would get them to sue for peace or surrender. And since they had no diplomatic options like offering money, worlds, technology, or tithes, nor demanding them, once war is declared things tend to ''stay'' that way.
** ''Master of Orion III'' has both the [[AbusivePrecursors Antarans]] occupying the Orion system, and the [[PuppeteerParasite Harvesters]]. Neither can be effectively negotiated with. The Harvesters (who use other alien species as food) will declare war on any neighbor (even other Harvester factions) fairly quickly, will refuse any offer for peace, and never make alliances. The Antarans generally stay in the Orion system and never expand or settle outside of it, but occasionally will send a huge fleet to attack a planet or system outside the Orion system, for no stated or apparent reason, then withdraw the fleet back (unless the attackee or other power destroys it). They will not engage in or respond to any diplomacy.

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* ''VideoGame/MasterOfOrion'' series:
** In ''Master of Orion II'', the Silicoid are a borderline case. They have the Repulsive flaw, which limits their diplomacy option to war, peace, and surrender, and the Aggressive and Expansionist traits. In practice, this meant they wouldn't ally with anyone, declare war frequently, and nothing but the most crushing military steamrolling of their fleets/worlds would get them to sue for peace or surrender. And since they had no diplomatic options like offering money, worlds, technology, or tithes, nor demanding them, once war is declared things tend to ''stay'' that way.
**
''Master of Orion III'' has both the [[AbusivePrecursors Antarans]] occupying the Orion system, and the [[PuppeteerParasite Harvesters]]. Neither can be effectively negotiated with. The Harvesters (who use other alien species as food) will declare war on any neighbor (even other Harvester factions) fairly quickly, will refuse any offer for peace, and never make alliances. The Antarans generally stay in the Orion system and never expand or settle outside of it, but occasionally will send a huge fleet to attack a planet or system outside the Orion system, for no stated or apparent reason, then withdraw the fleet back (unless the attackee or other power destroys it). They will not engage in or respond to any diplomacy.diplomacy.
%%** In ''Master of Orion II'', the Silicoid are a borderline case. They have the Repulsive flaw, which limits their diplomacy option to war, peace, and surrender, and the Aggressive and Expansionist traits. In practice, this meant they wouldn't ally with anyone, declare war frequently, and nothing but the most crushing military steamrolling of their fleets/worlds would get them to sue for peace or surrender. And since they had no diplomatic options like offering money, worlds, technology, or tithes, nor demanding them, once war is declared things tend to ''stay'' that way.



* In ''VideoGame/{{Anbennar}}'', countries belonging to one of the "evil" fantasy races have an opinion malus with those of "good" fantasy races and vice versa, as well as an additional casus belli - "Monstrous Conquest", and "Anti-Monstrous Conquest". This makes any diplomacy outside of war unlikely. [[SubvertedTrope The modifier can be lost later in the game though.]]

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%% * In ''VideoGame/{{Anbennar}}'', countries belonging to one of the "evil" fantasy races have an opinion malus with those of "good" fantasy races and vice versa, as well as an additional casus belli - "Monstrous Conquest", and "Anti-Monstrous Conquest". This makes any diplomacy outside of war unlikely. [[SubvertedTrope The modifier can be lost later in the game though.]]
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Related to AbsoluteXenophobe. Compare AlwaysChaoticEvil and TheUsualAdversaries. This is about games which allow the player to build alliances with most factions except one in particular. See also NoCampaignForTheWicked.

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Related to AbsoluteXenophobe. Compare AlwaysChaoticEvil and TheUsualAdversaries. This is about games which that allow the player to build alliances with most factions except one in particular. See also NoCampaignForTheWicked.



** [=GalCiv2=] also introduces the Dread Lords, AbusivePrecursors who get let out of their [[SealedEvilInACan can]] in the campaign or a random event in sandbox games, and then proceed to attempt to wipe out all other life in the galaxy. And unlike pirates they invade planets as well.

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** [=GalCiv2=] also introduces the Dread Lords, AbusivePrecursors who get let out of their [[SealedEvilInACan can]] in the campaign or a random event in sandbox games, games and then proceed to attempt to wipe out all other life in the galaxy. And unlike pirates pirates, they invade planets as well.



** A [[GoodBadBugs glitch]] causes Gandhi to go this way when India becomes a democracy. The "hostility" was coded on a 0-255 scale, and democracy was coded to lower the aggression rating when adopted. With Gandhi, set to the lowest levels of aggression, going to a democracy caused his value of 1 to wrap around to 255, the maximum hostility possible. [[AscendedGlitch The developers, upon realizing this, kept it in]] because [[http://kotaku.com/why-gandhi-is-such-an-asshole-in-civilization-1653818245 they thought the whole idea of a nuke-happy Gandhi was too hilarious not to use.]] Notably, in ''Civilization V'', he still has a more peaceful diplomatic approach than most world leaders, but is also the most likely to go nuclear if pushed.

to:

** A [[GoodBadBugs glitch]] causes Gandhi to go this way when India becomes a democracy. The "hostility" was coded on a 0-255 scale, and democracy was coded to lower the aggression rating when adopted. With Gandhi, set to the lowest levels of aggression, going to a democracy caused his value of 1 to wrap around to 255, the maximum hostility possible. [[AscendedGlitch The developers, upon realizing this, kept it in]] because [[http://kotaku.com/why-gandhi-is-such-an-asshole-in-civilization-1653818245 they thought the whole idea of a nuke-happy Gandhi was too hilarious not to use.]] Notably, in ''Civilization V'', he still has a more peaceful diplomatic approach than most world leaders, leaders but is also the most likely to go nuclear if pushed.



** In ''Master of Orion II'', the Silicoid are a borderline case. They have the Repulsive flaw, which limits their diplomacy option to war, peace and surrender, and the Aggressive and Expansionist traits. In practice, this meant they wouldn't ally with anyone, declare war frequently, and nothing but the most crushing military steamrolling of their fleets/worlds would get them to sue for peace or surrender. And since they had no diplomatic options like offering money, worlds, technology or tithes, nor demanding them, once war is declared things tend to ''stay'' that way.

to:

** In ''Master of Orion II'', the Silicoid are a borderline case. They have the Repulsive flaw, which limits their diplomacy option to war, peace peace, and surrender, and the Aggressive and Expansionist traits. In practice, this meant they wouldn't ally with anyone, declare war frequently, and nothing but the most crushing military steamrolling of their fleets/worlds would get them to sue for peace or surrender. And since they had no diplomatic options like offering money, worlds, technology technology, or tithes, nor demanding them, once war is declared things tend to ''stay'' that way.



* The [[HordeOfAlienLocusts Cravers]] in ''VideoGame/EndlessSpace'' have a trait - [[ForeverWar Eternal War]] - that makes them unable to make peace with other factions. The best they can be is at cold war, because they must [[HordeOfAlienLocusts continuously expand and consume or collapse in on themselves]]. Custom factions can also be given the trait. The SpacePirates are always hostile unless spawned in a RandomEvent where you can bribe them to attack enemies in a FalseFlagAttack.

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* The [[HordeOfAlienLocusts Cravers]] in ''VideoGame/EndlessSpace'' have a trait - [[ForeverWar Eternal War]] - that makes them unable to make peace with other factions. The best they can be is at cold war, war because they must [[HordeOfAlienLocusts continuously expand and consume or collapse in on themselves]]. Custom factions can also be given the trait. The SpacePirates are always hostile unless spawned in a RandomEvent where you can bribe them to attack enemies in a FalseFlagAttack.



* In older ''Creator/ParadoxInteractive'' games, rebels operated like this. They were hostile to any army they came in contact with, even if said army did not belong to the nation they were rebelling against. Same thing applies to natives and pirates in the third installment of ''Videogame/EuropaUniversalis''. In the fourth game of the series, though, rebels can be friendly towards certain factions, for instance nationalist rebels will be friendly towards the nation they're trying to defect to.
** In the fourth expansion to Europa Universalis III the steppe hordes pretty much worked like this to all their non-horde neighbours, automatically declaring war on anyone they share a border with and only ending it once either nation is completely destroyed or the other nation agrees to pay the horde tributes.

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* In older ''Creator/ParadoxInteractive'' games, rebels operated like this. They were hostile to any army they came in contact with, even if said army did not belong to the nation they were rebelling against. Same thing applies to natives and pirates in the third installment of ''Videogame/EuropaUniversalis''. In the fourth game of the series, though, rebels can be friendly towards certain factions, factions; for instance instance, nationalist rebels will be friendly towards the nation they're trying to defect to.
** In the fourth expansion to Europa Universalis III III, the steppe hordes pretty much worked like this to all their non-horde neighbours, automatically declaring war on anyone they share a border with and only ending it once either nation is completely destroyed or the other nation agrees to pay the horde tributes.



** The various Space Pirates, Void Clouds, Crystal Entities and Mining Drones found throughout the galaxy are {{Starter Villain}}s and will always be hostile towards you.
** Marauders will periodically venture out to raid settled empires, but can be paid off most of the time. After enough dealings with them they can be hired as mercenaries, until the Great Khan unites them and sets out to conquer the galaxy.

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** The various Space Pirates, Void Clouds, Crystal Entities Entities, and Mining Drones found throughout the galaxy are {{Starter Villain}}s and will always be hostile towards you.
** Marauders will periodically venture out to raid settled empires, empires but can be paid off most of the time. After enough dealings with them them, they can be hired as mercenaries, mercenaries until the Great Khan unites them and sets out to conquer the galaxy.



* In ''VideoGame/GrimDawn'', the [[TheUndead Aethrials]] and [[ApocalypseCult Cthonians]] do have faction meters, but unlike most of the other factions in the game, they can only ever ''increase''. This spawns ever greater enemy ranks until you eventually start spawning Nemesis units, which are basically mini bosses.

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* In ''VideoGame/GrimDawn'', the [[TheUndead Aethrials]] and [[ApocalypseCult Cthonians]] do have faction meters, but unlike most of the other factions in the game, they can only ever ''increase''. This spawns ever greater enemy ranks until you eventually start spawning Nemesis units, which are basically mini bosses.mini-bosses.



* By necessity, the creeps in ''VideoGame/{{Warcraft}} III'' (since they're there to provide experience and items, they're even called the Neutral Hostile faction). However, in the campaign they're often set to being allied with your enemies (to prevent them from being killed), can be recruited via mercenary camps, DemonicPossession or MindControl.

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* By necessity, the creeps in ''VideoGame/{{Warcraft}} III'' (since they're there to provide experience and items, they're even called the Neutral Hostile faction). However, in the campaign campaign, they're often set to being allied with your enemies (to prevent them from being killed), can be recruited via mercenary camps, DemonicPossession or MindControl.



* In ''VideoGame/{{Anbennar}}'', countries belonging to one of the "evil" fantasy races have an opinion malus with those of "good" fantasy races and viceversa, as well as an additional casus belli - "Monstrous Conquest", and "Anti-Monstrous Conquest". This makes any diplomacy outside of war unlikely. [[SubvertedTrope The modifier can be lost later in the game though.]]

to:

* In ''VideoGame/{{Anbennar}}'', countries belonging to one of the "evil" fantasy races have an opinion malus with those of "good" fantasy races and viceversa, vice versa, as well as an additional casus belli - "Monstrous Conquest", and "Anti-Monstrous Conquest". This makes any diplomacy outside of war unlikely. [[SubvertedTrope The modifier can be lost later in the game though.]]



* ''VideoGame/{{Mercenaries}}: Playground of Destruction'': There are five factions in the game: the Allied Nations, South Korea, the Russian Mafia, China and North Korea. The attitude of the first four depends on how you treat them: North Korea is always hostile to you and all of the other factions.

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* ''VideoGame/{{Mercenaries}}: Playground of Destruction'': There are five factions in the game: the Allied Nations, South Korea, the Russian Mafia, China China, and North Korea. The attitude of the first four depends on how you treat them: North Korea is always hostile to you and all of the other factions.
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* In ''VideoGame/CrusaderKingsII'' and ''VideoGame/CrusaderKingsIII'', technically a raiding army is only hostile once they start raiding. However, if they stop for ''any'' period of time in a county, they will automatically start raiding, becoming hostile to the county owner until they're defeated or a few in-game years have passed. Peasant uprisings are also hostile to all factions, as they are rebelling against their leaders and any other member of the nobility they can find.

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* In ''VideoGame/CrusaderKingsII'' and ''VideoGame/CrusaderKingsIII'', technically a raiding army is only hostile once they start raiding. However, if they stop for ''any'' period of time in a county, they will automatically start raiding, becoming hostile to the county owner until they're defeated or a few in-game years have passed. Peasant peasant uprisings are also hostile to all factions, as they are rebelling against their leaders and any other member of the nobility they can find.find. Since you play as a member of the leading nobility, they are always your enemies, even if they're rebelling against another lord. TruthInTelevision to an extent: feudal lords had a vested interest in making sure that the peasantry were appropriately subservient to their liege, even if it wasn't them, as the peasants always far outnumbered those they served.

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